Stabilise [GAME]

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Entity Valkyrie 2
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Re: Stabilise [GAME]

Post by Entity Valkyrie 2 »

PkmnQ wrote: January 8th, 2020, 4:14 am Just made a new puzzle:

Code: Select all

x = 10, y = 10, rule = LifeHistory
2.C.C$3C.3C.2C$3.C4.2C$3.C$3.C$3.C2.C$4.3C2$7.2C$7.2C!
Whenever it’s ok.
37:

Code: Select all

x = 13, y = 15, rule = LifeHistory
4.2A$4.A$5.A$4.2A$3.C.D$.3C.3C.2C$A3.C2.A.2C$.A2.C$2.A.CA$.2A.C2.C2.A
$5.3C3A$11.2A$5.2A.2C.A$5.2A.2C2.A$11.2A!
Bx222 IS MY WORST ENEMY.

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toroidalet
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Re: Stabilise [GAME]

Post by toroidalet »

That would actually be 59.
Here's 54:

Code: Select all

x = 13, y = 10, rule = LifeHistory
3.C.CA$.3C.CDC.2C$A3.C2.A.2C$.A2.C.2A$2.A.C2.A$.2A.C2.C.A$5.3C.3A$12.
A$5.2A.2C.A$5.2A.2C.2A!
EDIT:
53:

Code: Select all

x = 13, y = 12, rule = LifeHistory
4.A$3.A.A$3.C.C$.3C.2CD.2C$A3.C4.2C$.A2.C$2.A.CA$.2A.C2.C.A$5.3C.3A$
12.A$5.2A.2C.A$5.2A.2C.2A!
EDIT2: 50, and corrected the scores

Code: Select all

x = 11, y = 12, rule = LifeHistory
4.A$3.A.A$3.C.C$.3C.2CD.2C$A3.C4.2C$.A2.C$2.A.CA3.2A$.2A.C2.C2.A$5.3C
2A2$5.2A.2C$5.2A.2C!
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Re: Stabilise [GAME]

Post by Entity Valkyrie 2 »

toroidalet wrote: January 8th, 2020, 2:48 pm That would actually be 59.
Here's 54:

Code: Select all

x = 13, y = 10, rule = LifeHistory
3.C.CA$.3C.CDC.2C$A3.C2.A.2C$.A2.C.2A$2.A.C2.A$.2A.C2.C.A$5.3C.3A$12.
A$5.2A.2C.A$5.2A.2C.2A!
EDIT:
53:

Code: Select all

x = 13, y = 12, rule = LifeHistory
4.A$3.A.A$3.C.C$.3C.2CD.2C$A3.C4.2C$.A2.C$2.A.CA$.2A.C2.C.A$5.3C.3A$
12.A$5.2A.2C.A$5.2A.2C.2A!
EDIT2: 50, and corrected the scores

Code: Select all

x = 11, y = 12, rule = LifeHistory
4.A$3.A.A$3.C.C$.3C.2CD.2C$A3.C4.2C$.A2.C$2.A.CA3.2A$.2A.C2.C2.A$5.3C
2A2$5.2A.2C$5.2A.2C!
Minor improvement to 49:

Code: Select all

x = 11, y = 12, rule = LifeHistory
4.A$3.A.A$3.C.C$.3C.2CD.2C$A3.C4.2C$.A2.C$2.A.CA$.2A.C2.C.2A$5.3CA.A
2$5.2A.2C$5.2A.2C!
Bx222 IS MY WORST ENEMY.

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Re: Stabilise [GAME]

Post by Entity Valkyrie 2 »

Entity Valkyrie 2 wrote: January 8th, 2020, 4:34 am EDIT:
Hdjensofjfnen wrote: January 8th, 2020, 1:21 am
Entity Valkyrie 2 wrote: January 7th, 2020, 8:12 am Not minimal.
Down to 60.

Code: Select all

x = 12, y = 15, rule = LifeHistory
10.A$8.3A$.2A.2C.A$2.A.2C.A.2A$A.A5.A.A$2A.C3A.C$3.C3.C.C$2C.C2.C2.C$
2C.CA2.2C$3.C$3.A.C$D2C.2C3.AC$2.A2.D2.CD.A$2.A.2A3.2C$3.A.A!
Still not minimal. (P.S. This one is a trick puzzle)
Answer: 22.

Code: Select all

x = 13, y = 13, rule = LifeHistory
8.A$4.2C.A.A$4.2C4.A$3.A.A4.A$3.C2.2AC$3.C.A.CACA$2C.C.AC2.CA$2C.C.A.
2C2.2A$3.C.A$2.A2.C6.A$3C.2C4.C$5.C2A2C$9.2C!
Bx222 IS MY WORST ENEMY.

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Re: Stabilise [GAME]

Post by HotWheels9232 »

Sorry for necroposting, just so bored.

Code: Select all

x = 5, y = 6, rule = B3/S23
ob2o$o2bo$2o2bo$o3bo$bo$b2o!
I think another coolout conjecture
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!
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Re: Stabilise [GAME]

Post by Entity Valkyrie 2 »

HotWheels9232 wrote: August 28th, 2022, 11:11 pm Sorry for necroposting, just so bored.

Code: Select all

x = 5, y = 6, rule = B3/S23
ob2o$o2bo$2o2bo$o3bo$bo$b2o!
I think another coolout conjecture
add 17 remove 1 (49):

Code: Select all

x = 10, y = 9, rule = LifeHistory
7.2A$6.A2.A$4.A2.A.A$3.C.2C.A$3.C2.C$.A.2C2.C$A.AD.2AC$A.A.C$.2A.2C!
Next pattern:

Code: Select all

x = 13, y = 13, rule = LifeHistory
7.C$6.C2$4.2C2.C$4.C4.C$7.C2.C$5.2C.C.C.C$5.2C3.C$10.C$2.C6.C$3.C$.C$
C!
Bx222 IS MY WORST ENEMY.

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Re: Stabilise [GAME]

Post by HotWheels9232 »

Entity Valkyrie 2 wrote: September 1st, 2022, 6:56 am
HotWheels9232 wrote: August 28th, 2022, 11:11 pm Sorry for necroposting, just so bored.

Code: Select all

x = 5, y = 6, rule = B3/S23
ob2o$o2bo$2o2bo$o3bo$bo$b2o!
I think another coolout conjecture
add 17 remove 1 (49):

Code: Select all

x = 10, y = 9, rule = LifeHistory
7.2A$6.A2.A$4.A2.A.A$3.C.2C.A$3.C2.C$.A.2C2.C$A.AD.2AC$A.A.C$.2A.2C!
Next pattern:

Code: Select all

x = 13, y = 13, rule = LifeHistory
7.C$6.C2$4.2C2.C$4.C4.C$7.C2.C$5.2C.C.C.C$5.2C3.C$10.C$2.C6.C$3.C$.C$
C!
Minimum points 32.
75:

Code: Select all

x = 19, y = 15, rule = LifeHistory
7.A2.C2.A$7.2AC4A2$7.2C2.C$7.C2.A.C2.2A$8.A.C2.C2.A$3.2A.A.CD.C.C.C$
3.A.2A.2C2A.C2.3A$13.C4.A$4.ACA.4AC$2A.A2.C.A$.A.AC5.A$A2.C5.2A$2A3.A
$4.2A!
My 508th post!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!
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Re: Stabilise [GAME]

Post by Entity Valkyrie 2 »

HotWheels9232 wrote: September 1st, 2022, 11:18 am Minimum points 32.
It turns out that the minimum points is not 32. If you read the rules, then you would find that this (11) qualifies:

Code: Select all

x = 14, y = 14, rule = LifeHistory
6.A$5.A.C$6.C2$4.2C2AC$4.C4.C$7.CA.C.2A$5.2C.C.C.CA$5.2C3.C$10.C$2.CA
5.C$.A.C$.C$CA!
Bx222 IS MY WORST ENEMY.

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Re: Stabilize [GAME]

Post by squareroot12621 »

New one:

Code: Select all

x = 22, y = 15, rule = LifeHistory
6.2C$7.C4$7.2C$6.C10.2C.2C$2C5.C12.C$.C11.C6.C$13.C2.C2.C$13.4C$10.2C
5.2C$11.C4.C2.C$11.C5.2C$11.2C!
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Re: Stabilize [GAME]

Post by Entity Valkyrie 2 »

squareroot12621 wrote: September 2nd, 2022, 1:38 pm New one:

Code: Select all

x = 22, y = 15, rule = LifeHistory
6.2C$7.C4$7.2C$6.C10.2C.2C$2C5.C12.C$.C11.C6.C$13.C2.C2.C$13.4C$10.2C
5.2C$11.C4.C2.C$11.C5.2C$11.2C!
My first instinct is this 25:

Code: Select all

x = 22, y = 17, rule = LifeHistory
6.2C$6.AC4$7.2C$6.C.A8.2C.2C$2C5.C3.2A5.A.C$AC8.A2.C4.A.C$10.2A.C2.C.
AC$13.4C$10.2C5.2CA$9.A.C.2A.C2.C$9.A.C2.2A.2C$8.2A.2C4.A$17.A.A$18.
2A!
Bx222 IS MY WORST ENEMY.

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Re: Stabilize [GAME]

Post by Aleph »

Entity Valkyrie 2 wrote: September 4th, 2022, 5:52 am
My first instinct is this 25:

Code: Select all

x = 22, y = 17, rule = LifeHistory
6.2C$6.AC4$7.2C$6.C.A8.2C.2C$2C5.C3.2A5.A.C$AC8.A2.C4.A.C$10.2A.C2.C.
AC$13.4C$10.2C5.2CA$9.A.C.2A.C2.C$9.A.C2.2A.2C$8.2A.2C4.A$17.A.A$18.
2A!
22:

Code: Select all

x = 22, y = 17, rule = LifeHistory
6.2C$6.AC4$7.2C$6.C.A8.2C.2C$2C5.C4.A5.A.C$AC9.A.C4.A.C$9.3A.C2.C.AC$
8.A4.4C$8.A.2C5.2CA$9.A.C.3AC2.C$11.C2.A2.2C$11.2C3.A$15.2A!
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