P6:
Code:
Select all
x = 8, y = 6, rule = some
6.A$2.B2.B.A3$A.B2.B$.A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
P12:
Code:
Select all
x = 4, y = 7, rule = some
A$A.AC$3.A$.B.A$3.A$A.AC$A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
jayden678910 wrote: June 8th, 2025, 6:25 pm
P4 small sparker:
Code:
Select all
x = 5, y = 5, rule = some
C3AC$A3.A$A.B.A$A3.A$C3AC!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
1 sided version:
Code:
Select all
x = 4, y = 5, rule = some
.2AC$A2.A$.B.A$A2.A$.2AC!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
maybe I should call the 4 sided one a star and the 1 sided a fish and the P6 a TGPTPB (Two Guys Punching Two Punching Bags)
also the P12 can eat a glider:
Code:
Select all
x = 10, y = 13, rule = some
2.A$A.A$.2A4$6.A$6.A.AC$9.A$7.B.A$9.A$6.A.AC$6.A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
Another P6:
Code:
Select all
x = 4, y = 6, rule = some
.A$B.A2$.B.A$A$.A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0