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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: May 25th, 2025, 4:10 pm
by unname4798
What do the colors mean in your calendar at 1.1?
Why do the rules repeat between 0.0 and 0.2?

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: May 25th, 2025, 9:22 pm
by tommyaweosme
unname4798 wrote: May 25th, 2025, 4:10 pm What do the colors mean in your calendar at 1.1?
Why do the rules repeat between 0.0 and 0.2?
yellow - past
green - present
blue - future
also, we needed to reiterate the rules.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: May 26th, 2025, 2:42 am
by unname4798
But what is white? 1, 2, 3 got marked with this color.
And why is 31 missing?

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: May 26th, 2025, 4:35 am
by otismo
tommyaweosme wrote: May 25th, 2025, 9:22 pm tommyaweosme’s harmonica guide
so you want to learn the harmonica? great!
there are 10 notes, and “blowing” into a note makes a different noise then “drawing” air from a note.
lets try our first song, mary had a little lamb!
5B 4D 4B 4D 5B 5B 5B 4D 4D 4D 5B 6B 6B
isnt that so cool?
it would be even cooler if you try it again but keep your lips in the duck face so that it is staying in one note, then you move the harmonica to play a new note.
i dont know much else but do random notes blowing or drawing and keep doing what sounds nice trust me youll get farther than you think.
the harmonica is way kewl

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: May 30th, 2025, 12:56 pm
by tommyaweosme
conway's game of life infestation on my wall. any tips?
cgol infestation.mp4.txt
(382.17 KiB) Downloaded 82 times
remove the ".txt" from the end of the file

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: May 30th, 2025, 2:58 pm
by unname4798
I can't download this file.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: May 31st, 2025, 5:58 pm
by tommyaweosme
thread ideas:
- rule request request thread (you can ask people to give you a rule request)
- build the CA periodic table
- still life stackers
- request a rule to be "un-tamed"/"wilded"
- spaceships made of oscillators made of spaceships (SMO[OMOS]) (the terminonlogy will be covered in tommyaweosme's next post in their sandbox.)

an example game of still life stackers:

Code: Select all

x = 48, y = 60, rule = B3/S23
41b6o$40bo2bo3bo$40b2o4b2o2$40b2o4b2o$40bo3bo2bo$41b6o2$41b6o$40bo5bo
$40b6o2$40b6o$39bo6bo$39b7o2$28b7o4b7o$28bo6bo3bo6bo$29b6o5b6o2$29b6o
5b6o$29bo5bo4bo5bo$30b5o6b5o2$30b5o6b5o$30bo4bo5bo4bo$31b4o7b4o2$31b4o
7b4o$31bo3bo6bo3bo$32b3o8b3o2$32b3o8b3o$32bo2bo7bo2bo$33b2o9b2o2$33b2o
9b2o$32bobo8bobo$33bo10bo$27b2o9b2o$27bo2bo2bo4bo2bo2bo$28b6o5b6o2$19b
6o3b6o5b6o$18bo5bo2bo5bo4bo5bo$19b5o4b5o6b5o2$19b2ob2o4b2ob2o6b2ob2o$
19bo3bo4bo3bo6bo3bo$20b3o6b3o8b3o2$10b3o7b3o6b3o8b3o$9bo3bo5bo3bo4bo3b
o6bo3bo$8bob2obo4bob2obo3bob2obo5bob2obo$9bo2bo6bo2bo5bo2bo7bo2bo$10b
2o8b2o7b2o9b2o2$b2o7b2o8b2o7b2o9b2o$obo6bobo7bobo6bobo8bobo$bo8bo9bo8b
o10bo!

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: June 1st, 2025, 2:50 am
by unname4798
The example game doesn't count because of 3 disconnections.
Let's start:

Code: Select all

x = 5, y = 3, rule = B3/S23
b3o$o3bo$2ob2o!

MO theory

Posted: June 1st, 2025, 12:48 pm
by tommyaweosme
you've heard of mice theory, but what about MO theory?
let us cover one thing: SMOOMOS
is this spaceships made of OMOS, or SMOO made of spaceships? the answer to this question is brackets.
SMO[OMOS] is the first option and [SMOO]MOS is the second option.
and of course multiple layers is allowed.
SMO[[SMOO]MO[SMO[OMOS]]]
this is a:

Code: Select all

SMO[[SMOO]MO[spaceships made of OMOS]]
SMO[SMOO made of [spaceships made of OMOS]]
spaceships made of [SMOO made of [spaceships made of OMOS]]
spaceships made of [[spaceships made of oscillators] made of [spaceships made of [oscillators made of spaceships]]]
and who could forget the GMO[SMOO] or the GMO[OMOS].

but what if we have a layer of arbitrary depth?
SMO[OMO[SMO[OMO...
this can be notationed as
(SMO[OMO[|a)
where a is the mumber that the sequence repeats.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: June 1st, 2025, 2:19 pm
by unname4798
Extended notation:
Sp/S spaceship
Osc/O oscillator:
Oscrro/Oscr/Or RRO
Osc/O other
St still life
L linear growth:
Lp/P puffer
Lg/G gun
Lw/W wickstretcher
L other
Q quadratic growth:
Q(m/s)(m/s)(m/s)
Qsf/Qs spacefiller
Qsn/Qn space non-filler
Q other
R replicator:
Rl - linear (1,2,2,4,2,4,4,8...)
Rq - quadratic (1,4,4,16,4,16,16,64...)
Rlo - linear other
Rqo - quadratic other
Sub - below linear
Sup - after quadratic
C chaotic/other
Case-sensitive.


Combination: SMO[SS] -> SMO[S+S] -> SMO[2S]
Complication 1: SMO[[SS]MOS] -> SMO[[S+S]MOS] -> SMO[[2S]MOS]
Complication 2: SMO[SS[SMOS]] -> SMO[S+S+[SMOS]] -> SMO[[2S][SMOS]]
Complication 3: SMO[SOO[LMO[OOSS]]] -> SMO[S2O[LMO[2O2S]]]

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: June 7th, 2025, 2:08 pm
by tommyaweosme
(only sandboxes on pages 1-5 counted unless link to thread is given or thread was already there.)
(only user sandboxes are being counted, as normal sandboxes appear to be against a hidden rule.)
SEMI-REGULARLY UPDATING SANDBOX LEADERBOARD BY NUMBER OF REPLIES:

Code: Select all

username            number
tommyaweosme        606
Saka                504
d/dx                444
JP21                430
otismo              320
pifricted           235
Sober ABC           308
hotcrystal0         208
yyh_baboon          125
hth3                120
islptng             100
jayden678910        77
squareroot12621     73
unname4798          67 (nice)
Resu                49
B468S02357          38
PiSpaceships        36
Tawal               27
hibiscus            22
H. H. P. M. P. Cole 14
I6_I6               12
haaaaaands          10
Quantum-mechanics   5
NNlk05              5
SludgeMcGunkman     2

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: June 18th, 2025, 7:09 am
by yyh_baboon
unname4798 wrote: June 1st, 2025, 2:50 am The example game doesn't count because of 3 disconnections.
Let's start:

Code: Select all

x = 5, y = 3, rule = B3/S23
b3o$o3bo$2ob2o!
stacked a banana-looking thing on it:(EDIT:changed it a bit so the upper end is bigger)

Code: Select all

 x = 6, y = 10, rule = B3/S23
b4o$o3bo$2obo$bob2o$bo3bo$2b3o2$2b3o$bo3bo$b2ob2o!

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: June 18th, 2025, 9:02 am
by tommyaweosme
yyh_baboon wrote: June 18th, 2025, 7:09 am -snip-

Code: Select all

 x = 6, y = 10, rule = B3/S23
b3o$o3bo$2obo$bob2o$bo3bo$2b3o2$2b3o$bo3bo$b2ob2o!
you guys do know that the top end is always meant to be 1 bigger than the bottom end, right?

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: July 2nd, 2025, 11:43 am
by tommyaweosme
b-engine wrote: July 2nd, 2025, 9:04 am -snip-
Uh well, I thought that was a gun, turns out it was a gun-shaped grenade.

Next:

Code: Select all

x = 59, y = 3, rule = testet
.A$3A50.C$.A!

@RULE testet
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute 

var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {1,2,3}

0,1,2,2,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,1,1,1,a,a1,0,0,0,1
0,1,3,a,a1,0,0,0,0,2
0,1,2,2,0,0,0,0,0,1
1,2,0,0,0,0,0,0,0,1
1,a,a1,0,0,0,0,0,0,0
1,2,a,a1,a2,a3,a4,a5,a6,2
2,1,1,0,0,0,0,0,0,2
2,a,a1,a2,a3,a4,a5,a6,a7,0
methuselah that might last forever

Code: Select all

x = 14, y = 3, rule = testet
.A$3A10.C$.A!
@RULE testet
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {1,2,3}
0,1,2,2,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,1,1,1,a,a1,0,0,0,1
0,1,3,a,a1,0,0,0,0,2
0,1,2,2,0,0,0,0,0,1
1,2,0,0,0,0,0,0,0,1
1,a,a1,0,0,0,0,0,0,0
1,2,a,a1,a2,a3,a4,a5,a6,2
2,1,1,0,0,0,0,0,0,2
2,a,a1,a2,a3,a4,a5,a6,a7,0
i ran it for up to 6k

Re: ❝tommyaweosme's thread❞

Posted: July 7th, 2025, 8:10 pm
by tommyaweosme
~ we have entered phase 2 of tommyaweosme! everyone pat yourself on the back. ~

Code: Select all

x = 8, y = 3, rule = B34t/S23
3o2b3o$2bob2o$3o2b2o!
[[ COLOR ALIVE #FF00FF COLOR ALIVERAMP #0000FF COLOR DEAD BLACK COLOR DEADRAMP BLACK ZOOM 5 ]]

Re: ❝tommyaweosme's thread❞

Posted: July 8th, 2025, 4:33 am
by LWSSONHWSSONLWSS
Cool. :)

Code: Select all

 x = 14, y = 3, rule = testet:T400,400
.A$3A10.C$.A!
@RULE testet
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {1,2,3}
0,1,2,2,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,1,1,1,a,a1,0,0,0,1
0,1,3,a,a1,0,0,0,0,2
0,1,2,2,0,0,0,0,0,1
1,2,0,0,0,0,0,0,0,1
1,a,a1,0,0,0,0,0,0,0
1,2,a,a1,a2,a3,a4,a5,a6,2
2,1,1,0,0,0,0,0,0,2
2,a,a1,a2,a3,a4,a5,a6,a7,0

Re: ❝tommyaweosme's thread❞

Posted: July 8th, 2025, 11:43 am
by Resu
LWSSONHWSSONLWSS wrote: July 8th, 2025, 4:33 am Cool. :)
Stabilises at Gen 3891.

Code: Select all

#C OSCILLATING Gen 3891
#C [[ AUTOSTART STOP 3891 STEP 64 ]]
 x = 14, y = 3, rule = testet:T400,400
.A$3A10.C$.A!
@RULE testet
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {1,2,3}
0,1,2,2,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,1,1,1,a,a1,0,0,0,1
0,1,3,a,a1,0,0,0,0,2
0,1,2,2,0,0,0,0,0,1
1,2,0,0,0,0,0,0,0,1
1,a,a1,0,0,0,0,0,0,0
1,2,a,a1,a2,a3,a4,a5,a6,2
2,1,1,0,0,0,0,0,0,2
2,a,a1,a2,a3,a4,a5,a6,a7,0

Re: ❝tommyaweosme's thread❞

Posted: July 8th, 2025, 8:27 pm
by tommyaweosme
b-engine wrote: June 29th, 2025, 7:59 am - snipped quote -
CA is already a niche in niche - snip -
what classifies CA as a niche in a niche?

♡ it seems like it's its own niche
♡ an example of a niche in a niche would be, say, an esolanger interested in specifically befunge derivatives.
♡ i dont really know what's going on here to make CA seem like a niche in a niche

it would be nice if someone could explain this to me. thanks!

Re: ❝tommyaweosme's thread❞

Posted: July 9th, 2025, 12:17 am
by Resu
tommyaweosme wrote: July 8th, 2025, 8:27 pm what classifies CA as a niche in a niche?

♡ it seems like it's its own niche
♡ an example of a niche in a niche would be, say, an esolanger interested in specifically befunge derivatives.
♡ i dont really know what's going on here to make CA seem like a niche in a niche

it would be nice if someone could explain this to me. thanks!
I guess CA can be considered a niche in automata theory?

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: July 9th, 2025, 4:08 am
by H. H. P. M. P. Cole
tommyaweosme wrote: May 31st, 2025, 5:58 pm thread ideas:
[...]
- build the CA periodic table
[...]
What is the CA periodic table?

Technically there is already one for any number of states n and set of conditions of cardinality c: take the c-dimensional hypercube with side-length n. Done.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: July 9th, 2025, 7:00 am
by b-engine
tommyaweosme wrote: May 31st, 2025, 5:58 pm thread ideas:
[...]
- build the CA periodic table
[...]
Ahh well, table is periodic if you stabilise it.

Re: ❝tommyaweosme's thread❞

Posted: July 9th, 2025, 10:14 am
by tommyaweosme
✩i think the CA periodic table would be a little bit like this✩

Code: Select all

x = 46, y = 24, rule = B3/S23
7bo11bo5b2o3bo2bo2b2o4b2obo$b2o3bobo4bo4bobo3bo2bo2b4o2bobo3bob2o$b2o
3bobo3bobo3bo2bo2bo2bo10bo$7bo5bo5b2o4b2o3b4o4b2o$30bo2bo8b2o$2bo2bo36b
o2bo$bo42b2o$bo3bo5b2o5b2o$b4o7b2o3b2o$9bo2bobobobo2bo14bo5b2o$9b3ob2o
b2ob3o8b3o3bo5bo$10bobobobobobo8b3o4bo8bo$2bo3bo4b3o3b3o24b2o$bo$bo4b
o4b3o3b3o$b5o4bobobobobobo13b3o$9b3ob2ob2ob3o4bo7bobo$9bo2bobobobo2bo
5bo6bobo$12b2o3b2o6b3o14b2o$bo4bo4b2o5b2o21b2o$o30bo10bo$o5bo24b3o$6o
25bobo$33bo!

Re: ❝tommyaweosme's thread❞

Posted: July 10th, 2025, 8:43 pm
by tommyaweosme
♡a 50% density pattern that dies in vote♡

Code: Select all

x = 19, y = 20, rule = B5678/S45678:T20,20
obobobobobobobobobo$obobobobobobobobobo$obobobobobobobobobo$obobobobo
bobobobobo$obobobobobobobobo$3obobobobobobobo$obobobobobobobobobo$obo
bobobobobobobobo$obobobobobobobobobo$obobobobobobobobobo$obobobobobob
obobobo$obobobob3obobobobo$obobobobobobobobobo$obobobobobobobobobo$ob
obobobobobobobobo$obobobobobobobobobo$obobobobobobobobobo$obobobobobo
bobobobo$obobobobobobobobobo$obobobobobobobobobo!
♡57%♡

Code: Select all

x = 19, y = 20, rule = B5678/S45678:T20,20
obobobobobobobo3bo$obobobobobobobo3bo$3ob3ob3ob3ob3o$obobobobobobobob
obo$obobobobobobobobobo$3ob3ob3ob3ob3o$obobobobobobobobobo$obobobobob
obobobobo$3ob3ob3ob3ob3o$obobobobobobobobobo$obobobobobobobobobo$3ob3o
b3ob3ob3o$obobobobobobobobobo$obobobobobobobobobo$3ob3ob3ob3ob3o$obob
obobobobobobobo$obobobobobobobobobo$3ob3ob3ob3ob3o$obobobobobobobobob
o$obobobobobobobobobo!
✎will edit to add more later✎

Re: ❝tommyaweosme's thread❞

Posted: July 11th, 2025, 12:20 pm
by tommyaweosme
✩here's a MAP string generator that i took way too long to make!✩

Code: Select all

<h1>MAP string generator</h1>
<text id="log"></text>
<text id="string" style="display:none;">000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000</text>
MAP<text id="thing"></text>
<input id="add"><button onclick="adders(document.getElementById('add').value); document.getElementById('thing').innerHTML = b2to64(document.getElementById('string').innerHTML)">add</button>
<script>
    function addlog(thing){
        document.getElementById("log").innerHTML += thing;
    };
    function rcat(str, index, newChar) { /* ai generated function, touched up by me */
        if (index < 0 || index >= str.length) {
            return str;
        };
        return str.substring(0, index) + newChar + str.substring(index + 1);
    };
    function getsixbin(a,b){
        return(b.charAt((a*6)-6) + b.charAt((a*6)-5) + b.charAt((a*6)-4) + b.charAt((a*6)-3) + b.charAt((a*6)-2) + b.charAt((a*6)-1));
    };
    function getsix(a,b){
        return(getsixbin(a,b).charAt(0) * 32 + getsixbin(a,b).charAt(1) * 16 + getsixbin(a,b).charAt(2) * 8 + getsixbin(a,b).charAt(3) * 4 + getsixbin(a,b).charAt(4) * 2 + getsixbin(a,b).charAt(5) * 1);
    };
    function b2to64(ae){
        var res = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
        var letters = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","0","1","2","3","4","5","5","6","7","8","9","+","/"];
        var ind = 0;
        while (ind < 86){
            ind=ind+1;
            //addlog(letters[getsix(ind,ae)]);
            res = rcat(res,ind-1,letters[getsix(ind,ae)]);
        };
        return(res)
    };
    function add(x){
        var buildedstring = document.getElementById('string').innerHTML;
        var indexa = x;
        var j = 0;
        for (let i of buildedstring){
            j=j+1;
            //addlog("check " + j + " succsessful.<br>");
            if (j == indexa){
                //addlog("match found at " + j + "<br>");
                buildedstring = rcat(buildedstring,j,"1");
            };
        };
        document.getElementById('string').innerHTML = buildedstring;
    };
    function adders(y){
        var awesine = y.split(",");
        for (i of awesine){
            add(i);
        };
    };
</script>

Re: ❝tommyaweosme's thread❞

Posted: July 11th, 2025, 1:18 pm
by hotcrystal0
tommyaweosme, can you please use ASCII characters in your posts to make them more searchable? You don't have to replace your generated font; maybe you can use size 1 text to add in a few relevant keywords.