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Re: Rule Table Thread

Posted: November 24th, 2024, 1:22 pm
by hotcrystal0

Code: Select all

x = 12, y = 29, rule = LifeCivilization
9.3B$8.B2.B$5.A.B3.B$4.A.2B3.B$4.A.B4.B$3.A6.B$3.A.2CH2.B$3.AC2.H2.B$
3.AG.EHE.B$2.ACGEH.DB$2.2FG.HD.D$2.FDGDH2.D$.FD.G.H2.D$.FC.G.H2.DC$FE
ACGH.CD2.C$F3EGHE.D2.C$F.A.GH.EB2.C$F.A.GH.EB.C$F.A.GH.EBC$FCA.GHDEC$
FA2.GHCE$F2CGDH.E$.2FG.H.E$.ADG.HEB$.A.G.H.B$2.A2.HB$2.A2.HB$2.A.2B$3.
A!
@RULE LifeCivilization

@TABLE

n_states:17

neighborhood:Moore

symmetries:permute

var a={1,2,3,4,5,6,7,8,9,10,11,12,13}
var b=a
var c=a
var d=a
var e={0,1,2,3,4,5,6,7,8,9,10,11,12,13}
var f=e
var g=e
var h=e
var i=e
var j=e
var k=e
var l=e
var m=e


0,a,a,b,0,0,0,0,0,a
1,a,a,0,0,0,0,e,0,1
a,a,b,0,0,0,0,0,0,a
0,b,c,a,0,0,0,0,0,1
a,b,c,e,0,0,0,0,0,a
e,f,g,h,i,j,k,l,m,0

@COLORS

1 0 255 0
2 255 234 0
3 0 0 240
4 177 23 255
5 255 0 0
6 0 255 255
7 255 0 127
8 0 255 127

Code: Select all

x = 12, y = 29, rule = LifeCivilization
9.3B$8.B2.B$5.A.B3.B$4.A.2B3.B$4.A.B4.B$3.A6.B$3.A.2CH2.B$3.AC2.H2.B$
3.AG.EHE.B$2.ACGEH.DB$2.2FG.HD.D$2.FDGDH2.D$.FD.G.H2.D$.FC.G.H2.DC$FE
ACGH.CD2.C$F3EGHE.D2.C$F.A.GH.EB2.C$F.A.GH.EB.C$F.A.GH.EBC$FCA.GHDEC$
FA2.GHCE$F2CGDH.E$.2FG.H.E$.ADG.HEB$.A.G.H.B$2.A2.HB$2.A2.HB$2.A.2B$3.
A!
@RULE LifeCivilization

@TABLE

n_states:17

neighborhood:Moore

symmetries:permute

var a={1,2,3,4,5,6,7,8,9,10,11,12,13}
var b=a
var c=a
var d=a
var e={0,1,2,3,4,5,6,7,8,9}
var f={0,1,2,3,4,5,6,7,8,9,10,11,12,13}
var g=f
var h=f
var i=f
var j=f
var k=f
var l=f
var m=f


0,a,a,b,0,0,0,0,0,a
1,a,a,0,0,0,0,e,0,1
a,a,b,0,0,0,0,0,0,a
0,b,c,a,0,0,0,0,0,9
a,b,c,e,0,0,0,0,0,a
e,f,g,h,i,j,k,l,m,0

@COLORS

1 0 255 0
2 255 234 0
3 0 0 240
4 177 23 255
5 255 0 0
6 0 255 255
7 255 0 127
8 0 255 127
9 255 255 255


Re: Rule Table Thread

Posted: November 24th, 2024, 11:13 pm
by CARuler
hotcrystal0 wrote: November 24th, 2024, 1:22 pm

Code: Select all

x = 12, y = 29, rule = LifeCivilization
9.3B$8.B2.B$5.A.B3.B$4.A.2B3.B$4.A.B4.B$3.A6.B$3.A.2CH2.B$3.AC2.H2.B$
3.AG.EHE.B$2.ACGEH.DB$2.2FG.HD.D$2.FDGDH2.D$.FD.G.H2.D$.FC.G.H2.DC$FE
ACGH.CD2.C$F3EGHE.D2.C$F.A.GH.EB2.C$F.A.GH.EB.C$F.A.GH.EBC$FCA.GHDEC$
FA2.GHCE$F2CGDH.E$.2FG.H.E$.ADG.HEB$.A.G.H.B$2.A2.HB$2.A2.HB$2.A.2B$3.
A!
@RULE LifeCivilization

@TABLE

n_states:17

neighborhood:Moore

symmetries:permute

var a={1,2,3,4,5,6,7,8,9,10,11,12,13}
var b=a
var c=a
var d=a
var e={0,1,2,3,4,5,6,7,8,9,10,11,12,13}
var f=e
var g=e
var h=e
var i=e
var j=e
var k=e
var l=e
var m=e


0,a,a,b,0,0,0,0,0,a
1,a,a,0,0,0,0,e,0,1
a,a,b,0,0,0,0,0,0,a
0,b,c,a,0,0,0,0,0,1
a,b,c,e,0,0,0,0,0,a
e,f,g,h,i,j,k,l,m,0

@COLORS

1 0 255 0
2 255 234 0
3 0 0 240
4 177 23 255
5 255 0 0
6 0 255 255
7 255 0 127
8 0 255 127

Code: Select all

x = 12, y = 29, rule = LifeCivilization
9.3B$8.B2.B$5.A.B3.B$4.A.2B3.B$4.A.B4.B$3.A6.B$3.A.2CH2.B$3.AC2.H2.B$
3.AG.EHE.B$2.ACGEH.DB$2.2FG.HD.D$2.FDGDH2.D$.FD.G.H2.D$.FC.G.H2.DC$FE
ACGH.CD2.C$F3EGHE.D2.C$F.A.GH.EB2.C$F.A.GH.EB.C$F.A.GH.EBC$FCA.GHDEC$
FA2.GHCE$F2CGDH.E$.2FG.H.E$.ADG.HEB$.A.G.H.B$2.A2.HB$2.A2.HB$2.A.2B$3.
A!
@RULE LifeCivilization

@TABLE

n_states:17

neighborhood:Moore

symmetries:permute

var a={1,2,3,4,5,6,7,8,9,10,11,12,13}
var b=a
var c=a
var d=a
var e={0,1,2,3,4,5,6,7,8,9}
var f={0,1,2,3,4,5,6,7,8,9,10,11,12,13}
var g=f
var h=f
var i=f
var j=f
var k=f
var l=f
var m=f


0,a,a,b,0,0,0,0,0,a
1,a,a,0,0,0,0,e,0,1
a,a,b,0,0,0,0,0,0,a
0,b,c,a,0,0,0,0,0,9
a,b,c,e,0,0,0,0,0,a
e,f,g,h,i,j,k,l,m,0

@COLORS

1 0 255 0
2 255 234 0
3 0 0 240
4 177 23 255
5 255 0 0
6 0 255 255
7 255 0 127
8 0 255 127
9 255 255 255

Code: Select all

x = 130, y = 1, rule = LifeCivilization
130A!

@RULE LifeCivilization

@TABLE

n_states:17

neighborhood:Moore

symmetries:permute

var a={1,2,3,4,5,6,7,8,9,10,11,12,13}
var b=a
var c=a
var d=a
var e={0,1,2,3,4,5,6,7,8,9,10,11,12,13}
var f={0,1,2,3,4,5,6,7,8,9,10,11,12,13}
var g=f
var h=f
var i=f
var j=f
var k=f
var l=f
var m=f
var n = {2,3,4,5,6,7,8,9}
var o = {1,3,4,5,6,7,8,9}
var p = {1,2,4,5,6,7,8,9}
var q = {1,2,3,5,6,7,8,9}
var r = {1,2,3,4,6,7,8,9}
var s = {1,2,3,4,5,7,8,9}
var t = {1,2,3,4,5,6,8,9}
var u = {1,2,3,4,5,6,7,9}
var v = {1,2,3,4,5,6,7,8}
0,1,1,1,n,0,0,0,0,1
0,2,2,2,o,0,0,0,0,2
0,3,3,3,p,0,0,0,0,3
0,4,4,4,q,0,0,0,0,4
0,5,5,5,r,0,0,0,0,5
0,6,6,6,s,0,0,0,0,6
0,7,7,7,t,0,0,0,0,7
0,8,8,8,u,0,0,0,0,8
0,9,9,9,v,0,0,0,0,9
1,1,1,1,1,1,1,1,1,2
2,2,2,2,2,2,2,2,2,3
3,3,3,3,3,3,3,3,3,4
4,4,4,4,4,4,4,4,4,5
5,5,5,5,5,5,5,5,5,6
6,6,6,6,6,6,6,6,6,7
7,7,7,7,7,7,7,7,7,8
8,8,8,8,8,8,8,8,8,1

0,a,a,b,0,0,0,0,0,a
1,a,a,0,0,0,0,e,0,1
a,a,b,0,0,0,0,0,0,a
0,b,c,a,0,0,0,0,0,9
a,b,c,e,0,0,0,0,0,a
e,f,g,h,i,j,k,l,m,0

@COLORS

1 0 255 0
2 255 234 0
3 0 0 240
4 177 23 255
5 255 0 0
6 0 255 255
7 255 0 127
8 0 255 127
9 255 255 255
edit:

Code: Select all

x = 59, y = 16, rule = LifeCivilization
3.2A$4.2A$3.A$2A$2.A51.2A$53.2A$A2.A51.A$3.2A5.2A45.2A$5.A5.2A43.A$3.
A.A4.A$4.A2.2A46.A2.A$7.2A38.2A5.2A$46.2A5.A$48.A4.A.A$50.2A2.A$50.2A
!

Re: Rule Table Thread

Posted: February 19th, 2025, 5:08 am
by Citation needed
This rule has icons.

Code: Select all

@RULE ColourisedLife27s

@TABLE n_states:27 neighborhood:Moore symmetries:rotate4reflect
var l={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26}
var l1=l
var l2=l
var l3=l
var l4=l
var l5=l
var l6=l
var l7=l
var l8=l

# B3a
0,l1,l1,l1,0,0,0,0,0,l1
0,l1,l1,l2,0,0,0,0,0,l1
0,l1,l2,l1,0,0,0,0,0,l1
0,l2,l1,l1,0,0,0,0,0,l1
0,l1,l2,l3,0,0,0,0,0,l2

# B3c
0,0,l1,0,l1,0,l1,0,0,l1
0,0,l1,0,l1,0,l2,0,0,l1
0,0,l1,0,l2,0,l1,0,0,l1
0,0,l2,0,l1,0,l1,0,0,l1
0,0,l1,0,l2,0,l3,0,0,l2

# B3e
0,l1,0,l1,0,l1,0,0,0,l1
0,l1,0,l1,0,l2,0,0,0,l1
0,l1,0,l2,0,l1,0,0,0,l1
0,l2,0,l1,0,l1,0,0,0,l1
0,l1,0,l2,0,l3,0,0,0,l2

# B3i
0,0,l1,l1,l1,0,0,0,0,l1
0,0,l1,l1,l2,0,0,0,0,l1
0,0,l1,l2,l1,0,0,0,0,l1
0,0,l2,l1,l1,0,0,0,0,l1
0,0,l1,l2,l3,0,0,0,0,l2

# B3j
0,l1,0,l1,l1,0,0,0,0,l1
0,l1,0,l1,l2,0,0,0,0,l1
0,l1,0,l2,l1,0,0,0,0,l1
0,l2,0,l1,l1,0,0,0,0,l1
0,l1,0,l2,l3,0,0,0,0,l3

# B3k
0,l1,0,l1,0,0,l1,0,0,l1
0,l1,0,l1,0,0,l2,0,0,l1
0,l1,0,l2,0,0,l1,0,0,l1
0,l2,0,l1,0,0,l1,0,0,l1
0,l1,0,l2,0,0,l3,0,0,l3

# B3n
0,l1,l1,0,l1,0,0,0,0,l1
0,l1,l1,0,l2,0,0,0,0,l1
0,l1,l2,0,l1,0,0,0,0,l1
0,l2,l1,0,l1,0,0,0,0,l1
0,l1,l2,0,l3,0,0,0,0,l1

# B3q
0,l1,l1,0,0,0,l1,0,0,l1
0,l1,l1,0,0,0,l2,0,0,l1
0,l1,l2,0,0,0,l1,0,0,l1
0,l2,l1,0,0,0,l1,0,0,l1
0,l1,l2,0,0,0,l3,0,0,l1

# B3r
0,l1,l1,0,0,l1,0,0,0,l1
0,l1,l1,0,0,l2,0,0,0,l1
0,l1,l2,0,0,l1,0,0,0,l1
0,l2,l1,0,0,l1,0,0,0,l1
0,l1,l2,0,0,l3,0,0,0,l2

# B3y
0,l1,0,0,l1,0,l1,0,0,l1
0,l1,0,0,l1,0,l2,0,0,l1
0,l1,0,0,l2,0,l1,0,0,l1
0,l2,0,0,l1,0,l1,0,0,l1
0,l1,0,0,l2,0,l3,0,0,l1


l,0,0,0,0,0,0,0,0,0 # S0
l,l1,0,0,0,0,0,0,0,0 # S1e
l,0,l1,0,0,0,0,0,0,0 # S1c
l,l1,l2,l3,l4,0,0,0,0,0 # S4a
l,0,l1,0,l2,0,l3,0,l4,0 # S4c
l,l1,0,l2,0,l3,0,l4,0,0 # S4e
l,l1,l2,0,l3,l4,0,0,0,0 # S4i
l,l1,0,l2,0,l3,l4,0,0,0 # S4j
l,l1,0,l2,l3,0,l4,0,0,0 # S4k
l,l1,l2,0,l3,0,0,0,l4,0 # S4n
l,l1,l2,l3,0,0,l4,0,0,0 # S4q
l,l1,l2,l3,0,l4,0,0,0,0 # S4r
l,l1,l2,0,0,l3,0,0,l4,0 # S4t
l,l1,l2,0,0,0,l3,l4,0,0 # S4w
l,l1,l2,0,l3,0,l4,0,0,0 # S4y
l,l1,l2,0,0,l3,l4,0,0,0 # S4z
l,l1,l2,l3,l4,0,0,0,l5,0 # S5a
l,l1,l2,l3,0,l4,0,l5,0,0 # S5c
l,l1,l2,0,l3,0,l4,0,l5,0 # S5e
l,l1,l2,l3,l4,l5,0,0,0,0 # S5i
l,l1,l2,l3,l4,0,l5,0,0,0 # S5j
l,l1,l2,0,l3,0,l4,l5,0,0 # S5k
l,l1,l2,l3,l4,0,0,l5,0,0 # S5n
l,l1,l2,l3,0,l4,l5,0,0,0 # S5q
l,l1,l2,0,l3,l4,l5,0,0,0 # S5r
l,l1,l2,0,l3,l4,0,l5,0,0 # S5y
l,l1,l2,l3,l4,l5,l6,0,0,0 # S6a
l,l1,l2,l3,l4,l5,0,l6,0,0 # S6c
l,l1,l2,l3,l4,0,l5,0,l6,0 # S6e
l,l1,l2,0,l3,l4,l5,0,l6,0 # S6i
l,l1,l2,l3,l4,0,l5,l6,0,0 # S6k
l,l1,l2,l3,0,l4,l5,l6,0,0 # S6n
l,l1,l2,l3,l4,l5,l6,l7,0,0 # S7c
l,l1,l2,l3,l4,l5,l6,0,l7,0 # S7e
l,l1,l2,l3,l4,l5,l6,l7,l8,0 # S8

@COLORS

0 0 0 0
1 0 0 180
2 175 13 102
3 146 248 70
4 255 200 47
5 255 118 0
6 185 185 185
7 235 235 222
8 100 100 100
9 255 255 0
10 55 19 112
11 255 255 150
12 202 62 94
13 205 145 63
14 12 75 100
15 255 0 0
16 175 155 50
17 255 255 255
18 37 70 25
19 121 33 135
20 83 140 208
21 0 154 37
22 178 220 205
23 255 152 213
24 0 0 74
25 175 200 74
26 63 25 12
@ICONS
XPM
"7 182 2 1"
". c #000000"
"A c #ffffff"

"...A..."
"..A.A.."
".A...A."
".A...A."
"A.....A"
"AAAAAAA"
"A.....A"

"AAAAAA."
"A.....A"
"A.....A"
"AAAAAA."
"A.....A"
"A.....A"
"AAAAAA."

".AAAAA."
"A.....A"
"A......"
"A......"
"A......"
"A.....A"
".AAAAA."

"AAAAAA."
"A.....A"
"A.....A"
"A.....A"
"A.....A"
"A.....A"
"AAAAAA."

"AAAAAAA"
"A......"
"A......"
"AAAAAAA"
"A......"
"A......"
"AAAAAAA"

"AAAAAAA"
"A......"
"A......"
"AAAA..."
"A......"
"A......"
"A......"

".AAAAA."
"A.....A"
"A......"
"A...AAA"
"A.....A"
"A.....A"
".AAAAA."

"A.....A"
"A.....A"
"A.....A"
"AAAAAAA"
"A.....A"
"A.....A"
"A.....A"

"AAAAAAA"
"...A..."
"...A..."
"...A..."
"...A..."
"...A..."
"AAAAAAA"

"......A"
"......A"
"......A"
"......A"
"A.....A"
"A.....A"
".AAAAA."

"A.....A"
"A...AA."
"A.AA..."
"AA....."
"A.AA..."
"A...AA."
"A.....A"

"A......"
"A......"
"A......"
"A......"
"A......"
"A......"
"AAAAAAA"

"AA...AA"
"A.A.A.A"
"A..A..A"
"A..A..A"
"A.....A"
"A.....A"
"A.....A"

"AA....A"
"A.A...A"
"A.A...A"
"A..A..A"
"A...A.A"
"A...A.A"
"A....AA"

".AAAAA."
"A.....A"
"A.....A"
"A.....A"
"A.....A"
"A.....A"
".AAAAA."

"AAAAAA."
"A.....A"
"A.....A"
"AAAAAA."
"A......"
"A......"
"A......"

".AAAAA."
"A.....A"
"A.....A"
"A..A..A"
"A...A.A"
"A....A."
".AAAA.A"

"AAAAAA."
"A.....A"
"A.....A"
"AAAAAA."
"A..A..."
"A...A.."
"A....AA"

".AAAAA."
"A.....A"
"A......"
".AAAAA."
"......A"
"A.....A"
".AAAAA."

"AAAAAAA"
"...A..."
"...A..."
"...A..."
"...A..."
"...A..."
"...A..."

"A.....A"
"A.....A"
"A.....A"
"A.....A"
"A.....A"
"A.....A"
".AAAAA."

"A.....A"
"A.....A"
".A...A."
".A...A."
"..A.A.."
"..A.A.."
"...A..."

"A..A..A"
"A..A..A"
"A..A..A"
"A..A..A"
".A.A.A."
".A.A.A."
"..A.A.."

"A.....A"
".A...A."
"..A.A.."
"...A..."
"..A.A.."
".A...A."
"A.....A"

"A.....A"
".A...A."
"..A.A.."
"...A..."
"...A..."
"...A..."
"...A..."

"AAAAAAA"
".....A."
"....A.."
"...A..."
"..A...."
".A....."
"AAAAAAA"

Re: Rule Table Thread

Posted: March 13th, 2025, 6:34 pm
by Citation needed

Code: Select all

@RULE Photons144

@COLORS
255 255 255 255 255 255
1 255 0 0
2 255 95 0
3 255 191 0
4 224 255 0
5 128 255 0
6 32 255 0
7 0 255 63
8 0 255 159
9 0 255 255
10 0 160 255
11 0 64 255
12 31 0 255
13 127 0 255
14 223 0 255
15 255 0 192
16 255 0 96
34 128 128 128

@TABLE
n_states:35
neighborhood:Moore
symmetries:rotate4reflect

var m = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}
var n = {18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}
var o = m
var a = {0,m,17,n,34}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var i = a

# Propagate
0,n,m,a,b,o,c,d,e,o
0,17,m,a,b,o,c,d,e,o
0,m,n,a,o,b,c,d,e,0
0,m,n,a,b,c,d,e,f,m
0,33,m,a,b,c,d,e,f,32
0,32,m,a,b,c,d,e,f,31
0,31,m,a,b,c,d,e,f,30
0,30,m,a,b,c,d,e,f,29
0,29,m,a,b,c,d,e,f,28
0,28,m,a,b,c,d,e,f,27
0,27,m,a,b,c,d,e,f,26
0,26,m,a,b,c,d,e,f,25
0,25,m,a,b,c,d,e,f,24
0,24,m,a,b,c,d,e,f,23
0,23,m,a,b,c,d,e,f,22
0,22,m,a,b,c,d,e,f,21
0,21,m,a,b,c,d,e,f,20
0,20,m,a,b,c,d,e,f,19
0,19,m,a,b,c,d,e,f,18
0,18,m,a,b,c,d,e,f,17
# Convert
m,18,a,b,c,d,e,f,g,34
m,34,a,b,c,d,e,f,g,17
0,m,34,a,b,c,d,e,f,m
17,m,34,a,b,c,d,e,f,17
m,17,a,b,c,d,e,f,g,m
17,17,a,16,b,c,d,e,f,33
17,17,a,15,b,c,d,e,f,32
17,17,a,14,b,c,d,e,f,31
17,17,a,13,b,c,d,e,f,30
17,17,a,12,b,c,d,e,f,29
17,17,a,11,b,c,d,e,f,28
17,17,a,10,b,c,d,e,f,27
17,17,a, 9,b,c,d,e,f,26
17,17,a, 8,b,c,d,e,f,25
17,17,a, 7,b,c,d,e,f,24
17,17,a, 6,b,c,d,e,f,23
17,17,a, 5,b,c,d,e,f,22
17,17,a, 4,b,c,d,e,f,21
17,17,a, 3,b,c,d,e,f,20
17,17,a, 2,b,c,d,e,f,19
17,17,a, 1,b,c,d,e,f,18
# Additional
17,34,a,0,b,0,c,0,d,17
34,17,a,0,b,0,c,0,d,34
0,0,17,a,17,0,b,c,d,34
0,1,0,a,0,1,0,b,0,2
0,2,0,a,0,2,0,b,0,3
0,3,0,a,0,3,0,b,0,4
0,4,0,a,0,4,0,b,0,5
0,5,0,a,0,5,0,b,0,6
0,6,0,a,0,6,0,b,0,7
0,7,0,a,0,7,0,b,0,8
0,8,0,a,0,8,0,b,0,9
0,9,0,a,0,9,0,b,0,10
0,10,0,a,0,10,0,b,0,11
0,11,0,a,0,10,0,b,0,12
0,12,0,a,0,10,0,b,0,13
0,13,0,a,0,10,0,b,0,14
0,14,0,a,0,10,0,b,0,15
0,15,0,a,0,10,0,b,0,16

i,a,b,c,d,e,f,g,h,0
@ICONS

XPM
/* width height num_colors chars_per_pixel */
"7 238 2 1"
/* colors */
". c #000000"
"B c #FFFFFF"
/* icon for state 1 */
"......."
"...B..."
"...B..."
"...B..."
"...B..."
"...B..."
"......."
/* icon for state 2 */
"......."
"..BB..."
"....B.."
"...B..."
"..B...."
"..BBB.."
"......."
/* icon for state 3 */
"......."
"..BB..."
"....B.."
"...B..."
"....B.."
"..BB..."
"......."
/* icon for state 4 */
"......."
"..B...."
"..B.B.."
"..BBB.."
"....B.."
"....B.."
"......."
/* icon for state 5 */
"......."
"..BBB.."
"..B...."
"..BB..."
"....B.."
"..BB..."
"......."
/* icon for state 6 */
"......."
"..B...."
"..B...."
"..BB..."
"..B.B.."
"...B..."
"......."
/* icon for state 7 */
"......."
"..BBB.."
"....B.."
"....B.."
"....B.."
"....B.."
"......."
/* icon for state 8 */
"......."
"...B..."
"..B.B.."
"...B..."
"..B.B.."
"...B..."
"......."
/* icon for state 9 */
"......."
"...B..."
"..B.B.."
"...BB.."
"....B.."
"....B.."
"......."
/* icon for state 10 */
"......."
".B..B.."
".B.B.B."
".B.B.B."
".B.B.B."
".B..B.."
"......."
/* icon for state 11 */
"......."
"..B.B.."
"..B.B.."
"..B.B.."
"..B.B.."
"..B.B.."
"......."
/* icon for state 12 */
"......."
".B.BB.."
".B...B."
".B..B.."
".B.B..."
".B.BBB."
"......."
/* icon for state 13 */
"......."
".B.BB.."
".B...B."
".B..B.."
".B...B."
".B.BB.."
"......."
/* icon for state 14 */
"......."
".B.B..."
".B.B.B."
".B.BBB."
".B...B."
".B...B."
"......."
/* icon for state 15 */
"......."
".B.BBB."
".B.B..."
".B.BB.."
".B...B."
".B.BB.."
"......."
/* icon for state 16 */
"......."
".B..B.."
".B.B..."
".B.BB.."
".B.B.B."
".B..B.."
"......."
/* icon for state 17 */
"......."
"..BB..."
"....B.."
"...B..."
"......."
"...B..."
"......."
/* icon for state 18 */
"......."
"...B..."
"...B..."
"...B..."
"...B..."
"...B..."
"......."
/* icon for state 19 */
"......."
"..BB..."
"....B.."
"...B..."
"..B...."
"..BBB.."
"......."
/* icon for state 20 */
"......."
"..BB..."
"....B.."
"...B..."
"....B.."
"..BB..."
"......."
/* icon for state 21 */
"......."
"..B...."
"..B.B.."
"..BBB.."
"....B.."
"....B.."
"......."
/* icon for state 22 */
"......."
"..BBB.."
"..B...."
"..BB..."
"....B.."
"..BB..."
"......."
/* icon for state 23 */
"......."
"..B...."
"..B...."
"..BB..."
"..B.B.."
"...B..."
"......."
/* icon for state 24 */
"......."
"..BBB.."
"....B.."
"....B.."
"....B.."
"....B.."
"......."
/* icon for state 25 */
"......."
"...B..."
"..B.B.."
"...B..."
"..B.B.."
"...B..."
"......."
/* icon for state 26 */
"......."
"...B..."
"..B.B.."
"...BB.."
"....B.."
"....B.."
"......."
/* icon for state 27 */
"......."
".B..B.."
".B.B.B."
".B.B.B."
".B.B.B."
".B..B.."
"......."
/* icon for state 28 */
"......."
"..B.B.."
"..B.B.."
"..B.B.."
"..B.B.."
"..B.B.."
"......."
/* icon for state 29 */
"......."
".B.BB.."
".B...B."
".B..B.."
".B.B..."
".B.BBB."
"......."
/* icon for state 30 */
"......."
".B.BB.."
".B...B."
".B..B.."
".B...B."
".B.BB.."
"......."
/* icon for state 31 */
"......."
".B.B..."
".B.B.B."
".B.BBB."
".B...B."
".B...B."
"......."
/* icon for state 32 */
"......."
".B.BBB."
".B.B..."
".B.BB.."
".B...B."
".B.BB.."
"......."
/* icon for state 33 */
"......."
".B..B.."
".B.B..."
".B.BB.."
".B.B.B."
".B..B.."
"......."
/* icon for state 34 */
"......."
"...B..."
"...B..."
"...B..."
"......."
"...B..."
"......."

Re: Rule Table Thread

Posted: March 13th, 2025, 11:06 pm
by CARuler
Citation needed wrote: March 13th, 2025, 6:34 pm

Code: Select all

@RULE Photons144

@COLORS
255 255 255 255 255 255
1 255 0 0
2 255 95 0
3 255 191 0
4 224 255 0
5 128 255 0
6 32 255 0
7 0 255 63
8 0 255 159
9 0 255 255
10 0 160 255
11 0 64 255
12 31 0 255
13 127 0 255
14 223 0 255
15 255 0 192
16 255 0 96
34 128 128 128

@TABLE
n_states:35
neighborhood:Moore
symmetries:rotate4reflect

var m = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}
var n = {18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}
var o = m
var a = {0,m,17,n,34}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var i = a

# Propagate
0,n,m,a,b,o,c,d,e,o
0,17,m,a,b,o,c,d,e,o
0,m,n,a,o,b,c,d,e,0
0,m,n,a,b,c,d,e,f,m
0,33,m,a,b,c,d,e,f,32
0,32,m,a,b,c,d,e,f,31
0,31,m,a,b,c,d,e,f,30
0,30,m,a,b,c,d,e,f,29
0,29,m,a,b,c,d,e,f,28
0,28,m,a,b,c,d,e,f,27
0,27,m,a,b,c,d,e,f,26
0,26,m,a,b,c,d,e,f,25
0,25,m,a,b,c,d,e,f,24
0,24,m,a,b,c,d,e,f,23
0,23,m,a,b,c,d,e,f,22
0,22,m,a,b,c,d,e,f,21
0,21,m,a,b,c,d,e,f,20
0,20,m,a,b,c,d,e,f,19
0,19,m,a,b,c,d,e,f,18
0,18,m,a,b,c,d,e,f,17
# Convert
m,18,a,b,c,d,e,f,g,34
m,34,a,b,c,d,e,f,g,17
0,m,34,a,b,c,d,e,f,m
17,m,34,a,b,c,d,e,f,17
m,17,a,b,c,d,e,f,g,m
17,17,a,16,b,c,d,e,f,33
17,17,a,15,b,c,d,e,f,32
17,17,a,14,b,c,d,e,f,31
17,17,a,13,b,c,d,e,f,30
17,17,a,12,b,c,d,e,f,29
17,17,a,11,b,c,d,e,f,28
17,17,a,10,b,c,d,e,f,27
17,17,a, 9,b,c,d,e,f,26
17,17,a, 8,b,c,d,e,f,25
17,17,a, 7,b,c,d,e,f,24
17,17,a, 6,b,c,d,e,f,23
17,17,a, 5,b,c,d,e,f,22
17,17,a, 4,b,c,d,e,f,21
17,17,a, 3,b,c,d,e,f,20
17,17,a, 2,b,c,d,e,f,19
17,17,a, 1,b,c,d,e,f,18
# Additional
17,34,a,0,b,0,c,0,d,17
34,17,a,0,b,0,c,0,d,34
0,0,17,a,17,0,b,c,d,34
0,1,0,a,0,1,0,b,0,2
0,2,0,a,0,2,0,b,0,3
0,3,0,a,0,3,0,b,0,4
0,4,0,a,0,4,0,b,0,5
0,5,0,a,0,5,0,b,0,6
0,6,0,a,0,6,0,b,0,7
0,7,0,a,0,7,0,b,0,8
0,8,0,a,0,8,0,b,0,9
0,9,0,a,0,9,0,b,0,10
0,10,0,a,0,10,0,b,0,11
0,11,0,a,0,10,0,b,0,12
0,12,0,a,0,10,0,b,0,13
0,13,0,a,0,10,0,b,0,14
0,14,0,a,0,10,0,b,0,15
0,15,0,a,0,10,0,b,0,16

i,a,b,c,d,e,f,g,h,0
@ICONS

XPM
/* width height num_colors chars_per_pixel */
"7 238 2 1"
/* colors */
". c #000000"
"B c #FFFFFF"
/* icon for state 1 */
"......."
"...B..."
"...B..."
"...B..."
"...B..."
"...B..."
"......."
/* icon for state 2 */
"......."
"..BB..."
"....B.."
"...B..."
"..B...."
"..BBB.."
"......."
/* icon for state 3 */
"......."
"..BB..."
"....B.."
"...B..."
"....B.."
"..BB..."
"......."
/* icon for state 4 */
"......."
"..B...."
"..B.B.."
"..BBB.."
"....B.."
"....B.."
"......."
/* icon for state 5 */
"......."
"..BBB.."
"..B...."
"..BB..."
"....B.."
"..BB..."
"......."
/* icon for state 6 */
"......."
"..B...."
"..B...."
"..BB..."
"..B.B.."
"...B..."
"......."
/* icon for state 7 */
"......."
"..BBB.."
"....B.."
"....B.."
"....B.."
"....B.."
"......."
/* icon for state 8 */
"......."
"...B..."
"..B.B.."
"...B..."
"..B.B.."
"...B..."
"......."
/* icon for state 9 */
"......."
"...B..."
"..B.B.."
"...BB.."
"....B.."
"....B.."
"......."
/* icon for state 10 */
"......."
".B..B.."
".B.B.B."
".B.B.B."
".B.B.B."
".B..B.."
"......."
/* icon for state 11 */
"......."
"..B.B.."
"..B.B.."
"..B.B.."
"..B.B.."
"..B.B.."
"......."
/* icon for state 12 */
"......."
".B.BB.."
".B...B."
".B..B.."
".B.B..."
".B.BBB."
"......."
/* icon for state 13 */
"......."
".B.BB.."
".B...B."
".B..B.."
".B...B."
".B.BB.."
"......."
/* icon for state 14 */
"......."
".B.B..."
".B.B.B."
".B.BBB."
".B...B."
".B...B."
"......."
/* icon for state 15 */
"......."
".B.BBB."
".B.B..."
".B.BB.."
".B...B."
".B.BB.."
"......."
/* icon for state 16 */
"......."
".B..B.."
".B.B..."
".B.BB.."
".B.B.B."
".B..B.."
"......."
/* icon for state 17 */
"......."
"..BB..."
"....B.."
"...B..."
"......."
"...B..."
"......."
/* icon for state 18 */
"......."
"...B..."
"...B..."
"...B..."
"...B..."
"...B..."
"......."
/* icon for state 19 */
"......."
"..BB..."
"....B.."
"...B..."
"..B...."
"..BBB.."
"......."
/* icon for state 20 */
"......."
"..BB..."
"....B.."
"...B..."
"....B.."
"..BB..."
"......."
/* icon for state 21 */
"......."
"..B...."
"..B.B.."
"..BBB.."
"....B.."
"....B.."
"......."
/* icon for state 22 */
"......."
"..BBB.."
"..B...."
"..BB..."
"....B.."
"..BB..."
"......."
/* icon for state 23 */
"......."
"..B...."
"..B...."
"..BB..."
"..B.B.."
"...B..."
"......."
/* icon for state 24 */
"......."
"..BBB.."
"....B.."
"....B.."
"....B.."
"....B.."
"......."
/* icon for state 25 */
"......."
"...B..."
"..B.B.."
"...B..."
"..B.B.."
"...B..."
"......."
/* icon for state 26 */
"......."
"...B..."
"..B.B.."
"...BB.."
"....B.."
"....B.."
"......."
/* icon for state 27 */
"......."
".B..B.."
".B.B.B."
".B.B.B."
".B.B.B."
".B..B.."
"......."
/* icon for state 28 */
"......."
"..B.B.."
"..B.B.."
"..B.B.."
"..B.B.."
"..B.B.."
"......."
/* icon for state 29 */
"......."
".B.BB.."
".B...B."
".B..B.."
".B.B..."
".B.BBB."
"......."
/* icon for state 30 */
"......."
".B.BB.."
".B...B."
".B..B.."
".B...B."
".B.BB.."
"......."
/* icon for state 31 */
"......."
".B.B..."
".B.B.B."
".B.BBB."
".B...B."
".B...B."
"......."
/* icon for state 32 */
"......."
".B.BBB."
".B.B..."
".B.BB.."
".B...B."
".B.BB.."
"......."
/* icon for state 33 */
"......."
".B..B.."
".B.B..."
".B.BB.."
".B.B.B."
".B..B.."
"......."
/* icon for state 34 */
"......."
"...B..."
"...B..."
"...B..."
"......."
"...B..."
"......."
what does this rule do? also, some ships

Code: Select all

x = 16, y = 22, rule = Photons144
13.AU2$13.AU2$13.AU2$13.AU$14.JU2$14.JU2$14.JU$2.2QD$.pJ12.JU$2.2QD$.
pJ$2.2QD$.2QD$pJ$.2QD$pJ$.2QD!
@RULE Photons144

@COLORS
255 255 255 255 255 255
1 255 0 0
2 255 95 0
3 255 191 0
4 224 255 0
5 128 255 0
6 32 255 0
7 0 255 63
8 0 255 159
9 0 255 255
10 0 160 255
11 0 64 255
12 31 0 255
13 127 0 255
14 223 0 255
15 255 0 192
16 255 0 96
34 128 128 128

@TABLE
n_states:35
neighborhood:Moore
symmetries:rotate4reflect

var m = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}
var n = {18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}
var o = m
var a = {0,m,17,n,34}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var i = a

# Propagate
0,n,m,a,b,o,c,d,e,o
0,17,m,a,b,o,c,d,e,o
0,m,n,a,o,b,c,d,e,0
0,m,n,a,b,c,d,e,f,m
0,33,m,a,b,c,d,e,f,32
0,32,m,a,b,c,d,e,f,31
0,31,m,a,b,c,d,e,f,30
0,30,m,a,b,c,d,e,f,29
0,29,m,a,b,c,d,e,f,28
0,28,m,a,b,c,d,e,f,27
0,27,m,a,b,c,d,e,f,26
0,26,m,a,b,c,d,e,f,25
0,25,m,a,b,c,d,e,f,24
0,24,m,a,b,c,d,e,f,23
0,23,m,a,b,c,d,e,f,22
0,22,m,a,b,c,d,e,f,21
0,21,m,a,b,c,d,e,f,20
0,20,m,a,b,c,d,e,f,19
0,19,m,a,b,c,d,e,f,18
0,18,m,a,b,c,d,e,f,17
# Convert
m,18,a,b,c,d,e,f,g,34
m,34,a,b,c,d,e,f,g,17
0,m,34,a,b,c,d,e,f,m
17,m,34,a,b,c,d,e,f,17
m,17,a,b,c,d,e,f,g,m
17,17,a,16,b,c,d,e,f,33
17,17,a,15,b,c,d,e,f,32
17,17,a,14,b,c,d,e,f,31
17,17,a,13,b,c,d,e,f,30
17,17,a,12,b,c,d,e,f,29
17,17,a,11,b,c,d,e,f,28
17,17,a,10,b,c,d,e,f,27
17,17,a, 9,b,c,d,e,f,26
17,17,a, 8,b,c,d,e,f,25
17,17,a, 7,b,c,d,e,f,24
17,17,a, 6,b,c,d,e,f,23
17,17,a, 5,b,c,d,e,f,22
17,17,a, 4,b,c,d,e,f,21
17,17,a, 3,b,c,d,e,f,20
17,17,a, 2,b,c,d,e,f,19
17,17,a, 1,b,c,d,e,f,18
# Additional
17,34,a,0,b,0,c,0,d,17
34,17,a,0,b,0,c,0,d,34
0,0,17,a,17,0,b,c,d,34
0,1,0,a,0,1,0,b,0,2
0,2,0,a,0,2,0,b,0,3
0,3,0,a,0,3,0,b,0,4
0,4,0,a,0,4,0,b,0,5
0,5,0,a,0,5,0,b,0,6
0,6,0,a,0,6,0,b,0,7
0,7,0,a,0,7,0,b,0,8
0,8,0,a,0,8,0,b,0,9
0,9,0,a,0,9,0,b,0,10
0,10,0,a,0,10,0,b,0,11
0,11,0,a,0,10,0,b,0,12
0,12,0,a,0,10,0,b,0,13
0,13,0,a,0,10,0,b,0,14
0,14,0,a,0,10,0,b,0,15
0,15,0,a,0,10,0,b,0,16

i,a,b,c,d,e,f,g,h,0
@ICONS

XPM
/* width height num_colors chars_per_pixel */
"7 238 2 1"
/* colors */
". c #000000"
"B c #FFFFFF"
/* icon for state 1 */
"......."
"...B..."
"...B..."
"...B..."
"...B..."
"...B..."
"......."
/* icon for state 2 */
"......."
"..BB..."
"....B.."
"...B..."
"..B...."
"..BBB.."
"......."
/* icon for state 3 */
"......."
"..BB..."
"....B.."
"...B..."
"....B.."
"..BB..."
"......."
/* icon for state 4 */
"......."
"..B...."
"..B.B.."
"..BBB.."
"....B.."
"....B.."
"......."
/* icon for state 5 */
"......."
"..BBB.."
"..B...."
"..BB..."
"....B.."
"..BB..."
"......."
/* icon for state 6 */
"......."
"..B...."
"..B...."
"..BB..."
"..B.B.."
"...B..."
"......."
/* icon for state 7 */
"......."
"..BBB.."
"....B.."
"....B.."
"....B.."
"....B.."
"......."
/* icon for state 8 */
"......."
"...B..."
"..B.B.."
"...B..."
"..B.B.."
"...B..."
"......."
/* icon for state 9 */
"......."
"...B..."
"..B.B.."
"...BB.."
"....B.."
"....B.."
"......."
/* icon for state 10 */
"......."
".B..B.."
".B.B.B."
".B.B.B."
".B.B.B."
".B..B.."
"......."
/* icon for state 11 */
"......."
"..B.B.."
"..B.B.."
"..B.B.."
"..B.B.."
"..B.B.."
"......."
/* icon for state 12 */
"......."
".B.BB.."
".B...B."
".B..B.."
".B.B..."
".B.BBB."
"......."
/* icon for state 13 */
"......."
".B.BB.."
".B...B."
".B..B.."
".B...B."
".B.BB.."
"......."
/* icon for state 14 */
"......."
".B.B..."
".B.B.B."
".B.BBB."
".B...B."
".B...B."
"......."
/* icon for state 15 */
"......."
".B.BBB."
".B.B..."
".B.BB.."
".B...B."
".B.BB.."
"......."
/* icon for state 16 */
"......."
".B..B.."
".B.B..."
".B.BB.."
".B.B.B."
".B..B.."
"......."
/* icon for state 17 */
"......."
"..BB..."
"....B.."
"...B..."
"......."
"...B..."
"......."
/* icon for state 18 */
"......."
"...B..."
"...B..."
"...B..."
"...B..."
"...B..."
"......."
/* icon for state 19 */
"......."
"..BB..."
"....B.."
"...B..."
"..B...."
"..BBB.."
"......."
/* icon for state 20 */
"......."
"..BB..."
"....B.."
"...B..."
"....B.."
"..BB..."
"......."
/* icon for state 21 */
"......."
"..B...."
"..B.B.."
"..BBB.."
"....B.."
"....B.."
"......."
/* icon for state 22 */
"......."
"..BBB.."
"..B...."
"..BB..."
"....B.."
"..BB..."
"......."
/* icon for state 23 */
"......."
"..B...."
"..B...."
"..BB..."
"..B.B.."
"...B..."
"......."
/* icon for state 24 */
"......."
"..BBB.."
"....B.."
"....B.."
"....B.."
"....B.."
"......."
/* icon for state 25 */
"......."
"...B..."
"..B.B.."
"...B..."
"..B.B.."
"...B..."
"......."
/* icon for state 26 */
"......."
"...B..."
"..B.B.."
"...BB.."
"....B.."
"....B.."
"......."
/* icon for state 27 */
"......."
".B..B.."
".B.B.B."
".B.B.B."
".B.B.B."
".B..B.."
"......."
/* icon for state 28 */
"......."
"..B.B.."
"..B.B.."
"..B.B.."
"..B.B.."
"..B.B.."
"......."
/* icon for state 29 */
"......."
".B.BB.."
".B...B."
".B..B.."
".B.B..."
".B.BBB."
"......."
/* icon for state 30 */
"......."
".B.BB.."
".B...B."
".B..B.."
".B...B."
".B.BB.."
"......."
/* icon for state 31 */
"......."
".B.B..."
".B.B.B."
".B.BBB."
".B...B."
".B...B."
"......."
/* icon for state 32 */
"......."
".B.BBB."
".B.B..."
".B.BB.."
".B...B."
".B.BB.."
"......."
/* icon for state 33 */
"......."
".B..B.."
".B.B..."
".B.BB.."
".B.B.B."
".B..B.."
"......."
/* icon for state 34 */
"......."
"...B..."
"...B..."
"...B..."
"......."
"...B..."
"......."

Re: Rule Table Thread

Posted: March 14th, 2025, 12:02 am
by islptng
Claim: It's my rule, not ColorfulGalaxy's or his friends'.
CARuler wrote: March 13th, 2025, 11:06 pm what does this rule do?
It's like your Photons10. It has programmable ships, (a,b)c/(a+b+4) where 1<a,b<16. I planned to make 1~12 instead of 16, so it is called Photons144. The ships you posted are by accident.

Re: Rule Table Thread

Posted: July 17th, 2026, 6:46 pm
by PHPBB12345

Code: Select all

@RULE W4124-emulated

@TABLE
n_states:4
neighborhood:Moore
symmetries:none

var a={0,1,2,3}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a

0,0,2,c,d,e,f,g,h,3
0,2,0,c,d,e,f,g,h,3
0,2,2,c,d,e,f,g,h,3
2,a,b,c,d,e,f,g,h,1
3,a,b,3,d,e,f,3,h,0
3,a,b,c,d,e,f,g,h,2

@COLORS

1 255 255 255
2 255 255   0
3   0 255 255

Code: Select all

x = 1, y = 1, rule = W4124-emulated
B!

[[ STEP 2 NOTHROTTLE ]]

@RULE W4124-emulated

@TABLE
n_states:4
neighborhood:Moore
symmetries:none

var a={0,1,2,3}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a

0,0,2,c,d,e,f,g,h,3
0,2,0,c,d,e,f,g,h,3
0,2,2,c,d,e,f,g,h,3
2,a,b,c,d,e,f,g,h,1
3,a,b,3,d,e,f,3,h,0
3,a,b,c,d,e,f,g,h,2

@COLORS

1 255 255 255
2 255 255   0
3   0 255 255
Random initial condition:
Image