Page 14 of 18

Re: d/dx's shtuffs

Posted: December 6th, 2024, 11:35 am
by d/dx
no comment

Code: Select all

x = 6, y = 8, rule = B3/S23
4bo$3bobo$4b2o3$3o$2bo$3o!

Re: d/dx's shtuffs

Posted: December 7th, 2024, 5:14 am
by d/dx
one contiguous object

Code: Select all

x = 65, y = 69, rule = B3/S23
6$22b3o$21bo3bo$21bo3bo$22b3o2$33b8o$33bob4obo$33b8o$22b3o$21bo3bo$21b
o3bo$22b3o2$36bo$35b3o$8b3o$8bobo$8b3o24b3o$8b3o6bo2bob2obo2bo16b2o6b
2o$8b3o5b2o2bo4bo2b2o5bobo6bo2bo4bo2bo$8b3o6bo2bob2obo2bo6bobo6bo2bo4b
o2bo$8bobo33bo2bo4bo2bo$8b3o24b3o7b2o6b2o3$35b3o$22bo13bo$21b3o3$4b2o
6b2o7b3o24b3o$3bo2bo4bo2bo33bobo$3bo2bo4bo2bo6bobo6bo2bob2obo2bo6b3o$
3bo2bo4bo2bo6bobo5b2o2bo4bo2b2o5b3o$4b2o6b2o16bo2bob2obo2bo6b3o$21b3o
24b3o$48bobo$48b3o$21b3o$22bo2$34b3o$33bo3bo$33bo3bo$34b3o$18b8o$18bob
4obo$18b8o2$34b3o$33bo3bo$33bo3bo$34b3o!

Re: d/dx's shtuffs

Posted: December 11th, 2024, 1:20 pm
by d/dx
i give you TWO ( 2 ( dos ( dwa ( II ( tu ) ) ) ) ) guns with herschels

Code: Select all

x = 278, y = 100, rule = B3/S23
214bo$213bobo$213bobo$210b2obobob2o37bo$210bobobobobo28bo7bobo$196bo
15bo3bo30b3o6bo$194b3o14b2o3b2o32bo15b2o$193bo55b2o14bobo$193b2o70b2o$
269b2o$190b2o5b2o70bobo$190bobo4b2o72bo$191b2o78b2o$242b2o22b2o$242b2o
22b2o4$253bo$252bobo$188bo56b2o5bobo$187bobo35b2o19bo4b2ob2o$188bo16bo
6b2o11bobo17bo$203b3o6b2o13bo17b2o$202bo24b2o$203b3o$205bo67b2o$21b2ob
o6b2obo4b2o4b2o143b2o79bo2bo$21bob2o6bob2o4bo5bo143bobo62b2o15b3o$19b
2o8b2o4b2o3bo5bo142bo64b2o18b3o$19bo9bo5bo3b2o4b2o141b2o83bo3bo$20bo9b
o5bo4b2obo159b2obo66b3o$19b2o8b2o4b2o4bob2o159bob2o63b3o$21b2obo4bo5bo
9b2o224bo2bo$21bob2o5bo5bo8bo151b2o74b2o$25b2o2b2o4b2o9bo150b2o$25bo3b
o5bo9b2o$26bo3bo5bo8bo$25b2o2b2o4b2o9bo174b2obo6b2obo6b2obo$21b2obo6b
2obo10b2o174bob2o6bob2o6bob2o$21bob2o6bob2o184b2o4b2o2b2o4b2o2b2o4b2o$
219bo5bo3bo5bo3bo5bo9b2o$220bo5bo3bo5bo3bo5bo9bo$219b2o4b2o2b2o4b2o2b
2o4b2o6b3o$221b2obo4bo5bo3bo5bo7bo$27b2o192bob2o5bo5bo3bo5bo$26bobo
190b2o4b2o2b2o4b2o2b2o4b2o$26b2o191bo5bo3bo5bo3bo5bo$220bo5bo3bo5bo3bo
5bo$208bo10b2o4b2o2b2o4b2o2b2o4b2o$21bo184b3o12b2obo6b2obo6b2obo$20bob
o173b3o6bo15bob2o6bob2o6bob2o$20bobo173bo8b2o$21bo173b3o2$28b2o$29bo$
29bobo$30b2o231b2o$187b2o74b2o$187bo2bo$188b3o63b2obo$185b3o66bob2o$
184bo3bo83b2o$185b3o18b2o64bo$47b2o139b3o15b2o62bobo$46bo2bo137bo2bo
79b2o$47b2o138b2o67bo$12b2o242b3o$13bo219b2o24bo$10b3o202b2o17bo13b2o
6b3o$2o8bo41b2o162bo17bobo11b2o6bo16bo$obo49bobo151b2ob2o4bo19b2o35bob
o$b2o41bo8b2o152bobo5b2o56bo$42b3o162bobo$41bo166bo$30b3o8b2o$6b2o22bo
$5bo2bo20b3o$6b2o186b2o22b2o$194b2o22b2o$189b2o78b2o$190bo72b2o4bobo$
190bobo70b2o5b2o$191b2o$195b2o70b2o$23b2o169bobo14b2o55bo$23bobo168b2o
15bo32b2o3b2o14b3o$25bo179bo6b3o30bo3bo15bo$25b2o177bobo7bo28bobobobob
o$205bo37b2obobob2o$33bo212bobo$32bobo211bobo$32bobo212bo$33bo3$27b2o$
26bobo$26b2o!
also can anyone help me here? i need to find a way to use these catalysts together.

Code: Select all

x = 7, y = 4, rule = B3/S23
3bo$b3o$o4b2o$2o3b2o!

Re: d/dx's shtuffs

Posted: December 11th, 2024, 1:26 pm
by confocaloid
d/dx wrote: December 11th, 2024, 1:20 pm [...] need to find a way to use these catalysts together.

Code: Select all

x = 7, y = 4, rule = B3/S23
3bo$b3o$o4b2o$2o3b2o!
That looks problematic, unless StateInvestigator is an acceptable solution:

Code: Select all

x = 7, y = 4, rule = StateInvestigator
3.A$.3AE$A3.E2A$2A3.2A!

Re: d/dx's shtuffs

Posted: December 11th, 2024, 4:28 pm
by d/dx
not exactly, but we'll take that

Code: Select all

x = 44, y = 37, rule = StateInvestigator
16.A$15.A.A7.A$16.A6.3AE9.2A$5.2A15.A2.2E2A7.2A$5.A.A14.2A3.2A$6.2A$
2.2A$.A.A32.A$.A33.A.A$2A33.A.A$5.2A29.A$5.2A13$31.A.2A$31.3A3.2A$7.A
24.A4.2A$6.A.A33.2A$6.A.A33.A$7.A32.A.A$40.2A$36.2A$15.2A3.2A14.A.A$
6.2A7.2A2E2.A15.2A$6.2A9.E3A6.A$18.A7.A.A$27.A!
p186 """"emu""""

Re: d/dx's shtuffs

Posted: December 11th, 2024, 4:48 pm
by confocaloid
d/dx wrote: December 11th, 2024, 4:28 pm

Code: Select all

x = 44, y = 37, rule = StateInvestigator
That one is solvable in plain Conway's Life: viewtopic.php?p=133613#p133613

Code: Select all

x = 44, y = 37, rule = B3/S23
14b2o$14b2o$36b2o$5b2o20b2o7b2o$5bobo19b2o$6b2o$2b2o$bobo32bo$bo33bobo
$2o33bobo$5b2o4bo24bo$5b2o3b3o$9b2obo3$13bo5bo$13bo4bobo4b2o$19bo2$24b
o$17b2o4bobo4bo$24bo5bo3$31bob2o$31b3o3b2o$7bo24bo4b2o$6bobo33b2o$6bob
o33bo$7bo32bobo$40b2o$36b2o$15b2o19bobo$6b2o7b2o20b2o$6b2o$28b2o$28b2o!
#C [[ GRID THEME Catagolue ]]

Re: d/dx's shtuffs

Posted: December 12th, 2024, 11:40 am
by d/dx
epic emu fail

Code: Select all

x = 85, y = 85, rule = B3/S23
52bo7b2o$43bo8b3o5b2o4b2o$24b2o17b3o9bo10bo$25bo20bo7b2o8bobo$24bo20b
2o17b2o$24b2o$15b2o$15bobo$16bo3$27b2o15bo$27b2o15bobo13bo$44b3o12bobo
$46bo11bo2bo$59b2o16b2o$76bobo$bo54b2o19bo$b3o51bobo$4bo50bo$3b2o49b2o
3$2o11b2o$2o10bo2bo63b2obo$13bobo63bob2o$14bo$17b2o53b2o$17bo54b2o$2b
2o14b3o$bobo16bo$bo$2o6$3b2o7b3o$2bobo8bo$2bo8b3o$b2o2$82b2o$71b3o8bo$
71bo8bobo$70b3o7b2o6$83b2o$83bo$64bo16bobo$64b3o14b2o$11b2o54bo$11b2o
53b2o$70bo$2b2obo63bobo$2bob2o63bo2bo10b2o$70b2o11b2o3$29b2o49b2o$29bo
50bo$27bobo51b3o$7bo19b2o54bo$6bobo$6b2o16b2o$23bo2bo11bo$23bobo12b3o$
24bo13bobo15b2o$40bo15b2o3$68bo$67bobo$68b2o$59b2o$19b2o17b2o20bo$18bo
bo8b2o7bo20bo$18bo10bo9b3o17b2o$17b2o4b2o5b3o8bo$23b2o7bo!
you dont have to fix it btw

Code: Select all

x = 85, y = 85, rule = B3/S23
52bo7b2o$43bo8b3o5b2o4b2o$24b2o17b3o9bo10bo$25bo20bo7b2o8bobo$24bo20b
2o17b2o$24b2o$15b2o$15bobo$16bo3$27b2o15bo$27b2o15bobo13bo$44b3o12bobo
$46bo11bo2bo$59b2o16b2o$76bobo$bo54b2o19bo$b3o51bobo$4bo50bo$3b2o49b2o
3$2o11b2o$2o10bo2bo36bo26b2obo$13bobo36b3o24bob2o$14bo40bo$17b2o35b2o
16b2o$17bo54b2o$2b2o14b3o5b2o$bobo16bo4bobo$bo23bo$2o22b2o6$3b2o7b3o$
2bobo8bo$2bo8b3o$b2o2$82b2o$71b3o8bo$71bo8bobo$70b3o7b2o6$59b2o22b2o$
59bo23bo$57bobo4bo16bobo$57b2o5b3o14b2o$11b2o54bo$11b2o16b2o35b2o$29bo
40bo$2b2obo24b3o36bobo$2bob2o26bo36bo2bo10b2o$70b2o11b2o3$29b2o49b2o$
29bo50bo$27bobo51b3o$7bo19b2o54bo$6bobo$6b2o16b2o$23bo2bo11bo$23bobo
12b3o$24bo13bobo15b2o$40bo15b2o3$68bo$67bobo$68b2o$59b2o$19b2o17b2o20b
o$18bobo8b2o7bo20bo$18bo10bo9b3o17b2o$17b2o4b2o5b3o8bo$23b2o7bo!
edit: potential component partial????

Code: Select all

x = 8, y = 10, rule = B3/S23
6b2o$6bo$4bobo$4b2o$2bo$2bo$3bo$2bo$2bo$2o!

Re: d/dx's shtuffs

Posted: December 13th, 2024, 11:38 am
by d/dx
mmm yes yummy pentagecthlon yes

Code: Select all

x = 2, y = 18, rule = B3/S23
bo$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$bo!

Re: d/dx's shtuffs

Posted: December 13th, 2024, 12:08 pm
by unname4798
d/dx wrote: December 12th, 2024, 11:40 am edit: potential component partial????

Code: Select all

x = 8, y = 10, rule = B3/S23
6b2o$6bo$4bobo$4b2o$2bo$2bo$3bo$2bo$2bo$2o!
Complete:

Code: Select all

x = 8, y = 11, rule = B3/S23
6b2o$6bo$4bobo$4b2o$2bo$2bo$3bo$2bo$2bo$2o$bo!

Re: d/dx's shtuffs

Posted: December 13th, 2024, 12:40 pm
by d/dx
unname4798 wrote: December 13th, 2024, 12:08 pm
d/dx wrote: December 12th, 2024, 11:40 am edit: potential component partial????

Code: Select all

x = 8, y = 10, rule = B3/S23
6b2o$6bo$4bobo$4b2o$2bo$2bo$3bo$2bo$2bo$2o!
Complete:

Code: Select all

x = 8, y = 11, rule = B3/S23
6b2o$6bo$4bobo$4b2o$2bo$2bo$3bo$2bo$2bo$2o$bo!

Code: Select all

x = 6, y = 9, rule = B3/S23
4b2o$4bo$2bobo$2b2o$o$o$bo$o$2o!
Can we make this with gliders?

Re: d/dx's shtuffs

Posted: December 13th, 2024, 5:17 pm
by Tawal
d/dx wrote: December 13th, 2024, 12:40 pm …

Code: Select all

x = 6, y = 9, rule = B3/S23
4b2o$4bo$2bobo$2b2o$o$o$bo$o$2o!
Can we make this with gliders?
Yes, we can make the pre-Block with Gliders.
But it doesn't work :

Code: Select all

x = 63, y = 18, rule = LifeHistory
2.A39.A$A.A37.A.A$.2A38.2A10.2C$53.C$51.C.C$51.2C$9.D39.D$9.D39.D$10.
D39.D$9.D39.D$9.2D38.2D3$20.2A38.2A$20.A.A37.A.A$5.2A13.A24.2A13.A$6.
2A38.2A$5.A39.A!
#C [[ STOP 30 ]]

Re: d/dx's shtuffs

Posted: December 15th, 2024, 6:22 am
by d/dx
Random scribble made boat tie ship in unorthodox way

Code: Select all

x = 37, y = 44, rule = B3/S23
15$14b3o$13bo$11b2o$10bo$10bo$9bo$8bo$7bo$7bo$7bo$7bo$7bo$7bo$8bo$8bo$
8bo$9bo$10bo8bo$11b2o6bo$13bo5bo$13b2o4bo$15b3obo$18b2o!
edit: Random scribble made mango and eater

Code: Select all

x = 127, y = 57, rule = B3/S23
19b2o$18bo$18bo$18bo$17b2o$17bo33b22o$17bo26b7o22b8o$17bo21b5o37b7o$
17bo16b5o49b3o$17bo11b5o57b4o$16bo9b3o66b3o$16bo7b2o72b4o$16bo4b3o78bo
$16bob3o82b2o$16b2o87b2o$13b4o90b3o$11b2o3bo93bo$10b2o4bo94b2o$8b2o6bo
95b2o$6b2o8bo97b2o$5b2o9bo98b2o$4b2o10bo100bo$3b2o11bo100b2o$3bo12bo
101b2o$b2o13bo103bo$bo14bo104bo$2o14bo104bo$o15bo105bo$o15bo106bo$2o
14bo106b2o$bo14bo107bo$2bo13b2o106b2o$3b2o12bo107bo$4b2o11bo107bo$6b2o
10bo106b2o$8b2o8b2o106bo$10b3o6bo106bo$13b3o4bo105bo$16b3ob2o104bo$19b
5o102bo$23b5o98bo$24b2o2b7o90b2o$25b2o8b6o84bo$27b2o12b2o82bo$29b2o93b
o$30b2o91b2o$32b3o87b2o$35b2o84b2o$37b3o80b2o$40b4o75b2o$43b4o70b2o$
47b5o63b3o$52b3o58b3o$55b5o50b3o$60b5o41b5o$65b7o30b4o$72b30o!
eedit: beeg scribble made bookends, mangos and almost canoes

Code: Select all

x = 29, y = 529, rule = B3/S23
22bo$22bo$21bo$21bo$20bo$20bo$20bo$20bo$19bo$19bo$19bo$19bo$18bo$18bo$
18bo$18bo$18bo$18bo$18bo$18bo$17bo$17bo$17bo$17bo$17bo$17bo$16bo$16bo$
16bo$16bo$16bo$16bo$16bo$16bo$16bo$16bo$15bo$15bo$15bo$15bo$15bo$15bo$
15bo$15bo$15bo$15bo$15bo$15bo$14bo$14bo$14bo$14bo$14bo$14bo$14bo$14bo$
14bo$14bo$14bo$14bo$14bo$14bo$14bo$13bo$13bo$13bo$13bo$13bo$13bo$13bo$
13bo$13bo$13bo$13bo$13bo$13bo$13bo$13bo$12bo$12bo$12bo$12bo$12bo$12bo$
12bo$12bo$12bo$12bo$12bo$12bo$12bo$12bo$12bo$12bo$12bo$12bo$11bo$11bo$
11bo$11bo$11bo$11bo$11bo$11bo$11bo$11bo$11bo$11bo$11bo$11bo$11bo$11bo$
10bo$10bo$10bo$10bo$10bo$10bo$10bo$10bo$10bo$9bo$9bo$9bo$9bo$9bo$9bo$
9bo$9bo$9bo$9bo$9bo$9bo$9bo$9bo$9bo$9bo$8bo$8bo$8bo$8bo$8bo$8bo$8bo$8b
o$8bo$8bo$8bo$8bo$8bo$8bo$8bo$8bo$8bo$8bo$8bo$8bo$8bo$8bo$8bo$8bo$8bo$
7bo$7bo$7bo$7bo$7bo$7bo$7bo$7bo$7bo$7bo$7bo$6bo$6bo$6bo$6bo$6bo$6bo$6b
o$6bo$6bo$6bo$6bo$6bo$6bo$6bo$6bo$6bo$6bo$6bo$6bo$6bo$6bo$5bo$5bo$5bo$
5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5b
o$5bo$5bo$5bo$5bo$5bo$5bo$4bo$4bo$4bo$4bo$4bo$4bo$4bo$4bo$4bo$4bo$4bo$
4bo$4bo$4bo$4bo$4bo$4bo$4bo$4bo$4bo$3bo$3bo$3bo$2bo$2bo$2bo$2bo$2bo$2b
o$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$
2bo$2bo$2bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo
$bo$bo$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o
$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o
$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o$o
$o$o$o$o$o$o$o$o$o$o$o$bo$bo$bo$bo$bo$bo$bo$bo$2bo$2bo$2bo$2bo$2bo$2bo
$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$2bo$3bo$3bo$3bo$3bo$3bo$3bo$4bo$
4bo$4bo$5bo$5bo$5bo$5bo$6bo$6bo$6bo$6bo$6bo$6bo$7bo$7bo$7bo$7bo$8bo$8b
o$8bo$9bo$9bo$9bo$9bo$10bo$10bo$10bo$10bo$10bo$10bo$11bo$11bo$11bo$12b
o$12bo$12bo$12bo$13bo$13bo$13bo$13bo$14bo$14bo$14bo$15bo$15bo$16bo$16b
o$17bo$17bo$18bo$18bo$18bo$19bo$19bo$20bo$20bo$20bo$21bo$21bo$22bo$22b
2o$23bo$24bo$24b2o$25bo$25bo$25b2o$26b2o$27bo$28bo!

Re: d/dx's shtuffs

Posted: December 15th, 2024, 2:46 pm
by d/dx
small rant:

it's so funny to me that back in the lifeline days, people got excited about random things like "hey look, when we place two loaves too close it explodes and makes four loaves! this must be added to every single codex and real scientific journal, and it will be remembered by the grandchildren of our grandchildren as a great discovery" nowadays you have to make something useful or new, or some other breakthrough to even get featured on the conwaylife news. i wish there was a "modern lifeline" of sorts which absolutely didn't care about if a pattern was useful, just 12 pages every 2 weeks with fun patterns that anyone can contribute to. it could also be used as a base of byhand simulation exercises.

Re: d/dx's shtuffs

Posted: December 15th, 2024, 2:53 pm
by confocaloid
d/dx wrote: December 15th, 2024, 2:46 pm [...] i wish there was a "modern lifeline" of sorts which absolutely didn't care about if a pattern was useful, just 12 pages every 2 weeks with fun patterns that anyone can contribute to. it could also be used as a base of byhand simulation exercises.
Well, there are already several of those, methinks:
viewtopic.php?f=12&t=3316 RLE copy/paste thread - everyone else
viewtopic.php?f=12&t=2589 Absolutely Useless Patterns Not Worthy Of Patterns Thread
viewtopic.php?f=12&t=4484 Absolutely Useless Patterns Not Worthy Of OCA Thread
viewtopic.php?f=12&t=6377 Search Results Dump
viewtopic.php?f=11&t=1971 Miscellaneous Discoveries in Other Cellular Automata
viewtopic.php?f=11&t=803 Thread For Your Unrecognised CA
viewtopic.php?f=2&t=279 Thread For Your Accidental Discoveries
viewtopic.php?f=2&t=576 Thread for your unsure discoveries
viewtopic.php?f=2&t=1141 Thread For Your Useless Discoveries

Re: d/dx's shtuffs

Posted: December 15th, 2024, 4:03 pm
by d/dx
I don't mean things like that, I mean getting a guy (possibly myself) to compile random things like these into "more realer" digitized works, to make a sample of what Lifenthusiasts do when they, sent out to the world, a call into the great beyond of the Internet that's not a random forum thread, but an actual work with (this is probably too farfetched) an actual ISSN and an actual interested readerbase

(it would also be very funny)

Re: d/dx's shtuffs

Posted: December 15th, 2024, 6:54 pm
by confocaloid
d/dx wrote: December 15th, 2024, 4:03 pm I don't mean things like that, I mean getting a guy (possibly myself) to compile random things like these into "more realer" digitized works, to make a sample [...]
I think there's an unavoidable conflict (that will need to be taken into account in some way or another), between
(a) "[...] absolutely didn't care about if a pattern was useful [...][...] anyone can contribute to [...]"
(b) "[...] to compile random things like these into "more realer" digitized works, to make a sample [...]"

When someone (or a team of someones) aims to create a compilation for some specific target audience, there will be always something lost, something (over)simplified, something that was present among the "random things" but is not in the "compilation".
There will be some form of filtering, some form of stylistic restrictions, some form of noteworthiness restrictions. Which boils down to some way to decide which reactions, ideas, techniques are "considered useful" as far as this compilation goes.
Either that, or you might as well reproduce "RLE copy/paste thread - everyone else" and other forum threads with only minor cosmetic changes, or no changes at all.

Re: d/dx's shtuffs

Posted: December 17th, 2024, 2:45 pm
by d/dx
I made some (very unfunny) Lifecomics

edit: he has been reborn.

Code: Select all

x = 13, y = 13, rule = B3/S23
2b2o5b2o$3b2o3b2o$o2bobobobo2bo$3ob2ob2ob3o$bobobobobobo$2b3obob3o$6bo
$2b3obob3o$bobobobobobo$3ob2ob2ob3o$o2bobobobo2bo$3b2o3b2o$2b2o5b2o!

Re: d/dx's shtuffs

Posted: December 19th, 2024, 11:56 am
by d/dx
xs14_6is079c moment

Code: Select all

x = 40, y = 23, rule = B3/S23
5b4o$9bo$9bo$10b2o6$o$o$o$b2o$b3o$b2o8$37b3o!
edit: b34js234c has a 4c/8 engine which is an h'

Code: Select all

x = 5, y = 4, rule = B34j/S234c
b3o$o2bo$2o2bo$3b2o!
placing two of them makes a blinker puffer

Code: Select all

x = 13, y = 4, rule = B34j/S234c
b3o5b3o$o2bo5bo2bo$2o2bo3bo2b2o$3b2o3b2o!
placing two of them like this makes a breeder

Code: Select all

x = 14, y = 4, rule = B34j/S234c
b3o6b3o$o2bo5bo2bo$2o2bo4b2o2bo$3b2o7b2o!
if we found a clean (or almost clean) rake we could corderise this

Re: d/dx's shtuffs

Posted: December 20th, 2024, 1:39 pm
by d/dx
clean wave width 15

Code: Select all

x = 43, y = 4, rule = B34j/S234c:T45,0
b3o5b3o4b3o5b3o4b3o5b3o$o2bo5bo2bo2bo2bo5bo2bo2bo2bo5bo2bo$2o2bo3bo2b
2o2b2o2bo3bo2b2o2b2o2bo3bo2b2o$3b2o3b2o8b2o3b2o8b2o3b2o!
also

Code: Select all

x = 14, y = 4, rule = B34j/S234c
b3o6b3o$o2bo6bo2bo$2o2bo4bo2b2o$3b2o4b2o!
edit potentially frontrake

Code: Select all

x = 16, y = 7, rule = B34j/S234c
b3o$o2bo$2o2bo$3b2o7b3o$12bo2bo$11bo2b2o$11b2o!
edit 2 less junk

Code: Select all

x = 16, y = 11, rule = B34j/S234c
b3o$o2bo$2o2bo$3b2o$13bo$12b3o$11bo2b2o$10b4obo$10b2o3bo$11b2o2bo$12b
2o!
edit3 stranger breeder

Code: Select all

x = 16, y = 9, rule = B34j/S234c
2bo$b3o$o2b2o$3obo$3b2o$12b3o$11bo2bo$11b2o2bo$14b2o!

Re: d/dx's shtuffs

Posted: December 21st, 2024, 3:30 am
by d/dx
four engine completion by Cole

Code: Select all

x = 20, y = 36, rule = B34j/S234c
5bo8bo$4b3o6b3o$3bo2b2o4b2o2bo$3bo12bo2$2bo2b2o6b2o2bo$3bo3bo4bo3bo$4b
4o4b4o$6bo6bo$9b2o$9b2o$9b2o$6bobo2bobo$5bo2bo2bo2bo$6bobo2bobo3$9b2o$
9b2o3$3bo12bo$2b3o10b3o$bo2b2o8b2o2bo$bo16bo$9b2o$o2b2o4b2o4b2o2bo$bo
3bo8bo3bo$2b4o8b4o$4bo10bo$8b4o$7b2o2b2o$7bo4bo$4bo4b2o4bo$3b3o8b3o$4b
2o8b2o!
its also extensible

Code: Select all

x = 20, y = 76, rule = B34j/S234c
5bo8bo$4b3o6b3o$3bo2b2o4b2o2bo$3bo12bo2$2bo2b2o6b2o2bo$3bo3bo4bo3bo$4b
4o4b4o$6bo6bo$9b2o$9b2o$9b2o$6bobo2bobo$5bo2bo2bo2bo$6bobo2bobo3$9b2o$
9b2o7$9b2o$9b2o7$9b2o$9b2o7$9b2o$9b2o7$9b2o$9b2o7$9b2o$9b2o3$3bo12bo$
2b3o10b3o$bo2b2o8b2o2bo$bo16bo$9b2o$o2b2o4b2o4b2o2bo$bo3bo8bo3bo$2b4o
8b4o$4bo10bo$8b4o$7b2o2b2o$7bo4bo$4bo4b2o4bo$3b3o8b3o$4b2o8b2o!
can we go lower?

Re: d/dx's shtuffs

Posted: December 21st, 2024, 4:20 am
by confocaloid
d/dx wrote: December 21st, 2024, 3:30 am four engine completion by Cole

Code: Select all

x = 20, y = 36, rule = B34j/S234c
[...]
can we go lower?
Three is the number of engines, and the number of the counting shall be three:

Code: Select all

x = 23, y = 21, rule = B34j/S234c
19b2o$19bobo$11b2o6bob2o$11b2o5bob2o$11b2obo3b3o$12bobo$13b2o2$3bo10bo
3bo$2b3o8bo5b2o$bo11bo6bo$o4bo6bo2bo2bobo$bo10b3o3b2o$bo2b2o2$3b2o$14b
2o$14bobo$8b2o6b2o$8b3o4b2o$15bo!
#C [[ GRID THEME MCell ZOOM 8 TRACKLOOP 16 8/16 0/16 ]]

Re: d/dx's shtuffs

Posted: December 21st, 2024, 7:01 am
by d/dx
2engin pseudocompletion

Code: Select all

x = 23, y = 17, rule = B34j/S234c
6b3o5b3o$5bo2bo5bo2bo$5b2o2bo3bo2b2o$8b2o3b2o4$6b2ob2ob2ob2o$10bobo$6b
2ob2ob2ob2o$2bo5bo5bo5bo$b3o15b3o$2obo15bob2o$3o5bo5bo5b3o$3o3bobo5bob
o3b3o$3o3bobo5bobo3b3o$b2o17b2o!
I'd like to wish everyone on these forums a merry christmas, especially b-engine, confocaloid, entity valkyrie, istlpng, tommyaweosme, iddi01, bokabb, h h p m p cole, guytu69, dvgrn, sokwe, nathaniel, hotcrystal0, and Bing [Bot]

edit: also I forgot unname4798

edit 2: and wwei23 and get_snacked and pkmnq

edit3: and otismo and pifricted and p1gg and citation needed

edit 4: and yujh and saka and breaker and pzq_alex\\

edit 5: and evinzl and caruler because they got mad and jp1

Re: d/dx's shtuffs

Posted: December 21st, 2024, 12:37 pm
by d/dx
confocaloid wrote: December 21st, 2024, 4:20 am Three is the number of engines, and the number of the counting shall be three:

Code: Select all

...
breedered

Code: Select all

x = 25, y = 23, rule = B34j/S234c
6bo$5b3o$4bo2b2o4b3o$4b3obo4bo2bo$7b2o3bo2b2o$22bo$21b3o$15bo4bo2b2o$
8b3obo3bo3b2o$10bo2b2obo$3o3b4o5b2o$o2bo2b3o$o22bo$o3bo17b2o$o3bo17b2o
$o$bobo$15bobo$13bo3bobo$12b2o5bo$13bo$14bob2o$15bo!

Re: d/dx's shtuffs

Posted: December 21st, 2024, 9:55 pm
by CARuler
d/dx wrote: December 20th, 2024, 1:39 pm
edit3 stranger breeder

Code: Select all

x = 16, y = 9, rule = B34j/S234c
2bo$b3o$o2b2o$3obo$3b2o$12b3o$11bo2bo$11b2o2bo$14b2o!
are you sure it's a breeder?
i don't see more than one puffer being produced
edit
d/dx wrote: December 21st, 2024, 7:01 am 2engin pseudocompletion

Code: Select all

x = 23, y = 17, rule = B34j/S234c
6b3o5b3o$5bo2bo5bo2bo$5b2o2bo3bo2b2o$8b2o3b2o4$6b2ob2ob2ob2o$10bobo$6b
2ob2ob2ob2o$2bo5bo5bo5bo$b3o15b3o$2obo15bob2o$3o5bo5bo5b3o$3o3bobo5bob
o3b3o$3o3bobo5bobo3b3o$b2o17b2o!
I'd like to wish everyone on these forums a merry christmas, especially b-engine, confocaloid, entity valkyrie, istlpng, tommyaweosme, iddi01, bokabb, h h p m p cole, guytu69, dvgrn, sokwe, nathaniel, hotcrystal0, and Bing [Bot]

edit: also I forgot unname4798

edit 2: and wwei23 and get_snacked and pkmnq

edit3: and otismo and pifricted and p1gg and citation needed

edit 4: and yujh and saka and breaker and pzq_alex
not everyone who's active has been mentioned

Re: d/dx's shtuffs

Posted: December 22nd, 2024, 1:04 am
by confocaloid
CARuler wrote: December 21st, 2024, 9:55 pm
d/dx wrote: December 20th, 2024, 1:39 pm
edit3 stranger breeder

Code: Select all

x = 16, y = 9, rule = B34j/S234c
2bo$b3o$o2b2o$3obo$3b2o$12b3o$11bo2bo$11b2o2bo$14b2o!
are you sure it's a breeder?
i don't see more than one puffer being produced
[...]
It is a breeder, just the puffers that are produced are produced later and in a different direction, when gliders hit debris. Run in Golly; after ~60 kiloticks there are 10 visible puffers in two opposite directions.