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Re: The Hunting of the Elementary Conduits

Posted: June 21st, 2021, 8:16 pm
by hotdogPi
PT14 (if I understand naming conduits correctly), although the BTS gets in the way of the new pi heptomino unless we find something else smaller or something that can survive being hit twice from different directions

Code: Select all

x = 18, y = 18, rule = B3/S23
bo$b3o$4bo$3b2o5$5b3o$2o2bo3bo$2o2b2ob2o4b2o$11bo2bo$11b3o2$11b2obob2o
$12bob2obo$12bo$11b2o!

Re: The Hunting of the Elementary Conduits

Posted: June 21st, 2021, 10:14 pm
by dvgrn
hotdogPi wrote: June 21st, 2021, 8:16 pm PT14 (if I understand naming conduits correctly), although the BTS gets in the way of the new pi heptomino unless we find something else smaller or something that can survive being hit twice from different directions...
Getting the pi heptomino into that input position looks even harder than getting a signal out again.

Every now and then on this thread I try to convince everyone to always start with a known conduit that outputs signal X, when you're placing catalysts to affect an input signal X. Otherwise, the things people find always seem to be Potentially Cool Except They Can't Possibly Be Used.

Re: The Hunting of the Elementary Conduits

Posted: June 22nd, 2021, 9:20 am
by Aleph
In other news, it seems like MathAndCode's C-block reaction has been known this whole time:
https://www.conwaylife.com/forums/viewt ... =525#p6766

Re: The Hunting of the Elementary Conduits

Posted: June 22nd, 2021, 5:02 pm
by Extrementhusiast
Variations on a theme:

Code: Select all

x = 329, y = 32, rule = LifeHistory
27.A$26.A.A299.A$27.A298.3A$325.A$25.5A295.2A$25.A4.A197.A$28.A2.A
185.2A7.3A$28.2A.A2.A87.2A94.A6.A$21.2F2.A5.A.A.A86.2A7.2A85.A.A4.2A$
7.2A12.2F.A.A4.A2.A72.2A22.A75.2A10.2A86.2A$3.2A2.A16.A2.A2.2A71.2A2.
A21.A.A71.2A2.A95.2A2.A9.2A$3.A.A.A17.2A76.A.A.A21.2A72.A.A.A95.A.A.A
9.2A$5.A.2A96.A.2A96.A.2A96.A.2A$5.A99.A99.A99.A$2A.A.A.2A91.2A.A.A.
2A91.2A.A.A.2A91.2A.A.A.2A$A.2A.A.2A91.A.2A.A.2A91.A.2A.A.2A91.A.2A.A
.2A$4.A99.A20.2D77.A18.D80.A$.2A98.2A23.D74.2A21.2D75.2A20.D.D$.A99.A
22.D.D74.A21.2D76.A21.D.D$2.3A.2A94.3A.2A16.2D76.3A.2A94.3A.2A15.3D$
4.A.A97.A.A97.A.A97.A.A$6.A10.3C86.A10.3C86.A10.3C86.A10.3C$6.2A9.C2.
C85.2A9.C2.C85.2A9.C2.C85.2A9.C2.C$19.2C98.2C98.2C98.2C$20.3D$19.D2.D
$19.2D88.2A98.2A98.2A$108.A.A97.A.A97.A.A$10.2A96.A99.A99.A$11.A95.2A
98.2A98.2A$8.3A$8.A!

Re: The Hunting of the Elementary Conduits

Posted: June 22nd, 2021, 6:27 pm
by MathAndCode
Extrementhusiast wrote: June 22nd, 2021, 5:02 pm Variations on a theme:
Do you know which of those are connectable?

Re: The Hunting of the Elementary Conduits

Posted: June 23rd, 2021, 2:21 pm
by C28
looks hopeless, but who knows?

Code: Select all

x = 41, y = 48, rule = B3/S23
10b2o$10b2o23$28b3o$28b3o$27bobo$2o25b2o$2o5$34b2obo$34b2ob3o$40bo$34b
2ob3o$35bobo$35bobo$36bo7$20b2o$20b2o!

Re: The Hunting of the Elementary Conduits

Posted: June 23rd, 2021, 7:53 pm
by MathAndCode
dvgrn wrote: June 17th, 2021, 2:14 pmEDIT by dvgrn: Bureaucratic maintenance question: Is there any reason to keep old versions of the ECC draft around after a new one comes out? Seems like it would work to just update one post, and then link back to it whenever an update happens. I've updated the first-post link to point to this post.
I keep hoping that someone will update the conduit-sorting script for the two-dimensional layout. I actually downloaded the entire EEC folder earlier today to do it myself, but I didn't see import golly in the conduit-sorting script, so I assume that I got the wrong file.

Re: The Hunting of the Elementary Conduits

Posted: June 29th, 2021, 10:17 am
by C28
h to u-turner from gmc_nxtman

Code: Select all

x = 25, y = 16, rule = B3/S23
21b2o$22bo$19b3o$19bo$23b2o$22bobo$7bo14bo$7bobo10b3o$7b3o6b2obo$9bo6b
o3b3o$17b3o2bo$19bo$2b2o$3bo$3o$o!

Re: The Hunting of the Elementary Conduits

Posted: June 29th, 2021, 6:34 pm
by Sokwe
C28 wrote: June 29th, 2021, 10:17 am h to u-turner from gmc_nxtman

Code: Select all

x = 25, y = 16, rule = B3/S23
21b2o$22bo$19b3o$19bo$23b2o$22bobo$7bo14bo$7bobo10b3o$7b3o6b2obo$9bo6b
o3b3o$17b3o2bo$19bo$2b2o$3bo$3o$o!
This is the classic herschel transmitter with an eater removed and the dead spark coil replaced with a larger catalyst.

Re: The Hunting of the Elementary Conduits

Posted: June 29th, 2021, 10:19 pm
by Entity Valkyrie 2
Sokwe wrote: June 29th, 2021, 6:34 pm
C28 wrote: June 29th, 2021, 10:17 am h to u-turner from gmc_nxtman

Code: Select all

x = 25, y = 16, rule = B3/S23
21b2o$22bo$19b3o$19bo$23b2o$22bobo$7bo14bo$7bobo10b3o$7b3o6b2obo$9bo6b
o3b3o$17b3o2bo$19bo$2b2o$3bo$3o$o!
This is the classic herschel transmitter with an eater removed and the dead spark coil replaced with a larger catalyst.
Dead spark coil also works:

Code: Select all

x = 16, y = 15, rule = B3/S23
14b2o$15bo$12b3o$12bo3$o$obo$3o6b2ob2o$2bo6bo3bo$10b3o2$10b3o$9bo3bo$
9b2ob2o!

Re: The Hunting of the Elementary Conduits

Posted: June 29th, 2021, 10:35 pm
by MathAndCode
Entity Valkyrie 2 wrote: June 29th, 2021, 10:19 pmDead spark coil also works:
Yes. Maybe that should just be called a house catalyst or house-type catalyst in situations where the specific manner in which the house is stabilized is irrelevant.

Re: The Hunting of the Elementary Conduits

Posted: July 1st, 2021, 4:08 pm
by C28
u-turner descendant conduit

Code: Select all

x = 14, y = 20, rule = B3/S23
8bo$7bobo$8bo2$6b5o$5bo4bo$4bo2bo$bo2bob2o$obobo5bo$bo2bo4bobo$4b2o2b
o2bo$9b2o4$11b2o$10bo2bo$9bo2bo$9bo2bo$9b3o!

Re: The Hunting of the Elementary Conduits

Posted: July 1st, 2021, 9:55 pm
by Entity Valkyrie 2
C28 wrote: July 1st, 2021, 4:08 pm u-turner descendant conduit

Code: Select all

x = 14, y = 20, rule = B3/S23
8bo$7bobo$8bo2$6b5o$5bo4bo$4bo2bo$bo2bob2o$obobo5bo$bo2bo4bobo$4b2o2b
o2bo$9b2o4$11b2o$10bo2bo$9bo2bo$9bo2bo$9b3o!
A variant:

Code: Select all

x = 11, y = 15, rule = B3/S23
4b2o$4bobo2b2o$bo4bo3bo$b5ob3o$5bobo$b3obobo$o2bob2o$2o3$7b2o$6bo2bo$
5bo2bo$5bo2bo$5b3o!

Re: The Hunting of the Elementary Conduits

Posted: July 7th, 2021, 4:43 am
by Freywa
What new conduits do I need to add to my collection?

Re: The Hunting of the Elementary Conduits

Posted: July 7th, 2021, 11:55 am
by MathAndCode
Freywa wrote: July 7th, 2021, 4:43 am What new conduits do I need to add to my collection?
Here is my current draft for the Elementary Conduits Collection update.

Re: The Hunting of the Elementary Conduits

Posted: July 8th, 2021, 2:23 pm
by EvinZL
MathAndCode wrote: November 10th, 2020, 10:32 am Here's a partial conduit that might be able to be cleaned up.

Code: Select all

x = 63, y = 22, rule = LifeHistory
3.A$3.3A$6.A$5.2A$42.3D$42.D.D$42.D.D$4.2D$3.2D$2A2.2D52.2A$2A3.D23.C26.A2.A$28.C.C25.3A2$29.C26.2A.A.2A$29.C27.A.2A.A$29.C27.A$3.2A51.2A$4.A6.2A$3.A8.A35.2A$3.2A4.3A36.A.A$9.A40.A$50.2A!
Just re-reading through the thread. The pi seems pretty hopeless to me. On the left side, I wasn't able to find a solution with "normal" catalysts. However, I managed to make this

Code: Select all

x = 91, y = 51, rule = LifeHistory
18.2A$18.A.A5.2A$20.A4.A.A$16.4A.2A2.A$16.A2.A.A.A.2A$18.BABABA.A$19.
B2ABA.A$20.2B.BA$19.3B$10.2A6.4B$11.A6.B2A3B$11.A.AB3.B2A3B$12.2AB.
10B$14.13B$14.14B$14.15B$16.8B2.4B$16.6B5.4B35.A$15.9B4.4B25.B8.3A$
14.4B4.2A5.4B22.5B9.A$13.4B5.A7.4B21.5B8.2AB6.2A$12.4B7.3A5.4B18.2B.
3B.2B6.5B4.A$11.4B10.A6.4B15.13B6.3B.BA.A$10.4B19.4B13.15B5.3B.B2A$9.
4B21.4B11.17B2.7B$2.4B2.4B23.4B8.28B9.2A$.5B.4B20.A4.4B6.29B9.A$.9B
21.3A3.38B6.BA.A$9B25.A3.42B.B2A$8B25.2A4.43B$7B2.B13.B.7B.4B.44B$12B
5.B.13B3.47B$33BD48B$7B2ABD21BD51B$7B2AB3D18B2D51B$10BDBD15B2A2B2D50B
2.2A$12BD15B2A3BD23BC26BA2.A$16B2.2B3.11B2.21BC21B4.B3A$.7B2.4B10.10B
3.B.18BC18B.B5.B$2.6B19.6B6.37B8.2A.A.2A$3.3B23.3B7.17B3C17B9.A.2A.A$
4.B26.B9.35B9.A$31.2A6.6B.20B4.6B8.2A$32.A6.2A9.15B8.3B$29.3A8.A9.15B
10.B2A$29.A7.3A11.13B11.BA.A$37.A13.13B14.A$53.9B16.2A$54.7B$56.3B$
57.B!

Re: The Hunting of the Elementary Conduits

Posted: July 14th, 2021, 2:45 pm
by ihatecorderships
J-W with annoying blinker:

Code: Select all

x = 25, y = 15, rule = LifeHistory
5.2D$4.D.D17.C$3.2D19.C$24.C$22.2C$22.2C3$2.2A$.A.A$.A$2A4.2A$7.A$4.
3A$4.A!
and an S-B

Code: Select all

x = 14, y = 18, rule = LifeHistory
12.2A$12.A$10.A.A$10.2A$2A$2A5.2C$6.2C$5.2C8$4.D2.2D$5.3D$6.D!
Edit: a few U-turner conduits, I support making it an official bottleneck:

Code: Select all

x = 82, y = 19, rule = LifeHistory
3D$D.D78.A$D.D76.3A$78.A$78.2A3$14.C$13.3C$13.C.2C$15.3C$77.C$76.3C$
2.2A12.2A58.C.2C$3.A12.2A60.3C$3A5.2A57.2D$A7.2A57.D2.D$68.D.D$68.3D!

Code: Select all

x = 35, y = 23, rule = LifeHistory
33.2A$33.A$31.A.A$27.2A2.2A$27.2A$16.C$15.3C$15.C.2C$17.3C12.2A$32.2A
4$2.2A$.A.A$.A$2A4$26.2D$27.D.D$28.2D!

Re: The Hunting of the Elementary Conduits

Posted: July 14th, 2021, 5:39 pm
by C28
ihatecorderships wrote: July 14th, 2021, 2:45 pm J-W with annoying blinker:

Code: Select all

x = 25, y = 15, rule = LifeHistory
5.2D$4.D.D17.C$3.2D19.C$24.C$22.2C$22.2C3$2.2A$.A.A$.A$2A4.2A$7.A$4.
3A$4.A!
and an S-B

Code: Select all

x = 14, y = 18, rule = LifeHistory
12.2A$12.A$10.A.A$10.2A$2A$2A5.2C$6.2C$5.2C8$4.D2.2D$5.3D$6.D!
Edit: a few U-turner conduits, I support making it an official bottleneck:

Code: Select all

x = 82, y = 19, rule = LifeHistory
3D$D.D78.A$D.D76.3A$78.A$78.2A3$14.C$13.3C$13.C.2C$15.3C$77.C$76.3C$
2.2A12.2A58.C.2C$3.A12.2A60.3C$3A5.2A57.2D$A7.2A57.D2.D$68.D.D$68.3D!

Code: Select all

x = 35, y = 23, rule = LifeHistory
33.2A$33.A$31.A.A$27.2A2.2A$27.2A$16.C$15.3C$15.C.2C$17.3C12.2A$32.2A
4$2.2A$.A.A$.A$2A4$26.2D$27.D.D$28.2D!
the second u-turner conduit is known.

anyway, u-turner to "generates a bi-block and another block" object

Code: Select all

x = 18, y = 16, rule = B3/S23
5b3o$5b3o$4bobo$4b2o6$11b2obo$11b2ob3o$17bo$11b2ob3o$2o10bobo$2o10bob
o$13bo!

Re: The Hunting of the Elementary Conduits

Posted: July 17th, 2021, 7:51 am
by Entity Valkyrie 2
B-to-J:

Code: Select all

x = 24, y = 15, rule = 12ColorMarkedLife
14.2S.S$15.3S$16.S4.2A$21.2A2$3.3D$.2D$.2D3$16.2A4.2A$2.2A11.A2.A3.2A
$3.A12.2A$3A$A!
Transparent block:

Code: Select all

x = 25, y = 21, rule = 12ColorMarkedLife
15.2S.S$16.3S$17.S4.2A$22.2A4$7.D$6.D.D$7.2D$17.2A4.2A$16.A2.A3.2A$4.
2A11.2A$4.2A2$7.2D$6.D2.D$2.2A3.2D$.A.A$.A$2A!
In the elementary conduit collection,
IBx25B is mislabeled BBx25R:

Code: Select all

x = 35, y = 27, rule = LifeHistory
4D2.4D9.3D2.5D.4D$D3.D.D3.D7.D3.D.D5.D3.D$D3.D.D3.D.D3.D5.D.D5.D3.D$
4D2.4D3.D.D5.D3.3D2.4D$D3.D.D3.D3.D5.D7.D.D2.D$D3.D.D3.D2.D.D3.D4.D3.
D.D3.D$4D2.4D2.D3.D.5D2.3D2.D3.D7$16.2B$15.4B$11.8B$10.D10B$9.D2B2C8B
$8.2DC2BC7B$8.BCD2BC6B$9.BCBC5B$10.BC4B$10.5B$11.3B$11.2BAB$12.A.A$
13.A!
JF93B is mislabeled JF93V (which I found hilarious):

Code: Select all

x = 29, y = 36, rule = LifeHistory
5D.5D2.3D3.3D2.D3.D$3.D2.D5.D3.D.D3.D.D3.D$3.D2.D5.D3.D5.D.D3.D$3.D2.
3D4.4D3.2D2.D3.D$3.D2.D9.D5.D2.D.D$D2.D2.D9.D.D3.D2.D.D$.2D3.D6.3D3.
3D4.D5$18.3B$15.6B$14.D8B$13.2D8B$12.2D9B$13.2D8B$14.9B$16.8B$14.B.7B
$13.10B$11.13B$9.15B$8.17B$7.9B3C6B$6.2A11B2C3B$5.A.A2B3.6B2C2.BA$5.A
7.6B4.A.A$4.2A6.3B9.2A$10.A.2A$8.3AB2A$7.A4.B$8.3A.2A$10.A.A$10.A.A$
11.A!
INE−7T−18 is mislabeled INE:

Code: Select all

x = 24, y = 33, rule = LifeHistory
5D.D3.D.5D$2.D3.2D2.D.D$2.D3.D.D.D.D$2.D3.D2.2D.3D$2.D3.D3.D.D$2.D3.D
3.D.D$5D.D3.D.5D7$20.4B$19.4B$18.4B$17.4B$16.4B$6.2A7.4B$4.2B2AB5.4B$
4.5B4.4B$3.6B3.4B$4.11B$3.B2C8B$.BC2BC7B$BC3BC6B$.BCBC9B$.2BC7B.2A.A$
2.7B3.2AB3A$3.3B.B5.B4.A$12.2A.3A$11.A2.2A$11.2A!

Re: The Hunting of the Elementary Conduits

Posted: July 17th, 2021, 1:18 pm
by Jormungant
I did notice that that the designed shape for the "I-heptamino" was now altered to be descripbed with an nonomino. I did arbritrarily choose "I" over "H", which is also leads to the same nonomino, but I guess H makes sense it current used by the D heptamino (which used to be referred to as the "J" heptamino? forum archeology required here). For the sake of posterity, I would use the logo for I have here, even though it does not seem to have a clear lineage to it since: (1- is it smaller, 2- it is a contiguous shape). The only thing is that it change the time on all the conduits, but that's is not and issue. Of course, this is my personal option ^^.

Code: Select all

x = 96, y = 23, rule = LifeHistory
3$4.2D10.2D4.2D5.3D6.3D$4.D.D8.D6.D.D4.D8.D21.D.D9.3D$4.2D9.D6.D.D4.
2D7.2D20.D.D10.D$4.D.D8.D6.D.D4.D8.D21.3D10.D$4.2D10.2D4.2D5.3D6.D21.
D.D10.D$60.D.D9.3D4$38.2C$39.C$4.2C10.C13.C8.C$5.2C8.3C6.C4.3C7.3C19.
2C10.C14.CD$4.2C9.2C5.3C4.C.C28.2C10.3C11.D2AC$4.C10.C6.C.C4.C30.C11.
C12.D.A.D$22.C36.2C10.2C13.CAD$87.D!
I guess did not notice that the C in the collection is not the same as the original C heptomino. there is a hexomino precursor for that one anyways.

Re: The Hunting of the Elementary Conduits

Posted: July 17th, 2021, 2:00 pm
by C28
U-turner to R

Code: Select all

x = 17, y = 17, rule = B3/S23
9b3o$9b3o$8bobo$8b2o7$10b2obo$10b2ob3o$2b2o12bo$3bo6b2ob3o$3o8bobo$o10b
obo$12bo!

Re: The Hunting of the Elementary Conduits

Posted: July 17th, 2021, 5:14 pm
by Extrementhusiast
Oddly enough, here's an H-to-5c/9-signal:

Code: Select all

x = 62, y = 61, rule = LifeHistory
57.A$56.A.A$56.A.A$55.2A.3A$61.A$55.2A.3A$55.2A.A6$59.2A$59.2A$33.2A$
33.A.A$35.A$35.2A2$35.2A$29.2A4.A4.2A$29.A2.2A.A4.2A$30.A.A2.3A$29.2A
3.A3.A$27.A3.3A.3A.A8.3C$27.4A2.A.A3.A9.C8.2A$24.A6.A.A3.2A.2A.A5.3C
6.A$24.5A2.A.4A3.A.2A15.3A$22.2A5.A.A6.2A21.A$21.A.A.2A.A2.A.4A.A$21.
A2.A.A.A.2A.A2.A.A$18.2A.A4.A.A3.A2.A2.2A$18.A2.2A2.2A.4A4.2A4.2A$20.
A3.A6.A.A3.A3.A.A$17.A3.3A.5A.A.4A4.A$17.4A2.A.A4.A.A7.2A$14.A6.A.A3.
A2.A3.A$14.5A2.A.4A.A.A2.2A$12.2A5.A.A6.A.2A$11.A.A.2A.A2.A.4A.A$11.A
2.A.A.A.2A.A2.A.A$8.2A.A4.A.A3.A2.A2.2A$8.A2.2A2.2A.4A4.2A$10.A3.A6.A
.A3.A$7.A3.3A.5A.A.4A$7.4A2.A.A4.A.A$4.A6.A.A3.A2.A3.A$4.5A2.A.4A.A.A
2.2A$2.2A5.A.A6.A.2A$A2.A.2A.A2.A.4A.A$2A2.A.A.A.2A.A2.A.A$6.A.A3.A2.
A2.2A$5.2A.4A4.2A$4.A6.A.A3.A$3.A.5A.A.4A$3.A.A4.A.A$2.2A3.A2.A3.A$.A
2.3A.A.A2.2A$2.A5.A.2A$3.5A$5.A!

Re: The Hunting of the Elementary Conduits

Posted: July 17th, 2021, 6:28 pm
by MathAndCode
Extrementhusiast wrote: July 17th, 2021, 5:14 pm Oddly enough, here's an H-to-5c/9-signal:
A honey farm predecessor that has been perturbed by a fishhook can perturb a block in almost the right way, but a spark hits the table. Is there a way to fix that?

Code: Select all

x = 49, y = 54, rule = B3/S23
2o$bo$bobo$2b2o2$8b2o$7b2obo$9bo5$12b2o$7b2o4bo4b2o$7b2o4bob2o2bo$11b
3o2bobo$10bo3bo3b2o$9bob3ob3o3bo$9bo3bobo2b4o$5bob2ob2o3bobo6bo$5b2obo
3b4obo2b5o$9b2o6bobo5b2o$10bob4obo2bob2obobo$10bobo2bob2obobobo2bo$9b
2o2bo2bo3bobo4bob2o$11b2o4b4ob2o2b2o2bo$11bo3bobo6bo3bo$12b4obob5ob3o
3bo$16bobo4bobo2b4o$14bo3bo2bo3bobo6bo$14b2o2bobob4obo2b5o$17b2obo6bob
o5b2o$20bob4obo2bob2obobo$20bobo2bob2obobobo2bo$19b2o2bo2bo3bobo4bob2o
$21b2o4b4ob2o2b2o2bo$21bo3bobo6bo3bo$22b4obob5ob3o3bo$26bobo4bobo2b4o$
24bo3bo2bo3bobo6bo$24b2o2bobob4obo2b5o$27b2obo6bobo5b2o$30bob4obo2bob
2obo2bo$30bobo2bob2obobobo2b2o$29b2o2bo2bo3bobo$31b2o4b4ob2o$31bo3bobo
6bo$32b4obob5obo$36bobo4bobo$34bo3bo2bo3b2o$34b2o2bobob3o2bo$37b2obo5b
o$41b5o$43bo!
Of course, a block, boat, or certain other pieces of junk that were created in the same place as the fishhook in the same reaction that created the honey farm work, but the necessary perturbation is even more general than that. Here is an example (which also hints at a way to reduce the repeat time of the Snark to 41):

Code: Select all

x = 47, y = 51, rule = B3/S23
2o$2o5bo$6b2o$6bobo$7bo5$10b2o$5b2o4bo4b2o$5b2o4bob2o2bo$9b3o2bobo$8bo
3bo3b2o$7bob3ob3o3bo$7bo3bobo2b4o$3bob2ob2o3bobo6bo$3b2obo3b4obo2b5o$
7b2o6bobo5b2o$8bob4obo2bob2obobo$8bobo2bob2obobobo2bo$7b2o2bo2bo3bobo
4bob2o$9b2o4b4ob2o2b2o2bo$9bo3bobo6bo3bo$10b4obob5ob3o3bo$14bobo4bobo
2b4o$12bo3bo2bo3bobo6bo$12b2o2bobob4obo2b5o$15b2obo6bobo5b2o$18bob4obo
2bob2obobo$18bobo2bob2obobobo2bo$17b2o2bo2bo3bobo4bob2o$19b2o4b4ob2o2b
2o2bo$19bo3bobo6bo3bo$20b4obob5ob3o3bo$24bobo4bobo2b4o$22bo3bo2bo3bobo
6bo$22b2o2bobob4obo2b5o$25b2obo6bobo5b2o$28bob4obo2bob2obo2bo$28bobo2b
ob2obobobo2b2o$27b2o2bo2bo3bobo$29b2o4b4ob2o$29bo3bobo6bo$30b4obob5obo
$34bobo4bobo$32bo3bo2bo3b2o$32b2o2bobob3o2bo$35b2obo5bo$39b5o$41bo!

Re: The Hunting of the Elementary Conduits

Posted: July 18th, 2021, 5:28 pm
by Extrementhusiast
MathAndCode wrote: July 17th, 2021, 6:28 pm
Extrementhusiast wrote: July 17th, 2021, 5:14 pm Oddly enough, here's an H-to-5c/9-signal:
A honey farm predecessor that has been perturbed by a fishhook can perturb a block in [mostly] the right way, but a spark hits the table. Is there a way to fix that?

Code: Select all

RLE
I've known this solution for a while now:

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x = 19, y = 13, rule = B3/S23
6b2o$ob2obobo$2obobo$3bobo$3b2o2$6b2o$6b2o3$16b2o$17b2o$17bo!
However, using this catalysis at generation 10 of the R-pentomino fails because of an extra dot spark emitted. In addition to the signal-generating catalysis, I also found this improbably small alternate mechanism that, while it doesn't fit within the standard Herschel evolution, allows for this awkward R-to-Q:

Code: Select all

x = 19, y = 19, rule = LifeHistory
15.2A$15.A$13.A.A$13.2A$17.2A$3.D13.A$2.2D11.A.A$.2D12.2A$3D$.2C$2.2C
$2.CD4$2.2A.2A$3.A.A.A.2A$2.A2.A.2A.A$3.2A!
MathAndCode wrote: July 17th, 2021, 6:28 pm Of course, a block, boat, or certain other pieces of junk that were created in the same place as the fishhook in the same reaction that created the honey farm work, but the necessary perturbation is even more general than that. Here is an example (which also hints at a way to reduce the repeat time of the Snark to 41):

Code: Select all

RLE
I'm not sure what you mean, as it increased the repeat time to 49:

Code: Select all

x = 29, y = 24, rule = B3/S23
24b2o$24bo$26bo$6b2o14b5o$7bo13bo$7bobo12b3o$8b2o15bo$13b2o7b4o$14b2ob
2o3bo3b2o$13bo3b2o4b3o2bo$25bob2o$25bo$24b2o4$13b2o4b2o$13b2o5bo$17b3o
$b2o13bo$obo13b4o$2bo16bo$18bo$18b2o!

Re: The Hunting of the Elementary Conduits

Posted: July 18th, 2021, 6:33 pm
by MathAndCode
Extrementhusiast wrote: July 18th, 2021, 5:28 pmI've known this solution for a while now:

Code: Select all

x = 19, y = 13, rule = B3/S23
6b2o$ob2obobo$2obobo$3bobo$3b2o2$6b2o$6b2o3$16b2o$17b2o$17bo!
I found a while back that a fishhook bridge fishhook also works (and a while later learned that A for awesome had found that even earlier (if I recall correctly)).

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x = 18, y = 15, rule = B3/S23
2o$o5b2o$b3obobo$3bobo$4b2o4$5b2o$5b2o3$15b2o$16b2o$16bo!
Extrementhusiast wrote: July 18th, 2021, 5:28 pmHowever, using this catalysis at generation 10 of the R-pentomino fails because of an extra dot spark emitted. In addition to the signal-generating catalysis, I also found this improbably small alternate mechanism that, while it doesn't fit within the standard Herschel evolution, allows for this awkward R-to-Q:

Code: Select all

x = 19, y = 19, rule = LifeHistory
15.2A$15.A$13.A.A$13.2A$17.2A$3.D13.A$2.2D11.A.A$.2D12.2A$3D$.2C$2.2C
$2.CD4$2.2A.2A$3.A.A.A.2A$2.A2.A.2A.A$3.2A!
That completes my partial (or did you find that catalysis a while before the 5c/9 signal inserter?). It's a shame that it isn't connectable.

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x = 18, y = 15, rule = B3/S23
2o$o5b2o$b3obobo$3bobo$4b2o4$5b2o$5b2o3$15b2o$16b2o$16bo!
Extrementhusiast wrote: July 18th, 2021, 5:28 pmI'm not sure what you mean, as it increased the repeat time to 49:
Actually, I got my snake-type interactions with the c/2 forward movement mechanism of a honey farm predecessor when it has especially high density fluctuations mixed up. This is what I was thinking of:

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x = 27, y = 20, rule = B3/S23
22b2o$22bo$24bo$4b2o14b5o$5bo13bo$5bobo12b3o$6b2o15bo$11b2o7b4o$12b2o
b2o3bo3b2o$11bo3b2o4b3o2bo$23bob2o$23bo$22b2o3$10b2o$10b2o2b2o$b2o11b
2o$obo$2bo!
I found a solution based on that in Symbiosis a while back.