Re: Thread for basic questions
Posted: May 14th, 2017, 6:47 pm
Thinking of it - this SL might be also an example of not synthesizable SL, that could be provable.
Forums for Conway's Game of Life
https://conwaylife.com/forums/
It would be nice to have an example of a provably non-synthesizable still life -- then people could stop trying to work out universal incremental glider synthesis toolkits.simsim314 wrote:Thinking of it - this SL might be also an example of not synthesizable SL, that could be provable.
It straightforwardly reduces to writing a program which can convert a 9-input Boolean function into an efficient circuit with a width of at most 13 variables. If you can provide that program, then I could do the rest without too much work.drc wrote:How is the progress on apgmera-nt going? Is anybody looking into it?
There's an entire collection of 2SL splitters of a variety of kinds, certain of which will definitely fit your requirement.Ethanagor wrote:This might be a stupid question, but are there any known constellations that can convert one glider into two gliders in opposite directions but perpendicular to the original glider's path? I don't care if the constellation itself is destroyed in the process.
The collection can be found in the Splitters with common SL thread. There's a sorted collection which should make finding what you are looking for easy.BlinkerSpawn wrote:There's an entire collection of 2SL splitters of a variety of kinds, certain of which will definitely fit your requirement.Ethanagor wrote:This might be a stupid question, but are there any known constellations that can convert one glider into two gliders in opposite directions but perpendicular to the original glider's path? I don't care if the constellation itself is destroyed in the process.
If you want opposite and perpendicular directions subject to some other requirement, however (e.g. opposite directions on the same lane) you might have an issue.
Readymuzik wrote:Since we can do so on square and hexagonal grids, are there any programs that can simulate cellular automata on a triangular grid?
See these two threads:muzik wrote:Since we can do so on square and hexagonal grids, are there any programs that can simulate cellular automata on a triangular grid?
Code: Select all
x = 16, y = 9, rule = B4i5c6n/S2ace3-qr4acnry5einqr6-ck
2bo$bobo$3obo$bobobo5bobo$2bobobo3b3obo$bobobobobobob3o$2bobob3obob3o$
5bobobobobo$8bobo!
I think the answer is 'no'. In particular, we want a pattern of interconnected fuses that looks something like this (rotated by 45 degrees):Rhombic wrote:- For any stable finite CGoL pattern, there is at least one cell, live or dead within its environment, for which a change in state results in a lower population once the stability of the new pattern is reached.
Code: Select all
x = 489, y = 491, rule = LifeHistory
487.2A$488.A$487.A$486.A$485.A$484.A$483.A$482.A$481.A$480.A$479.A$
478.A$477.A$476.A$475.A$474.A$473.A$472.A$471.A$470.A$469.A$468.A$
467.A$466.A$465.A$464.A$463.A$462.A$461.A$460.A$459.A$458.A$457.A$
456.A$455.A$454.A$367.2A84.A$367.A84.A$368.A82.A$369.A80.A$370.A78.A$
371.A76.A$372.A74.A$373.A72.A$374.A70.A$375.A68.A$376.A66.A$377.A64.A
$378.A62.A$379.A60.A$380.A58.A$352.2A27.A56.A$352.A29.A54.A$353.A29.A
52.A$354.A29.A50.A$355.A29.A48.A$356.A29.A46.A$357.A29.A44.A$358.A29.
A42.A$359.A29.A40.A$360.A29.A38.A$361.A29.A36.A$362.A29.A34.A$363.A
29.A32.A$364.A29.A30.A$365.A29.A28.A$337.2A27.A29.A26.A$337.A29.A29.A
24.A$338.A29.A29.A22.A$339.A29.A29.A20.A$340.A29.A29.A18.A$341.A29.A
29.A16.A$342.A29.A29.A.A12.A$343.A29.A29.2A11.A$344.A29.A40.A$345.A
29.A38.A$346.A29.A36.A$347.A29.A34.A$348.A29.A32.A$349.A29.A30.A$350.
A29.A28.A$322.2A27.A29.A26.A$322.A29.A29.A24.A$323.A29.A29.A22.A$324.
A29.A29.A20.A$325.A29.A29.A18.A11.2A$326.A29.A29.A16.A12.A$327.A29.A
29.A.A12.A14.A$328.A29.A29.2A11.A16.A$329.A29.A40.A18.A$330.A29.A38.A
20.A$331.A29.A36.A22.A$332.A29.A34.A24.A$333.A29.A32.A26.A$334.A29.A
30.A28.A$335.A29.A28.A30.A$307.2A27.A29.A26.A32.A$307.A29.A29.A24.A
34.A$308.A29.A29.A22.A36.A$309.A29.A29.A20.A38.A$310.A29.A29.A18.A11.
2A27.A$311.A29.A29.A16.A12.A29.A$312.A29.A29.A.A12.A14.A29.A$313.A29.
A29.2A11.A16.A29.A$314.A29.A40.A18.A29.A$315.A29.A38.A20.A29.A$316.A
29.A36.A22.A29.A$317.A29.A34.A24.A29.A$318.A29.A32.A26.A29.A$319.A29.
A30.A28.A29.A$320.A29.A28.A30.A29.A$292.2A27.A29.A26.A32.A29.A$292.A
29.A29.A24.A34.A29.A$293.A29.A29.A22.A36.A29.A$294.A29.A29.A20.A38.A
29.A$295.A29.A29.A18.A11.2A27.A29.A$296.A29.A29.A16.A12.A29.A29.A$
297.A29.A29.A.A12.A14.A29.A29.A$298.A29.A29.2A11.A16.A29.A29.A$299.A
29.A40.A18.A29.A29.A$300.A29.A38.A20.A29.A29.A$301.A29.A36.A22.A29.A
29.A.A$302.A29.A34.A24.A29.A29.2A$303.A29.A32.A26.A29.A$304.A29.A30.A
28.A29.A$305.A29.A28.A30.A29.A$277.2A27.A29.A26.A32.A29.A$277.A29.A
29.A24.A34.A29.A$278.A29.A29.A22.A36.A29.A$279.A29.A29.A20.A38.A29.A$
280.A29.A29.A18.A11.2A27.A29.A$281.A29.A29.A16.A12.A29.A29.A$282.A29.
A29.A.A12.A14.A29.A29.A$283.A29.A29.2A11.A16.A29.A29.A$284.A29.A40.A
18.A29.A29.A$285.A29.A38.A20.A29.A29.A$286.A29.A36.A22.A29.A29.A.A$
287.A29.A34.A24.A29.A29.2A$288.A29.A32.A26.A29.A$289.A29.A30.A28.A29.
A$290.A29.A28.A30.A29.A$262.2A27.A29.A26.A32.A29.A$262.A29.A29.A24.A
34.A29.A$263.A29.A29.A22.A36.A29.A$264.A29.A29.A20.A38.A29.A$265.A29.
A29.A18.A11.2A27.A29.A$266.A29.A29.A16.A12.A29.A29.A$267.A29.A29.A.A
12.A14.A29.A29.A$268.A29.A29.2A11.A16.A29.A29.A$269.A29.A40.A18.A29.A
29.A$270.A29.A38.A20.A29.A29.A$271.A29.A36.A22.A29.A29.A.A$272.A29.A
34.A24.A29.A29.2A$273.A29.A32.A26.A29.A$274.A29.A30.A28.A29.A$275.A
29.A28.A30.A29.A$247.2A27.A29.A26.A32.A29.A$247.A29.A29.A24.A34.A29.A
$248.A29.A29.A22.A36.A29.A$249.A29.A29.A20.A38.A29.A$250.A29.A29.A18.
A11.2A27.A29.A$251.A29.A29.A16.A12.A29.A29.A$252.A29.A29.A.A12.A14.A
29.A29.A$253.A29.A29.2A11.A16.A29.A29.A$254.A29.A40.A18.A29.A29.A$
255.A29.A38.A20.A29.A29.A$256.A29.A36.A22.A29.A29.A.A$257.A29.A34.A
24.A29.A29.2A$258.A29.A32.A26.A29.A$259.A29.A30.A28.A29.A$260.A29.A
28.A30.A29.A$261.A29.A26.A32.A29.A$262.A29.A24.A34.A29.A$263.A29.A22.
A36.A29.A$264.A29.A20.A38.A29.A$265.A29.A18.A11.2A27.A29.A$266.A29.A
16.A12.A29.A29.A$267.A29.A.A12.A14.A29.A29.A$268.A29.2A11.A16.A29.A
29.A$269.A40.A18.A29.A29.A$270.A38.A20.A29.A29.A$271.A36.A22.A29.A29.
A.A$272.A34.A24.A29.A29.2A$273.A32.A26.A29.A$274.A30.A28.A29.A$275.A
28.A30.A29.A$276.A26.A32.A29.A$277.A24.A34.A29.A$278.A22.A36.A29.A$
279.A20.A38.A29.A$280.A18.A11.2A27.A29.A$281.A16.A12.A29.A29.A$282.A.
A12.A14.A29.A29.A$283.2A11.A16.A29.A29.A$295.A18.A29.A29.A$294.A20.A
29.A29.A$293.A22.A29.A29.A.A$292.A24.A29.A29.2A$291.A26.A29.A$290.A
28.A29.A$289.A30.A29.A$288.A32.A29.A$287.A34.A29.A$286.A36.A29.A$285.
A38.A29.A$284.A11.2A27.A29.A$283.A12.A29.A29.A$282.A14.A29.A29.A$281.
A16.A29.A29.A$280.A18.A29.A29.A$279.A20.A29.A29.A$278.A22.A29.A29.A.A
$277.A24.A29.A29.2A$276.A26.A29.A$275.A28.A29.A$274.A30.A29.A$273.A
32.A29.A$272.A34.A29.A$271.A36.A29.A$270.A38.A29.A$269.A40.A29.A$268.
A42.A29.A$267.A44.A29.A$266.A46.A29.A$265.A48.A29.A$264.A50.A29.A$
263.A52.A29.A.A$262.A54.A29.2A$261.A56.A$260.A58.A$259.A60.A$258.A62.
A$257.A64.A$256.A66.A$255.A68.A$254.A70.A$253.A72.A$252.A74.A$251.A
76.A$250.A78.A$249.A80.A$248.A82.A.A$247.A84.2A$246.A$245.A$244.A$
243.A$242.A$241.A$240.A$239.A$238.A$237.A$236.A$235.A$234.A$233.A$
232.A$231.A$230.A$229.A$228.A$227.A$226.A$225.A$224.A$223.A$222.A$
221.A$220.A$219.A$218.A$217.A$216.A$215.A$214.A$213.A$212.A$211.A$
210.A$209.A$208.A$207.A$206.A$205.A$204.A$203.A$202.A$201.A$200.A$
199.A$198.A$197.A$196.A$195.A$194.A$193.A$192.A$191.A$190.A$188.2A$
188.A$187.A$186.A$185.A$184.A$183.A$182.A$181.A$180.A$179.A$178.A$
177.A$176.A$175.A$174.A$173.A$172.A$171.A$170.A$169.A$168.A$167.A$
166.A$165.A$164.A$163.A$162.A$161.A$160.A$159.A$158.A$157.A$156.A$
155.A$154.A$153.A$152.A$151.A$150.A$149.A$148.A$147.A$146.A$145.A$
144.A$143.A$142.A$141.A$140.A$139.A$138.A$137.A$136.A$135.A$134.A$
133.A$132.A$131.A$130.A$129.A$128.A$127.A$126.A$125.A$124.A$123.A$
122.A$121.A$120.A$119.A$118.A$117.A$116.A$115.A$114.A$113.A$112.A$
111.A$110.A$109.A$108.A$107.A$106.A$105.A$104.A$103.A$102.A$101.A$
100.A$99.A$98.A$97.A$96.A$95.A$94.A$93.A$92.A$91.A$90.A$89.A$88.A$87.
A$86.A$85.A$84.A$83.A$82.A$81.A$80.A$79.A$78.A$77.A$76.A$75.A$74.A$
73.A$72.A$71.A$70.A$69.A$68.A$67.A$66.A$65.A$64.A$63.A$62.A$61.A$60.A
$59.A$58.A$57.A$56.A$55.A$54.A$53.A$52.A$51.A$50.A$49.A$48.A$47.A$46.
A$45.A$44.A$43.A$42.A$41.A$40.A$39.A$38.A$37.A$36.A$35.A$34.A$33.A$
32.A$31.A$30.A$29.A$28.A$27.A$26.A$25.A$24.A$23.A$22.A$21.A$20.A$19.A
$18.A$17.A$16.A$15.A$14.A$13.A$12.A$11.A$10.A$9.A$8.A$7.A$6.A$5.A$4.A
$3.A$2.A$.A$A$2A!I don't see how that works, at least as you have it set up. The original problem statement specifies a stable pattern, so you have to start with just the fuses, nothing already burning -- and a single cell added to one of the side branch fuses or subtracted from the middle will burn cleanly but produce no glider output:calcyman wrote:I think the answer is 'no'. In particular, we want a pattern of interconnected fuses that looks something like this (rotated by 45 degrees)...Rhombic wrote:- For any stable finite CGoL pattern, there is at least one cell, live or dead within its environment, for which a change in state results in a lower population once the stability of the new pattern is reached.
A scheme such as the following means that we can reduce the problem from 17 equivalence classes to just 1...
Code: Select all
x = 68, y = 69, rule = LifeHistory
30.2A$30.A$31.A$32.A$33.A$34.A$35.A$36.A$37.A$38.A$39.A$40.A$41.A$42.
A$43.A$44.A$45.A$46.A$47.A2$49.A$50.A$51.A$52.A$53.A$54.A$55.A$56.A$
57.A$58.A$2A57.A$A59.A$.A59.A$2.A59.A$3.A59.A$4.A59.A$5.A59.A.A$6.A
59.2A$7.A$8.A$9.A$10.A$11.A$12.A$13.A$14.A$15.A$16.A$17.A$18.A$19.A$
20.A$21.A$22.A$23.A$24.A$25.A$26.A$27.A$28.A$29.A$30.A$31.A$32.A$33.A
$34.A$35.A.A$36.2A$38.A!Yes. The algorithm looks simple for Bxxxx/Sxxxx Lifelike rules, and then more complicated for isotropic non-totalistic rules.Ethanagor wrote:Is there a consistent algorithm to create an "inverse" of a rule, i.e. one that has the same behaviour as the original when all "on" cells are turned off and all "off" cells are turned on?
Code: Select all
@RULE BrainsBrian
A Snoitareneg rule -- inverse Generations -- for Brian's Brain, /2/3
state 0: OFF
state 1: turning ON
state 2: ON
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var i={0,1}
var j={0,1}
var k={0,1}
var l={0,1}
var m={0,1}
var n={0,1}
# cells are born (gradually) if they have 2 ON neighbors
0,2,2,i,j,k,l,m,n,1
# to ON after one tick
1,a,b,c,d,e,f,g,h,2
# all ON cells die
2,a,b,c,d,e,f,g,h,0
@COLORS
1 0 128 0
2 216 255 216Code: Select all
x = 110, y = 154, rule = BrainsBrian
24.A2.A52.A2.A2$25.2A54.2A46$52.A2.A2$53.2A$53.2B69$105.A$107.A$107.A
$105.A6$105.A$107.AB$107.AB$105.A6$105.A$B106.BA$2.B.A102.BA$2.B.A
100.A$B4$105.B$105.B.B$105.2B.B$104.B.B2.B$109.B$108.B$107.B$103.B!
Code: Select all
x = 512, y = 512, rule = 01234578/012345678/3:T512,512
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$254A.257A$253A2.257A$254A2.256A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A
$512A$512A!The Square Cell 'Rule Table' family of rules are controlled by two dialogs. The first specifies a rule's parameters and the second specifies a rule's options such as number of states. An example of the parameter dialog set for the Snoitareneg version of Brian's Brain is shown below.dvgrn wrote:Okay, now I have a basic question: has anyone ever done any investigation of Snoitareneg rules -- the inverse of Generations rules?
The way I understand what you're saying, when a live cell is 'born', it first has to go through one or more states during which time it is counted as dead. If this is so, consider the fact that in a reverse generations (or Snoitareneg) rule with n states, the speed limit for spaceships must be <= c/(n-1).dvgrn wrote:Seems to me I should be able to emulate this kind of rule directly by a Generations rule in Golly, by using a bounded grid of all-ON cells and the inverse of the rule I want.
For example, if the Brian's Brain rule is /2/3 -- i.e., B2/S with 3 states -- then the anti-rule would be B012345628/S01234578. So "Brain's Brian" ought to be emulated by 01234578/012345678/3. Only Golly 2.9b1 has any chance of supporting that, though, due to the "B0" -- and so far it's not working out the way I want it to. How am I thinking wrong here?
Code: Select all
x = 512, y = 512, rule = 01234578/012345678/3:T512,512
512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$256A2B254A$256A2.254A$255A.2A.253A$254AB4AB252A$253AB.B3A.B251A$252AB3AB.254A$251AB.3A.4AB250A$254A2.5A.250A$250AB2A.3ABA.2A.249A$249AB.3A.2A.BA2BAB248A$255A2.B4AB.B247A$248ABAB3A.AB2ABAB250A$248A.A2B2A.B2AB2.4AB246A$247A.A.B7A.3A2.A.246A$246AB2A.7A3BAB2A.A.245A$246A.2A.BAB5A.2A.A.3AB244A$239A2B3AB.4AB4ABA.2A.4ABA.B243A$238AB2.2AB.3A.A.ABA.AB6AB248A$241A.B2AB5A.2AB.BABA.8AB242A$237AB13A2.2AB.B3A3.B4A.242A$237A.A2B3A2.A4B.AB7A.ABABA.2A.241A$236A.2AB3.3ABA.B15A.2A2BAB240A$235ABAB3A.A.2A.A.3A2.B2A2BAB2AB2.B3AB.B239A$234AB.BAB3A3B2A.A.3BA.B6AB.5AB242A$237A2B5A.A2.2A.2ABA.3AB2A2B2A3.4AB238A$233AB2A2.9ABA.3A.7AB.BAB4A2.A.238A$233A.A3.2A2BA3.3A.9A3B.ABAB3ABA.A.237A$232A.A.A.AB4A2.2A.3A2B6A.3B.2BA.B3AB2AB236A$231AB2ABA.B9A.2A2B6A.A.B2A2B2A.BA3BA.B235A$230AB.B10A.4A.2AB5A.3BA.2AB246A$235AB4A2BA.13AB3A.2A2B11AB234A$229AB3A2.AB8A2.BA4B4AB3AB2A.AB.2A2B5A.234A$228AB.3A2.8A.2ABAB2AB4A.B2ABA2.4AB3A3B.2A.233A$227AB5A2.6A.2A.11A.B2A7.ABAB5A2BAB232A$227A.6A.5A.3AB2AB.3B8AB17AB.B231A$233A3.3A2B.6A2BAB5AB254A$235A.10A.A.BAB.A.2A.4AB4A2B.11AB230A$231A2.BA.5AB4A2.2B.B2A.7AB7A3.4A3.A.230A$231A.2AB3A2.2AB3A.AB6AB6AB2ABAB2.2A3.2B3A.A.229A$226AB3A.AB2A.9ABA.B8AB4ABAB2A.10A2.3AB228A$225AB4A.4AB4A2B3A.B5AB6A2B2ABABA2BA4.7ABA.B227A$224AB3A.5A2B4A.B3AB2AB.4AB3ABAB3AB2.AB.2A.A.3A2B232A$224A.A.BA4BA.AB3A3BA.AB2ABA3.B3A2B4A.ABAB.2A.A.10AB226A$223A.A.3AB.2A.2A2B.2AB.2A2.A2BA2.4A.5ABABA2B3A.8A3.A.226A$222AB2A.3ABA.3AB3ABA.6A.2B3A4.10A.A.A2.4ABAB.2A.A.225A$221AB.A2.6A.3AB3A.7A.2A.2ABA.2A2B5AB3A.4ABA2.3A.A.2AB224A$236A.3A.6A.A.AB3AB2AB14AB2AB.A2BA.2A.A.B223A$220ABAB13A.A3.4AB3A2B3AB12AB.2B.AB6A3.BA.226A$220A.AB3A2.3AB4A3.A5.2B14A2B.2B.A2B.2B.5A2BABAB.A.B223A$220ABA2B7A2B10A.2AB11AB4AB.2A.A3BA2B2ABA3BAB3AB224A$224A.2A2.2A.2AB.B5AB.3A2BA.8A3.4A.AB2A2BA.AB9A.225A$221AB.A.A.A.2A.7A4B5A2.ABAB5A2.6A.BABA2.BAB8A.226A$222AB7A.A.B4A.A2.2A.4A2.B15A.B5AB2ABA2BA2BAB226A$223A.7A.ABA.2BA.2A2.5A3B3A.7AB2A3B2AB7ABAB230A$224A.AB3AB2AB8A.A2B11A.A3BAB4AB3AB.2ABAB3.A.B227A$224ABAB2A.2A.9A2.2A2B4AB2AB2.AB6A2BA.A3BA2.2A.3AB228A$228A.2AB4AB11A2BAB.2AB2A.7A.2A3.B2A.6A.229A$225AB.A3.3A2B2A2.3AB5A.2A.B2AB2A2.4A.BAB.2A.8A.230A$226AB5A3.A.A.9A4.B7A.3A.10A2BA2BAB230A$227A.4A.2A.8AB2A.A.5AB4A.ABA.2AB6AB237A$228A.AB3A.AB19A.3A2.4B.B.A.AB4A.A.B231A$228ABAB4ABAB7A2BA.4A.3B2A.3AB2ABABA2.ABAB3AB232A$232A2.A2B2AB6AB3ABABA.2B3AB.4ABA.9A.233A$229AB.A.2A.3ABAB2A.4ABAB2AB.12AB.3AB3A.234A$230AB9AB7AB4AB2AB15AB2ABAB234A$231A.6A3.B3AB2AB2A2.B2AB4A.3A2.BAB.2AB238A$232A.2AB2A.3ABABA.6A2BA.5ABA3.2AB2A2.A.B235A$232ABA2B4A.2ABAB.9A2.5AB6A.4AB236A$236A.7ABAB3A.B4A.A.B5AB2A.A.3A.237A$233AB.A.3AB4AB4A2B2ABABA2B5AB.A3B2A.238A$234AB3ABA.3A.B3.AB.AB.BABAB4AB6ABAB238A$238A3.A2.3B3A.A2B.2B.5AB2A3.243A$235AB.10ABA.2A4BA.AB6A.A2.A.B239A$236AB.5AB3A.A.4AB2A2B4ABA2.4AB240A$238A.5A3BA.A.19A.241A$238ABA2BAB2.2A.10AB6A2BA.242A$242AB2A.A.A.8A2.7ABAB242A$239AB.A2.5A.13AB2.246A$240AB6A.3BA2B3A.4ABA2.A.B243A$244AB4AB2AB.A.11AB244A$241AB.AB2ABA.3A.2A.A3B5A.245A$242AB.6A4.4AB3AB2A.246A$244A.A.BA2B12ABAB246A$244AB3A2B3AB258A$248A2.3BAB6A.A.B247A$245AB.A.A.A.5A2B3AB248A$246AB6AB8A.249A$247A.13A.250A$248A.B2AB3.3ABAB250A$248ABABAB5.254A$249A.9A.B251A$250A.8AB252A$250AB3A2.2A.253A$251AB.A2BA.254A$252AB4AB254A$253A.2A.255A$254A2.256A$254A2B256A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A$512A!They're listed here: https://catagolue.appspot.com/census/b38s23 (everything after the slash, such as 'C1', is the symmetry).Ethanagor wrote:Which symmetries are valid?
@Tropylium introduced the idea of "Nascent" cells 5 years ago: Generations-Like Rules: Rulespace Overview but I can't find any further mention of rules which explored this cell type. A similar idea was introduced in Delayed-Birth Rules, which I mistook for nascent cells, but in this case the conditions for a cell to become live are more complex.dvgrn wrote:Okay, now I have a basic question: has anyone ever done any investigation of Snoitareneg rules -- the inverse of Generations rules? In Generations, a cell that dies stops getting counted as a neighbor immediately, but only disappears and gets out of the way after up-to-255 ticks. In Snoitareneg rules, a cell would be born slowly instead: it would start taking up space immediately, but would only start getting counted after up-to-255 ticks.
This seems like an obvious generalization of Generations, but offhand I can't find any mention of it, or any known interesting rules along these lines.
Pressing q on apgsearch (golly/python). Apgnano and apgmera don't have a function for this.Ethanagor wrote:Alright, another newbie question. I might have a few of these as I am working out how to use APGSearch.
I started a search, and set it to report the census after five million soups. However, I am going to have to end the search prematurely, though it is only currently at 2.5 million soups. Is there a way to report the census anyway?
Also, is there a way to change the default settings so that I don't have to reenter information every time?