LuveelVoom wrote: October 23rd, 2026, 7:13 pm An exceptional find, golfed from Travelling Ts and preserving many of its characteristics (both ships and the margolii):That's not all! The rulespace is TWO TO THE SIXTEENTH (sadly, a large swath of that is explosive):Code: Select all
x = 38, y = 75, rule = B3-q5ce6c/S23-a4er5-k 29b3o$31bo$30bo29$31bo$28b2obo$31bo14$5bo$3b2ob2o$5bo$bo7bo$bo7bo$obo 5bobo$bo7bo$bo7bo$5bo$3b2ob2o$5bo$24bo$23bobo$20bo3bo$19bobo6bo$20bo6b obo$28bo4bo$17bo14b2o$4b2o10bobo12b3o2bo$4b2o11bo3bo13bobo$2b2o2b2o12b obo13bo$2b2o2b2o13bo3bo$2b2o2b2o16bobo6bo$2b2o2b2o17bo6bobo$2b2o2b2o21b o3bo$2b2o2b2o20bobo$4b2o23bo$4b2o!
Min: B3-qr5ce6c/S23-a4er5-k
Max: B3-q4ik5cejkr6ce7/S23-a4ejrz56aek7c
This is a golden find. I might make a forum thread if I can find a really good rule from that subset.
Thread For Your Unrecognised CA
- LuveelVoom
- Posts: 900
- Joined: April 27th, 2022, 7:59 pm
- Location: The 102 dimensional INT hypercube
Re: Thread For Your Unrecognised CA
Crossposting from MDIOCA:
OCA primer (WIP): User:LuveelVoom/A_Primer_On_OCA
My rules: https://conwaylife.com/forums/viewtopic.php?f=11&t=6843
Free compute: https://conwaylife.com/forums/viewtopic ... 77#p234677
Discord user: LuveelVoom
My rules: https://conwaylife.com/forums/viewtopic.php?f=11&t=6843
Free compute: https://conwaylife.com/forums/viewtopic ... 77#p234677
Discord user: LuveelVoom
- derbil0
- Posts: 66
- Joined: August 31st, 2026, 12:55 pm
- Location: Somewhere in your range 10 Moore neighborhood, maybe
Re: Thread For Your Unrecognised CA
Some oscillators
Code: Select all
x = 137, y = 108, rule = B2i34/S23a
2bo2bo2$2bo2bo$3b2o$2o$bo9$2bo2bo2$2bo2bo$3b2o$2o$bo17$37b3o11bo9bo10b
o8b2o8bo12bo5bobo8bo10b2obo$39bo11bo8b3o7b4o6bo9b3o8bob3o7bo6b2o8b3o3b
o$39bo11bo9bo9bo11bo6bobo7bo2bo6bo2bo7b2o8bob2obo$37b3o41b2o17bobo8b4o
5bobo$37bo52bobo20bo$37b3o80bobo5$37b3o13b2o5b2o2bo5b2o2bo21b2o2b3o$39b
o10b2ob2o5b2obo2bo3b2obo2bo18b2ob2o3bo$39bo10b2o11bo3bo5bo3bo8bobobo4b
o3b2ob2o$37b3o24bo2bo6bo2bob2o15b3o2b2o$39bo26bo9bo2b2o$37b3o5$37bobo
11b2o9bo8bo9bobo$37bobo10bo2bo6bo2bo6bobo7bo3bo$37bobo10bo2bo6b3o7bob
o7bo$37b3o32bo8b2obo$39bo43bo$39bo5$37b3o13bo$37bo15b2o$37b3o10b2o$39b
o11bo$39bo$37b3o5$37b3o11bobo$37bobo10bo3bo$37bobo14bo$37b3o11b3o$37b
obo$37b3o21$bo$2o$3b2o$2bo2bo2$2bo2bo!
:D
Code: Select all
x = 72, y = 54, rule = 15/25/3H
14$45.ABA$45.A2B$44.3A$43.AB2A$44.A2$46.A14$26.ABA$26.A2B$25.3A$24.AB
2A$25.A2$27.A!
- derbil0
- Posts: 66
- Joined: August 31st, 2026, 12:55 pm
- Location: Somewhere in your range 10 Moore neighborhood, maybe
Re: Thread For Your Unrecognised CA
This rule has very interesting oscillators, as well as a common tiny spaceship
Could be extremely easy to create a gun, or extremely hard, probably the former though
Try the codes given in the comments
Could be extremely easy to create a gun, or extremely hard, probably the former though
Try the codes given in the comments
Code: Select all
x = 0, y = 0, rule = Fertility
!
@RULE Fertility
Try these codes:
3A$A.A$.A$.A!
15.5A$14.2A.A.4A$14.A2.A2.A.A$11.12A$10.2A.A2.4A$10.A2.2A.A2.2A$10.7A
.2A.A$6.3A.2A.2A.6A$6.A.A.A2.A.A.A2.A$5.4A.5A.4A$5.A.A3.6A.A$3.5A2.2A
.2A.A.A$4A.4A.A2.A2.3A$A.A2.2A.9A$6A.A.3A.A2.A$2.2A.2A.3A2.A.2A$2.A.A
.3A.6A$2.2A.2A.A.A.A$3.5A2.3A!
3A4.3A$A.3A.2A.A$3A.3A.2A$.A.A.4A$.2A.2A.4A$2.3A2.A2.A$6.3A.A$.6A.7A$
.A.A.A.A.2A3.2A.2A$.6A.6A4.A$6.4A.5A.A$7.A2.2A.2A.A$7.A.6A.2A$9.3A2.3A
.A$9.A.A.2A.3A$9.3A.A.A.A$10.5A.2A$10.A.A.3A$10.3A!
4.2A$4.A.A$4.A.3A$4.3A.2A$3.3A.A.A$2.2A.2A.2A$2.A.A.3A$4A.2A.3A.3A$A.
4A2.A2.2A.A$.3A4.3A.3A$.A.2A3.2A.2A$.2A.5A.A$2.3A.A.3A$5.2A.A$6.2A!
5.3A$3A.2A.2A$A.3A.A.A$3A.2A.3A$.A.A.3A.A$.2A.2A.3A$2.3A!
.6A$2A.2A.A$A.A.A.2A$2A.4A.A$.3A.4A$2.A.A.A$2.2A.2A$3.3A!
4.3A$3.2A.2A$.3A.A.A$2A.2A.2A$A.A.3A$2A.2A$.3A!
3A2.2A$A.A.A.A$8A$.A.A.A.A$.2A2.3A!
3.2A$4A.2A$A.A.A.A$2A.4A$2.2A!
@NAMES
0 dead
1 infertile
2 fertile
@COLORS
0 100 100 100
1 255 255 255
2 255 255 0
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var s0 = {0,1,2}
var s1 = s0
var s2 = s0
var s3 = s0
var s4 = s0
var s5 = s0
var s6 = s0
var s7 = s0
var l = {0,1}
var a = {1,2}
0, 2, s0,s1,s2,s3,s4,s5,s6, 1
0, 1, 1, 1, 1, l, l, 0, 0, 2
1, 1, 1, 0, 0, 0, 0, 0, 0, 1
a, s0,s1,s2,s3,s4,s5,s6,s7, 0
:D
Code: Select all
x = 72, y = 54, rule = 15/25/3H
14$45.ABA$45.A2B$44.3A$43.AB2A$44.A2$46.A14$26.ABA$26.A2B$25.3A$24.AB
2A$25.A2$27.A!