jayden678910's stuff

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jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

changed state 3:

Code: Select all

#R some
!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a

var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1

var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0

0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1

1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1

1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1

0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1

0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1

1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1

1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1

0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1

3, 1,1,1,d0,e0,f0,g0,h0, 0
3, a0,1,1,1,e0,f0,g0,h0, 0

# Death
1,a,b,c,d,e,f,g,h,0
EDIT: changed state 3 again:

Code: Select all

#R some
!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a

var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1

var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0

0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1

1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1

1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1

0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1

0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1

1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1

1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1

0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1

3, 1,1,1,1,e0,f0,g0,h0, 0


# Death
1,a,b,c,d,e,f,g,h,0
EDIT2: changed more things:

Code: Select all

#R some
!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a

var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1

var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0

0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1

1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1

1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1

0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1

0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1

1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1

1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1

0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1

3, 1,1,1,1,e0,f0,g0,h0, 0

1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0


# Death
1,a,b,c,d,e,f,g,h,0

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

P4 small sparker:

Code: Select all

x = 5, y = 5, rule = some
C3AC$A3.A$A.B.A$A3.A$C3AC!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
1 sided version:

Code: Select all

 x = 4, y = 5, rule = some
.2AC$A2.A$.B.A$A2.A$.2AC!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
User avatar
Resu
Posts: 812
Joined: May 23rd, 2025, 10:47 am
Location: UTC+14:00
Contact:

Re: jayden678910's stuff

Post by Resu »

jayden678910 wrote: June 7th, 2025, 5:04 pm
EDIT2: changed more things:

Code: Select all

#R some
!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a

var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1

var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0

0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1

1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1

1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1

0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1

0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1

1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1

1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1

0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1

3, 1,1,1,1,e0,f0,g0,h0, 0

1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0


# Death
1,a,b,c,d,e,f,g,h,0
Extendable oscillator:

Code: Select all

x = 17, y = 17, rule = some
.A$ABA$.A2.A$3.BA$2.2A.2A$4.ABA$4.2A$7.B$9.2A$8.ABA$8.2A$11.B2$13.BA$
13.A$15.BA$15.A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a

var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1

var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0

0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1

1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1

1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1

0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1

0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1

1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1

1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1

0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1

3, 1,1,1,1,e0,f0,g0,h0, 0

1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0


# Death
1,a,b,c,d,e,f,g,h,0
5-cell p92

Code: Select all

x = 5, y = 3, rule = some
2.A$3.B$BA2.A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a

var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1

var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0

0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1

1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1

1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1

0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1

0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1

1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1

1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1

0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1

3, 1,1,1,1,e0,f0,g0,h0, 0

1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0


# Death
1,a,b,c,d,e,f,g,h,0
P17 sparker

Code: Select all

x = 3, y = 6, rule = some
A.A$.B$A.A$A.A$.B$A.A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a

var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1

var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0

0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1

1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1

1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1

0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1

0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1

1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1

1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1

0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1

3, 1,1,1,1,e0,f0,g0,h0, 0

1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0


# Death
1,a,b,c,d,e,f,g,h,0
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

P6:

Code: Select all

x = 8, y = 6, rule = some
6.A$2.B2.B.A3$A.B2.B$.A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
P12:

Code: Select all

x = 4, y = 7, rule = some
A$A.AC$3.A$.B.A$3.A$A.AC$A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
jayden678910 wrote: June 8th, 2025, 6:25 pm P4 small sparker:

Code: Select all

x = 5, y = 5, rule = some
C3AC$A3.A$A.B.A$A3.A$C3AC!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
1 sided version:

Code: Select all

 x = 4, y = 5, rule = some
.2AC$A2.A$.B.A$A2.A$.2AC!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
maybe I should call the 4 sided one a star and the 1 sided a fish and the P6 a TGPTPB (Two Guys Punching Two Punching Bags)
also the P12 can eat a glider:

Code: Select all

x = 10, y = 13, rule = some
2.A$A.A$.2A4$6.A$6.A.AC$9.A$7.B.A$9.A$6.A.AC$6.A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
Another P6:

Code: Select all

x = 4, y = 6, rule = some
.A$B.A2$.B.A$A$.A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

P14 and P44:

Code: Select all

x = 19, y = 8, rule = some
13.6A2$.B12.B2.B$13.A.2C.A$A.A10.A.2C.A$.B12.B2.B$A.A$13.6A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

methuselah stopper?

Code: Select all

x = 14, y = 9, rule = some
11.2AC$12.AC$A10.2AC$2A10.AC$.2A8.2AC$2A10.AC$11.2AC$12.AC$11.2AC!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
User avatar
Resu
Posts: 812
Joined: May 23rd, 2025, 10:47 am
Location: UTC+14:00
Contact:

Re: jayden678910's stuff

Post by Resu »

jayden678910 wrote: June 29th, 2025, 11:33 am methuselah stopper?
Not really:

Code: Select all

x = 10, y = 9, rule = some
7.2AC$8.AC$A6.2AC$2A6.AC$.2A4.2AC$2A6.AC$7.2AC$8.AC$7.2AC!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
But this is interesting:

Code: Select all

x = 37, y = 73, rule = some
CA$ACA$.ACA$2.ACA$3.ACA$4.ACA$5.ACA$6.ACA$7.ACA$8.ACA$9.ACA$10.ACA$11.
ACA$12.ACA$13.ACA$14.ACA$15.ACA$16.ACA$17.ACA$18.ACA$19.ACA$20.ACA$21.
ACA$22.ACA$23.ACA$24.ACA$25.ACA$26.ACA$27.ACA$28.ACA$29.ACA$30.ACA$31.
ACA$32.ACA$33.ACA$34.ACA$35.AC$35.AC$34.ACA$33.ACA$32.ACA$31.ACA$30.A
CA$29.ACA$28.ACA$27.ACA$26.ACA$25.ACA$24.ACA$23.ACA$22.ACA$21.ACA$20.
ACA$19.ACA$18.ACA$17.ACA$16.ACA$15.ACA$14.ACA$13.ACA$12.ACA$11.ACA$10.
ACA$9.ACA$8.ACA$7.ACA$6.ACA$5.ACA$4.ACA$3.ACA$2.ACA$.ACA$ACA!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
P4638:

Code: Select all

x = 72, y = 74, rule = some
35.2A$34.A2CA$33.AC2ACA$32.ACA2.ACA$31.ACA4.ACA$30.ACA6.ACA$29.ACA3.2A
3.ACA$28.ACA2.2A2.2A2.ACA$27.ACA3.2A2.2A3.ACA$26.ACA14.ACA$25.ACA16.A
CA$24.ACA18.ACA$23.ACA20.ACA$22.ACA.A18.A.ACA$21.AC2A22.2ACA$20.ACA26.
ACA$19.ACA28.ACA$18.ACA30.ACA$17.AC2A30.2ACA$16.ACA34.ACA$15.ACA.A32.
A.ACA$14.AC2A36.2ACA$13.ACA40.ACA$12.ACA42.ACA$11.ACA44.ACA$10.AC2A44.
2ACA$9.ACA48.ACA$8.ACA.A46.A.ACA$7.ACA52.ACA$6.ACA54.ACA$5.ACA56.ACA$
4.ACA58.ACA$3.ACA60.ACA$2.ACA62.ACA$.ACA2.2A56.2A2.ACA$ACA3.2A56.2A3.
ACA$CA3.A60.A3.AC$CA3.A60.A3.AC$ACA3.2A56.2A3.ACA$.ACA2.2A56.2A2.ACA$
2.ACA62.ACA$3.ACA60.ACA$4.ACA58.ACA$5.ACA56.ACA$6.ACA54.ACA$7.ACA52.A
CA$8.ACA.A46.A.ACA$9.ACA48.ACA$10.AC2A44.2ACA$11.ACA44.ACA$12.ACA42.A
CA$13.ACA40.ACA$14.AC2A36.2ACA$15.ACA.A32.A.ACA$16.ACA34.ACA$17.AC2A30.
2ACA$18.ACA30.ACA$19.ACA28.ACA$20.ACA26.ACA$21.AC2A22.2ACA$22.ACA.A18.
A.ACA$23.ACA20.ACA$24.ACA18.ACA$25.ACA16.ACA$26.ACA14.ACA$27.ACA3.2A2.
2A3.ACA$28.ACA2.2A2.2A2.ACA$29.ACA3.2A3.ACA$30.ACA6.ACA$31.ACA4.ACA$32.
ACA2.ACA$33.AC2ACA$34.A2CA$35.2A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
Stopper:

Code: Select all

x = 15, y = 12, rule = some
2.3A$4.A5.2A$2.3A6.B.AC$11.B.AC$11.B.AC$11.B.AC$11.B.AC$11.B.AC$11.B.
AC$3A8.B.AC$2.A8.B.AC$3A7.2A!
@RULE some
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
# Death
1,a,b,c,d,e,f,g,h,0
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

more:

Code: Select all

x = 1, y = 1, rule = some
!
@RULE some
@TABLE
n_states:7
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a0 = {0,1,2,3,4,5,6}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
var aa = {0,1,2,3}
var bb = aa
var cc = aa
var dd = aa
var ee = aa
var ff = aa
var gg = aa
var hh = aa
0, 1,1,1,0,0,0,0,0, 1
0, 1,1,0,1,0,0,0,0, 1
0, 1,1,0,0,1,0,0,0, 1
0, 1,1,0,0,0,1,0,0, 1
0, 1,1,0,0,0,0,1,0, 1
0, 1,1,0,0,0,0,0,1, 1
0, 1,0,1,0,1,0,0,0, 1
0, 1,0,1,0,0,1,0,0, 1
0, 1,0,0,1,0,1,0,0, 1
0, 0,1,0,1,0,1,0,0, 1
1, 1,1,0,0,0,0,0,0, 1
1, 1,0,1,0,0,0,0,0, 1
1, 1,0,0,1,0,0,0,0, 1
1, 1,0,0,0,1,0,0,0, 1
1, 0,1,0,1,0,0,0,0, 1
1, 0,1,0,0,0,1,0,0, 1
1, 1,1,1,0,0,0,0,0, 1
1, 1,1,0,1,0,0,0,0, 1
1, 1,1,0,0,1,0,0,0, 1
1, 1,1,0,0,0,1,0,0, 1
1, 1,1,0,0,0,0,1,0, 1
1, 1,1,0,0,0,0,0,1, 1
1, 1,0,1,0,1,0,0,0, 1
1, 1,0,1,0,0,1,0,0, 1
1, 1,0,0,1,0,1,0,0, 1
1, 0,1,0,1,0,1,0,0, 1
0, 2,1,0,0,0,0,0,0, 1
0, 2,0,1,0,0,0,0,0, 1
0, 2,0,0,1,0,0,0,0, 1
0, 2,0,0,0,1,0,0,0, 1
0, 0,2,0,1,0,0,0,0, 1
0, 0,2,0,0,0,1,0,0, 1
0, 1,2,0,0,0,0,0,0, 1
0, 1,0,2,0,0,0,0,0, 1
0, 1,0,0,2,0,0,0,0, 1
0, 1,0,0,0,2,0,0,0, 1
0, 0,1,0,2,0,0,0,0, 1
0, 0,1,0,0,0,2,0,0, 1
1, 2,1,0,0,0,0,0,0, 1
1, 2,0,1,0,0,0,0,0, 1
1, 2,0,0,1,0,0,0,0, 1
1, 2,0,0,0,1,0,0,0, 1
1, 0,2,0,1,0,0,0,0, 1
1, 0,2,0,0,0,1,0,0, 1
1, 1,2,0,0,0,0,0,0, 1
1, 1,0,2,0,0,0,0,0, 1
1, 1,0,0,2,0,0,0,0, 1
1, 1,0,0,0,2,0,0,0, 1
1, 0,1,0,2,0,0,0,0, 1
1, 0,1,0,0,0,2,0,0, 1
0, 1,1,1,a4,a5,a6,a7,a8, 1
0, 1,1,a3,1,a5,a6,a7,a8, 1
0, 1,1,a3,a4,1,a6,a7,a8, 1
0, 1,1,a3,a4,a5,1,a7,a8, 1
0, 1,1,a3,a4,a5,a6,1,a8, 1
0, 1,1,a3,a4,a5,a6,a7,1, 1
0, 1,a2,1,a4,1,a6,a7,a8, 1
0, 1,a2,1,a4,a5,1,a7,a8, 1
0, 1,a2,a3,1,a5,1,a7,a8, 1
0, a1,1,a3,1,a5,1,a7,a8, 1
3, 1,1,1,1,e0,f0,g0,h0, 0
1, 1,1,3,d,e,f,g,h, 0
1, 1,3,1,d,e,f,g,h, 0
1, 3,1,1,d,e,f,g,h, 0
1, a,1,1,3,e,f,g,h, 0
1, a,1,3,1,e,f,g,h, 0
1, a,3,1,1,e,f,g,h, 0
0, 4,bb,cc,dd,ee,ff,gg,hh, 4
4, a0,b0,c0,d0,e0,f0,g0,h0, 5
5, a0,b0,c0,d0,e0,f0,g0,h0, 0
0, a0,2,4,5,e0,f0,g0,h0, 4
# Death
1,a,b,c,d,e,f,g,h,0
@COLORS
1 255 0 0
2 255 128 0
3 255 255 0
4 0 255 0
5 0 180 0
6 0 0 255

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

Archiving a reaction that was not made by me:

Code: Select all

x = 21, y = 16, rule = B3/S23
19b2o$18bobo$18bo$17b2o2$8b2o7b2o$7bo2bo7bo$8b3o6bo$18b3o$20bo3$2b2o7b
2o$3bo7bo$3o9b3o$o13bo!

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

cool rule

Code: Select all

x = 130, y = 64, rule = B34e/S234e8Super
125.A$123.3A$122.A$122.2A28$.A117.3A$3A108.2A5.A3.A5.2A$A110.2A6.3A6.
2A25$51.A$50.3A$49.2A.A58.2A15.2A$111.2A15.2A$119.2A$119.2A!

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

more cool rule:

Code: Select all

x = 1, y = 1, rule = B35e/S236cSuper
!

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

New rule table in making:

Code: Select all

x = 1, y = 1, rule = thingy
!
@RULE thingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3)
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 2,b,c,d,e,f,g,h, 1
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 255 0 0
2 255 128 0
3 180 0 255

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
User avatar
pifricted
Posts: 1120
Joined: May 25th, 2024, 10:26 am
Location: Click here to set your location

Re: jayden678910's stuff

Post by pifricted »

Fixed:
jayden678910 wrote: October 4th, 2025, 5:48 pm New rule table in making:

Code: Select all

x = 1, y = 1, rule = thingy
!
@RULE thingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 2,b,c,d,e,f,g,h, 1
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 255 0 0
2 255 128 0
3 180 0 255
...is enjoying his teenage time.
User avatar
unname4798
Posts: 2538
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: jayden678910's stuff

Post by unname4798 »

Code: Select all

x = 1, y = 1, rule = UnnameThingy
B!
@RULE UnnameThingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 2,b,c,d,e,f,g,h, 1
# Added by Unname4798
2,1,a0,b0,c0,d0,e0,f0,g0,1
2,a0,1,b0,c0,d0,e0,f0,g0,1
0,1,1,0,0,0,0,0,0,2
0,1,2,0,0,0,0,0,0,2
0,1,1,0,0,0,1,1,0,2
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 255 0 0
2 0 255 180
3 180 0 255
User avatar
Resu
Posts: 812
Joined: May 23rd, 2025, 10:47 am
Location: UTC+14:00
Contact:

Re: jayden678910's stuff

Post by Resu »

unname4798 wrote: October 5th, 2025, 2:47 am

Code: Select all

x = 1, y = 1, rule = UnnameThingy
B!
Rake:

Code: Select all

x = 9, y = 8, rule = UnnameThingy
3.BA2.AB$2.B.4A$4.A2.A$B6.B2$2.B3.A$6.2AB$7.B!
@RULE UnnameThingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 2,b,c,d,e,f,g,h, 1
# Added by Unname4798
2,1,a0,b0,c0,d0,e0,f0,g0,1
2,a0,1,b0,c0,d0,e0,f0,g0,1
0,1,1,0,0,0,0,0,0,2
0,1,2,0,0,0,0,0,0,2
0,1,1,0,0,0,1,1,0,2
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 255 0 0
2 0 255 180
3 180 0 255

Code: Select all

x = 31, y = 13, rule = C
8.2X2.3X.3X.X.X$8.X.X.X3.X3.X.X$8.X.X.3X.3X.X.X$8.2X2.X5.X.X.X$8.X.X.
3X.3X.3X$M2.M$4.M$M3.M$.4M$27.2M$27.M.M$29.M$29.2M! [[ AUTOSTART GPS 10 ]]
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

More

Code: Select all

x = 1, y = 1, rule = thingy
!
@RULE thingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 2,b,c,d,e,f,g,h, 1
0, a,2,c,d,e,f,g,h, 1
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 255 0 0
2 255 255 0
3 180 0 255
even more

Code: Select all

x = 1, y = 1, rule = thingy
!
@RULE thingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 2,b,c,d,e,f,g,h, 1
0, a,2,c,d,e,f,g,h, 1
0, 3,b0,c0,d0,e0,f0,g0,h0, 2
0, 2,b,2,d,2,f,2,h, 3
0, 1,1,1,1,1,1,1,1, 2
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
2,a0,b0,c0,d0,e0,f0,g0,h0,0
3,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 0 0 255
2 255 255 0
3 180 0 255

Code: Select all

x = 1, y = 1, rule = thingy
!
@RULE thingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 2,b,c,d,e,f,g,h, 1
0, a,2,c,d,e,f,g,h, 1
a, 3,b0,c0,d0,e0,f0,g0,h0, 2
a0, 2,b,2,d,2,f,2,h, 3
a0, 1,b0,1,d0,1,f0,1,h0, 2
1, 1,1,1,d,e,f,g,h, 1
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
2,a0,b0,c0,d0,e0,f0,g0,h0,0
3,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 0 0 255
2 255 255 0
3 180 0 255
Time to add spaceships:

Code: Select all

 x = 1, y = 1, rule = thingy
!
@RULE thingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 2,b,c,d,e,f,g,h, 1
0, a,2,c,d,e,f,g,h, 1
a, 3,b0,c0,d0,e0,f0,g0,h0, 2
a0, 2,b,2,d,2,f,2,h, 3
a0, 1,b0,1,d0,1,f0,1,h0, 2
1, 1,1,2,1,1,f,g,h, 2
2, a,1,1,1,1,1,1,1, 1
2, 1,0,0,0,0,0,0,0, 2
1, 1,1,1,d,e,f,g,h, 1
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
2,a0,b0,c0,d0,e0,f0,g0,h0,0
3,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 0 0 255
2 255 255 0
3 180 0 255

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
User avatar
hotcrystal0
Posts: 4586
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: jayden678910's stuff

Post by hotcrystal0 »

My attempt at making the rule more interesting:

Code: Select all

x = 18, y = 6, rule = thingy
7.B5.B$17.B$B2A2$6.B5.B$16.B!

@RULE thingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 2,b,c,d,e,f,g,h, 1
0, a,2,c,d,e,f,g,h, 1
a, 3,b0,c0,d0,e0,f0,g0,h0, 2
a0, 2,b,2,d,2,f,2,h, 3
a0, 1,b0,1,d0,1,f0,1,h0, 2
1, 1,1,2,1,1,f,g,h, 2
2, a,1,1,1,1,1,1,1, 1
2, 1,0,0,0,0,0,0,0, 2
1, 1,1,1,d,e,f,g,h, 1
0,1,1,0,1,1,1,0,0,2
2,2,0,0,0,0,0,0,0,2
2,2,2,2,0,0,0,0,0,3
0,2,2,0,0,0,2,2,0,2
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
2,a0,b0,c0,d0,e0,f0,g0,h0,0
3,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 0 0 255
2 255 255 0
3 180 0 255
Edit: More interesting again:

Code: Select all

x = 22, y = 21, rule = thingy
18.3A$17.A3.A$3.2A7.B4.A.C.A$3.2A12.A3.A$18.3A4$8.B5.B$18.B$.B2A2$7.B
5.B$17.B3$.2B$B2.B$C.B$B2.B$.2B!
@RULE thingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
var a2 = {1,2,3}
var b2 = a2
var c2 = a2
0, 2,b,c,d,e,f,g,h, 1
0, a,2,c,d,e,f,g,h, 1
0,1,1,0,3,3,3,0,1,3
0,3,2,0,0,0,0,0,2,3
2,0,2,0,0,3,0,0,0,3
a, 3,b0,c0,d0,e0,f0,g0,h0, 2
a0, 2,b,2,d,2,f,2,h, 3
a0, 1,b0,1,d0,1,f0,1,h0, 2
1, 1,1,2,1,1,f,g,h, 2
2, a,1,1,1,1,1,1,1, 1
2, 1,0,0,0,0,0,0,0, 2
# 1, 1,1,1,d,e,f,g,h, 1
1,1,1,1,a1,b1,c1,d1,e1,1
1,1,1,1,1,a1,b1,c1,d1,1
0,1,1,0,1,1,1,0,0,2
2,2,0,0,0,0,0,0,0,2
2,2,2,2,0,0,0,0,0,3
0,2,2,0,0,0,2,2,0,2
2,0,2,0,2,0,2,0,0,3
1,0,1,0,1,0,0,0,0,1
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
2,a0,b0,c0,d0,e0,f0,g0,h0,0
3,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 0 0 255
2 255 255 0
3 180 0 255
128 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
CARuler
Posts: 1350
Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper

Re: jayden678910's stuff

Post by CARuler »

better

Code: Select all

x = 33, y = 31, rule = thingy
18.3A$17.A3.A$3.2A7.B4.A.C.A$3.2A12.A3.A$18.3A4$8.B5.B$18.B$.B2A2$7.B
5.B$17.B3$.2B$B2.B$C.B$B2.B$.2B4$32.B2$32.B3$8.2B$8.2B!
@RULE thingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
var a2 = {1,2,3}
var b2 = a2
var c2 = a2
0, 2,b,c,d,e,f,g,h, 1
0, a,2,c,d,e,f,g,h, 1
0,1,1,0,3,3,3,0,1,3
0,3,2,0,0,0,0,0,2,3
2,0,2,0,0,3,0,0,0,3
a, 3,b0,c0,d0,e0,f0,g0,h0, 2
a0, 2,b,2,d,2,f,2,h, 3
a0, 1,b0,1,d0,1,f0,1,h0, 2
1, 1,1,2,1,1,f,g,h, 2
2, a,1,1,1,1,1,1,1, 1
2, 1,0,0,0,0,0,0,0, 2
# 1, 1,1,1,d,e,f,g,h, 1
1,1,1,1,a1,b1,c1,d1,e1,1
1,1,1,1,1,a1,b1,c1,d1,1
0,1,1,0,1,1,1,0,0,2
2,2,0,0,0,0,0,0,0,2
2,2,2,2,0,0,0,0,0,3
0,2,2,0,0,0,2,2,0,2
2,0,2,0,2,0,2,0,0,3
1,0,1,0,1,0,0,0,0,1
#p4
0,1,0,0,0,1,0,0,0,2
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
2,a0,b0,c0,d0,e0,f0,g0,h0,0
3,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 0 0 255
2 255 255 0
3 180 0 255
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

hotcrystal0 wrote: October 5th, 2025, 12:54 pm My attempt at making the rule more interesting:

Code: Select all

x = 18, y = 6, rule = thingy
7.B5.B$17.B$B2A2$6.B5.B$16.B!

@RULE thingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 2,b,c,d,e,f,g,h, 1
0, a,2,c,d,e,f,g,h, 1
a, 3,b0,c0,d0,e0,f0,g0,h0, 2
a0, 2,b,2,d,2,f,2,h, 3
a0, 1,b0,1,d0,1,f0,1,h0, 2
1, 1,1,2,1,1,f,g,h, 2
2, a,1,1,1,1,1,1,1, 1
2, 1,0,0,0,0,0,0,0, 2
1, 1,1,1,d,e,f,g,h, 1
0,1,1,0,1,1,1,0,0,2
2,2,0,0,0,0,0,0,0,2
2,2,2,2,0,0,0,0,0,3
0,2,2,0,0,0,2,2,0,2
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
2,a0,b0,c0,d0,e0,f0,g0,h0,0
3,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 0 0 255
2 255 255 0
3 180 0 255
Edit: More interesting again:

Code: Select all

x = 22, y = 21, rule = thingy
18.3A$17.A3.A$3.2A7.B4.A.C.A$3.2A12.A3.A$18.3A4$8.B5.B$18.B$.B2A2$7.B
5.B$17.B3$.2B$B2.B$C.B$B2.B$.2B!
@RULE thingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
var a2 = {1,2,3}
var b2 = a2
var c2 = a2
0, 2,b,c,d,e,f,g,h, 1
0, a,2,c,d,e,f,g,h, 1
0,1,1,0,3,3,3,0,1,3
0,3,2,0,0,0,0,0,2,3
2,0,2,0,0,3,0,0,0,3
a, 3,b0,c0,d0,e0,f0,g0,h0, 2
a0, 2,b,2,d,2,f,2,h, 3
a0, 1,b0,1,d0,1,f0,1,h0, 2
1, 1,1,2,1,1,f,g,h, 2
2, a,1,1,1,1,1,1,1, 1
2, 1,0,0,0,0,0,0,0, 2
# 1, 1,1,1,d,e,f,g,h, 1
1,1,1,1,a1,b1,c1,d1,e1,1
1,1,1,1,1,a1,b1,c1,d1,1
0,1,1,0,1,1,1,0,0,2
2,2,0,0,0,0,0,0,0,2
2,2,2,2,0,0,0,0,0,3
0,2,2,0,0,0,2,2,0,2
2,0,2,0,2,0,2,0,0,3
1,0,1,0,1,0,0,0,0,1
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
2,a0,b0,c0,d0,e0,f0,g0,h0,0
3,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 0 0 255
2 255 255 0
3 180 0 255
I think I’ll call the rule Cellife, because the things in it look like biological cells:
more better:

Code: Select all

 x = 22, y = 21, rule = Cellife
18.3A$17.A3.A$3.2A7.B4.A.C.A$3.2A12.A3.A$18.3A4$8.B5.B$18.B$.B2A2$7.B
5.B$17.B3$.2B$B2.B$C.B$B2.B$.2B!
@RULE thingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
var a2 = {1,2,3}
var b2 = a2
var c2 = a2
0, 2,b,c,d,e,f,g,h, 1
0, a,2,c,d,e,f,g,h, 1
0,1,1,0,3,3,3,0,1,3
0,3,2,0,0,0,0,0,2,3
2,0,2,0,0,3,0,0,0,3
a, 3,b0,c0,d0,e0,f0,g0,h0, 2
a0, 2,b,2,d,2,f,2,h, 3
a0, 1,b0,1,d0,1,f0,1,h0, 2
1, 1,1,2,1,1,f,g,h, 2
2, a,1,1,1,1,1,1,1, 1
2, 1,0,0,0,0,0,0,0, 2
# 1, 1,1,1,d,e,f,g,h, 1
1,1,1,1,a1,b1,c1,d1,e1,1
1,1,1,1,1,a1,b1,c1,d1,1
0,1,1,0,1,1,1,0,0,2
2,2,0,0,0,0,0,0,0,2
2,2,2,2,d,e,f,g,h,2
0,2,2,0,0,0,2,2,0,2
2,0,2,0,2,0,2,0,0,3
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
2,a0,b0,c0,d0,e0,f0,g0,h0,0
3,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 0 0 255
2 255 255 0
3 180 0 255

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
User avatar
R2INT
Posts: 816
Joined: July 2nd, 2024, 7:42 pm

Re: jayden678910's stuff

Post by R2INT »

fixed

Code: Select all

x = 22, y = 21, rule = Cellife
18.3A$17.A3.A$3.2A7.B4.A.C.A$3.2A12.A3.A$18.3A4$8.B5.B$18.B$.B2A2$7.B
5.B$17.B3$.2B$B2.B$C.B$B2.B$.2B!
@RULE Cellife
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
var a2 = {1,2,3}
var b2 = a2
var c2 = a2
0, 2,b,c,d,e,f,g,h, 1
0, a,2,c,d,e,f,g,h, 1
0,1,1,0,3,3,3,0,1,3
0,3,2,0,0,0,0,0,2,3
2,0,2,0,0,3,0,0,0,3
a, 3,b0,c0,d0,e0,f0,g0,h0, 2
a0, 2,b,2,d,2,f,2,h, 3
a0, 1,b0,1,d0,1,f0,1,h0, 2
1, 1,1,2,1,1,f,g,h, 2
2, a,1,1,1,1,1,1,1, 1
2, 1,0,0,0,0,0,0,0, 2
# 1, 1,1,1,d,e,f,g,h, 1
1,1,1,1,a1,b1,c1,d1,e1,1
1,1,1,1,1,a1,b1,c1,d1,1
0,1,1,0,1,1,1,0,0,2
2,2,0,0,0,0,0,0,0,2
2,2,2,2,d,e,f,g,h,2
0,2,2,0,0,0,2,2,0,2
2,0,2,0,2,0,2,0,0,3
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
2,a0,b0,c0,d0,e0,f0,g0,h0,0
3,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 0 0 255
2 255 255 0
3 180 0 255
Range-2 INT
R2INT's Rule Collection

Travelling Ts has surpassed LeapLife in post count, but not yet in technology.
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

R2INT wrote: November 7th, 2025, 11:09 pm fixed

Code: Select all

x = 22, y = 21, rule = Cellife
18.3A$17.A3.A$3.2A7.B4.A.C.A$3.2A12.A3.A$18.3A4$8.B5.B$18.B$.B2A2$7.B
5.B$17.B3$.2B$B2.B$C.B$B2.B$.2B!
@RULE Cellife
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
var a2 = {1,2,3}
var b2 = a2
var c2 = a2
0, 2,b,c,d,e,f,g,h, 1
0, a,2,c,d,e,f,g,h, 1
0,1,1,0,3,3,3,0,1,3
0,3,2,0,0,0,0,0,2,3
2,0,2,0,0,3,0,0,0,3
a, 3,b0,c0,d0,e0,f0,g0,h0, 2
a0, 2,b,2,d,2,f,2,h, 3
a0, 1,b0,1,d0,1,f0,1,h0, 2
1, 1,1,2,1,1,f,g,h, 2
2, a,1,1,1,1,1,1,1, 1
2, 1,0,0,0,0,0,0,0, 2
# 1, 1,1,1,d,e,f,g,h, 1
1,1,1,1,a1,b1,c1,d1,e1,1
1,1,1,1,1,a1,b1,c1,d1,1
0,1,1,0,1,1,1,0,0,2
2,2,0,0,0,0,0,0,0,2
2,2,2,2,d,e,f,g,h,2
0,2,2,0,0,0,2,2,0,2
2,0,2,0,2,0,2,0,0,3
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
2,a0,b0,c0,d0,e0,f0,g0,h0,0
3,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 0 0 255
2 255 255 0
3 180 0 255
Fixed what?

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
User avatar
R2INT
Posts: 816
Joined: July 2nd, 2024, 7:42 pm

Re: jayden678910's stuff

Post by R2INT »

jayden678910 wrote: November 8th, 2025, 8:48 am [...]
Fixed what?
In your previous post, it when I tried to view the pattern, it said "Show Pattern Error". I saw a mismatch: the rule in the RLE was 'Cellife' and the rule in the @RULE header was 'thingy'. I have changed the name in the @RULE header to 'Cellife'.
Range-2 INT
R2INT's Rule Collection

Travelling Ts has surpassed LeapLife in post count, but not yet in technology.
User avatar
unname4798
Posts: 2538
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: jayden678910's stuff

Post by unname4798 »

More:

Code: Select all

x = 1, y = 1, rule = UnnameThingy
B!
@RULE UnnameThingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 2,b,c,d,e,f,g,h, 1
# Added by Unname4798
2,1,a0,b0,c0,d0,e0,f0,g0,1
2,a0,1,b0,c0,d0,e0,f0,g0,1
0,1,1,0,0,0,0,0,0,2
0,1,2,0,0,0,0,0,0,2
0,1,1,0,0,0,1,1,0,2
3,a1,b1,c1,d1,e1,f1,g1,h1,1
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 255 0 0
2 0 255 180
3 180 0 255
Even more:

Code: Select all

x = 1, y = 1, rule = UnnameThingy
B!
@RULE UnnameThingy
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,3}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 = a1
var g1 = a1
var h1 = a1
var a0 = {0,1,2,3}
var b0 = a0
var c0 = a0
var d0 = a0
var e0 = a0
var f0 = a0
var g0 = a0
var h0 = a0
0, 2,b,c,d,e,f,g,h, 1
# Added by Unname4798
2,1,a0,b0,c0,d0,e0,f0,g0,1
2,a0,1,b0,c0,d0,e0,f0,g0,1
0,1,1,0,0,0,0,0,0,2
0,1,2,0,0,0,0,0,0,2
0,1,1,0,0,0,1,1,0,2
0,3,3,2,3,3,0,0,0,2
2,0,3,3,3,3,3,3,3,3
3,3,2,3,0,0,0,0,0,0
3,3,3,2,3,3,0,0,0,0
0,3,0,0,0,0,0,0,0,3
3,1,0,0,0,0,0,0,0,1
2,2,2,2,0,0,0,0,0,3
2,2,0,0,2,0,0,0,0,3
3,a1,b1,c1,d1,e1,f1,g1,h1,1
# Death
1,a0,b0,c0,d0,e0,f0,g0,h0,0
@COLORS
1 255 0 0
2 0 255 180
3 180 0 255
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: Gol stuff

Post by jayden678910 »

confocaloid wrote: November 24th, 2024, 4:22 pm
forum rules wrote: March 18th, 2016, 8:52 pm In order to keep the forums organized, please:
  1. Do not post multiple messages consecutively in the same topic. If your message is the most recent one in a topic, simply edit it if you have additional things to add.
    [...]
[...]
This is an academic forum, not a chat or microblogging platform. Please spend some time doing some research to familiarize yourself with what is and isn't already known about the Game of Life before posting your discoveries. Some places where you can look up what is known about Life include:
  1. Jason Summers' Life page
  2. Mark Niemiec's pattern searcher.
  3. Our own LifeWiki.
Some specific examples of discoveries that won't be of interest to this community include:
  1. A new still life.
  2. A methuselah that lasts fewer than 20,000 generations or is larger than a 20-by-20 box.
  3. An alternate stabilization for a reaction (unless it is smaller than the smallest currently known).
[...]
confocaloid wrote: November 24th, 2024, 3:58 pm
jayden678910 wrote: November 24th, 2024, 3:52 pm

Code: Select all

 x = 582, y = 260, rule = B1357 S2468 
jayden678910 wrote: November 24th, 2024, 3:54 pm

Code: Select all

  x = 582, y = 260, rule = B1357/S2468 
FYI there is a thread "Testing Grounds" for that: viewtopic.php?f=12&t=2771
Testing Grounds wrote: February 27th, 2017, 4:55 am Feel free to test stuff like images, lifeviewer, etc. here.

Mod Edit: Please restrict tests to things you think other users might find useful (such as interesting or strange LifeViewer commands or potentially useful and non-obvious BBCode tricks). If it is not completely clear what you're testing, please also provide a brief description of what you are intending to accomplish with the test. If you are just testing basic forum features for your own benefit, you should simply use the preview button and should not submit your post.
[...]
Why are you in my sandbox thread?

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
jayden678910
Posts: 642
Joined: November 12th, 2023, 10:21 am

Re: jayden678910's stuff

Post by jayden678910 »

confocaloid wrote: November 24th, 2024, 5:40 pm How do you prove that it did "breach containment" before generation 9000, for example? Can you prove that it will never again shrink back to the start?

Code: Select all

x = 30, y = 20, rule = B34/S34Investigator
30C$C28.C$C8.3A17.C$C4.A.2A3.2A.3A11.C$C2.3A.A2.A2.2A3.A10.C$C2.A3.2A
.A2.A5.A4.A4.C$C.3A2.5A.A5.A4.2A3.C$C3.2A.A.A.A3.A3.A2.A3.A2.C$C.4A.A
3.7A.A9.C$C.3A.2A9.A.2A5.A2.C$C5.A2.A5.3A.2A.4A3.C$CA3.A.A.A7.4A8.C$C
.A.A.5A4.A3.3A7.C$C.A.2A13.A2.2A5.C$C3.A.A11.2A3.A5.C$2.3A10.A2.A2.5A
3.C$9.2A2.A.2A3.A3.2A3.C$8.A3.A2.2A2.2A3.A4.C$8.A4.A3.2A5.A4.C$5.25C!
#C [[ STOP 8350 ]]
jayden678910 wrote: November 24th, 2024, 5:22 pm When will 3-4 breach containment?

Code: Select all

 x = 31, y = 20, rule = B34/S34Super
.30F$.F.27BF$.F8B3A17BF$.F4BAB2A3B2AB3A11BF$.F2B3ABA2BA2B2A3BA10BF$.F
2BA3B2ABA2BA5BA4BA4BF$.FB3A2B5ABA5BA4B2A3BF$.F3B2ABABABA3BA3BA2BA3BA2B
F$.FB4ABA3B7ABA9BF$.FB3AB2A9BAB2A5BA2BF$.F5BA2BA5B3AB2AB4A3BF$.FA3BAB
ABA7B4A8BF$.FBABAB5A4BA3B3A7BF$.FBAB2A13BA2B2A5BF$.F3BABA11B2A3BA5BF$
.2B3A10BA2BA2B5A3BF$10B2A2BAB2A3BA3B2A3BF$9BA3BA2B2A2B2A3BA4BF$.8BA4B
A3B2A5BA3B.F$2.4B25F!
IM JUST TRYING TO HAVE SOME FUN WITH GOL!

Code: Select all

x = 28, y = 8, rule = B3/S23Super
2A.A2.A$2A.4A2$2A.2A8.2A8.2A$.A.A.A7.A.A7.A.A$.A23.A$2A3.A.A7.A.A7.A.
A$6.2A8.2A8.2A!
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