Alternating rules

For discussion of other cellular automata.
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J5L
Posts: 90
Joined: July 31st, 2026, 8:53 am
Location: In the world of 5S

Re: Alternating rules

Post by J5L »

A rule with some 2 cell stuff:

Code: Select all

x = 89, y = 4, rule = B1c2e/S2c|B2ei5i/S3i6i
2bo43bo37bo3bo$9bo5bo8bo$o26bo$43bo!
It has 3 2 cell oscillators, a 2 cell replicator, and a 2 cell failed replicator.
Sadly the rule is explosive because of a common replicator puffer and the replicator.
EDIT 1: Found a new 2 cell oscillator.
Last edited by J5L on October 15th, 2026, 4:53 am, edited 1 time in total.
JayFiveEll.
Trying to complete the p17 pentadecathlon rephasal partial.
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yyh_baboon
Posts: 578
Joined: March 28th, 2025, 5:07 am
Location: on a spaceship

Re: Alternating rules

Post by yyh_baboon »

P548 in simple rule:(explosive due to 2D rep being common)

Code: Select all

 x = 22, y = 22, rule = B13/S2ei|B/S013-j
16bo$17bo3$12bo7bo$13bo7bo3$16bo$17bo3$4bo$5bo3$o7bo$bo7bo3$4bo$5bo!
P452:

Code: Select all

 x = 6, y = 6, rule = B13/S2ik|B/S013-j
bo$o3$5bo$4bo!
Definitely not spam
P38 gun is constructed :) Now is P23 next?
Currently hand-searching spaceships.ÔvÔ

Code: Select all

 x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
1and0nlycordershippr
Posts: 392
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Re: Alternating rules

Post by 1and0nlycordershippr »

Glider-producing rep:

Code: Select all

x = 0, y = 0, rule = B2cen/S1|B2ce/S1
b2ob$o2bo$b2ob!
weird

Code: Select all

x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
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Wngks Life
Posts: 40
Joined: August 12th, 2026, 8:13 am
Location: In the OCA

Re: Alternating rules

Post by Wngks Life »

I have been studying my new favorite rule for a long time. And these are different types of spaceships. All of these have 1G seeds.

Code: Select all

x = 50, y = 47, rule = B3/S234|B3/S2-a3
2o17bo5bo$bo17bo5bo$2o17bo5bo7$14b2o$15bo16b3o$14b2o2$44bo$44bo$35b2o
7bo$36bo$35b2o7bo$44bo$44bo3$40b2o$40b2o6b2o$48bo$48b2o15$41b2o$40bob
o$41bo2$35b2o9b2o$36bo9b2o$35b2o!
R-pentomino-shaped puffers come in a wide variety of types when facing each other. (Spaceships with different generations or those that do not face each other symmetrically were excluded due to the large number of types.)

Code: Select all

x = 66, y = 680, rule = B3/S234|B3/S2-a3
3o$o$2o6$2o$o$3o8$3o$o$2o8$2o$o$3o8$3o$o$2o9$2o$o$3o8$3o$o$2o10$2o$o$
3o8$3o$o$2o11$2o$o$3o8$3o$o$2o12$2o$o$3o8$3o$o$2o13$2o$o$3o8$3o$o$2o14$
2o$o$3o8$3o$o$2o15$2o$o$3o8$3o$o$2o16$2o$o$3o8$3o$o$2o17$2o$o$3o8$3o$
o$2o18$2o$o$3o8$3o$o$2o19$2o$o$3o6$4bo31b2o$2o3bo29bo2bo$o4bo19b2o9b2o
$2o3bo21b2o$2bo2bo22bo$2b3o9b3o10b2o2$14bobo35b2o$15bo33bo3bo$48bo5bo
$22b2o9b2o9b2o2bo4bo$12b2ob2o5b2o9b2o9b2o2b2o$12b2ob2o2$12b2ob2o$12b2o
b2o5b2o9b2o9b2o2b2o$22b2o9b2o9b2o2bo4bo$48bo5bo$15bo33bo3bo$14bobo35b
2o2$2b3o9b3o10b2o$2bo2bo22bo$2o3bo21b2o$o4bo19b2o9b2o$2o3bo29bo2bo$4b
o31b2o6$3o$o$2o21$2o$o$3o8$3o$o$2o22$2o$o$3o8$3o$o$2o23$2o$o$3o8$3o$o
$2o24$2o$o$3o8$3o$o$2o25$2o$o$3o8$3o$o$2o26$2o$o$3o8$3o$o$2o27$2o$o$3o
4$3b2o$bo4bo44b3o$o6bo$o$4o13b3o8b3o8b3o7bo4b2o5b3o$48bobo3bobo$9bo5b
o5bo15bo11bo5bo$8bo6bo5bo15bo$5bobo7bo5bo15bo$5b3o$17b3o$19bo14b2o$19b
o4bo7bo4bo$24bo7bo5bo$14bo4bo18bo$14bobo7bo7bo4b2o26bo$14bo7bobo7bo3b
o28bo$22bobo7bo3bo28bo2$22bobo7bo3bo28bo$14bo7bobo7bo3bo28bo$14bobo7b
o7bo4b2o26bo$14bo4bo18bo$24bo7bo5bo$19bo4bo7bo4bo$19bo14b2o$17b3o$5b3o
$5bobo7bo5bo15bo$8bo6bo5bo15bo$9bo5bo5bo15bo11bo5bo$48bobo3bobo$4o13b
3o8b3o8b3o7bo4b2o5b3o$o$o6bo$bo4bo44b3o$3b2o4$52bo$53b2o$3o47b2o$o2bo
46bo$o3bo13b3o8b3o21bo$bobo47bo$16bo5bo29bo$8bo7bo5bo$9bo6bo5bo$6bo2b
o35bo$6b3o9b3o29bo$18b2o29b2o$17b3o$28b3o$15bo5bo32bo$15bo5bo3b9o20bo
$15bo5bob2o3bobo3bo19bo2$28bobo$28bobo2$15bo5bob2o3bobo3bo19bo$15bo5b
o3b9o20bo$15bo5bo32bo$28b3o$17b3o$18b2o29b2o$6b3o9b3o29bo$6bo2bo35bo$
9bo6bo5bo$8bo7bo5bo$16bo5bo29bo$bobo47bo$o3bo13b3o8b3o21bo$o2bo46bo$3o
47b2o$53b2o$52bo!
Two blocks can push the two gliders one space forward. When attached with minimal spacing, the two gliders can reach speeds of 9c/16.

Code: Select all

x = 43, y = 15, rule = B3/S234|B3/S2-a3
2o$bo$2o4$2o$bo3b2o7b2o7b2o7b2o7b2o$2o3b2o7b2o7b2o7b2o7b2o4$2o3b2o7b2o
7b2o7b2o7b2o$bo3b2o7b2o7b2o7b2o7b2o$2o!
I used this to create this pattern. But I have no idea what pattern this is.

Code: Select all

x = 184, y = 95, rule = B3/S234|B3/S2-a3
38b3o$37bo3bo$37bo4bo$37b2o$39b3o4$157b3o$156bo3bo$155bo4bo$159b2o$156b
3o4$147bob3obo$37b2o108bo$37bo115bo$37b3o106bo4bo$146bo2bo$147b3o4$159b
2o$160bo$35b3o120b3o$35bo$35b2o2$136bobo$136b3o2$4bo31b2o98b3o13b2o26b
3o$2o3bo29bo2bo97bobo11bo2bo25bo3bo$o4bo19b2o9b2o106b3o31bo4bo$2o3bo21b
2o116b2o5b2o8b3o17b2o$2bo2bo22bo101bo14b2o32b3o$2b3o9b3o10b2o100bo30b
o5bo$160bo5bo$14bobo35b2o106b3o3bo6bo$15bo33bo3bo107bo2bo8bo$48bo5bo33b
2o74b2o8bobo$22b2o9b2o9b2o2bo4bo34bo55b2o9b2o3bo5bo7b3o$12b2ob2o5b2o9b
2o9b2o2b2o38b2o54b2o9b2o7bob2o$12b2ob2o147bo2$12b2ob2o147bo$12b2ob2o5b
2o9b2o9b2o2b2o38b2o54b2o9b2o7bob2o$22b2o9b2o9b2o2bo4bo34bo55b2o9b2o3b
o5bo7b3o$48bo5bo33b2o74b2o8bobo$15bo33bo3bo107bo2bo8bo$14bobo35b2o106b
3o3bo6bo$160bo5bo$2b3o9b3o10b2o100bo30bo5bo$2bo2bo22bo101bo14b2o32b3o
$2o3bo21b2o116b2o5b2o8b3o17b2o$o4bo19b2o9b2o106b3o31bo4bo$2o3bo29bo2b
o97bobo11bo2bo25bo3bo$4bo31b2o98b3o13b2o26b3o2$136b3o$136bobo2$35b2o$
35bo$35b3o120b3o$160bo$159b2o4$147b3o$146bo2bo$37b3o106bo4bo$37bo115b
o$37b2o108bo$147bob3obo4$156b3o$159b2o$155bo4bo$156bo3bo$157b3o4$39b3o
$37b2o$37bo4bo$37bo3bo$38b3o!
To become Sawtooth, the backrake must act as a glider gun, and if the glider is destroyed, a spaceship must be created to remove it in the opposite direction. For the moving Sawtooth, the backrake should go left, and it should generate a glider when a block is incoming.
You think Conway’s Game of Life is difficult? You just need to know how to perform simple arithmetic operations!
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