Page 2 of 10

Re: pifricted's Sandbox

Posted: June 5th, 2024, 10:42 am
by pifricted
But some cells survive next to -1 and -2.

Code: Select all

x = 23, y = 7, rule = cellmath
19.A$A.A.A3.A2.2A5.A.A$2A.2A3.4A5.A.A.A$.ADA5.AEA4.A.AEA.A$2A.2A4.4A4.
A.A.A$A.A.A3.2A2.A5.A.A$19.A!

Re: pifricted's Sandbox

Posted: June 5th, 2024, 10:53 am
by pifricted
P2?!

Code: Select all

x = 3, y = 3, rule = cellmath
3A$ADA$3A!

Re: pifricted's Sandbox

Posted: June 7th, 2024, 6:54 am
by pifricted
A nice rule with many fuses

The simple fuse

Code: Select all

x = 34, y = 24, rule = Fuse Art
7$17.A.A.A$17.6BA$17.3B.3B.A$15.11BA$15.11BA$16.2B.3B.3B$16.9BA$17.A.
A.A.A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b 
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0
Some wickstretchers

Code: Select all

 x = 40, y = 47, rule = Fuse Art
4$18.A$17.ABA$17.3B$17.3B$17.3B$16.5B$17.3B$17.3B$17.3B$17.3B$17.3B$16.
5B$16.5B$17.3B$17.3B$16.5B$17.3B$17.3B$14.B.5B.B$15.7B$13.11B$15.7B$14.
B.5B.B$17.3B$17.3B$18.B$18.B!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0

Code: Select all

x = 54, y = 40, rule = Fuse Art
13$19.A.A.A.A.AB$16.2A12B$15.A2B.3B.3B.2B$15.A15B$15.A13B.B$17.3B.3B.
3B$17.A9B$19.A.A.A.A2.B!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0

Re: pifricted's Sandbox

Posted: June 7th, 2024, 7:15 am
by pifricted
Spaceships

Code: Select all

x = 13, y = 30, rule = Fuse Art
2.A6.2BA$A.A6.3BA$3A6.2BA$2.A4$8.3BA$8.4BA$8.3BA5$6.5BA$6.6BA$6.5BA7$
7.3BA$7.4BA$8.2BA2$8.2BA$7.4BA$7.3BA!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0

Re: pifricted's Sandbox

Posted: June 7th, 2024, 7:44 am
by pifricted
But more growing patterns grow for a long time ,then crush.

Code: Select all

x = 12, y = 2, rule = Fuse Art
12A$12A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0

Code: Select all

x = 12, y = 2, rule = Fuse Art
13A$13A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0

Re: pifricted's Sandbox

Posted: June 7th, 2024, 8:48 am
by pifricted
P1757

Code: Select all

x = 40, y = 35, rule = Fuse Art
14.A2.A2.A2.A2.A$12.A15BA$10.A18B$10.3BA2.A2.A2.A.A.A3BA$8.A2BA16.A3B
A$6.A3B20.3B$6.4B20.4BA$4.A3B24.3B$2.A4B26.3BA$2.4B28.3B$.A3B30.3BA$.
3B32.3B$A2B34.2BA$.3B32.3B$A3B32.3B$.2B34.2BA$.2B12.3B4.3B12.2B$A38B$
.38BA$.2B12.3B4.3B12.2B$A2B34.2B$.3B32.3BA$.3B32.3B$A2B34.2B$.3B32.3B
A$.A3B30.4B$3.3B28.4BA$3.A3B26.4B$5.3B24.4BA$5.A4B20.5B$7.3B20.4BA$7.
A3BA2.A2.A2.A.A2.A2.A4B$9.23BA$9.A20BA$11.A2.A.A2.A2.A2.A2.A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0

Re: pifricted's Sandbox

Posted: June 7th, 2024, 9:31 am
by pifricted
Something I found:

A wickstretcher

Code: Select all

x = 4, y = 4, rule = Fuse Art
2A$A2B$.2BA$2.2A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0

Re: pifricted's Sandbox

Posted: June 8th, 2024, 12:41 am
by b-engine
pifricted wrote: June 7th, 2024, 7:15 am Spaceships

Code: Select all

x = 13, y = 30, rule = Fuse Art
2.A6.2BA$A.A6.3BA$3A6.2BA$2.A4$8.3BA$8.4BA$8.3BA5$6.5BA$6.6BA$6.5BA7$
7.3BA$7.4BA$8.2BA2$8.2BA$7.4BA$7.3BA!
5c/27:

Code: Select all

x = 4, y = 8, rule = FuseArt
.2A$A2BA$.2B$.2B$.2B$.2B$.2B$B2.B!
I've added the rule into LifeWiki under the name "FuseArt" to allow LifeViewer to load the rule without append the ruletable.
What pifricted called as "wickstretchers" with the rear end constantly burning could be classified as growing spaceships.

Re: pifricted's Sandbox

Posted: June 8th, 2024, 12:43 am
by pifricted
Ehh...(4,4)C/13 spaceship

Code: Select all

x = 4, y = 4, rule = FuseArt
.2B$.2BA$.2BA$B3A!

Re: pifricted's Sandbox

Posted: June 8th, 2024, 12:51 am
by b-engine
pifricted wrote: June 8th, 2024, 12:43 am Ehh...C/13 spaceship

Code: Select all

x = 4, y = 4, rule = FuseArt
.2B$.2BA$.2BA$B3A!
This is actually a 4c/13 diagonal spaceship. Don't be confused.

FuseArt has mostly Flakes-like dynamics, but when the cell patches start to burn this is an entire different story…

Re: pifricted's Sandbox

Posted: June 8th, 2024, 1:01 am
by pifricted

Code: Select all

x = 38, y = 30, rule = FuseArt
B5.A12.A11.2BA$.6BA9.A.A11.3BA$.6BA9.3A11.2BA$B5.A12.A4$31.3BA$31.4BA
$31.3BA$18.2B$18.2BA$18.2BA$17.B3A$31.5BA$31.6BA$31.5BA7$32.3BA$32.4B
A$33.2BA2$33.2BA$32.4BA$32.3BA!

Re: pifricted's Sandbox

Posted: June 8th, 2024, 3:58 am
by pifricted
P3

Code: Select all

x = 33, y = 19, rule = FuseArt
7.5B$7.5B$2.15B$2.15B$2.15B$2.15B$2.15B$19B9.5B$19B9.5B$19B9.5B$19B9.
5B$19B9.5B$2.15B$2.15B$2.15B$2.15B$2.15B$7.5B$7.5B!

Re: pifricted's Sandbox

Posted: June 8th, 2024, 4:13 am
by pifricted
C/3

Code: Select all

x = 8, y = 8, rule = FuseArt
.5B$B2.4BA$A6BA$.4B.B$.A5BA$3.4B$2.A3BA$3.2A!

Re: pifricted's Sandbox

Posted: June 8th, 2024, 4:44 am
by May13
4c/14 diagonal spaceship and high-period c/2 spaceships:

Code: Select all

x = 198, y = 80, rule = FuseArt
3.2A.A.A64.4A18.4A$3.A4BA40.2A22.A2BA18.A2BA28.4A62.4A$3.6BA38.A2BA
20.6B16.6B27.A2BA62.A2BA$2AB.4B40.4B20.6B17.4B27.6B60.6B$A3B.3B40.4B
21.4B18.4B29.2B62.6B$.4B.2B41.2B22.4B18.4B29.2B64.2B$A5B.B40.4B44.2B
30.2B64.2B$.6B41.4B43.4B29.2B64.2B$2AB45.B2.B43.4B29.2B62.6B$2.A46.2B
44.B2.B27.6B60.6B$96.2B30.2B64.2B$126.B.2B.B62.2B$127.4B63.2B$127.4B
61.6B$126.6B62.2B$126.6B62.2B$128.2B63.4B$193.4B$128.2B64.2B$193.4B$
193.4B$194.2B3$73.2A$72.A2BA$72.4B$72.4B$70.8B$70.8B$72.4B$72.4B$73.
2B$73.2B34$68.2A$67.A2BA$67.4B$67.4B$65.8B$65.8B$67.4B$67.4B$68.2B$
68.2B$68.2B$68.2B$68.2B!
Edit: and c/3 diagonal:

Code: Select all

x = 10, y = 10, rule = FuseArt
4.A$3.A2B$3.A4B$.2A.5B$A3B.3B$.4B.4B$2.4B.B.B$2.5B.B$3.B.B.B$5.2B!

Re: pifricted's Sandbox

Posted: June 8th, 2024, 4:51 am
by pifricted
Fixed

Code: Select all

@RULE Lifemath2
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var z={0,1,2}
var x=z
var c=z
var v=z
var b=z
var n=z
var m=z
var l=z
var q={0,2}
var a={1,2}
a,a,a,a,0,0,0,0,0,a
0,a,a,a,0,0,0,0,0,a
a,a,a,0,0,0,0,0,0,a
#
q,1,1,1,1,1,1,0,0,2
q,1,1,1,1,2,0,0,0,2
q,1,1,2,2,0,0,0,0,2
2,1,1,1,1,0,0,0,0,2
2,1,1,2,0,0,0,0,0,2
#
1,2,1,0,0,0,0,0,0,1
#
a,z,x,c,v,b,n,m,l,0

Re: pifricted's Sandbox

Posted: June 8th, 2024, 4:56 am
by pifricted

Code: Select all

#Some patterns aren’t in Life
x = 27, y = 17, rule = Lifemath2 
20.A$2A12.A4.A.A$B12.A.A4.A3.A$B.B11.A8.A.A$.2B21.A$12.A$11.A.A5.3B$12.
A6.B.B$.A17.B.B3.A$A.2B20.A.A$.A.B21.A$13.A$12.A.A8.A$13.A3.A4.A.A$16.
A.A4.A$A2B14.A$A.B!
@RULE Lifemath2 
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var z={0,1,2}
var x=z
var c=z
var v=z
var b=z
var n=z
var m=z
var l=z
var q={0,2}
var a={1,2}
z,a,a,a,0,0,0,0,0,a
a,a,a,0,0,0,0,0,0,a
#
q,1,1,1,1,1,1,0,0,2
q,1,1,1,1,2,0,0,0,2
q,1,1,2,2,0,0,0,0,2
2,1,1,1,1,0,0,0,0,2
2,1,1,2,0,0,0,0,0,2
1,2,1,0,0,0,0,0,0,1
#
a,z,x,c,v,b,n,m,l,0

Re: pifricted's Sandbox

Posted: June 8th, 2024, 5:06 am
by pifricted

Code: Select all

x = 16, y = 3, rule = Lifemath2:T26,0
3A10.3A$A.A10.A.A$A.A10.A.A!
@RULE Lifemath2 
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var z={0,1,2}
var x=z
var c=z
var v=z
var b=z
var n=z
var m=z
var l=z
var q={0,2}
var a={1,2}
z,a,a,a,0,0,0,0,0,a
a,a,a,0,0,0,0,0,0,a
#
q,1,1,1,1,1,1,0,0,2
q,1,1,1,1,2,0,0,0,2
q,1,1,2,2,0,0,0,0,2
2,1,1,1,1,0,0,0,0,2
2,1,1,2,0,0,0,0,0,2
1,2,1,0,0,0,0,0,0,1
#
a,z,x,c,v,b,n,m,l,0

Re: pifricted's Sandbox

Posted: June 8th, 2024, 5:12 am
by b-engine
I think we can make a distaff or even a moving Turing complete device out of this:

Code: Select all

x = 19, y = 41, rule = FuseArt
16.2A$16.A$15.4A35$B5.A$.6BA$.6BA$B5.A!

Re: pifricted's Sandbox

Posted: June 8th, 2024, 5:22 am
by pifricted
b-engine wrote: June 8th, 2024, 5:12 am I think we can make a distaff or even a moving Turing complete device out of this:

Code: Select all

x = 19, y = 41, rule = FuseArt
16.2A$16.A$15.4A35$B5.A$.6BA$.6BA$B5.A!
I found this

Code: Select all

x = 138, y = 122, rule = FuseArt
116.B2.B$117.2B$114.B.4B.B13.A$115.6B14.A.A$115.6B14.3A$115.5B.B13.A$
111.2B.5B$109.B.5B3.B$110.5B$108.8B$108.8B$109.5B$108.5B.B$104.2B.3B.
2B$102.B.5B$103.5B$101.8B$101.8B$102.5B$101.5B.B$97.2B.3B.2B$95.B.5B$
96.5B$94.8B$94.8B$95.5B$90.B3.5B.B$91.5B.2B$88.B.5B$89.6B$89.6B$89.5B
.B$85.2B.5B$83.B.5B3.B$84.5B$82.8B$82.8B$83.5B$81.6B.B$81.3B.2B$80.4B
$78.4B$75.2B.3B$73.B.6B$74.5B$72.8B$72.8B$73.5B$71.6B.B$71.3B.2B$70.4B
$68.4B$65.2B.3B$63.B.6B$64.5B$62.8B$62.8B$63.5B$58.B3.5B.B$59.5B.2B$56.
B.5B$57.6B$57.6B$57.5B.B$55.6B$51.B3.3B3.B$52.6B$49.B.5B$50.6B$50.6B$
50.5B.B$48.6B$44.B3.3B3.B$45.6B$42.B.5B$43.6B$43.6B$43.5B.B$39.2B.5B$
37.B.5B3.B$38.5B$36.8B$36.8B$37.5B$32.B3.5B.B$33.5B.2B$30.B.5B$31.6B$
31.6B$31.5B.B$29.6B$28.4B3.B$25.B2.4B$26.5B$26.3B$22.2B.4B$21.B.4B2.B
$21.5B$22.5B$20.5B.B$20.3B.2B$19.4B$18.3B$16.4B$12.B3.3B$13.6B$10.B.5B
$11.6B$11.6B$11.5B.B$8.B.5B$6.B.4B3.B$7.4B$6.6B$6.4B$.B3.4B.B$2.5B$2.
4B$2.4B$.5B$A2B3.B$2A!

Re: pifricted's Sandbox

Posted: June 8th, 2024, 5:24 am
by b-engine
Miracle:

Code: Select all

x = 8, y = 18, rule = FuseArt
4.2A$4.A$3.4A12$B5.A$.6BA$.6BA$B5.A!
 
EDIT:
This miracle can delay the 5c/27:

Code: Select all

x = 107, y = 255, rule = FuseArt
103.2ABA$104.2A50$79.2A$79.A$78.4A51$54.B.A$54.2A$54.2A51$28.2ABA$29.
2A50$4.2A$4.A$3.4A12$B5.A$.6BA$.6BA$B5.A26$B5.A$.6BA$.6BA$B5.A!
 

Re: pifricted's Sandbox

Posted: June 8th, 2024, 5:31 am
by pifricted
Spaceship to growing spaceship

Code: Select all

x = 21, y = 22, rule = FuseArt
2.A$A.A$3A$2.A14$19.A$18.ABA$18.3B$18.3B$18.3B!

Re: pifricted's Sandbox

Posted: June 8th, 2024, 5:35 am
by pifricted
!

Code: Select all

x = 19, y = 7, rule = FuseArt
2.A$A.A13.A$3A6.A6.A.A$2.A5.ABA5.3A$8.3B5.A$8.3B$8.3B!

Re: pifricted's Sandbox

Posted: June 8th, 2024, 4:37 pm
by otismo

Code: Select all

x = 15, y = 18, rule = FuseArt
7$6.B.2A.B$6.6B$6.6B$5.B.4B.B$8.2B$7.B2.B!

Re: pifricted's Sandbox

Posted: June 9th, 2024, 7:08 am
by b-engine
Currently known spaceships collection:

Code: Select all

x = 59, y = 43, rule = FuseArt
35.B8.2B6.2BA$B5.A5.A3.3B.2BA5.3B.4B2A4.4B2A4.3BA$.6BA2.A.A2.B.6BA3.B
.8BA4.5BA4.2BA$.6BA2.3A2.B.6BA3.B.8BA4.5BA$B5.A5.A3.3B.2BA5.3B.4B2A4.
4B2A$35.B8.2B2$52.3BA$52.4BA$52.3BA$8.BA11.2B$7.B.2BA9.2B10.2B2.B.B5.
B$7.B.3B.A5.6BA7.4B2.B5.B2A$7.7BA2.9BA3.B.15BA$7.7BA2.9BA3.B.15BA4.5B
A$7.3B.3B5.6BA7.4B2.B5.B2A4.6BA$8.5BA7.2B10.2B2.B.B5.B6.5BA$8.2A.A9.2B
6$53.3BA$16.2B.B15.B3.2B3.2B7.4BA$10.3B2.5B2A6.2B.2B2.B3.2B3.2B2A6.2B
A$10.11BA5.20BA$10.11BA5.20BA6.2BA$10.3B2.5B2A6.2B.2B2.B3.2B3.2B2A5.4B
A$16.2B.B15.B3.2B3.2B7.3BA4$34.A16.2B$34.B2A13.B.B.B$30.6B13.B.5B$29.
B.5BA11.B.B.4B$29.2B.4B12.4B.4B$29.3B.3BA13.3B.3BA$29.4B.B2A5.2B5.5B.
2A$27.A6B8.2BA5.4BA$28.A4BA8.2BA7.2BA$28.A.A.2A7.B3A8.A!

Re: pifricted's Sandbox

Posted: June 9th, 2024, 8:02 am
by pifricted

Code: Select all

x = 17, y = 15, rule = FuseArt
2$4.2B$6.4BA$5.6BA$3.A.5BA$6.A.A$6.A.A$5.B.3BA$7.4BA$7.3BA!