Movostill 3 (B2e3aceij5-ijr/S23-a4)

For discussion of other cellular automata.
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83bismuth38
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by 83bismuth38 »

interesting fuse that emits 3c/6s:

Code: Select all

x = 58, y = 5, rule = B2e3aceij5-ijr/S23-a4
bobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$b57o$o$b57o
$bobobobobobobobobobobobobobobobobobobobobobobobobobobobobo!
looking to support hive five (n+18) and charity's oboo reaction (2n+18)

Code: Select all

x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!
dani
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani »

@83bismuth38 already found, as a part of my growing rake.

...Well this is a breakthrough EDIT: this reflector gives a different colour than the other reflectors.:

Code: Select all

x = 10, y = 5, rule = B2e3aceij5-ijr/S23-a4
7b2o$8bo$2o3b2ob2o$bo4bobo$2o3b2ob2o!
That drastically reduces the reflector and shifter. As for the duplicator, I haven't found anything like this.
Last edited by dani on December 14th, 2017, 6:50 pm, edited 1 time in total.
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Saka
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Saka »

My first "real" discovery: A "binary" g-c4

Code: Select all

x = 23, y = 26, rule = B2e3aceij5-ijr/S23-a4
2bo$2bo$3o6$10bo$10bo7b2o$8b3o8bo$17bo$17b2ob2o$21bo$18b2ob2o$19bobo$
19bob2o$18b2obo$15b2o2bobo$13bo2bob2ob2o$13b2o3$13bo$13b3o$15bo!
Full counter:

Code: Select all

x = 49, y = 316, rule = B2e3aceij5-ijr/S23-a4
9bo$2ob2o4b3o$o2bo2b2o3bo$bo3bob2o$2o2b2obo$5b3o$6bo2$bo$b3o12bobo$3bo
8bo4b2o$10b3o3b2o$10bo7$28bo$28bo$26b3o7$44b2o$45bo$43bo$43b2ob2o$47bo
$44b2ob2o$45bobo$45bob2o$44b2obo$28b2o11b2o2bobo$28bo10bo2bob2ob2o$27b
2ob2o7b2o$28bobo$27b2ob2o$28bobo$27b2ob2o8$23bo$21b3o5b2o$21bo8bo$30b
2o5$24bobobo$24b5o$22bo$22b7o$24bobobo$44b2o$45bo$43bo$43b2ob2o$47bo$
44b2ob2o$45bobo$45bob2o$44b2obo$28b2o11b2o2bobo$28bo10bo2bob2ob2o$27b
2ob2o7b2o$28bobo$27b2ob2o$28bobo$27b2ob2o8$23bo$21b3o5b2o$21bo8bo$30b
2o5$24bobobo$24b5o$22bo$22b7o$24bobobo$44b2o$45bo$43bo$43b2ob2o$47bo$
44b2ob2o$45bobo$45bob2o$44b2obo$28b2o11b2o2bobo$28bo10bo2bob2ob2o$27b
2ob2o7b2o$28bobo$27b2ob2o$28bobo$27b2ob2o8$23bo$21b3o5b2o$21bo8bo$30b
2o5$24bobobo$24b5o$22bo$22b7o$24bobobo$44b2o$45bo$43bo$43b2ob2o$47bo$
44b2ob2o$45bobo$45bob2o$44b2obo$28b2o11b2o2bobo$28bo10bo2bob2ob2o$27b
2ob2o7b2o$28bobo$27b2ob2o$28bobo$27b2ob2o8$23bo$21b3o5b2o$21bo8bo$30b
2o5$24bobobo$24b5o$22bo$22b7o$24bobobo$44b2o$45bo$43bo$43b2ob2o$47bo$
44b2ob2o$45bobo$45bob2o$44b2obo$28b2o11b2o2bobo$28bo10bo2bob2ob2o$27b
2ob2o7b2o$28bobo$27b2ob2o$28bobo$27b2ob2o8$23bo$21b3o5b2o$21bo8bo$30b
2o5$24bobobo$24b5o$22bo$22b7o$24bobobo$44b2o$45bo$43bo$43b2ob2o$47bo$
44b2ob2o$45bobo$45bob2o$44b2obo$28b2o11b2o2bobo$28bo10bo2bob2ob2o$27b
2ob2o7b2o$28bobo$27b2ob2o$28bobo$27b2ob2o8$23bo$21b3o5b2o$21bo8bo$30b
2o5$24bobobo$24b5o$22bo$22b7o$24bobobo$44b2o$45bo$43bo$43b2ob2o$47bo$
44b2ob2o$45bobo$45bob2o$44b2obo$28b2o11b2o2bobo$28bo10bo2bob2ob2o$27b
2ob2o7b2o$28bobo$27b2ob2o$28bobo$27b2ob2o8$23bo$21b3o5b2o$21bo8bo$30b
2o5$24bobobo$24b5o$22bo$22b7o$24bobobo$44b2o$45bo$43bo$43b2ob2o$47bo$
44b2ob2o$45bobo$45bob2o$44b2obo$28b2o11b2o2bobo$28bo10bo2bob2ob2o$27b
2ob2o7b2o$28bobo$27b2ob2o$28bobo$27b2ob2o8$23bo$21b3o5b2o$21bo8bo$30b
2o5$24bobobo$24b5o$22bo$22b7o$24bobobo!
Also found is snake+short table --> Long table on short table

Code: Select all

x = 15, y = 15, rule = B2e3aceij5-ijr/S23-a4
2bo$2bo7b2o$3o8bo$9bo$9b2ob2o$13bo$10b2ob2o$11bobo$11bob2o$10b2obo$5bo
b2o2bobo$5b2obob2ob2o2$5b3o$5bobo!
EDIT:
Impressively sparky eater and tiny (maybe) reflector!!!

Code: Select all

x = 19, y = 15, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o8b2ob2o$2bo12bobo$14b2ob2o$15bobo$14b2ob2o$17bo$16b2o4$9b
2o$9bo$8b2o!
(EDITed to slightly reduce)

Code: Select all

x = 19, y = 15, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o8b2o$2bo12bo$14b2ob2o$15bobo$14b2ob2o$17bo$16b2o4$9b2o$7bo
2bo$7b2o!
3c/10 loop

Code: Select all

x = 48, y = 48, rule = B2e3aceij5-ijr/S23-a4
11bobo$11b5o$15bo$9b5o$9bobobo3$32b3o$19b2o8bo4bo$19bo9b6o8b2o$21bo9bo
12bo$20b2o21b2ob2o$44bobo$7b3o33b2ob2o$7bobo36bo$7bobo35b2o$9b2o$9bo$
8b2o$38b2o$36bo2bo$36b2o5$10b2o$8bo2bo$8b2o$38b2o$38bo$37b2o$b2o35bobo
$bo36bobo$2ob2o33b3o$bobo$2ob2o21b2o$3bo12bo9bo$3b2o8b6o9bo$13bo4bo8b
2o$13b3o3$34bobobo$34b5o$32bo$32b5o$34bobo!
Also. what about naming it a portmanteau of pi and Z? Because in the phase shown above it looks like a Z with a pi fused to it. Piz? Pyzee? Zeepee?
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by BlinkerSpawn »

Adding a Z drops the repeat time three ticks to 30, the minimum for this particular reaction:

Code: Select all

x = 33, y = 24, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o$2bo6$12b3o$9bo4bo$9b6o8b2o$11bo12bo$23b2ob2o$24bobo$23b2o
b2o$26bo$25b2o4b2o$31bo$30b2o2$18b2o$16bo2bo$16b2o!
Or we can raise the repeat time back to the original 33 and get another signal out of it in the process:

Code: Select all

x = 42, y = 34, rule = B2e3aceij5-ijr/S23-a4
2b2o$3bo$2b3o$3bo$2ob2o$2ob2o$b3o7$12b3o$9bo4bo$9b6o8b2o$11bo12bob2o$
23b2obo$24bobo10b2o$23b2ob2ob2o7bo$26bo2bo3bo2bo$25b2o4b7ob2o$30b2o2bo
2bo2bo$39bo$39b2o$18b2o$16bo2bo$16b2o3$40b2o$37b2obo$38bobo$37b2ob2o!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Saka »

Nice find Blinkerspawn!
I hooked the both of them up

Code: Select all

x = 47, y = 30, rule = B2e3aceij5-ijr/S23-a4
3b3o$o4bo$6o8b2o$2bo12bob2o$14b2obo$15bobo7b2o$14b2ob2ob2o4bo$17bo2bo
3bo$16b2o4b4ob2o$21b2o2bo2bo$27bo11b2o$27b2o10bo$9b2o27b2o$7bo2bo$7b2o
3$28b2o$25b2obo$26bobo$25b2ob2o14b2o$45bo$45b2o$44b2o$45bo$40b2obo$41b
3o$39bo$39b3o$41bo!
Which also makes

Code: Select all

x = 76, y = 48, rule = B2e3aceij5-ijr/S23-a4
11bobo$11b5o$15bo$9b5o$9bobobo3$32b3o$19b2o8bo4bo$19bo9b6o8b2o$21bo9bo
12bob2o$20b2o21b2obo$44bobo7b2o$7b3o33b2ob2ob2o4bo$7bobo36bo2bo3bo$7bo
bo35b2o4b4ob2o$9b2o39b2o2bo2bo$9bo46bo11b2o$8b2o46b2o10bo$38b2o27b2o$
36bo2bo$36b2o3$57b2o$54b2obo$10b2o43bobo$8bo2bo42b2ob2o14b2o$8b2o64bo$
38b2o34b2o$38bo34b2o$37b2o35bo$b2o35bobo28b2obo$bo36bobo29b3o$2ob2o33b
3o27bo$bobo64b3o$2ob2o21b2o42bo$3bo12bo9bo$3b2o8b6o9bo$13bo4bo8b2o$13b
3o3$34bobobo$34b5o$32bo$32b5o$34bobo!
ANd this majestic beast

Code: Select all

x = 104, y = 104, rule = B2e3aceij5-ijr/S23-a4
57bo$55b5o$55bo2bo$60b2o$61bo$60b2ob2o$45bo14bo2bo$45b3o14b2o$47bo9$
52bo2bo$43b2obo5b4o$43bob2o$40b2o11b3o$40bo2b2o8bobo$42b2o$43bo$43b2o$
41bo2bo$41b2o2$38bo2bo$38b6o$43bo$37b5o$37bobobo3$60b3o$47b2o8bo4bo$
47bo9b6o8b2o$49bo9bo12bob2o$5bo42b2o21b2obo$5b3o64bobo7b2o$7bo27b3o33b
2ob2ob2o4bo$3b3o29bobo36bo2bo3bo$3bob2o28bobo35b2o4b4ob2o$bo35b2o39b2o
2bo2bo$b2o34bo46bo11b2o$2o34b2o46b2o10bo$bo64b2o27b2o$b2o14b2ob2o42bo
2bo$18bobo43b2o$18bob2o$17b2o$85b2o$82b2obo$38b2o43bobo$36bo2bo42b2ob
2o14b2o$7b2o27b2o64bo$7bo10b2o46b2o34b2o$6b2o11bo46bo34b2o$18bo2bo2b2o
39b2o35bo$18b2ob4o4b2o35bobo28b2obo$22bo3bo2bo36bobo29b3o$20bo4b2ob2ob
2o33b3o27bo$20b2o7bobo64b3o$29bob2o21b2o42bo$28b2obo12bo9bo$31b2o8b6o
9bo$41bo4bo8b2o$41b3o3$62bobobo$62b5o$60bo$60b6o$62bo2bo2$61b2o$59bo2b
o$59b2o$60bo$60b2o$48bobo8b2o2bo$48b3o11b2o$57b2obo$48b4o5bob2o$48bo2b
o9$56bo$40b2o14b3o$40bo2bo14bo$39b2ob2o$42bo$42b2o$45bo2bo$44b5o$46bo!
You can, of course, remove 2 arms

Code: Select all

x = 104, y = 48, rule = B2e3aceij5-ijr/S23-a4
38bo2bo$38b6o$43bo$37b5o$37bobobo3$60b3o$47b2o8bo4bo$47bo9b6o8b2o$49bo
9bo12bob2o$5bo42b2o21b2obo$5b3o64bobo7b2o$7bo27b3o33b2ob2ob2o4bo$3b3o
29bobo36bo2bo3bo$3bob2o28bobo35b2o4b4ob2o$bo35b2o39b2o2bo2bo$b2o34bo
46bo11b2o$2o34b2o46b2o10bo$bo64b2o27b2o$b2o14b2ob2o42bo2bo$18bobo43b2o
$18bob2o$17b2o$85b2o$82b2obo$38b2o43bobo$36bo2bo42b2ob2o14b2o$7b2o27b
2o64bo$7bo10b2o46b2o34b2o$6b2o11bo46bo34b2o$18bo2bo2b2o39b2o35bo$18b2o
b4o4b2o35bobo28b2obo$22bo3bo2bo36bobo29b3o$20bo4b2ob2ob2o33b3o27bo$20b
2o7bobo64b3o$29bob2o21b2o42bo$28b2obo12bo9bo$31b2o8b6o9bo$41bo4bo8b2o$
41b3o3$62bobobo$62b5o$60bo$60b6o$62bo2bo!
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dani
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani »

Some more misc. flybys:

Code: Select all

x = 22, y = 94, rule = B2e3aceij5-ijr/S23-a4
o$3o$obo$o2bo$obo$3o$o2$16bobo$16b3o2$15b2o$16bo$16b2o7$o$3o$obo$o2bo$
obo$3o$o2$16bobo$16b3o2$14b3o$14bobo$16b2o7$o$3o$obo$o2bo$obo$3o$o2$
17bobobo$17b5o2$19b3o$19bobo8$o$3o$obo$o2bo$obo$3o$o2$19bobo$19b3o2$
17b3o$17bob3o$21bo7$o$3o$obo$o2bo$obo$3o$o2$17bobobo$17b5o2$17b3o$17bo
b3o$21bo!
A new 90* reflector, probably not an improvement.:

Code: Select all

x = 12, y = 10, rule = B2e3aceij5-ijr/S23-a4
2bo$2bo$3o2$10b2o$4bobobobo$4b5ob2o2$4b3o$4bobo!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Saka »

4 random flybies

Code: Select all

x = 45, y = 54, rule = B2e3aceij5-ijr/S23-a4
2o$bo$2bo$bo$2o3$9bobobo$9b5o$15bo$10b6o$10bo2bo10$2o28b2o$bo29bo$2bo
29bo$bo29bo$2o28b2o3$11bobo27bobo$11b3o27b3o$20b2o$12b3o6bo20b3o$12bob
o6b2o19bobo10$2o$bo$2bo$bo$2o3$9bobobo$9b5o$6bo$6b7o2bob2o$8bobobo2b2o
bo!
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dani
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani »

Reduced the c/4 wickstrecher:

Code: Select all

x = 9, y = 13, rule = B2e3aceij5-ijr/S23-a4
2b2o2b2o$3bo3bo$3b2o2b2o$2b2o2b3o$o$4o2b3o$3b2o2b2o$4o3bo$o5b2o$2b2o$
3b2o$3bo$2b2o!
There's also an ignition glider reaction for the 3c/6-fuse (works on the c/2 wickstrechers too), which could potentially make for some fun constructs in the future:

Code: Select all

x = 32, y = 15, rule = B2e3aceij5-ijr/S23-a4
2b2o$2b2o$2obo21b2o2b2o$4o22bo3bo$26b2o2b2o$25b2o2b3o$9bobobobobobobob
o$9b18o2b3o$26b2o2b2o$9b18o3bo$9bobobobobobobobo5b2o$25b2o$26b2o$26bo$
25b2o!
Some new c/2 puffers (and a 16c/32 spaceship)

Code: Select all

x = 20, y = 91, rule = B2e3aceij5-ijr/S23-a4
9b2o$2bobobo3bo$2b11o$12b2o$2b11o$2bobobo3bo$3bo5b2o$5b2o$6bo$5b4o$8b
2o$5b4o$6bo$5b2o7$9b2o$obobobo3bo$13o$12b2o$13o$obobobo3bo$3bo5b2o$5b
2o$6bo$5b4o$8b2o$5b4o$6bo$5b2o7$5b2o$6bo$5b4o$8b2o$5b4o$6bo$5b2o$3bo5b
2o$2bobobo3bo$2b11o$12b2o$2b11o$2bobobo3bo$3bo5b2o$5b2o$6bo$5b4o$8b2o$
5b4o$6bo$5b2o10$11b2o$12bo$4bo6b4o$2b5o7b2o$2bo2b2o4b4o$2b2ob2o5bo$3b
2o4b4o$2b2o11b2o$8bobobo3bo$7b12o$18b2o$7b12o$7bobobo4bo$8bo6b2o$9b4o$
12bo$6bo4b4o$3bobo8b2o$4b2o5b4o$12bo$11b2o!
Apparently new simple 3c/6->G (getting harder to keep track of these conduits):

Code: Select all

x = 10, y = 10, rule = B2e3aceij5-ijr/S23-a4
5bobo$5b3o2$o4b5o$3o2bobobo$obo$o2bo$obo$3o$o!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by BlinkerSpawn »

danny wrote:Reduced the c/4 wickstrecher:

Code: Select all

x = 9, y = 13, rule = B2e3aceij5-ijr/S23-a4
2b2o2b2o$3bo3bo$3b2o2b2o$2b2o2b3o$o$4o2b3o$3b2o2b2o$4o3bo$o5b2o$2b2o$
3b2o$3bo$2b2o!
Even further:

Code: Select all

x = 9, y = 13, rule = B2e3aceij5-ijr/S23-a4
4b2o$5bo$5b2o$4b3o$o$4o2b3o$3b2o2b2o$4o3bo$o5b2o$2b2o$3b2o$3bo$2b2o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by AforAmpere »

C/7 wickstretcher:

Code: Select all

x = 24, y = 23, rule = B2e3aceij5-ijr/S23-a4
4$9b2ob2o$7b4ob4o$7b2obobob2o$5bo2bobobobo2bo$3b4obobobobob4o$3bo2bobo
bobobobo2bo$8bobobobo$8bobobobo$7b2obobob2o$8bobobobo$7b2obobob2o$8bob
obobo$7b2obobob2o$8bobobobo$7b2obobob2o$10bobo$9b2ob2o!
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani »

AforAmpere wrote:C/7 wickstretcher:

Code: Select all

x = 24, y = 23, rule = B2e3aceij5-ijr/S23-a4
4$9b2ob2o$7b4ob4o$7b2obobob2o$5bo2bobobobo2bo$3b4obobobobob4o$3bo2bobo
bobobobo2bo$8bobobobo$8bobobobo$7b2obobob2o$8bobobobo$7b2obobob2o$8bob
obobo$7b2obobob2o$8bobobobo$7b2obobob2o$10bobo$9b2ob2o!
Nice work! That c/7 wickstrecher can carry a small almost-tagalong that may lead to cool stuff on the future (if we can stabilize it):

Code: Select all

x = 11, y = 17, rule = B2e3aceij5-ijr/S23-a4
5b2o$6bo$6b2o$5b2o$2bo5b2o$2b8o$o8b2o$11o2$11o$o8b2o$2b8o$2bo5b2o$5b2o
$b2o3b2o$2b2o2bo$b2o2b2o!
---
Several 3G synths:

Code: Select all

x = 201, y = 54, rule = B2e3aceij5-ijr/S23-a4
3bo28bo33bo25bo29bo29bo29bo$3bo28bo9b2o22bo25bo9b2o18bo9b2o18bo9b2o18b
o9b2o$b3o9bo16b3o9b2o20b3o9bo13b3o9b2o16b3o9b2o16b3o9b2o16b3o9b2o$12b
2o28bob2o29b2o25bob2o26bob2o26bob2o26bob2o$12bob2o26b4o29bob2o23b4o26b
4o26b4o26b4o$13b2o61b2o4$60b2o$60b3o$62b2o$o61b2o$2o105b4o$3o104bob2o$
107b2o$107b2o32b2o$44bo95b3o26b2o$43b2o94b2o27b3o28b2o$42b3o94b2o26b2o
29b2o$167b2o29bobo10$2bo29bo$2bo9b2o18bo9b2o$3o9b2o16b3o9b2o$12bob2o
26bob2o$12b4o26b4o15$20b4o$20bob2o$20b2o23b2o$20b2o22b2o$44bobo!
Another 4G linear growth:

Code: Select all

x = 16, y = 23, rule = B2e3aceij5-ijr/S23-a4
2bo$2bo9b2o$3o9b2o$12bob2o$12b4o14$12b4o$12bob2o$3o9b2o$2bo9b2o$2bo!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by praosylen »

2-engine wickstretcher:

Code: Select all

x = 35, y = 14, rule = B2e3aceij5-ijr/S23-a4
6b2ob2o13b2ob2o$4b4ob4o9b4ob4o$4b2obobob2o9b2obobob2o$2bo2bobobobo2bo
5bo2bobobobo2bo$4obobobobob4ob4obobobobob4o$o2bobobobobobo2bobo2bobobo
bobobo2bo$5bobobobo11bobobobo$5bobobobo3bo3bo3bobobobo$4b2obobob2ob3ob
3ob2obobob2o$7bobobo2bobobobo2bobobo$6b2obob4obobob4obob2o$9bobo2bobob
obo2bobo$8b2o6bobo6b2o$15b2ob2o!
Tagalong to two wickstretchers:

Code: Select all

x = 36, y = 11, rule = B2e3aceij5-ijr/S23-a4
6b2ob2o14b2ob2o$4b4ob4o10b4ob4o$4b2obobob2o10b2obobob2o$2bo2bobobobo2b
o6bo2bobobobo2bo$4obobobobob4o2b4obobobobob4o$o2bobobobobobo2bo2bo2bob
obobobobo2bo$5bobobobo12bobobobo$5bobobobo4b3o5bobobobo$4b2obobob2o3bo
bo4b2obobob2o$7bobo16bobo$6b2ob2o14b2ob2o!
former username: A for Awesome
praosylen#5847 (Discord)

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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by AforAmpere »

I am running a w10 gutter search for C/7, it looks probable that there will be a ship.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
dani
Posts: 1221
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani »

A for awesome wrote: Tagalong to two wickstretchers:

Code: Select all

x = 36, y = 11, rule = B2e3aceij5-ijr/S23-a4
6b2ob2o14b2ob2o$4b4ob4o10b4ob4o$4b2obobob2o10b2obobob2o$2bo2bobobobo2b
o6bo2bobobobo2bo$4obobobobob4o2b4obobobobob4o$o2bobobobobobo2bo2bo2bob
obobobobo2bo$5bobobobo12bobobobo$5bobobobo4b3o5bobobobo$4b2obobob2o3bo
bo4b2obobob2o$7bobo16bobo$6b2ob2o14b2ob2o!
Ah, nice tagalong! That can be applied to (almost?) any spaceship of speed 1c/n where n>=5

This comes close to being an invincible still life, but not quite:

Code: Select all

x = 8, y = 8, rule = B2e3aceij5-ijr/S23-a4
4bo2bo$b2ob4o$2bo$2b2ob2o$b2ob2o$5bo$4ob2o$o2bo!
Also, the smallest still stabilization for a c/4 signal is only 2 cells:

Code: Select all

x = 29, y = 7, rule = B2e3aceij5-ijr/S23-a4
2o$bo$b2o$2o2$3bo2bo2bo2bo2b2o2b2o2b2o2b2o$2bo2bo2bo2bo2b3ob3ob3ob3o!
Suicidal p17 gun:

Code: Select all

#C [[ STOP 13 ]]
x = 21, y = 11, rule = B2e3aceij5-ijr/S23-a4
2o$o2bo$2b2o$bobo15b2o$bobo13bo2bo$2b2o12b3o$o2bo12b2obo$2o14b2obo$16b
3o$17bo2bo$19b2o!
Two mildly interesting two-c/4 interactions:

Code: Select all

x = 23, y = 44, rule = B2e3aceij5-ijr/S23-a4
2o$bo$2bo18b2o$2o19bo$20bo$2o19b2o$2bo$bo19b2o$2o18bo$21bo$21b2o20$2o$
bo$2bo$2o2$2o19b2o$2bo18bo$bo18bo$2o19b2o2$21b2o$20bo$21bo$21b2o!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by AforAmpere »

No w10 gutter C/7 ships, I am now running w10 odd-symmetric with the new ntzfind.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
dani
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani »

I found a p12 3c/6 backrake that I somehow missed:

Code: Select all

x = 8, y = 21, rule = B2e3aceij5-ijr/S23-a4
4bo$4b3o$4bobo$4bo2bo$4bobo$2o2b3o$2o2bo2$2b3o$2bobo$2bo2bo$2bobo$2b3o
2$2o2bo$2o2b3o$4bobo$4bo2bo$4bobo$4b3o$4bo!
And this...really obvious p12 (the middle gun in the OP) gun synthesis, from 4G or 2 3c/6:

Code: Select all

x = 48, y = 18, rule = B2e3aceij5-ijr/S23-a4
o29bo$3o27bo$obo27b3o$o2bo$obo$3o$o30b2o$32b2o$31bobo4$12bo$10b2ob2o$
10bo3bo24b2o$9b7o24b2o3bo$39bobo3bo$45b3o!
8G synth of a p24 oscillator:

Code: Select all

x = 39, y = 33, rule = B2e3aceij5-ijr/S23-a4
b3o31b3o$b2o33b2o$bo35bo10$17b2ob2o$18bobo$17b2ob2o3$17b2ob2o$18bobo$
17b2ob2o11$3o33b3o$2bo33bo$2bo33bo!
Almost a 2c/30->(2)glider converter:

Code: Select all

x = 80, y = 30, rule = B2e3aceij5-ijr/S23-a4
12b2o48b2o$11bo2bo46bo2bo$10bo49bo$10bo49bo$11bo49bo6$2b2o48b2o$bo2bo
46bo2bo$o49bo26bo$o49bo26b3o$bo49bo27bo2$11b2ob2o$12bobo57bobo$11b2ob
2o56b3o2$70b5o$6b2o62bo3bo$7bo59b2ob2o$7b2o59bobo$67b2ob2o3$62b2o$63bo
$63b2o!
EDIT: Extensible c/2 ship and 17c/34 ship (that can be very obviously cut in half, too):

Code: Select all

x = 36, y = 27, rule = B2e3aceij5-ijr/S23-a4
23b2o2b2o2b2o$b2o2b2o2b2o2b2o2b2o5bo3bo3bo$2bo3bo3bo3bo3bo4b12o$b20o7b
o5b2o$2bo4bo3bo4bo3b2o2b4o3b4o$b2o2b2o3b2o2b2o3b2obo2bo6bo$24b2o5b2o
14$23b2o2b2o2b2o$5b2o2b2o2b2o2b2o5bo3bo3bo$bo4bo3bo3bo3bo4b12o$21o7bo
5b2o$bobo3bo3bo4bo3b2o2b4o3b4o$5b2o3b2o2b2o3b2obo2bo6bo$24b2o5b2o!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by M. I. Wright »

danny wrote:Almost a 2c/30->(2)glider converter:

Code: Select all

RLE
Easy fix!

Code: Select all

x = 64, y = 30, rule = B2e3aceij5-ijr/S23-a4
46b2o$45bo2bo$44bo$44bo$45bo2$12b2o46bo$11bo2bo45b3o$10bo51bo$10bo$11b
o24b2o$35bo2bo$34bo26bo$34bo26b3o$35bo27bo2$2b2o$bo2bo51bobo$o55b3o$o$
bo52b5o$54bo3bo$11b2ob2o35b2ob2o$12bobo37bobo$11b2ob2o35b2ob2o2$2o38b
2o$bo4b2o33bo4b2o$b2o4bo33b2o4bo$7b2o38b2o!
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Rhombic
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Rhombic »

No gutter 2c/7 w9 found. Most promising partial was

Code: Select all

x = 19, y = 15, rule = B2e3aceij5-ijr/S23-a4
7bo3bo$5b4ob4o$5bo2bobo2bo$5bob2ob2obo$8bobo$7b2ob2o$7b2ob2o$7b2ob2o$
2b3o2b2ob2o2b3o$5o3bobo3b5o$o3b2ob2ob2ob2o3bo$3bo2bobobobo2bo$7b2ob2o$
3b2ob2o3b2ob2o$5o9b5o!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by LaundryPizza03 »

Found another counter, a "bi-unstable" switch:

Code: Select all

x = 43, y = 44, rule = B2e3aceij5-ijr/S23-a4
3o$2o$o28$35bo$35b3obo2bo$37bob4o$36b2o3bo$36bo2bobo$38b2ob2o$33b2o3b
2ob2o$34bobo2bobo$33b2ob2o3bo$37bob4o$35b3obo2bo$28bo6bo$28b2o$28b3o!

Code: Select all

x = 71, y = 100, rule = B2e3aceij5-ijr/S23-a4
3o$2o$o56$63bo$63b3obo2bo$65bob4o$64b2o3bo$64bo2bobo$66b2ob2o$61b2o3b
2ob2o$62bobo2bobo$61b2ob2o3bo$65bob4o$63b3obo2bo$56bo6bo$56b2o$56b3o
26$28bo$28b2o$28b3o!
Saka wrote: Also. what about naming [the 3c/10d] a portmanteau of pi and Z? Because in the phase shown above it looks like a Z with a pi fused to it. Piz? Pyzee? Zeepee?
I think I like "pyzee" best. It's catchy.

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Majestas32 »

The 3c/10d will be best named Moose since it looks like moving moose antlers in lifeviewer
Searching:
b2-a5k6n7cs12-i3ij4k5j8
b2-a3cs12-i

Currently looking for help searching these rules.

PFP:

Code: Select all

x = 7, y = 3, rule = B2i3-ck4e6/S2-i35n
o5bo$2o3b2o$o5bo!
dani
Posts: 1221
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani »

Majestas32 wrote:The 3c/10d will be best named Moose since it looks like moving moose antlers in lifeviewer
There's already a still life called Moose antlers, so that would be a bit confusing.

I do not know what to call the 3c/10 diagonal, the best name I could think of that incorporates the Pi/Z angle would be to call it the zipper, and it does kind of, well, 'zip' across the board at a very fast speed (being halfway between c/4 and c/3).

-

I've been looking at 3c/10 collisions. There's this one, which I haven't seen before:

Code: Select all

x = 4, y = 19, rule = B2e3aceij5-ijr/S23-a4
b2o$bo$2o$bobo$bobo$b3o8$b3o$bobo$bobo$2o$bo$b2o!
And this relatively well known collision that takes advantage of the fact that the ship is actually also an induction coil:

Code: Select all

x = 67, y = 37, rule = B2e3aceij5-ijr/S23-a4
61b3o$61bo4bo$61b6o$64bo$52b3o$38b3o11bo4bo$38bo4bo8b6o$38b6o11bo$29b
3o9bo$29bo4bo$29b6o$20b3o9bo$20bo4bo$20b6o$3b3o5b3o9bo$o4bo5bo4bo$6o5b
6o$2bo11bo16$47bo$44b6o$44bo4bo$44b3o!
This related induction coil can also be made:

Code: Select all

x = 19, y = 17, rule = B2e3aceij5-ijr/S23-a4
7b3o$4bo4bo$4b6o$6bo4$16b2o$17bo$17b2o4$2bo$6o$o4bo$3b3o!
Several 3(3c/10) synth of p3 oscillators:

Code: Select all

x = 54, y = 53, rule = B2e3aceij5-ijr/S23-a4
7b3o$4bo4bo$4b6o$6bo11b2obo$17b7o$17bo3bobo$17b3o$2bo15b2o$6o$o4bo$3b
3o10$7b3o$4bo4bo$4b6o$6bo3$18b2obo$2bo14b7o$6o11bo3bobo$o4bo11b3o$3b3o
12b2o10$19bo28b2o$18b2o27b3o$7b3o7b2o4bo13b3o7bo3bobo$4bo4bo8b6o10bo4b
o7b7o$4b6o9bobo12b6o8b2obo$6bo29bo4$2bo29bo$6o24b6o$o4bo24bo4bo$3b3o
27b3o!
4(3c/10) linear growth:

Code: Select all

x = 29, y = 11, rule = B2e3aceij5-ijr/S23-a4
7b3o9b3o$4bo4bo9bo4bo$4b6o9b6o$6bo15bo4$2bo23bo$6o17b6o$o4bo17bo4bo$3b
3o17b3o!
I also found a funky still life synthesis:

Code: Select all

x = 24, y = 11, rule = B2e3aceij5-ijr/S23-a4
7b3o$4bo4bo9bo$4b6o8b2o$6bo10b2o4bo$18b6o$19bobo2$2bo$6o$o4bo$3b3o!
-

I don't know how I missed the chance to make this p32 gun out of the p16 'injector':

Code: Select all

x = 38, y = 27, rule = B2e3aceij5-ijr/S23-a4
6bo5bo$6b3ob3o7bo2bo2bo2bo$8b3o7b12o$18bo2bo2bo2bo$9b5o17bo$b2o6bo3bo
17b3o$2o6bo5bo18b3o$b2o6bo3bo21b3o$9b5o23bo2$8b3o6b2o$6b3ob3o5bo$6bo5b
o5b2o2$6bo5bo5b2o$6b3ob3o5bo$8b3o6b2o2$9b5o23bo$b2o6bo3bo21b3o$2o6bo5b
o18b3o$b2o6bo3bo17b3o$9b5o17bo$18bo2bo2bo2bo$8b3o7b12o$6b3ob3o7bo2bo2b
o2bo$6bo5bo!
I think it can shoot all of the 9 variants, but i'm not sure. The p16 can also be used as a 'b edgeshooter':

Code: Select all

x = 104, y = 42, rule = B2e3aceij5-ijr/S23-a4
72bo5bo$72b3ob3o7bo2bo2bo2bo$67b2o5b3o7b12o$67bo16bo2bo2bo2bo$66b2o7b
5o17bo$39bo5bo29bo3bo17b3o$39b3ob3o7bo2bo2bo2bo11bo5bo18b3o$34b2o5b3o
7b12o12bo3bo21b3o$34bo16bo2bo2bo2bo14b5o23bo$33b2o7b5o17bo$6bo5bo29bo
3bo17b3o7b3o6b2o$6b3ob3o7bo2bo2bo2bo11bo5bo18b3o3b3ob3o5bo$8b3o7b12o
12bo3bo21b3obo5bo5b2o$18bo2bo2bo2bo14b5o23bo$9b5o17bo$b2o6bo3bo17b3o7b
3o6b2o$2o6bo5bo18b3o3b3ob3o5bo$b2o6bo3bo21b3obo5bo5b2o$9b5o23bo2$8b3o
6b2o$6b3ob3o5bo$6bo5bo5b2o2$6bo5bo5b2o$6b3ob3o5bo$8b3o6b2o2$9b5o23bo$b
2o6bo3bo21b3obo5bo5b2o$2o6bo5bo18b3o3b3ob3o5bo$b2o6bo3bo17b3o7b3o6b2o$
9b5o17bo$18bo2bo2bo2bo14b5o23bo$8b3o7b12o12bo3bo21b3o$6b3ob3o7bo2bo2bo
2bo11bo5bo18b3o$6bo5bo29bo3bo17b3o$33b2o7b5o17bo$34bo16bo2bo2bo2bo$34b
2o5b3o7b12o$39b3ob3o7bo2bo2bo2bo$39bo5bo!
Overall the p16 is probably one of my favourite things in this rule, since it can be used for so many signal antics.
dani
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by dani »

Some new sparky oscillators:

Code: Select all

x = 84, y = 24, rule = B2e3aceij5-ijr/S23-a4
2obobobo13b2o40b2o13b2o$bob5o14bo40bo2bo11bo2b3o$b2o16b2ob2o41b2o13b4o
$4b7o9bobo2b3o35b2o2bo9b4o$4bo5bo9b2o2bo2bo22bo11b3obo7b2obob2o$11bo
11b3ob2o21b3o5b2ob2o3bo7bo2b3o$11bo10bob2ob2o16bo6bo5bo2b2o2b2o9b3o$4b
o5bo11bob2ob2o16bo14bo3b2o9b2o$4b7o12b3ob2o16bo13b2ob3o10b2o$b2o17b2o
2bo2bo14b3o16bo13b2o$bob5o12bobo2b3o$2obobobo11b2ob2o$22bo6b2o$21b2o7b
o$22b2o6b2obo6b2o$22bo6b2ob2o7bo$21b2o18b2o$22b2o7bo$22bo6b3o$21b2o6bo
$22b2o$22bo8bo$19bob2o6b3o$19b2ob2o5bo!
Also it seems I underestimated how many variants of c/4s there are, it's actually 14 per 'level' (2 engines would total 14 ships, 3 would total 196, 4 would total 2744, 5 would total 38416, and so on...):

Code: Select all

x = 145, y = 9, rule = B2e3aceij5-ijr/S23-a4
2b2o7b2o8b2o8b2o8b2o7b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o$3bo8bo9bo
9bo9bo8bo9bo9bo9bo9bo9bo9bo9bo9bo9bo$4bo8bo9bo9bo9bo8bo9bo9bo9bo9bo9bo
9bo9bo9bo9bo$2b2o7b2o8b2o8b2o8b2o7b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o
8b2o2$2o8b2o8b3o7b2o9b2o7b2o8b3o7b2o9b2o8b2o8b3o7b2o9b2o8b2o8b2o$2bo8b
2o8b2o9bo9bo8b2o8b2o9bo9bo9b2o8b2o9bo9bo9b2o9bo$bo9bo9bo9bo8b3o8bo9bo
9bo8b3o9bo9bo9bo8b3o9bo9bo$2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o9b2o8b2o
8b2o8b2o9b2o8b2o!
Feel free to correct me if I'm wrong in those measurements.

Interesting flyby:

Code: Select all

x = 128, y = 70, rule = B2e3aceij5-ijr/S23-a4
o$3o$obo$o2bo$obo$3o$o2$11bobobo$11b5o2$11b3o$11bob3o$15bo2$25bobobo$
25b5o2$25b3o$25bob3o$29bo2$39bobobo$39b5o2$39b3o$39bob3o$43bo2$53bobob
o$53b5o2$53b3o$53bob3o$57bo2$67bobobo$67b5o2$67b3o$67bob3o$71bo2$81bob
obo$81b5o2$81b3o$81bob3o$85bo2$95bobobo$95b5o2$95b3o$95bob3o$99bo2$
109bobobo$109b5o2$109b3o$109bob3o$113bo2$123bobobo$123b5o2$123b3o$123b
ob3o$127bo!
I checked 2c/6+3c/6 collisions coming from the same direction. Here's a method for a 4G p2 oscillator:

Code: Select all

x = 7, y = 17, rule = B2e3aceij5-ijr/S23-a4
3bo$3bo$b3o8$b2o$b2ob2o$o4bo$o5bo$o4bo$b2ob2o$b2o!
And yet another 3G 3c/10:

Code: Select all

x = 14, y = 15, rule = B2e3aceij5-ijr/S23-a4
13bo$13bo$11b3o8$b2o2b2o$bo3b3o$3o3b2o$bo3b3o$b2o2b2o!
There exists signals that climb at speeds ((5+3n),1)c/(11+6n), shown here:

Code: Select all

x = 55, y = 55, rule = B2e3aceij5-ijr/S23-a4
2bo$2b3o2bo$4bo2b3o2bo$2o7bo2b3o2bo$b2o11bo2b3o2bo$2o17bo2b3o$24bo2$4b
o$2b3o4bo$2bo4b3o4bo$7bo4b3o4bo$12bo4b3o4bo$17bo4b3o$22bo6$2bo2bo$2b6o
2bo2bo$4bo2bo2b6o2bo2bo$2o10bo2bo2b6o2bo2bo$b2o17bo2bo2b6o2bo2bo$2o26b
o2bo2b6o$36bo2bo2$4bo2bo$2b6o4bo2bo$2bo2bo4b6o4bo2bo$10bo2bo4b6o4bo2bo
$18bo2bo4b6o4bo2bo$26bo2bo4b6o$34bo2bo6$2bo2bo2bo$2b9o2bo2bo2bo$4bo2bo
2bo2b9o2bo2bo2bo$2o13bo2bo2bo2b9o2bo2bo2bo$b2o23bo2bo2bo2b9o2bo2bo2bo$
2o35bo2bo2bo2b9o$48bo2bo2bo2$4bo2bo2bo$2b9o4bo2bo2bo$2bo2bo2bo4b9o4bo
2bo2bo$13bo2bo2bo4b9o4bo2bo2bo$24bo2bo2bo4b9o4bo2bo2bo$35bo2bo2bo4b9o$
46bo2bo2bo!
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Rhombic
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by Rhombic »

I think a wiki page for either this particular rule or a collective page for all Movostill variants is already appropriate, since it's generating quite a lot of discussion already. What do you think?
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
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BlinkerSpawn
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by BlinkerSpawn »

danny wrote:Also it seems I underestimated how many variants of c/4s there are, it's actually 14 per 'level' (2 engines would total 14 ships, 3 would total 196, 4 would total 2744, 5 would total 38416, and so on...):

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rle
Feel free to correct me if I'm wrong in those measurements.
For starters, there are 15 ships listed in your rle, but the first 7 are a flip of the last 7, so there are only 8 2-B ships.
Moreover, there are 16 ways for a B to connect to the outside of a B, in a continuous range between these two offsets:

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x = 17, y = 14, rule = B2e3aceij5-ijr/S23-a4
2b2o9b2o$3bo10bo$4bo10bo$2b2o9b2o2$2b2o9b2o$4bo10bo$3bo10bo$2b2o9b2o2$
2o13b2o$b2o13bo$bo12b3o$2o12b2o!
And calculating the number of ships with N B's can proceed as follows:
There are N-1 ways to divide N-2 external B's between the two sides: {N-2,0}, {N-3,1}, ..., {0,N-2}
Multiply this by 16^(N-2) sets of offsets between B's and 8 different 2-B centers to get ((N-1)*16^N)/32 ships with N B's.
A table for N from 2 to 9:

Code: Select all

N | 
2 | 8
3 | 256
4 | 6,144
5 | 131,072
6 | 2,621,440
7 | 50,331,648
8 | 939,524,096
9 | 17,179,869,184
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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toroidalet
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Re: Movostill 3 (B2e3aceij5-ijr/S23-a4)

Post by toroidalet »

There are actually a few more ways to create c/4 ships once N ≥ 3 by putting a ship on the inside, so annoying corrections have to be introduced. (1+ extra ship when N = 3, 40+ ships for N = 4)

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x = 31, y = 25, rule = B2e3aceij5-ijr/S23-a4
3b2o2b2o$4bo3bo$4b2o3bo$3b3ob2o2$5b2o$7bo$6bo$5b2o3$5b2o9b2o10b2o$6bo
10bo11bo$7bo10bo11bo$5b2o9b2o10b2o2$2o3b2o5b2o2b2o6b2o2b2o$3o4bo5bo4bo
6bo4bo$2bo3bo6b2o2bo7b2o2bo$b2o2b2o5b3ob2o6b3ob2o2$3b2o9b2o10b2o$4b2o
10bo10b2o$4bo10bo11bo$3b2o9b2o10b2o!
EDIT: p26 gun based on danny's new p13 and BlinkerSpawn's B/C-G:

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x = 20, y = 24, rule = B2e3aceij5-ijr/S23-a4
2b2o$3bo$2ob2o$bobo2b3o$b2o2bo2bo$4b3ob2o$3bob2ob2o2bo$3bob2ob2o2b3o$
4b3ob2o4bo$b2o2bo2bo$bobo2b3o2b2o$2ob2o6bo2b2o$3bo6b2o3bo2b2o$2b2o9bo
4bo$13b2o2b2o6$11bo2bo3b2o$11b6obo$13bo2bobo$18b2o!
Can this catalyst be advanced further into something useful (aside from an ANDNOT gate)?

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x = 10, y = 6, rule = B2e3aceij5-ijr/S23-a4
5b2o$6bob2o$5b2obo$2obo4bo$b3o4b2o$2bo!
The phase 2 mod 4 combination might be useful:

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x = 15, y = 14, rule = B2e3aceij5-ijr/S23-a4
3b2obobo$3bo2b3ob2o$2obo3bo3bo$bob2o6bob2o$2obo6b2obo$bobo7bobo$2ob2o
6bob2o$bobo6b2obo$bobo7bobo$2ob2o6bob2o$3bo6b2obo$2b2ob2obo4bo$6b3o4b
2o$7bo!
Any sufficiently advanced software is indistinguishable from malice.
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