Page 19 of 21

Re: Testing Grounds

Posted: November 8th, 2023, 10:05 am
by Antonin Duda
rainbow

Re: Testing Grounds

Posted: November 8th, 2023, 1:37 pm
by rutabaga
          • lorem ipsum
  • e
    • e
      • e
        • e
          • e
              • e
                • e

Code: Select all

[list][list][list][list]a[/list][/list][/list][/list]
                    • [list][list]
[/list][/list]:):):):)))
somebody wrote:
nobody wrote:
idk wrote:
                    • [list][list][list][list][list][list]

                      Code: Select all

                      :)
[/list][/list][/list][/list][/list][/list]
i'll stop.

Re: Testing Grounds

Posted: November 20th, 2023, 8:08 pm
by hotcrystal0

Code: Select all

x = 82, y = 8, rule = B3/S23
32bobo$o32bo25bo5bo7bo7bo$o31bobo24bo5bo7bo7bo$o5b2o27bo23bo5bo7bo2bo
4bo$3o5bob2ob2o5b3ob4o5b3ob3ob4o3b3o2b3o2b3o4bo2b3o2bobo3b3o$o2bo2b3o
2bobo7bo4bo5bo2bo2bo4bo4bo2bobo2bo2bo5bo2bo2bob2o3bo2bo$o2bobo2bobo3b
o6bo3bo6bo2bo2bo3bo5bo2bobo2bo2bo5bo2bo2bobobo2bo2bo$o2bo2b3o2b3o6b3o
b4o5b2o2b3ob4o3bo2bob3o3bo6bob3o2bo2bo2b3o!

Re: Testing Grounds

Posted: November 20th, 2023, 8:14 pm
by haaaaaands
hotcrystal0 wrote: November 20th, 2023, 8:08 pm

Code: Select all

x = 82, y = 8, rule = B3/S23
32bobo$o32bo25bo5bo7bo7bo$o31bobo24bo5bo7bo7bo$o5b2o27bo23bo5bo7bo2bo
4bo$3o5bob2ob2o5b3ob4o5b3ob3ob4o3b3o2b3o2b3o4bo2b3o2bobo3b3o$o2bo2b3o
2bobo7bo4bo5bo2bo2bo4bo4bo2bobo2bo2bo5bo2bo2bob2o3bo2bo$o2bobo2bobo3b
o6bo3bo6bo2bo2bo3bo5bo2bobo2bo2bo5bo2bo2bobobo2bo2bo$o2bo2b3o2b3o6b3o
b4o5b2o2b3ob4o3bo2bob3o3bo6bob3o2bo2bo2b3o!

Code: Select all

x = 11, y = 5, rule = B3/S23
ob2o2bobo$obobobobo$obobob2o$obobobobo$ob2o2bobobo!

Re: Testing Grounds

Posted: November 22nd, 2023, 5:34 pm
by hotcrystal0
This is too fake to be a troll, so I put it here instead.

Code: Select all

#C [[ PASTEMODE COPY PASTET 43 PASTE o$b! 8 7 PASTET 45 PASTE o! 9 5 PASTET 52 PASTE b$o! 12 6 PASTE o! 11 8 PASTET 53 PASTE bob$boo$3b! 8 5 PASTET 57 PASTE b! 11 9 ]]
x = 16, y = 21, rule = B3/S23
5b2o$5bobo$7bo2b2o$6b2obobo$9bo$6b2obo$4bo2bob2o$4b2o$13b2o$12bo2bo$13b
2o8$2o$b2o$o!

Re: Testing Grounds

Posted: November 23rd, 2023, 1:17 pm
by HerscheltheHerschel

largetexttest aaaassadaimddjisfopfniydsgudfsgiuof
aaaassadaimddjisfopfniydsgudfsgiuof
aaaassadaimddjisfopfniydsgudfsgiuof

why doesn't the size tag work

Re: Testing Grounds

Posted: December 12th, 2023, 8:48 pm
by hotcrystal0
Testing the ruletable

Code: Select all

x = 0, y = 2763, rule = Factorio
!

@RULE Factorio

@COLORS
0 0 0 0
1 255 255 255

# This ruletable is automatically generated by CAViewer
# Note that is ruletable may not work properly in Golly as it is meant to be run by lifelib.
# If this ruletable operates in with a range 1 neighbourhood, switch neighbourhood:... with neighbourhood:Moore or any other appropriate neighbourhood to run it in Golly

@TABLE
n_states:2
neighborhood:[(0, 0), (-3, 0), (-2, 0), (-1, 0), (0, -3), (0, -2), (0, -1), (0, 1), (0, 2), (0, 3), (1, 0), (2, 0), (3, 0), (0, 0)]
symmetries:permute

var _any.0.0 = {0, 1}
var _any.1.0 = _any.0.0
var _any.2.0 = _any.0.0
var _any.3.0 = _any.0.0
var _any.4.0 = _any.0.0
var _any.5.0 = _any.0.0
var _any.6.0 = _any.0.0
var _any.7.0 = _any.0.0
var _any.8.0 = _any.0.0
var _any.9.0 = _any.0.0
var _any.10.0 = _any.0.0
var _any.11.0 = _any.0.0

0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1
1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1
1, _any.0.0, _any.1.0, _any.2.0, _any.3.0, _any.4.0, _any.5.0, _any.6.0, _any.7.0, _any.8.0, _any.9.0, _any.10.0, _any.11.0, 0

Re: Testing Grounds

Posted: December 24th, 2023, 3:46 am
by TYCF

Code: Select all

x = 29, y = 45, rule = B3/S23
6b2o$4bo4bo$10bo$4bo5bo$5b6o2$o2b2o$4b2o$b2o2b2o$5bob2o$4b2obobo$7bob
2o$4b2obobobo$7bobob2o$7bobobobo$7bobobob2o$6b2obobobobo$7bobobobob2o
$6b2obobobobobo5b6o$9bobobobobobob2o5bo$6b2obobobobobob2o7bo$9bobobob
obobob2o4bo$9bobobobob2o$9bobobobobobob2o4bo$6b2obobobobobob2o7bo$9bo
bobobobobob2o5bo$6b2obobobobobo5b6o$7bobobobob2o$6b2obobobobo$7bobobo
b2o$7bobobobo$7bobob2o$4b2obobobo$7bob2o$4b2obobo$5bob2o$b2o2b2o$4b2o
$o2b2o2$5b6o$4bo5bo$10bo$4bo4bo$6b2o!

[[ NOGUI NOSOURCE AUTOSTART  ]]

Re: Testing Grounds

Posted: January 1st, 2024, 6:58 pm
by confocaloid
xs23_4aklb88gzw6a871
4aklb88gzw6a871
xs29_8e1lmz3lla252z056

Code: Select all

x = 110, y = 103, rule = B3-ek4-ejr5-cn678/S234c
50bo$49bobo$48bobobo$47bobobobo$46bobo3bobo$45bobo5bobo$44bobo7bobo$
43bobo9bobo$42bobo11bobo$41bobo13bobo$40bobo15bobo$39bobo17bobo$38bobo
19bobo$37bobo21bobo$36bobo23bobo$35bobo25bobo$34bobo27bobo$33bobo29bob
o$32bobo31bobo$31bobo33bobo$30bobo35bobo$29bobo37bobo$28bobo39bobo$27b
obo41bobo$26bobo43bobo$25bobo45bobo$24bobo47bobo$23bobo49bobo$22bobo
51bobo$21bobo53bobo$20bobo55bobo$19bobo57bobo$18bobo59bobo$17bobo61bob
o$16bobo63bobo$15bobo65bobo$14bobo67bobo$13bobo69bobo$12bobo71bobo$11b
obo73bobo$10bobo75bobo$9bobo77bobo$8bobo79bobo$7bobo39b2o2bobob3ob2o4b
o23bobo$8bobo38bob3o2bobo2bobo3bo24bobo$9bobo36bo2bo4b3ob2o2bobo26bobo
$10bobo35b3obobobo3b2ob2o29bobo$11bobo36bob6ob2o2bobobo27bobo$12bobo
33b2o2b2o3bob2ob3o31bobo$13bobo34bo5b3ob3o3b2o29bobo$14bobo31bob2o6bo
3b2o2bo31bobo$15bobo31bobo4bo2b2obo3bo32bobo$16bobo29bobobo3b4o4bobo
33bobo$17bobo28bo3b3ob5ob2obobo33bobo$18bobo31bob6o4bo37bobo$19bobo27b
2obo5bo2bo3b2o36bobo$20bobo28b2o3b2o2b3o41bobo$bo19bobo24b2obobob5ob4o
bo38bobo$2bo19bobo28bobo3bobo2bobo39bobo$3o20bobo24bobobobo4bobobo41bo
bo$24bobo21bo4bo3bobo2b3obo39bobo$25bobo20b2o2bo2bo2bob4o41bobo$26bobo
75bobo$27bobo73bobo$28bobo71bobo$29bobo69bobo$30bobo67bobo$31bobo65bob
o$32bobo63bobo$33bobo61bobo$34bobo59bobo$35bobo57bobo$36bobo55bobo$37b
obo53bobo$38bobo51bobo$39bobo49bobo$40bobo47bobo$41bobo45bobo$42bobo
43bobo$43bobo41bobo$44bobo39bobo$45bobo37bobo$46bobo35bobo$47bobo33bob
o$48bobo31bobo$49bobo29bobo$50bobo27bobo$51bobo25bobo$52bobo23bobo$53b
obo21bobo$54bobo19bobo$55bobo17bobo$56bobo15bobo$57bobo13bobo$58bobo
11bobo$59bobo9bobo$60bobo7bobo$61bobo5bobo$62bobo3bobo$63bobobobo$64bo
bobo$65bobo$66bo!
8e1lmz3lla252z056
xs13_31e86246
354cgs26

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\b

Posted: January 13th, 2024, 9:12 pm
by rutabaga
TYCF wrote: December 24th, 2023, 3:46 am

Code: Select all

x = 29, y = 45, rule = B3/S23
6b2o$4bo4bo$10bo$4bo5bo$5b6o2$o2b2o$4b2o$b2o2b2o$5bob2o$4b2obobo$7bob
2o$4b2obobobo$7bobob2o$7bobobobo$7bobobob2o$6b2obobobobo$7bobobobob2o
$6b2obobobobobo5b6o$9bobobobobobob2o5bo$6b2obobobobobob2o7bo$9bobobob
obobob2o4bo$9bobobobob2o$9bobobobobobob2o4bo$6b2obobobobobob2o7bo$9bo
bobobobobob2o5bo$6b2obobobobobo5b6o$7bobobobob2o$6b2obobobobo$7bobobo
b2o$7bobobobo$7bobob2o$4b2obobobo$7bob2o$4b2obobo$5bob2o$b2o2b2o$4b2o
$o2b2o2$5b6o$4bo5bo$10bo$4bo4bo$6b2o!

[[ NOGUI NOSOURCE AUTOSTART  ]]
          • a
                    • [list]a[list]a[list][list]a
[/list][/list][/list][/list][/color][/color][/color]

hey i had stuff on my clipboard

Posted: February 5th, 2024, 4:15 pm
by TYCF

    Re: Testing Grounds

    Posted: February 6th, 2024, 7:39 pm
    by hotcrystal0
    Testing spambot prevention:
    Ее(it's a Cyrillic ye and not a normal E)

    Re: Testing Grounds

    Posted: February 11th, 2024, 3:33 pm
    by hotcrystal0

    Code: Select all

    #C [[ THUMBNAIL THUMBSIZE 4 ]] test
    obo$bob$2obo!

    Code: Select all

    #C [[ THUMBNAIL THUMBSIZE 4 ]] test
    obo$bob$2obo!

    Code: Select all

    x = NaN, y = NaN, rule = StateInvestigator
    TEST!

    Re: Testing Grounds

    Posted: February 17th, 2024, 6:33 am
    by hth3

    Code: Select all

    test
    

    Code: Select all

    3o!
    

    Code: Select all

    test
    

    Re: Testing Grounds

    Posted: April 7th, 2024, 8:51 am
    by TYCF
    :!: :!: :!:

    Re: Testing Grounds

    Posted: May 9th, 2024, 8:57 am
    by iddi01

    Code: Select all

    #[code]
    x = 3, y = 3, rule = B3/S23
    bob$2bo$3o!
    

    Code: Select all

    #[pattern]
    x = 3, y = 3, rule = B3/S23
    bob$2bo$3o!
    
    When posting RLE, code and pattern tags behave exactly the same.

    Code: Select all

    #[code]
    import golly
    print("do nothing")
    

    Code: Select all

    #[pattern]
    import golly
    print("do nothing")
    
    When posting actual code, both tags also behave the same.

    The only difference between the tags is that when you quote the posts, you see which tag they are using. Therefore, it's sort of a private decision about which tag to use.

    Therefore, there's no point in telling people to use pattern tags instead of code tags, for it changes nothing for the people reading the posts:
    confocaloid wrote: May 8th, 2024, 1:15 am Finally, according to the current forum rules, the recommended way to share patterns is to use the "pattern" tags.

    Re: Testing Grounds

    Posted: May 10th, 2024, 1:17 am
    by confocaloid
    iddi01 wrote: May 9th, 2024, 8:57 am[...]
    The only difference between the tags is that when you quote the posts, you see which tag they are using. Therefore, it's sort of a private decision about which tag to use.

    Therefore, there's no point in telling people to use pattern tags instead of code tags, for it changes nothing for the people reading the posts:
    confocaloid wrote: May 8th, 2024, 1:15 am Finally, according to the current forum rules, the recommended way to share patterns is to use the "pattern" tags.
    I think there's no point in telling people to avoid mentioning the currently recommended way of sharing patterns. Which is to use the "pattern" tags, which can be inserted using a clearly visible button.

    Whether or not that "works the same way" is an implementation detail, which may change in future. The important part is clarity. There's a dedicated button which says "pattern", and the tags themselves also say "pattern". That's very helpful. No need to pretend that there's no difference between claiming that patterns are "just code" and acknowledging patterns as a special type of shareable plain-text data.

    Re: Testing Grounds

    Posted: July 31st, 2024, 5:14 am
    by Citation needed

    Code: Select all

    x = 4, y = 3, rule = LifeSuper
    .3o$o$o!
    [[ GPS 10 ]]
    [[ T 1 X 5 Y 5 Z 5 THEME LifeHistory ]]
    [[ T 11 X 15 Y 15 Z 8 "New pattern" THEME Book ]]
    [[ T 21 "Empty pattern" ]]

    Code: Select all

    x rule = ColourisedLife27s
    .ABC$D$E!

    Re: Testing Grounds

    Posted: October 27th, 2024, 7:38 pm
    by Citation needed
    confocaloid wrote: October 27th, 2024, 1:40 pm
    Citation needed wrote: October 14th, 2024, 9:41 am
    hotdogPi wrote: October 14th, 2024, 9:48 am



    I guess my "complaint" about that page is that, despite the name "Encyclopedia of numbers", it fails to be about numbers.
    It was originally for celebrating the anniversary of Lifeline, and there will certainly be a number of Lifeline-related entries.

    Re: Testing Grounds

    Posted: November 10th, 2024, 12:14 am
    by Citation needed
    I will probably never get my tank back. I will go on using the solar panels.

    Code: Select all

    36o$35o$34o$33o$32o$31o!

    Re: Testing Grounds

    Posted: November 10th, 2024, 1:11 am
    by Citation needed

    Re: Testing Grounds

    Posted: November 16th, 2024, 5:42 pm
    by hotcrystal0

    Code: Select all

    x = 0, y = 0, rule = Early-CataProp3-test
    A!
    
    @RULE Early-CataProp3-test
    
    @TABLE
    
    n_states:3
    neighborhood:Moore
    symmetries:rotate4reflect
    
    var a={0,1,2}
    var a1=a
    var a2=a
    var a3=a
    var a4=a
    var a5=a
    var a6=a
    var a7=a
    
    # Birth
    0,1,0,1,0,0,0,0,0,1
    0,1,0,0,0,1,0,0,0,1
    0,0,1,0,1,0,0,0,0,1
    0,1,1,1,0,0,0,0,0,1
    0,1,1,0,0,0,0,0,1,1
    0,1,0,1,0,0,1,0,0,1
    0,0,1,0,1,0,1,0,0,1
    0,1,1,0,0,1,1,0,0,1
    0,1,0,1,0,1,0,1,0,1
    0,1,1,1,0,1,1,0,0,1
    0,1,1,0,1,1,0,1,0,1
    0,1,1,1,1,0,1,1,0,1
    0,1,1,0,1,1,1,0,1,1
    1,1,1,1,0,1,1,1,0,2
    
    # Survival
    1,1,0,0,0,0,0,0,0,1
    1,0,1,0,0,0,0,0,0,1
    1,1,0,1,0,0,0,0,0,1
    1,1,0,0,0,1,0,0,0,1
    1,1,1,0,0,0,0,0,1,1
    1,1,0,0,1,0,1,0,0,1
    1,1,1,0,1,1,0,0,0,1
    1,1,1,1,1,1,0,0,0,1
    
    # Death
    1,a,a1,a2,a3,a4,a5,a6,a7,0
    
    
    @COLORS
    0 0 0 0
    1 0 255 0
    2 255 255 255
    
    @ICONS
    
    circles
    
    Edit:

    Code: Select all

    x rule = B3/S23
    !
    Edit 2: fixed?

    Code: Select all

    x = 6, y = 3, rule = Early-CataProp3-test
    B3.A$3.3A$4.A!
    
    @RULE Early-CataProp3-test
    
    @TABLE
    n_states:3
    neighborhood:Moore
    symmetries:rotate4reflect
    var a={0,1,2}
    var a1=a
    var a2=a
    var a3=a
    var a4=a
    var a5=a
    var a6=a
    var a7=a
    var b = {0,1}
    
    # Birth
    
    0,1,0,1,0,0,0,0,0,1
    0,1,0,0,0,1,0,0,0,1
    0,0,1,0,1,0,0,0,0,1
    0,1,1,1,0,0,0,0,0,1
    0,1,1,0,0,0,0,0,1,1
    0,1,0,1,0,0,1,0,0,1
    0,0,1,0,1,0,1,0,0,1
    0,1,1,0,0,1,1,0,0,1
    0,1,0,1,0,1,0,1,0,1
    0,1,1,1,0,1,1,0,0,1
    0,1,1,0,1,1,0,1,0,1
    0,1,1,1,1,0,1,1,0,1
    0,1,1,0,1,1,1,0,1,1
    b,1,1,1,0,1,1,1,0,2
    
    # Survival
    
    1,1,0,0,0,0,0,0,0,1
    1,0,1,0,0,0,0,0,0,1
    1,1,0,1,0,0,0,0,0,1
    1,1,0,0,0,1,0,0,0,1
    1,1,1,0,0,0,0,0,1,1
    1,1,0,0,1,0,1,0,0,1
    1,1,1,0,1,1,0,0,0,1
    1,1,1,1,1,1,0,0,0,1
    
    # Death
    b,a,a1,a2,a3,a4,a5,a6,a7,0
    
    @COLORS
    0 0 0 0
    1 0 255 0
    2 255 255 255
    
    @ICONS
    circles
    

    Re: Testing Grounds

    Posted: November 18th, 2024, 7:30 pm
    by hotcrystal0

    Code: Select all

    x = 0, y = 0, rule = test_rule
    !
    
    @RULE test_rule
    
    @TABLE
    
    
    n_states:5
    neighborhood:Moore
    symmetries:rotate4reflect
    
    var a={0,1,2,3,4}
    var a1=a
    var a2=a
    var a3=a
    var a4=a
    var a5=a
    var a6=a
    var a7=a
    var b = {1,2,4}
    var b1 = b
    var b2 = b
    var b3 = b
    var c = {0,3}
    var c1 = c
    var c2 = c
    var c3 = c
    var c4 = c
    var c5 = c
    var d = {1,2}
    var d1 = d
    var d2 = d
    var d3 = d
    
    # Birth
    0,b1,b2,b3,c,c1,c2,c3,c4,1
    0,b1,b2,c,b3,c1,c2,c3,c4,1
    0,b1,b2,c,c1,b3,c2,c3,c4,2
    0,b1,b2,c,c1,c2,b3,c3,c4,1
    0,b1,b2,c,c1,c2,c3,b3,c4,1
    0,b1,b2,c,c1,c2,c3,c4,b3,1
    0,b1,c,b2,c1,b3,c2,c3,c4,1
    0,b1,c,b2,c1,c2,b3,c3,c4,1
    0,b1,c,c1,b2,c2,b3,c3,c4,1
    0,c,b1,c1,b2,c2,b3,c3,c4,1
    
    0,2,0,2,0,0,0,0,0,3
    
    
    # Survival
    d,b1,b2,c,c1,c2,c3,c4,c5,1
    d,b1,c,b2,c1,c2,c3,c4,c5,1
    d,b1,c,c1,b2,c2,c3,c4,c5,1
    d,b1,c,c1,c2,b2,c3,c4,c5,1
    d,c,b1,c1,b2,c2,c3,c4,c5,1
    d,c,b1,c1,c2,c3,b2,c4,c5,1
    d,b1,b2,b3,c,c1,c2,c3,c4,1
    d,b1,b2,c,b3,c1,c2,c3,c4,1
    d,b1,b2,c,c1,b3,c2,c3,c4,1
    d,b1,b2,c,c1,c2,b3,c4,c5,1
    d,b1,b2,c,c1,c2,c3,b3,c4,1
    d,b1,b2,c,c1,c2,c3,c4,b3,1
    d,b1,c,b2,c1,b3,c2,c3,c4,1
    d,b1,c,b2,c1,c2,b3,c3,c4,1
    d,b1,c,c1,b2,c2,b3,c3,c4,1
    1,c,b1,c1,b2,c2,b3,c3,c4,1
    
    2,c,b1,c1,b2,c2,b3,c3,c4,4
    
    # Death
    d,a,a1,a2,a3,a4,a5,a6,a7,0
    3,d,0,d1,a,0,0,0,0,0
    4,d,d1,d2,d3,a,a1,0,0,1
    4,4,4,4,4,a,a1,a2,a3,0
    
    @COLORS
    
    0 0 0 0
    1 0 255 0
    2 0 127 0
    3 96 96 96
    4 254 254 254
    
    
    @ICONS
    
    circles

    Re: Testing Grounds

    Posted: December 20th, 2024, 12:30 am
    by Citation needed
    ColorfulGalaxy found a peculiar equation.

    Code: Select all

    7647058823529411   cent quatre vingt deux
    ---------------- = ----------------------
    9411764705882352   deux cent vingt quatre

    Re: Testing Grounds

    Posted: December 20th, 2024, 12:56 am
    by confocaloid
    Simpler:

    Code: Select all

    7647058823529411   1326
    ---------------- = ----
    9411764705882352   1632
    
    Here gcd(1326, 1632) = 102. Continuing the resulting sequence of possible values of gcd(num, denom) gives this:

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    102, 114, 201, 1002, 1020, 1140, 1605, 1632, 1833, 1947, 2001, 2010, 2061, 2319, 3204, 3465, 3528, 3579, 4032, 5016, 5298, 5607, 6102, 6114, 9657, ...
    
    Citation needed wrote: December 20th, 2024, 12:30 am ColorfulGalaxy found a peculiar equation.

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    7647058823529411   cent quatre vingt deux
    ---------------- = ----------------------
    9411764705882352   deux cent vingt quatre