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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 2nd, 2017, 11:14 pm
by Saka
Ok.

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x = 83, y = 42, rule = B3678/S3-i4-r5i6ac78
48b2o$bo30bo9bobo3b2o$2obo6b2obob2ob2ob2ob2ob2ob3ob2o3b2o2bo2b6o5b2ob
2ob2ob2ob2obo3b2ob2o$o2b80o$o2b80o$2obo6b2obob2ob2ob2ob2ob2ob3ob2o3b2o
2bo2b6o5b2ob2ob2ob2ob2obo3b2ob2o$bo30bo9bobo3b2o$48b2o11$bo$2obo6b2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$o
2b80o$o2b80o$2obo6b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2o$bo11$10b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o$bo
8b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o$2obo4b6ob6ob6ob6ob6ob6ob6ob6o
b6ob6o$o2b76o$o2b76o$2obo4b6ob6ob6ob6ob6ob6ob6ob6ob6ob6o$bo8b2o5b2o5b
2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o$10b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b
2o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 3rd, 2017, 1:15 am
by drc
10c/392 orthogonal rake:

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x = 5, y = 25, rule = B3-j4c678/S34-r5i6ci78
b3o$2bobo$5o$2bobo$b3o16$b3o$2bobo$5o$2bobo$b3o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 3rd, 2017, 6:14 am
by GUYTU6J
How to make a spaceship from this?

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x = 11, y = 15, rule = B3-q4cityz5y/S23-a4cityz
4b3o4$5b3o3$b2o5b3o$2o$b2o$2bo4$2b3o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 3rd, 2017, 8:48 am
by Bullet51
GUYTU6J wrote:How to make a spaceship from this?

Code: Select all

x = 11, y = 15, rule = B3-q4cityz5y/S23-a4cityz
4b3o4$5b3o3$b2o5b3o$2o$b2o$2bo4$2b3o!

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x = 42, y = 42, rule = B3-q4cityz5y_S23-a4cityz
8bo$7b3o$6bobobo$5b2obobo$6b4o$7b2o12$37b2o$18b3o15b2obo$18bo2bo15b3o$
3o15bo3bo15b2o$4b3o12bo$40b2o2$7b3o9$28b2o$28b2o3bo$28b2o$35bo$30b2o$
28b3ob2o$22bo4b2ob2o4b3o$22bo5b2o$22bo6bo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 3rd, 2017, 8:12 pm
by toroidalet
That's a nice creation, drc.
A 16c/342 (8c/171) rake which only shoots backward:

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x = 5, y = 47, rule = B3-j4c678/S34-r5i6ci78
b3o$2bobo$5o$2bobo$b3o38$b3o$2bobo$5o$2bobo$b3o!
It runs in the opposite direction.
Interaction between 2 of the p634 guns in another way generates 2 extra pairs of gliders:

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x = 5, y = 49, rule = B3-j4c678/S34-r5i6ci78
b3o$2bobo$5o$2bobo$b3o40$b3o$2bobo$5o$2bobo$b3o!
EDIT:
p192 oscillator

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x = 86, y = 20, rule = B3-j4c678/S34-r5i6ci78
2bo80bo$40b2o2b2o$obobo34b8o34bobobo$40b2o2b2o$2bo80bo11$2bo80bo$40b2o
2b2o$obobo34b8o34bobobo$40b2o2b2o$2bo80bo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 9th, 2017, 4:18 pm
by Rhombic

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 10th, 2017, 1:11 am
by Bullet51
Totalistic version:

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x = 4, y = 3, rule = B57/S123457
b2o$o$4o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 12th, 2017, 5:01 pm
by toroidalet
This tdrylife variant I discovered while trying to stabilize the puffer
And amusing rake

Code: Select all

x = 19, y = 9, rule = B37/S2-i34qy
b3o$o2bo$2obo$10bo5bo$9b3o3b3o$8b2o2bobo2b2o$8b2o7b2o$8b4o3b4o$9b2o5b
2o!
and this other one

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x = 33, y = 18, rule = B37/S2-i34qy
15b3o$14bo2bo$14b2obo$24bo5bo$23b3o3b3o$22b2o2bobo2b2o$22b2o7b2o$22b4o
3b4o$23b2o5b2o4$2bo5bo11bo5bo$b3o3b3o9b3o3b3o$2o2bobo2b2o7b2o2bobo2b2o
$2o7b2o7b2o7b2o$4o3b4o7b4o3b4o$b2o5b2o9b2o5b2o!
This block push which returns the t in the same lane

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x = 3, y = 15, rule = B37/S2-i34qy
3o$bo12$b2o$b2o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 12th, 2017, 5:13 pm
by praosylen
toroidalet wrote:This block push which returns the t in the same lane

Code: Select all

x = 3, y = 15, rule = B37/S2-i34qy
3o$bo12$b2o$b2o!
Interesting! That even looks like a possible core reaction for a HBK-esque (5,7)c/whatever knightship.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 12th, 2017, 6:49 pm
by drc
It can act like the pi-blinker fuse too:

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x = 9, y = 137, rule = B37/S2-i34qy
6b3o$7bo21$3o2$obo$bo2$b2o$b2o26$b2o$b2o26$b2o$b2o26$b2o$b2o26$b2o$b2o
!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 12th, 2017, 8:50 pm
by BlinkerSpawn
Well, it's a start:

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x = 32, y = 85, rule = B37/S2-i34qy
29b3o$30bo$3o$bo19$23b3o2$6b3o14bobo$24bo$6bobo$7bo16b2o$24b2o$6b2o$6b
2o24$24b2o$24b2o$6b2o$6b2o24$24b2o$24b2o$6b2o$6b2o!
I'm sure the arithmetic behind track movement can be gone through to produce rephasings that work (although it appears they'll be very expensive) so the biggest problem is going to be a front end.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 15th, 2017, 7:19 pm
by Ethanagor
So close to being a spaceship:

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 x = 0, y = 0, rule = B34k5q8/S234cez5k7e
bo5bo$3o3b3o$ob2ob2obo2$3b3o!
[[ STOP 6 ]]

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 17th, 2017, 5:52 pm
by Ethanagor
This ship, dubbed the Serval in the "unrecognized CA" thread, can be reflected by many still lifes, one of which even generates another ship going the opposite way. Is there any way to make these into loops or oscillators?

Code: Select all

x = 66, y = 14, rule = B34k5q8/S234cez5k7e
7b2o12b2o12b2o12b2o12b2o$6b2obo10b2obo10b2obo10b2obo10b2obo$8b2o12b2o
12b2o12b2o12b2o$8bo13bo13bo13bo13bo3$bo13bo13bo13bo13bo$obo11bobo11bob
o11bobo11bobo$o2bo11bobo10bo2bo9bobobo9bobobo$b2o13bo12b2o10bo2bo11bob
o$26bo12b2ob2o13bo$25bobo10bo2bo$26bo11bo2bo$39b2o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 18th, 2017, 6:59 pm
by AforAmpere
Incredible 13c/512 diagonal!, I was lucky to see this thing come out of random soup, it is one of the weirdest ships that I have ever seen:

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x = 26, y = 27, rule = B2-ac3-jnqr5y67e8/S1c23-akny4
o2bo$o2bo$4o$b2o13$18bo$8bobo5bob3o$10bo5bo3bo$7bo8b2o2bo$7b3o2bo4bobo
2b2o$5b2ob3ob2o4bo3bo$8bo9b5ob2o$7bobobo13bo$25bo$19bo4bo$21b2o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 20th, 2017, 2:59 am
by wildmyron
Ethanagor wrote:This ship, dubbed the Serval in the "unrecognized CA" thread, can be reflected by many still lifes, one of which even generates another ship going the opposite way. Is there any way to make these into loops or oscillators?

Code: Select all

Some One Time Reflectors and other interactions
High period oscillators and guns are generally made out of interactions where the still life or small oscillator is restored after interaction with the glider. In some very lucky cases you may have a pair of interactions which alternate between two small objects, restoring the first object after the second interaction. A search for interactions of this kind in CGoL was conducted by Gabriel Nivasch using sngdetect (stable and Glider), which was unsuccessful - though the half-baked knightship is based on a single interaction of this sort, where the SL is unchanged but moved. There is some other discussion of this idea on the forum - search for "fluff relays".

Edit:

Here's an unstablised wickstrecther with surprising behaviour:

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x = 8, y = 71, rule = B2ac3n/S
2bo2bo2$2bo2bo2$2bo2bo3$3b2o2$2b4o2$o6bo2$2b4o$3b2o4$bob2obo2$bob2obo
3$3b2o2$2bo2bo2$2bo2bo2$2bo2bo3$3b2o2$2b4o2$o6bo2$2b4o$3b2o4$bob2obo2$
bob2obo3$3b2o2$2bo2bo2$2bo2bo2$2bo2bo3$3b2o2$2b4o2$o6bo2$2b4o$3b2o4$bo
b2obo2$bob2obo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 21st, 2017, 3:47 pm
by toroidalet
this is now my favorite puffer: (p39)

Code: Select all

x = 7, y = 11, rule = B2i3-ck/S02-i3-ck
3bo$2bobo$bo3bo2$bobobo$2o3b2o3$4b2o$4b2o$4b2o!
p36 variant:

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x = 17, y = 11, rule = B2i3-ck/S02-i3-ck
13bo$2b3o7b3o$2b3o$2b3o6bo3bo$2obob2o3b7o$10b3ob3o$o5bo$bo3bo$11b2o$4b
2o5b2o$4b2o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 22nd, 2017, 3:38 pm
by fluffykitty
Viewer for the p39:

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x = 7, y = 11, rule = B2i3-ck/S02-i3-ck
#C [[ THUMBNAIL TRACK 0 -1/3 GPS 5 ZOOM 20 Y 3 ]]
3bo$2bobo$bo3bo2$bobobo$2o3b2o3$4b2o$4b2o$4b2o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 22nd, 2017, 3:48 pm
by Rhombic
How to trap a spaceship and save it for future use, endlessly bumping against a still life. Hahahaha :D

Code: Select all

x = 11, y = 89, rule = B2n3-jn/S1c23-y
o$bo$2bo$3bo$10bo$9bo81$2b2ob2o$2b2ob2o$4bo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 22nd, 2017, 6:09 pm
by drc
Rhombic wrote:How to trap a spaceship and save it for future use, endlessly bumping against a still life. Hahahaha :D

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x = 11, y = 89, rule = B2n3-jn/S1c23-y
o$bo$2bo$3bo$10bo$9bo81$2b2ob2o$2b2ob2o$4bo!
Wow, I'll surely mention that in the topic I'm making.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 22nd, 2017, 8:59 pm
by AforAmpere
Found this counterfeit glider:

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x = 3, y = 3, rule = B2e3-cy4ai/S23cqr4
3o$o$bo!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 22nd, 2017, 9:01 pm
by Saka
Rhombic wrote:How to trap a spaceship and save it for future use, endlessly bumping against a still life. Hahahaha :D

Code: Select all

x = 11, y = 89, rule = B2n3-jn/S1c23-y
o$bo$2bo$3bo$10bo$9bo81$2b2ob2o$2b2ob2o$4bo!
I used to have an idea where there was a structure (in Life) with a hole where gliders would enter a gloder loop and if it's full then the hole will be closed with an eater. If you wanted to get the gliders out all you have to do is strike a "button" with another glider and then one of the reflectors will get destroyed and the gliders will come out into a hiesenburp that goes into a glider filter which filters all but one of the gliders which it uses to reconstruct the broken reflector and block.

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 22nd, 2017, 9:14 pm
by AforAmpere
(3,1)c/15!

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x = 5, y = 7, rule = B2e3-cjy4aiq/S23aciqr4cejqt
bo$2b2o$4bo$4bo2$bo$o!
And in a close rule, a 2c/9 1D replicator

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x = 14, y = 3, rule = B2e3-cjy4aiq/S23-ejkn4ejq
b2o8b2o$obo8bobo$b2o8b2o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 22nd, 2017, 9:24 pm
by Saka
AforAmpere wrote:(3,1)c/15!

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x = 5, y = 7, rule = B2e3-cjy4aiq/S23aciqr4cejqt
bo$2b2o$4bo$4bo2$bo$o!
Ya forgot code

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 23rd, 2017, 12:27 pm
by AforAmpere
A 3c/19 1D replicator:

Code: Select all

x = 3, y = 7, rule = B2e3-cjy4aeiq8/S23aciqr4ejq
3o2$obo$obo$obo2$3o!

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Posted: June 23rd, 2017, 12:47 pm
by wwei23
The counterfeit glider IS a glider, marked by pathological leakover(This is the border between working and not working) into other rules. You see how it is deformed, like a tree at the timberline.