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Re: Thread for basic questions
Posted: July 16th, 2026, 12:17 pm
by MDA
I6_I6 wrote: July 16th, 2026, 11:18 am
Who controls the built-in object names in catagolue?
They’re described in a file named “common-names.txt” which seems to have gotten most of its entries from Andrzej Okrasinski’s census. They seem to have been generated automatically but Catagolue didn’t inherit that code.
Re: Thread for basic questions
Posted: July 16th, 2026, 12:28 pm
by PK22
I6_I6 wrote: July 16th, 2026, 11:18 am
Who controls the built-in object names in catagolue?
They are stored in
all-common-names.txt. You are free to make a pull request, but no one has updated the file in nearly 3 years.
Re: Thread for basic questions
Posted: July 16th, 2026, 10:07 pm
by NNlk05
I6_I6 wrote: July 16th, 2026, 11:18 am
Who controls the built-in object names in catagolue?
You can PR the list at
https://gitlab.com/hatsya/open-source/c ... type=heads.
Re: Thread for basic questions
Posted: July 18th, 2026, 10:16 am
by I6_I6
What's the standard "canonical" initial state of any gun?
So far, I've seen three: the first emitted spaceship right at the edge of the gun's bounding box (like in catagolue), the first generation containing a fully formed spaceship, or for synthesis-based guns, just before the synthesis begins.
In my opinion, the second option is the most useful for using the guns in larger patterns.
Re: Thread for basic questions
Posted: July 18th, 2026, 4:25 pm
by speedydelete
I6_I6 wrote: July 18th, 2026, 10:16 am
What's the standard "canonical" initial state of any gun?
So far, I've seen three: the first emitted spaceship right at the edge of the gun's bounding box (like in catagolue), the first generation containing a fully formed spaceship, or for synthesis-based guns, just before the synthesis begins.
In my opinion, the second option is the most useful for using the guns in larger patterns.
I prefer the second option (first generation with a fully formed spaceship) myself, it seems the most natural to me, and it's fairly easy to compute.
Edit: I don't think there is a consensus, but I could be wrong.
Re: Thread for basic questions
Posted: July 23rd, 2026, 8:20 pm
by WhiteHawk
Are this statorless p8 oscillators known? Found in C4_4
Code:
Select all
x = 30, y = 30, rule = B3/S23
15bo$13b2o$13b2o$16bo$13b2obo$14bo$14bobo$15b2o$15bo$19bo$9b3o6b2o$10b
2o5b3o$11bo$3b2ob2o17bob2o$o6b2o14b3ob2o$b2ob3o14b2o6bo$b2obo17b2ob2o
$18bo$10b3o5b2o$10b2o6b3o$10bo$14bo$13b2o$13bobo$15bo$13bob2o$13bo$15b
2o$15b2o$14bo!
Code:
Select all
x = 24, y = 24, rule = B3/S23
12bo$11bobo$10b2o$11bobo$11b3o$11bobo$11b2o2b2o$6b3o6b2o$6b2obo4bobo$
8bo6bo$bob3o15bo$o3bobo10b6o$b6o10bobo3bo$2bo15b3obo$8bo6bo$7bobo4bob
2o$7b2o6b3o$7b2o2b2o$10bobo$10b3o$10bobo$12b2o$10bobo$11bo!
Re: Thread for basic questions
Posted: July 23rd, 2026, 10:00 pm
by NNlk05
WhiteHawk wrote: July 23rd, 2026, 8:20 pm
Are this statorless p8 oscillators known? Found in C4_4
Code:
Select all
x = 30, y = 30, rule = B3/S23
15bo$13b2o$13b2o$16bo$13b2obo$14bo$14bobo$15b2o$15bo$19bo$9b3o6b2o$10b
2o5b3o$11bo$3b2ob2o17bob2o$o6b2o14b3ob2o$b2ob3o14b2o6bo$b2obo17b2ob2o
$18bo$10b3o5b2o$10b2o6b3o$10bo$14bo$13b2o$13bobo$15bo$13bob2o$13bo$15b
2o$15b2o$14bo!
Code:
Select all
x = 24, y = 24, rule = B3/S23
12bo$11bobo$10b2o$11bobo$11b3o$11bobo$11b2o2b2o$6b3o6b2o$6b2obo4bobo$
8bo6bo$bob3o15bo$o3bobo10b6o$b6o10bobo3bo$2bo15b3obo$8bo6bo$7bobo4bob
2o$7b2o6b3o$7b2o2b2o$10bobo$10b3o$10bobo$12b2o$10bobo$11bo!
I never seen them before. But I think they are known.
Re: Thread for basic questions
Posted: July 23rd, 2026, 11:16 pm
by hkoenig
Did you try a search at Catagolue?
Re: Thread for basic questions
Posted: July 24th, 2026, 12:20 pm
by Chris857
WhiteHawk wrote: July 23rd, 2026, 8:20 pm
Are this statorless p8 oscillators known? Found in C4_4
First one definitely since its apgcode shows up in the forums in 2023 -
https://conwaylife.com/forums/viewtopic ... 27#p161827
Re: Thread for basic questions
Posted: July 24th, 2026, 2:05 pm
by WhiteHawk
Another question:
Getting back into the POG reducing Catagolue guns, and was trying to find if there was a lower-population syringe that fits when the highlighted eater is present but the red space is not an issue in terms of Bounding Box. Is there a better variant? (I feel like there is, but I can't find it)
Code:
Select all
x = 39, y = 28, rule = LifeHistory
13.2A$13.A$15.A$14.2A2$2A$.A$.A.2A$2.A2.A$3.2A$18.2A$18.2A5$26.A3.2A$
25.A.A3.A$21.2A.A.A3.A$21.2A.A4.A7.2C$25.5A.A4.C.C$17.2A.A.2A.A4.A.A3.
C$17.A.2A.A2.A.2A2.A3.2C$10.2A12.2A.A.2A$10.2A5.16D$17.16D$17.16D$17.
16D!
Re: Thread for basic questions
Posted: July 27th, 2026, 8:15 am
by I6_I6
What does the "smarter scaling" option in Golly do?
Re: Thread for basic questions
Posted: July 27th, 2026, 4:56 pm
by WhiteHawk
I6_I6 wrote: July 27th, 2026, 5:08 am
Could it be considered a HF shuttle with offset (3,2)? If so, it might be the first with that offset (I can't find any with that offset in the collection in LifeWiki).
I don't think so, the 2nd HF is interrupted by a spark which is not part of the supporting oscillator, so it is not a true HF hassler.
Code:
Select all
x = 34, y = 24, rule = LifeHistory
14.A6.2A$6.2A6.3A4.2A6.A$2A3.A.A2.A6.A9.3A$A2.3A.A.A.A4.2A8.A$.2A3.A.
A2.A14.2A$4.A.A4.A.A5.2A$.2A3.A5.2A3.2A2.A$A2.A.A.A9.2A.2A$2A5.A.A7.2A
.2A$7.A2.2A3.C3.A$6.A8.C13.2A$2A5.3A.A15.A2.A$A.A6.3A4.A3.2A4.A.2A$2.
3A4.A6.A3.2A5.A2.3A$.A3.A4.2A3.A5.A6.2A3.A$.4A3.A.3A18.2A$4.2A.A13.A.
A4.2A.A$.3A3.A.3A10.2A4.A2.A$A3.2A2.A13.A6.2A$A.A2.2A.A3.A$.3A4.A.3A$
8.A13.2A$.2A.A4.6A7.2A$.A.2A6.A2.A!
Re: Thread for basic questions
Posted: July 28th, 2026, 3:48 am
by Macbi
I6_I6 wrote: July 27th, 2026, 8:15 amWhat does the "smarter scaling" option in Golly do?
When you zoom out further than 1:1 the cells of the grid become smaller than the pixels of your screen, so each pixel corresponds to a square containing multiple cells. When smarter scaling is turned off then a pixel is coloured black if it contains any live cells, and white otherwise. When smarter scaling is turned on then the blackness of each pixel is equal to the proportion of live cells it contains. So 'on' gives you a more accurate impression of what the pattern looks like from far away, but 'off' lets you spot small patterns like gliders even when you are zoomed out a long way.
Re: Thread for basic questions
Posted: July 28th, 2026, 1:24 pm
by TheWayOfTheCon
I've seen the word "bespoke" used as an adjective in a few LifeWiki articles, what does it mean?
Re: Thread for basic questions
Posted: July 28th, 2026, 1:32 pm
by I6_I6
TheWayOfTheCon wrote: July 28th, 2026, 1:24 pm
I've seen the word "bespoke" used as an adjective in a few LifeWiki articles, what does it mean?
It basically means something was custom-made/designed for a very specific function.
Re: Thread for basic questions
Posted: July 28th, 2026, 1:34 pm
by PK22
TheWayOfTheCon wrote: July 28th, 2026, 1:24 pm
I've seen the word "bespoke" used as an adjective in a few LifeWiki articles, what does it mean?
Bespoke, in a general context, means created individually to serve a specific set of requirements - e.g a custom-tailored suit.
Examples from LifeWiki:
slmake wrote:there are several 'bespoke' syntheses for unnatural objects such as Snarks and syringes
This means that the syntheses were manually created by a human rather than automatically generated by a program.
Period-14 glider gun wrote:obtained by discovering a bespoke period-7 oscillator to liberate a glider from a p14 banana sparker by James Pascua.
This means that rather than using a general-purpose p7 oscillator/sparker, a search was done to specifically find a period-7 oscillator that could complete the gun.
Life128 and vlife wrote:Life128 and vlife are bespoke algorithms designed by Adam P. Goucher and implemented in C++, used for soup-searching
This means that the algorithms were created for the specific purpose of soup searching.
Re: Thread for basic questions
Posted: July 28th, 2026, 6:13 pm
by Rhombicubocta
Does 54P23 count as having stable support since the blinker is rephased and can be interpreted as part of the rotor?
Code:
Select all
x = 20, y = 20, rule = B3/S23
4bo$4b3o5bo$7bo4bo$6b2o4bo2$18b2o$2b2o14bo$2bo13bobo$4bo11b2o$3b2o6bo
$2bo6b3o$bob2o4bobo$o2bobo5bo$2o2bo2$15b2o$8b2o5bobo$9bo7bo$6b3o8b2o$
6bo!
Re: Thread for basic questions
Posted: July 29th, 2026, 5:26 am
by I6_I6
Rhombicubocta wrote: July 28th, 2026, 6:13 pm
Does 54P23 count as having stable support since the blinker is rephased and can be interpreted as part of the rotor?
Code:
Select all
x = 20, y = 20, rule = B3/S23
4bo$4b3o5bo$7bo4bo$6b2o4bo2$18b2o$2b2o14bo$2bo13bobo$4bo11b2o$3b2o6bo
$2bo6b3o$bob2o4bobo$o2bobo5bo$2o2bo2$15b2o$8b2o5bobo$9bo7bo$6b3o8b2o$
6bo!
Even if it's part of the rotor and gets rephased, the blinker is still part of the supports, so I don't think 54P23 should count as having stable supports. It wouldn't be a HF hassler anymore if you count the blinker as part of the active region.
Where can I find basic single-channel recipes?
What's the cheapest single-channel recipe for building 2 blocks on the standard elbow lane and for pushing and pulling blocks? I need it for a weird sawtooth I'm building.
Re: Thread for basic questions
Posted: July 29th, 2026, 7:59 am
by NNlk05
I6_I6 wrote: July 29th, 2026, 5:26 am
Where can I find basic single-channel recipes?
What's the cheapest single-channel recipe for building 2 blocks on the standard elbow lane and for pushing and pulling blocks? I need it for a weird sawtooth I'm building.
I think you can pull it out of the pslparse database somehow.
Re: Thread for basic questions
Posted: July 29th, 2026, 10:14 am
by speedydelete
I6_I6 wrote: July 29th, 2026, 5:26 am
Where can I find basic single-channel recipes?
What's the cheapest single-channel recipe for building 2 blocks on the standard elbow lane and for pushing and pulling blocks? I need it for a weird sawtooth I'm building.
You may find them in
https://gitlab.com/apgoucher/slmake/-/b ... eks/pp.txt.
Re: Oscillator Discussion Thread
Posted: August 4th, 2026, 3:19 pm
by Life73
Is any of you interested in diehards?
Re: Oscillator Discussion Thread
Posted: August 4th, 2026, 3:19 pm
by Life73
Re: Oscillator Discussion Thread
Posted: August 4th, 2026, 4:04 pm
by MDA
Welcome to the forums!
In this case, Life73, the forum rules state that you should
Nathaniel wrote: March 18th, 2016, 8:52 pm
[…]
[…] not post multiple messages consecutively in the same thread without a good reason. If you made the most recent post on a thread and you have something short to add on the same topic, please edit your previous post instead of making a new one.
[…]
Replying to the question you made
here, engineered diehards almost always contain Simkin glider guns and sawtooths. They are built the way they are because that permits them to have a longer lifespan before dying out completely.
Natural diehards do exist, but the vast majority last less than 1,000 generations, while engineered diehards can last for indescribable amounts of time. Though it is technically possible to code a hill-climbing approach for finding diehards, such a method would probably be quite inefficient, as modifying a diehard seldom results in another diehard, let alone one of a longer lifespan.
You may also want to review forum rule 3b (regarding your post in the Engineered Diehards thread):
Nathaniel wrote: March 18th, 2016, 8:52 pm
[…]
Do not post in topics that have been inactive for over a year without good reason.
[…]
Additionally, both of your posts are offtopic in this thread, which is for the discussion of oscillators in Conway’s Game of Life.
Re: Thread for basic questions
Posted: August 5th, 2026, 1:55 am
by otismo
Can anyone think of how to make an Eater for the Leaf Bug please? (read great post above)
Re: Thread for basic questions
Posted: August 5th, 2026, 2:02 am
by NNlk05
otismo wrote: August 5th, 2026, 1:55 am
Can anyone think of how to make an Eater for the
Leaf Bug please? (read great post above)
Steps:
- Get a collision involving the Leaf Bug and a bait object to emit a glider.
- Append a G-to-H
- Build a horribly complex H conduit chain that clean up add the ash and...
- ... rebuild the bait object.
- You're done.
TL;DR: You
can, but it requires an unholy amount of effort to do so.