Page 12 of 218
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 3rd, 2017, 5:41 am
by Apple Bottom
Saka wrote:12c/216d
Code: Select all
x = 4, y = 3, rule = B2n3-ek4ijqr5cky6i7c8/S1c2-ci3-acey4e5c6aei7e
bo$3o$ob2o!
Unfortunately that's an exploding rule. No soup(-searching) for you!
Saka wrote:
EDIT:
@Apple Bottom
Back to Bs!
Slow down cowboy! I can only run so many searcher instances.

Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 3rd, 2017, 5:57 am
by Saka
Apple Bottom wrote:Saka wrote:12c/216d
Code: Select all
x = 4, y = 3, rule = B2n3-ek4ijqr5cky6i7c8/S1c2-ci3-acey4e5c6aei7e
bo$3o$ob2o!
Unfortunately that's an exploding rule. No soup(-searching) for you!
Saka wrote:
EDIT:
@Apple Bottom
Back to Bs!
Slow down cowboy! I can only run so many searcher instances.

Wow! You're searching ALL of them? I did not expect that! Search the one in haul requests thread more please, but the choice IS yours.
EDIT: BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!
10c/672d (Explosive rule)
Code: Select all
x = 4, y = 3, rule = B2n3-cky4eijz5acey6-ek8/S2-in3-ceky5eij6n
bo$3o$ob2o!
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 3rd, 2017, 4:50 pm
by Apple Bottom
Saka wrote:Wow! You're searching ALL of them? I did not expect that! Search the one in haul requests thread more please, but the choice IS yours.
I like to put in a few hours of CPU time for the interesting ones (for which "has high-period spacehips" is sufficient, though not necessary).
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 4th, 2017, 5:45 am
by Saka
B-Ships? NAH, R-Ships!
c/34d
Code: Select all
x = 3, y = 3, rule = B3-kq4eqy5e7/S02-n3-c4ckz5ery6ek7
b2o$2o$bo!
(2,5)c/21 (Yasss an oblique)
Code: Select all
x = 3, y = 3, rule = B2ik3-kq4ekqtyz5j6c/S2-n3-cey
b2o$2o$bo!
10c/38o
Code: Select all
x = 3, y = 3, rule = B2n3-cekq4ceity5jr6cen7/S2-n3-cey4ky5e6a
b2o$2o$bo!
MinP=50
2c/70o with front phi sparks
Code: Select all
x = 3, y = 3, rule = B3-cekq4e5en6cen/S23-cy4w5eknry6aen7e8
b2o$2o$bo!
(3,2)c/74
Code: Select all
x = 3, y = 3, rule = B2ik34ckyz5acnr6in7e8/S2-n3-y5y6ae
b2o$2o$bo!
4c/60o
Code: Select all
x = 3, y = 3, rule = B2kn3-cek4cqryz5cj6i/S2-n3-cey4n6n
b2o$2o$bo!
2c/84o
Code: Select all
x = 3, y = 3, rule = B2n3-cy4ez5j6ein8/S02-n3-cey5ejkn6ce7c8
b2o$2o$bo!
6c/116o
Code: Select all
x = 3, y = 3, rule = B2kn3-kqy4iky5cij6e7c/S2-n3-cey5k6n
b2o$2o$bo!
8c/276o
Code: Select all
x = 3, y = 3, rule = B2k3-e4crt5ceijr6i7c8/S2-n3-cey4c
b2o$2o$bo!
3c/52d
Code: Select all
x = 3, y = 3, rule = B2n3-ceky5a6e/S2-n3-cy5acikr6ai7c
b2o$2o$bo!
Let's switch MinP to 100!
c/266d AHa! A slowie!
Code: Select all
x = 3, y = 3, rule = B2k3-qy4ckqt5ej6cen/S2-n3-cey4c
b2o$2o$bo!
28c/508o
Code: Select all
x = 3, y = 3, rule = B2n3-eky4eqy5ir7/S2-n3-ey4tw5j6e
b2o$2o$bo!
2c/112d
Code: Select all
x = 3, y = 3, rule = B2ik3-ceky4z5n6c7c8/S2-n3-cey5ky
b2o$2o$bo!
2c/122o
Code: Select all
x = 3, y = 3, rule = B2ik3-ky4cekty5in6in7e8/S2-n3-cey4w
b2o$2o$bo!
4c/164o
Code: Select all
x = 3, y = 3, rule = B2ikn3-eqy4ckt5cenr6n7e/S2-n3-cy4w6i
b2o$2o$bo!
6c/106o
Code: Select all
x = 3, y = 3, rule = B2k3-cekq4ikyz5jn/S2-n3-y4ekw6c
b2o$2o$bo!
4c/150o
Code: Select all
x = 3, y = 3, rule = B2k3-ckq4eiqyz5anr6-ak7e8/S2-n3-cey5k
b2o$2o$bo!
10c/304o
Code: Select all
x = 3, y = 3, rule = B2k3-kq4eqy5ceir6ein/S2-n3-cey4c6i8
b2o$2o$bo!
Hmm I'm a bit lazy so let's set MinP to 500
Yes 20c/638o
Code: Select all
x = 3, y = 3, rule = B2n3-ky4ceiqtz5cejr6en7e/S2-n3-cey4ek5cik
b2o$2o$bo!
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 4th, 2017, 10:48 am
by GUYTU6J
Do we need a thread for "Interesting traffic lights"?For example,
Code: Select all
x = 3, y = 3, rule = B2ikn3aciry4city5-iny6-k78/S23-a4city
bo$3o$bo!
Notice gen 43-55.
And a predecessor of a sparky p594:
Code: Select all
x = 3, y = 3, rule = B2ikn3acijr4city5-kn6-e7c8/S23-a4city
bo$3o$bo!
EDIT:
p212
Code: Select all
x = 3, y = 3, rule = B2ikn3aijr4-artz5-jn6-a7c8/S23-a4city
bo$3o$bo!
p115
Code: Select all
x = 3, y = 3, rule = B2ikn3aijr4-artz5-nq6-a7c8/S23-a4city
bo$3o$bo!
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 4th, 2017, 5:25 pm
by praosylen
TL spark push in HighLife:
Code: Select all
x = 11, y = 11, rule = B36/S23
4b3o2$4bobo$5bo2$3b2ob2o$o3bobo3bo$4o3b4o2$2o7b2o$2o7b2o!
Can't be turned into an oscillator, though.
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 5th, 2017, 1:45 am
by Saka
12c/204o
Code: Select all
x = 3, y = 3, rule = B2i3aijnr4t5jn7c/S2-n3-cy4cenrt5cny6i7c8
b2o$2o$bo!
6c/236o
Code: Select all
x = 3, y = 3, rule = B2ik3-cqy4t6e/S2-n3-cey4c
b2o$2o$bo!
28c/594o
Code: Select all
x = 3, y = 3, rule = B2k3-ceqy4k6n7e8/S2-n3-cey4kz5e6kn
b2o$2o$bo!
8c/222o
Code: Select all
x = 3, y = 3, rule = B2ik3-ceky4q5e7e/S2-n3-cey4ez5a6k7c
b2o$2o$bo!
14c/200d
Code: Select all
x = 3, y = 3, rule = B2kn3-cq4q5einr6cen7c/S2-n3-cey5r6i7e
b2o$2o$bo!
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 5th, 2017, 11:00 am
by muzik
Turns out DryLife without Death has adjustable-speed wickstretchers:
Code: Select all
x = 58, y = 9, rule = B37/S012345678
3bo13bo10bo25bo$2b3obobobobobob3o8b3obobobobobobobobobobobob3o$b19o6b
31o$b19o6b31o$21o4b33o$b19o6b31o$21o4b33o$b19o6b31o$21o4b33o!
Wow
Code: Select all
x = 150, y = 75, rule = B3aeijn7c/S3ain4anr5678
3bo13bo10bo25bo$2b3obobobobobob3o8b3obobobobobobobobobobobob3o$b19o6b
31o$b19o6b31o$21o4b33o$b19o6b31o$21o4b33o$b19o6b31o$21o4b33o$b19o6b31o
$21o4b33o$b19o6b31o$21o4b33o$b19o6b31o$b19o6b31o$2b3obobobobobob3o8b3o
bobobobobobobobobobobob3o$3bo13bo10bo25bo4$91b4o4bob3obo4bobob2obo4bo
3bo3bob2ob2ob2obo2bob2obo$90b6obo3b2ob3o2bob3o3b2obobob3ob2obobob3ob4o
2b4o$92bo3b2ob8o2bo2b2obobo2b2obobob3o2b3o3bob3o2bo3bo$91b3obob4obob3o
4b3ob2o4b2o2bobo2bo3bob3o3b2ob2obo$90b3o2b2ob3ob5ob3ob5ob2ob2o2bobo2b
2ob3o2bobo4bobobo$94bo6b3o2bob3ob4obobo2bob2obo7bo3bo3bob4o$91b2o3bob
3o6b2o2b3o3b2obo5bob2ob2obob9o$92b2o4bo2bo3b3o3bo2bob2obob2o2b2ob3o3b
4obob2obo2bobo$91b2o3bo2b2o3b3o2b4o4bobobob4o3bobo6b2obobo2b3o$92b3o3b
o8bobobobob2o7bobo2bo2b2o2b3ob2ob3o2bo$90bo2b4obo4b3o2b3ob2obob2obobo
3b2o3b5ob2o2b3obob3o$90b2o4bobo4b3o3bob2o4b4ob2o2b2ob3obobob2o2b9o$90b
5obob2o3bobo9b2o5b2ob7o2bo3b4ob3o2bo$91bo5b2obob4o2bobobo4b2o2bobo2b2o
bo4b6ob3obo3bo$91b2o4b5ob5ob2ob5obo2b4obob2obobob2o3b3o2bo2b2o$91b4ob
3ob3ob4o2b3obo6bobo2b6ob2o4bobo2bobobo$90b2o4bo6b3obo2bo2bobob2o5bob3o
bo2b6o4b5o$96bobob6ob2obo2b4obob5ob3obob5ob2o2b2ob2obo$90b4o2bo4bo2bo
2b3ob4o3b2obo2b3o2b3o3b3o2bo2bo2b2o$90bobo4bobob2o4b2o4b2o3bo2b2ob2obo
b2obo3b2ob2o2bob2o$95bob2ob3o3bo2b2ob2o2b5o2bo4bobob5obobobobobo$95bo
2bo4bobo2b2obo4b2obo3bo2b3o2b8o3b2ob3o$91bo4b2o2b6obo4b2obobob3o2b4ob
7o2b4obo3bobo$93b4obob3o5b2obob2obo2b3ob3o2bo2bo3b2o2bo3b2obo$90b3obob
4obo3b2o3bo2b4ob3o2b2o3bo2bobo3bo3b6ob2o$91bo3bob7ob2obo4b2o2bobo4bo2b
2ob2o3b3obobob2o2bobo$91b4o5b8o2bo2b2obobo2b7o5bob2o2b2ob2obobobo$90bo
b8ob3ob3o2bobo5bobo6b2o6bo3bo2bo4b3o$91bo2b2ob2o3b3o2bo3b3obobo4bob4ob
obob4o3b2o2b3obo$91bo4bobo2bob2obobo2bo2b2obobo4bob2obobo6bob4ob4o$90b
4o2bo2bobobo3bo2b2ob6obo2bo4b3o2bob3o4b3ob4o$93bo3b2ob3obobobo4b2o5bo
4b2o4bob3ob2ob3o4bobo$92bob2o2bo2bobo2bo2bobo3bo2bobo3b2obobo4bo2b9obo
bo$90bo2bo2bo2b2o3b2ob3o4b2obo3bo3bobo2bo2b2o3bo3bo3b3o$90b3o2b2o3b4ob
ob2o2bobob3ob3o2bo3b3o2b3ob4o3bobo2bo$90bob6obob2ob4obob2o4bo2b3o2b3o
3bo2b3o2bob3ob2ob2o$92b2o3b3o6b4obo4bo2bobobo4b4o4bobob2obobo2b2o$90b
2ob3ob2o2b2ob2ob4o6bob6ob2ob3ob2o2bobobo3b2o$90b2ob4o2bo2bob3obobob2o
3bo3b2obobob14obob3o$91b2o5bobo2b3obob4o3bob2ob2obobo2b5o3b3obo2bo$91b
2obo2b3o2bobob4o5b3o3bo3bo5b2o2bob4o4b2o$94b2o2bob2obo2bo2bo2b2o5bobo
2b2o5b3ob2o2bo3bob3obo$92b2ob2o3bobobo2bobobob2o3b2ob4o2b3o2b2ob2o4bob
2obo2bo$97b3o5b2obo2bob2ob2o3b3o4bo2bobob5ob3ob3o$90bo2b4obo2bo3b3obo
3b3ob2obo2b2obo2bobo4bobo5b2o2b2o$92bob3obo2b2o4bob2ob6o3bobobo2b2o4bo
b6o6b2o$92bob2o4bob2o2b2o2bobobo3bobobo3b2obobo4b6o2bo2b3o$92b3o3b3obo
2bob4ob3ob3ob2obo2b2ob4o2b2o8bo$92b3o3b2o2bo6bobo3bobo2b2o2b4obo4b2o5b
o2b2o3bo$90bobo3b2ob2obo7b4o2b2o2b3ob3o2b7o2b5o2b2ob2o$91b3obo5bobob2o
5bo2bo2bo2b2ob3o4bobob2o3bo2bo2bo2bo$90b2obob2o3bo5bob3ob4o3bo3bobob2o
4bobob4obobo2bo$91bobob3obob4obo3bob2o6bobobo6b4o2bobobo2b2obo$90bob2o
bo3bobob2obob2o6bob3o2bo4bo8b2o7b3o$92b2o3bo4b7o2bobob3ob3ob2obob2obob
3ob3o3b3o2b2o!
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 6th, 2017, 3:38 am
by Saka
I like ships like this
Code: Select all
x = 4, y = 3, rule = B2i3-ceny4eqryz5ky6cin/S2aek3-acky4e5j6cn8
bo$3o$ob2o!
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 6th, 2017, 8:50 pm
by Rhombic
One of many crystals:
Code: Select all
x = 1402, y = 4, rule = B2c3acr4jn5c6a/S01e2-in3aen4ajnry6ak
o$14bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo
17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo
17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo
17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo
17bo17bo17bo17bo17bo17bo17bo17bo17bo17bo2$14b2o16b2o16b2o16b2o16b2o16b
2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b
2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b
2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b
2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b
2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b
2o16b2o16b2o!
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 6th, 2017, 9:37 pm
by Saka
Does this stop growing? And when?
Code: Select all
x = 95, y = 9, rule = B2cei34er/S13-akn4t
4bo14bo6bo14bo11bo14bo6bo14bo$19bo6bo41bo6bo$19bo6bo41bo6bo$17b2o8b2o
37b2o8b2o$o7bo7b4o6b4o7bo7bo3bo7bo7b4o6b4o7bo7bo$17b2o8b2o37b2o8b2o$
19bo6bo41bo6bo$19bo6bo41bo6bo$4bo14bo6bo14bo11bo14bo6bo14bo!
Those are 2 oscillators, and I think they can be used to make a gun.
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 8th, 2017, 6:46 pm
by 83bismuth38
this is kinda cool:
Code: Select all
x = 91, y = 3, rule = B2c3ae4ai56c/S2-kn3-enq4
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2obo$2ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob
3ob3ob3ob3ob3ob3ob2obo$2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2obo!
c one way, c/3 the other.
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 8th, 2017, 8:56 pm
by drc
Can this be turned into a replicator?:
Code: Select all
x = 4, y = 4, rule = B2ce3ai4y6k/S23ei4-i56
ob2o$2obo$2obo$ob2o!
The closest I got turns into a weird semi-pyramid generator:
Code: Select all
x = 16, y = 15, rule = B2ce3ai4y6k/S23ei4-i56
ob2o$2obo$2obo$ob2o8$12bob2o$12b2obo$12b2obo$12bob2o!
It doesn't emulate any range-1 1-D CA, as 000 creates an on cell in this hypothetical universe in only some cases:
Code: Select all
x = 399, y = 206, rule = B2ce3ai4y6k/S23ei4-i56
193bo$192bobo$192bobo9$205bo$204bobo$204bobo51$129bo63bo63bo$128bobo
61bobo61bobo$128bobo61bobo61bobo9$141bo63bo63bo$140bobo61bobo61bobo$
140bobo61bobo61bobo51$65bo255bo$64bobo253bobo$64bobo253bobo9$77bo255bo
$76bobo253bobo$76bobo253bobo51$bo63bo63bo63bo63bo63bo63bo$obo61bobo61b
obo61bobo61bobo61bobo61bobo$obo61bobo61bobo61bobo61bobo61bobo61bobo9$
13bo63bo63bo63bo63bo63bo63bo$12bobo61bobo61bobo61bobo61bobo61bobo61bob
o$12bobo61bobo61bobo61bobo61bobo61bobo61bobo!
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 9th, 2017, 2:04 am
by Saka
Is this chaotic growth?
Code: Select all
x = 49, y = 127, rule = B34aceiw5kqy/S23-nqr
9bo$9bo$9bo18$36b2o$36b2o4$33b2o$33b2o10$35b2o2$38b2o$36b3obo$36b2o$
37b3o$38bo4$37bo$36b3o$35b5o$34b3ob3o$35b5o$22bo13b3o$23bo4b2o7bo$21bo
2bo3b2o3$22b3o$9b2o11bobo$9b2o11b3o6$12bo23bo$11bo2bo19bo2bo$12bo23bo$
8b2o29b2o$8bob3o23b3obo$9b2ob2o21b2ob2o$9bo3bo21bo3bo$9b2ob2o10bo10b2o
b2o$10b2ob3o5b2obob2o5b3ob2o$4b2o7bo2bo3bobo3bobo3bo2bo7b2o$2bobobo9bo
2b4o3b4o2bo9bobobo$2o2bo2bo4b2o2bobobobo3bobobobo2b2o4bo2bo2b2o$2bobob
2o3b6o2b2ob2ob2ob2o2b6o3b2obobo$2b2o3bo3b6o6b3o6b6o3bo3b2o$6b2o4b5o5bo
3bo5b5o4b2o$3bo4bobob4o7bobo7b4obobo4bo$4bob3ob2ob2o7bo3bo7b2ob2ob3obo
$8b2o29b2o$6bo16bobo16bo$5bob2o7bo6bobo6bo7b2obo$9bo4b2ob2o5bo5b2ob2o
4bo$4bo5bo5bo5b2ob2o5bo5bo5bo$bobo7b2o11bo11b2o7bobo$o3bo18bobo18bo3bo
$bo3bobo3b3o10bo10b3o3bobo3bo$3bo4bo2bo12bo12bo2bo4bo$4bobo2b2o27b2o2b
obo$5bo37bo3$19bo9bo$20bo7bo$17bobo9bobo$18bo5bo5bo$20b3obob3o$19b4obo
b4o$18b4o5b4o$18b2o9b2o3$23bobo$23b3o$24bo$23bobo$24bo$24bo5$21b7o$20b
2ob3ob2o$20bo2b3o2bo$22bobobo$24bo$24bo3$21b2o3b2o$21b2o3b2o$22b5o$23b
3o$24bo!
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 9th, 2017, 8:08 am
by Saka
Throwback to ye olde days of CA:
Has this c/7o ship been found in 34-Life? It's not on Eppstein's fano.
Code: Select all
x = 9, y = 12, rule = B34/S34
4bo2$2bo3bo2$ob5obo$obo3bobo$obo3bobo$bob3obo$bo5bo$o7bo$bo5bo$bob3obo
!
Found with zfind, gonna look for more in old totalistic rules
c/5o in b34/s24
Code: Select all
x = 11, y = 50, rule = B34/S24
5bo$4bobo$3bo3bo2$3bobobo2$3b5o3$3b5o$2b3ob3o$b2o5b2o$bo2bobo2bo$2b7o
2$4bobo$3bobobo$3b5o2$2bo5bo$2bo5bo$o2b5o2bo$2o2bobo2b2o2$4b3o$b2ob3ob
2o$bo7bo$2b3ob3o$2b7o$5bo$o9bo$2b2o3b2o$3b2ob2o$b2o2bo2b2o$o9bo$bob5ob
o2$o9bo$2o7b2o$2o7b2o$bobo3bobo$bobo3bobo$2bo5bo2$2o7b2o$b2o5b2o$obobo
bobobo$2b2o3b2o2$2b2o3b2o!
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 9th, 2017, 1:44 pm
by Rhombic
Block-pushing glider I:
Code: Select all
x = 8, y = 4, rule = B3-ceky4ey5a6kn/S23-cq5nry6a7c
bo$2bo$3o3b2o$6b2o!
Block-pushing glider II:
Code: Select all
x = 8, y = 4, rule = B3-y4ektyz5ejqy6cn8/S23-e4tyz5nry6ek7c
bo$2bo$3o3b2o$6b2o!
t+block 6c/100
Code: Select all
x = 9, y = 3, rule = B2k3-ky/S23aijny5cj7c
2bo$2ob2o2b2o$2bo4b2o!
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 10th, 2017, 3:41 am
by Saka
I am now looking for high-period B-Oscs.
p100 RRO
Code: Select all
x = 32, y = 16, rule = B3aijqr4erz5cky6in/S2aek3-aey4cqt5kr
25b2o$24bob2o$23b2o$24b2o3bo$25bo4b2o$29bo$bo$3o$ob2o2$24bo$22b2o4bo$
24bo3b2o$29b2o$26b2obo$27b2o!
Another RRO, this time p68
Code: Select all
x = 26, y = 5, rule = B3aijqr4cq6a/S2-i3ijnqr4cqt6cn8
bo11b2obo$3o11b3o$ob2o11bo7bo$22b3o$22bob2o!
EDIT: Nothing too interesting popped up.
p480
Code: Select all
x = 4, y = 3, rule = B2i3-cn4eijty5ek6-ek7c8/S1c2-ci3ijnqr4z5ikn6ei8
bo$3o$ob2o!
p268
Code: Select all
x = 4, y = 3, rule = B2i3-en4rt5cky8/S1c2-in3-ack4q5r6ikn7c8
bo$3o$ob2o!
p196 RRO-thing
Code: Select all
x = 32, y = 19, rule = B2n3-ekn4-acknw5ck6-ek/S2aek3ijnqr4z5e
29bo$27bo$27bo3bo$24bo$23b2o4bo$22bobo$23b2o3bo$24b5o8$bo$3o26bo$ob2o
24b3o$28bob2o!
Lets try Rs!
Nope.
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 11th, 2017, 8:50 am
by Saka
Lol what the
Code: Select all
x = 27, y = 7, rule = B2cn3ackq4iknt5ejkq6-ak7e8/S01e2-ce3-eijk4aejknqy5-jk7c
24bobo$18bobo3bobo$12bobo3bobo3bobo$6bobo3bobo3bobo3bobo$obo3bobo3bobo
3bobo3bobo$obo3bobo3bobo3bobo3bobo$3o3b3o3b3o3b3o3b3o!
Strange growth based on that. Growth rate?
Code: Select all
x = 3, y = 3, rule = B2c3a6c7e/S1e2-an3aejnr4air5i8
obo$obo$3o!
Another thing
Code: Select all
x = 3, y = 3, rule = B2c3a6c7e/S1e2-an3aejnr4air5i7e
obo$obo$3o!
I'm trying to make it adjustable but can't
EDIT:
I'm searching b2c3a4i6i7es1e2i3ar4a5i/C1 (The minimal rule for the long pi thing) on apgluxe. What's the longest ship we can get to show up?
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 11th, 2017, 9:50 am
by BlinkerSpawn
Saka wrote:Strange growth based on that. Growth rate?
Another thing
?
They're both linear.
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 11th, 2017, 10:57 am
by muzik
But could this "signal in a tube" kind of thing be used for an adjustable spaceship? And since there can be multiple signals, could this allow for customisation for both the numerator and denominator?
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 11th, 2017, 5:00 pm
by 83bismuth38
this rule looks interesting:
Code: Select all
x = 41, y = 21, rule = B2-a3ainqr/S12in4e
33bobo$32bo3bo$31bo5bo$30bo7bo$29bo9bo2$29bo9bo$30bo7bo$31bo5bo$32bo3b
o$4bobo15bobo8bobo$3bo3bo13bo3bo$2bo5bo11bo5bo$bo7bo9bo7bo$o9bo7bo9bo
2$o9bo7bo9bo$bo7bo9bo7bo$2bo5bo11bo5bo$3bo3bo13bo3bo$4bobo15bobo!
ooh:
Code: Select all
x = 5, y = 5, rule = B2-a3ainqr/S12in4e
bo$4bo$o3bo$4bo$bo!
OOH:
Code: Select all
x = 17, y = 7, rule = B2-a3ainqr/S12in4e
6b2o$2o2b2o$4b2o7b2obo$3b4o3bo2bobo$4b2o7b2obo$4b2o$6b2o!
OOH EVEN MORE:
Code: Select all
x = 60, y = 26, rule = B2-a3ainqr/S12in4e
22bo28bo$21bobo26bobo$20b2ob2o24b2ob2o2$20bo3bo24bo3bo$22bo28bo$22bo
28bo$21b3o26b3o3$22bo28bo$22bo28bo$22bo28bo3$5bo$2bo2b3o$2bo2b4o$2o3b
2o$2bo2b4o$2bo2b3o12bo28bo$5bo14bo6bo21bo6bo$30bo28bo$26bo3bo24bo3bo$
30bo28bo$27bo28bo!
this rule IS intersting... may even have a gun? i hope so...
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 12th, 2017, 2:53 am
by Saka
I've modified rulesrc to only return b-ships if they have an odd period and the results are GREAT (All oblique so far!!)
(6,1)c/31
Code: Select all
x = 4, y = 3, rule = B2n3-ekny4eiq5k6an/S01c2-ci3ijnqr4cy5-nqy6aei78
bo$3o$ob2o!
(3,6)c/197
Code: Select all
x = 4, y = 3, rule = B2i34ejr5ae8/S1c2aek3ijnqr4eqz6ek7c8
bo$3o$ob2o!
(4,5)c/31
Code: Select all
x = 4, y = 3, rule = B2n3-ceny4i5c6n/S2-in3-ace4eyz5cjr6c78
bo$3o$ob2o!
15c/33o
Code: Select all
x = 4, y = 3, rule = B3-cekn4i5c7c/S2-in3-eky4c
bo$3o$ob2o!
(6,1)c/21
Code: Select all
x = 4, y = 3, rule = B3-y4eiqtz5cek6acn7c/S2aek3ijnqr5acj6i7c
bo$3o$ob2o!
(12,7)c/51
Code: Select all
x = 4, y = 3, rule = B2in3-ekny4ceqtyz5ceky6cn7c8/S1c2-ci3-acky4eqy6i8
bo$3o$ob2o!
(6,2)c/19
Code: Select all
x = 4, y = 3, rule = B3-ekny4ci5ce6-ek/S2-in3-aeky4ce5i6ekn7e
bo$3o$ob2o!
(6,3)c/35
Code: Select all
x = 4, y = 3, rule = B3-cky4ijrtyz5aey7c/S2aek3-acy4ez5n6kn
bo$3o$ob2o!
(5,3)c/35
Code: Select all
x = 4, y = 3, rule = B3-cekn4cijtyz5a6n8/S1c2-cn3-k4ct5ackn6cn
bo$3o$ob2o!
(8,2)c/47
Code: Select all
x = 4, y = 3, rule = B2n3-ceky4ceijq5cek6acn/S2-i3ijnqr4ceyz5knr6ei7c
bo$3o$ob2o!
(8,1)c/31
Code: Select all
x = 4, y = 3, rule = B2in3-c4ejryz5ce6ci/S2-ci3-acey5kn6k
bo$3o$ob2o!
Let's take a break first while I set MinP to 100...
That took too long.
(19,3)c/147
Code: Select all
x = 4, y = 3, rule = B2i3-kny4iqty5cy6cin8/S1c2-i3-acek4cet6-c
bo$3o$ob2o!
Ye more
(6,4)c/33
Code: Select all
x = 4, y = 3, rule = B3-cy4eiqz5acky6acn7c/S02aek3-cky4e5en6ek7e
bo$3o$ob2o!
(7,1)c/23
Code: Select all
x = 4, y = 3, rule = B3-ceny4t5c8/S1c2-ci3-ak4cz5in6aik7c
bo$3o$ob2o!
(6,1)c/73
Code: Select all
x = 4, y = 3, rule = B2i3-en4-ajknw5ceky6i8/S2-in3-aky4c5acinr6an7e8
bo$3o$ob2o!
(6,1)c/25
Code: Select all
x = 4, y = 3, rule = B2i3aijqr4t/S2-in3-ceky5cik6n
bo$3o$ob2o!
(8,1)c/29
Code: Select all
x = 4, y = 3, rule = B3-ck4j6n/S1c2-ci3-acey4ceyz5ein6cek7
bo$3o$ob2o!
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 12th, 2017, 6:23 am
by Gamedziner
Saka wrote:(All oblique so far!!)
...
15c/33o
Code: Select all
x = 4, y = 3, rule = B3-cekn4i5c7c/S2-in3-eky4c
bo$3o$ob2o!
Not quite.
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 12th, 2017, 7:21 am
by Saka
Gamedziner wrote:
Not quite.
I am aware of that. The "so far" statement was written after finding the first 3.
Anyway, maybe someone can make a puffer out of one of those? Or maybe search the rules?
Re: Miscellaneous Discoveries in Other Cellular Automata
Posted: October 12th, 2017, 8:50 pm
by praosylen
8-cell (2,1)c/4 (EDIT: rule now reduced):
Code: Select all
x = 7, y = 7, rule = B2-ik3cenqr4jknw/S2c3q4r
2bo$o$o4bo$bo$o5bo2$4bo!
I also had what seemed to be a promising lead on a (3,1)c/4, but it didn't prove tractable.