Re: lifeviewer bug
Posted: March 5th, 2025, 6:00 am
The LifeViewer patterns that I posted recently have stopped working. It may be because of the Clo****are CA***HA jumping in.
I can confirm that it sometimes works and sometimes doesn't. Several viewers on the page viewtopic.php?f=11&t=1410&start=25 reported an error when I loaded it, but then worked after refreshing the page.Citation needed wrote: March 5th, 2025, 6:00 am The LifeViewer patterns that I posted recently have stopped working. It may be because of the Clo****are CA***HA jumping in.
Yes that's possible. If so there's not much I can do about it.Citation needed wrote: March 5th, 2025, 6:00 am The LifeViewer patterns that I posted recently have stopped working. It may be because of the Clo****are CA***HA jumping in.
Code: Select all
x = 22, y = 4, rule = Gooey
BAA! BAAA BLACK SHEEP, HAVE YOU ANY WOOL?
YES SIR, YES SIR, THREE BAGS FULL.
ONE FOR THE MASTER AND ONE FOR THE DAME,
AND ONE FOR THE LITTLE BOY WHO LIVES DOWN THE LANE.Now, it grows!Citation needed wrote: March 7th, 2025, 5:58 am This pattern was reported to be growing in "lazyslug.com", but it just splits apart on the forums.Code: Select all
x = 22, y = 4, rule = Gooey BAA! [song omitted]
Code: Select all
#R Gooey-UnnameTest-202503071106
B2A!
@RULE Gooey-UnnameTest-202503071106
3-state photon rule where all the action happens in state 2
RSBoi 2025-02-09
Unname 2025-03-07
@COLORS
0 0 8 16
1 128 255 64
2 255 64 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
#Other conditions
1,2,0,0,0,1,0,0,0,1
#90 Off
#kill
2 2,0,1,0,0,0,0,0 2
1 2,2,0,0,0,0,0,0 2
#90 Sync
#wait
2 1,0,1,0,0,0,0,0 2
#release
2 1,2,1,2,0,0,0,0 0
#Eat
#block
0 2,0,1,1,0,0,0,0 0
2 1,0,0,1,0,0,0,0 0
#Split
#pop out
1 1,0,2,0,1,0,0,0 1
1 1,2,0,0,0,0,0,0 0
#prepare
1 2,0,1,0,2,0,0,0 0
#pop in
2 2,0,0,1,0,0,0,0 0
0 2,0,1,0,2,0,0,0 0
0 1,0,2,2,0,0,0,0 1
#Push
#prime
0 0,1,0,0,2,1,0,0 1
#dock
0 0,1,0,2,0,0,0,h 1 #front
0 1,0,1,1,2,0,0,0 2 #mid
1 1,2,0,1,0,0,0,0 0 #back
1 1,0,2,0,0,0,0,0 0 #tail
2 1,1,0,0,0,0,0,0 2 #bottom
#poof
0 1,2,1,d,e,f,g,0 1 #move
1 2,1,0,d,e,f,0,0 0 #remove
0 2,2,0,0,0,0,0,0 0 #pair front
0 2,2,0,0,0,0,0,1 0 #pair down
2 2,2,1,0,0,0,0,0 0 #disappear front
2 2,2,1,0,1,0,0,0 0 #disappear core
2 2,1,2,0,0,0,0,0 0 #disappear bottom
#Bullets
0 2,1,c,d e,f,g,0 0
0 2,b,c,d,e,f,g,h 2
1 2,b,c,d,e,f,g,h 0
2 a,b,c,d,e,f,g,h 1
Fixed on lazyslug.com.Citation needed wrote: March 7th, 2025, 5:58 am This pattern was reported to be growing in "lazyslug.com", but it just splits apart on the forums.
I just wanna tell you how I'm feeling, gotta make you understand
Does it pan on embedded viewers?b-engine wrote: March 7th, 2025, 6:05 pm When I try to pan the camera, the page at the back instead scrolls - the viewer window ignores swiping gestures.
Well, not, only if the bug happens. I cannot exactly describe how the bug happens, and why you cannot replicate it.
I'm specifically interested in:
1. No, just sometimes because of unknown conditions.rowett wrote: March 9th, 2025, 9:52 am I'm specifically interested in:Thanks
- Does the bug happen every time?
- Do you see it in PopUp Viewers?
- Do you see it in embedded Viewers?
And it's only dragging that has an issue:b-engine wrote: March 9th, 2025, 9:53 am 1. No, just sometimes because of unknown conditions.
2. Yes.
3. Yes.
No one else has reported this issue. Did you find anyone with the same problem?
rowett wrote: March 9th, 2025, 9:56 amAnd it's only dragging that has an issue:Also when it goes wrong you can still click on the buttons? Yes.
- Panning the camera? Yes.
- Making a selection? Yes.
- Drawing cells? Yes.
No one else has reported this issue. Did you find anyone with the same problem? LuveelVoom reported it too, see the below quote.
No, that's a different issue with different behaviour.b-engine wrote: March 9th, 2025, 10:02 am No one else has reported this issue. Did you find anyone with the same problem?
LuveelVoom reported it too, see the below quote.
Do you still see the issue on iOS/Safari 18?LuveelVoom wrote: March 9th, 2025, 1:28 pm Actually, I could interact with the window by moving the top bar out of the corner. However, it does appear to be a separate bug as I couldn’t click the settings button either.
confocaloid wrote: February 26th, 2025, 1:46 am [...] At least three beyblade objects in a single CA: p396 oscillator, p2320 oscillator, p300 diagonal c/300 spaceship: [...]Code: Select all
#C See also R10,C10,S42-85,B65-86,NC x = 216, y = 32, rule = R10,C10,S42-85,B65-87,NC 99.6A$13.2B5A77.9A$10.C4B8A73.10A93.5A$8.3C3B10A71.12A13.I75.10A$6.D 3C2B5E2D2C4A69.4A4B7AG10.2I73.14A$5.2D2C6F3E2D3C3A67.5ABC3B7AF9.2I72. 5A6B6A$4.3DC9F2E2D2C4A66.4AB4C2B6A10.2I71.5A3B5C6A$3.3D8G4F2ED2CB3A 66.3A2B6CB5A10.2I71.4A3B4C4D5A$2.3D9G4F2E2D2CB3A65.3AB2C6DB4A10.HI71. 3A3B3C8D3A$2.ED3G4H3G4F2E2D2CB3A65.3AB2C9DAI10.2H71.3A3B2C10D2AB$.3EG 6H3G3F2E2D3CB3A66.2AB2C4D3EFGHI10.2H70.4A3B2C3D7EDA2B$.3E8H2G2F2E2D4C B3A66.3AC4D3EFGH2I9.3H70.4A4BC3D8E3B$3E2H5I2H2GFE2D5C2B3A66.3A2C3D2EF G2H2I9.2H71.5A3B2C2D3E3F3E2B$3E2H2I.3IHGF3A4C3B4A67.3AC3DEF2G2H2I8.2G H71.6A3BC2D2E5F2E2BC$3EH2I3.2IHG14A68.4A3DEF2GH3I5.2I4G71.8A2BC2E4FG 2FEB2C$F2E2I6.IH14A69.3A3DE2FG2H8IF3G73.10A2E2F4G2FB2C$3FI8.H14A69.4A 3DE2FG3H5I3FG74.10AD2F3GH2G2F2C$3FI9.4A.8A71.4A2D2EF2G5H2E3F77.9AFG5H GF3C$.2F16.6A73.2A4B2E2F3G2D2E2F82.5A7H2G2CD$.3F17.3A76.5B5C2D3E85.3A 9HGCD$.3F98.2B5C2D2E90.7I2HG2D$.4G103.D96.5I2H3D$2.3G202.3I2H3D$2.3G 202.2I3H3E$3.3H201.2I2H3E$3.5H199.2I2H3E$4.6I196.3IH3F$6.4I182.3I11. 2I4F$192.4IH8.2I4F$193.4I3H4.4G2F$195.2I5H6G$199.4H3G!
Code: Select all
#C [[ THEME MCell ]]
x = 216, y = 32, rule = R10,C10,S42-85,B65-87,NC
99.6A$13.2B5A77.9A$10.C4B8A73.10A93.5A$8.3C3B10A71.12A13.I75.10A$6.D
3C2B5E2D2C4A69.4A4B7AG10.2I73.14A$5.2D2C6F3E2D3C3A67.5ABC3B7AF9.2I72.
5A6B6A$4.3DC9F2E2D2C4A66.4AB4C2B6A10.2I71.5A3B5C6A$3.3D8G4F2ED2CB3A
66.3A2B6CB5A10.2I71.4A3B4C4D5A$2.3D9G4F2E2D2CB3A65.3AB2C6DB4A10.HI71.
3A3B3C8D3A$2.ED3G4H3G4F2E2D2CB3A65.3AB2C9DAI10.2H71.3A3B2C10D2AB$.3EG
6H3G3F2E2D3CB3A66.2AB2C4D3EFGHI10.2H70.4A3B2C3D7EDA2B$.3E8H2G2F2E2D4C
B3A66.3AC4D3EFGH2I9.3H70.4A4BC3D8E3B$3E2H5I2H2GFE2D5C2B3A66.3A2C3D2EF
G2H2I9.2H71.5A3B2C2D3E3F3E2B$3E2H2I.3IHGF3A4C3B4A67.3AC3DEF2G2H2I8.2G
H71.6A3BC2D2E5F2E2BC$3EH2I3.2IHG14A68.4A3DEF2GH3I5.2I4G71.8A2BC2E4FG
2FEB2C$F2E2I6.IH14A69.3A3DE2FG2H8IF3G73.10A2E2F4G2FB2C$3FI8.H14A69.4A
3DE2FG3H5I3FG74.10AD2F3GH2G2F2C$3FI9.4A.8A71.4A2D2EF2G5H2E3F77.9AFG5H
GF3C$.2F16.6A73.2A4B2E2F3G2D2E2F82.5A7H2G2CD$.3F17.3A76.5B5C2D3E85.3A
9HGCD$.3F98.2B5C2D2E90.7I2HG2D$.4G103.D96.5I2H3D$2.3G202.3I2H3D$2.3G
202.2I3H3E$3.3H201.2I2H3E$3.5H199.2I2H3E$4.6I196.3IH3F$6.4I182.3I11.
2I4F$192.4IH8.2I4F$193.4I3H4.4G2F$195.2I5H6G$199.4H3G!
Fixed in build 1277. Thanks for reporting!confocaloid wrote: March 10th, 2025, 12:02 am LifeViewer build 1276.
Manually switching theme to "Golly" or "MCell" (through the user interface) unexpectedly damages the pattern.
Code: Select all
x = 0, y = 0, rule = Phox
!
[[ RANDOMIZE ]]
@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1
0,2,2,0,2,1,2,0,0,1
0,0,1,0,2,2,a,0,0,1
0,1,0,0,2,2,2,0,0,2
0,0,1,0,0,0,2,0,0,2
1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2
2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
2,0,2,1,2,2,2,0,0,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
Fixed in build 1278. Thanks for reporting!b-engine wrote: March 10th, 2025, 12:49 am Trying to manually change the rulestring to Phox:T100 or Phox: T100,100 (or any blundary specifications) results in an error
Code: Select all
x = 3, y = 3, rule = R1,C0,S2-3,B3,NW111101111
bo$2bo$3o!
Fixed in build 1282. Thanks for reporting!b-engine wrote: March 13th, 2025, 5:45 pm LifeViewer build 1281 had completely stopped working; pressing the play button doesn't start the simulation, although the button do change to pause button.