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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 2nd, 2025, 9:18 pm
by tommyaweosme
this is my last numbered post that can be displayed on a 12-hour clock

goobye, 12-hour clocks matching my post number :(

edit: read through this to go crazy like i am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 3rd, 2025, 2:23 pm
by tommyaweosme
biblically accurate methuselah (lasts 969, just like in the bible)

Code: Select all

x = 59, y = 41, rule = B3/S23
34bo$34b2o$33bobo$48b2o2$47bo$45b2o4bo$4b3o30b2o6bo4bo$6bo3bo26b2o6b2o
3bo$4bobob2o37bobo$9bobo36bo$6b2o3b2o21b2o$5b4o2b2o21b2o13b2o$5b2o20b
2o18bob4o$4b2o21b2o18b2o2bob2ob3o$51bo$39bobo12bo$3bobo32bo3bo7b4o$bo
3bo3bo27b2o4b2o$6b3o20b3o13bo$bo2b2obo21bo2bo2bo3bob2o2bo$5bo23bo3bo2b
3o4b2o$4bo25bo2bo2bo$b2o2bo10b2o$obob2o10b2o35bo$2o52b2o$53b2o$4bo$4b
2o$3bo3b2o$4bo3bo$2bo2bo2bo$2bo4bo$2b2ob2o$5b2o4$10bo$8bobo$9b2o!
(yes, i have made two bible-related posts in a row †)

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 5th, 2025, 11:36 am
by tommyaweosme
useless pentdecalathon synthesis i found in a symmetrical 10% density soup

Code: Select all

x = 14, y = 17, rule = B3/S23
3b2o4b2o$3b2o4b2o4$bo10bo$b2o8b2o$2o10b2o8$2b2o6b2o$2b2o6b2o!

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 5th, 2025, 4:15 pm
by tommyaweosme
you know this quote on the glider wikipage?

Code: Select all

They'd all head back to the department eventually and continue on the trail of the methuselah r-pentomino, hoping to happen upon an information stream. The Life computer program was still in the works, so frustration over their lack of success was exacerbated by the fact that the investigators were still working manually. Even 10 generations proved nearly impossible to document accurately without elaborate and diligent checks. In this regard, a force for good arrived in the form of Richard Guy, Mike's father, who visited nearly every summer. British-born, he had studied mathematics at Cambridge, spending much of his time playing and analyzing chess, composing endgame problems that he published in the British Chess Magazine. This led to his intensive games research, considered pivotal in the history of combinatorial game theory. He served in the Royal Air Force during the war and as a meteorologist in Iceland and Bermuda, then lectured for a time at the University of London, as well as in Singapore and in Delhi at the Indian Institute of Technology, before eventually landing at the University of Calgary. A precisian fellow—precise, careful, fastidious, conscientious—qualities of character that the Lifers on the whole lacked. Conway appointed him “blinker watcher,” a tedious task. He kept an accounting of blinkers and other debris that splintered off from center stage as the action in the spotlight evolved generation upon generation.
you know every time a word repeats it loops?
(well, its every time a word repeats it loops version CANT be THAAAT bi-
john conway's perfect balance of words makes the every time a word repeats it loops version ever so longer than casual speech

edit: r-pentomino is the new jerrys bait shop

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 6th, 2025, 5:40 pm
by tommyaweosme

Code: Select all

x = 39, y = 21, rule = wildfireworld
3.10A$3.A8.A$3.A.6A.A6.13A$3.A4.BCA.A2.5A11.A$3.A4.BCA.A2.A5.9A.A$3.8A
.A2.A.5A7.A.A$10.A.A2.A5.A.A3.A.A.A$9.2A.2A.5A.A3.A3.A.A$9.A3.A.A5.A.
A3.3A.7A$9.A.A.A.A.8A.A4.A5.A$9.2A.4A.A6.A.A.8A.A$10.A.A9.A.A.A.A6.A.
2A$10.ABA.9A.A.A.A2.3A.A2.A$11ACA.A9.A.A.A2.3A.2A.A$A11.A.5A.2A.2A.A.
A2.2A3.A.A$A11.A.A3.A.2A.A2.A.A2.2A.A.A.A$A.11A.A.A.A.2A.A2.A.A2.3A.2A
.A$A11.A.A.A6.A2.A.A2.A.A4.A$A.11A.A.8A2.A.A2.A.6A$A13.A11.A4.A$32A!

@RULE wildfireworld

@TABLE
n_states:4
neighborhood:Moore
symmetries:permute

var a={0,1,3}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

var b={0,1,2,3}
var b1=b
var b2=b
var b3=b
var b4=b
var b5=b
var b6=b
var b7=b
var b8=b

0,2,2,a3,a4,a5,a6,a7,a8,2
0,2,a2,a3,a4,a5,a6,a7,a8,2
2,b1,b2,b3,b4,b5,b6,b7,b8,3
3,b1,b2,b3,b4,b5,b6,b7,b8,0
i prophesized about this...

its called wildfireworld because it explodes like a wildfire without the walls.

yes, this is wireworld but wire and empty are switched, so state 1 is a wall.

also,wireworld has double signals, but i discovered that through this!

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 6th, 2025, 7:43 pm
by tommyaweosme
many glider destructions

Code: Select all

x = 125, y = 59, rule = B3/S23Investigator
17.2C21.4C15.4C33.4C$16.C.C21.C18.C39.C$15.C2.C21.C18.C39.C$15.5C20.4C
15.4C36.C$18.C24.C15.C2.C36.C$18.C21.4C15.4C36.C3$74.A$45.A.A11.A15.A
$45.2A11.A.A12.3A23.2A$42.2A2.A11.A.A2.A34.A2.A$12.A.A26.A.A15.A2.2A34.
A.A$12.2A28.A19.A.A11.A22.A8.A$13.A11.A.A47.A.A29.2A$21.A3.2A49.A.A28.
A.A$9.2A9.A.A3.A50.A40.A$9.2A10.A97.2A$66.2A50.2A$66.A.A36.2A$67.2A36.
A.A$106.A.A12.2A$80.2A25.A13.A.A$63.A14.A2.A21.2A18.A$63.2A13.2A24.2A
17.2A$62.A.A38.A$85.A$84.2A$84.A.A$6.4C.3C$6.C2.C3.C$6.C2.C3.C$6.4C.3C
45.2A50.2A$6.C4.C47.A51.A$6.C4.3C46.A51.A$59.2A52.A$106.A5.2A$106.2A$
56.A48.A.A$5.3A48.2A$19.2A34.A.A$19.2A$10.A10.2A$9.2A10.2A$9.A.A$16.A
$16.2A$15.A.A4$5.3A$6.3A4$2A$.2A$A!
i will update and add more in the future. also might add some more RLEs.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 6th, 2025, 9:11 pm
by confocaloid
tommyaweosme wrote: January 6th, 2025, 7:43 pm many glider destructions
Unlike many other "searchable things" or "findable things", glider destructions of small objects are (at least in Conway's Life) easy to find. There are only few ways to hit the target by a glider from a given direction, and at most four directions to check. It is "cheaper" to rediscover an appropriate glider destruction that works in some context, compared to compiling a database and doing lookups in it. Without additional restrictions, most small still lives have 1G destructions.

For comparison, glider constructions are a different story. It is often hard to find a collision that places a given object in a given location, especially when there are already other objects nearby limiting possibilities. Hence it makes sense to compile collections or databases of glider syntheses for future use.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 6th, 2025, 9:41 pm
by hotcrystal0
tommyaweosme wrote: January 6th, 2025, 7:43 pm many glider destructions

Code: Select all

x = 125, y = 59, rule = B3/S23Investigator
17.2C21.4C15.4C33.4C$16.C.C21.C18.C39.C$15.C2.C21.C18.C39.C$15.5C20.4C
15.4C36.C$18.C24.C15.C2.C36.C$18.C21.4C15.4C36.C3$74.A$45.A.A11.A15.A
$45.2A11.A.A12.3A23.2A$42.2A2.A11.A.A2.A34.A2.A$12.A.A26.A.A15.A2.2A34.
A.A$12.2A28.A19.A.A11.A22.A8.A$13.A11.A.A47.A.A29.2A$21.A3.2A49.A.A28.
A.A$9.2A9.A.A3.A50.A40.A$9.2A10.A97.2A$66.2A50.2A$66.A.A36.2A$67.2A36.
A.A$106.A.A12.2A$80.2A25.A13.A.A$63.A14.A2.A21.2A18.A$63.2A13.2A24.2A
17.2A$62.A.A38.A$85.A$84.2A$84.A.A$6.4C.3C$6.C2.C3.C$6.C2.C3.C$6.4C.3C
45.2A50.2A$6.C4.C47.A51.A$6.C4.3C46.A51.A$59.2A52.A$106.A5.2A$106.2A$
56.A48.A.A$5.3A48.2A$19.2A34.A.A$19.2A$10.A10.2A$9.2A10.2A$9.A.A$16.A
$16.2A$15.A.A4$5.3A$6.3A4$2A$.2A$A!
For beehive and boat, the gliders can’t get there from infinity.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 7th, 2025, 11:34 am
by tommyaweosme
hotcrystal0 wrote: January 6th, 2025, 9:41 pm
tommyaweosme wrote: January 6th, 2025, 7:43 pm many glider destructions

Code: Select all

x = 125, y = 59, rule = B3/S23Investigator
17.2C21.4C15.4C33.4C$16.C.C21.C18.C39.C$15.C2.C21.C18.C39.C$15.5C20.4C
15.4C36.C$18.C24.C15.C2.C36.C$18.C21.4C15.4C36.C3$74.A$45.A.A11.A15.A
$45.2A11.A.A12.3A23.2A$42.2A2.A11.A.A2.A34.A2.A$12.A.A26.A.A15.A2.2A34.
A.A$12.2A28.A19.A.A11.A22.A8.A$13.A11.A.A47.A.A29.2A$21.A3.2A49.A.A28.
A.A$9.2A9.A.A3.A50.A40.A$9.2A10.A97.2A$66.2A50.2A$66.A.A36.2A$67.2A36.
A.A$106.A.A12.2A$80.2A25.A13.A.A$63.A14.A2.A21.2A18.A$63.2A13.2A24.2A
17.2A$62.A.A38.A$85.A$84.2A$84.A.A$6.4C.3C$6.C2.C3.C$6.C2.C3.C$6.4C.3C
45.2A50.2A$6.C4.C47.A51.A$6.C4.3C46.A51.A$59.2A52.A$106.A5.2A$106.2A$
56.A48.A.A$5.3A48.2A$19.2A34.A.A$19.2A$10.A10.2A$9.2A10.2A$9.A.A$16.A
$16.2A$15.A.A4$5.3A$6.3A4$2A$.2A$A!
For beehive and boat, the gliders can’t get there from infinity.
each glider destruction is its own pattern, and they arent meant to be taken as interacting with eachother.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 11th, 2025, 3:23 am
by b-engine
tommyaweosme wrote: January 7th, 2025, 11:34 am each glider destruction is its own pattern, and they arent meant to be taken as interacting with eachother.
They don't:

Code: Select all

x = 26, y = 15, rule = B3/S23Investigator
4C15.4C$C18.C$C18.C$4C15.4C$3.C15.C2.C$4C15.4C3$6.A.A$6.2A11.A$7.A10.
A.A$2.2A14.A.A$.A.A15.A4.A$2.A20.2A$23.A.A!
 

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 11th, 2025, 3:26 am
by pifricted
b-engine wrote: January 11th, 2025, 3:23 am
tommyaweosme wrote: January 7th, 2025, 11:34 am each glider destruction is its own pattern, and they arent meant to be taken as interacting with eachother.
They don't:

Code: Select all

x = 26, y = 15, rule = B3/S23Investigator
4C15.4C$C18.C$C18.C$4C15.4C$3.C15.C2.C$4C15.4C3$6.A.A$6.2A11.A$7.A10.
A.A$2.2A14.A.A$.A.A15.A4.A$2.A20.2A$23.A.A!
 
Fixed:

Code: Select all

x = 25, y = 17, rule = B3/S23Investigator
4C15.4C$C18.C$C18.C$4C15.4C$3.C15.C2.C$4C15.4C4$19.A$18.A.A$2.2A3.A.A
8.A.A$.A.A3.2A10.A$2.A5.A$23.A$22.2A$22.A.A!
invaild glider lol

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 24th, 2025, 6:10 pm
by tommyaweosme
hotdogPi wrote: June 25th, 2024, 9:26 pm
tommyaweosme wrote: June 25th, 2024, 5:08 pm we did it boys. 6 posts per day
6 posts per day is not a good thing -snip-
we did it boys. <3.5 posts per day

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 26th, 2025, 1:45 am
by unname4798
tommyaweosme wrote: January 24th, 2025, 6:10 pm
hotdogPi wrote: June 25th, 2024, 9:26 pm
tommyaweosme wrote: June 25th, 2024, 5:08 pm we did it boys. 6 posts per day
6 posts per day is not a good thing -snip-
we did it boys. <3.5 posts per day
2.35 posts per day. I am better than you.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 26th, 2025, 12:12 pm
by hotcrystal0
unname4798 wrote: January 26th, 2025, 1:45 am
tommyaweosme wrote: January 24th, 2025, 6:10 pm we did it boys. <3.5 posts per day
2.35 posts per day. I am better than you.
I'm better than both of you. 1.83 posts per day.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 26th, 2025, 12:53 pm
by unname4798
So far, the best score is 0.00 by ec1263f3.
What's so special about this name?
It is 8 characters long and it is in hexadecimal. 8*log2(16)=32 bits. 2^(32-1)-1=2147483647, the maximum value that the bitwise operators can support.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 26th, 2025, 2:25 pm
by tommyaweosme
I GOT BANNED OFF PIXILART :cry: :cry: :cry:

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 31st, 2025, 8:50 pm
by tommyaweosme
i cant seem to run a spaceship into an oscillator and get ANYTHING but another oscillator and the same spaceship somewhere else

Code: Select all

x = 11, y = 17, rule = M15,14,13,3,11,5,6,1,7,9,10,2,12,4,8,0
8b3o$8o14$4b2o$3bo2bo!

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: January 31st, 2025, 9:29 pm
by R2INT
tommyaweosme wrote: January 31st, 2025, 8:50 pm i cant seem to run a spaceship into an oscillator and get ANYTHING but another oscillator and the same spaceship somewhere else

Code: Select all

x = 11, y = 17, rule = M15,14,13,3,11,5,6,1,7,9,10,2,12,4,8,0
8b3o$8o14$4b2o$3bo2bo!
An inherent property of some Margolus rules is that they are reversible, meaning that the algorithm can be run in reverse. (Try hitting Backspace at T=0) Rules that have an eater (like CGoL) mean that that eater has at least 2 parents (itself and the version of itself where it is eating the spaceship), meaning that it cannot be reversed. To be reversible, a pattern must emit a spaceship if a spaceship collides with it.

Code: Select all

# [[ STOP 1800 Z 16 X -420 Y -385 ]]
x = 862, y = 876, rule = M15,14,13,3,11,5,6,1,7,9,10,2,12,4,8,0
6b2o2$5bo2bo45$859bo$861bo$6b2o853bo$859bo$14bo$7b3o$bo3bo$9bobo$4bo4b
o3$9bo2$10bo11$3bo2bo2$4b2o800$5bo2bo2$6b2o!

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: February 1st, 2025, 11:49 am
by tommyaweosme
unname4798 wrote: January 26th, 2025, 12:53 pm So far, the best score is 0.00 by ec1263f3.
What's so special about this name?
It is 8 characters long and it is in hexadecimal. 8*log2(16)=32 bits. 2^(32-1)-1=2147483647, the maximum value that the bitwise operators can support.
if there was a moderator that only silently deleted posts, then they would have a daily post count in the negatives

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: February 1st, 2025, 12:33 pm
by islptng
unname4798 wrote: January 26th, 2025, 12:53 pm So far, the best score is 0.00 by ec1263f3.
Nope. The moderators has made all posts of ec1263f3 confocaloid's.
EDIT: I'm even better. 0.76 post/d.
unname4798 wrote: January 26th, 2025, 12:53 pm What's so special about this name?
It is 8 characters long and it is in hexadecimal. 8*log2(16)=32 bits. 2^(32-1)-1=2147483647, the maximum value that the bitwise operators can support.
0xEC1263F3 = 3960628211 = -334339085. No pattern at all.
tommyaweosme wrote: February 1st, 2025, 11:49 am if there was a moderator that only silently deleted posts, then they would have a daily post count in the negatives
No. The number of someone's post will never be negative.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: February 1st, 2025, 1:21 pm
by unname4798
islptng wrote: February 1st, 2025, 12:33 pm
unname4798 wrote: January 26th, 2025, 12:53 pm So far, the best score is 0.00 by ec1263f3.
Nope. The moderators has made all posts of ec1263f3 confocaloid's.
I assume the posts/day under the username "ec1263f3".
islptng wrote: February 1st, 2025, 12:33 pm
unname4798 wrote: January 26th, 2025, 12:53 pm What's so special about this name?
It is 8 characters long and it is in hexadecimal. 8*log2(16)=32 bits. 2^(32-1)-1=2147483647, the maximum value that the bitwise operators can support.
0xEC1263F3 = 3960628211 = -334339085. No pattern at all.
8 is a special number, meaning 32/4=8. 32 bits is the number of bits that bitwise operations from JS can support.
islptng wrote: February 1st, 2025, 12:33 pm EDIT: I'm even better. 0.76 post/d.
ec1263f3 is better: 0 post/d.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: February 1st, 2025, 3:24 pm
by LuveelVoom
hotcrystal0 wrote: January 26th, 2025, 12:12 pm
unname4798 wrote: January 26th, 2025, 1:45 am
tommyaweosme wrote: January 24th, 2025, 6:10 pm we did it boys. <3.5 posts per day
2.35 posts per day. I am better than you.
I'm better than both of you. 1.83 posts per day.
Nice competition. 0.10 posts per day.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: February 1st, 2025, 3:47 pm
by unname4798
LuveelVoom wrote: February 1st, 2025, 3:24 pm
hotcrystal0 wrote: January 26th, 2025, 12:12 pm
unname4798 wrote: January 26th, 2025, 1:45 am
2.35 posts per day. I am better than you.
I'm better than both of you. 1.83 posts per day.
Nice competition. 0.10 posts per day.
Blah123, with 1 post, has 0.00 posts per day.

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: February 1st, 2025, 4:41 pm
by Vlev2
I found a new still life: big radiator

Code: Select all

x = 1, y = 1, rule = R2,C2,S2-5,B5,NW0101011111110111111101010
3ob3o$b$b$3ob3o!

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Posted: February 1st, 2025, 4:44 pm
by Vlev2
unname4798 wrote: February 1st, 2025, 3:47 pm
LuveelVoom wrote: February 1st, 2025, 3:24 pm
hotcrystal0 wrote: January 26th, 2025, 12:12 pm

I'm better than both of you. 1.83 posts per day.
Nice competition. 0.10 posts per day.
Blah123, with 1 post, has 0.00 posts per day.
i have 0.13 posts per day.