Page 110 of 238
Re: Random posts
Posted: July 17th, 2019, 3:18 pm
by Moosey
This object is a far cry from something corderizeable, and-- what's that you said, abhpzta?
Code: Select all
x = 3, y = 4, rule = B3/S2-i34z5e
o$2o$b2o$2o!
Re: Random posts
Posted: July 17th, 2019, 4:54 pm
by GUYTU6J
What is GOLSSRP?Game of Life Spaceship Search R…?
(What a failed attempt to watch sunrise!)
Re: Random posts
Posted: July 18th, 2019, 8:50 am
by Moosey
Has anyone else had that good feeling where you've synthesized a c/17d ship and the gliders don't cross paths as far as you know?
Sorry for self-promoting, but I just feel I need to share this.
I know I'm a bit of a hypocrite to mention my own thread when I once condemned doing something like that...
But this is random posts and it's not like I'm the first person to do this.
Code: Select all
x = 195, y = 195, rule = B34e5y6cn8/S234c5e
169bo$168bo$168b3o23bo$192b2o$193b2o32$58bo$59bo63bo$57b3o62bo$122b3o
18$38bo$36bobo$37b2o3$96bo$94b2o$95b2o$80bo18bo$78bobo17bo$79b2o17b3o
5$83bo11bo$81bobo11bobo$82b2o11b2o3$78bo$66bo10bo$67bo9b3o$65b3o$73bo
28bo$74bo3b3o20b2o$72b3o3bo22bobo$79bo10$63bo$63b2o7b3o$62bobo9bo$73bo
$66b2o$65bobo$67bo$82b2o$81b2o$83bo19$38b2o$37bobo$39bo44$b2o$obo$2bo
22$3bo$3b2o$2bobo!
Re: Random posts
Posted: July 18th, 2019, 9:00 am
by testitemqlstudop
Only if it's (2, 1)c/6 and its minrule has 26 transitions, its maxrule has 28 transitions, its minimum population is 282 cells and it has a heat of 271.
Re: Random posts
Posted: July 18th, 2019, 9:13 am
by Moosey
testitemqlstudop wrote:Only if it's (2, 1)c/6 and its minrule has 26 transitions, its maxrule has 28 transitions, its minimum population is 282 cells and it has a heat of 271.
I said a c/17d ship
Re: Random posts
Posted: July 18th, 2019, 9:15 am
by testitemqlstudop
I mean only the good feeling lol
The number of nontotalistic rules is astronomical - 2^102 - and the loosely defined "interesting" ones at least number in the vingintillions. Somewhere in the isotropic rulespace there is a 2-glider synthesis for a c/17d.
Re: Random posts
Posted: July 18th, 2019, 9:19 am
by Moosey
testitemqlstudop wrote:I mean only the good feeling lol
The number of nontotalistic rules is astronomical - 2^102 - and the loosely defined "interesting" ones at least number in the vingintillions. Somewhere in the isotropic rulespace there is a 2-glider synthesis for a c/17d.
Somewhere in the isotopic rulespace the most common ship is a c/17d, and it's at least as common as a G.
Re: Random posts
Posted: July 18th, 2019, 9:21 am
by testitemqlstudop
YES THAT IS WHAT I MEAN, THE G IS C/17
Re: Random posts
Posted: July 18th, 2019, 9:25 am
by Moosey
testitemqlstudop wrote:YES THAT IS WHAT I MEAN, THE G IS C/17
Exactly, I was essentially parroting what you said.
But isn't it more fun to do a >2G one?
Re: Random posts
Posted: July 18th, 2019, 10:14 am
by Hunting
GUYTU6J wrote:What is GOLSSRP?Game of Life Spaceship Search R…?
(What a failed attempt to watch sunrise!)
Role-Playing?
Qwertyuiop1234567890
Posted: July 18th, 2019, 12:50 pm
by Moosey
Code: Select all
x = 53, y = 15, rule = B2-a5y6c8/S12-k4y5e
2bob2o$2bo$obo47bobo$51b2o$8bo41bobo$8bo2$5b2o$5bo$4bo7bo$12bo31bo$42b
2o$9b2o5bo27bo$16bo$15bo!
Re: Random posts
Posted: July 18th, 2019, 5:15 pm
by Moosey
I can solve a Rubik's cube using one of ye olde standard algorithms but there's one part I can't remember--fortunately I found an alternative (though far longer) sequence of moves that does it. It's kinda recursive I guess.
Re: Random posts
Posted: July 18th, 2019, 7:19 pm
by Saka
It's Game Of Life Spaceship Synthesis Research Project IIRC
Re: Random posts
Posted: July 19th, 2019, 9:13 am
by Moosey
The clam before the storm
Re: Random posts
Posted: July 19th, 2019, 10:21 am
by Moosey
Based on this:
Saka wrote:--(I posted in the wrong thread, post deleted and moved here)
--(Wrong thread again, whoops

)
THCTLH and UTHCTLON in a small 3x3 font both make a Glider-Producing SE
Code: Select all
x = 23, y = 3, rule = B3/S23
3obobob3ob3obo3bobo$bo2b3obo4bo2bo3b3o$bo2bobob3o2bo2b3obobo!
Code: Select all
x = 31, y = 3, rule = B3/S23
obob3obobob3ob3obo3b3ob3o$obo2bo2b3obo4bo2bo3bobobobo$3o2bo2bobob3o2bo
2b3ob3obobo!
(Notice that "THCTL" is contained in both patterns)
EDIT:
TUTHCTON
Code: Select all
x = 31, y = 3, rule = B3/S23
3obobob3obobob3ob3ob3ob3o$bo2bobo2bo2b3obo4bo2bobobobo$bo2b3o2bo2bobob
3o2bo2b3obobo!
There is a temporary switch engine based on this corruption of Cthulhu:
Code: Select all
x = 31, y = 3, rule = B3/S23
3ob3obobob3ob3obo3bobobobo$o4bo2b3obo4bo2bo3b3obobo$3o2bo2bobob3o2bo2b
3obobob3o!
cthctlhu.
The one produced by "cthctlulhu" lasts longer:
Code: Select all
x = 39, y = 3, rule = B3/S23
3ob3obobob3ob3obo3bobobo3bobobobo$o4bo2b3obo4bo2bo3bobobo3b3obobo$3o2b
o2bobob3o2bo2b3ob3ob3obobob3o!
a fairly clean BLSE is produced by chhthctlulou:
Code: Select all
x = 47, y = 3, rule = B3/S23
3obobobobob3obobob3ob3obo3bobobo3b3obobo$o3b3ob3o2bo2b3obo4bo2bo3bobob
o3bobobobo$3obobobobo2bo2bobob3o2bo2b3ob3ob3ob3ob3o!
chhthctlulo produces a SE and nothing else
Code: Select all
x = 43, y = 3, rule = B3/S23
3obobobobob3obobob3ob3obo3bobobo3b3o$o3b3ob3o2bo2b3obo4bo2bo3bobobo3bo
bo$3obobobobo2bo2bobob3o2bo2b3ob3ob3ob3o!
It can be made into a BLSE by adding Mythos:
Code: Select all
x = 50, y = 11, rule = B3/S23
3obobobobob3obobob3ob3obo3bobobo3b3o$o3b3ob3o2bo2b3obo4bo2bo3bobobo3bo
bo$3obobobobo2bo2bobob3o2bo2b3ob3ob3ob3o6$26b5obobob3obobob3ob2o$26bob
obob3o2bo2b3obobo$26bobobo2bo3bo2bobob3ob2o!
Code: Select all
x = 71, y = 3, rule = B3/S23
3obobobobob3obobob3ob3obo3bobobo3b3o4b5obobob3obobob3ob2o$o3b3ob3o2bo
2b3obo4bo2bo3bobobo3bobo4bobobob3o2bo2b3obobo$3obobobobo2bo2bobob3o2bo
2b3ob3ob3ob3o4bobobo2bo3bo2bobob3ob2o!
Code: Select all
x = 70, y = 3, rule = B3/S23
3obobobobob3obobob3ob3obo3bobobo3b3o3b5obobob3obobob3ob2o$o3b3ob3o2bo
2b3obo4bo2bo3bobobo3bobo3bobobob3o2bo2b3obobo$3obobobobo2bo2bobob3o2bo
2b3ob3ob3ob3o3bobobo2bo3bo2bobob3ob2o!
Or a GPSE:
Code: Select all
x = 69, y = 3, rule = B3/S23
3obobobobob3obobob3ob3obo3bobobo3b3o2b5obobob3obobob3ob2o$o3b3ob3o2bo
2b3obo4bo2bo3bobobo3bobo2bobobob3o2bo2b3obobo$3obobobobo2bo2bobob3o2bo
2b3ob3ob3ob3o2bobobo2bo3bo2bobob3ob2o!
This one looks more like Cthulhu:
Code: Select all
x = 39, y = 3, rule = B3/S23
3ob3ob3obobob3ob3obo3b3obobobobo$o3bobo2bo2b3obo4bo2bo3bobob3obobo$3ob
3o2bo2bobob3o2bo2b3ob3obobob3o!
Cothctlohu.
My guess is that it is pronounced koth (like cloth) kittle (like little) o (like oh) hu (like who) (kɑθ-kɪdəl-oʊ-hu:). Also, yay, another pronounceable infinite growth!
EDIT: while fooling with that I found something which takes awhile before settling into a puffer orbit; it makes me wonder if there are any other SE stabilizations. I remember reading some discussion of it somewhere.
Code: Select all
x = 50, y = 3, rule = B3/S23
3ob3ob3obobob3ob3obo3b3obobobobo2b5obobo$o3bobo2bo2b3obo4bo2bo3bobob3o
bobo2bobobob3o$3ob3o2bo2bobob3o2bo2b3ob3obobob3o2bobobo2bo!
Re: Random posts
Posted: July 19th, 2019, 6:05 pm
by Moosey
Beware
Code: Select all
thilcrolunorotlcthloructhunnoncholhulhuhcotlonsoucthohcothrrloothctlhoootoctluhohohnnothctlhohu
, destroyer of switch engines.
Code: Select all
x = 379, y = 3, rule = B3/S23
3obobob3obo3b3ob3ob3obo3bobob3ob3ob3ob3ob3obo3b3ob3obobobo3b3ob3obobob
3ob3obobobobob3ob3ob3ob3ob3obobob3obo3bobobobobo3bobobobobobob3ob3ob3o
bo3b3ob3o2b2ob3obobob3ob3obobob3obobob3ob3ob3obobob3ob3obo3b3ob3ob3obo
bob3ob3obo3bobob3ob3ob3ob3ob3ob3ob3obo3bobobobob3obobob3obobob3ob3ob3o
b3obobob3ob3obo3bobob3obobobobo$bo2b3o2bo2bo3bo3bo3bobobo3bobobobobobo
bo3bobo2bo2bo3bo4bo2b3obo3bobobo3bobobo4bo2b3obobobobobobobobobobobo3b
3obobobo3b3obobobo3b3obobob3obo3bobo2bo2bo3bobobobo2bo2bobobobobo4bo2b
3obobob3obo3bobo2bo2b3obo3bo3bo3bobobobo2bo2b3obo4bo2bo3b3obobobobobob
o2bo2bobobo4bo2bo3bobob3obobob3obobob3obobobobobobo2bo2b3obo4bo2bo3b3o
bobob3obobo$bo2bobob3ob3ob3obo3b3ob3ob3obobob3obo3b3o2bo2b3ob3o2bo2bob
ob3ob3obo3b3ob3o2bo2bobob3obobobobob3obobob3obobob3ob3obobob3ob3obobob
3obobob3ob3o2bo2b3ob3obobob2o2b3ob3ob3o2bo2bobob3obobob3ob3o2bo2bobobo
3bo3b3ob3ob3o2bo2bobob3o2bo2b3obobob3ob3ob3o2bo2b3ob3o2bo2b3ob3obobob
3obobob3obobobobobobob3o2bo2bobob3o2bo2b3obobob3obobob3o!
And beware cothctlohu, easy-to-remember maker of switch engines:
Code: Select all
x = 39, y = 3, rule = B3/S23
3ob3ob3obobob3ob3obo3b3obobobobo$o3bobo2bo2b3obo4bo2bo3bobob3obobo$3ob
3o2bo2bobob3o2bo2b3ob3obobob3o!
Re: Random posts
Posted: July 19th, 2019, 7:06 pm
by Moosey
Saka wrote:It's Game Of Life Spaceship Synthesis Research Project IIRC
To quote Gustavo :
you know who :roll: wrote:Game of Life - Spaceship Synthesis Research Program in full
Re: Random posts
Posted: July 20th, 2019, 9:11 am
by testitemqlstudop
New font!
Code: Select all
x = 143, y = 3, rule = B3/S23
3obobob3ob3obobob3ob3obobobo3b2o2b3obobobo3b3ob3obobob3obobob3ob2o2b3o
b2o2b3obobob3ob2o2b3obobob3obo3b3ob2o2bobob2o2b3ob2o$bo2b3ob2o2bobobob
o2bo2bo3b2o2b2o2b2o2bobob3ob3ob2o2bobo2bo3bo2bobob3ob2o2b2o2bobobobobo
bob2o2b2o3bo2b3ob2o2bo3b3o2bo3bo2bobobobob3o$bo2bobob3ob2o2b3ob3ob3obo
bob2o2bobob3ob3obobobo3b3obobob2o2b3obobobo3b3ob2o2b3o2bo2b3obobo2bo2b
obob3ob3o3bo2b2o2bo2b2o2b3ob3o!
Re: Random posts
Posted: July 20th, 2019, 9:17 am
by Ian07
testitemqlstudop wrote:New font!
I honestly read that as "theduckwalkeduptoalemonadestand."
Re: Random posts
Posted: July 20th, 2019, 9:19 am
by Saka
Ian07 wrote:
I honestly read that as "theduckwalkeduptoalemonadestand."
same, wow
Re: Random posts
Posted: July 20th, 2019, 9:23 am
by Moosey
I'd say this font is good in terms of distinct letters.
Can everyone read this as cwm fjord bank glyphs vext quiz?
Code: Select all
x = 121, y = 19, rule = B3/S23
3obo4b2o5b2ob3ob3ob3ob2o6b3o2bo2b3obobo5b2o2bo3bobob3obobo2b2o5bobob2o
bobob3o5b2o2bobob3ob2o$o3b2o2b2o6bo3bo2bobobo3bobo5bobobobobobob2o6bob
obo3b3obobob3o2bo6bobobo3bo3bo6b2o2bobo2bo3bo$3o2b2obo7bo2b2o2b3obo3b
2o6b2o2bobobobobobo5b3ob3o2bo2bo3bobob2o7bo2b2obobo2bo8bob3ob3o2b2o14$
bo2b3ob3ob2o2b2ob2ob2o2bobob3ob3obobobo4b2ob3ob3ob3ob2o2b3o2b2ob3obobo
bobobo3bobobobob2o$obobobobo3bobobo2bo2bobob3o2bo3bo2b2o2bo3b2o2bobobo
bobobob2o2bo4bo3bo2bobobobob2o3bo2b3o2bo$obob2o2b3ob2o2b2obo2b3obobob
3ob2o2bobob3obo3bobob3obo5bobo3b2o3bo2b3o2bo3b2obobo2bo3b2o!
Edit: changed R
EDIT: added alphabet in order; changed P.
Re: Random posts
Posted: July 20th, 2019, 9:27 am
by Saka
Moosey wrote:I'd say this font is good in terms of distinct letters.
Can everyone read this as cwm fjord bank glyphs vext quiz?
Code: Select all
x = 121, y = 3, rule = B3/S23
3obo4b2o5b2ob3ob3ob3ob2o6b3o2bo2b3obobo5b2o2bo3bobob2o2bobo2b2o5bobob
2obobob3o5b2o2bobob3ob2o$o3b2o2b2o6bo3bo2bobobo3bobo5bobobobobobob2o6b
obobo3b3ob2o2b3o2bo6bobobo3bo3bo6b2o2bobo2bo3bo$3o2b2obo7bo2b2o2b3obo
3b2o6b2o2bobobobobobo5b3ob3o2bo2bo3bobob2o7bo2b2obobo2bo8bob3ob3o2b2o!
Edit: changed R
Read that as
cwm
rjord
dank
blyphs vext quiz
Re: Random posts
Posted: July 20th, 2019, 9:30 am
by Moosey
Saka wrote:Moosey wrote:I'd say this font is good in terms of distinct letters.
Can everyone read this as cwm fjord bank glyphs vext quiz?
Code: Select all
x = 121, y = 3, rule = B3/S23
3obo4b2o5b2ob3ob3ob3ob2o6b3o2bo2b3obobo5b2o2bo3bobob2o2bobo2b2o5bobob
2obobob3o5b2o2bobob3ob2o$o3b2o2b2o6bo3bo2bobobo3bobo5bobobobobobob2o6b
obobo3b3ob2o2b3o2bo6bobobo3bo3bo6b2o2bobo2bo3bo$3o2b2obo7bo2b2o2b3obo
3b2o6b2o2bobobobobobo5b3ob3o2bo2bo3bobob2o7bo2b2obobo2bo8bob3ob3o2b2o!
Edit: changed R
Read that as
cwm
rjord
dank
blyphs vext quiz
Half fixed.
Code: Select all
x = 120, y = 19, rule = B3/S23
3obo4b2o5b2ob3ob3ob3ob2o6b2o3bo2b3obobo5bo3bo3bobob2obobo2b2o5bobob2ob
obob3o5b2o2bobob3ob2o$o3b2o2b2o6bo3bo2bobobo3bobo5bobobobobobob2o6bobo
bo3b3ob2ob3o2bo6bobobo3bo3bo6b2o2bobo2bo3bo$3o2b2obo7bo2b2o2b3obo3b2o
6b3obobobobobobo5b3ob3o2bo2bo2bobob2o7bo2b2obobo2bo8bob3ob3o2b2o14$bo
2b2o2b3ob2o2b2ob2obo3bobob3ob3obobobo4b2ob3ob3ob2o2b2obobobobo3bobobob
obob3ob2o2b3o2b2o$obobobobo3bobobo2bo2bobob3o2bo3bo2b2o2bo3b2o2bobobob
ob2o2bo2b3o2bo3b2obobobobo2bo3bo4bo2b2o$obob3ob3ob2o2b2obo2b3obobob3ob
2o2bobob3obo3bobob3obo2b2o3bo2bobob2o3bo2b3o2bo3b2o3bobo!
EDIT:
Code: Select all
x = 121, y = 19, rule = B3/S23
3obo4b2o6b2ob3ob3ob3ob2o6b2o3bo2b3obobo5bo3bo3bobob2obobo2b2o5bobob2ob
obob3o5b2o2bobob3ob2o$o3b2o2b2o6b3o2bo2bobobo3bobo5bobobobobobob2o6bob
obo3b3ob2ob3o2bo6bobobo3bo3bo6b2o2bobo2bo3bo$3o2b2obo8bo2b2o2b3obo3b2o
6b3obobobobobobo5b3ob3o2bo2bo2bobob2o7bo2b2obobo2bo8bob3ob3o2b2o14$bo
2b2o2b3ob2o2b2o2b2obo3bobob3ob3obobobo4b2ob3ob3ob2ob2o2b3o2b2ob3obobob
obo3bobobobobob2o$obobobobo3bobobo2b3obobob3o2bo3bo2b2o2bo3b2o2bobobob
ob2ob2o2bo4bo3bo2bobobobo2b2o2bo2b3o2bo$obob3ob3ob2o2b2o2bo2b3obobob3o
b2o2bobob3obo3bobob3obo4bobo3b2o3bo2b3o2bo2b2o2bobo2bo3b2o!
Code: Select all
x = 22, y = 10, rule = B3/S23
b2o2bo2bobo2bo$bo2bobob2o2bobo$2o2bobobobobobo5$b2ob3ob3o2b2ob2obobo$
2o2bobobobo2bo2bo2b3o$o3b3ob3ob2o2b2o2bo!
E and F are the most difficult to solve.
What I like is that this new font is essentially an extension of the old one:
Code: Select all
x = 39, y = 3, rule = B3/S23
3ob3ob3obobob3ob3obo3b3obobobobo$o3bobo2bo2b3obo4bo2bo3bobob3obobo$3ob
3o2bo2bobob3o2bo2b3ob3obobob3o!
EDIT: stole testitem's E from the "the duck walked up to the lemonade stand" font:
Code: Select all
x = 122, y = 19, rule = B3/S23
3obo4b2o6b2ob3ob3ob3ob2o6b2o3bo2b3obobo5bo3bo3bobob2obobo2b2o5bobob3ob
obob3o5b2o2bobob3ob2o$o3b2o2b2o6b3o2bo2bobobo3bobo5bobobobobobob2o6bob
obo3b3ob2ob3o2bo6bobob2o3bo3bo6b2o2bobo2bo3bo$3o2b2obo8bo2b2o2b3obo3b
2o6b3obobobobobobo5b3ob3o2bo2bo2bobob2o7bo2b3obobo2bo8bob3ob3o2b2o14$b
o2b2o2b3ob2o2b3o2b2obo3bobob3ob3obobobo4b2ob3ob3ob2ob2o2b3o2b2ob3obobo
bobo3bobobobobob2o$obobobobo3bobob2o2b3obobob3o2bo3bo2b2o2bo3b2o2bobob
obob2ob2o2bo4bo3bo2bobobobo2b2o2bo2b3o2bo$obob3ob3ob2o2b3o2bo2b3obobob
3ob2o2bobob3obo3bobob3obo4bobo3b2o3bo2b3o2bo2b2o2bobo2bo3b2o!
Which F is best?
Code: Select all
x = 19, y = 3, rule = B3/S23
b2o6b2o6b2o$3o6bo7b2o$bo6b3o5b2o!
EDIT: current:
Code: Select all
x = 102, y = 3, rule = B3/S23
bo2b2o2b3ob2o2b3o2b2obo3bobob3ob3obobobo4b2ob3ob3ob2ob2o2b3o2b2ob3obob
obobobo3bobobobob2o$obobobobo3bobob2o2b3obobob3o2bo3bo2b2o2bo3b2o2bobo
bobob2ob2o2bo4bo3bo2bobobobob2o3bo2b3o2bo$obob3ob3ob2o2b3o2bo2b3obobob
3ob2o2bobob3obo3bobob3obo4bobo3b2o3bo2b3o2bo3b2obobo2bo3b2o!
Def MAGIC WORD:
Writing X makes an X, possibly along some junk.
In this font, Glider, Block, Blinker, and G are all magic words (G being gen 1 of an R pentomino)
Code: Select all
x = 27, y = 96, rule = B3/S23
o3bo3b3ob2o2b3ob3o$obobo4bo2bobob2o2bo$3ob3ob3ob2o2b3obo30$2o2bo3b3ob
3obobob3ob3o$obobo4bo2bobob2o2b2o2bo$3ob3ob3obobobobob3obo41$2o2bo3b3o
b3obobo$obobo3bobobo3b2o$3ob3ob3ob3obobo16$o$obo$3o!
Block is a clean one.
Re: Random posts
Posted: July 21st, 2019, 10:07 am
by Moosey
Quine pseudocode:
print(this)
This devolves into print(print(print(print(print(print(print(...)))))) which must be a quine since with infinitely many layers that and that but without one of the prints is indistinguishable (sorta like e_0 = w^e_0. It's just that this = print(this) looks different)
Since this is defined as whatever all your stuff is, print(this) is essentially like x = print x
print x except you don't need to define x
Though technically looking at your own source code is frowned upon...
Re: Random posts
Posted: July 21st, 2019, 10:07 am
by PHPBB12345
Code: Select all
x = 22, y = 11, rule = JVNWWE
3.18C$3.C4.2C2.2C2.2C2.C$2.4C2.C3.C3.C3.C$2.2C.C2.CD.DCD2.C2.DCD$2.C
2.C2.CD2.CD2.C2.DC$2.4C2.C3.C3.C3.C$4.C3.C3.C3.C3.C$C.OBC.3C.3C.3C.3C
$3.2C.C.C.C.C.C.C.C$3.C2.C.C.C.C.C.C.C$3.4C.3C.3C.3C!