Re: Request a Rule to be "Tamed"
Min: B2cin3aey4jknr5-eiqr6c7/S01c2ikn3aekny4-ikq5-cjqr6en7e8
Max: B2cin3acey4cjknr5-ir6-i78/S01c2ikn3aekny4-ik5-cjqr6en7e8
Rulespace 2^10=1024
Forums for Conway's Game of Life
https://conwaylife.com/forums/
Min: B2cin3aey4jknr5-eiqr6c7/S01c2ikn3aekny4-ikq5-cjqr6en7e8
Max: B2cin3acey4cjknr5-ir6-i78/S01c2ikn3aekny4-ik5-cjqr6en7e8
Rulespace 2^10=1024
Well, what kind of technology do you wish to retain? Without knowing that, nobody can say what should be done.Haycat2009 wrote: May 16th, 2025, 8:40 am How should this be tamed while retaining technology? B2a3i/S12.
Code: Select all
x = 7, y = 41, rule = B2n3-c4ceqz6n7e/S23-cq4ceiqtz5ack6i7e
3b2o$2bobo$4bo9$3b4o$2bo3bo$6bo$2bo2bo9$2b5o$bo4bo$6bo$bo3bo$3bo9$b6o$
o5bo$6bo$o4bo$2b2o!
Assuming you mean Kok's galaxy, this is impossible. If you want to keep a stable Z pentomino, you can't have Kok's galaxy.
Code: Select all
x = 19, y = 9, rule = B3/S23
10b6ob2o$10b6ob2o$17b2o$2o8b2o5b2o$bo8b2o5b2o$b2o7b2o5b2o$10b2o$10b2ob
6o$10b2ob6o!
Code: Select all
x = 19, y = 9, rule = B3/S234z
10b6ob2o$10b6ob2o$17b2o$2o8b2o5b2o$bo8b2o5b2o$b2o7b2o5b2o$10b2o$10b2ob
6o$10b2ob6o!
Code: Select all
x = 101, y = 45, rule = B2n3-c4ceqz/S23-cq4ceiqtz
b3obobobo4b2ob5o6bob2o3bo3bo3b3o$b8obobobo2b3ob2obobo3b2obo2b4ob2ob2ob
o$3b2obobobo4bo3b2o2bobo5bob2obobob3obo$2o2bobo3b4obob2obo3b4o2bobo2bo
b2obob2obo$5b2ob3ob4obo2bo2b6ob2o2bobobo2b4o$2o4bobob5ob8ob3o2b3o6bob
3ob2o$2b2obobo2bo7b2o3b2ob5o8bo4b2obo$bo2bob2obob2o2bobobob3ob2obob2o
3bo3b4o2b2o$2bo2bob4o2bobo4b2o2bob2o2b2o2b2ob4o2bobo$ob2ob2ob3o2b3ob3o
2bobo4b2o3bobobo$o2b2obo2b2o2bob2o2b7o2bob2obo3b3o2b2obobo42bo$bobo2bo
2b2ob4o3bob5ob2ob4o2bo3b2ob2o46bo$ob2obo3b5o5bo7bobob3ob2obo3b2obo43b
3o$obo2bo2bobobob7ob2ob2o3b2o4bo3bob5o$5o3bob3o3b9obob2ob2o2b3o4b2o35b
2o$b3ob4obo2bo3b3ob2o4bo2b2o3bo3bob3o3bo31b2o$2ob2ob5o3bo2b3o2bo3b2ob
4o2b3obob2ob4o$2o2bobobobob4ob2o2b3o3b2obo3bobo2b3obob3o$2obobobobobo
2bob3ob6ob3o3bo5bob2o$b5o5b7obo5b5ob2o2bob2o2b3o2b2o$2o7bo2bob2ob2obob
3o5b4o2b2obob2obobo32b2o$bobo5bo8b5o2b3obob3o2bo5b4obo32bo$o2bo5bob3o
3bob3o5b4o3b3o4b2o2bobo32b2o$bo2bobobob2o3b2obo4b5o8b3ob2o2b3o49bo2bo$
o2b6ob2ob2o3b3ob4obo2bob3obobo2bo2b3o53bo$ob3obobob3o3b2o6bo2bobob2o3b
obo3bo3bo49bo3bo$o3b2ob3ob3o4bobo2b2obobo3bo7bo5b2o49b4o$b2o2b2ob2o5b
5obob2o3bo3bobo2bo2bo2b2o$2o2b3o2b5ob2ob3obobo2bo2bo2bo2bo6bobobo$2b2o
6bobob2obo5b2o3bob5o2bobob2o3b2o32bo$2bobob2o3bobo8b2o4b5obo3b3o5b2o
30bo3bo13b2o$b3o3bo3bo4bob2obob2o2bob2ob5o2b4o2b3o35bo10bo4bo$2obob2o
2b4obob4o2b2o2b2ob2o2bobob11o30bo4bo16bo$o10bobobob3ob3o2b2ob2o2bob3o
2b4o3bo31b5o10bo5bo$o2b2obo4bobo7bo2b3ob2o3bobo5bobob2o48b6o$3o2bo3b3o
bob4obob2ob2o3bob2obo2bo2bo2bob2o$2bob5obobobobo3b2ob3o2b2obo3b2ob3obo
3bo$2ob6o3bob2obo3b2o2b3o3b6o2bo2b3ob2o$3bo3b2o3b6obob2o5b4o2b2o4b2o2b
2obo$2ob6obob2o2b2o4b2o2bob4o4b3o4b3o$o2b2o2b7o2b2o6bob2o2bobo3b2o2b4o
b2o$o2b2o2b2ob2obo2b2o3bo2bob2o3b2ob2o2bob3o2bo$b3o3bobo6b2o6bo2b3o4bo
bob2ob2ob2o$2o3b3obob2o6bo4b2o3bobobob2o5bob3o$bobo3b3o2b2o3b2o2b3obo
3b4o5b3o3bobo!
Code: Select all
x = 9, y = 9, rule = B38/S23
2bo2bobob$2obob3ob$bo6bo$2o5bob2$bo5b2o$o6bob$b3obob2o$bobo2bo!
Code: Select all
x = 9, y = 9, rule = B34e/S23
2bo2bobob$2obob3ob$bo6bo$2o5bob2$bo5b2o$o6bob$b3obob2o$bobo2bo!
Code: Select all
x = 22, y = 70, rule = B2n3-e4e6e/S234i5e6e
8bo$6b2obo$7bo2bo$7bo2bo$9b2o23$bo2bo$5bo$bo3bo$2b4o5$3bo$bo3bo$6bo$bo
4bo$2b5o7$b6o$o5bo$6bo$o4bo$2b2o16$6bo$7bo$5b3o12b2o$20b2o!
Probably known corderization of the puffer:LittleLWSS wrote: July 20th, 2025, 6:58 am Tame this rule but keep these objects(XWSSes, an oblique puffer, glider and block):
Code: Select all
x = 22, y = 70, rule = B2n3-e4e6e/S234i5e6e 8bo$6b2obo$7bo2bo$7bo2bo$9b2o23$bo2bo$5bo$bo3bo$2b4o5$3bo$bo3bo$6bo$bo 4bo$2b5o7$b6o$o5bo$6bo$o4bo$2b2o16$6bo$7bo$5b3o12b2o$20b2o!
Code: Select all
#C [[ TRACK 4/25 -7/25 ZOOM 5 ]]
x = 22, y = 33, rule = B2n3-e4e6e/S234i5e6e
19bo$17b2obo$18bo2bo$18bo2bo$20b2o10$16bo$2bo12bobo$2obo11bobo$bo2bo11b
o$bo2bo$3b2o2$12bo$11bobo$11bobo$3b2o7bo2$5b2o$2b2o$3b3o$4b3o$4bo2bo$
6bob2o$6b4o!
Some c/2 spaceshipsLittleLWSS wrote: August 29th, 2025, 6:50 am Make this rule has natural spaceships but still stable: B3aeiny4acenryz5y/S1e2-ik3-jkqr4-jqrtw5y6e8
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x = 3, y = 3, rule = B3ainy4acenryz5y/S1e2-ik3-jkqr4-jqrtw5y6e8
bo$3o$obo!
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x = 3, y = 3, rule = B3aeiny4acenryz5y/S1e2aen3-jkqr4-jqrtw5y6e8
bo$3o$obo!
Code: Select all
x = 3, y = 3, rule = B3aeiny4acenryz5y/S1e2-ik3-jkqr4-qrtw5ry6e8
2bo$3o$obo!
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x = 7, y = 6, rule = B3ainy4acenryz5y/S1e2-ik3-jkr4-jqrtw5ey6e8
4bo$5bo$2o4bo$o2bo$2obo$2bo!
Code: Select all
x = 27, y = 9, rule = B2-a3ci4ejknry/S12ein3i4c
3b3o2$14bobo$o7bo7bo8b2o$o7bo15bo$o7bo16b2o3$3b3o!
Code: Select all
#R B2-a3ci4ejknry/S12ein3i4cn
!
# [[ RANDOMIZE ]]Code: Select all
#R B2-a3cik4ejknry/S12ein3i4cj
!
# [[ RANDOMIZE ]]Code: Select all
x = 5, y = 3, rule = B2-a3cik4ejknry/S12ein3i4cj
bobo$o3bo$bobo!Code: Select all
x = 1, y = 1, rule = B2-a3ci4ejknry/SS12ein3i4c
!
@RULE B2-a3ci4ejknry/SS12ein3i4c
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
var l1 = {1,2}
var l2 = l1
var l3 = l1
var l4 = l1
var l5 = l1
# remove failedrep
0 1,0,0,0,1,0,0,0 2
0 0,1,1,2,0,2,1,1 2
0 0,1,0,1,0,1,0,1 2
# B2-a3ci4ejknry/S12ein3i4c
0 0,l1,0,l2,0,0,0,0 1
0 l1,0,l2,0,0,0,0,0 1
0 l1,0,0,0,l2,0,0,0 1
0 l1,0,0,l2,0,0,0,0 1
0 0,l1,0,0,0,l2,0,0 1
0 0,l1,0,l2,0,l3,0,0 1
0 0,l1,l2,l3,0,0,0,0 1
0 l1,0,l2,0,l3,0,l4,0 1
0 l1,0,l2,0,l3,l4,0,0 1
0 l1,0,l2,l3,0,l4,0,0 1
0 0,l1,0,l2,l3,l4,0,0 1
0 l1,l2,l3,0,l4,0,0,0 1
0 l1,l2,0,l3,0,l4,0,0 1
l1 l2,0,0,0,0,0,0,0 1
l1 0,l2,0,0,0,0,0,0 1
l1 l2,0,l3,0,0,0,0,0 1
l1 l2,0,0,0,l3,0,0,0 1
l1 0,l2,0,0,0,l3,0,0 1
l1 0,l2,l3,l4,0,0,0,0 1
l1 0,l2,0,l3,0,l4,0,l5 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0This rule has a slightly different p44, is still somewhat explosive, but tends to stabilize eventually from large soups.Jeecorner28 wrote: October 24th, 2025, 10:21 pm Tame this rule but keep every object shown: (P44 OMOS, C/4d, 2C/4)Code: Select all
x = 27, y = 9, rule = B2-a3ci4ejknry/S12ein3i4c 3b3o2$14bobo$o7bo7bo8b2o$o7bo15bo$o7bo16b2o3$3b3o!
Code: Select all
#R B2-a3ci4ejknqry8/S12ein3i4c5r
!
# [[ RANDOMIZE RANDWIDTH 384 RANDHEIGHT 256 ]]
P3 that does not work in original rule:R2INT wrote: October 24th, 2025, 10:41 pm EDIT2: 3-state solution:Code: Select all
x = 1, y = 1, rule = B2-a3ci4ejknry/SS12ein3i4c ! @RULE B2-a3ci4ejknry/SS12ein3i4c @COLORS 0 0,0,0 1 255,255,255 2 0,255,255 @TABLE n_states:3 neighborhood:Moore symmetries:rotate4reflect var a1 = {0,1,2} var a2 = a1 var a3 = a2 var a4 = a3 var a5 = a4 var a6 = a5 var a7 = a6 var a8 = a7 var a9 = a8 var l1 = {1,2} var l2 = l1 var l3 = l1 var l4 = l1 var l5 = l1 # remove failedrep 0 1,0,0,0,1,0,0,0 2 0 0,1,1,2,0,2,1,1 2 0 0,1,0,1,0,1,0,1 2 # B2-a3ci4ejknry/S12ein3i4c 0 0,l1,0,l2,0,0,0,0 1 0 l1,0,l2,0,0,0,0,0 1 0 l1,0,0,0,l2,0,0,0 1 0 l1,0,0,l2,0,0,0,0 1 0 0,l1,0,0,0,l2,0,0 1 0 0,l1,0,l2,0,l3,0,0 1 0 0,l1,l2,l3,0,0,0,0 1 0 l1,0,l2,0,l3,0,l4,0 1 0 l1,0,l2,0,l3,l4,0,0 1 0 l1,0,l2,l3,0,l4,0,0 1 0 0,l1,0,l2,l3,l4,0,0 1 0 l1,l2,l3,0,l4,0,0,0 1 0 l1,l2,0,l3,0,l4,0,0 1 l1 l2,0,0,0,0,0,0,0 1 l1 0,l2,0,0,0,0,0,0 1 l1 l2,0,l3,0,0,0,0,0 1 l1 l2,0,0,0,l3,0,0,0 1 l1 0,l2,0,0,0,l3,0,0 1 l1 0,l2,l3,l4,0,0,0,0 1 l1 0,l2,0,l3,0,l4,0,l5 1 a1 a2,a3,a4,a5,a6,a7,a8,a9 0
Code: Select all
x = 5, y = 5, rule = B2-a3ci4ejknry/SS12ein3i4c
2.A2$A3.A2$2.A!
@RULE B2-a3ci4ejknry/SS12ein3i4c
@COLORS
0 0,0,0
1 255,255,255
2 0,255,255
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2}
var a2 = a1
var a3 = a2
var a4 = a3
var a5 = a4
var a6 = a5
var a7 = a6
var a8 = a7
var a9 = a8
var l1 = {1,2}
var l2 = l1
var l3 = l1
var l4 = l1
var l5 = l1
# remove failedrep
0 1,0,0,0,1,0,0,0 2
0 0,1,1,2,0,2,1,1 2
0 0,1,0,1,0,1,0,1 2
# B2-a3ci4ejknry/S12ein3i4c
0 0,l1,0,l2,0,0,0,0 1
0 l1,0,l2,0,0,0,0,0 1
0 l1,0,0,0,l2,0,0,0 1
0 l1,0,0,l2,0,0,0,0 1
0 0,l1,0,0,0,l2,0,0 1
0 0,l1,0,l2,0,l3,0,0 1
0 0,l1,l2,l3,0,0,0,0 1
0 l1,0,l2,0,l3,0,l4,0 1
0 l1,0,l2,0,l3,l4,0,0 1
0 l1,0,l2,l3,0,l4,0,0 1
0 0,l1,0,l2,l3,l4,0,0 1
0 l1,l2,l3,0,l4,0,0,0 1
0 l1,l2,0,l3,0,l4,0,0 1
l1 l2,0,0,0,0,0,0,0 1
l1 0,l2,0,0,0,0,0,0 1
l1 l2,0,l3,0,0,0,0,0 1
l1 l2,0,0,0,l3,0,0,0 1
l1 0,l2,0,0,0,l3,0,0 1
l1 0,l2,l3,l4,0,0,0,0 1
l1 0,l2,0,l3,0,l4,0,l5 1
a1 a2,a3,a4,a5,a6,a7,a8,a9 0Code: Select all
x = 5, y = 5, rule = B2-a3ci4ejknry/S12ein3i4c
2bo2$o3bo2$2bo!
Code: Select all
x = 34, y = 5, rule = B2o4p/S24o6H
o$2o15bo14bo$bo15b2o13bo$17b3o13bo$32b2o!
[[ COLOR BACKGROUND 155 255 155 COLOR ALIVE 255 0 0 COLOR ALIVERAMP 255 0 0 COLOR DEAD 0 0 255 COLOR DEADRAMP 155 255 155 ]]
Is there a way to transform the herschel in this rule into a high-period oscillator which actually works. While this rule is not technically explosive, B-heptomino/Herschels are the usual source of near-explosiveness in this rule, and it would be nice to have some high-period oscillators in this rule.WhiteHawk wrote: October 29th, 2025, 5:05 pm Also, is there a way to turn the herschel into a ridiculously high-period oscillator/gun? Some attempts at cleanup for a potential p652 oscillator hereThis rule feels like it could have a whole lot of insanely high-period oscillators and stuffCode: Select all
x = 219, y = 219, rule = B3/S235e 68b2o$68bobo$70bo4b2o$66b4ob2o2bo2bo$66bo2bobobobob2o$69bobobobo$70b2o bobo$74bo2$60b2o$61bo7b2o$61bobo5b2o80b2o$62b2o87bobo$153bo4b2o$149b4o b2o2bo2bo$149bo2bobobobob2o$152bobobobo$153b2obobo$157bo$72b2o$72bo70b 2o$73b3o68bo7b2o$75bo68bobo5b2o$145b2o7$155b2o$155bo$156b3o$158bo21$59b o11b2o$58bobo10b2o$58bobo96b2o$14b2o41b2ob2o95bo2b2o$15bo41bo100b2ob3o $13bo44bob2o102bo$13b5o14b2o22bobob2o96b2ob3o45bo$18bo13bo23b2o100b2o bo45b3o$15b3o12bobo173bo$14bo15b2o174b2o$14b4o$12b2o3bo3b2o$11bo2b3o4b 2o191b2o$11b2obo200bo$14bo200bob2o$14b2o191b2o4b3o2bo$207b2o3bo3b2o$163b 2o47b4o$22b2o139b2o33b2o15bo$23bo173bobo12b3o$20b3o174bo13bo$20bo175b 2o14b5o$216bo$214bo$214b2o22$102b2o11bo$101bobo11b3o$101bo16bo$100b2o 15b2o12$100b2o15b2o$100bo16bo$101b3o11bobo$103bo11b2o18$120bo$120bobo $120b3o$122bo$3b2o$4bo$2bo$2b5o14b2o175bo$7bo13bo174b3o$4b3o12bobo173b o$3bo15b2o33b2o139b2o$3b4o47b2o$b2o3bo3b2o$o2b3o4b2o191b2o$2obo200bo$ 3bo200bob2o$3b2o191b2o4b3o2bo$196b2o3bo3b2o$201b4o$11b2o174b2o15bo$12b o173bobo12b3o$9b3o45bob2o100b2o23bo13bo$9bo45b3ob2o96b2obobo22b2o14b5o $54bo102b2obo44bo$55b3ob2o100bo41bo$57b2o2bo95b2ob2o41b2o$60b2o96bobo $146b2o10bobo$146b2o11bo21$60bo$60b3o$63bo$62b2o7$72b2o$65b2o5bobo68b o$65b2o7bo68b3o$74b2o70bo$145b2o$61bo$60bobob2o$60bobobobo$57b2obobob obo2bo$57bo2bo2b2ob4o$59b2o4bo$65bobo87b2o$66b2o80b2o5bobo$148b2o7bo$ 157b2o2$144bo$143bobob2o$143bobobobo$140b2obobobobo2bo$140bo2bo2b2ob4o $142b2o4bo$148bobo$149b2o!
Code: Select all
x = 5, y = 39, rule = B3-y4cjq5ack6cn7c/S23-a4cey5cijk6-ac7e
b2o$2o$b2o$2bo6$obobo$o2bo$obobo6$o$2o$o6$o$obo$2o9$o2bo$obo$2o!
Code: Select all
x = 5, y = 5, rule = 13/234/4H
.BC$A2CA$ABABA$2.2AB$4.A!
Code: Select all
x = 15, y = 11, rule = 13/234/4H
.B$.2C$2.CB$BC2A$.CBA$2.A2C5.2A.C$3.AB2C4.AC$5.2AB5.A$7.A2BC.C2A$9.A2B
2A$11.2A!
Code: Select all
x = 8, y = 9, rule = 13/234/4H
A2.B$2A.2C$AC2.CB$.3ABA$2.2A2BA$4.CACB$4.BCBC$5.A2B$7.A!
Code: Select all
x = 56, y = 34, rule = 13/234/4H
C$.ABC$2.2A2C$4.2AB$6.2AC$8.ABC$10.2ABC$12.2A2C$14.2AB$16.2AC18$44.2A
$45.A2C$46.2AB$48.A2BC3.C$50.A2B.C$52.2A2C$54.AB!
Code: Select all
x = 163, y = 88, rule = B2n34i7e8/S235e6e7e
69bo$69bobo$69b2o2$66b2o$65bobo87b2o4b2o$65bo89bobo2bobo$64b2o91b4o$
157bo2bo$158b2o42$47b2o$47b2o2$4b3o$6bo$5bo10$3bo2bo$7bo$3bo3bo$4b4o6$
3bo$bo3bo$6bo$bo4bo$2b5o4$2b2o$o4bo$6bo$o5bo$b6o!
All the stable patterns there also work in CGOL. Do you need the glider collision to follow the same sequence, or just to produce the same blinker?
Code: Select all
x = 14, y = 3, rule = B2ikn3-kqy4c5y/S23-ceky7
bo9b3o$3o10bo$bo10bo!
I don't think this is possible. The rule with the least transitions that supports both the glider and the p15 is B2ikn3aceijnr4c5y/S23aijnqr, which is explosive.Jeecorner28 wrote: March 4th, 2026, 6:30 am Request Taming this rule while keeping only these two objects:Code: Select all
x = 14, y = 3, rule = B2ikn3-kqy4c5y/S23-ceky7 bo9b3o$3o10bo$bo10bo!
What's interesting in it other than the puffers? I see dots, p2 ships, and p4 oscillators.
The active regionssilversmith wrote: March 27th, 2026, 4:19 pmWhat's interesting in it other than the puffers? I see dots, p2 ships, and p4 oscillators.