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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 1st, 2024, 9:18 pm
by tommyaweosme
umm look at this...
Code: Select all
x = 16, y = 16, rule = B3/S23
obob2o5b4o$ob3obo3b5o$2b5o2bo2bo2bo$o5bob2ob2obo$4bobob3obob2o$ob2obo
6bo2bo$o6b4obo2bo$2bo2bo3bo2bob2o$b2o2bobo3bob2o$obo6bo2b3o$b2ob2obob
2ob2obo$4b3o2bo2bob2o$6o6b2o$bo2b6o3bo$3obo2b2ob6o$obob2ob2o2b3o!
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 1st, 2024, 9:32 pm
by b-engine
tommyaweosme wrote: May 1st, 2024, 9:18 pm
umm look at this...
Code: Select all
x = 16, y = 16, rule = B3/S23
obob2o5b4o$ob3obo3b5o$2b5o2bo2bo2bo$o5bob2ob2obo$4bobob3obob2o$ob2obo
6bo2bo$o6b4obo2bo$2bo2bo3bo2bob2o$b2o2bobo3bob2o$obo6bo2b3o$b2ob2obob
2ob2obo$4b3o2bo2bob2o$6o6b2o$bo2b6o3bo$3obo2b2ob6o$obob2ob2o2b3o!
Well, I don't know if you hand-made it, soup-searched it or found it on Catagolue, but I know it's easy to construct soups that makes unnatural objects:
Code: Select all
x = 16, y = 16, rule = B3/S23
bo4bo2bobobo$b2o2bo5bo3bo$8bo2bo2bo$o6bo$2bo2b2o8bo$obo6b2obo$5bo3bo2b
o$o4b3obo3bo$2bo11bo$3bo3bob3o$o3bo2bo3bo3bo$4bob2o6bo$o9b2o3bo$obo6b
o$3bobo2bo5bo$bobobo5bobo!
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 1st, 2024, 9:44 pm
by tommyaweosme
that soup was obviously constructed.
my soup, however, is asymetric. im not sure of the origins, but it was on catagolue
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 1st, 2024, 9:48 pm
by tommyaweosme
objection!
please join my courtroom
https://objection.lol/courtroom/tommyaweosme1
this is my first time making a courtroom
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 1st, 2024, 9:57 pm
by tommyaweosme
tommorow at chicago time 7:00 pm im starting another courtroom. i have to go to bed now
edit: courtroom canceled
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 2nd, 2024, 5:13 pm
by tommyaweosme
Code: Select all
x = 58, y = 63, rule = B3/S23
bo$2bo$3o6$3b2o$3bobo$3bo11$12bo$13bo$11b3o$19b2o$19bobo$19bo15$32bo$
33bo$31b3o6$34b2o$34bobo$34bo6$48bo$49bo$47b3o$55b2o$55bobo$55bo!
8 glider synthesis of glider
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 2nd, 2024, 5:15 pm
by tommyaweosme
galumpher oscillator
Code: Select all
x = 84, y = 65, rule = B3/S23
21b2o$21b2o4$18b2o$18b2o8$2o$2o2$35b2o$35bobo$37bo$37b2o2$4bob2o$2b3o
b2o$bo$2b3ob2o$4bobo4b2o$4bobo4bo$5bo3bobo$9b2o16b2o$18b2o7bo$18b2o8b
3o$30bo22bo$44bo8b3o8b2o$45bo10bo7b2o$43b3o9b2o16b2o$72bobo3bo$72bo4b
obo$71b2o4bobo$76b2ob3o$82bo$76b2ob3o$76b2obo2$45b2o$46bo$46bobo$47b2o
2$82b2o$82b2o8$64b2o$64b2o4$61b2o$61b2o!
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 2nd, 2024, 5:23 pm
by tommyaweosme
this rule has flashy blobs as an evolution pattern, but gliders somehow exist (maybe because i cherry picked this rule in specific)
Code: Select all
x = 3, y = 3, rule = B3aijn/S0234-k5678|B2ikn34-r5-n678/S2ae3jnr
bo$2bo$3o!
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 3rd, 2024, 7:00 pm
by tommyaweosme
hrot emulation of wolframs rules:
nw124000000
if survival is set to 0-7, then birth can be set to any permutation of the 8 possible conditions, resulting in the 256 wolfram rules we know and love.
we can also do generations! but that wont do anything unforunately.
if you ever wanted range 2 wolfram rules...
nw000001248f000000000000000
survival should be 0-31
and now, you can do any permutation of the 31 possible conditions, making the 2147483648 range 2 wolfram rules we dont know a lot about, but still love.
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 3rd, 2024, 8:53 pm
by tommyaweosme
i will wait until summer for a sleepover
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 3rd, 2024, 10:08 pm
by tommyaweosme
i just got a new phone!

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 3rd, 2024, 10:37 pm
by b-engine
tommyaweosme wrote: May 3rd, 2024, 7:00 pm
...
nw000001248f000000000000000
survival should be 0-31
and now, you can do any permutation of the 31 possible conditions, making the 2147483648 range 2 wolfram rules we dont know a lot about, but still love.
Why I haven't figured out this? Genius idea...
Class 1:
Code: Select all
x = 64, y = 1, rule = R2,C2,S0-31,B5,15,NW00000000000102040810000000000000000000000000000000
!
#C [[ RANDOMIZE RANDHEIGHT 1 ]]
Class 2:
Code: Select all
x = 62, y = 1, rule = R2,C2,S0-31,B1-2,15,NW00000000000102040810000000000000000000000000000000
!
#C [[ RANDOMIZE RANDHEIGHT 1 ]]
Code: Select all
x = 64, y = 1, rule = R2,C2,S0-31,B9-10,16,18,24-25,28,NW00000000000102040810000000000000000000000000000000
!
#C [[ RANDOMIZE RANDHEIGHT 1 ]]
Class 3:
Code: Select all
x = 64, y = 64, rule = R2,C2,S0-31,B3-5,7-8,10-11,16,18,20,23,26,28-29,NW00000000000102040810000000000000000000000000000000
!
#C [[ RANDOMIZE RANDHEIGHT 1 ]]
Code: Select all
x = 64, y = 1, rule = R2,C2,S0-31,B3-4,6,8,11,18,20-22,24,NW00000000000102040810000000000000000000000000000000
!
#C [[ RANDOMIZE RANDHEIGHT 1 ]]
Class 4:
Code: Select all
x = 137, y = 1, rule = R2,C2,S0-31,B1-2,4,6-7,10-14,18,22,25,28-30,NW00000000000102040810000000000000000000000000000000
!
#C [[ RANDOMIZE RANDHEIGHT 1 ]]
Code: Select all
x = 64, y = 1, rule = R2,C2,S0-31,B1-3,5-7,9,11-20,22-23,25,27-30,NW00000000000102040810000000000000000000000000000000
!
#C [[ RANDOMIZE RANDHEIGHT 1 ]]
To get a random 1D rule, just hit Alt+Z then change the survival to S0-31 (in LifeViewer).
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 4th, 2024, 8:44 am
by tommyaweosme
rule where any square
could be a still life, but birth still interferes
b3s023ajnr5i8
also, there is a flockscillator with something in the middle
Code: Select all
x = 5, y = 5, rule = B3/S023ajnr5i8
bobo$o3bo$2bo$o3bo$bobo!
this rule has a wide variety of oscillators
Code: Select all
x = 4, y = 4, rule = B3/S023ajnr5i8
2o$o$bobo$2bo!
(this was my first rule i made on my lifeviewer html file locally stored on my computer)
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 4th, 2024, 8:52 am
by tommyaweosme
finally... hrot non-isotropic rules!
nw010204080010204080
my favorite one i found is this one:
Code: Select all
x rule = R1,C2,S0-2,4-6,8-27,30-35,37-69,71-72,74-81,83-98,100-103,105,108-115,117-126,B1-2,5-6,9-23,25-31,33-35,37-49,51,54-56,58-64,66-69,71-80,82,84-87,89-91,94-100,102-109,111-117,119-126,NW010204080010204080
!
[[ RANDOMIZE ]]
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 4th, 2024, 8:55 am
by b-engine
tommyaweosme wrote: May 4th, 2024, 8:52 am
finally... hrot non-isotropic rules!
nw010204080010204080
my favorite one i found is this one:
Code: Select all
x rule = R1,C2,S0-2,4-6,8-27,30-35,37-69,71-72,74-81,83-98,100-103,105,108-115,117-126,B1-2,5-6,9-23,25-31,33-35,37-49,51,54-56,58-64,66-69,71-80,82,84-87,89-91,94-100,102-109,111-117,119-126,NW010204080010204080
!
#C [[ RANDOMIZE ]]
b-engine wrote: May 4th, 2024, 7:14 am
b-engine wrote: May 3rd, 2024, 10:37 pm
To get a random 1D rule, just hit Alt+Z then change the survival to S0-31 (in LifeViewer).
In the similar manner, any anisotropic rules with any neighborhood can been made:
Code: Select all
x = 64, y = 64, rule = R1,C2,S8,15,24,27,31,34,38,56,61,67,87,102,113,120,B9-11,13-14,18,20-23,25,29-31,35,38-40,43,45-48,51-53,57-60,65-67,69-73,77-80,84-85,88-91,94-100,102-103,107,109-110,112,114-116,118-119,121,123-126,NW010204080010204080
!
#C [[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = R1,C2,S14,B3-4,13,NW000100020004000800
!
#C [[ RANDOMIZE ]]
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 4th, 2024, 10:33 am
by tommyaweosme
infinite craft as a cellular automaton
(apply rainbow every even generation, apply earth every odd generation)
earth (gen 0)
earth+rainbow=rain
rain+earth=plant
flower
plant
flower
plant
it seems we made a period 2 oscillator in the rainbow-earth rule.
if you can find any other oscillators or still lifes in any other infinite craft rules let me know
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 4th, 2024, 10:36 am
by tommyaweosme
water>fire>wind>earth
water
steam
cloud
rain
rainbow
rain
storm
tornado
tsunami
volcano
eruption
volcano
lava
volcano
eruption
volcano
lava
volcano
methuselah lasting 12 generations before settling into period 4 oscillator
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 4th, 2024, 11:20 am
by tommyaweosme
what is there was an oblique spaceship that made a copy of itself below it and then the top one dissapeared, and then it kept going.
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 4th, 2024, 11:58 am
by C_R_116
tommyaweosme wrote: May 4th, 2024, 11:20 am
what is there was an oblique spaceship that made a copy of itself below it and then the top one dissapeared, and then it kept going.
Guess what?
Those exist.
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 5th, 2024, 8:19 pm
by tommyaweosme
some fanart
glider (kind of like a private spaceship)

- glider fanart.png (14.83 KiB) Viewed 1798 times
some still lifes and a blinker

- cgol soup fanart 1.png (31.69 KiB) Viewed 1798 times
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 6th, 2024, 5:12 pm
by tommyaweosme
MAPwords
Code: Select all
x = 64, y = 64, rule = MAPamogus
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPsquishmallowsarecuteee
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPplushy
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPtommyaweosmeeeeeeeeeee
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPconway
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPtommyy
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPkittty
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPforest
!
[[ RANDOMIZE ]]
Re: Tommyaweosme's and Unname4798's Random Things
Posted: May 7th, 2024, 7:29 am
by unname4798
tommyaweosme wrote: May 6th, 2024, 5:12 pm
MAPwords
Code: Select all
x = 64, y = 64, rule = MAPamogus
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPsquishmallowsarecuteee
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPplushy
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPtommyaweosmeeeeeeeeeee
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPconway
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPtommyy
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPkittty
!
[[ RANDOMIZE ]]
Code: Select all
x = 64, y = 64, rule = MAPforest
!
[[ RANDOMIZE ]]
Your name:
Various concepts:
Others:
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 7th, 2024, 4:59 pm
by tommyaweosme
after some trial and error, i found a compact square rule
Code: Select all
x rule = MAPkitthy
!
[[ RANDOMIZE ]]
Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern
Posted: May 7th, 2024, 8:49 pm
by tommyaweosme
Re: Tommyaweosme's [SIC] and Unname4798's Random Things
Posted: May 8th, 2024, 11:25 am
by unname4798
This rule is explosive:
Code: Select all
x=0,y=0,rule = R2,C2,S0-15,B8-12
5o$5o$5o$5o$5o!