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Re: Unusual spaceships

Posted: May 13th, 2025, 6:42 am
by yyh_baboon
(10,1)c/28;

Code: Select all

x=1,y=1,rule=B3-q4ew/S2-i34i6i
3b2o$2bobo$bobo5b3o$2o7bo10bo$b2o6b3o8bobo2$19b2o!

Re: Unusual spaceships

Posted: May 13th, 2025, 9:41 am
by Naszvadi
yyh_baboon wrote: May 13th, 2025, 6:42 am (10,1)c/28;

Code: Select all

x=1,y=1,rule=B3-q4ew/S2-i34i6i
3b2o$2bobo$bobo5b3o$2o7bo10bo$b2o6b3o8bobo2$19b2o!
Is it already known? Anyway, quickly constructed a quadratic growth:

Code: Select all

x = 110, y = 40, rule = B3-q4ew/S2-i34i6i
103b3o$101bo6b2o$105bo2b2o$101bob4o$57b2o47bo$56bobo46b2o$55bo8b2o10b
o$55bobo5b2o10bo9bo$55b2o7b2o5bo2b3o7b3o$71bo2bo8bo2b2o$73b2o2bo5b3o3$
104b3o$60b2o21bo20bo2bo$60b2o21bobo18bo2bo$40b2o42bo20bob2o$40b2o64b3o
$20b2o72bo10bobo$20b2o67b2o2b3o6b2o$89b2ob2o2b2o4bo3bo$33bo11b2o16bo29b
2o8b3o$5b2o24b2o11bobo4bo42bo$6b2o22b3obo8bo6b3o9bo3bo30bo$5bo4b3o17b
o2bo10b2o2b3ob2o6bo2b2o$9bo2bo18bobo12bo4b2o7b4o$3o5bo23bo14bo2b2o9bo
11bo$bobo5bo2bo34bo15b2o7b3o$2b2o6b3o50b2o7bob2o$68bo5b2o$67b2o5b2o$48b
2o16bobo2bob2o17b3o$48b2o17b2o4bo18b2obo$7b2o19b2o39bo25bo$8b2o18b2o65b
o$7bo4b3o76bo2bo$11bo2bo76b3o$2b3o5bo$3bobo5bo2bo$4b2o6b3o!

Re: Unusual spaceships

Posted: May 27th, 2025, 8:37 am
by rutabaga

Code: Select all

x = 5, y = 5, rule = 2-a34ce56n7c8/2-ak34ij8/3
2.A$2ABA$3ABA$2ABA$2.A!
does this count as unusual? it has a really high period for a spaceship in a generations rule (255c/19874o)

Re: Rules Supporting Unusual Spaceships

Posted: February 7th, 2026, 8:39 pm
by OogaBooga_
NimbleRogue wrote: March 4th, 2024, 5:25 pm
confocaloid wrote: March 4th, 2024, 2:54 pm These two high-period spaceships look different, but their mechanisms are similar.
In both cases, there is a temporary pair of reactions that oscillate with high periods close to each other (so that the phase of the entire spaceship is reduced to a combination of phases of the two oscillating reactions).
Are there other known examples of this?
Yes here is one 76c/39052o

Code: Select all

x = 44, y = 13, rule = B3aeijr4ej5r6ci7c8/S2-i3-ay4einrtyz5jnr6cn7
b2o$obo$3o7$40b3o$39bo2bo$39b2o2bo$42b2o!
Also for the 14c/85265o Here is what I understand about it
The bottom reaction repeats every 550, and every time the bottom is repeated the top goes forward 4 gens, This happens 133 times before breaking. Over time the top recedes from the center, and then it doubles back, going towards it, the pattern finally breaks when the top has reached the center, This also explains why the graph fluctuates the least in the center

I still need to understand the difference between the sides because sometimes sides seem to be the same reaction just at different generations
Here is another one (18c/4453)

Code: Select all

x = 12, y = 36, rule = B2-an3-iqy4iknrtz5aijq6aek78/S02ck3nqy4eiqrtwy5-q6-i78
2bo4bo$3b4o$ob6obo$2b6o!
EDIT:
A spaceship with a different (although very similar) mechanism, and in my opinion is equally cool (20c/6169)

Code: Select all

x = 12, y = 36, rule = B2-an3-iqy4iknrtz5aijqk6aek78/S02ck3nqy4eirtwy5-eq6-in78
2bo4bo$3b4o$ob6obo$2b6o!
EDIT:
Discovered that the second ship I posted is a new 5S

Re: Unusual spaceships

Posted: February 9th, 2026, 8:27 pm
by B468S02357
A natural C/2 spaceship that abruptly forms a rake and would do it infinitely (becoming an MMM breeder) but the rakes keep crashing into the first

Code: Select all

#C [[ TRACK 1/2 0/0 MAXGRIDSIZE 14 ]] 
x = 38, y = 44, rule = /1/5V|1/3/5V
25$26.DB$27.CA$16.BD6.B2.CA$15.AC6.AC2.A$6.DB2.DB3.AC2.B3.AC2.A$7.CA2.
CA3.A2.CA3.A2.CA$7.CA2.CA3.A2.CA3.A2.CA$6.DB2.DB3.AC2.B3.AC2.A$15.AC6.
AC2.A$16.BD6.B2.CA$27.CA$26.DB!

Re: Unusual spaceships

Posted: February 9th, 2026, 8:48 pm
by R2INT
B468S02357 wrote: February 9th, 2026, 8:27 pm [...]
This pattern is a binary counter. 1 is represented by the presence of a spaceship, and 0 is represented by the absence of a spaceship.

Re: Unusual spaceships

Posted: February 9th, 2026, 11:09 pm
by B468S02357
R2INT wrote: February 9th, 2026, 8:48 pm
B468S02357 wrote: February 9th, 2026, 8:27 pm [...]
This pattern is a binary counter. 1 is represented by the presence of a spaceship, and 0 is represented by the absence of a spaceship.
So this rake is a binary counter, cool, i don't care. Still amazing this is natural. :mrgreen:

Re: Unusual spaceships

Posted: February 10th, 2026, 7:01 pm
by OogaBooga_
A bizarre orthogonal spaceship that creates copies of itself which are almost immediately destroyed, turning into still lives, which are destroyed later on (c/340)

Code: Select all

 x = 3, y = 3, rule = B3-cnqy4j5e6n/S2-ci3-aky4einrtz5ak6c7c
3o$obo$2bo! 
It can also be turned into a diagonal SMOS which is faster than the component ship, yet it still meets the full period requirement (c/307)

Code: Select all

 x = 64, y = 64, rule = B3-cnqy4j5e6n/S2-ci3-aky4einrtz5ak6c7c
3o$obo$o59$62b2o$63bo$61b3o! 
EDIT: adding B7c makes it oblique [(14,1)c/201]

Code: Select all

 x = 3, y = 3, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einrtz5ak6c7c
3o$obo$2bo! 

Re: Unusual spaceships

Posted: February 11th, 2026, 1:16 am
by yyh_baboon
    OogaBooga_ wrote: February 10th, 2026, 7:01 pm A bizarre orthogonal spaceship that creates copies of itself which are almost immediately destroyed, turning into still lives, which are destroyed later on (c/340)

    Code: Select all

     x = 3, y = 3, rule = B3-cnqy4j5e6n/S2-ci3-aky4einrtz5ak6c7c
    3o$obo$2bo! 
    It can also be turned into a diagonal SMOS which is faster than the component ship, yet it still meets the full period requirement (c/307)

    Code: Select all

     x = 64, y = 64, rule = B3-cnqy4j5e6n/S2-ci3-aky4einrtz5ak6c7c
    3o$obo$o59$62b2o$63bo$61b3o! 
    EDIT: adding B7c makes it oblique [(14,1)c/201]

    Code: Select all

     x = 3, y = 3, rule = B3-cnqy4j5e6n7c/S2-ci3-aky4einrtz5ak6c7c
    3o$obo$2bo! 
    Based on a similar rule, a 60c/2310 :!: :

    Code: Select all

     x = 3, y = 3, rule = B3-cnqy4j5ce7c/S2-ci3-aky4einrtz5a6cn
    3o$obo$2bo!

    Re: Unusual spaceships

    Posted: February 13th, 2026, 1:42 pm
    by OogaBooga_
    yyh_baboon wrote: February 11th, 2026, 1:16 am
      OogaBooga_ wrote: February 10th, 2026, 7:01 pm
      Based on a similar rule, a 60c/2310 :!: :

      Code: Select all

       x = 3, y = 3, rule = B3-cnqy4j5ce7c/S2-ci3-aky4einrtz5a6cn
      3o$obo$2bo!
      Nice find yyh_baboon!

      On a different note, here is a strange ship that I can only describe as a pseudo failed replicator (c/116)

      Code: Select all

       x = 7, y = 39, rule = B2i3-cny4t6i/S2-ci3-a4ciz5ek
      3bo$2b3o$b2o2bo$bo2b3o$2o2b2o$bo$bo$b2o$2b2o26$3bo$5o$2o2bo$b3o$2bo!
      
      If anyone has a better description, please comment on this post :)

      Re: Unusual spaceships

      Posted: February 15th, 2026, 4:42 am
      by I6_I6
      Spinning c/49o in a LtL rule:

      Code: Select all

      x = 28, y = 28, rule = R10,C9,S42-85,B65-81,101-115,NC
      17.2H$16.5H$17.5H$19.2H2G$20.4G$21.4G$22.4F$23.3F$24.3F$6.A17.E2F$4.
      5A16.2E$3.7A15.3E$2.13A10.3E$.15A8.HD2E$.15AH7.HD2E$5A5B5AEGH5.2HGDE$
      4A5B4CD2EG2H3.2H2G2D$4A2B5C3DEF2G5H2G3D$4A2B4C3D2EF3G3H3G3D$4A2B3C3D
      3E2F7G3D$4A2B2C4D3E3F4G2F3D$.3A2B2C4D3E8F2CD$.4AB3C2D5E5FE3C$2.4AB2C
      4D8E3C$3.5A2C5D4EB3C$4.6A2C3DA4B2C$6.9A5B$7.8A3B!
      

      Re: Unusual spaceships

      Posted: February 15th, 2026, 2:50 pm
      by OogaBooga_
      I6_I6 wrote: February 15th, 2026, 4:42 am Spinning c/49o in a LtL rule:

      Code: Select all

      x = 28, y = 28, rule = R10,C9,S42-85,B65-81,101-115,NC
      17.2H$16.5H$17.5H$19.2H2G$20.4G$21.4G$22.4F$23.3F$24.3F$6.A17.E2F$4.
      5A16.2E$3.7A15.3E$2.13A10.3E$.15A8.HD2E$.15AH7.HD2E$5A5B5AEGH5.2HGDE$
      4A5B4CD2EG2H3.2H2G2D$4A2B5C3DEF2G5H2G3D$4A2B4C3D2EF3G3H3G3D$4A2B3C3D
      3E2F7G3D$4A2B2C4D3E3F4G2F3D$.3A2B2C4D3E8F2CD$.4AB3C2D5E5FE3C$2.4AB2C
      4D8E3C$3.5A2C5D4EB3C$4.6A2C3DA4B2C$6.9A5B$7.8A3B!
      
      A diagonal c/129 ship in a related rule

      Code: Select all

      x = 76, y = 78, rule = R10,C9,S44-85,B65-82,101-112,NC
      5$68.3H$68.3H$55.A13.3H$50.7A13.2H$48.10A12.3H$47.12A12.2G$46.5A2B6A12.
      2G$45.5A4B6A11.3G$45.4A6B6A10.3G$45.3A3B2C3B6A9.F2G$45.3A2B5CB6A9.2FG
      $45.2A2B7CB4AH9.3F$45.2A2B2C7D3AH9.3F$45.3AB2C7DEFG2H8.3F$45.3AB2C4D3E
      2FG2H7.H3F$46.3A2C3D3E2F2G3H4.3HEF$46.3A2C3D2E2F3G9H3E$47.2A2C3DE3F3G
      9H3E$47.3AC3DE3F3G8H3E$48.3AC2D2E3F9GD3E$48.4A3D2E3F6G3D2E$49.4A3D2E6F
      C4DE$50.4A3BD2B2F3C3D$52.A7B5CD$54.5B5C!
      
      A diagonal c/160 that is glide symmetric (13c/2080 unsimplified)

      Code: Select all

      x = 28, y = 28, rule = R10,C10,S43-85,B65-81,104-115,NC
      17.2H$16.5H$17.5H$19.2H2G$20.4G$21.4G$22.4F$23.3F$24.3F$6.A17.E2F$4.
      5A16.2E$3.7A15.3E$2.13A10.3E$.15A8.HD2E$.15AH7.HD2E$5A5B5AEGH5.2HGDE$
      4A5B4CD2EG2H3.2H2G2D$4A2B5C3DEF2G5H2G3D$4A2B4C3D2EF3G3H3G3D$4A2B3C3D
      3E2F7G3D$4A2B2C4D3E3F4G2F3D$.3A2B2C4D3E8F2CD$.4AB3C2D5E5FE3C$2.4AB2C
      4D8E3C$3.5A2C5D4EB3C$4.6A2C3DA4B2C$6.9A5B$7.8A3B!
      


      EDIT: different rule family (INT rulespace)


      An insane (113,13)c/1230 SMOI (see gens 420 & 432) :!: :!:

      Code: Select all

      x = 33, y = 32, rule = B3-cnqy4e5ce7c/S2-ci3-aky4einrtz5a6ain
      3bo$2b3o$b2ob2o$26b3o$3b2obo18bo3bo$o3bobo18bo3bo$2o2b3o18b2ob2o$bo$26b
      o$27bo4bo$28bob2o$27b4o5$b2o$b2o5$2b3o$2bo2b2o$3b3o$4bo25bo$32bo$32bo
      $32bo$29bob2o$29b3o$30bo!
      

      An orthogonal 9c/1483 SMOI

      Code: Select all

      x = 3, y = 3, rule = B3-cnqy4e5ce7c/S2-ci3-aky4einrz5a6nai
      3o$obo$2bo!
      
      (17,6)c/702

      Code: Select all

      x = 3, y = 3, rule = B3-cnqy4e5ce7c8/S2-ci3-ak4einrzty5a6n7c
      3o$obo$2bo!
      

      (14,9)c/326

      Code: Select all

      x = 3, y = 3, rule = B3-cnqy4e5ce/S2-ci3-ak4einrzt5a6n
      3o$obo$2bo!
      

      Re: Unusual spaceships

      Posted: February 18th, 2026, 6:54 pm
      by Rhombic
      In a Chasm variant (without S4e; here shown with additional +S4c), a very strange doubly self-intercepting puffer-rake spaceship (156c/312o), first discovered by Neocaridina almost at the same time as I spotted it in my apgsearches. It can be easily combined with itself to construct puffers or rakes (two shown below the spaceship):

      Code: Select all

      x = 139, y = 284, rule = B3-cnqy4j5e6n7c/S2-c3-ay4cinryz6c
      116bo$7b2o104bob2o$6bobo107bo$5bo2bo49b3o75b3o$5bo$5b3o$9bo$5b5o$5bo4b
      3o$5b3o3b2o84b3o$38bo$35bob2o$38bo133$36b2o$36b3o$5bo30b2o59bo$4b2o3bo
      87bo$3b2o3b3o86bo$4b5obo$8bo$4b2o$3b2o53bo77bo$4b2o52bo77bo$5bob2o49bo
      55b2o20bo$6b2o106b3o$114b2o18$113bo$4b2o104bob2o$3bobo107bo$2bo2bo49b
      3o75b3o$2bo$2b3o$6bo$2b5o$2bo4b3o$2b3o3b2o84b3o$35bo$32bob2o$35bo52$
      35bo$32bob2o$b2o32bo$obo2b3o85b3o$o6bo$4o3bo$5bo$3o$o$obo51b3o75b3o$b
      2ob2o107bo$3b3o104bob2o$113bo20$113bo$4b2o104bob2o$3bobo107bo$2bo2bo
      49b3o75b3o$2bo$2b3o$6bo$2b5o$2bo4b3o$2b3o3b2o84b3o$35bo$32bob2o$35bo!
      
      Or a rake with a built-in interrupted wickstretcher:

      Code: Select all

      x = 137, y = 43, rule = B3-cnqy4j5e6n7c/S2-c3-ay4cinryz6c
      39bo$3bo32bob2o$b5obo2bo28bo$o4bob2o86b3o$o3b2obobo$4o4b3o2$5o$o$3o53b
      3o75b3o$117bo$3bob2o107bob2o$3b2obo110bo18$113bo$4b2o104bob2o$3bobo
      107bo$2bo2bo49b3o75b3o$2bo$2b3o$6bo$2b5o$2bo4b3o$2b3o3b2o84b3o$35bo$
      32bob2o$35bo!
      
      An almost-rake 20c/40o spaceship:

      Code: Select all

      x = 32, y = 11, rule = B3-cnqy5e7/S23-a4a
      6b2o18bo$7bo17bob2o$2bo5bo$b2o3b2ob2o16bob2o$2obo2b2o2bo19bo$2o6bo2bo
      16bo2bo$2obo2b2o2bo19bo$b2o3b2ob2o16bob2o$2bo5bo$7bo17bob2o$6b2o18bo!
      
      In a related rule, a rake of this spaceship (or a very similar one) is so tightly spaced that it's not immediately clear what one is looking at due to the unusual behaviour of the spaceship:

      Code: Select all

      x = 63, y = 35, rule = B3-cnqy5e7/S23-a4a5r6e
      12b2o$5bo6b2ob2o$6bo4bo4bo3b3o$5b2o5bob3ob2o2bo2b2o$2bo15bo5bobo$b2obo
      13bob2o2bo3b3o$b5o17bo2bobobo$b2obo13bob2o2bo3b3o$2bo15bo5bobo$5b2o5bo
      b3ob2o2bo2b2o$6bo4bo4bo3b3o$5bo6b2ob2o$12b2o!
      

      Re: Unusual spaceships

      Posted: February 19th, 2026, 2:06 pm
      by OogaBooga_
      An interesting failed replicator that moves at (20,19)c/523

      Code: Select all

      x = 3, y = 3, rule = B3-cnqy4e5c6ni/S2-ci3-ay4einrzt5ane6n
      3o$obo$2bo!
      

      Re: Unusual spaceships

      Posted: February 19th, 2026, 8:30 pm
      by yyh_baboon
      OogaBooga_ wrote: February 19th, 2026, 2:06 pm An interesting failed replicator that moves at (20,19)c/523

      Code: Select all

      x = 3, y = 3, rule = B3-cnqy4e5c6ni/S2-ci3-ay4einrzt5ane6n
      3o$obo$2bo!
      
      Good discovery! I found 5S didn’t have this speed before and added this one to the list :D

      Re: Unusual spaceships

      Posted: February 25th, 2026, 3:06 am
      by ThePlayzr
      I am not quite sure if this belongs here, but I will put it here anyway. Spaceship based on a replicator that eventually creates debris because when the replicator hits another replicator it creates ash that can interreact with other ash when multiple replicators collide and when enough collide it then makes debris, which when the remaining replicators hit the debris, it is destroyed and rebuilt the same distance away that it originally was from the replicators.
      Writing that was probably a waste of time

      Code: Select all

      x = 63, y = 12, rule = B3-cn5jy6-i7c/S23-jk4cr5acjk6kn7c
      50b2o9b2o$2bo17bo29b2o9b2o$2ob2o13b2ob2o$2bo17bo5$2bo17bo$2ob2o13b2ob
      2o$2bo17bo29b2o9b2o$50b2o9b2o!
      
      The failed replicator in question:

      Code: Select all

      x = 3, y = 10, rule = B3-cn5jy6-i7c/S23-jk4cr5acjk6kn7c
      3o$obo$3o5$3o$obo$3o!
      
      EDIT: removing S6n increases the period:

      Code: Select all

      x = 71, y = 22, rule = B3-cn5jy6-i7c/S23-jk4cr5acjk6k7c
      bo$bo$bo3$58b2o9b2o$58b2o9b2o3$3o3$3o3$58b2o9b2o$58b2o9b2o3$bo$bo$bo!
      

      Re: Unusual spaceships

      Posted: March 24th, 2026, 11:20 pm
      by B468S02357
      Everything in this rule is a knight. To be fair, it IS a rule with an asymmetrical neighborhood.

      Code: Select all

      x = 17, y = 12, rule = R2,C10,S2-3,B2,NW1100100001000001000010001
      16.I$14.H.I$12.G.H.I$10.F.G.H.I$8.E.F.G.H$6.D.E.F.G$4.C.D.E.F$2.B.C.D
      .E$A.B.C.D$A.B.C$A.B$A!
      
      This is the smallest ship, a ck (lightspeed knight)

      Re: Unusual spaceships

      Posted: March 26th, 2026, 8:47 am
      by yyh_baboon
      This really looks like that it should be an oscillator:

      Code: Select all

       x = 3, y = 3, rule = B3-cenqy4ej5e/S2-ci3-ak4einrz5c6c
      3o$obo$2bo!

      Re: Unusual spaceships

      Posted: March 29th, 2026, 2:29 am
      by I6_I6
      yyh_baboon wrote: March 26th, 2026, 8:47 am This really looks like that it should be an oscillator:

      Code: Select all

       x = 3, y = 3, rule = B3-cenqy4ej5e/S2-ci3-ak4einrz5c6c
      3o$obo$2bo!
      What kinds of black magic do you use to create so many cursed spaceships?

      Re: Unusual spaceships

      Posted: March 29th, 2026, 3:12 am
      by yyh_baboon
      I6_I6 wrote: March 29th, 2026, 2:29 am
      yyh_baboon wrote: March 26th, 2026, 8:47 am This really looks like that it should be an oscillator:

      Code: Select all

       x = 3, y = 3, rule = B3-cenqy4ej5e/S2-ci3-ak4einrz5c6c
      3o$obo$2bo!
      What kinds of black magic do you use to create so many cursed spaceships?
      A pretty simple method:
      1) find a good rulespace;
      2) hand-search the space to find strange spaceships.

      Re: Unusual spaceships

      Posted: March 29th, 2026, 1:44 pm
      by OogaBooga_
      yyh_baboon wrote: March 26th, 2026, 8:47 am This really looks like that it should be an oscillator:

      Code: Select all

       x = 3, y = 3, rule = B3-cenqy4ej5e/S2-ci3-ak4einrz5c6c
      3o$obo$2bo!
      In a related rule, the pattern is an (8,3)c/135 SMOI.

      Code: Select all

      x = 3, y = 3, rule = B3-cenqy4ej5e6ni/S2-ci3-ak4einrz5ckae6in7c
      3o$obo$2bo!
      
      The rule also has a c/6 and a c/15, both of which are orthogonal.

      Code: Select all

      x = 76, y = 3, rule = B3aijkr4ej5e6in/S2-ci3-ak4einrz5acek6in7c
      3o10b3o47b3o7b3o$obo10bobo47bo11bo$o14bo47b2o9b2o!
      
      EDIT:
      A very strange (10,4)c/451 SMOI

      Code: Select all

      x = 3, y = 3, rule = B3-cenqy4ej5ec6ni/S2-ci3-ak4einrz5je
      3o$obo$2bo!
      
      The rule also has a 5c/138

      Code: Select all

      x = 53, y = 3, rule = B3aijkr4ej5ce6in/S2-ci3-ak4einrz5ej
      3o47b3o$obo47bobo$o51bo!
      

      Re: Unusual spaceships

      Posted: March 30th, 2026, 1:02 am
      by b-engine
      yyh_baboon wrote: March 26th, 2026, 8:47 am This really looks like that it should be an oscillator:

      Code: Select all

       x = 3, y = 3, rule = B3-cenqy4ej5e/S2-ci3-ak4einrz5c6c
      3o$obo$2bo!
      Almost a gun:

      Code: Select all

      x = 17, y = 98, rule = B3aijkr4ej5e/S2-ci3-ak4einrz5c6c
      o11bo$obo7bobo$3o7b3o93$14b3o$14bobo$16bo!
      

      Re: Unusual spaceships

      Posted: March 30th, 2026, 8:28 pm
      by OogaBooga_
      A failed oscillator that creates p2 oscillators and then reacts with them to reflect the ship across the y-axis and translate it 8 cells horizontally & 13 cells vertically.

      Code: Select all

      x = 3, y = 3, rule = B2n3aijkrye4ejz5c/S2-ci3-ak4einrz5jk6en
      3o$obo$2bo!
      

      Re: Unusual spaceships

      Posted: March 30th, 2026, 9:47 pm
      by NimbleRogue
      yyh_baboon wrote: March 26th, 2026, 8:47 am This really looks like that it should be an oscillator:

      Code: Select all

       x = 3, y = 3, rule = B3-cenqy4ej5e/S2-ci3-ak4einrz5c6c
      3o$obo$2bo!
      5c/414o SMOS from that ship

      Code: Select all

      x = 20, y = 47, rule = B3aijkr4ej5e/S2-ci3-ak4einrz5c6c
      7b2o$8bob2o$8bobo$9b2o7$15b5o$15b2o2bo$16b3o$17bo17$10b2o$10bobo$12bo$
      10bobo$10b2o9$o3b2o$bo3bo$bo2bo$2b3o!
      

      Re: Unusual spaceships

      Posted: March 31st, 2026, 8:37 am
      by yyh_baboon
      OogaBooga_ wrote: March 29th, 2026, 1:44 pm A very strange (10,4)c/451 SMOI

      Code: Select all

      x = 3, y = 3, rule = B3-cenqy4ej5ec6ni/S2-ci3-ak4einrz5je
      3o$obo$2bo!
      
      Wow! You improved a spaceship for the 5S database again! How did you find this?
      Edit:
      5c/138 stuck on a still life?

      Code: Select all

       x = 15, y = 34, rule = B3aijkr4ej5e/S2-ci3-ak4einrz5c6c
      12b2o$13bo$13b2o6$2o$bob2o$bobo$2b2o10$9b3o$9bo2bo$9bob2o$8bo6$2b2o$b
      obo$bob2o$2o!
      Signal thing:

      Code: Select all

       x = 31, y = 82, rule = B3aijkr4ej5e/S2-ci3-ak4einrz5c6c
      12b2o$13bo$13b2o21$2o$bob2o$bobo$2b2o10$9b3o$9bo2bo$9bob2o$8bo6$2b2o$
      bobo$bob2o$2o8$29b2o$26b2obo$27bobo$27b2o10$19b3o$18bo2bo$18b2obo$22b
      o6$27b2o$27bobo$26b2obo$29b2o!