Gliders and replicators in Neumann neigborhood {4,4} CA

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Naszvadi
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Re: Gliders and replicators in Neumann neigborhood {4,4} CA

Post by Naszvadi »

CasperWen8805181 wrote: April 26th, 2024, 9:44 pm

Code: Select all

x = 13, y = 4, rule = B02/S0V
bobo5bobo$bobobobobobo$2o2bo3bo2b2o$4b2ob2o!
Prolly already discovered, found from soup.
Is there a corresponding deeplink to catagolue or whenever the soup can be found?
CasperWen8805181
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Re: Gliders and replicators in Neumann neigborhood {4,4} CA

Post by CasperWen8805181 »

Naszvadi wrote: April 29th, 2024, 5:56 am
CasperWen8805181 wrote: April 26th, 2024, 9:44 pm

Code: Select all

x = 13, y = 4, rule = B02/S0V
bobo5bobo$bobobobobobo$2o2bo3bo2b2o$4b2ob2o!
Prolly already discovered, found from soup.
Is there a corresponding deeplink to catagolue or whenever the soup can be found?
Sadly no, as it was a very large, random soup that I randomly got, and it was also half-engineered, because the other half of the original ship was an exploding puffer.
Also tried recovering the original soup for:

Code: Select all

x = 7, y = 4, rule = B02/S0V
b2ob2o$2o3b2o$b2ob2o$o5bo!
that I found completely naturally, which sadly failed. :cry: :cry: :cry:
Also found a possible start to a wickstretcher?

Code: Select all

x = 11, y = 7, rule = B02/S0V
b2o5b2o$5o2b4o$2b5obo$b7o$b7o$b7o$b7o!
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
lemon41625
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Re: Gliders and replicators in Neumann neigborhood {4,4} CA

Post by lemon41625 »

While implementing B0 in cfind, I tried searching for a glide-symmetric c/2o ship in this rule.

Code: Select all

x = 0, y = 0, rule = B02/S2V
5b2o$4b2o$3b6o$4b4o$3b2o2b2o$4b2o2b2o$3b2o2b4o$2b4o$5b2o2b2o$2b6o2b2o$3b
8o$10b2o$b2o2b6o$8o2b2o$b2o2b4o2b2o$4b2o2b4o$11b2o$4o4b4o!
Interestingly, this partial seems to be made of little dominos. I think a similar phenomenon has been mentioned before in some B0 Moore rules. Can anyone figure out what rule it is emulating?
Download CAViewer: https://github.com/jedlimlx/Cellular-Automaton-Viewer

Supports:
BSFKL, Extended Generations, Regenerating Generations, Naive Rules, R1 Moore, R2 Cross and R2 Von Neumann INT
And some others...
Naszvadi
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Re: Gliders and replicators in Neumann neigborhood {4,4} CA

Post by Naszvadi »

lemon41625 wrote: June 16th, 2024, 9:27 am While implementing B0 in cfind, I tried searching for a glide-symmetric c/2o ship in this rule.

Code: Select all

x = 0, y = 0, rule = B02/S2V
5b2o$4b2o$3b6o$4b4o$3b2o2b2o$4b2o2b2o$3b2o2b4o$2b4o$5b2o2b2o$2b6o2b2o$3b
8o$10b2o$b2o2b6o$8o2b2o$b2o2b4o2b2o$4b2o2b4o$11b2o$4o4b4o!
Interestingly, this partial seems to be made of little dominos. I think a similar phenomenon has been mentioned before in some B0 Moore rules. Can anyone figure out what rule it is emulating?
Every 2nd generation can be emulated by an asymmetric hexagonal cellular automata with neighbourhood radius 2. Each domino represents a cell in the simulated hexagonal CA.
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LuveelVoom
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Re: Gliders and replicators in Neumann neigborhood {4,4} CA

Post by LuveelVoom »

Spaceship dump incoming! Expect: nonminimality, rediscovery

B02/S1V: c/4d, c/6d, c/8d, c/2 (almost certainly known), 2c/6o, c/6, c/8:

Code: Select all

x = 214, y = 100, rule = B02/S1V
19$39bo2bo$38bob4o$40bobo$36bo3b3o$35bo3b2ob2o$36b4o3bo$36bobo2bob3o2b
o$35b5o2b6obo$36bo2b7o2bobo$41b7o$41b6obo$42bob5o$42bobobo2bo$41bobob
2o3bobobo$42bo4bo4b4o$43bo4bo4bob3o$52bo$48b2obobo2bo$29bo19b2ob2o77b
2o$28bobo17b2o4bo2bo70b2ob2ob2o15b2o16b2o4b2o$29b3o17b2o4bobo68bobob4o
bobo12b4o16b2o2b2o15bo6bo$27b2ob3o17bobo3bobo68bo8bo14b2o15b2o2b2o2b2o
14b6o$29b3obo16bo3b2obo5bo63b3o4b3o32b2ob2ob2o13b2ob4ob2o$26b4o26bobob
o3bo64bo4bo14b6o16b4o17b6o$29bo2bo26b2o2bo65bo4bo14b2o2b2o15b6o17b4o$
24bo3bo29b3o3b3o80b10o13bo4bo$22bobo7bobo26bobo2bobo80b6o16bo2bo$20bob
obobo5bo2b2o25bo3bob2o78b8o13b2o4b2o$19bobob3o6bo2bo21bobobob3o2bo77bo
4b2o4bo11b2o4b2o16bo2bo$20b4o7b2o3bob2o18bobo2b3obo80b8o12bo8bo$21b3o
6b2o2b2o2bo21bo2b5o77b3ob6ob3o35b2o$22bo2bob4ob2o2b2obo20b3o2b2o6b2o
76b2o15b2o6b2o16b2o$23bo8b2o2bobobo23b2obo5bo73bo2bo2bo2bo$27bo3bo3bo
3b3o19b3o4b2o3bo2bo68bob2obo2bob2obo34b4o$28b2obo2bo5bo21bo5b3o4b2o72b
2o2b2o37b2o2b2o$28bobob2o35b2obo3bo70b2obo2bob2o$7b3o22bo40b3o71b2o6b
2o35b6o$6b2o4bo17b2obo36bo76bob6obo36bo2bo$6bo2bobobo16bobobo31b3o2bo
76bob4obo$4bo2bob2o2b2o18b3o30bo4bo76bo2b2o2bo$5b4ob2obobo18bo34bobo
75b4o2b4o$5bobo2bo57b3o77b3o2b3o$7b2ob3o2bo130b3ob4ob3o$9bobo4bo130bo
8bo$6bo3bob3o130bo5b2o5bo$9b2ob5o128bo3b6o3bo$10bo4b2obo126bobo2b4o2bo
bo$9bo2bo5bo2bo123bo2b8o2bo$18bo128bo2b4o2bo$14b2o2bo129bobo2bobo$15bo
132bobo2bobo$16bo132bo4bo$15b3o131b2o2b2o$16bo132bo4bo$149b6o$148b2ob
2ob2o$148bob4obo$148bob4obo$150bo2bo!
B0124/S013V: c/2 (almost certainly known), 2c/6, c/4 (almost certainly known), c/6:

Code: Select all

x = 146, y = 73, rule = B0124/S013V
18$126b2o$88b2ob2o30b8o$31b2o5b2o19b6o22b7o27b3ob4ob3o$30b3o5b3o16b10o
20b7o26b3obob2obob3o$31b3o3b3o16b2o2b4o2b2o19b7o29b8o$29b5o3b5o15bobob
2obobo20b3ob3o27b5o2b5o$32bobobobo20b2o2b2o23b5o29bob2o2b2obo$31b3o3b
3o20bo2bo24b5o30bobo2bobo$29bob4ob4obo43b4obob4o28bo4bo$30b4o3b4o47b2o
b2o$30b4o3b4o44bob3ob3obo$31b3o3b3o$30b4o3b4o47b2ob2o$32b7o47bob2ob2ob
o$30bo2bo3bo2bo47b2ob2o$28bo2b3obob3o2bo45b2ob2o$28bob11obo45bo3bo$31b
3obob3o47bobobobo$28b3o2b5o2b3o44bobobobo$29bo2b7o2bo45bobobobo$32b7o
48b2o3b2o$32b7o46bob3ob3obo$32bob3obo47b2obobob2o$32bob3obo47b4ob4o$
33b5o49b3ob3o$30b11o45b3o3b3o$30bo2b5o2bo43bob2o5b2obo$31bo2b3o2bo45b
4o3b4o$31b3obob3o45bob3ob3obo$32b3ob3o48b3ob3o$30b5ob5o46bobobobo$29b
2o2bo3bo2b2o47bobo$30bob2o3b2obo46bo5bo$32bo5bo49b5o$33bo3bo47bobob3ob
obo$33b2ob2o50bobobo$34bobo48bo2bobobo2bo$34bobo49b2o2bo2b2o$33b2ob2o$
34bobo!
B04/S1V: c/4, c/6:

Code: Select all

x = 82, y = 61, rule = B04/S1V
22$47bo2bo$45bo2b2o2bo$19bo23bobo2b2o2bobo$18b3o21bo12bo$19bo24bo8bo$
18b3o21b2o3bo2bo3b2o$19bo23bobo6bobo$19b2obo21bob6obo$21b3o22b6o$22bo
18bo2bob6obo2bo$22b2o16b2o3b8o3b2o$39bo2bo3b6o3bo2bo$25bo13bo2bo2b2ob
2ob2o2bo2bo$25bo12bobo3bo8bo3bobo$24bobo12bobobo4b2o4bobobo$25bo14bobo
12bobo$41bo14bo!
Next steps:
-Solve c/8 in B0124/S013V, and c/4d, c/6d, c/8d in B0124/S013V and B04/S1V, and 2c/6 and c/8 in B04/S1V.
Questions:
-How many of these are known?
-How many of these can be reduced?
-Is c/3d (2c/6d) possible?
Naszvadi
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Re: Gliders and replicators in Neumann neigborhood {4,4} CA

Post by Naszvadi »

googleplex wrote: April 13th, 2024, 6:54 pm bump

2c8d from rlifesrc:

Code: Select all

x = 47, y = 43, rule = B04/S1V
5bobo$b2obobobo$2bo2b3o$4b2o2bobobo$o3bob2o3bo$bo3bo5bo$2bo7b3o$3bo3b
2ob2o4bo$4bo4b2o4bobo$8b3o7bo$14b2obobo$9bobob4o3bo$6bobo3b6obobo$6bo
2b2ob7o3bo$9bo3b3ob3obobo$14bo3b3o3bo$7bo5bobo3b3obobo$9bobo9b2o3bo$
15bobobo2b2obobo$11bobo2bobo4b2o3bo$17bo3bob3obobo$13bo4bobo3b3o3bo$
19bo3bob3obobo$15bobob2obo3b3o3bo$18bo2bobo3b3obobo$17bobo3b2ob5o3bo$
20bo2bo3b5obobo$19bo4bob3ob3o3bo$20b2ob3obo3b3obobo$20b5o3bo3b3o$21b3o
3bo6bo3bo$22b3o5bobo4bobobo$23b3o3bobo3bo2bobobo$24b3o3bo8bo3bo$25b3ob
o5b2o3bobobo$26b2o8bo2bo5bo$27b2o2bobo2bobobo5bo$28b2o2bo2bo3bo$36bo$
37bo5bo$44bo$45bo$44bo!
Unfortunately it seems that organizers had forgotten to nominate this as an OCADOTY entry even alone on merged.
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hibiscus
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Re: Gliders and replicators in Neumann neigborhood {4,4} CA

Post by hibiscus »

Haven't a better place to post this: c/6o in B02/SV:

Code: Select all

x = 24, y = 96, rule = B02/SV
10bo2bo$7b2obo2bob2o$8b2o4b2o$8b2o4b2o$8bob4obo$10bo2bo$5b3o8b3o$4bo2b
2ob4ob2o2bo$5bo3b2o2b2o3bo$4b2o5b2o5b2o$b2o5bob4obo5b2o$6bobo6bobo$bo
2bo4bo4bo4bo2bo$4b2o12b2o$4bo6b2o6bo$2b4ob2o2b2o2b2ob4o$ob7ob4ob7obo$
2bob4o2bo2bo2b4obo$4bo2bo8bo2bo3$6b2ob2o2b2ob2o$7b4o2b4o$9bo4bo$6bo2bo
4bo2bo$2bobo14bobo$3bo4b2o4b2o4bo$3bo16bo$5bo12bo$7b2obo2bob2o$10bo2bo
$4b2o3b6o3b2o$o4bo2bo6bo2bo4bo$bobo2bobo2b2o2bobo2bobo$bo5bo2bo2bo2bo
5bo$11b2o2$bo2bo5b4o5bo2bo$2b2o5b6o5b2o$9b6o$3bo7b2o7bo$3bo4bob4obo4bo
$9b6o$2b3o5b4o5b3o$4bo2bo8bo2bo$2b3o2bo2bo2bo2bo2b3o$3bo4bo6bo4bo$6b4o
4b4o$7bo2b4o2bo$6bobo2b2o2bobo$9bo4bo$6bo4b2o4bo$8b3o2b3o$3bo16bo2$4bo
14bo$5b3o8b3o$4b4o8b4o$5b3o8b3o$5b3o8b3o$8bo6bo$4bo14bo$2bo2bo2bo6bo2b
o2bo$2bo2bobobo4bobobo2bo$3bobo3bob2obo3bobo$bo20bo$b2o2bob2o2b2o2b2ob
o2b2o$b4o2bo3b2o3bo2b4o$b2ob3o4b2o4b3ob2o$b2o2b2ob2ob2ob2ob2o2b2o$4bob
2o8b2obo$6b2o2bo2bo2b2o$7bo2bo2bo2bo$7bobob2obobo$8bo2b2o2bo$8bo6bo$7b
2o6b2o$11b2o$3bo5bob2obo5bo$5bo2b8o2bo$6b3ob4ob3o$3bobo5b2o5bobo$8bobo
2bobo$7bo8bo$3b3o12b3o$5b2o10b2o$5bo12bo$5b2o10b2o$b7o8b7o$3bo2b3o6b3o
2bo$bo5bo8bo5bo$bo20bo$2o20b2o$5b2o10b2o$5b2o10b2o$obo2bobo8bobo2bobo!

Code: Select all

#C [[ ZOOM 8 TRACK -3/87 -1/87 ]]
x = 4, y = 5, rule = B35ay/S2-i3-e4ey5j
2bo$b2o$2obo$bobo$2b2o!
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2026-09-26 09:02 UTC+2
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