Page 17 of 106
Re: Soup search results
Posted: April 15th, 2015, 12:01 pm
by praosylen
A for awesome wrote:It appears that there is a 33-cell still life that has shown up on Catagolue; here is the soup:
A neat 8-glider synthesis:
Code: Select all
x = 20, y = 30, rule = B3/S23
7bo$8bo$6b3o2$10bo$9bo$9b3o6$9bobo$9b2o$10bo2$8b2o$8bobo$8bo4$9b3o$9bo
$10bo$17b3o$6b3o8bo$b2o5bo9bo$obo4bo$2bo!
May or may not be optimal.
Re: Soup search results
Posted: April 15th, 2015, 12:51 pm
by dvgrn
Scorbie wrote:Huh, Impressive to see that an odd-high-bit-count still life occured (as opposed to what dvgrn expected)!
Doesn't seem like
too big of a surprise -- higher bit counts seem to appear according to
a fairly predictable power law. There's a big bias toward even-bit-count still lifes, but a 33-bitter was still by far the most likely odd-bit-count still life to appear next in the b3s23/C1 search results.
Here was my
crackpot theory about the reason for the bias toward even bit counts.
The only other prediction I recall making was that we'd never again see a continuous range of bit counts from xs4 to xsN, once the relatively common xs40 appeared.
I think I'm still pretty safe on that prediction -- some xs>40 is very very likely to show up before we manage to fill in xs35, xs37 and xs39. The odds are that we'll need to generate well over 10^13 still lifes before we see the first xs39 -- probably more like 10^14 -- and we're "only" at 5x10^11 still lifes at the moment.
Re: Soup search results
Posted: April 15th, 2015, 1:56 pm
by apg
...or something like Long Aries betwist two blocks?
Yeah, I vote for 'long Aries betwixt two blocks'.
Freywa wrote:A for awesome wrote:It appears that there is a 33-cell still life that has shown up on Catagolue; here is the soup:
What?!
I'm not sure why the bold italic 'what' followed by an interrobang was necessary; it seems well overdue based on the bell-shaped distribution of still life counts on
http://catagolue.appspot.com/statistics. (By the way, if you hadn't already noticed, the columns are now hyperlinked to the relevant census pages.)
That said, I am pretty surprised that a xs34 still hasn't appeared. I seem to recall there being one in Andrzej's census.
Speaking of which, we're now at 500 * 10^9 objects, putting us comfortably ahead of Andrzej's census of 477 * 10^9 objects. Any bets on how many objects we'll have by the end of 2015? If Brett Berger continues running his high-performance cluster 24/7, then we'll have somewhere in the region of 15 * 10^12.
Re: Soup search results
Posted: April 15th, 2015, 3:19 pm
by biggiemac
It would be great if they could run through the end of 2015.
On the one hand, I graduate in May, so I won't be able to check up on them very frequently. If the staff delete graduated students' accounts and their contents then I can't promise past May, maybe June. If I don't get deleted, I will still be visiting the school for my girlfriend, and I can do checkups in case of power baubles or the like.
On the other hand, it's possible they'll truck on, and at graduate school I'll have another comparable array available, giving twice the throughput. We'll see.
Also if I get deleted, I can use my girlfriend's account.. or an excitable frosh.
Re: Soup search results
Posted: April 15th, 2015, 4:20 pm
by biggiemac
One 12-bitter left. Here's the reaction that found the second to last holdout:
Code: Select all
x = 36, y = 25, rule = B3/S23
14b2o$13bo2bo$14b2o4$3o8$33bo$33bobo$25bo7b2o$18b3o4bo$25bo2$21b3o3b3o
2$25bo$25bo$25bo!
Re: Soup search results
Posted: April 16th, 2015, 3:06 am
by Sokwe
A natural twin bees shuttle has occurred:
Code: Select all
x = 16, y = 16, rule = B3/S23
2o3bob4o$b2ob4o2bo2b3o$bob2o2b2ob2obobo$3o2bob2o3b2obo$bo3bobob2ob2o$
4bo4b3o3bo$obo2bob2ob4o$o2bob4o3b2obo$ob2o2b2o3b2o2bo$5b3o2b3ob2o$2b4o
3b2o$bo9bo2b2o$3b4obobo$o3bo4b2obo$obobobo3bo2b2o$5obob7o!
I recall Achim Flammenkamp reporting a natural twin bees shuttle, but it occurred in a 2048x2048 soup.
Re: Soup search results
Posted: April 16th, 2015, 4:03 am
by apg
One 12-bitter left.
The long^6 snake, I believe.
A natural twin bees shuttle has occurred:
Wow!
If I don't get deleted, I will still be visiting the school for my girlfriend, and I can do checkups in case of power baubles or the like.
I hope that the clause 'if I don't get deleted' can be moved to the position after the 'and' in the above sentence...

Re: Soup search results
Posted: April 16th, 2015, 8:17 am
by Lewis
Natural "
MWSS on MWSS 2":
Code: Select all
x = 16, y = 16, rule = B3/S23
bbooobooboobobbb$
oobooobobbbbbbbb$
boooobbobbbbbbbo$
obbboobboboooooo$
obbobobobobobobo$
oooobbobboobbboo$
oobboboooooobobb$
boobbbbooobooooo$
ooobboboobbbobbo$
bboobbobbooooobo$
ooobbbbooobbbbbo$
bobbobbooobooooo$
obbbboooboboobbb$
bbobobbboobbobob$
oboobboobboobooo$
obbobobboobbbbbb!
Re: Soup search results
Posted: April 16th, 2015, 9:42 am
by praosylen
This soup produces a MWSS on MWSS and a double pulsar, giving it a score of 66:
Code: Select all
x = 16, y = 16, rule = B3/S23
o2b3obobo5bo$bo3b2o2b3o2bo$obobob3ob2o3bo$b2o3b2o2bo3bo$b2obob3obo2b3o
$o3b2o4b2obo$6o2bo2b2o2bo$2o4bo3bo3bo$bo3b2obob2o2b2o$4bob5o2b3o$4bobo
bo2bo2b2o$2bo2bobobo2b2o$bo3bob2o3bob2o$2b4o2b2obo$ob4o3bo2b2o$3obob2o
bobobo!
Edit: Natural hexapole:
Code: Select all
x = 16, y = 16, rule = B3/S23
bbbbboooboobboob$
boobooobobbobboo$
ooobooobbbbooobb$
boboboobbobooooo$
bbboobooboobobbb$
boooboobobbbboob$
obbobooboooobobo$
bboobobbbbbobooo$
boooooobbobboobb$
obbbobbobobobbbo$
obbobooooboobboo$
bobbobbooobbobbo$
obbobboobobboobb$
ooobooobboobboob$
bbobbobbooobbbbb$
obbooboooooooobo!
Re: Soup search results
Posted: April 16th, 2015, 12:39 pm
by biggiemac
If I don't get deleted, I will still be visiting the school for my girlfriend, and I can do checkups in case of power baubles or the like.
I hope that the clause 'if I don't get deleted' can be moved to the position after the 'and' in the above sentence...

Yes it can. Awkward phrasing leads to awkward implications
Glad to see new things churning out of catagolue! The 66-pointer definitely stood out when I checked up on things this morning.
Re: Soup search results
Posted: April 16th, 2015, 12:46 pm
by Kazyan
Holy moly, this stuff is rare. If we dig any deeper into the search, we're going to start finding balrogs.
Re: Soup search results
Posted: April 16th, 2015, 8:01 pm
by Freywa
calcyman wrote:I'm not sure why the bold italic 'what' followed by an interrobang was necessary; it seems well overdue...
Well if you remember we had discussions on what to name a similar object some days ago. I am convinced my clef notation is better suited for the occasion; it handles a larger family of still lifes and uses no obscure words at all.
Re: Soup search results
Posted: April 16th, 2015, 9:26 pm
by Scorbie
dvgrn wrote:The only other prediction I recall making was that we'd never again see a continuous range of bit counts from xs4 to xsN, once the relatively common xs40 appeared.
Whoops! I remembered wrong. And yeah, I'm also pretty sure that the still life counts are not likely to become continuous again.
EDIT: It would be interesting if the odd bit counts are conquered by aries(plural).
I think higher still lifes are mostly symmetric, so I think the frequency would be even harsher to the odd bit-count still lifes...
Freywa wrote:calcyman wrote:I'm not sure why the bold italic 'what' followed by an interrobang was necessary; it seems well overdue...
Well if you remember we had discussions on what to name a similar object some days ago.
Oh,
now I get it!! (gasp) I think Alexey should buy stocks.
Freywa wrote:I am convinced my clef notation is better suited for the occasion; it handles a larger family of still lifes and uses no obscure words at all.
I'm okay with the clef notation, but note that all the clefs (or aries(plural) or ph... never mind.) are of different sizes, so we can go with short, long and long long aries betwixt two blocks.
Re: Soup search results
Posted: April 16th, 2015, 10:11 pm
by NoLongerBreathedIn
In an apgsearch run on my laptop, I found a beehive-with-tail. I'm not sure how common this is.
OTOH, I was actually looking at my computer screen when it showed up. (It runs slow, about 175 soups/s, on my laptop.) The haul should be up in a few hours; I'm only at 190K soups out of 5M. Seed Mu2rKpejz5wU, symmetry C4_4.
I hope this'll help in syringe glider-construction.
EDIT (not five minutes later): I just saw a short slow-salvo construction of beehive-with-tail; this still might improve that construction.
Re: Soup search results
Posted: April 16th, 2015, 11:27 pm
by gameoflifeboy
NoLongerBreathedIn wrote:In an apgsearch run on my laptop, I found a beehive-with-tail. I'm not sure how common this is.
OTOH, I was actually looking at my computer screen when it showed up. (It runs slow, about 175 soups/s, on my laptop.) The haul should be up in a few hours; I'm only at 190K soups out of 5M. Seed Mu2rKpejz5wU, symmetry C4_4.
I hope this'll help in syringe glider-construction.
EDIT (not five minutes later): I just saw a short slow-salvo construction of beehive-with-tail; this still might improve that construction.
Beehive with tails are the 47th most common object in Life. They occur in about one in 40000 16 by 16 soups (and probably have about the same frequency in 4-fold symmetrical 32 by 32 soups). As far as I know, the minimum synthesis for a beehive with tail is four gliders, but that might get reduced to three if it hasn't been already.
Re: Soup search results
Posted: April 16th, 2015, 11:55 pm
by biggiemac
LWSS on HWSS 1 has joined the "not just once" crowd. Here's its second occurrence:
Code: Select all
#C [[ ZOOM 8 Y -10 ]]
x = 16, y = 16, rule = B3/S23
bbbboooboboobooo$
bbboooooooobbooo$
oobbbbobbbboobbo$
obooobbooobbbobo$
bobobobbbboboooo$
ooobbobbobooobob$
bbboooobbooooobb$
obbobbboooboobbb$
obboobobooobbobo$
obbobbbobobbbobo$
oobobobooboooobo$
bboooooooobboobb$
obooobbboooobooo$
bobobbboobboooob$
booobbbboooobobo$
bbooooboooobbooo!
I bet these reactions happen about 10 times as often as we observe them, and usually just crash back into the soup.
Edit: also in the "Not just once" crowd, the fox:
Code: Select all
#C [[ ZOOM 7 ]]
x = 40, y = 24, rule = B3/S23
3b2o$3b2o3$4b2o$4b2o29b5o$34bobo2bo$34bob4o$35bo2$3o$obo$obo$32bo$8b2o
12bobo7bo$8b2o12bo2bo5bobo$22bo2bo$24bo8b2o$2b2o2b2o25bo$2b2o3bo23bo2b
o$4b3o25bobo$4b3o$23b2o$23b2o!
Edit: Also a "why not" from asymmetry gives a reduced synthesis. The wiki says 27, this is at most 22 (the two gliders from a distance are my 5-minute-attempt at reducing the clutter but are by no means optimal).
Code: Select all
x = 76, y = 87, rule = B3/S23
12bo$10bobo$11b2o39$50b2o$50b2o8$29b2o9bo$29bobo8bo$30bo9bo2$58b3o2$
41bo14bo5bo$40b3o13bo5bo$40bobo13bo5bo2$58b3o4$68bo$68bo$68bo10$3o$2bo
$bo2$51bo$51b2o$50bobo2$74bo$73b2o$73bobo!
Edit: Also another *WSS on *WSS, this time LWSS on MWSS 1:
Code: Select all
#C [[ ZOOM 5 ]]
x = 16, y = 16, rule = B3/S23
booboobbboooboob$
boobobobbobboobo$
booobbbboboobbbb$
ooobbbooboobobob$
ooooboobbbbooboo$
bobooobbooooboob$
bobbooooobbobooo$
bobbbbooobbobbbo$
bboboooobobbbbbb$
oobbobbobbbobbob$
oobbobboobobboob$
bboboboobobbobbb$
bbbboooooboobbbo$
ooobbboboobbbobb$
obobobobbbbbbobb$
obbooobobobbbobo!
Base reaction for the LWSS on MWSS 1: R + G + Block + junk:
Code: Select all
#C [[ ZOOM 7 ]]
x = 11, y = 16, rule = B3/S23
5b2o$4bo2bo$5b2o$6bo3$3o$o$bo$9b2o$3b3o3b2o$2bo2bo$bo4bo$bo4bo$5b2o$2b
2o!
Re: Soup search results
Posted: April 17th, 2015, 2:54 pm
by gameoflifeboy
HWSS on HWSS 1:
Code:
Select all
#C [[ THEME 5 THUMBNAIL ZOOM 4 ]]
x = 16, y = 16, rule = B3/S23
bbbbooooobbbbbbb$
oobooboooobboobb$
oobbbobbobbboobb$
bobobobobooooooo$
obobbbbooobbbbob$
boooobbobboooooo$
obbobbbboobobobb$
obbboooooobobobb$
obbbbobobobboboo$
bbbooooobobbbboo$
oboooooboobobbbb$
obobbobbooobobbo$
bobbobbbbobbbbbo$
bboooooobooobboo$
oobbbbobooooobob$
obbooooobooooooo!
Re: Soup search results
Posted: April 17th, 2015, 6:35 pm
by Kiran
Natural "MWSS on MWSS 2":
Did you notice the glider destroying a block
through a loaf?
Re: Soup search results
Posted: April 17th, 2015, 7:05 pm
by codeholic
Re: Soup search results
Posted: April 17th, 2015, 7:14 pm
by biggiemac
Its predecessor is almost H + blinker, with an extra square of cells.
Code: Select all
x = 50, y = 17, rule = B3/S23
4$22bo17bo$4b3o15bo17bo$4bo16bo17bo$3b3o16b2o16b2o$22b4o14b4o$23bo2bo
14bo2b3o$23bo2bo14bo2b3o$23b3o15b3o4$8b3o13b3o15b3o!
Re: Soup search results
Posted: April 17th, 2015, 7:38 pm
by gameoflifeboy
Oh! I saw that one using the find_object script. I wonder when it occurred.
Re: Soup search results
Posted: April 17th, 2015, 7:45 pm
by codeholic
I think, today. I didn't see it yesterday when I ran my catalyst matcher script for the first time.
Re: Soup search results
Posted: April 17th, 2015, 7:58 pm
by simsim314
codeholic wrote: I didn't see it yesterday when I ran my catalyst matcher script for the first time.
I would be glad to lend my hands on one of those
----
Here it is reduced to seeds:
Code: Select all
x = 43, y = 32, rule = B3/S23
3o7b2o$10b2o4b3o6$12b2o$12bo2bo$13b3o$14bo12bo$26bobo$5b2o18bo2bo$5b2o
19b2o6$20b3o4$2bo$bobo$bobo$2bo$8b2o$8b2o31bo$39bo2bo$39bo2bo$40bo!
Re: Soup search results
Posted: April 17th, 2015, 8:14 pm
by chris_c
biggiemac wrote:Its predecessor is almost H + blinker, with an extra square of cells.
Code: Select all
x = 50, y = 17, rule = B3/S23
4$22bo17bo$4b3o15bo17bo$4bo16bo17bo$3b3o16b2o16b2o$22b4o14b4o$23bo2bo
14bo2b3o$23bo2bo14bo2b3o$23b3o15b3o4$8b3o13b3o15b3o!
It seems like it has good potential for use in a two-armed universal constructor:
Code: Select all
x = 26, y = 19, rule = B3/S23
2obo$b3o$2bo7$23bo$23bobo$15b2o6b2o$15b2o4$16b3o2$6b3o!
I'm not sure about single arm though.
EDIT: Cleaner version:
Code: Select all
x = 27, y = 19, rule = B3/S23
2obo$b3o$2bo$24bobo$24b2o$25bo$11b2o$11b2o2$14bo$13bobo$13b2o2$18b2o$
18b2o4$6b3o!
Re: Soup search results
Posted: April 17th, 2015, 8:15 pm
by codeholic
simsim314 wrote:I would be glad to lend my hands on one of those

Pardon, if I misunderstood your remark. The script is on GitHub:
https://github.com/conwaylife/census-tools