When using the Neighbour shader, going to Help > Info > Cells correctly lists the shader used as "Neighbour Count", however it then incorrectly provides the Cell Age colours instead despite these not being used at all here. Can this be fixed so that the Neighbour Count colors are listed here instead?
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x = 9, y = 17, rule = B36-in7e/S23
4bo$4bo$4bo2$3o3b3o2$4bo$4bo$4bo2$3b3o2$bo5bo$bo5bo$bo5bo2$3b3o!
[[ SHADER Neighbour AUTOSTART ZOOM 16 GPS 12 TRACK 0 -7/34 ]]
Use Save Pattern on this - it will correctly save an empty pattern, but the x and y values saved will not change. If the pattern is then reopened and saved a second time, the x and y values will be correctly set to 1, which should happen the first time around.
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x = 10, y = 10, rule = B/S
2o6b2o$2o6b2o7$2o6b2o$2o6b2o!
[[ STARTFROM 1 ]]
Also, in this pattern, they are saved as 2 the second time instead, when they should instead be 1 (empty space's evolution never matters if you only use M0 or M15):
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x = 10, y = 10, rule = M0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2o6b2o$2o6b2o7$2o6b2o$2o6b2o!
[[ STARTFROM 1 ]]
When a pattern's period is recognised, and the period is lower than a given value (e.g. 1000), can the "Oscillator/Spaceship period" notice and delay be skipped? The delay this message produces is often greater than the actual time needed to calculate everything (which often comes out to less than 0.1 seconds), so having it be completely absent for sufficiently low periods seems like the better option, as low-period objects seldom require large amounts of time for statistic computation.
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x = 5, y = 4, rule = B3/S23-ijn4a
bo2bo$o$o3bo$4o!
Indeed, 0.0 will often be displayed as the total time needed for identification of many simple patterns. Could more precision be displayed in such a case, like was recently done for Go To Gen when it takes a lot of time?
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x = 2, y = 2, rule = B3/S23
2o$2o!
[[ AUTOIDENTIFY ]]
Very surprised I never found the following exploit before now. (Can we get "ability to draw outside of bounded grid" in LifeViewer Ultra, by any chance?)
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x = 2, y = 2, rule = B/S:T20
!
[[ PASTEDELTA -1 0 PASTET EVERY 1 PASTE o! 0 0 ]]
I've always wanted to know what these permanently-dead cells out of bounds represent, by the way; normal cell birth can never turn these on, and they appear to be much the same across all bounded grid types.
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x = 1, y = 1, rule = B1234/S01234V:T10,10
!
[[ PASTEDELTA -1 0 PASTET EVERY 1 PASTE o! 0 0 STARTFROM 128 ZOOM 8 MAXGRIDSIZE 9 ]]
The behaviour is different in the general-range algorithm, where births never happen, and cells never age. This makes me wonder: could we improve performance in the range-1 algorithm by not ticking any cells outside of bounded grid boundaries, for either evolution or ageing?
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x = 1, y = 1, rule = R1,C2,S0-4,B1-4,NN:T10,10
!
[[ PASTEDELTA -1 0 PASTET EVERY 1 PASTE o! 0 0 STARTFROM 128 ZOOM 8 MAXGRIDSIZE 9 ]]
The second of these is corrected to K10,10*+1, but the first is considered invalid. Since there's only one valid place to put the * twist indicator, I'd have expected that this would be corrected and loaded as K10*+1,10 instead. Can this be made to happen for cases like these? I run into this every so often when running patterns on shifted Klein bottles and it does get slightly irritating.
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x = 1, y = 1, rule = B1234/S01234V:K10+1,10
o!
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x = 1, y = 1, rule = B1234/S01234V:K10,10+1
o!
Something strange happens here, if we open the first pattern, then open the second pattern, then change the rule to something like "LifeRLB0:T20", the pattern will then be rejected for no reason and set to VIEWONLY.
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#C [[ AUTOFIT ]]
x = 50, y = 50, rule = AntiLife-RuleLoader:T50
50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o
$50o$50o$50o$50o$50o$50o$24o2b24o$24o2b24o$50o$50o$50o$50o$50o$50o$50o
$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o$50o!
@RULE AntiLife-RuleLoader
@TABLE
n_states:2
neighborhood:Moore
symmetries:permute
0,0,0,0,0,0,0,0,0,1
0,0,0,0,0,0,0,0,1,1
0,0,0,0,0,0,0,1,1,1
0,0,0,0,0,0,1,1,1,1
0,0,0,0,0,1,1,1,1,1
0,0,1,1,1,1,1,1,1,1
0,1,1,1,1,1,1,1,1,1
1,0,0,0,1,1,1,1,1,0