Conductive (B3-qr4k5cek6c/S23-a4er56aek)

For discussion of other cellular automata.
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LuveelVoom
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Re: Conductive (B3-qr4k5cek6c/S23-a4er56aek)

Post by LuveelVoom »

xp60 (probably by speedydelete) that I don't believe has been noticed yet

Code: Select all

x = 18, y = 18, rule = B3-qr4k5cek6c/S23-a4er56aek
5b3o2b3o$3bobob4obobo$3b3o2b2o2b3o$b2ob3o4b3ob2o$2b2obo6bob2o$5o8b5o$
o2bo10bo2bo$2o6b2o6b2o$b2o4bo2bo4b2o$b2o4bo2bo4b2o$2o6b2o6b2o$o2bo10b
o2bo$5o8b5o$2b2obo6bob2o$b2ob3o4b3ob2o$3b3o2b2o2b3o$3bobob4obobo$5b3o
2b3o!
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I6_I6
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Re: Conductive (B3-qr4k5cek6c/S23-a4er56aek)

Post by I6_I6 »

Glider edgeshooting 2T collision:

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x = 8, y = 14, rule = B3-qr4k5cek6c/S23-a4er56aek
6bo$6b2o$6bo9$bo$3o$3o!
EDIT:
Reduced the p42 C gun using a better synthesis:

Code: Select all

x = 23, y = 23, rule = B3-qr4k5cek6c/S23-a4er56aek
19bo2$17bo$16b3o$17bo2b2o$17b3o$18b2o2$14b2o$13b3o$b3o10b2o$2ob2o$2ob
2o16b2o$18b5o$19bob2o$9b3o8bo$9b2o2bo6bo$9bobobo$b3o6b3o$ob2o$2obo$o$
b2o!

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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