Page 11 of 11
Re: Introductions
Posted: January 31st, 2026, 6:13 pm
by VeryKewlMeowl
i like cats.
i found this when i was small and i liekd it
now i have re-found it.
INFINITE POSSIBILITTIES?!??! WOWZERS!
i have le ~whimsy~
or at least i like to thingk that
MEOWMEOWMEOWMEOWMEOWMEOWMEWMEOWMEOWMEOWMEOWMEOWWW
abusing the bb code >:3>
this is my fave colour
Re: Introductions
Posted: February 14th, 2026, 1:31 am
by TheWayOfTheCon
I honestly hate the username I gave myself for this website, and I have no clue why I chose it in the first place, but oh well.
Hello, I'm TheWayOfTheCon. I discovered Conway's Game Of Life around 2025, and I became fascinated by what patterns and "laws" of the Life universe can arise from the simple rules. I made this account last year, posted a bit, and lost interest somewhat, just looking at what was new on the LifeWiki every few weeks. But I'm back now, I guess.
I'm not huge into math or computer science, and right now I enjoy CGOL as a casual interest. One rule I'm looking into is LowLife (B3/S13), and I think I find it interesting because for being one digit off from Life itself, it significantly differs from it in terms of pattern evolution. What I want to do in that rule it find some simple technologies, maybe even a gun.
I hope to become more familiar with cellular automata and get comfortable in this niche community.
Re: Introductions
Posted: April 29th, 2026, 3:15 pm
by Howard_Milano
Conway's Game of Life book is helping me to be less intimidated by the enormous amount of patterns and names of Game of Life, wished I had it in the last 40+ years of playing with Game of Life. Right now, I'm interested in creating and dissecting guns, and shooting gun output streams at objects or other streams. E.g. a Gosper Glider Gun eating gliders.
Code:
Select all
#N P30 Oscillator
#C Howard Milano April 27, 2026
x = 57, y = 22, rule = B3/S23
85b1o$83b1o1b1o$75b2o4b2o18b2o$75b2o4b2o17b1o3b1o$81b2o16b1o5b1o3b
2o$83b1o1b1o4b1o8b1o3b1o1b2o2b2o$85b1o3b1o9b1o5b1o$89b3o2b1o5b1o3b
1o$101b2o$4$66b2o$65b1o3b1o$64b1o5b1o7b1o$54b2o8b1o3b1o1b2o4b1o1b1o
$54b2o8b1o5b1o3b2o$65b1o3b1o4b2o12b2o$66b2o6b2o12b2o$76b1o1b1o$78b
1o$!
Re: Introductions
Posted: April 30th, 2026, 11:59 pm
by otismo
Welcome to our Community !
To Howard_Milano, TheWayOfTheCon, and VeryKewlMeowl.
[and new members on previous pages]
here are six "engineered" spaceships i m a big fan of
Code: Select all
x = 3, y = 2, rule = B2cen3in6c/S12e3n5j6k
b2o$o!
Code: Select all
x = 8, y = 5, rule = B35cj6ce7/S34-cry5-jnr6ci78
o3b2o$bo2bobo$b7o$bo2bobo$o3b2o!
Code: Select all
x = 3, y = 3, rule = B3aijkr4ej5e/S2-ci3-ak4einrz5c6c
3o$obo$2bo!
Code: Select all
x = 4, y = 5, rule = B35ay/S2-i3-e4ey5j
2bo$b2o$2obo$bobo$2b2o!
Code: Select all
#C [[ AUTOSTART MAXIMIZE AUTOHIDEGUI ZOOM 21 GPS 8 NEIGHBOR LOOP 210 ]]
x = 77, y = 6, rule = B2i34cjq5kny6-n78/S3-jkq4aikqrz5cky678
bob2o$2b2obo$5obo69bo$7o$2ob2obo$2bob2o!
Code: Select all
#C [[ TITLE "FirePuffer" ]]
x = 55, y = 18, rule = 01345/34/25
41.A$36.A2.3AB3.A$34.A4.2A2CA4.A$31.AP.V4.2AC2BD$22.A5.2APQNO.W3.CB3E
CA4.A$21.4A2.P2AMNROPX.XWH2DG2D$20.2A2B3AO2QNO.Q4.IHGFIFG$20.EAD3A.2P
SPX5.JOMKJGH7.A$19.2A2FAG.S2TVST3.AJK2MJ2I$18.ADAF2HAFS2TWU6.OLKL8.A$
3.CBAIHGONMUTS.A.2ACEJ2AERARSVX5.U.A$2.D2AJ2AP2AV2A.3AJKFJLAVWRVXQFG
4.ST7.BA$3AE2AK2AQ2AW3AD2AJLKP2AVXW.EH2A2.RUAS4.ECBAB2A$2ACEGIKMOQSUW
2.A.3AGJ4ASVDCG2A.QA2S3.BCFD2C2A$2AC2AI2AO2AU2A.2AD2HAIAP2TAUC3AG.ONQ
RS.3A2D3A5.X$.B2AH2AN2AT6AEFG2KAQRS2WDCEF2.PNOR3.A4B2A3.2AW$2.A2.GFEM
LKSRQ.XW3.JIJ3.VUV6.OA4.2A3BA.A2.2A.X$21.A5.A5.A5.A3.3A5.WVWA!
<3
Re: Introductions
Posted: June 15th, 2026, 11:35 pm
by 1and0nlycordershippr
Hello.
I’m 1and0nlycordershippr.
I have been interested in CA for about two years now.
I once made “Linguini Park” in the Linguini rule, but it’s gone.
Aside from that, I like fractals.
My rule: R2,C0,S2-3,B3,N@A82415
“R2 Coexistence”
Re: Introductions
Posted: June 20th, 2026, 7:55 pm
by NNlk05
Well, I never introduced myself
in this thread anyways either...
Here I go!
Hell, I am NNlk05. I am from China but now lives in Canada, so forgive if my English is not that well. In my spare time I read, program, play Minecraft, and do CA (dun) (One thing I
never do is go outside). I used to have a old account on the Forums called "lk050807", however I lost the password after a disc crash and decided to call it quits. During my break, I got jumped by CA 3 times: 2 times on the Minecraft Wiki (see the page 'Water") and once on Discord with someone with a CLL server tag. After the 3rd time, I decided to join the Discord again and made a Forums account shortly after that. I was a big Sandbox user back in the day and is now striving to use the Sandbox less and explore OCA (My favourite OCA pattern is in my signature.) and later, hopefully, make contributions to CGoL. However, the Sandbox is coming back to haunt me...
Viewing profile - NNlk05 wrote:
Total posts:172 | Search user’s posts
(0.08% of all posts / 1.10 posts per day)
Most active forum:The Sandbox
(52 Posts / 30.23% of your posts)
Most active topic:
NNlk05's Junk Bin
(11 Posts / 6.40% of your posts)
Re: Introductions
Posted: August 9th, 2026, 3:27 am
by J5L
i did not introduce myself before, sorry for necropost
Hello, my name is J5L, i am from Indonesia(same as Saka's country), I like discovering INT rules, and when i make a nice rule, i am happy.
Re: Introductions
Posted: August 10th, 2026, 3:01 pm
by OCAfan55
What do you know, I never introduced myself either. I am OCAFan55, as you can tell, I am interested in lots of Other Cellular Automata, especially INT. Most of the rules that I like have ~2-3 natural ships, a high period osc, a simple common catalyst, or other interesting behavior. I'm not as skilled at engineering and developing rules as everyone else (I don't have any search programs except a web version of rls), but i'm trying my best.

Re: Introductions
Posted: August 11th, 2026, 12:44 pm
by unname4798
Y'all please stop with the late introductions. "Better never than late."™
Re: Introductions
Posted: September 5th, 2026, 10:13 am
by atanisaduts
hello there I just got here 2 days ago
I am atanisaduts and I am obsessed with cgol (idk why tho maybe just fun)
Re: Introductions
Posted: September 11th, 2026, 10:59 am
by IsaacM35
Hello all. Long-time lurker on the wiki side, mostly reading pattern pages when I should be working.
Background is ordinary software, nothing academic. I got into Life through Golly about six years ago after a colleague showed me a glider gun and I have never really got past the "stare at oscillators" stage. I still write the occasional script to search small still lifes, badly.
Mostly here to read, but I will chime in where I can be useful.
Re: Introductions
Posted: September 23rd, 2026, 3:53 pm
by Beaniebutlargest
Hello I am back from a yearlong break under a different account.
I am not very good at doing stuff like this but I find it quite interesting.
Here is a pattern for the road:
Code:
Select all
x = 8, y = 12, rule = B3/S23
b2o$2bo$o$2o3b2o$2bobobo$2bobo$3bobo$bobobo$b2o3b2o$7bo$5bo$5b2o!