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Re: 1D range-4 B3/S23

Posted: March 22nd, 2019, 11:18 pm
by Saka
There's also a 4c/3 spaceship in 1D-R4 B36/S234:

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x = 10, y = 1, rule = B36/S234:T512+3,1
o2b4ob2o!

Re: 1D range-4 B3/S23

Posted: March 22nd, 2019, 11:27 pm
by testitemqlstudop
B3/S234 has spaceships AND linear growth.

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x = 11, y = 1, rule = B3/S234:T512+3,1
b5obobo!

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x = 45, y = 1, rule = B3/S234:T512+3,1
3o3bobo3b3o3b2obob4o4b4obo!

Re: 1D range-4 B3/S23

Posted: March 27th, 2019, 9:38 pm
by Hdjensofjfnen
Total catalogued ship speeds:

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3c/3 (slowest)
4c/3
3c/2 (fastest)
I wonder when a sub-c speed will show up?

EDIT: Totally interesting, guys? I didn't think so...

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x = 11, y = 1, rule = B2/S0134:T512+3,1
b5obobo!
EDIT: Rule, I'm so sorry for thinking you were boring.

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x = 512, y = 1, rule = B2/S0134:T512+3,1
510b2o!
EDIT: Never mind, you are boring. Although you do have a p2, a p3, and a p5.

Re: 1D range-4 B3/S23

Posted: March 29th, 2019, 2:07 pm
by _zM
Hdjensofjfnen wrote:Total catalogued ship speeds:

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3c/3 (slowest)
4c/3
3c/2 (fastest)
Don't forget the infinite family of 6c/2 ships as well as the 90c/72 in B2/S1237!

Re: 1D range-4 B3/S23

Posted: September 17th, 2024, 3:19 am
by confocaloid
_zM wrote: February 1st, 2019, 6:31 am Recently, Macbi discussed Conway's Game of Life on various neigborhoods on the Discord server. After implementing a one-dimensional variant with range 4 in my custom simulator (which I should post at some point), I quickly realized that B3/S23/R4O didn't result in anything interesting and began looking around for other interesting rules. Eventually, I stumbled upon B2/S1237/R4O, which has multiple Sierpinski triangle-like structures, but also still-lifes and spaceships.
[...]
Implemented via range-4 weighted neighbourhood:

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x = 256, y = 1, rule = R4,C0,S0-17,B3-5,7,15,NW000000000000000000000000000222212222000000000000000000000000000000000000000000000
o6b2o3bo3b2obo2bo2b2o3b4o2bob2o4bobob2ob6o3b3o9bo6b3o3b4obob2o3bobobo
7b2obo4b4obobo2bob2ob2ob4ob3obo3b2o6b2ob5o2bob3obob2o6b4ob2ob8ob2obo2b
o3bo2b5o2bo2b2o3bobobob2o2bob2o3bo2bobobo3bo!

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x = 255, y = 1, rule = R4,C0,S0-17,B3-5,7,15,NW000000000000000000000000000222212222000000000000000000000000000000000000000000000
obo6b3o2b2o2bob2o2b2o2b2o2b2o2bobob2o2bo3bo4b2ob3o3bob3ob2obobob3ob2o
3bob2o4bo2b3ob2obobobo3b3o2bo5bo2bo2bo2bo3bob2o3b3o2b3obob3o2bo3bob3o
3bob3o6bobobo5bo5bo5bob3ob3o2b7o2b4ob2o2bob3o2bobob3ob4o3b2o!