A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
muzik
Posts: 6605 Joined: January 28th, 2016, 2:47 pm
Location: Scotland
Quote
Login to like this post
Post
by muzik » March 18th, 2018, 4:30 pm
Code: Select all
x = 2, y = 1, rule = MAPYIAAAIAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2o!
Code: Select all
x = 1, y = 1, rule = MAPIIAAAIAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
yujh
Posts: 3155 Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:
Quote
Login to like this post
Post
by yujh » April 11th, 2022, 12:01 pm
muzik wrote: March 18th, 2018, 4:24 pm
Code: Select all
x = 1, y = 1, rule = MAPBAAAAACAAAAAAAAAAAAAAIAAAAAAAAAAgAAAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
Code: Select all
x = 1, y = 1, rule = MAPHDAAAACAAAAAAAAAAAAAAIAAAAAAAAAAgAAAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
Moosey
Posts: 4315 Joined: January 27th, 2019, 5:54 pm
Contact:
Quote
Login to like this post
Post
by Moosey » April 11th, 2022, 7:51 pm
generates some interesting textures
Code: Select all
x = 5, y = 1, rule = MAPHQaR3eLmzBAj8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
obobo!
wolfram-style textures and stuff
Code: Select all
x = 15, y = 15, rule = MAPCQaR1eLmABAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
14bo2$12bobo2$10bo3bo2$8bo5bo2$6bobobo2$4bo2$2bo3bo3bo2$obo!
really cool stuff on the tail of this
Code: Select all
x = 1, y = 513, rule = MAPCQFA3cLAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o!
cool things with disturbances travelling along it
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
pzq_alex
Posts: 801 Joined: May 1st, 2021, 9:00 pm
Location: tell me if you know
Quote
Login to like this post
Post
by pzq_alex » April 12th, 2022, 6:27 am
Code: Select all
x = 4, y = 4, rule = B2ei3aijnr/S23ijn
2bo$b3o$3o$bo!
Code: Select all
x = 4, y = 3, rule = B2ei3aijnr5e/S23ijn6a
2bo$2obo$ob2o!
Code: Select all
x = 20, y = 11, rule = B2ei3aijnr5e/S23ijn6a
3$17b2o$3o10bo5bo$o12b2o$2bo9bo$3b2o8bo2bo$14b3o!
\sum_{n=1}^\infty H_n/n^2 = \zeta(3)
How much of current CA technology can I redevelop "on a desert island"?
yujh
Posts: 3155 Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:
Quote
1
Login to like this post
Post
by yujh » April 12th, 2022, 11:58 am
Code: Select all
x = 1, y = 1, rule = MAPIRYXFHZoAJA6AAAAAAAAAIAAAAAAAAAAgAAAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o! Code: Select all
x = 0, y = 0, rule = MAP9/YXfhZofugWaX7OAIDogBZofuhIgoiAaIDogIAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAgACAAIAAAAAAAA
o Code: Select all
x = 0, y = 0, rule = MAP/hYXfhZofugWaX7OAIDogBZofuhIgoiAaIDogIAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAgACAAIAAAAAAAA
o