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Re: lifeviewer bug
Posted: July 12th, 2023, 2:38 pm
by rowett
Sorry to hear it. I'll need a set of repeatable steps that show the problem to be able to debug it.
Re: lifeviewer bug
Posted: July 12th, 2023, 4:54 pm
by squareroot12621
I have some (on mobile, at least):
- Go to lazyslug.com.
- Click on the RLE data box.
- Press "View". The on-screen keyboard should disappear, but the LifeViewer window shouldn't fill up the screen.
- Tap the drawing icon. The window size shouldn't increase.
- Scroll down. The window should now fill up the screen, and the state selectors should disappear.
Re: lifeviewer bug
Posted: July 14th, 2023, 9:29 am
by lk050807
At
https://lazyslug.com/ it says:
502 Bad Gateway
Certificate verification error for lazyslug.com: unable to get local issuer certificate (errno: 20, depth: 0)
(Chrome 114.0.5735.198 (x86_64), on OS X 10.14)
It goes away and come back and goes away...
Re: lifeviewer bug
Posted: July 31st, 2023, 10:56 am
by Anivec
rowett wrote: July 12th, 2023, 2:38 pm
Sorry to hear it. I'll need a set of repeatable steps that show the problem to be able to debug it.
It keeps happening, a simple way to fix is to save the pattern and press veiw
Re: lifeviewer bug
Posted: August 2nd, 2023, 8:34 pm
by confocaloid
I created a test page:
https://conwaylife.com/w/index.php?titl ... did=134429
When I open the test page in the browser, the pop-up window launches immediately, which is unexpected. I expected that the pop-up window would show only after clicking (in the same way as it would work without "RANDOMIZE2").
Source code of the page:
Code: Select all
{{LV:Viewer|x = 0, y = 0, rule = B3/S23
!
#C [[ THEME Inverse ]]
#C [[ RANDOMIZE2 THUMBLAUNCH THUMBNAIL THUMBSIZE 2 GRID ZOOM 4 WIDTH 500 HEIGHT 500 ]]
}}
Context: this is a simplified code behind the random-soup animation in
"Conway's Game of Life" page. The significant modification is that "THUMBLAUNCH OFF" is replaced by "THUMBLAUNCH". I'm trying to find a way to modify the template so that it would show a pop-up window when clicked (in the same way as infoboxes work on pattern pages like
Glider), instead of expanding directly on the page.
Re: lifeviewer bug
Posted: August 9th, 2023, 2:30 am
by rowett
confocaloid wrote: August 2nd, 2023, 8:34 pm
When I open the test page in the browser, the pop-up window launches immediately, which is unexpected. I expected that the pop-up window would show only after clicking (in the same way as it would work without "RANDOMIZE2").
Thanks for reporting. It's on the backlog for a fix.
Re: lifeviewer bug
Posted: August 24th, 2023, 8:25 am
by rowett
confocaloid wrote: August 2nd, 2023, 8:34 pm
When I open the test page in the browser, the pop-up window launches immediately, which is unexpected. I expected that the pop-up window would show only after clicking (in the same way as it would work without "RANDOMIZE2").
This should now be fixed.
Re: lifeviewer bug
Posted: August 24th, 2023, 4:10 pm
by confocaloid
rowett wrote: August 24th, 2023, 8:25 am
confocaloid wrote: August 2nd, 2023, 8:34 pm
When I open the test page in the browser, the pop-up window launches immediately, which is unexpected. I expected that the pop-up window would show only after clicking (in the same way as it would work without "RANDOMIZE2").
This should now be fixed.
On my side, it appears to be fixed. However, it was reported
on Tiki bar that the popup window still appears without clicking for others (edit: test page
User:Confocal/Test3).
Re: lifeviewer bug
Posted: August 24th, 2023, 4:29 pm
by rowett
confocaloid wrote: August 24th, 2023, 4:10 pm
On my side, it appears to be fixed. However, it was reported
on Tiki bar that the popup window still appears without clicking for others (edit: test page
User:Confocal/Test3).
Normally that's because the browser needs a hard refresh. Check they are on build 1035.
Re: lifeviewer bug
Posted: August 27th, 2023, 3:56 am
by TYCF
Is this a bug?
Code: Select all
x = 20, y = 20, rule = B3/S23
3bobo2b4ob2obob2o$b2o4b2o2b4o2b3o$b2o3b4obo5bo$8bo8b3o$bobo3b5o2b3ob2o
$3bobo2bob2o7bo$ob2o5b2obob5o$b2o2bo2b3o4b3obo$ob2o4bobo3bobob2o$3ob4o
bo3bo$b2ob4obo3bob2obo$3o4b5obo2bo$2obob2obo2bob3ob3o$2o2b3obo4b2ob2o
bo$2b4o2bo2b2ob2o$3ob3o3bob5obo$4b5o2b2obob2obo$o2b2ob2o2b2o4bobo$ob2o
3b3ob2o3bobo$ob5ob3o4b2o!
[[ COLOR alive 0 0 0 ]]
[[ COLOR dead 255 255 255 ]]
Re: lifeviewer bug
Posted: August 27th, 2023, 12:20 pm
by rowett
TYCF wrote: August 27th, 2023, 3:56 am
Is this a bug?
Is what a bug? It looks fine to me.
Re: Thread for LifeViewer bugs
Posted: August 27th, 2023, 12:34 pm
by unname4798
TYCF wrote: August 27th, 2023, 3:56 am
Is this a bug?
Code: Select all
x = 20, y = 20, rule = B3/S23
3bobo2b4ob2obob2o$b2o4b2o2b4o2b3o$b2o3b4obo5bo$8bo8b3o$bobo3b5o2b3ob2o
$3bobo2bob2o7bo$ob2o5b2obob5o$b2o2bo2b3o4b3obo$ob2o4bobo3bobob2o$3ob4o
bo3bo$b2ob4obo3bob2obo$3o4b5obo2bo$2obob2obo2bob3ob3o$2o2b3obo4b2ob2o
bo$2b4o2bo2b2ob2o$3ob3o3bob5obo$4b5o2b2obob2obo$o2b2ob2o2b2o4bobo$ob2o
3b3ob2o3bobo$ob5ob3o4b2o!
[[ COLOR alive 0 0 0 ]]
[[ COLOR dead 255 255 255 ]]
No.
Re: lifeviewer bug
Posted: August 27th, 2023, 12:46 pm
by TYCF
rowett wrote: August 27th, 2023, 12:20 pm
TYCF wrote: August 27th, 2023, 3:56 am
Is this a bug?
Is what a bug? It looks fine to me.
Why does the the cells that was alive turn white?
Re: lifeviewer bug
Posted: August 27th, 2023, 1:33 pm
by squareroot12621
TYCF wrote: August 27th, 2023, 12:46 pm
rowett wrote: August 27th, 2023, 12:20 pm
TYCF wrote: August 27th, 2023, 3:56 am
Is this a bug?
Is what a bug? It looks fine to me.
Why does the the cells that was alive turn white?
You didn't specify "ALIVERAMP" or "DEADRAMP":
Code: Select all
x = 20, y = 20, rule = B3/S23
3bobo2b4ob2obob2o$b2o4b2o2b4o2b3o$b2o3b4obo5bo$8bo8b3o$bobo3b5o2b3ob2o
$3bobo2bob2o7bo$ob2o5b2obob5o$b2o2bo2b3o4b3obo$ob2o4bobo3bobob2o$3ob4o
bo3bo$b2ob4obo3bob2obo$3o4b5obo2bo$2obob2obo2bob3ob3o$2o2b3obo4b2ob2o
bo$2b4o2bo2b2ob2o$3ob3o3bob5obo$4b5o2b2obob2obo$o2b2ob2o2b2o4bobo$ob2o
3b3ob2o3bobo$ob5ob3o4b2o!
[[ COLOR ALIVE 0 0 0 ]]
[[ COLOR ALIVERAMP 0 0 0 ]]
[[ COLOR DEAD 255 255 255 ]]
[[ COLOR DEADRAMP 255 255 255 ]]
Re: lifeviewer bug
Posted: August 27th, 2023, 2:41 pm
by TYCF
squareroot12621 wrote: August 27th, 2023, 1:33 pm
TYCF wrote: August 27th, 2023, 12:46 pm
rowett wrote: August 27th, 2023, 12:20 pm
Is what a bug? It looks fine to me.
Why does the the cells that was alive turn white?
You didn't specify "ALIVERAMP" or "DEADRAMP":
Code: Select all
x = 20, y = 20, rule = B3/S23
3bobo2b4ob2obob2o$b2o4b2o2b4o2b3o$b2o3b4obo5bo$8bo8b3o$bobo3b5o2b3ob2o
$3bobo2bob2o7bo$ob2o5b2obob5o$b2o2bo2b3o4b3obo$ob2o4bobo3bobob2o$3ob4o
bo3bo$b2ob4obo3bob2obo$3o4b5obo2bo$2obob2obo2bob3ob3o$2o2b3obo4b2ob2o
bo$2b4o2bo2b2ob2o$3ob3o3bob5obo$4b5o2b2obob2obo$o2b2ob2o2b2o4bobo$ob2o
3b3ob2o3bobo$ob5ob3o4b2o!
[[ COLOR ALIVE 0 0 0 ]]
[[ COLOR ALIVERAMP 0 0 0 ]]
[[ COLOR DEAD 255 255 255 ]]
[[ COLOR DEADRAMP 255 255 255 ]]
Thank you!
Re: lifeviewer bug
Posted: September 4th, 2023, 7:38 pm
by EvinZL
Running
this for 100+ generations then pressing Ctrl-Z causes the active region to turn into a tub.
Re: lifeviewer bug
Posted: September 4th, 2023, 8:43 pm
by mniemiec
EvinZL wrote: September 4th, 2023, 7:38 pm
Running
this for 100+ generations then pressing Ctrl-Z causes the active region to turn into a tub.
It seems to depend on what steps you use. E.g. if I step every 20 until 200, repeatedly pressing Ctrl+Z works fine until 120. Then, at 100 the bottom is just a tub, then at 80 it's a tub and a loaf, then at 60 and below it's correct again.
But then again, you can't expect consistent behavior in a troll pattern that periodically alters the values of cells.
Re: lifeviewer bug
Posted: September 5th, 2023, 3:13 am
by rowett
EvinZL wrote: September 4th, 2023, 7:38 pm
Running
this for 100+ generations then pressing Ctrl-Z causes the active region to turn into a tub.
Fixed, thanks!
Re: lifeviewer bug
Posted: September 10th, 2023, 11:55 pm
by PHPBB12345
Re: lifeviewer bug
Posted: September 11th, 2023, 12:51 am
by rowett
Re: lifeviewer bug
Posted: September 11th, 2023, 1:42 am
by PHPBB12345
rowett wrote: September 11th, 2023, 12:51 am
What is the bug?
Unexpected state 12 cell in generation 62:
Code:
Select all
#C [[ AUTOSTART ]]
x = 1, y = 1, rule = PowerOfTwoRoundUp
B!
@RULE PowerOfTwoRoundUp
@TABLE
n_states:13
neighborhood:oneDimensional
symmetries:none
var c={1,2,3,4,5,6,7,8,9,10,11,12}
var a={0,c}
var b=a
var d={11,12}
var h={6,7,8,9,10}
var l={0,1,2,3,4,5}
var A={1,6}
var B={0,A}
var C={2,7}
var D={3,8}
var E={4,9}
var F={5,10}
c,d,a,12
B,a,11,3
C,a,11,5
D,a,11,7
E,a,11,9
F,a,11,11
d,a,b,0
10,10,10,11
A,a,l,1
B,a,h,2
C,a,l,3
C,a,h,4
D,a,l,5
D,a,h,6
E,a,l,7
E,a,h,8
F,a,l,9
F,a,h,10
@ICONS
XPM
/* width height num_colors chars_per_pixel */
"7 77 2 1"
/* colors */
". c #000000"
"@ c #FFFFFF"
/* icon for state 1 */
"..@@@.."
".@...@."
".@..@@."
".@.@.@."
".@@..@."
".@...@."
"..@@@.."
/* icon for state 2 */
"...@..."
"..@@..."
"...@..."
"...@..."
"...@..."
"...@..."
"..@@@.."
/* icon for state 3 */
"..@@@.."
".@...@."
".....@."
"....@.."
"...@..."
"..@...."
".@@@@@."
/* icon for state 4 */
"..@@@.."
".@...@."
".....@."
"...@@.."
".....@."
".@...@."
"..@@@.."
/* icon for state 5 */
"....@.."
"...@@.."
"..@.@.."
".@..@.."
".@@@@@."
"....@.."
"....@.."
/* icon for state 6 */
".@@@@@."
".@....."
".@....."
"..@@@.."
".....@."
".@...@."
"..@@@.."
/* icon for state 7 */
"..@@@.."
".@....."
".@....."
".@@@@.."
".@...@."
".@...@."
"..@@@.."
/* icon for state 8 */
".@@@@@."
".....@."
"....@.."
"...@..."
"..@...."
".@....."
".@....."
/* icon for state 9 */
"..@@@.."
".@...@."
".@...@."
"..@@@.."
".@...@."
".@...@."
"..@@@.."
/* icon for state 10 */
"..@@@.."
".@...@."
".@...@."
"..@@@@."
".....@."
".....@."
"..@@@.."
/* icon for state 11 */
"@@@@@@@"
"@@@@@@@"
"@@@@@@@"
"@@@@@@@"
"@@@@@@@"
"@@@@@@@"
"@@@@@@@"
Re: lifeviewer bug
Posted: September 11th, 2023, 5:28 am
by b3s23love
rowett wrote: September 11th, 2023, 12:51 am
What is the bug?
It’s a comeback of the
phantom cells bug.
Re: lifeviewer bug
Posted: September 11th, 2023, 7:39 am
by rowett
PHPBB12345 wrote: September 11th, 2023, 1:42 am
rowett wrote: September 11th, 2023, 12:51 am
What is the bug?
Unexpected state 12 cell in generation 62:
Thanks! This has been fixed and will be in the next release.
EDIT: This has now been released.
Re: lifeviewer bug
Posted: September 14th, 2023, 6:58 am
by Joaozin003
Here is a bug: If you reset in gen 0 with any theme, it'll change back to the default.
Re: lifeviewer bug
Posted: September 14th, 2023, 5:24 pm
by rowett
Joaozin003 wrote: September 14th, 2023, 6:58 am
Here is a bug: If you reset in gen 0 with any theme, it'll change back to the default.
It's by design. Resetting at gen 0 performs a hard reset which restores defaults.