Page 3 of 219

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: March 14th, 2017, 5:45 pm
by Kazyan
The rule B138/S has an interesting property:

Code: Select all

x = 27, y = 31, rule = B138/S
20bo6$26bo4$8bo2$8bo12$18bo6$o7bo!
So long as all live cells have the same parity of both their x and y coordinate--thus looking like a grid of dots--this will hold true at every even generation thereafter.

EDIT: It appears to be emulating a non-totalistic rule, too.

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: March 14th, 2017, 7:14 pm
by BlinkerSpawn
Kazyan wrote:It appears to be emulating a non-totalistic rule, too.
A rule which I believe to be B13-aery5akry8/S03aekry5cijnq7. [citation needed]

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: March 16th, 2017, 5:05 pm
by SamskyCats
redacted for privacy

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: March 20th, 2017, 4:41 am
by Saka
huge c/2

Code: Select all

x = 11, y = 10, rule = B2in34cnw6c/S2-c3-aj4acijt
4b3o$3bo3bo$2bo5bo3$4b3o$o9bo$o9bo$bo3bo3bo$2b3ob3o!

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: March 20th, 2017, 8:30 am
by BlinkerSpawn
Saka wrote:huge c/2

Code: Select all

x = 11, y = 10, rule = B2in34cnw6c/S2-c3-aj4acijt
4b3o$3bo3bo$2bo5bo3$4b3o$o9bo$o9bo$bo3bo3bo$2b3ob3o!
Backrake:

Code: Select all

x = 56, y = 10, rule = B2in34cnw6c/S2-c3-aj4acijt
4b3o42b3o$3bo3bo40bo3bo$2bo5bo38bo5bo3$4b3o42b3o$o9bo34bo9bo$o9bo34bo
9bo$bo3bo3bo36bo3bo3bo$2b3ob3o38b3ob3o!
There are also several two-barreled siderakes and three-barreled rakes created by puffing this reaction:

Code: Select all

x = 4, y = 4, rule = B2in34cnw6c/S2-c3-aj4acijt
b2o$o2bo$o2bo$b2o!

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: March 20th, 2017, 10:57 am
by BlinkerSpawn
Unusual oscillator hybridization:

Code: Select all

x = 45, y = 5, rule = B3-j/S2-k34-a
3bo19bo18b3o$2b3o17b3o17b3o$o3bo15bo3bo15bo3bo$3o17b3o17b3o$bo18b3o17b
3o!
(Sorry for double-post but new rule)

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: March 24th, 2017, 6:31 am
by Saka
2 generations guns in similar rules

Code: Select all

x = 6, y = 6, rule = 23-ar4/2e3aijkq/5
3.A$.3AB$2ADB2A$AB.DA$A2B2A$4A!

Code: Select all

x = 5, y = 5, rule = 23-ar4/2ce3aijq/5
2.2A$.A2BA$2A.CA$.ABA$2.A!

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: March 25th, 2017, 1:04 am
by Saka
Pentadecathlon..?

Code: Select all

x = 13, y = 4, rule = B2in3-jn4aew5c6/S2-k3-a4-r
4o5b4o$o2bo5bo2bo$o2bo5bo2bo$4o5b4o!
EDIT:
HOLY BEEP

Code: Select all

x = 63, y = 18, rule = B2in3-jn4aerw5c6/S2-k3-a4-r
57bo2bo$8bo46b2o2b2obo$6b5o44bo3b3o$6b2ob2o43b2obo2b2o$7b3o45bo3b3o$8b
o46b2o2b2obo$8bo48bo2bo$2b2o9b2o$b2obob5obob2o$2b13o$bo2b9o2bo38bo2bo$
o15bo35b2o$3b3o5b3o38b2o2b4o$2b4o5b4o38b6o2$56bo2$52bob2o!
I need a spaceship

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: March 25th, 2017, 1:52 am
by Saka
GUYTU6J wrote:Wow the lower right corner is amazing

Code: Select all

x = 6, y = 6, rule = B2ai/S03
2bo$4b2o$o2bobo$2bobo$bobo$b2o!
Kinda looks like this:

Code: Select all

x = 1, y = 1, rule = 1/1/5
A!
#C [[ AUTOSTART AUTOFIT ]]
For full effect, run at 8^1 in Golly
1/1/4 and 1/1/6 are similar

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: March 25th, 2017, 2:09 pm
by drc
Almost Reflectorless Rotating Oscillator found by M.I. Wright. It can't be multiplied 4-ply though:

Code: Select all

x = 23, y = 19, rule = B35j6i/S2-i3
4bo$3bobo$2bo3bo$2b2ob2o2$19bo$2bo16b2o$bobo15b2o$o$b3o15b3o$22bo$2b2o
15bobo$2b2o16bo$3bo2$16b2ob2o$16bo3bo$17bobo$18bo!

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: March 27th, 2017, 9:41 pm
by Saka
"Exotic" c/3

Code: Select all

x = 5, y = 6, rule = B2cein3aijny/S2eik3aijnr45k
2b2o$5o$3bo$4bo$2bo$2bo!
C/6 with good-sized spark

Code: Select all

x = 4, y = 4, rule = B2k3aeijn4aw/S2-cn3inr4
b2o$4o$4o$o2bo!

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 6:14 am
by AbhpzTa
c/2n p2n spaceships for any integer n>1:

Code: Select all

x = 10, y = 38, rule = B2c3ae4ai56c/S2-kn3-enq4
bo2bo$ob3o$bo2bo5$bo3bo$ob4o$bo3bo5$bo4bo$ob5o$bo4bo5$bo5bo$ob6o$bo5bo
5$bo6bo$ob7o$bo6bo5$bo7bo$ob8o$bo7bo!

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 6:23 am
by Saka
AbhpzTa wrote:c/2n p2n spaceships for any integer n>1:

Code: Select all

x = 10, y = 38, rule = B2c3ae4ai56c/S2-kn3-enq4
bo2bo$ob3o$bo2bo5$bo3bo$ob4o$bo3bo5$bo4bo$ob5o$bo4bo5$bo5bo$ob6o$bo5bo
5$bo6bo$ob7o$bo6bo5$bo7bo$ob8o$bo7bo!
ABHPZTA DOES IT AGAIN PEOPLEEEEEEEEEEEEEEEEE!!

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 7:31 am
by muzik
Well that basically destroys my whole orthogonal collection thing, if you can manage to get a similar rule that does orthogonal speeds as well.

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 8:37 am
by bprentice
AbhpzTa wrote:c/2n p2n spaceships for any integer n>1:
Well done!

Brian Prentice

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 9:06 am
by Saka
bprentice wrote:
AbhpzTa wrote:c/2n p2n spaceships for any integer n>1:
Well done!

Brian Prentice
You know it's goid when Brian Pentrice says "Good Job".
muzik wrote:Well that basically destroys my whole orthogonal collection thing

Well not really! Just add "unique" to the rules of the collection! You can also use these as spacefillers for missing speeds.

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 10:12 am
by Gamedziner
AbhpzTa wrote:c/2n p2n spaceships for any integer n>1:

Code: Select all

x = 10, y = 38, rule = B2c3ae4ai56c/S2-kn3-enq4
bo2bo$ob3o$bo2bo5$bo3bo$ob4o$bo3bo5$bo4bo$ob5o$bo4bo5$bo5bo$ob6o$bo5bo
5$bo6bo$ob7o$bo6bo5$bo7bo$ob8o$bo7bo!
Now you just need to find an infinite set of spaceships with speed c/(2n+1) p(2n+1) so all 1c/x speeds will have an example. :D

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 11:08 am
by muzik
I wonder, will elementary adjustable directions in a Life-like CA be possible?

EDIT: that sexy rule also has an elementary c/5:

Code: Select all

x = 3, y = 3, rule = B2c3ae4ai56c/S2-kn3-enq4
2bo$3o$2bo!
Doesnt seem to be an explosive rule, so apgsearching it might be a fun activity

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 12:10 pm
by muzik
Soups that release some of the homologous spaceships:

c/4

Code: Select all

x = 16, y = 16, rule = B2c3ae4ai56c/S2-kn3-enq4
booboboobbbbbbob$
bbboobbbobbbobbo$
obbbbobbbboobobb$
boobobbooboooobo$
oobbobboobobbbob$
ooobboboboobobbo$
oooobbbboobbooob$
bobobbbobooboobb$
boobbbbboobbboob$
bbbbboobbobobbbo$
ooboooobobooobob$
boooboooobbbbbob$
oooooboobbobbobo$
oboobbbbbbobbbob$
boboooboobbobbob$
bbooboooobbbbooo!
c/6

Code: Select all

x = 16, y = 16, rule = B2c3ae4ai56c/S2-kn3-enq4
ooobooobbobooboo$
oboooobobobobboo$
obobbbbbobbbbobb$
boboobbooboooobb$
bobooooboobobooo$
bbobbobobobobbbo$
ooboobobbbbobbbo$
obbooboboobboobo$
oooboboobbboobbb$
ooboobbobboboooo$
bbbboobboboooboo$
oobbbooboobobobb$
oobobbooooobooob$
oooboobobbobooob$
obbbooooooobobob$
ooboobobbbbobbob!
Are c/2 and c/3 possible in this rule?

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 12:52 pm
by drc
Adding S1e gives this entertaining thingy:

Code: Select all

x = 6, y = 5, rule = B2c3ae4ai56c/S1e2-kn3-enq4
2o$3b2o$5bo$3b2o$2o!
Unfortunately the ships are destroyed.
EDIT: Should I include a rule saying 'No extensible spaceships' on my spaceship thread?

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 1:04 pm
by muzik
drc wrote:EDIT: Should I include a rule saying 'No extensible spaceships' on my spaceship thread?
Seems like a smart idea, although you could also use these as placeholders until you get a non-extendable spaceship of that speed

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 1:34 pm
by drc
Muzik, can you check that your apgsearch is okay?

Several of the objects are just the soups themself and dot still-lifes.

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 1:37 pm
by Rhombic
Two c/5 partials

Code: Select all

x = 30, y = 24, rule = B35/S023
6bo17bo3bo$6bo5bobob2o2b2ob2o$6bo5bo5b4o3bo3bo$9bo9b2obo3bo$8bo2b5o3b
3o5b2o$8b2o2bo3b2o3bo$6bo$14bo8$2bo2bo8bo$2bobobo17bo3bo$5bo2b2o2bo3b
2o3bob2o$8bo2b5o3b3o3bo3bo$obo6bo9b2obo3bo$b3o8bo5b4o5b2o$3bo8bobob2o
2b2o$3o$2o!
Longer:

Code: Select all

x = 31, y = 12, rule = B35/S023
30bo$bo3bo24bo$5b2ob2o3bo11bo3bo$o3bo3b4ob2ob2o5bobo2b3o$3bo3bob4ob3ob
o2b2o2b2obo$b2o5b4obo3b3o6b2o$8b2o4bob2ob2o5bo$13b2o3b2o7bo$22b4o2b2o$
22b3o$23b2o5bo!

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 2:53 pm
by muzik
c/8 and c/10 by drc since it murdered my apgsearch.

Code: Select all

x = 16, y = 16, rule = B2c3ae4ai56c/S2-kn3-enq4
bbobobbbooboobbo$
bbobbobobooobobb$
oobobboobobbbbbo$
oobbbbboobooooob$
ooobbbbbbbobbbob$
ooooboobobobbooo$
oooooboobbbooooo$
ooobboobboobbbbo$
bobobobbbooooboo$
oooooobbbbbbobob$
obboooobbbbobboo$
bobbbbbooboobbbo$
bobbobbbboobobob$
obbbooobbbboobbb$
bbbboboooboboooo$
obboooooboobboob!

Code: Select all

x = 16, y = 16, rule = B2c3ae4ai56c/S2-kn3-enq4
bbobbbooobbboboo$
oobbobbobbboobbb$
bbbbboobbbbbbooo$
bboobbbbbbobbobo$
bbbbbboobobboobb$
boobobbooooboboo$
booooooobobooboo$
bobobobobbbbobbo$
boooobbooooobbob$
obbbbbbooobbooob$
ooobobbbbobooobo$
oobbbobobbobbbob$
ooboobbboooobboo$
oobboobobooobbbo$
bbobbbbbbbbbooob$
oobbboobbooboobb!

Re: Miscellaneous Discoveries in Other Cellular Automata

Posted: July 4th, 2017, 3:31 pm
by toroidalet
hilarious slow puffing wave:

Code: Select all

x = 1283, y = 3, rule = B34ce5ny6n7e/S234ce
3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o
7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b
3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o
7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b
3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o
7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b
3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o
7b3o7b3o7b3o7b3o7b3o7b3o$3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b
3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o
7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b
3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o
7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b
3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o
7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b
3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o$obo7bobo7bobo7bobo
7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo
7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo
7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo
7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo
7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo
7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo
7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo
7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo
7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo!
pentadecathlon predecessor:

Code: Select all

x = 4, y = 9, rule = B34e5y6n/S23
b2o$b2o5$b2o$o2bo$b2o!