10+ sims
B3ain678/S3458: Ada's Rule
*B3/S23-a5*: Travelling Ts (by ThePlayzr)
B2e3aciqy/S2-i34knz: Unnamed luveelrule. Not particularly interesting at first glance, I'm not sure why I simulated it so much
*B2-ak5j/S12-k*: Speedydelete's rule (by Speedydelete)
B3ai4aez5ny678/S2-n3-a4jkry567e: Elastic ships luveelrule
B2n3ai4inwz5-ac6-e78/S2ae34-r5kq6i7e: Luveelrule with block splitter
B2i3acin4ae6-en78/S2c3-e4-r5-a8: Luveelrule where I couldn't find a 90* reflector for like 6 hours
B2e3-aej/S1c2-a34jq: Luveelbits (or, possibly, a luveelbits variant)
B2en3aei4t5ac678/S2-i34c6a7: Unnamed luveelrule. Not particularly interesting, but has some interesting block catalyses.
*B2n3aciqr4aer5iq6cin8/S2-i3-a4ikqyz5eqr6cen7e*: In the Bubbles rulespace. Has catalytic potential, but soups evolve to be pretty sparse (by silversmith)
B3ai4-z5-n7e/S2-a3-e4n: Bubbles IV
*B02/S1V*: B0 VN rule that supports ships (Known since 2017 or earlier, original discoverer unknown)
*B3678/S34678*: Day and Night (Known since the 1980s)
B2e3-ejnq/S234y: Another unnamed luveelrule that doesn't appear particulary interesting.
B2-ac3acik4ceqrty5y/S1c2-ai3-j4cqw: Unnamed luveelrule. Supports B4q blocks and associated catalyses.
*B2cei3ai/S23*: Has a large index fossil. (Initially discovered by Silversmith in 2021, rediscovered by me in 2025)
B2e3aciy4a5r/S2-ik3-a4-r678: Luveelrule with interesting dynamics and a cool rotating oscillator.
B2ein3acei4y/S23: Another luveelrule with the y spark spaceship.
*B2n3ainy4aijqyz5einy6aci7e/S23-ajkq4cjkrwy5jk6-en7c*: I believe this is Calthrop I. (by islptng)
B13/S02V|B3/S03V: Alternating VN rule with a wide variety of ships.
B2i3acijn4a6-a78/S2aen34inz5aekq678: Luveelrule. Boring random soups but has some interesting rare objects.
9 or 8 sims:
B2cen3a4a5678/S13a4q567: Luveelrule with the Just Friends ship.
B35a7/S23-a4eit7: Luveelrule with rotating active region.
B0124/S013V: VN rule that supports ships.
B2e3-a4cert5c7c8/S1c23-j4cenqt5e: Another y-spark spaceship luveelrule that has some interesting active regions.
B2ei3ai4rz5er/S1c2-i3-n: Luveelrule described by me as "really a very silly and fun rule". Somewhat of a cross between a y-sparkship block catalyst rule and luveelbits.
*B3/S23*: Life. (by John Conway)
B3ai4aez5y678/S2-n3-a567: Elastic ships variant with a p32 oscillator.
7 sims:
*B0167/S023*: B0 rule with some interesting objects (Known since 2020 or earlier, original discoverer unknown)
*B2-a3ce/S12-i*: Has Just Friends ship and an interesting p88. (One of the cyclics of OCA; discovered so many times I can’t find the original discoverer)
B2-a4j/S012-k4qr: The luveelrule with the dot + ship failed oscillator
B2cei3-ij5i6c7e/S1c2ace3-i4aij5iqry6c: Hollow 3x3 block catalysts
*B2cen3c5ej/S12-k3cj4ay5*: Has just friends ship and a p10. (by Speedydelete)
B2i3-kqy4ceit5y/S2-n3-y4jn5c: Has interesting failedrep
*B3/S234w*: 1TFL rule. (Known since… forever probably. I made a lot of searches towards a (2,1)c/5 ship; although one never emerged, I got some massive partials)
B34-cejrz/S2-e3aeikn4ciry: Has 20c/70 failedrep ship
B34cejkny5k/S2-i34ejqz7e: Fairly generic tlife variant.
*B38/S23*: eightlife or pedestrian life i forgot which is which (Known since antiquity)
B3ai457e/S2-a34n: Bubbles variant with a rake
*B3ain4aktz5-aijy6akn/S1e2-cn3cikr4-ajnw5aikqr6-k7*: Some t-logic iteration. (by islptng)
6 sims:
*B04/S1V*: Slow-growing B0 VN rule with occasional chaos puffers (Known since 2020 or earlier)
B2-a3ae/S123y4e6c: Lineish rule with JF ship and some interesting catalysts
B2-ak3a56-c78/S23ejkqr45-ai67e: Interesting rule with ships and some fluffy active regions. Past self claimed “removing 7e” made the rule stable; the rule is not explosive. (Adding B7c, however, does make it explosive)
B2-ak3ai5e/S12-ac3y6n: Somewhat snowflake-esque rule with a common sparky spaceship.
B2-ak3en/S12-ci: fairly boring. Similar debris to JF but no JF ship; ship is orthogonal instead
*B2ce3ai/S01c*: Very dotty rule with some puffers (Earliest mention on the discord is by phoenixwrong0279 in 2023)
*B2ce4-cint67e8/S14567*: Fuzzy rule with failedrep ships (Earliest mention i can find is from dani in 2017)
B2ce4c/S12ae3ai: Another fairly boring rule with JF ships
*B2e3-a/S23*: Simple rule with common rotating oscillators (Earliest mention is 77topaz in 2018)
B2e3aeinq4eiry5-i7e/S2aen34cinqz5ain: Sparse rule with fuzzy soups and a few common ships
B2e3ai47/S2-i3-a4aw7: Rule with few stable objects but lots of ships, including a SMOS
B2ei3aeiy4aejnz5a6-cn78/S2-c3-anq4-eqtwy5e6e78: c/3d puffer rule at top of thread
B2ein3ai4cq678/S2-in3-i4aw5i6ac78: y-sparkship rule with regions of higher density and common high period oscillators.
B2en3ai4q678/S2-in3-i4aw: y-sparkship rule with catalytic potential
*B3-e4e5e6e7e/S234e5e7e*: Diagonalish rule with some rotating oscillators (by nikro)
B3-q5y/S23-k6c: Has common spaceships and a hyperdecathalon
B35ck/S2-i34z5cey: Another tlife variant
B3ai4/S2-a34-a: Early bubbles iteration
B3ai4a/S234: Extremely dense rule with some interesting puffers
5 sims (There was a 2 month gap between me doing 6sims and 5sims, so the format might be a bit different):
B2-ak3y4aqr5j/S12-k4a567c8: speedydelete rule variant with a small active region
B23/S012345678|B/S23-a5: Blobby rule with a common failedrep that turns into a high-period oscillator
*B2cek3kqr4aeiw5ejn6i7c/S1c23cekr4eijry5n6eik*: Some adjustable ship rule (by NimbleRogue)
B2e3-anr6a/S1c2-i34e: Frankly absurd luveelrule where the cross still life serves as a gun, 90* reflector, 180* reflector, and stream period increaser. Sure, I guess.
B2e3aiknr7/S1c2-an3-e: Has an oblique puffer. I corderized it in 3 engines
B2e3cir4-ciz/S2-in3-c: Not much to say about this one. Y-sparkship rule
B2e3i4/S2-a34ar: Boring. Has a c/16d ship though
B2ein3acei4y/S238: Not 100% sure this is discovered by me, given there’s a very similar rule by someone else (a deleted discord account) right above my message. Only notable for an index fossil
B2ein3acin/S2-n34c: has oblique rake, and perhaps catalysis potential
B2en3/S2-i3-a6c: Failedrep, sparky p124, and 2c/36d spaceship. Good rule!
B2i3aeijk4ikntw5ey6c/S23-ny4i: Funny oscillators which can make guns easily. Catalysis possible. Puffer (corderized
B2n3ai4inwz5-ac6-e78/S2ae34-r5kq6i7e8: variant of some good luveelrule. Block catalysis everywhere
B2n3ai678/S3458: Ada’s rule variant with a few strange goobers
B3-k5j/S23-c4y: Not sure if this is mine, but I was the first sim on the discord. Has a pi hassler
*B3/S23-y6c*: kinda boring 2tfl rule. Some active regions like launching themselves forward fast (by lordlouckster)
B34/S01578: Known since forever, probably. All I did was find some boring ships
B347/S0378: also known for however long. Has a p50
B34tw5y/S234e: funny replicator
B35a/S2-a34a8: 9c/78d puffer. Which I corderized :3
B36/S23: highlife (known since dfsdbfsidfhbsifhbsdifshbi)
B3ai/S2ae3-en4aceiknw5-y6-c7e: Fun wire tech
B3ai/S3-j45-q6: Original finder is a deleted discord user. Really awesome rule, with small wickstretchers everywhere
B3ai45/S23-a: near the border of XWSSspace rule with some interesting spaceships
B3ai678/S1e245: replicator land
B3ain678/S3458History: Ada’s Rule history. That caps it off pretty nicely, huh?
If anyone wants more info or anything else, please reply or dm!!!!