Poorly explain what is happening in the RLE above you.

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TheWayOfTheCon
Posts: 273
Joined: March 28th, 2025, 11:40 pm
Location: Kraken Mare, Titan

Re: Poorly explain what is happening in the RLE above you.

Post by TheWayOfTheCon »

hotcrystal0 wrote: August 10th, 2026, 2:43 pm Next (rule from here):

Code: Select all

x = 18, y = 42, rule = R3,C2,S4-7,B6-7,NW1000001000000000222000020200002220000000001000001
13bo2$13bo2$9bobo3bobo2$13bo2$13bo7$b4o$6o$4ob2o$4b2o11$3bo$4bo$2b3o7$
11b2o$11bobo$13bo$13b2o!
"Time traveler: Steps on a leaf

The timeline:"

Next:

Code: Select all

x = 31, y = 16, rule = R2,C2,S4,6-9,20,B7-9,18
10b3o$10bobo$10bobo$10b3o8$3o25b3o$3o25b3o$3o25b3o$3o25b3o$o27bo!
I could've chose a better username, but oh well.

Still learning the ropes of cellular automata, focused on one OCA at a time. My current interest is B35/S126 and range-two LTLs.
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MDA
Posts: 234
Joined: June 8th, 2026, 12:18 pm
Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
Contact:

Re: Poorly explain what is happening in the RLE above you.

Post by MDA »

TheWayOfTheCon wrote: August 10th, 2026, 3:01 pm
[...]

Code: Select all

x = 31, y = 16, rule = R2,C2,S4,6-9,20,B7-9,18
10b3o$10bobo$10bobo$10b3o8$3o25b3o$3o25b3o$3o25b3o$3o25b3o$o27bo!
An LtL catalyst produced (alongside a spaceship and a blocklike SL) by the uncatalyzed version of the active region which the catalyst was meant to catalyze.

Next:

Code: Select all

x = 3, y = 3, rule = B2ek3inq4aijkr/S02ac3jk4iy5kr
bo$2bo$3o!
[[ THEME Inverse TRACK 1/13 4/13 GPS 2 ]]
My website (a database of Life objects, WIP).
GlidINT has been released!

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
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hotcrystal0
Posts: 4564
Joined: July 3rd, 2020, 5:32 pm
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Re: Poorly explain what is happening in the RLE above you.

Post by hotcrystal0 »

MDA wrote: August 15th, 2026, 5:35 am Next:

Code: Select all

x = 3, y = 3, rule = B2ek3inq4aijkr/S02ac3jk4iy5kr
bo$2bo$3o!
[[ THEME Inverse TRACK 1/13 4/13 GPS 2 ]]
A totally normal glider. Definitely not a giraffewise ship or anything.

Next:
hotcrystal0 wrote: August 14th, 2026, 5:52 pm This reaction was too funny not to share and I was laughing at it when I found it.
Two blinkers reacting with a ship in the exact position where the blinkers would get eaten by the ship in Life ends up eating the ship instead of the blinkers, which end up transparent and don’t rephase:

Code: Select all

x = 7, y = 7, rule = B3/S23-a5
b2o$obo$2o2b3o2$2bo$2bo$2bo!
It’s also only the second time I’ve ever seen transparent objects in this rule.
139 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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J5L
Posts: 42
Joined: July 31st, 2026, 8:53 am
Location: Flower Garden

Re: Poorly explain what is happening in the RLE above you.

Post by J5L »

hotcrystal0 wrote: August 21st, 2026, 4:55 pm
MDA wrote: August 15th, 2026, 5:35 am Next:

Code: Select all

x = 3, y = 3, rule = B2ek3inq4aijkr/S02ac3jk4iy5kr
bo$2bo$3o!
[[ THEME Inverse TRACK 1/13 4/13 GPS 2 ]]
A totally normal glider. Definitely not a giraffewise ship or anything.

Next:
hotcrystal0 wrote: August 14th, 2026, 5:52 pm This reaction was too funny not to share and I was laughing at it when I found it.
Two blinkers reacting with a ship in the exact position where the blinkers would get eaten by the ship in Life ends up eating the ship instead of the blinkers, which end up transparent and don’t rephase:

Code: Select all

x = 7, y = 7, rule = B3/S23-a5
b2o$obo$2o2b3o2$2bo$2bo$2bo!
It’s also only the second time I’ve ever seen transparent objects in this rule.
Blinkers: nom
Blinkers: KABOOM
(blinkers regen)
JayFiveEll.
Recovering from LWTDS.
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R2INT
Posts: 811
Joined: July 2nd, 2024, 7:42 pm

Re: Poorly explain what is happening in the RLE above you.

Post by R2INT »

Next (since J5L did not post a pattern):
R2INT wrote: August 31st, 2026, 3:18 pm

Code: Select all

x = 3, y = 2, rule = R2INT-Flakes
2.B$A!
@RULE R2INT-Flakes
This ruletable was exported from RuleEngineers.
@COLORS
0 0 0 0
1 0,0,255
2 255,0,0
3 255,255,0
4 0,255,0
@TABLE
n_states:5
neighborhood:Moore
symmetries:rotate4reflect
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0 0,0,0,3,2,1,0,0 1
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0 0,0,0,2,3,1,0,0 3
0 0,0,0,4,3,1,0,0 1
0 0,0,0,2,4,1,0,0 2
0 0,0,0,2,0,2,0,0 1
0 0,0,0,4,0,2,0,0 4
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0 0,0,1,2,0,0,1,0 2
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0 0,0,1,1,4,1,1,0 1
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0 0,0,3,0,3,0,1,0 3
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0 0,0,3,1,1,1,1,0 2
0 0,0,3,1,3,1,1,0 2
0 0,0,3,0,3,2,1,0 3
0 0,0,4,0,1,0,1,0 3
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1 0,0,1,3,3,0,1,0 2
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1 0,0,1,3,0,1,1,0 1
1 0,0,1,2,2,1,1,0 2
1 0,0,1,3,3,3,1,0 3
1 0,0,2,2,0,0,1,0 1
1 0,0,2,1,0,1,1,0 3
1 0,0,2,1,3,2,1,0 4
1 0,0,3,0,0,0,1,0 2
1 0,0,3,3,1,4,1,0 2
1 0,0,4,2,2,4,1,0 1
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2 0,0,1,4,1,0,1,0 3
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2 0,0,1,1,3,0,1,0 4
2 0,0,1,1,0,1,1,0 2
2 0,0,1,4,4,4,1,0 1
2 0,0,2,2,1,0,1,0 1
2 0,0,2,1,1,1,1,0 2
2 0,0,2,0,0,2,1,0 1
2 0,0,3,0,0,0,1,0 2
2 0,0,3,2,0,0,1,0 2
2 0,0,3,3,0,0,1,0 2
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2 0,0,3,2,3,2,1,0 2
3 0,0,1,3,0,0,1,0 3
3 0,0,1,1,4,0,1,0 1
3 0,0,1,4,0,4,1,0 2
3 0,0,2,0,4,4,1,0 3
3 0,0,3,0,0,0,1,0 3
3 0,0,3,0,0,3,1,0 3
3 0,0,4,0,2,0,1,0 2
3 0,0,4,2,1,1,1,0 2
4 0,0,1,0,2,0,1,0 3
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2 0,0,2,0,1,0,2,0 3
2 0,0,3,2,3,0,2,0 3
2 0,0,3,3,2,1,2,0 3
2 0,0,4,0,2,0,2,0 3
3 0,0,2,3,0,0,2,0 3
3 0,0,2,2,1,0,2,0 2
3 0,0,2,0,3,0,2,0 1
3 0,0,2,3,2,1,2,0 2
3 0,0,3,1,0,3,2,0 1
3 0,0,4,2,0,2,2,0 3
4 0,0,3,3,0,0,2,0 2
4 0,0,4,0,0,0,2,0 4
4 0,0,4,0,4,0,2,0 4
0 0,0,3,4,3,0,3,0 1
0 0,0,3,4,0,2,3,0 3
1 0,0,3,3,0,0,3,0 1
1 0,0,3,0,3,0,3,0 2
1 0,0,4,0,1,4,3,0 2
2 0,0,4,2,2,1,3,0 1
4 0,0,3,2,0,2,3,0 4
4 0,0,4,0,0,0,3,0 3
4 0,0,4,0,0,4,3,0 1
0 0,0,4,0,1,0,4,0 4
0 0,0,4,0,2,0,4,0 4
0 0,0,4,0,3,0,4,0 2
0 0,0,4,3,0,3,4,0 4
0 0,0,4,4,1,4,4,0 3
0 0,0,4,4,2,4,4,0 4
1 0,0,4,0,0,0,4,0 3
1 0,0,4,4,0,0,4,0 3
2 0,0,4,1,2,0,4,0 4
4 0,0,4,0,0,0,4,0 4
4 0,0,4,4,0,0,4,0 4
4 0,0,4,0,2,0,4,0 4
4 0,0,4,4,2,0,4,0 2
4 0,0,4,0,3,0,4,0 3
4 0,0,4,0,4,0,4,0 4
4 0,0,4,4,4,0,4,0 3
4 0,0,4,1,2,1,4,0 3
4 0,0,4,4,4,1,4,0 3
4 0,0,4,4,0,2,4,0 4
4 0,0,4,4,0,4,4,0 1
0 0,1,0,4,0,1,0,0 1
0 0,1,0,0,4,1,0,0 1
0 0,1,0,0,0,2,0,0 2
0 0,1,0,1,0,3,0,0 2
0 0,1,0,3,0,3,0,0 3
0 0,1,0,0,0,4,0,0 4
0 0,1,1,0,1,2,0,0 3
0 0,1,2,3,0,2,0,0 1
0 0,1,2,2,0,4,0,0 3
1 0,1,0,1,0,1,0,0 4
1 0,1,2,1,2,1,0,0 3
1 0,1,2,2,2,1,0,0 3
1 0,1,4,3,1,4,0,0 3
2 0,1,0,0,0,4,0,0 1
2 0,1,2,2,2,2,0,0 1
2 0,1,2,2,4,3,0,0 4
2 0,1,2,1,0,4,0,0 2
3 0,1,0,1,0,3,0,0 1
4 0,1,1,0,3,3,0,0 3
0 0,1,0,0,1,1,1,0 3
0 0,1,1,0,2,0,1,0 4
0 0,1,2,2,0,0,1,0 2
0 0,1,2,4,1,0,1,0 2
0 0,1,2,0,4,0,1,0 2
0 0,1,2,1,0,1,1,0 3
0 0,1,3,4,4,4,1,0 1
0 0,1,4,1,0,0,1,0 2
1 0,1,0,1,0,0,1,0 3
1 0,1,0,1,0,1,1,0 4
1 0,1,0,1,1,1,1,0 2
1 0,1,0,1,0,3,1,0 2
2 0,1,0,3,1,0,1,0 2
2 0,1,0,1,0,2,1,0 3
2 0,1,1,0,1,0,1,0 3
2 0,1,1,3,2,0,1,0 2
2 0,1,2,2,2,0,1,0 4
2 0,1,2,1,1,1,1,0 2
4 0,1,0,2,0,4,1,0 3
4 0,1,2,2,0,2,1,0 4
4 0,1,3,1,1,0,1,0 1
0 0,1,0,0,2,0,2,0 1
0 0,1,0,1,3,0,2,0 3
0 0,1,1,3,4,0,2,0 1
0 0,1,2,2,4,1,2,0 1
1 0,1,4,1,0,1,2,0 2
2 0,1,0,1,0,2,2,0 4
2 0,1,2,2,2,0,2,0 1
2 0,1,2,1,0,4,2,0 2
3 0,1,1,1,3,2,2,0 2
0 0,1,0,0,3,1,3,0 4
0 0,1,1,4,4,0,3,0 1
0 0,1,4,0,0,2,3,0 1
1 0,1,2,2,1,4,3,0 4
2 0,1,1,0,0,2,3,0 1
2 0,1,2,2,2,0,3,0 3
2 0,1,2,2,2,4,3,0 4
3 0,1,0,0,3,4,3,0 1
4 0,1,0,2,2,0,3,0 3
4 0,1,0,2,0,1,3,0 4
4 0,1,1,2,1,0,3,0 3
4 0,1,2,2,2,0,3,0 2
4 0,1,2,2,3,0,3,0 2
0 0,1,0,1,1,1,4,0 2
0 0,1,0,2,0,3,4,0 1
0 0,1,1,0,4,0,4,0 2
0 0,1,2,0,1,0,4,0 2
1 0,1,0,1,1,0,4,0 1
2 0,1,2,2,2,3,4,0 2
3 0,1,2,3,0,2,4,0 1
0 0,2,0,4,0,2,0,0 1
1 0,2,0,4,0,2,0,0 4
1 0,2,1,0,2,3,0,0 1
2 0,2,0,0,0,3,0,0 3
4 0,2,0,4,0,4,0,0 1
4 0,2,3,4,3,2,0,0 3
0 0,2,0,0,1,0,1,0 2
0 0,2,4,0,2,0,1,0 4
1 0,2,0,4,0,0,1,0 2
2 0,2,2,1,1,0,1,0 3
3 0,2,1,0,1,0,1,0 4
3 0,2,1,1,0,3,1,0 1
3 0,2,3,2,0,1,1,0 3
4 0,2,0,2,0,0,1,0 3
0 0,2,0,1,0,2,2,0 1
0 0,2,1,0,1,1,2,0 1
2 0,2,0,1,1,0,2,0 2
2 0,2,1,0,1,0,3,0 4
2 0,2,1,0,1,0,4,0 4
2 0,2,4,0,0,4,4,0 4
2 0,2,4,4,0,4,4,0 4
0 0,3,0,2,0,3,0,0 2
0 0,3,0,0,1,4,0,0 4
0 0,3,2,0,2,3,0,0 2
3 0,3,3,3,0,4,0,0 3
4 0,3,3,4,3,3,0,0 3
0 0,3,0,0,2,0,1,0 3
1 0,3,3,0,4,4,1,0 1
2 0,3,2,1,1,1,1,0 2
2 0,3,0,3,0,1,2,0 4
0 0,3,0,3,0,0,3,0 1
0 0,3,0,2,0,2,3,0 4
0 0,3,0,3,0,3,3,0 3
0 0,3,4,4,0,0,4,0 3
2 0,3,0,3,1,0,4,0 1
4 0,3,4,4,0,0,4,0 1
4 0,3,4,0,4,0,4,0 4
4 0,4,0,4,4,4,0,0 2
4 0,4,1,0,1,4,0,0 1
4 0,4,1,0,4,4,0,0 1
4 0,4,1,1,4,4,0,0 3
0 0,4,0,0,1,0,1,0 1
0 0,4,0,3,2,1,1,0 4
0 0,4,0,0,2,2,1,0 2
0 0,4,4,0,2,0,1,0 3
1 0,4,1,0,4,0,1,0 2
2 0,4,2,1,1,1,1,0 2
2 0,4,4,0,1,0,1,0 3
4 0,4,0,0,4,0,1,0 2
4 0,4,0,2,4,4,1,0 1
4 0,4,4,4,0,0,1,0 3
0 0,4,4,0,4,0,2,0 3
3 0,4,0,3,0,3,3,0 1
4 0,4,4,4,0,0,3,0 4
0 0,4,1,4,0,0,4,0 3
0 0,4,2,0,4,4,4,0 4
0 0,4,4,0,0,4,4,0 2
2 0,4,0,4,4,0,4,0 1
4 0,4,0,4,0,0,4,0 1
4 0,4,0,4,0,2,4,0 4
4 0,4,0,4,0,4,4,0 4
4 0,4,4,0,4,0,4,0 4
4 0,4,4,4,4,0,4,0 4
4 0,4,4,0,0,4,4,0 4
4 0,4,4,4,0,4,4,0 4
4 0,4,4,0,4,4,4,0 4
0 1,0,1,0,1,0,1,0 1
0 1,0,1,2,1,0,1,0 2
0 1,0,1,1,1,1,1,0 1
0 1,0,2,1,0,1,1,0 3
0 1,0,2,3,3,1,1,0 2
0 1,0,2,3,0,3,1,0 2
0 1,0,4,0,2,2,1,0 1
0 1,0,4,2,2,2,1,0 1
1 1,0,2,3,3,1,1,0 1
2 1,0,1,2,0,2,1,0 2
2 1,0,1,2,3,2,1,0 1
2 1,0,2,2,2,1,1,0 2
2 1,0,3,4,2,1,1,0 3
2 1,0,3,1,0,2,1,0 4
2 1,0,3,0,3,2,1,0 1
2 1,0,4,3,2,1,1,0 3
4 1,0,2,0,2,0,1,0 4
0 1,0,2,0,2,0,2,0 4
0 1,0,2,4,0,4,2,0 2
0 1,0,4,1,4,0,2,0 4
1 1,0,4,0,2,0,2,0 2
3 1,0,3,4,2,0,2,0 3
0 1,0,3,0,1,0,3,0 1
0 1,1,0,1,2,1,1,0 2
1 1,1,0,1,4,1,1,0 1
2 1,1,1,1,2,1,1,0 2
2 1,1,1,3,0,2,1,0 4
2 1,1,2,2,2,1,1,0 2
2 1,1,2,2,2,2,1,0 2
4 1,1,0,1,0,1,1,0 4
4 1,1,1,4,1,4,1,0 3
0 1,1,4,1,1,0,2,0 4
1 1,1,0,1,1,0,2,0 4
1 1,1,2,0,3,2,2,0 3
2 1,1,1,1,2,4,2,0 2
0 1,1,4,0,4,4,3,0 1
1 1,1,0,1,2,0,3,0 1
2 1,1,1,1,2,0,3,0 2
4 1,1,3,0,4,0,3,0 4
1 1,1,0,1,2,1,4,0 1
2 1,1,1,1,2,0,4,0 2
2 1,1,1,1,2,2,4,0 2
0 1,2,2,0,3,0,4,0 1
0 1,3,4,4,1,1,4,0 4
0 1,4,1,2,0,1,2,0 1
3 1,4,1,3,0,1,2,0 3
0 1,4,0,4,1,0,4,0 2
1 2,0,4,1,1,3,3,0 2
0 2,4,4,0,4,0,4,0 1
0 2,4,4,4,4,0,4,0 1
3 2,4,3,0,4,3,4,0 3
0 3,0,4,0,4,0,3,0 1
3 3,0,3,0,3,0,3,0 3
3 3,0,3,2,3,0,3,0 1
0 3,3,0,1,0,1,4,0 3
3 3,3,1,1,2,1,4,0 3
0 4,0,4,0,4,0,4,0 4
0 4,0,4,4,4,0,4,0 4
1 4,0,4,4,0,4,4,0 4
4 4,0,4,1,0,1,4,0 4
0 4,1,4,4,4,4,4,0 1
0 0,1,0,3,0,2,0,1 2
0 0,1,0,3,3,2,0,1 2
0 0,1,0,3,0,3,0,1 2
0 0,1,0,4,0,4,0,1 2
0 0,1,2,3,0,3,0,1 2
3 0,1,0,3,3,3,0,1 1
4 0,1,2,2,2,3,0,1 4
2 0,1,2,3,3,1,2,1 3
2 0,1,4,1,0,1,2,1 3
0 0,1,4,3,0,3,4,1 3
0 0,1,4,4,0,4,4,1 3
2 0,2,1,4,2,2,2,1 2
2 0,2,4,1,2,2,2,1 4
1 0,2,0,2,3,1,4,1 1
3 0,3,2,2,3,1,1,1 2
1 0,3,4,3,1,2,2,1 3
3 0,3,0,3,4,2,2,1 2
0 0,4,1,4,1,4,0,1 1
1 0,4,0,1,0,4,0,1 1
1 0,4,4,4,4,4,1,1 1
1 0,4,0,3,0,4,4,1 4
0 1,1,1,1,1,1,1,1 4
2 1,1,2,4,2,3,1,1 2
0 2,1,2,3,3,1,2,1 2
1 3,4,0,4,0,4,3,1 1
1 4,1,4,1,4,1,4,1 3
4 0,2,0,4,4,4,0,2 4
0 0,3,1,3,3,2,3,2 1
0 0,4,4,2,0,4,4,2 4
0 0,4,4,4,0,4,4,2 4
4 0,4,4,2,0,4,4,2 2
4 0,4,4,4,0,4,4,2 4
0 0,4,4,4,0,3,4,3 3
1 0,4,0,4,0,4,0,4 4
0 0,4,1,4,0,4,1,4 3
2 0,4,4,4,0,4,4,4 4
4 0,4,4,4,0,4,4,4 4
0 1,4,4,4,1,4,4,4 4
var a1={0,1,2,3,4}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1
var a9=a1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
Range-2 INT
R2INT's Rule Collection

Travelling Ts has surpassed LeapLife in post count, but not yet in technology.
1and0nlycordershippr
Posts: 357
Joined: December 20th, 2025, 8:34 pm
Location: Vietnam
Contact:

Re: Poorly explain what is happening in the RLE above you.

Post by 1and0nlycordershippr »

R2INT wrote: September 1st, 2026, 5:31 pm Next (since J5L did not post a pattern):
R2INT wrote: August 31st, 2026, 3:18 pm

Code: Select all

x = 3, y = 2, rule = R2INT-Flakes
2.B$A!
@RULE R2INT-Flakes
This ruletable was exported from RuleEngineers.
@COLORS
0 0 0 0
1 0,0,255
2 255,0,0
3 255,255,0
4 0,255,0
@TABLE
n_states:5
neighborhood:Moore
symmetries:rotate4reflect
0 0,0,0,0,0,0,0,0 0
0 0,0,0,1,0,1,0,0 1
0 0,0,0,1,1,1,0,0 1
0 0,0,0,4,1,1,0,0 4
0 0,0,0,3,2,1,0,0 1
0 0,0,0,1,3,1,0,0 2
0 0,0,0,2,3,1,0,0 3
0 0,0,0,4,3,1,0,0 1
0 0,0,0,2,4,1,0,0 2
0 0,0,0,2,0,2,0,0 1
0 0,0,0,4,0,2,0,0 4
0 0,0,0,3,1,2,0,0 2
0 0,0,0,4,1,2,0,0 2
0 0,0,0,2,2,2,0,0 2
0 0,0,0,2,3,2,0,0 1
0 0,0,0,3,4,2,0,0 4
0 0,0,0,4,4,2,0,0 4
0 0,0,0,3,1,3,0,0 1
0 0,0,0,4,1,3,0,0 1
0 0,0,0,4,2,3,0,0 1
0 0,0,0,3,4,3,0,0 4
0 0,0,0,4,4,3,0,0 2
0 0,0,0,4,2,4,0,0 4
0 0,0,0,4,4,4,0,0 4
0 0,0,1,0,1,0,0,0 1
0 0,0,1,1,1,0,0,0 4
0 0,0,1,2,1,0,0,0 1
0 0,0,1,3,1,0,0,0 1
0 0,0,1,4,1,0,0,0 3
0 0,0,1,0,2,0,0,0 1
0 0,0,1,3,2,0,0,0 1
0 0,0,1,0,3,0,0,0 2
0 0,0,1,1,3,0,0,0 1
0 0,0,1,3,3,0,0,0 3
0 0,0,1,0,4,0,0,0 4
0 0,0,1,1,4,0,0,0 4
0 0,0,1,3,0,1,0,0 2
0 0,0,1,4,0,1,0,0 1
0 0,0,1,0,2,1,0,0 2
0 0,0,1,1,2,1,0,0 1
0 0,0,1,3,2,1,0,0 2
0 0,0,1,4,2,1,0,0 1
0 0,0,1,0,3,1,0,0 1
0 0,0,1,2,4,1,0,0 2
0 0,0,1,2,0,2,0,0 2
0 0,0,1,0,1,2,0,0 4
0 0,0,1,2,1,2,0,0 3
0 0,0,1,3,1,2,0,0 1
0 0,0,1,0,2,2,0,0 3
0 0,0,1,1,3,2,0,0 1
0 0,0,1,2,0,3,0,0 3
0 0,0,1,3,0,3,0,0 4
0 0,0,1,4,0,3,0,0 2
0 0,0,1,0,2,3,0,0 1
0 0,0,1,2,2,4,0,0 3
0 0,0,1,2,3,4,0,0 3
0 0,0,2,0,2,0,0,0 4
0 0,0,2,1,2,0,0,0 4
0 0,0,2,2,2,0,0,0 2
0 0,0,2,3,2,0,0,0 3
0 0,0,2,0,3,0,0,0 2
0 0,0,2,1,3,0,0,0 1
0 0,0,2,3,3,0,0,0 2
0 0,0,2,1,4,0,0,0 4
0 0,0,2,0,0,1,0,0 1
0 0,0,2,2,0,1,0,0 1
0 0,0,2,2,1,1,0,0 2
0 0,0,2,1,3,1,0,0 4
0 0,0,2,4,0,2,0,0 2
0 0,0,2,2,2,2,0,0 4
0 0,0,2,1,3,4,0,0 1
0 0,0,2,4,4,4,0,0 2
0 0,0,3,0,3,0,0,0 1
0 0,0,3,0,4,0,0,0 2
0 0,0,3,1,4,0,0,0 2
0 0,0,3,3,4,0,0,0 3
0 0,0,3,4,4,0,0,0 1
0 0,0,3,0,0,1,0,0 3
0 0,0,3,3,0,1,0,0 1
0 0,0,3,1,3,1,0,0 2
0 0,0,3,2,1,2,0,0 3
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2 0,2,1,0,1,0,3,0 4
2 0,2,1,0,1,0,4,0 4
2 0,2,4,0,0,4,4,0 4
2 0,2,4,4,0,4,4,0 4
0 0,3,0,2,0,3,0,0 2
0 0,3,0,0,1,4,0,0 4
0 0,3,2,0,2,3,0,0 2
3 0,3,3,3,0,4,0,0 3
4 0,3,3,4,3,3,0,0 3
0 0,3,0,0,2,0,1,0 3
1 0,3,3,0,4,4,1,0 1
2 0,3,2,1,1,1,1,0 2
2 0,3,0,3,0,1,2,0 4
0 0,3,0,3,0,0,3,0 1
0 0,3,0,2,0,2,3,0 4
0 0,3,0,3,0,3,3,0 3
0 0,3,4,4,0,0,4,0 3
2 0,3,0,3,1,0,4,0 1
4 0,3,4,4,0,0,4,0 1
4 0,3,4,0,4,0,4,0 4
4 0,4,0,4,4,4,0,0 2
4 0,4,1,0,1,4,0,0 1
4 0,4,1,0,4,4,0,0 1
4 0,4,1,1,4,4,0,0 3
0 0,4,0,0,1,0,1,0 1
0 0,4,0,3,2,1,1,0 4
0 0,4,0,0,2,2,1,0 2
0 0,4,4,0,2,0,1,0 3
1 0,4,1,0,4,0,1,0 2
2 0,4,2,1,1,1,1,0 2
2 0,4,4,0,1,0,1,0 3
4 0,4,0,0,4,0,1,0 2
4 0,4,0,2,4,4,1,0 1
4 0,4,4,4,0,0,1,0 3
0 0,4,4,0,4,0,2,0 3
3 0,4,0,3,0,3,3,0 1
4 0,4,4,4,0,0,3,0 4
0 0,4,1,4,0,0,4,0 3
0 0,4,2,0,4,4,4,0 4
0 0,4,4,0,0,4,4,0 2
2 0,4,0,4,4,0,4,0 1
4 0,4,0,4,0,0,4,0 1
4 0,4,0,4,0,2,4,0 4
4 0,4,0,4,0,4,4,0 4
4 0,4,4,0,4,0,4,0 4
4 0,4,4,4,4,0,4,0 4
4 0,4,4,0,0,4,4,0 4
4 0,4,4,4,0,4,4,0 4
4 0,4,4,0,4,4,4,0 4
0 1,0,1,0,1,0,1,0 1
0 1,0,1,2,1,0,1,0 2
0 1,0,1,1,1,1,1,0 1
0 1,0,2,1,0,1,1,0 3
0 1,0,2,3,3,1,1,0 2
0 1,0,2,3,0,3,1,0 2
0 1,0,4,0,2,2,1,0 1
0 1,0,4,2,2,2,1,0 1
1 1,0,2,3,3,1,1,0 1
2 1,0,1,2,0,2,1,0 2
2 1,0,1,2,3,2,1,0 1
2 1,0,2,2,2,1,1,0 2
2 1,0,3,4,2,1,1,0 3
2 1,0,3,1,0,2,1,0 4
2 1,0,3,0,3,2,1,0 1
2 1,0,4,3,2,1,1,0 3
4 1,0,2,0,2,0,1,0 4
0 1,0,2,0,2,0,2,0 4
0 1,0,2,4,0,4,2,0 2
0 1,0,4,1,4,0,2,0 4
1 1,0,4,0,2,0,2,0 2
3 1,0,3,4,2,0,2,0 3
0 1,0,3,0,1,0,3,0 1
0 1,1,0,1,2,1,1,0 2
1 1,1,0,1,4,1,1,0 1
2 1,1,1,1,2,1,1,0 2
2 1,1,1,3,0,2,1,0 4
2 1,1,2,2,2,1,1,0 2
2 1,1,2,2,2,2,1,0 2
4 1,1,0,1,0,1,1,0 4
4 1,1,1,4,1,4,1,0 3
0 1,1,4,1,1,0,2,0 4
1 1,1,0,1,1,0,2,0 4
1 1,1,2,0,3,2,2,0 3
2 1,1,1,1,2,4,2,0 2
0 1,1,4,0,4,4,3,0 1
1 1,1,0,1,2,0,3,0 1
2 1,1,1,1,2,0,3,0 2
4 1,1,3,0,4,0,3,0 4
1 1,1,0,1,2,1,4,0 1
2 1,1,1,1,2,0,4,0 2
2 1,1,1,1,2,2,4,0 2
0 1,2,2,0,3,0,4,0 1
0 1,3,4,4,1,1,4,0 4
0 1,4,1,2,0,1,2,0 1
3 1,4,1,3,0,1,2,0 3
0 1,4,0,4,1,0,4,0 2
1 2,0,4,1,1,3,3,0 2
0 2,4,4,0,4,0,4,0 1
0 2,4,4,4,4,0,4,0 1
3 2,4,3,0,4,3,4,0 3
0 3,0,4,0,4,0,3,0 1
3 3,0,3,0,3,0,3,0 3
3 3,0,3,2,3,0,3,0 1
0 3,3,0,1,0,1,4,0 3
3 3,3,1,1,2,1,4,0 3
0 4,0,4,0,4,0,4,0 4
0 4,0,4,4,4,0,4,0 4
1 4,0,4,4,0,4,4,0 4
4 4,0,4,1,0,1,4,0 4
0 4,1,4,4,4,4,4,0 1
0 0,1,0,3,0,2,0,1 2
0 0,1,0,3,3,2,0,1 2
0 0,1,0,3,0,3,0,1 2
0 0,1,0,4,0,4,0,1 2
0 0,1,2,3,0,3,0,1 2
3 0,1,0,3,3,3,0,1 1
4 0,1,2,2,2,3,0,1 4
2 0,1,2,3,3,1,2,1 3
2 0,1,4,1,0,1,2,1 3
0 0,1,4,3,0,3,4,1 3
0 0,1,4,4,0,4,4,1 3
2 0,2,1,4,2,2,2,1 2
2 0,2,4,1,2,2,2,1 4
1 0,2,0,2,3,1,4,1 1
3 0,3,2,2,3,1,1,1 2
1 0,3,4,3,1,2,2,1 3
3 0,3,0,3,4,2,2,1 2
0 0,4,1,4,1,4,0,1 1
1 0,4,0,1,0,4,0,1 1
1 0,4,4,4,4,4,1,1 1
1 0,4,0,3,0,4,4,1 4
0 1,1,1,1,1,1,1,1 4
2 1,1,2,4,2,3,1,1 2
0 2,1,2,3,3,1,2,1 2
1 3,4,0,4,0,4,3,1 1
1 4,1,4,1,4,1,4,1 3
4 0,2,0,4,4,4,0,2 4
0 0,3,1,3,3,2,3,2 1
0 0,4,4,2,0,4,4,2 4
0 0,4,4,4,0,4,4,2 4
4 0,4,4,2,0,4,4,2 2
4 0,4,4,4,0,4,4,2 4
0 0,4,4,4,0,3,4,3 3
1 0,4,0,4,0,4,0,4 4
0 0,4,1,4,0,4,1,4 3
2 0,4,4,4,0,4,4,4 4
4 0,4,4,4,0,4,4,4 4
0 1,4,4,4,1,4,4,4 4
var a1={0,1,2,3,4}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1
var a9=a1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0
Hold on, it was all R2INT?
Next:

Code: Select all

x = 9, y = 8, rule = B2cin3aej4cqrtwy5er6-cn7c8/S01e2-ai3cejnr4-ay5ijnqr6ik7c
6bo$6bo$6b3o$4b3o$2b3o$3o2bo$2bo$2bo!
weird

Code: Select all

x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
User avatar
NNlk05
Posts: 602
Joined: January 14th, 2026, 8:42 pm
Location: Exploring in the Jungle of the INT Rulespace
Contact:

Re: Poorly explain what is happening in the RLE above you.

Post by NNlk05 »

1and0nlycordershippr wrote: September 1st, 2026, 11:10 pm Next:

Code: Select all

x = 9, y = 8, rule = B2cin3aej4cqrtwy5er6-cn7c8/S01e2-ai3cejnr4-ay5ijnqr6ik7c
6bo$6bo$6b3o$4b3o$2b3o$3o2bo$2bo$2bo!
Growing horse.

Next:
NNlk05 wrote: August 6th, 2026, 11:19 pm Lets do UC today.
*adds PUSH, PULL and DESTORY*
*tries to add fire*
...

Code: Select all

x = 3, y = 4, rule = NNlk05-univ-indev-2026-8-7-fire-gone-wrong
2.A2$B$C!
@RULE NNlk05-univ-indev-2026-8-7-fire-gone-wrong

NNlk05-univ by NNlk05
Indev version (2026-8-7)

@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var a = {0, 1, 2, 3} # Any
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a

var b1 = {0, 1, 2} # Anything but tail
var b2 = b1
var b3 = b1
var b4 = b1
var b5 = b1
var b6 = b1
var b7 = b1
var b8 = b1

var c1 = {0, 2, 3} # Anything but block
var c2 = c1
var c3 = c1
var c4 = c1
var c5 = c1
var c6 = c1
var c7 = c1
var c8 = c1

# C N,NE,E,SE,S,SW,W,NW C'

# Empty
  0 0,0,2,0,2,0,0,0 1 # Construct unit
  0 0,0,0,1,2,0,0,0 3 # Start "Sticky" push
  0 0,0,0,0,1,3,3,0 1 # Do the push
  0 1,2,3,0,0,0,3,2 1 # Do a pull
  0 0,0,0,0,0,1,2,1 0 # Adds a 2-celled eater (Headerless RLE A.A!)
  0 0,0,0,1,0,2,0,0 2 # Fire
  0 2,b1,b2,b3,b4,b5,b6,b7 2 # Otherwise, turn into head
  0 a1,1,2,3,a2,a3,a4,a5 2 # Split

# Block
  1 0,0,0,0,0,0,3,3 0 # Kill after push
  1 0,0,2,3,0,3,2,0 0 # Kill after pull
  1 0,0,0,3,0,0,0,0 0 # Destroy by signals
  1 a1,a2,a3,a4,a5,a6,a7,a8 1 # Otherwise, stay

# Head
  2 a1,a2,a3,a4,a5,a6,a7,a8 3 # Turn into tail

# Catch all
a a1,a2,a3,a4,a5,a6,a7,a8 0

@NAME
0 Empty
1 Block
2 Head
3 Tail

@COLORS
0 0 0 0
1 255 64 64
2 64 64 255
3 64 64 64

Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
https://nnlk05.github.io

=3
User avatar
unname4798
Posts: 2527
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Poorly explain what is happening in the RLE above you.

Post by unname4798 »

Violation of conservation. The photon gets 2x longer without the dot compensation.
Next

Code: Select all

x = 32, y = 15, rule = NNlk05-univ-indev-2026-8-7-fire-gone-wrong
27.3A$25.3AC.2A$28.B.A$27.3A$26.A$25.A$24.A$23.A$22.A$21.A$20.A$19.A$
20.A2$CB!
@RULE NNlk05-univ-indev-2026-8-7-fire-gone-wrong
NNlk05-univ by NNlk05
Indev version (2026-8-7)
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0, 1, 2, 3} # Any
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b1 = {0, 1, 2} # Anything but tail
var b2 = b1
var b3 = b1
var b4 = b1
var b5 = b1
var b6 = b1
var b7 = b1
var b8 = b1
var c1 = {0, 2, 3} # Anything but block
var c2 = c1
var c3 = c1
var c4 = c1
var c5 = c1
var c6 = c1
var c7 = c1
var c8 = c1
# C N,NE,E,SE,S,SW,W,NW C'
# Empty
0 0,0,2,0,2,0,0,0 1 # Construct unit
0 0,0,0,1,2,0,0,0 3 # Start "Sticky" push
0 0,0,0,0,1,3,3,0 1 # Do the push
0 1,2,3,0,0,0,3,2 1 # Do a pull
0 0,0,0,0,0,1,2,1 0 # Adds a 2-celled eater (Headerless RLE A.A!)
0 0,0,0,1,0,2,0,0 2 # Fire
0 2,b1,b2,b3,b4,b5,b6,b7 2 # Otherwise, turn into head
0 a1,1,2,3,a2,a3,a4,a5 2 # Split
# Block
1 0,0,0,0,0,0,3,3 0 # Kill after push
1 0,0,2,3,0,3,2,0 0 # Kill after pull
1 0,0,0,3,0,0,0,0 0 # Destroy by signals
1 a1,a2,a3,a4,a5,a6,a7,a8 1 # Otherwise, stay
# Head
2 a1,a2,a3,a4,a5,a6,a7,a8 3 # Turn into tail
# Catch all
a a1,a2,a3,a4,a5,a6,a7,a8 0
@NAME
0 Empty
1 Block
2 Head
3 Tail
@COLORS
0 0 0 0
1 255 64 64
2 64 64 255
3 64 64 64
User avatar
J5L
Posts: 42
Joined: July 31st, 2026, 8:53 am
Location: Flower Garden

Re: Poorly explain what is happening in the RLE above you.

Post by J5L »

unname4798 wrote: September 2nd, 2026, 2:40 pm Violation of conservation. The photon gets 2x longer without the dot compensation.
Next

Code: Select all

x = 32, y = 15, rule = NNlk05-univ-indev-2026-8-7-fire-gone-wrong
27.3A$25.3AC.2A$28.B.A$27.3A$26.A$25.A$24.A$23.A$22.A$21.A$20.A$19.A$
20.A2$CB!
@RULE NNlk05-univ-indev-2026-8-7-fire-gone-wrong
NNlk05-univ by NNlk05
Indev version (2026-8-7)
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0, 1, 2, 3} # Any
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b1 = {0, 1, 2} # Anything but tail
var b2 = b1
var b3 = b1
var b4 = b1
var b5 = b1
var b6 = b1
var b7 = b1
var b8 = b1
var c1 = {0, 2, 3} # Anything but block
var c2 = c1
var c3 = c1
var c4 = c1
var c5 = c1
var c6 = c1
var c7 = c1
var c8 = c1
# C N,NE,E,SE,S,SW,W,NW C'
# Empty
0 0,0,2,0,2,0,0,0 1 # Construct unit
0 0,0,0,1,2,0,0,0 3 # Start "Sticky" push
0 0,0,0,0,1,3,3,0 1 # Do the push
0 1,2,3,0,0,0,3,2 1 # Do a pull
0 0,0,0,0,0,1,2,1 0 # Adds a 2-celled eater (Headerless RLE A.A!)
0 0,0,0,1,0,2,0,0 2 # Fire
0 2,b1,b2,b3,b4,b5,b6,b7 2 # Otherwise, turn into head
0 a1,1,2,3,a2,a3,a4,a5 2 # Split
# Block
1 0,0,0,0,0,0,3,3 0 # Kill after push
1 0,0,2,3,0,3,2,0 0 # Kill after pull
1 0,0,0,3,0,0,0,0 0 # Destroy by signals
1 a1,a2,a3,a4,a5,a6,a7,a8 1 # Otherwise, stay
# Head
2 a1,a2,a3,a4,a5,a6,a7,a8 3 # Turn into tail
# Catch all
a a1,a2,a3,a4,a5,a6,a7,a8 0
@NAME
0 Empty
1 Block
2 Head
3 Tail
@COLORS
0 0 0 0
1 255 64 64
2 64 64 255
3 64 64 64
How did the photon get longer? It was small before.
Aaand, how did another long photon emerge? AND WHY IS THERE SO MUCH LONG PHOTONS!?
Next:

Code: Select all

x = 75, y = 27, rule = B3-kq4j5k6-k/S2-i34y5ai6k
31bobo16b2o5bo$3b3o3b3o14b3o2bobo8bo6bobo4b3o$3bo5bo15b3obo2bo8bobo6b
o$3bobo4bo13b2o3bo10bo2bo8bo3b3o$4bo19b2ob2o12b2o8bobo$3o21bo2bo22bo2b
o$o2bo21b2o24b2o$obo$23b2o$25bo7b2ob2o$23b2o7b2o2b2o$32bo2$32b2o$32b2o
7$67bo4b3o$37b2o27bobo5bo$36b4o10b8o6bo2bo3bo2bo$35bo3b2o9bob4obo6bo6b
o$36b4o10b8o6b3o4b3o$37b2o!
JayFiveEll.
Recovering from LWTDS.
User avatar
MDA
Posts: 234
Joined: June 8th, 2026, 12:18 pm
Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
Contact:

Re: Poorly explain what is happening in the RLE above you.

Post by MDA »

J5L wrote: September 4th, 2026, 8:42 am
[…]

Next:

Code: Select all

x = 75, y = 27, rule = B3-kq4j5k6-k/S2-i34y5ai6k
31bobo16b2o5bo$3b3o3b3o14b3o2bobo8bo6bobo4b3o$3bo5bo15b3obo2bo8bobo6b
o$3bobo4bo13b2o3bo10bo2bo8bo3b3o$4bo19b2ob2o12b2o8bobo$3o21bo2bo22bo2b
o$o2bo21b2o24b2o$obo$23b2o$25bo7b2ob2o$23b2o7b2o2b2o$32bo2$32b2o$32b2o
7$67bo4b3o$37b2o27bobo5bo$36b4o10b8o6bo2bo3bo2bo$35bo3b2o9bob4obo6bo6b
o$36b4o10b8o6b3o4b3o$37b2o!
A small but interesting pattern collection in a new INT rule.

Next:

Code: Select all

x = 26, y = 6, rule = B3/S23
24bo$23bobo$o2bo19bobo$4bo19bo$o3bo$b4o!
Edit (September 4th, 2026, 6:06 PM): My emphasis was on the broken traffic light.
Last edited by MDA on September 4th, 2026, 1:06 pm, edited 1 time in total.
My website (a database of Life objects, WIP).
GlidINT has been released!

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
User avatar
NNlk05
Posts: 602
Joined: January 14th, 2026, 8:42 pm
Location: Exploring in the Jungle of the INT Rulespace
Contact:

Re: Poorly explain what is happening in the RLE above you.

Post by NNlk05 »

MDA wrote: September 4th, 2026, 12:50 pm Next:

Code: Select all

x = 26, y = 6, rule = B3/S23
24bo$23bobo$o2bo19bobo$4bo19bo$o3bo$b4o!
BREAKING NEWS: Spaceship crashes into beehive and explodes.

Next:
islptng wrote: September 4th, 2026, 6:46 am This is my favourite component, and is probably the most useful one you'll need:

Code: Select all

x = 66, y = 61, rule = B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ceHistory
36.BC$35.CBCB$36.2C2B$37.4B$38.4B$39.4B$40.4B$40.5B$39.7B$38.4B.4B$
37.4B3.4B$36.4B5.4B$35.4B7.4B$34.4B9.4B3.2A$33.4B11.4B2.2A$32.4B13.4B
$31.4B15.4B$30.4B15.6B$29.4B15.8B$28.4B15.4B2.4B$27.4B15.4B4.4B$26.4B
15.4B6.4B$25.4B15.4B8.4B$24.4B15.4B10.4B$23.4B15.4B12.4B$22.4B15.4B
14.4B$21.4B15.4B16.4B$20.4B15.4B18.4B$19.4B15.4B20.4B$18.4B15.4B22.2B
$17.4B15.4B25.F$16.4B15.4B$15.4B2.2A11.4B$14.4B2.B2A10.4B$13.4B2.3B
10.4B$12.4B2.5B3.2A3.4B$11.4B4.5B2.2A2.4B$10.4B7.4B4.4B$9.4B9.4B2.4B$
3.2A3.4B10.9B$3.2A2.4B10.9B$6.4B10.4B.4B$5.4B5.2A3.4B.4B$4.6B4.2A2.9B
2.2A$2A.8B6.9B3.2A$2A4B2.4B4.4B2.3B$.4B4.4B2.5B3.B2A$2.3B5.11B3.2A$3.
B7.6B.4B$12.4B3.4B$13.4B3.4B$10.2A2.5B2.4B$10.2A3.5B2.4B$16.3B4.4B$
15.2AB6.4B$15.2A8.4B$26.4B$27.4B$28.2B2C$29.BCBC$30.CB!
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
https://nnlk05.github.io

=3
d binedrkfdrtgy
Posts: 49
Joined: June 25th, 2025, 3:31 am
Location: wandering in snowdin,dirtmouth or the dark world in my room

Re: Poorly explain what is happening in the RLE above you.

Post by d binedrkfdrtgy »

Code: Select all

x = 66, y = 61, rule = B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ceHistory
36.BC$35.CBCB$36.2C2B$37.4B$38.4B$39.4B$40.4B$40.5B$39.7B$38.4B.4B$
37.4B3.4B$36.4B5.4B$35.4B7.4B$34.4B9.4B3.2A$33.4B11.4B2.2A$32.4B13.4B
$31.4B15.4B$30.4B15.6B$29.4B15.8B$28.4B15.4B2.4B$27.4B15.4B4.4B$26.4B
15.4B6.4B$25.4B15.4B8.4B$24.4B15.4B10.4B$23.4B15.4B12.4B$22.4B15.4B
14.4B$21.4B15.4B16.4B$20.4B15.4B18.4B$19.4B15.4B20.4B$18.4B15.4B22.2B
$17.4B15.4B25.F$16.4B15.4B$15.4B2.2A11.4B$14.4B2.B2A10.4B$13.4B2.3B
10.4B$12.4B2.5B3.2A3.4B$11.4B4.5B2.2A2.4B$10.4B7.4B4.4B$9.4B9.4B2.4B$
3.2A3.4B10.9B$3.2A2.4B10.9B$6.4B10.4B.4B$5.4B5.2A3.4B.4B$4.6B4.2A2.9B
2.2A$2A.8B6.9B3.2A$2A4B2.4B4.4B2.3B$.4B4.4B2.5B3.B2A$2.3B5.11B3.2A$3.
B7.6B.4B$12.4B3.4B$13.4B3.4B$10.2A2.5B2.4B$10.2A3.5B2.4B$16.3B4.4B$
15.2AB6.4B$15.2A8.4B$26.4B$27.4B$28.2B2C$29.BCBC$30.CB!
glider goes bouncing
next:

Code: Select all

x = 11, y = 99, rule = B3/S012345678
3bobo$b7o$b3ob3o$9o$b8o$bob3obo$6o$2obo4$3bobo$b7o$b3ob3o$9o$b9o$bob3o
b2o$4ob3o$b8o$4ob3o$bob3ob2o$b9o$9o$b3ob3o$b7o$3bobo5$2bo$2b3o$b4o$b6o
$7o$b2obobo$b7o$3ob3o$b7o$b8o$2obo3bo$b7o$b6o$2ob3o$b3ob3o$b7o$4ob3o$
bob3o$b6o$2ob3obo$b3ob3o$b8o$8o$bo3bo$b7o$9o$b4ob2o$b6o$3obo$6o$b6o$b
2ob2o$2b3o$2bo5$3bobo$b7o$b3ob3o$9o$b9o$bo3bo3bo$11o$b9o$b4ob3o$9o$b2o
bobo$b6o$4obo$b4o$bobo$4o$b2o$b3o$3o$b4o$bobobo$8o$b3ob3o$b8o$9o$bo2b
o$8o$b7o$b2ob3o$2b5o$2bobo!
T is my everything

my sandbox

Code: Select all

oo$
oobo$
obbo!
intresting
User avatar
B468S02357
Posts: 449
Joined: December 30th, 2025, 9:23 pm

Re: Poorly explain what is happening in the RLE above you.

Post by B468S02357 »

Drips of viscous liquid but sideways.
Next:

Code: Select all

x = 54, y = 54, rule = B3/S23|B34/S134
46bobo$46b3o$46bobo3$51b3o$52bo$51b3o39$3o$bo$3o3$5bobo$5b3o$5bobo!
I was born on march 23 (3/23). I was destined to be here, and here i am.
Check out my bird-brained biblioraphy if you're interested.
Big fan of crawler ships
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