Oscillator Discussion Thread

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
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NNlk05
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Re: Oscillator Discussion Thread

Post by NNlk05 »

8than888 wrote: July 20th, 2026, 11:49 pm I'm looking for *snip* that can repeatedly produce sparks. *snip*
Sparkers
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
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Entity Valkyrie 2
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Re: Oscillator Discussion Thread

Post by Entity Valkyrie 2 »

8than888 wrote: July 20th, 2026, 11:49 pm I'm looking for low repeat time catalysts (usually p1 still lifes but oscillating catalysts are okay if they can phase-shift) that can repeatedly produce sparks. Some examples I already know are the Two-blinkers-to-domino, this Eater 3-like catalyst used in the Pipsquirter article, and a higher-repeat time Thumb regularly called "Drifty Eater 3". Does anyone know of useful examples besides these ones?

I'm also looking for phase-shifting catalysts, which can help construct more oscillators for underexplored periods.
There's of course the long boat spin, which takes in a blinker and produces a middleweight spark:

Code: Select all

x = 12, y = 10, rule = B3/S23
2bo3b2o$2bo2bobo$2bobobo$5bo4b2o$10b2o2$2b2o$3bo$3o$o!
As for phase-shifting catalysts, here is a relatively recent catalyst that shifts the phase to 6n+5:

Code: Select all

x = 14, y = 14, rule = B3/S23
7bo$8bo$8bo$7b2o3$5bo$3bo2bob2o$b3obo2b2o2b2o$o4bobo2bo2bo$b3obob6o$3b
2o$9b2o$9b2o!
Here's another 6n+5 reaction:

Code: Select all

x = 14, y = 11, rule = B3/S23
4bo6b2o$3bobo6bo$3bobo4bo$b2o2b2o3b3o$obobo2bo$o2bob2o$bobo3bo$2bobob
2o2b2o$4bobo3bobo$4bobo5bo$5bo6b2o!
There's of course also the p5 phase shifter, which shifts the phase to 5n+3:

Code: Select all

x = 15, y = 12, rule = B3/S23
2o12bo$obo$2bo5bo3b2o$2b2o4b3o$11bo$5o$o2bobo$bobob3o$2ob2o3bo$2bo3b2o
$2bob2o$3bobo!
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Timelord Missionary
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Re: Oscillator Discussion Thread

Post by Timelord Missionary »

Another stupid-looking p12 shuttle:

Code: Select all

x = 11, y = 10, rule = B3/S23
5bo$2o2bobo2b2o$o2b2ob2o2bo$bob2ob2obo$5bo$5bo$2bo5bo$2bob3obo2$2bo5b
o!
Hopefully, there is a better way of supporting it.
The object, itself:

Code: Select all

x = 12, y = 7, rule = B3/S23
$6bo$5bobo$b2obo3bob2o$b2o2bobo2b2o2$6bo!
Last edited by Timelord Missionary on July 22nd, 2026, 2:37 pm, edited 1 time in total.
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hotcrystal0
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Re: Oscillator Discussion Thread

Post by hotcrystal0 »

Timelord Missionary wrote: July 22nd, 2026, 2:08 pm Another stupid-looking p12 shuttle:

Code: Select all

x = 11, y = 10, rule = B3/S23
5bo$2o2bobo2b2o$o2b2ob2o2bo$bob2ob2obo$5bo$5bo$2bo5bo$2bob3obo2$2bo5b
o!
Hopefully, there is a better way of supporting it.
I actually found that one before, but it’s buried in my sandbox thread:
hotcrystal0 wrote: September 8th, 2024, 3:27 pm Impossible P12 flipper partial

Code: Select all

x = 11, y = 6, rule = B3/S23
5bo2$2o2bobo2b2o$2obo3bob2o$4bobo$5bo!
140 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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Re: Oscillator Discussion Thread

Post by WhiteHawk »

P78, based on a general concept p74 I posted earlier & that in turn being based on Pedestrian Life oscillators

Code: Select all

x = 59, y = 52, rule = B3/S23
14bo$13bobo$13bob3o$10b2obo4bo$b2o7bobobobobo$2bo9bobob2o4b2o$2bob2o5b
obo8bo$3bobo6bo7bobo$4b3o13b2o$5b2o$5b2o$2o7b3o$2o7b2obo6bo24bo$9bo2b
o7b2o21bobo$19b2o20b3obo$8bo31bo4bob2o$2b2o4bo31bobobobobo7b2o$bobo31b
2o4b2obobo9bo$bo34bo8bobo6bobo$2o34bobo7bo7b2o$5b2o12bo17b2o8b2o$6bo3b
o3b3ob2o27b3o$3b3o5b2o17bo15b5o$3bo4b2o5bob2o2bo6bobo14b2o3b2o5b2o$10b
2obobobob2obo6b2o13b3o3b3o4b2o$7bobobo6b2o2bo22b2o3b2o$7b3obo4b2o2bob
2o12bo9b5o$3b2obobobo4b2o3bo3bo11bobo8b3o$3bo6bobobobo7bo11b2o10bo6b2o
$5bob2o2bob2o3b4o3b2o28bobo$6b2obobo8bo2bobo31bo$7bobo2b2obo2bo3b2obo
31b2o$7bo7b2o3bobo2b2o12b2o2bo8b2o$8b3obob2ob2ob2o2bo14b2o2bo3bo4bo$5b
3o6bo3bo6b2o12bo4bo2b3o3b3o$5bo2b3obobob2o2b2o4bo10b5o2bo4bo5bo$6bobo
b2obob2obo2bo2bo11bobo2bo2bob2o$7b2o4bo4b2o4b2o10bo10bobobo$9b4ob4o2b
4o11b2obob4o3bo4bo$9bo2bobo2bo2bo2bo10bo2bo10bobo3b2o$34bo2bo3b2obobo
bobob2obo$32b2o3b3o3b3obob3o$33bobo2bobo6bobo$33bob2o2bo2b3obobo2bo$32b
2o2bobobo5b3o2bo$34bo2b2ob2o2b2o3b2o$32b2o6bo3bo6b3o$32bo4b4obobobobo
bo2bo$34bo2bo2bob2obob2o3bo$33b2o4b2o4bo4b2o$35b4o2b4ob4o$35bo2bo2bo2b
obo2bo!
The actual p39 oscillator for posterity and the wiki HF/EV2 2026 stamp collection

Code: Select all

x = 40, y = 27, rule = B3/S23
20bo6b2o$20b3o4b2o6bo$23bo9b3o$11b2o3b2o4b2o8bo$12bo4bo14b2o$4b2o5bo5b
obo$3bobo5bobo4b2o$2bo2bob2obo3bo$2bobobo3b3o13b3o$2o4bo2b2o3bob2o7bo
3bo$bob2o2b2o2b2o4bo6bo5bo4b2o$bobo3bob2o2b3ob2o6bo3bo3bo2bo$2o2bo2b2o
2bo3bo10b3o3bob2o$2b2o2bo3bo22bo2b3o$2o2b3obob2o3b3o16b2o3bo$bobo4bob
o2bo4b2o17b2o$bob2o3bo2bobo20b2obo$2o4bo4bobob2o17bo2bo$2b6obo3bo2bob
2o15b2o$2bobo3bobo5b4o$2o2bob2ob2o2bob2o$bob2obo3b3o3bo11b2o$bo5b2o4b
3o12b2o$2o6b2o3bo$2b2o2bo4b2o$2bo2bob4o$4b2obo2bo!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

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I6_I6
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Re: Oscillator Discussion Thread

Post by I6_I6 »

WhiteHawk wrote: July 26th, 2026, 1:33 pm The actual p39 oscillator for posterity and the wiki HF/EV2 2026 stamp collection

Code: Select all

x = 40, y = 27, rule = B3/S23
20bo6b2o$20b3o4b2o6bo$23bo9b3o$11b2o3b2o4b2o8bo$12bo4bo14b2o$4b2o5bo5b
obo$3bobo5bobo4b2o$2bo2bob2obo3bo$2bobobo3b3o13b3o$2o4bo2b2o3bob2o7bo
3bo$bob2o2b2o2b2o4bo6bo5bo4b2o$bobo3bob2o2b3ob2o6bo3bo3bo2bo$2o2bo2b2o
2bo3bo10b3o3bob2o$2b2o2bo3bo22bo2b3o$2o2b3obob2o3b3o16b2o3bo$bobo4bob
o2bo4b2o17b2o$bob2o3bo2bobo20b2obo$2o4bo4bobob2o17bo2bo$2b6obo3bo2bob
2o15b2o$2bobo3bobo5b4o$2o2bob2ob2o2bob2o$bob2obo3b3o3bo11b2o$bo5b2o4b
3o12b2o$2o6b2o3bo$2b2o2bo4b2o$2bo2bob4o$4b2obo2bo!
Updated:

Code: Select all

x = 34, y = 24, rule = B3/S23
8bo2bo2bo6b2o$6b6o2b3o4b2o6bo$2o3bo11bo9b3o$o2b3ob5o4b2o8bo$b2o3bobo2b
o14b2o$4bobo4bobo$b2o3bo5b2o9b2o$o2bobobo$2o5bobo11bo$7bo2b2o8bobo$6b
o12b2ob2o5b2o$2o5b3ob2o7bobo4bo2bo$obo6b2o10bo4bob2o$2b3o4bo17bo2b3o$
bo3bo4b3o15b2o3bo$b4o3bob3o18b2o$4b2obo20b2obo$b3o3bob3o16bo2bo$o3b2o
2bo20b2o$obo2b2obo3bo$b3o4bob3o$8bo13b2o$b2obo4b6o7b2o$bob2o6bo2bo!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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iNoMed
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Re: Oscillator Discussion Thread

Post by iNoMed »

And a small population reduction from 172 to 167:

Code: Select all

x = 34, y = 24, rule = B3/S23
14bo6b2o$6b2o6b3o4b2o6bo$2o3bobo2bo6bo9b3o$o2b3obobobo4b2o8bo$b2o3bobo
2bo14b2o$4bobo4bobo$b2o3bo5b2o9b2o$o2bobobo$2o5bobo11bo$7bo2b2o8bobo$
6bo12b2ob2o5b2o$2o5b3ob2o7bobo4bo2bo$obo6b2o10bo4bob2o$2b3o4bo17bo2b3o
$bo3bo4b3o15b2o3bo$b4o3bob3o18b2o$4b2obo20b2obo$b3o3bob3o16bo2bo$o3b2o
2bo20b2o$obo2b2obo3bo$b3o4bob3o$8bo13b2o$b2obo4b6o7b2o$bob2o6bo2bo!

Code: Select all

x = 35, y = 5, rule = B3/S23
4b2o3b2o3bo3b2ob2o3b2ob2o$2o2bobo3bo2bobobobobobobobobobo$obobo2bo2bob
o2bobo2bo2bobo3bobo$2bobo3bobobobo2bo5bobo3bobob2o$b2ob2o3b2ob2o3b2o3b
2ob2o3b2ob2o!
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I6_I6
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Re: Oscillator Discussion Thread

Post by I6_I6 »

Could it be considered a HF shuttle with offset (3,2)? If so, it might be the first with that offset (I can't find any with that offset in the collection in LifeWiki).

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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8than888
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Re: Oscillator Discussion Thread

Post by 8than888 »

I've been working on a p11 pipsquirter partial for months now. After exploring many different mechanisms, I've come very close to completing the pipsquirter multiple times now, but it kept failing. I'm posting these partials in the hope that someone recognizes a useful reaction or has search results that could help.

I found an activation that directly activates the pipsquirter using a traffic-light predecessor. It leaves a blinker which I tried to turn back. And these get extremely close, but the reaction can't recover.

Code: Select all

x = 18, y = 17, rule = B3/S23
b2ob3o3b2o2b2o$bo9bo2bo$2b2obobo2bo4bo$3bo3bo2b2o2b2o$bobobob3o2bo3b2o
$ob2ob2o4bob2o2bo$o3bo3b2obobob2o$b2obob2o$3bobo6bo$3bobob2o$4b2obo2bo
2bo$7bo4bo$7b2o3bo2$11bobo$12bo$12bo!
A more completable activation (pipsquirter replaced with eater 3):

Code: Select all

x = 21, y = 23, rule = B3/S23
8bo$7bobo$8bo2$6b5o$5bo4bo$4bo2bo$bo2bob2o$obobo5bo$bo2bo4bobo$4b2o2bo
$9bo3bo2$11bo2bo$13bo$13bo$7bo11bo$6bobo3b3o3bobo$8b2o2b3o2b2o$6bob2o
3bo3b2obo$8b2o7b2o$7b3o7b3o$7b2o9b2o!
I also tried a more different and more stable version:

Code: Select all

x = 18, y = 19, rule = B3/S23
b2o7b2o2b2o$bo2b2o5bo2bo$2b2o2bo3bo4bo$3bobobo2b2o2b2o$bobo3b3o2bo3b2o
$ob2ob2o4bob2o2bo$o3bobob2obobob2o$b2obob2o2bo$3bobo3bo$3bobob2o$4b2ob
o4bo$7bo2b2ob2o$4b3o$4bo7bo$8bo2bobo2bo$8b4ob4o2$10b2ob2o$10b2ob2o!
I tried to phase-shift a billiard table to activate the pipsquirter. I just haven't found a way to rephase it again:

Code: Select all

x = 25, y = 25, rule = B3/S23
b2o7b2o2b2o$bo2b2o5bo2bo$2b2o2bo3bo4bo$3bobobo2b2o2b2o$bobo3b3o2bo3b2o
$ob2ob2o4bob2o2bo$o3bobob2obobob2o$b2obob2o2bo4bo$3bobo3bo5bo$3bobob2o
3b2ob2o3b2o$4b2obo4bobo2bobobo$7bo6bob2obo2b2o$7b2o2bo2bobo2b3o2bo$4b
2obo2bobo2bo2bo3b2o$4b2obob2obobobo2bo2bo$7bo2bobob5obobo$7b2o4bo6bob
2o$14bo3bobo$10bobobobobobo$9bob2obo2b3o$9bo5bo$8b2o6b2o$17bo$16bo$16b
2o!
There's another way to activate it with a traffic light but it dies after activating, so I tried to turn it back after 11 generations using a dying spark. It seems to be only producable asymmetrically though, it might just need a better p11 domino sparker

Code: Select all

x = 33, y = 22, rule = B3/S23
b2o7b2o2b2o$bo2b2o5bo2bo$2b2o2bo3bo4bo$3bo3bo2b2o2b2o$bobobob3o2bo3b2o
$ob2ob2o4bob2o2bo$o3bo3b2obobob2o$b2obob2o2bo4bo$3bobo3bo5bo$3bobob2o
3b2obobo4b2o$4b2obo4bobobobobo2bo$7bo6bobobob3o$7b2o2bob2o3bo$10bobobo
4b2o$7b4obobo2b2o2bo7b2o$7bo4bobo4b2o$9bobob6o3bobo3b3o$8b2obo6bo3bo2b
o2b5o$12b6o4bobo3b3o$18b3o$14b2o2bo2bo$14b2o3b2o!

Along the way, I found an MWSS-to-pipsquirter reaction

Code: Select all

x = 18, y = 17, rule = B3/S23
b2o$bo2b2o5b2obo$2b2o2bo3bo2b2o$3bobobo2b2o$bobobob3o2b3o$ob2ob2o4bo2b
o$o3bo3b2obo$b2obob2o2bo4bo$3bobo3bo3bo3bo$3bobob2o3bo$4b2obo4bo4bo$7b
o4b5o$4b3o$4bo5b2o$11bo$8b3o$8bo!
Other plausible partials

Code: Select all

x = 179, y = 23, rule = B3/S23
b2o7b2o2b2o9b2o7b2o2b2o6b2o7b2o2b2o5b2o20b2o7b2o2b2o5b2o7b2o2b2o6b2ob
3o3b2o2b2o5b2o2bo4b2o2b2o$bo2b2o5bo2bo10bo2b2o5bo2bo7bo2b2o5bo2bo6bo2b
2o5b2obo8bo2b2o5bo2bo2b2o2bo2b2o5bo2bo7bo9bo2bo2b2o2bo2bobo4bo2bo$2b2o
2bo3bo4bo10b2o2bo3bo4bo7b2o2bo3bo4bo6b2o2bo3bo2b2o9b2o2bo3bo4bobo4b2o
2bo3bo4bo7b2obobo2bo4bobo4b2o3bo2bo4bo$3bobobo2b2o2b2o11bobobo2b2o2b2o
8bobobo2b2o2b2o7bobobo2b2o13bobobo2b2o2b2obo5bobobo2b2o2b2o8bo3bo2b2o
2b2obo5bobobo2b2o2b2o$bobobob3o2bo3b2o7bobobob3o2bo3b2o4bobobob3o2bo3b
2o3bobobob3o2b3o8bobobob3o2bo3bo4bobobob3o2bo3b2o4bobobob3o2bo3bo4bobo
bob3o2bo3b2o$ob2ob2o4bob3o2bo5bob2ob2o4bob2obo4bob2ob2o4bob2o2bo2bob2o
b2o4bo2bo7bob2ob2o4bob3o4bob2ob2o4bob2obo4bob2ob2o4bob3o4bob2ob2o4bob
2o2bo$o3bo3b2obobo2bobo5bo3bo3b2obobobo2bo2bo3bo3b2obobob2o3bo3bo3b2ob
o10bo3bo3b2obobo6bo3bo3b2obobobo2bo2bo3bo3b2obobo6bo3bo3b2obobob2o$b2o
bob2o2bo5bobob2o3b2obob2o2bo4bob2o3b2obob2o2bo10b2obob2o2bo12b2obob2o
2bo10b2obob2o2bo4bob2o3b2obob2o13b2obob2o2bo4bo$3bobo3bo4bobob2obo5bob
o3bo5bo8bobo3bo13bobo3bo15bobo3bo13bobo3bo5bo8bobo6bo10bobo3bo5bo$3bob
ob2o3b3obo10bobob2o4bobo8bobob2o14bobob2o16bobob2o2b3o9bobob2o4bobo8bo
bob2o14bobob2o2b3obobo4b2o$4b2obo3b2obobo11b2obo4bobob2o7b2obo4b3o9b2o
bo5b2o9b2o2bo3bo3bo9b2obo4bobo10b2obo2bo2bo10b2obo3bo2bobobobo2bo$7bo
2bo3bob2o13bo4bobobo11bo4bo15bo3b2o11bo3b5o3bo11bo2bo2bo14bo4bo14bo4bo
bobobob3o$7b4ob2obo12b3o3bobobobo8b3o3bobo2bo7bob2obo4bo11bobobob2o13b
3o3bo14b3o5bo14b2o3bo2b3o$11bo3bo12bo4bobo2bobob2o5bo2b4obobo8b2ob2o
18b2obobobo12bo6bo13bo25bobobo4b2o$9bobo3b2o16bo6bobo9bo5bo36bo20bo22b
obo13b4obo2b4o2bo6bo$9b2o23b5obobo10bo5bo38bo17bo17b2obo5bob2o8bo4bo6b
2obo4bo$42b2o8b2o61bo18bo11bo10bobob6o2b4o2bo$34b7obo92b2o7b2o10b2obo
6b2o2bo2bobo$34bo7bo89b3o2b7o2b3o11b6o3b4o3bo$36b6o90bo2bo9bo2bo17b3ob
o5bobo$35b2o2bo93b2o11b2o14b2o2bo2bo6bo$162b2o3b2o$139b3o!
Any ideas, catalysts, recovery reactions, helpful p11 oscillators, or search results would be greatly appreciated. Even if one of these is only useful as a stepping stone, I'd be happy to know.
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hotdogPi
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Re: Oscillator Discussion Thread

Post by hotdogPi »

This is the p11 section of sparker3to16.mc

Code: Select all

x = 175, y = 405, rule = LifeHistory
45.8D8.8D$45.8D8.8D$45.8D8.8D$45.8D8.8D$49.4D12.4D$49.4D12.4D$49.4D
12.4D$49.4D12.4D$49.4D12.4D$49.4D12.4D$49.4D12.4D$49.4D12.4D$49.4D12.
4D$49.4D12.4D$49.4D12.4D$49.4D12.4D$45.12D4.12D$45.12D4.12D$45.12D4.
12D$45.12D4.12D29$18.3D.3D.2D2.3D.3D.3D3.3D.2D2.3D.3D3.2D2.3D.3D$18.D
4.D2.D.D.D.D.D.D.D5.D3.D.D.D3.D5.D.D.D.D2.D$18.3D2.D2.2D2.D.D.D.D.D5.
2D2.D.D.D3.2D4.D.D.D.D2.D$20.D2.D2.D.D.D.D.D.D.D.D3.D3.D.D.D.D.D5.D.D
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A2.A3.A$111.2A.4A$113.A$113.A.A$114.2A17$5D.3D.2D2.3D.2D2.3D.3D.3D3.
3D.3D.2D2.3D.3D.2D4.2D2.3D.3D$D.D.D.D.D.D.D.D3.D.D.D.D2.D2.D5.D3.D.D.
D.D.D.D.D3.D.D3.D.D.D.D2.D$D.D.D.D.D.D.D.2D2.2D2.3D2.D2.2D4.D3.D.D.2D
2.D.D.2D2.2D4.D.D.D.D2.D$D.D.D.D.D.D.D.D3.D.D.D.D2.D2.D5.D3.D.D.D.D.D
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3D.D.D3.2D2.3D2.D28$30.3D.3D.3D.3D.3D.D.D.3D.2D2.3D.3D.2D$30.D.D2.D2.
D.D.D3.D.D.D.D2.D2.D.D2.D2.D3.D.D$30.3D2.D2.3D.3D.3D.D.D2.D2.2D3.D2.
2D2.2D$30.D4.D2.D5.D3.D.D.D2.D2.D.D2.D2.D3.D.D$30.D3.3D.D3.3D3.D.3D.
3D.D.D2.D2.3D.D.D28$46.2D2.D.D.3D.3D.D3.3D.3D$46.D.D.D.D.D.D.D.D.D3.D
4.D$46.D.D.D.D.D.D.3D.D3.2D3.D$46.D.D.D.D.D.D.D3.D3.D4.D$46.2D2.3D.3D
.D3.3D.3D2.D20$92.2A$88.C3.2A3.C$87.A10.A20.A28.A$86.A3.A4.A3.A18.A.A
25.3A19.2A$85.A.2A3.2A3.2A.A16.A2.A20.C3.A17.C3.A2.A$84.A.A.4A2.4A.A.
A14.A3.2A18.A5.A15.A5.A.A2.A$83.C2.2A.2A4.2A.2A2.C10.A2.4A3.A2.C12.A
6.A14.A6.A.A.A.A$87.2A8.2A14.3A4.4A3.A8.A2.A.A19.A.A6.A2.A$42.D.D.D.
3D.3D.D.D3.2D2.3D.3D12.A.2A8.2A.A16.2A.A6.A7.A.A.A2.3A13.2A.A2.3A2.2A
$42.D.D.D.D3.D.D.D.D3.D.D.D.D2.D15.A10.A16.2A.A3.2A2.A9.A2.A.A16.A2.A
.A$42.D.D.D.2D2.3D.2D4.D.D.D.D2.D10.2A2.A12.A2.2A10.A.A3.A.A16.A.4A
15.A2.4A$42.D.D.D.D3.D.D.D.D3.D.D.D.D2.D10.2A2.A12.A2.2A10.A.2A.2A.A
17.A4.A15.2A4.A$42.5D.3D.D.D.D.D3.2D2.3D2.D15.A10.A12.2A.A.A4.A19.4A
18.4A$85.A.2A8.2A.A10.A2.A.2A.2A3.2A37.A$87.2A8.2A14.A.A2.A.A.A2.A17.
2A19.A$83.C2.2A.2A4.2A.2A2.C9.2A.A.2A.A.2A19.2A18.2A$84.A.A.4A2.4A.A.
A14.A2.A$85.A.2A3.2A3.2A.A16.2A$86.A3.A4.A3.A$87.A10.A$88.C3.2A3.C$
92.2A19$22.3D.3D.2D2.3D.3D.3D3.2D2.3D.5D.3D.3D.3D$22.D4.D2.D.D.D.D.D.
D.D5.D.D.D.D.D.D.D2.D2.D.D.D.D$22.3D2.D2.2D2.D.D.D.D.D5.D.D.D.D.D.D.D
2.D2.D.D.D.D$24.D2.D2.D.D.D.D.D.D.D.D3.D.D.D.D.D.D.D2.D2.D.D.D.D$22.
3D2.D2.D.D.3D.D.D.3D3.2D2.3D.D.D.D.3D.D.D.3D28$12.5D.3D.2D2.3D.2D2.3D
.3D.3D3.2D2.3D.5D.3D.3D.3D$12.D.D.D.D.D.D.D.D3.D.D.D.D2.D2.D5.D.D.D.D
.D.D.D2.D2.D.D.D.D$12.D.D.D.D.D.D.D.2D2.2D2.3D2.D2.2D4.D.D.D.D.D.D.D
2.D2.D.D.D.D$12.D.D.D.D.D.D.D.D3.D.D.D.D2.D2.D5.D.D.D.D.D.D.D2.D2.D.D
.D.D$12.D.D.D.3D.2D2.3D.D.D.D.D2.D2.3D3.2D2.3D.D.D.D.3D.D.D.3D28$28.D
.D.D.3D.3D.D.D3.2D2.3D.5D.3D.3D.3D$28.D.D.D.D3.D.D.D.D3.D.D.D.D.D.D.D
2.D2.D.D.D.D$28.D.D.D.2D2.3D.2D4.D.D.D.D.D.D.D2.D2.D.D.D.D$28.D.D.D.D
3.D.D.D.D3.D.D.D.D.D.D.D2.D2.D.D.D.D$28.5D.3D.D.D.D.D3.2D2.3D.D.D.D.
3D.D.D.3D24$88.2A23.2A$88.A23.A.A$90.A.2A18.A$89.3A.A17.2A$18.2D2.3D.
D3.3D.D.D.3D.2D4.2D2.3D.5D.3D.3D.3D13.2A22.A$18.D.D.D3.D3.D.D.D.D.D3.
D.D3.D.D.D.D.D.D.D2.D2.D.D.D.D15.2A18.2C3A$18.D.D.2D2.D3.3D.3D.2D2.D.
D3.D.D.D.D.D.D.D2.D2.D.D.D.D10.2C5.A17.3A$18.D.D.D3.D3.D.D3.D.D3.D.D
3.D.D.D.D.D.D.D2.D2.D.D.D.D13.3A.A16.2A3.2A$18.2D2.3D.3D.D.D.3D.3D.2D
4.2D2.3D.D.D.D.3D.D.D.3D9.A.2A2.A.A.2A14.A$82.A3.A.A.A.2A12.A.A2.A$
83.4A.2A14.3A.A.A.A$87.A15.A5.A2.3A$85.A.A15.2A5.2A3.A$85.2A25.3A$
112.A22$20.5D.3D.3D.3D.3D.D3.D3.3D.3D.3D.3D.D.D.3D$20.D.D.D2.D2.D3.D
3.D3.D3.D3.D.D.D.D.D3.D.D.D.D.D$20.D.D.D2.D2.3D.D3.2D2.D3.D3.3D.D.D.
2D2.D.D.D.D.3D$20.D.D.D2.D4.D.D3.D3.D3.D3.D.D.D.D.D3.D.D.D.D3.D$20.D.
D.D.3D.3D.3D.3D.3D.3D.D.D.D.D.3D.3D.3D.3D!
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
User avatar
Gustone
Posts: 881
Joined: March 6th, 2019, 2:26 am

Re: Oscillator Discussion Thread

Post by Gustone »

carsoncheng wrote: August 7th, 2022, 9:01 pmP16 pi-heptomino hassler
Stable top version

Code: Select all

x = 21, y = 23, rule = B3/S23
5bo$5b3o$8bo7b2o$7b2o7bo$o13bobo$3o11b2o$3bo$2b2o6bo$9bobo$8bo3bo$8bo
3bo$8b2ob2o4$5bo9bo2$3b3obo5bob3o$2bob2o9b2obo$2b2obo9bob2o$ob3o11b3ob
o2$2bo15bo!
WhiteHawk
Posts: 1359
Joined: July 10th, 2024, 5:34 pm

Re: Oscillator Discussion Thread

Post by WhiteHawk »

Dumb p39 block hassler (period-agnostic, likely known)

Code: Select all

x = 42, y = 47, rule = B3/S23
2b2o3b2o2b2o5b2o$2bobobobo2bo2b2obo2bob2o$4bobo5b2obobob2obo$3bo2b2o5b
o3bo2bo2bo$3bob2o6bob2obo3b2o$2b2o2bo7bobob2o$bo2b3o2b2o8bo$bobo7bo3b
3o$2ob2ob2obobo6b4o2b2o$bobo7b2obo2bo2bobo2bo$bobo5bo4bo2b3o2b2o$2ob3o
3b3o2bo3bobobo$6bo3bob2obo3b2obo$5b2o2b2ob2obo5bo5bo$2o7b2ob2o4bobo5b
obo$bo8bo2bo4b2o4b3obo$bobo8b2o9bo4bob2o$2b2o3bo15bobobobobo7b2o$6b3o
15b2obobo9bo$5bo3bo18bobo6bobo$5bob2o4bo15bo7b2o$2o4b2o4b4obo$2o15bo13b
o$14bob2o2b2o8b3o$20b2o7b2ob2o6b2o$28b3ob3o5b2o$3b2o7bo16b2ob2o$2bobo
6bobo16b3o$2bo9bobob2o13bo$b2o7bobobobobo19b2o$10b2obo4bo19bobo$13bob
3o4b2o16bo$13bobo5bobo16b2o$14bo5bo14b2o$19bob2o3b2o2bo4bo$19bobo2bob
2o2bobo3b3ob2o$18b2obo2bob2obo2bo5bobo$16bo2bo4bo3b3o2bo4bobo$16b2o2b
4o2bo3bo6b2ob2o$24b2o4bob3o3bobo$22bo8bo3b3o2bo$22b2obobo6bo3b2o$18b2o
3bob2obo7bobo$18bo2bo2bobobo5bo3bo$19bob2obobob2o5bobo$18b2obo2bob2o2b
o2bobobobo$22b2o5b2o2b2o3b2o!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

Pseudastur albicollis
Timelord Missionary
Posts: 253
Joined: May 8th, 2022, 8:20 pm

Re: Oscillator Discussion Thread

Post by Timelord Missionary »

WhiteHawk wrote: July 28th, 2026, 9:21 am Dumb p39 block hassler (period-agnostic, likely known)

Code: Select all

x = 42, y = 47, rule = B3/S23
2b2o3b2o2b2o5b2o$2bobobobo2bo2b2obo2bob2o$4bobo5b2obobob2obo$3bo2b2o5b
o3bo2bo2bo$3bob2o6bob2obo3b2o$2b2o2bo7bobob2o$bo2b3o2b2o8bo$bobo7bo3b
3o$2ob2ob2obobo6b4o2b2o$bobo7b2obo2bo2bobo2bo$bobo5bo4bo2b3o2b2o$2ob3o
3b3o2bo3bobobo$6bo3bob2obo3b2obo$5b2o2b2ob2obo5bo5bo$2o7b2ob2o4bobo5b
obo$bo8bo2bo4b2o4b3obo$bobo8b2o9bo4bob2o$2b2o3bo15bobobobobo7b2o$6b3o
15b2obobo9bo$5bo3bo18bobo6bobo$5bob2o4bo15bo7b2o$2o4b2o4b4obo$2o15bo13b
o$14bob2o2b2o8b3o$20b2o7b2ob2o6b2o$28b3ob3o5b2o$3b2o7bo16b2ob2o$2bobo
6bobo16b3o$2bo9bobob2o13bo$b2o7bobobobobo19b2o$10b2obo4bo19bobo$13bob
3o4b2o16bo$13bobo5bobo16b2o$14bo5bo14b2o$19bob2o3b2o2bo4bo$19bobo2bob
2o2bobo3b3ob2o$18b2obo2bob2obo2bo5bobo$16bo2bo4bo3b3o2bo4bobo$16b2o2b
4o2bo3bo6b2ob2o$24b2o4bob3o3bobo$22bo8bo3b3o2bo$22b2obobo6bo3b2o$18b2o
3bob2obo7bobo$18bo2bo2bobobo5bo3bo$19bob2obobob2o5bobo$18b2obo2bob2o2b
o2bobobobo$22b2o5b2o2b2o3b2o!
Stator reduction (different ones on the top and bottom, but they have the same population):

Code: Select all

 x = 48, y = 48, rule = B3/S23
$4b2o3b2o2b2o5b2o$4bobobobo2bo2b2obo2bob2o$6bobo5b2obobob2obo$5bo2b2o
5bo3bo2bo2bo$5bob2o6bob2obo3b2o$4b2o2bo7bobob2o$3bo2b3o2b2o8bo$3bobo7b
o3b3o$2b2ob2ob2obobo6b4o$3bobo7b2obo2bo2bobob2o$3bobo5bo4bo2b3o2bobo$
2b2ob3o3b3o2bo3bobobobo$8bo3bob2obo3b2ob2o$7b2o2b2ob2obo11bo$2b2o7b2o
b2o12bobo$3bo8bo2bo10b3obo$3bobo8b2o9bo4bob2o$4b2o3bo15bobobobobo7b2o
$8b3o15b2obobo9bo$7bo3bo18bobo6bobo$7bob2o4bo15bo7b2o$2b2o4b2o4b4obo$
2b2o15bo13bo$16bob2o2b2o8b3o$22b2o7b2ob2o6b2o$30b3ob3o5b2o$5b2o7bo16b
2ob2o$4bobo6bobo16b3o$4bo9bobob2o13bo$3b2o7bobobobobo19b2o$11bobobo4b
o19bobo$11bobo2b4o22bo$12b2o28b2o$18b2o17b2o$18bo2bob2o3b2o2bo4bo$20b
2obo2bob2o2bobo3b3ob2o$21bobo2bob2obo2bo5bobo$21bo4bo3b3o2bo4bobo$22b
4o2bo3bo6b2ob2o$26b2o4bob3o3bobo$24bo8bo3b3o2bo$24b2obobo6bo3b2o$20b2o
3bob2obo7bobo$20bo2bo2bobobo5bo3bo$21bob2obobob2o5bobo$20b2obo2bob2o2b
o2bobobobo$24b2o5b2o2b2o3b2o!
[EDIT] p8 cavity hassler, a fusion of two other ones:

Code: Select all

 x = 21, y = 19, rule = B3/S23
3$bobo$4bo10b2o$o4bo2b2ob2o2b2o2b2o$2obo2bob2obobo2bo2b2o$4b2o6b3o$13b
2o2$10b2o$9bo2bo$10bobo$6bobo$5bo9b2o$2o2bo4bob2o2b2o2b2o$2obo2bob2ob
2o2bo2bobo$4b2o11b3o$17b2o!
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
User avatar
eRroR_6o6
Posts: 383
Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow

Re: Oscillator Discussion Thread

Post by eRroR_6o6 »

8than888 wrote: July 20th, 2026, 11:49 pm I'm looking for low repeat time catalysts (usually p1 still lifes but oscillating catalysts are okay if they can phase-shift) that can repeatedly produce sparks. Some examples I already know are the Two-blinkers-to-domino, this Eater 3-like catalyst used in the Pipsquirter article, and a higher-repeat time Thumb regularly called "Drifty Eater 3". Does anyone know of useful examples besides these ones?

I'm also looking for phase-shifting catalysts, which can help construct more oscillators for underexplored periods.
8n+5 and 7n+3 respectively, which I've posted before:

Code: Select all

x = 30, y = 19, rule = B3/S23
5b2obo$5bob2o$2o11b2o2b2o5bo$o5b3o5bo2bo5bobo$b3obo3bob3o4b3obobobob2o
$3bobobobobo8bobobobob2o$5bobobo12b3obo$4bo5bo10bo4bo$bo2b7o2bo3b2o2b
5o$2bo9bo4b3o$bo2b7o2bo3b2o2b5o$4bo5bo10bo4bo$5bobobo12b3obo$3bobobobo
bo8bobobobob2o$b3obo3bob3o4b3obobobob2o$o5b3o5bo2bo5bobo$2o11b2o2b2o5b
o$6b2obo$6bob2o!

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!
User avatar
hotcrystal0
Posts: 4564
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Oscillator Discussion Thread

Post by hotcrystal0 »

Chain of eater/block frob-like P3 eater reactions by Gustone on the Discord:

Code: Select all

x = 54, y = 15, rule = B3/S23
44b2o3bo2b2o$39b2o2b4o3bo2bo$39b2o2bo2bo3bobo$25bob2ob4ob3o5bo3bo2bob
2o$17bo2bo6b4o2b5o14bo$13b2o2bo2bo2bo17bo8bobo$bo3b2o3bob3ob2o2b2ob2o
4bo6bo3bob3o2b3obo$o3b4o3b2o15bo2bo2bo2bo3bo2bo2bo2bo$o3bo2bo3bo15bo
10bo5bo2bo$bo2bo3bo2bo3b3o4b3o3b2ob4ob2o$14bob3o2b3obo6b2o$2bo8bo3b2ob
4ob2o$bob3o2b3obo$2bo2bo2bo2bo$5bo2bo!
140 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
Rhombicubocta
Posts: 80
Joined: May 27th, 2026, 9:44 am

Re: Oscillator Discussion Thread

Post by Rhombicubocta »

Either the wiki is wrong or speedydelete found the first p30 family of extendible strictly volatile oscillator!
Rhombicubocta wrote: July 29th, 2026, 8:26 pm
speedydelete wrote: July 29th, 2026, 7:48 pm And I'll give you an eureka supported by queen bees:

Code: Select all

x = 56, y = 68, rule = B3/S23
11b2o28b2o$11bobo27bobo$6b2o6bo29bo3bo$5bo2bo2bo2bo26bo2bo3bo$6b2o6bo
29bo$11bobo6bo20bobo$11b2o6bobo19b2o$19bobo12b2o$20bo$2b3o44b2obob2o$
bo3bo43bo5bo$o5bo10b2obob2o10b3o13bo3bo$2obob2o10bo5bo9bo3bo13b3o$18b
o3bo9bo5bo$19b3o10b2obob2o$3bo$2bobo47b2o$2bobo6b2o32b2o$3bo6bobo31bo
bo$9bo6b2o7bobo5b3o7bo$9bo2bo2bo2bo5bo2bo6b2o3bo3bo2bo$9bo6b2o7bobo11b
o3bo$10bobo31bobo$11b2o32b2o2$25bobo$24bo2bo6b2o$25bobo$33b2obo$36bo3$
19b3o10b2obob2o$18bo3bo9bo5bo$17bo5bo9bo3bo$17b2obob2o10b3o3$19bo$19b
ob2o$28bobo$20b2o6bo2bo$28bobo2$9b2o32b2o$9bobo31bobo$12bo3bo11bobo7b
2o6bo$9bo2bo3bo3b2o6bo2bo5bo2bo2bo2bo$12bo7b3o5bobo7b2o6bo$9bobo31bob
o6bo$9b2o32b2o6bobo$2b2o47bobo$52bo$17b2obob2o10b3o$17bo5bo9bo3bo$2b3o
13bo3bo9bo5bo10b2obob2o$bo3bo13b3o10b2obob2o10bo5bo$o5bo43bo3bo$2obob
2o44b3o$35bo$20b2o12bobo$13b2o19bobo6b2o$12bobo20bo6bobo$11bo29bo6b2o
$7bo3bo2bo26bo2bo2bo2bo$7bo3bo29bo6b2o$12bobo27bobo$13b2o28b2o!
This is actually an extendible strictly volatile oscillator. The wiki page on volatility says that phonieces and self-constructing circuitry are the only infinite families of strictly volatile oscillator. That needs updated.
Speedydelete just found p30 family of extendible strictly volatile oscillator!

I just found this works also.
So maybe the wiki page is just out of date.

Code: Select all

x = 66, y = 47, rule = B3/S23
6$24bo15bo$24bobo11bobo$25bobo9bobo$25bo2bo7bo2bo$25bobo9bobo$24bobo
11bobo$24bo15bo$15bo33bo$14bobo31bobo$13bo3bo29bo3bo$14b3o31b3o$12b2o
3b2o27b2o3b2o$29b2o3b2o$31b3o$30bo3bo$31bobo$32bo$23bo17bo$21bobo17bob
o$20bobo19bobo$19bo2bo19bo2bo$20bobo19bobo$21bobo17bobo$23bo17bo$32bo$
31bobo$30bo3bo$31b3o$29b2o3b2o$12b2o3b2o27b2o3b2o$14b3o31b3o$13bo3bo
29bo3bo$14bobo31bobo$15bo33bo$24bo15bo$24bobo11bobo$25bobo9bobo$25bo2b
o7bo2bo$25bobo9bobo$24bobo11bobo$24bo15bo!
Edit: The wiki is probably wrong trivial welding yields this also.

Code: Select all

x = 85, y = 33, rule = B3/S23
2$14bo15bo17bo15bo$14bobo11bobo17bobo11bobo$15bobo9bobo19bobo9bobo$15b
o2bo7bo2bo19bo2bo7bo2bo$15bobo9bobo19bobo9bobo$14bobo11bobo17bobo11bob
o$14bo15bo17bo15bo$5bo67bo$4bobo65bobo$3bo3bo63bo3bo$4b3o65b3o$2b2o3b
2o61b2o3b2o$19b2o3b2o27b2o3b2o$21b3o31b3o$20bo3bo29bo3bo$21bobo31bobo$
22bo33bo$13bo51bo$11bobo51bobo$10bobo53bobo$9bo2bo53bo2bo$10bobo53bobo
$11bobo51bobo$13bo51bo!
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NNlk05
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Re: Oscillator Discussion Thread

Post by NNlk05 »

Rhombicubocta wrote: July 29th, 2026, 8:30 pm Either the wiki is wrong or speedydelete found the first p30 family of extendible strictly volatile oscillator!
Rhombicubocta wrote: July 29th, 2026, 8:26 pm
speedydelete wrote: July 29th, 2026, 7:48 pm *snip*
*snip*
"ouroborus bees" (xp30_y68sul3zggxggy1123z127e721y6oke7ekozy5ckogzy5ca731)
See Queen_bee_shuttle#Variations
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
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Entity Valkyrie 2
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Re: Oscillator Discussion Thread

Post by Entity Valkyrie 2 »

p30 TL hassler (semi-eureka):

Code: Select all

x = 67, y = 32, rule = B3/S23
9b2o33bo$7bo4bo30b3o$6bo6bo28b5o$5bo8bo$5bo8bo$5bo8bo$6bo6bo$7bo4bo21b
o$9b2o22bobo20bo$34bo7b5o8bobo$9b2o6b3o4bo18b3o9bobo4b2ob2o$5b2obo2bo
4bobo5b2o18bo9b2ob2o4bobo$4bob2obobo7bo5b2o26bo5bobobo2bo$2b3o4bob2o2b
o2b2o3bobo7bo20b5ob7o$bo3b4o3bo2bo7b2o7b3o18b2o$bobo8bo3bo2bo3bo32bo2b
o2b3o$2b2ob4o3bo6bo36bo6bobo$6bobo3bo4bobo10bo17b2o6bob4o3bo$6o4b3o17b
o16bo2bo3b2obo4b3o$o2bobo2bo38b2ob2o3bobob2obo$bobo4b2ob2o9bo14b2o10bo
5bo2bob2o$2ob2o4bobo9b3o12bo19b2o$9bobo8b5o7bo$10bo20bobo22b2o$32bo21b
o4bo$53bo6bo$52bo8bo$52bo8bo$52bo8bo$20b5o28bo6bo$21b3o30bo4bo$22bo33b
2o!
Bx222 IS MY WORST ENEMY.

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Rhombicubocta
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Re: Oscillator Discussion Thread

Post by Rhombicubocta »

NNlk05 wrote: July 29th, 2026, 9:41 pm
Rhombicubocta wrote: July 29th, 2026, 8:30 pm
"ouroborus bees" (xp30_y68sul3zggxggy1123z127e721y6oke7ekozy5ckogzy5ca731)
See Queen_bee_shuttle#Variations
Your right. The volatility page is just wrong about the fact that phonices and self constructing circuitry are the only known infinite families of strictly volatile oscillator. Some one should fix it at somepoint.
WhiteHawk
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Re: Oscillator Discussion Thread

Post by WhiteHawk »

Gustone wrote: July 27th, 2026, 2:20 pm
carsoncheng wrote: August 7th, 2022, 9:01 pmP16 pi-heptomino hassler
Stable top version
Known
MathAndCode wrote: March 15th, 2024, 2:02 am
There exists a stable way to suppress the T-pentomino.
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

Pseudastur albicollis
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Re: Oscillator Discussion Thread

Post by Timelord Missionary »

WhiteHawk wrote: July 31st, 2026, 5:09 pm Using a p3 chucklebait replacement catalyst used in some p39 gun variants, here is a new p45 glider gun (albeit supported with a p45 glider gun) which could also be made into a p45 dependent loop

Code: Select all

x = 54, y = 40, rule = B3/S23
48b2o$42b2o5b3o$23bo18b2o3bo4bo$23b3o20bob5o$26bo19bobo2bo$25b2o10bo6b
ob2ob3o$36bobo8bobo$35bo3bo3bo2b2obo$26b2o7bo3bo4bob2o$26b2o7bo3bo5bo
$36bobo3b3o3b2ob2o$22b2o13bo4bo2b3ob3obo$23bo20bo3b2o2bo$23bobo19b3o3b
o$24bobo21b4obo$25bo3b2o16bo4b2o$29b2o17b3o$9b2o39bob2o$9b2o40bobo$3b
o$b2o26bo$b3o24b2o$bobo2b2o5bob2o3b2o$2b3ob3o3bo4bo2b3o3b3o2bo$3b3o2b
o3bo4b2ob2o6bobobo$8bo3b4ob2obo8bo2bo$bo22bo5b2o$obo20b3o$2o2$23b3o$5b
o2bo4bo2bo$3b3o2b6o2b3o4bobo$5bo2bo4bo2bo6bobo2$23b3o3$23b3o$24bo!
Done:

Code: Select all

x = 42, y = 36, rule = B3/S23
22b2o12b2o$21bob2o5b2o5b3o$11bo8b2ob3o4b2o3bo4bo$11b3o6b2obobo8bob3ob
o$14bo6b2o2b2o7bo$13b2o18b2o2bobo$21b3o2bo6bo3bo$21bo4bo6bo$14b2o6bob
2o6bo2b2o$14b2o7b2o8b4o$23bo6b3o2b3ob2o$10b2o6b2o10bo2b3o5bo$11bo6b2o
12bo4bo2bo$11bobo19b3o3bo$12bobo21b4obo$13bo3b2o16bo4b2o$17b2o10bo6b3o
$obo9b2o13bobo8bob2o$2obo8bobo13b2o9bobo$3b3o6bo10b2o$2o4bo16b2o3bo$o
b4o21bobo$2bo3b3o19bobo$bo2bo4bo12b2o6bo$o5b3o2bo10b2o6b2o$b2ob3o2b3o
6bo$5b4o8b2o7b2o$5b2o2bo6b2obo6b2o$8bo6bo4bo$4bo3bo6bo2b3o$2bobo2b2o18b
2o$7bo7b2o2b2o6bo$bob3obo8bobob2o6b3o$bo4bo3b2o4b3ob2o8bo$2b3o5b2o5b2o
bo$4b2o12b2o!
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
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hotcrystal0
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Re: Oscillator Discussion Thread

Post by hotcrystal0 »

Timelord Missionary wrote: July 31st, 2026, 5:26 pm Done:

Code: Select all

x = 42, y = 36, rule = B3/S23
22b2o12b2o$21bob2o5b2o5b3o$11bo8b2ob3o4b2o3bo4bo$11b3o6b2obobo8bob3ob
o$14bo6b2o2b2o7bo$13b2o18b2o2bobo$21b3o2bo6bo3bo$21bo4bo6bo$14b2o6bob
2o6bo2b2o$14b2o7b2o8b4o$23bo6b3o2b3ob2o$10b2o6b2o10bo2b3o5bo$11bo6b2o
12bo4bo2bo$11bobo19b3o3bo$12bobo21b4obo$13bo3b2o16bo4b2o$17b2o10bo6b3o
$obo9b2o13bobo8bob2o$2obo8bobo13b2o9bobo$3b3o6bo10b2o$2o4bo16b2o3bo$o
b4o21bobo$2bo3b3o19bobo$bo2bo4bo12b2o6bo$o5b3o2bo10b2o6b2o$b2ob3o2b3o
6bo$5b4o8b2o7b2o$5b2o2bo6b2obo6b2o$8bo6bo4bo$4bo3bo6bo2b3o$2bobo2b2o18b
2o$7bo7b2o2b2o6bo$bob3obo8bobob2o6b3o$bo4bo3b2o4b3ob2o8bo$2b3o5b2o5b2o
bo$4b2o12b2o!
Reduced using the smaller population version of the catalyst instead of the bounding box-optimal version:

Code: Select all

x = 46, y = 40, rule = B3/S23
42b2o$43bo$24b2o14bobo$23bob2o5b2o5b2o$13bo8b2ob3o4b2o3b3o$13b3o6b2ob
obo8bo4bo$16bo6b2o2b2o7bobo3bob2o$15b2o18b2obobob2obo$23b3o2bo6bo5bo$
23bo4bo6bo7b2o$16b2o6bob2o6bobo7bo$16b2o7b2o8bo6bo$25bo6b3o7b2o$12b2o
6b2o10bo2b3o$13bo6b2o12bo2bo$13bobo19b2o$14bobo$15bo3b2o$19b2o10bo$14b
2o13bobo$14bobo13b2o$14bo10b2o$25b2o3bo$29bobo$9b2o19bobo$8bo2bo12b2o
6bo$8b3o2bo10b2o6b2o$2b2o7b3o6bo$3bo6bo8b2o7b2o$bo7bobo6b2obo6b2o$b2o
7bo6bo4bo$4bo5bo6bo2b3o$ob2obobob2o18b2o$2obo3bobo7b2o2b2o6bo$4bo4bo8b
obob2o6b3o$6b3o3b2o4b3ob2o8bo$5b2o5b2o5b2obo$3bobo14b2o$2bo$2b2o!
140 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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Re: Oscillator Discussion Thread

Post by Timelord Missionary »

Normal Chucklebait version:

Code: Select all

x = 37, y = 35, rule = B3/S23
21b2o$20bob2o5b2o$10bo8b2ob3o4b2o$10b3o6b2obobo$13bo6b2o2b2o$12b2o$20b
3o2bo$20bo4bo$13b2o6bob2o7b2o$13b2o7b2o6bo2bo$22bo6bob2o$9b2o6b2o11bo
2b3o$10bo6b2o12b2o3bo$5bo4bobo21b2o$5b3o3bobo17b2obo$8bo3bo3b2o6bo6bo
2bo$7b2o7b2o6bobo5b2o$11b2o11b2o$3b2o5bobo6b2o7b2o$2bo2bo6bo6b2o3bo3b
o$2bob2o17bobo3b3o$b2o21bobo4bo$o3b2o12b2o6bo$b3o2bo11b2o6b2o$4b2obo6b
o$3bo2bo6b2o7b2o$3b2o7b2obo6b2o$11bo4bo$11bo2b3o$23b2o$11b2o2b2o6bo$12b
obob2o6b3o$6b2o4b3ob2o8bo$6b2o5b2obo$14b2o!
Helloshe, I like pentadecathlons and small-period motifs.
I may not be very skilled in search programs, but I have many ideas.
Soli Deo Gloria!
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iNoMed
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Re: Oscillator Discussion Thread

Post by iNoMed »

Minpop 90 using a Karel's p15:

Code: Select all

x = 28, y = 29, rule = B3/S23
16bobo2bobo$12b2obo2bo2bo2bob2o$b2o13bobo2bobo$2bo$2bobo$3b2o2b2o$7b2o
7bo6bo$14bo2bo4bo2bo$14bo2bo4bo2bo$14bo2bo4bo2bo$16bo6bo3$6b3o$5bo3bo$
4bo5bo$4bo5bo$4bo5bo7b2o$5bo3bo8b2o$6b3o2$2o7bo$2o6bobo$9bobob2o$7bobo
bobobo$7b2obo4bo$10bob3o$10bobo$11bo!

Code: Select all

x = 35, y = 5, rule = B3/S23
4b2o3b2o3bo3b2ob2o3b2ob2o$2o2bobo3bo2bobobobobobobobobobo$obobo2bo2bob
o2bobo2bo2bobo3bobo$2bobo3bobobobo2bo5bobo3bobob2o$b2ob2o3b2ob2o3b2o3b
2ob2o3b2ob2o!
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hotcrystal0
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Re: Oscillator Discussion Thread

Post by hotcrystal0 »

Timelord Missionary wrote: August 1st, 2026, 9:50 am Normal Chucklebait version:

Code: Select all

x = 37, y = 35, rule = B3/S23
21b2o$20bob2o5b2o$10bo8b2ob3o4b2o$10b3o6b2obobo$13bo6b2o2b2o$12b2o$20b
3o2bo$20bo4bo$13b2o6bob2o7b2o$13b2o7b2o6bo2bo$22bo6bob2o$9b2o6b2o11bo
2b3o$10bo6b2o12b2o3bo$5bo4bobo21b2o$5b3o3bobo17b2obo$8bo3bo3b2o6bo6bo
2bo$7b2o7b2o6bobo5b2o$11b2o11b2o$3b2o5bobo6b2o7b2o$2bo2bo6bo6b2o3bo3b
o$2bob2o17bobo3b3o$b2o21bobo4bo$o3b2o12b2o6bo$b3o2bo11b2o6b2o$4b2obo6b
o$3bo2bo6b2o7b2o$3b2o7b2obo6b2o$11bo4bo$11bo2b3o$23b2o$11b2o2b2o6bo$12b
obob2o6b3o$6b2o4b3ob2o8bo$6b2o5b2obo$14b2o!
This is known:
iNoMed wrote: July 24th, 2023, 3:26 am p45 dependent reflector loop (a variant of a p45 glider gun) with a rather large central clump of still lives:

Code: Select all

x = 33, y = 37, rule = B3/S23
11bo$10bobo$10bob3o$7b2obo4bo$7bobobobobo$9bobob2o4b2o$2o6bobo8bo$2o7b
o7bobo$17b2o$22bo$6b3o11b3o7b2o$5bo3bo9bo10bo$4bo5bo7bobo7bobo$5bo3bo
9bo4b2o2b2o$6b3o15b2o2$17b2o$17b2o2$14b2o$14b2o2$7b2o15b3o$3b2o2b2o4bo
9bo3bo$2bobo7bobo7bo5bo$2bo10bo9bo3bo$b2o7b3o11b3o$10bo$14b2o$13bobo7b
o7b2o$13bo8bobo6b2o$12b2o4b2obobo$17bobobobobo$17bo4bob2o$18b3obo$20bo
bo$21bo!
The Karel’s P15 one is known too, though I can’t find the original post.
140 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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