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Re: counting to 50 with transitions

Posted: July 9th, 2024, 5:51 pm
by tommyaweosme
3: b2c3i/s2k
3i is a required transition for non-margolus rules

Re: counting to 50 with transitions

Posted: July 10th, 2024, 1:08 am
by unname4798
tommyaweosme wrote: July 9th, 2024, 5:51 pm 3: b2c3i/s2k
3i is a required transition for non-margolus rules
4: B2ce3i/S2k. B2e makes patterns escape their bounding diamond.

Code: Select all

#R B2ce3i/S2k
!
[[ RANDOMIZE ]]

Re: counting to 50 with transitions

Posted: July 10th, 2024, 9:09 am
by tommyaweosme
5.
b2ce3ai/s2k
no more margolus for you

Code: Select all

#R b2ce3ais2k
! [[ RANDOMIZE ]]
geez were just making life arent we (edit: pls add s3a next time i rly want blocks and beehives)

Re: counting to 50 with transitions

Posted: July 10th, 2024, 10:12 am
by Banananananan
6.
tommyaweosme wrote: July 10th, 2024, 9:09 am 5.
b2ce3ai/s2k
no more margolus for you

Code: Select all

#R b2ce3ais2k
! [[ RANDOMIZE ]]
geez were just making life arent we (edit: pls add s3a next time i rly want blocks and beehives)
Fine I will

Code: Select all

#R B2ce3ai/S2k3a
! [[ RANDOMIZE ]]

Re: counting to 50 with transitions

Posted: July 10th, 2024, 11:04 am
by unname4798
7: B2cei3ai/S2k3a
+B2i: Removes Margolus.

Code: Select all

x = 1, y = 1, rule = B2cei3ai/S2k3a
!
[[ RANDOMIZE ]]

Re: counting to 50 with transitions

Posted: July 10th, 2024, 1:03 pm
by R2INT
8: B2cei3ai/S2k3ay
Added S3y, which adds a small p3 oscillator:

Code: Select all

x = 1, y = 1, rule = B2cei3ai/S2k3ay
!
[[ RANDOMIZE ]]
(It is somewhat rare; you may need to randomize a few times to find it)

EDIT: New p5 in number 8:

Code: Select all

x = 4, y = 4, rule = B2cei3ai/S2k3ay
2bo$3bo$o$bo!

Re: counting to 50 with transitions

Posted: July 10th, 2024, 1:18 pm
by tommyaweosme
9.
b2cei3ai/s2ck3ay

Code: Select all

#R b2cei3ai/s2ck3ay
!
[[ RANDOMIZE ]]
adds beehive. oh right, b2e ruined that for us

Re: counting to 50 with transitions

Posted: July 10th, 2024, 1:39 pm
by R2INT
10. B2cei3ai/S2cek3ay
+S2e: New p4 oscillator!

Code: Select all

#R b2cei3ai/s2cek3ay
!
[[ RANDOMIZE ]]

Re: counting to 50 with transitions

Posted: July 10th, 2024, 2:30 pm
by tommyaweosme
11
b2cei3ai/s2ceki3ay
ruining double blinkers for yall. this rule is still too margolus

Re: counting to 50 with transitions

Posted: July 11th, 2024, 1:34 am
by unname4798
tommyaweosme wrote: July 10th, 2024, 2:30 pm 11
b2cei3ai/s2ceki3ay
ruining double blinkers for yall. this rule is still too margolus

Code: Select all

#R B2cei3ai5k/S2-an3ay
b2o$o2bo$b2o!
[[ THUMBNAIL NOSOURCE "12: B5k removes the beehive oscillator" ]]

Re: counting to 50 with transitions

Posted: July 11th, 2024, 9:00 am
by R2INT
13: B2cei3ai5k/S2-n3ay

Pre-blocks work now, and our first spaceships pop up!

Code: Select all

#R B2cei3ai5k/S2-n3ay
!
[[ RANDOMIZE ]]
Some natural oscillators:
P4:

Code: Select all

x = 3, y = 6, rule = B2cei3ai5k/S2-n3ay
2o$o$bo$bo$o$2o!
P8:

Code: Select all

x = 4, y = 5, rule = B2cei3ai5k/S2-n3ay
b2o2$2obo$o2bo$3o!
Adding B3e will add another spaceship, however, it will make the beehive die more quickly.

Re: counting to 50 with transitions

Posted: July 11th, 2024, 9:40 am
by tommyaweosme
i calculated the maxrule of the spaceships so we know what transitions not to add

Code: Select all

x = 8, y = 3, rule = B2-ak3-y4-ai5-iy678/S23-e4-it5678
bo4bo$obo2bobo$obo!
no to these:
edit: obviously no b0 or b1 transitions either
b2a
b2k
b3y
b4a
b4i
b5i
b5y
s0
s1e
s1c
s3e
s4i
s4t

Re: counting to 50 with transitions

Posted: July 11th, 2024, 10:13 am
by unname4798

Code: Select all

#R B2cei3aei5k/S2-n3ay
!
[[ RANDOMIZE ]]
14: B2cei3aei/S2-n3ay
+B3e: Another spaceship appears:

Code: Select all

#R B2cei3aei5k/S2-n3ay
bo$o$bo!

Re: counting to 50 with transitions

Posted: July 11th, 2024, 1:00 pm
by tommyaweosme
15:
+b8

Code: Select all

#R B2cei3aei5k8/S2-n3ay
ooo$
o.o$
ooo!
turned donut into more majestic spark

edit: PUFFERRRRRRRRRRR!!!!!

Re: counting to 50 with transitions

Posted: July 11th, 2024, 4:27 pm
by R2INT
16: S5e
B2cei3aei5k/S2-n3ay5e

Code: Select all

#R B2cei3aei5k/S2-n3ay5e
!
[[ RANDOMIZE ]]

New Features:
Donut is now a sparky p6 oscillator:

Code: Select all

x = 3, y = 3, rule = B2cei3aei5k/S2-n3ay5e
3o$obo$3o!
The dot sparks the p6 emits can be eaten by a block:

Code: Select all

x = 4, y = 7, rule = B2cei3aei5k/S2-n3ay5e
b3o$bobo$b3o3$2o$2o!
Features before S5e:
P4 that was there before I added S5e

Code: Select all

x = 5, y = 9, rule = B2cei3aei5k/S2-n3ay5e
2o$2o2$b3o$bobo3$3b2o$3b2o!
Also, blinker is a one-time turner:

Code: Select all

x = 4, y = 7, rule = B2cei3aei5k/S2-n3ay5e
3bo$3bo$3bo2$3o$bo$bo!
And also a splitter:

Code: Select all

x = 3, y = 7, rule = B2cei3aei5k/S2-n3ay5e
2bo$2bo$2bo3$bo$obo!
2-T synthesis for a blinker:

Code: Select all

x = 7, y = 3, rule = B2cei3aei5k/S2-n3ay5e
2bo3bo$3o2bo$2bo3bo!
EDIT1: New spaceship:

Code: Select all

x = 2, y = 4, rule = B2cei3aei5k8/S2-n3ay
2o$bo$bo$2o!

Re: counting to 50 with transitions

Posted: July 13th, 2024, 6:33 pm
by eRroR_6o6
17:+B3q
whoops i accidentally clean rake'd

Code: Select all

x = 25, y = 61, rule = B2cei3aeiq5k8/S2-n3ajy
7$12bo$9bo2bo2bo$8bo3bo3bo34$11b3o4$12bo$10bo3bo2$12bo$11b3o$12bo$10b
2ob2o$12bo$11b3o!
plus p8 which was there in the last rule too

Code: Select all

x = 15, y = 20, rule = B2cei3aeiq5k8/S2-n3ajy
4$5b2o$4bo2b2o$5bob2o$6bo!
Edit: whoops I also seem to have sierpinski'd

Code: Select all

x = 7, y = 3, rule = B2cei3aeiq5k8/S2-n3ajy
bobobo$o5bo$bobobo!

Re: counting to 50 with transitions

Posted: July 13th, 2024, 7:39 pm
by R2INT
We're almost to 20!
18: B6i (B2cei3aeiq5k6i8/S2-n3ajy)

We now have an OMOS!

Code: Select all

x = 6, y = 3, rule = B2cei3aeiq5k6i8/S2-n3ajy
o4bo$bo2bo$o4bo!
Random pattern:

Code: Select all

#R B2cei3aeiq5k6i8/S2-n3ajy
!
[[ RANDOMIZE ]]
Weird reaction:

Code: Select all

x = 9, y = 9, rule = B2cei3aeiq5k6i8/S2-n3ajy
obo$bo3$bo$obo3b3o$6bobo2$7bo!

Re: counting to 50 with transitions

Posted: September 12th, 2024, 5:30 pm
by R2INT
Sorry for the doublepost, but the thread is dying.

19. B2cei3aeinq5k6i8/S2-n3ajy EDIT: (+B3n)

Code: Select all

#R B2cei3aeinq5k6i8/S2-n3ajy
!
# [[ RANDOMIZE ]]
EDIT: Forgot to mention that the rule became a little more active.

Re: counting to 50 with transitions

Posted: September 12th, 2024, 5:40 pm
by confocaloid
R2INT wrote: September 12th, 2024, 5:30 pm Sorry for the doublepost, but the thread is dying.

19. B2cei3aeinq5k6i8/S2-n3ajy EDIT: (+B3n)
This thread might be dying, but at least "death" is actually a transition, while "B3n" obviously isn't.

I would understand it, if you were coding something in some esoteric programming language, or if this was an obfuscated code contest or something.

However, when you are writing some text for other people to read, any counterintuitive jargon like this very quickly gets highly annoying to everyone who is trying to understand things.

Re: counting to 50 with rule addition

Posted: September 13th, 2024, 1:27 am
by unname4798
20: B2cei3aeinq4a5k6i8/S2-n3ajy: (B4a)

Code: Select all

#R B2cei3aeinq4a5k6i8/S2-n3ajy
!
[[ RANDOMIZE ]]
The rule became more active.

Re: counting to 50 with transitions

Posted: September 13th, 2024, 9:37 pm
by CARuler
more active

Code: Select all

x = 87, y = 103, rule = B2cei3aeinq4a5k6i8/S2-n3acjy
10$13b3obo3bobo8bo2bob4o6b3obo2b2ob2o4bob3o$9bo2b2o2b2o4bob2o2bob2obo
b3o3b2obo2bobo2b3ob5ob8o2bo$10b2obob3obobob3obo4b5obo2bo6b2ob4o4bo3b3o
2bob3o$11b3o2bobo5bobobob3ob7o2b3obo2bo2b4ob3o3bob2o2bo$10b3ob2o3bo4b
o2bob2ob2ob2ob2o2b3ob2o3b2ob2o2b2o2b5o2bo$10bob2obo3b2ob3ob4o3b2o2bo2b
ob5ob3o2b7o3bob2ob2ob2o$11b2o3bobob5o2b2o2bo3bob2o8bob2o3bo3b3o2bo4b3o
$9b2ob2ob3o3b2ob4o2bo2b2o5b2o2bo5bo4b2o5bo2b2obobo$9b2obobo2b2ob2o2bo
4b4o4bobobo6bo2bo2b3o2b2obo4b3ob2o$9bobob2o2b2o2bo2b6o2bo2bo8bob6obo2b
ob2obob2o3b2obo$9b3obo4b2obob3ob2ob3o3bo2bob2o2bobobobobob2o3bo2bob3o
2bo$10bob2o3b2ob2ob3o5bobo3b5ob3ob2ob2ob5ob2ob2obobob3o$9bo5bo2b3o2b3o
2bo2bo2bo3bob2ob2obobo7b3o2bo3bob2obo$9b2ob2ob4obo2bobobob3o3bo4b3ob2o
bob2obo2b3ob2o4b2o3b3o$13b2o2b4obo2b3o3b3o4b5o4bobo2bob5o2b2o3bo3bo$9b
ob5obo2bo3b2o2b4o2b5ob2obob2ob3ob2o2b2ob2obo3b3o2b2o$10b2o4bobo2b2o3b
5o2bo2b2obobo4b2o2b2o5bob4o2b2o3b2o$12b2o4bo2b2obo3bo2bo4bo3b4obo2b4o
3bo2b2o2b4obo2b3o$9bo2b4o2bob2o2b8o2bobo2b2obo3bob5o3bo5b2ob3o3bo$9bo
2bo2bobo3bobobobobo2b2o3bo5b4o2b6ob2obob3obobo2bobo$10b2o4bob3o2bo2b2o
b2o2b4o5b3obo4b2o2b2o2bob4o2b2o3bo$9b5obo2bo3b4obob3obobo5bo2bobobo3b
o2b4o3b2o2b3o2b2o$9bo5b4ob3o6bob3obo3b6o2bo2b7obobo6b2obobo$9bo2b2o2b
o6bo6b2o3bob2o2bob4o7b2o2bo3b6o$11b3o5bob2ob2ob2o3b2obobo3b4o2b2o3b3o
bob2obo4bo2bo2bo$9bobo3b4o2bo5b2o3bo2b2obo8b2o2bo4b3o2b4ob2obo2bo$10b
3o3bo3b4o5b2o5b2obobobo2bo2b3o4b2obo3bo3bo4bo$12b2obo4b2ob3o2b2obobo2b
2o4bob4ob2obo2b2ob2ob2obob2obo2bo$11b3ob3o2b4obo2b5ob2obobob3ob2ob6o2b
2ob4o3bo2bo$9b2o3bo2bob2ob2o2b2o3bo2b2obob3ob2o3bo2b3ob2obobo4b4ob3o$
9bob2obo2b3obobobo5bob2ob3o3bo2bob12obobobo2b2obobo$9bob2o2b3obobob2o
2bobob2o2b2o2b3o3b5o2b3obo2b2o3bo2b3o$9bo4bo3bobo2bob2obob2o2bo4b3ob2o
b2o5bob3obo2bo2bob2ob2o$9b4o2b2ob3obobo3b2ob4obob2o2bob2o3b4ob2o3bobo
5b2o$10bobobobo4bob3o2b2o3bobo4bo3b2obob6obo2b2ob4o4bobo$11b3obo3bobo
2b2o2bob2o3b2o3b2obo3b3obo2bobo2b2o4bob4obo$11b4o2bob3o3b2ob5o2b2o6b3o
2b3ob3o4b4ob3obobobo$9b3o2bo2b6obob2ob4o2b2ob2o2b4o4b4obo2bobo3b2obob
o2bo$11b2o3bob2o2bo3b2ob2o3bo2b3o2bobobob2obobobobo2bobo3bo4bo$10b4o2b
3o2b2obo5b3o2b3obob2o3b2o2bo3b2ob3obob2o2bob4o$10bobo3bo2bobobo3b4o2b
2ob4o2b2obo6bob2obobob3ob2obob2o$12b2o2bobo3b3o3b3obo2bobobo2b2o2b2ob
o3bo6b2obo3bobobo$9bobo4b4o3b2ob2ob2obo2b2obo4b2ob2obob5o3b2o4bob3o2b
o$9bobob2obob6o2bo2bobo2bo2b4o5bobo3b2ob4o2b2o6b2obo$9bobob2obobob2o4b
3obo4b2obo2b2o5b2o2bo2bob2o2b4obobo3bo$9b2o2bobo2bo7bo2bo2b2o2b2ob2ob
3o3b2obob2ob2obobo2b2o2b2o2bo$9b2ob3o3bob2obob3o2b2ob4obob5ob2o2b3ob2o
3bo4bo2bobob2o$25b3ob2o2b2o3bobob2o2b3ob3obobo2bo3bob3o2b2o$13bo2b2ob
o2bo4bo2bobo3bo2bo6bob4o3bobobobo3b2obob2o$9b2ob2o2bob3o2b7obob2o2bo2b
ob6obo3bo3b2ob2ob5obob2o$9bo2b4ob2ob2o2b2obobo2b3ob5ob3ob2ob2o2bo2bo4b
6ob3obo$9bo3b3ob3obo3b2obo3b4ob2ob3o2bobo2bo4b5obo4b3ob3o$11bo2bo6b4o
2bobobo3b2ob2o2bo2b2o2bo2bob2obob2ob2ob2o2bo2bo$9bobobo2bob2o2bo7bob2o
b2obo5bo5b3o2b5o4b4ob4o$12bobob2obobobobob2ob3o2b3o2b4o4b2o5b2o2b4obo
4bob2o$11bo2b2ob5obo2b2ob3o6b3o2bo3b3o4b3o5bo5bobobo$9b4ob2ob8o5bo4b4o
b3ob2ob2ob2o3bobo6b5obo$12b2ob2ob2o2b3obob2o2bobo4bob2ob2o2b2o2bo2b3o
bobo2b3ob2ob2o$10bob2o3bobob2ob4ob6ob2o3bo3bobo6bo3bo3b2ob2ob2o$11b3o
bobobo7b2o3bo2b5o2bobo2b2o3bobob2o2b2o2bo3bobo$9b2ob3obo2b3obo4bo8bo3b
2obob2ob7o2bobo3bobo2b3o$9bo9bo2b4o2b2ob2ob3o2b4o2bo2b5ob7ob2o2bobo3b
o$9b2o2bo4b2o6b2o3bob3o2bo2bo2bobob3obob2o3b3o4b2o2bo$9b4o3b6obobo4b3o
bo6bo2bob4o4b4o2b4o3b4obo!

Re: counting to 50 with transitions

Posted: September 16th, 2024, 6:17 am
by Haycat2009
The heat is turned up... (+S4z)

Code: Select all

x = 87, y = 103, rule = B2cei3aeinq4a5k6i8/S2-n3acjy4z
10$13b3obo3bobo8bo2bob4o6b3obo2b2ob2o4bob3o$9bo2b2o2b2o4bob2o2bob2obo
b3o3b2obo2bobo2b3ob5ob8o2bo$10b2obob3obobob3obo4b5obo2bo6b2ob4o4bo3b3o
2bob3o$11b3o2bobo5bobobob3ob7o2b3obo2bo2b4ob3o3bob2o2bo$10b3ob2o3bo4b
o2bob2ob2ob2ob2o2b3ob2o3b2ob2o2b2o2b5o2bo$10bob2obo3b2ob3ob4o3b2o2bo2b
ob5ob3o2b7o3bob2ob2ob2o$11b2o3bobob5o2b2o2bo3bob2o8bob2o3bo3b3o2bo4b3o
$9b2ob2ob3o3b2ob4o2bo2b2o5b2o2bo5bo4b2o5bo2b2obobo$9b2obobo2b2ob2o2bo
4b4o4bobobo6bo2bo2b3o2b2obo4b3ob2o$9bobob2o2b2o2bo2b6o2bo2bo8bob6obo2b
ob2obob2o3b2obo$9b3obo4b2obob3ob2ob3o3bo2bob2o2bobobobobob2o3bo2bob3o
2bo$10bob2o3b2ob2ob3o5bobo3b5ob3ob2ob2ob5ob2ob2obobob3o$9bo5bo2b3o2b3o
2bo2bo2bo3bob2ob2obobo7b3o2bo3bob2obo$9b2ob2ob4obo2bobobob3o3bo4b3ob2o
bob2obo2b3ob2o4b2o3b3o$13b2o2b4obo2b3o3b3o4b5o4bobo2bob5o2b2o3bo3bo$9b
ob5obo2bo3b2o2b4o2b5ob2obob2ob3ob2o2b2ob2obo3b3o2b2o$10b2o4bobo2b2o3b
5o2bo2b2obobo4b2o2b2o5bob4o2b2o3b2o$12b2o4bo2b2obo3bo2bo4bo3b4obo2b4o
3bo2b2o2b4obo2b3o$9bo2b4o2bob2o2b8o2bobo2b2obo3bob5o3bo5b2ob3o3bo$9bo
2bo2bobo3bobobobobo2b2o3bo5b4o2b6ob2obob3obobo2bobo$10b2o4bob3o2bo2b2o
b2o2b4o5b3obo4b2o2b2o2bob4o2b2o3bo$9b5obo2bo3b4obob3obobo5bo2bobobo3b
o2b4o3b2o2b3o2b2o$9bo5b4ob3o6bob3obo3b6o2bo2b7obobo6b2obobo$9bo2b2o2b
o6bo6b2o3bob2o2bob4o7b2o2bo3b6o$11b3o5bob2ob2ob2o3b2obobo3b4o2b2o3b3o
bob2obo4bo2bo2bo$9bobo3b4o2bo5b2o3bo2b2obo8b2o2bo4b3o2b4ob2obo2bo$10b
3o3bo3b4o5b2o5b2obobobo2bo2b3o4b2obo3bo3bo4bo$12b2obo4b2ob3o2b2obobo2b
2o4bob4ob2obo2b2ob2ob2obob2obo2bo$11b3ob3o2b4obo2b5ob2obobob3ob2ob6o2b
2ob4o3bo2bo$9b2o3bo2bob2ob2o2b2o3bo2b2obob3ob2o3bo2b3ob2obobo4b4ob3o$
9bob2obo2b3obobobo5bob2ob3o3bo2bob12obobobo2b2obobo$9bob2o2b3obobob2o
2bobob2o2b2o2b3o3b5o2b3obo2b2o3bo2b3o$9bo4bo3bobo2bob2obob2o2bo4b3ob2o
b2o5bob3obo2bo2bob2ob2o$9b4o2b2ob3obobo3b2ob4obob2o2bob2o3b4ob2o3bobo
5b2o$10bobobobo4bob3o2b2o3bobo4bo3b2obob6obo2b2ob4o4bobo$11b3obo3bobo
2b2o2bob2o3b2o3b2obo3b3obo2bobo2b2o4bob4obo$11b4o2bob3o3b2ob5o2b2o6b3o
2b3ob3o4b4ob3obobobo$9b3o2bo2b6obob2ob4o2b2ob2o2b4o4b4obo2bobo3b2obob
o2bo$11b2o3bob2o2bo3b2ob2o3bo2b3o2bobobob2obobobobo2bobo3bo4bo$10b4o2b
3o2b2obo5b3o2b3obob2o3b2o2bo3b2ob3obob2o2bob4o$10bobo3bo2bobobo3b4o2b
2ob4o2b2obo6bob2obobob3ob2obob2o$12b2o2bobo3b3o3b3obo2bobobo2b2o2b2ob
o3bo6b2obo3bobobo$9bobo4b4o3b2ob2ob2obo2b2obo4b2ob2obob5o3b2o4bob3o2b
o$9bobob2obob6o2bo2bobo2bo2b4o5bobo3b2ob4o2b2o6b2obo$9bobob2obobob2o4b
3obo4b2obo2b2o5b2o2bo2bob2o2b4obobo3bo$9b2o2bobo2bo7bo2bo2b2o2b2ob2ob
3o3b2obob2ob2obobo2b2o2b2o2bo$9b2ob3o3bob2obob3o2b2ob4obob5ob2o2b3ob2o
3bo4bo2bobob2o$25b3ob2o2b2o3bobob2o2b3ob3obobo2bo3bob3o2b2o$13bo2b2ob
o2bo4bo2bobo3bo2bo6bob4o3bobobobo3b2obob2o$9b2ob2o2bob3o2b7obob2o2bo2b
ob6obo3bo3b2ob2ob5obob2o$9bo2b4ob2ob2o2b2obobo2b3ob5ob3ob2ob2o2bo2bo4b
6ob3obo$9bo3b3ob3obo3b2obo3b4ob2ob3o2bobo2bo4b5obo4b3ob3o$11bo2bo6b4o
2bobobo3b2ob2o2bo2b2o2bo2bob2obob2ob2ob2o2bo2bo$9bobobo2bob2o2bo7bob2o
b2obo5bo5b3o2b5o4b4ob4o$12bobob2obobobobob2ob3o2b3o2b4o4b2o5b2o2b4obo
4bob2o$11bo2b2ob5obo2b2ob3o6b3o2bo3b3o4b3o5bo5bobobo$9b4ob2ob8o5bo4b4o
b3ob2ob2ob2o3bobo6b5obo$12b2ob2ob2o2b3obob2o2bobo4bob2ob2o2b2o2bo2b3o
bobo2b3ob2ob2o$10bob2o3bobob2ob4ob6ob2o3bo3bobo6bo3bo3b2ob2ob2o$11b3o
bobobo7b2o3bo2b5o2bobo2b2o3bobob2o2b2o2bo3bobo$9b2ob3obo2b3obo4bo8bo3b
2obob2ob7o2bobo3bobo2b3o$9bo9bo2b4o2b2ob2ob3o2b4o2bo2b5ob7ob2o2bobo3b
o$9b2o2bo4b2o6b2o3bob3o2bo2bo2bobob3obob2o3b3o4b2o2bo$9b4o3b6obobo4b3o
bo6bo2bob4o4b4o2b4o3b4obo!

Re: counting to 50 with transitions

Posted: October 2nd, 2024, 11:39 pm
by CARuler
23.tube is osc with new transition(S5y):

Code: Select all

x = 3, y = 3, rule = B2cei3aeinq4a5k6i8/S2-n3acjy4z5y
bo$obo$bo!
edit:

Code: Select all

x = 5, y = 7, rule = B2cei3aeinq4a5k6i8/S2-n3acjy4z5y
2bo$bo$4o$bo!

Re: counting to 50 with transitions

Posted: October 20th, 2026, 8:38 pm
by R2INT
24. let's add B4e for no reason whatsoever:

Code: Select all

#R B2cei3aeinq4ae5k6i8/S2-n3acjy4z5y
!
# [[ RANDOMIZE ]]
Oh look, a p44!

Code: Select all

#R B2cei3aeinq4ae5k6i8/S2-n3acjy4z5y
4o$o2bo!
Also, this rule seems to be more stable then previously.

Re: counting to 50 with transitions

Posted: October 20th, 2026, 9:07 pm
by TheWayOfTheCon
25. Add S6c for DryLife-style explosivity.

Code: Select all

x = 6, y = 6, rule = B2cei3aeinq4ae5k6i8/S2-n3acjy4z5y6c
!
#C [[ RANDOMIZE2 ]]
Figure eight? More like figure eighteen!

Code: Select all

x = 6, y = 6, rule = B2cei3aeinq4ae5k6i8/S2-n3acjy4z5y6c
3o$3o$3o$3b3o$3b3o$3b3o!