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Re: concepts, and their names
Posted: April 10th, 2024, 8:36 am
by iddi01
Or this very thread we're posting in. It's quite hot already despite the creator being completely inactive. In this case however, it shouldn't be called a success, because certain sandbox threads (like the historical Random Posts) have a strong tendency to be uncontrollably hot.
H. H. P. M. P. Cole wrote: April 7th, 2024, 10:46 pm
If you mean a thread like Grounded Life (i.e., getting loads of posts in late 2023 despite the thread being created more than ten years ago),
Or Unrecognized CA thread. The creator seems to have posted nothing after creating it, but it's now the largest thread (in terms of view counts) in the OCA forum. However, it shouldn't be called a success either, for generalized threads generally gets more posts.
b-engine wrote:
If it's 3-state INT, then you're FWKnightship (or me if it's 3-state OT).
Even though they're good, they're not nearly good enough to give said feeling. JvN29 and Perrier does though.
(I'm assuming you meant SoManyShips2 and Ignorance)
47. An rle like this:
Code: Select all
x = 0, y = 0, rule = Perrier
H.E.L.L.O$W.H.A.T$D.O$V.O.U$T.H.I.N.K$A.B.O.U.T$T.H.I.S$F.O.R.M$O.F.$T.E.X.T!
48. Adding an user namespace page to a category
49. A link to a user page in the main namespace
50. A main namespace redirect to an user page
51. A rule fast to apgsearch despite having a 4-cell sqrt growth (edit: how can a 4-cell pattern be rare?)
52. A rule having so many different common speeds that it is unapgsearchable (due to faster spaceships catching up with slower ones) (edit: that rule is 2-state, and actually has only 4 common spaceships (it's enough to cause that))
53. Discovering something notable on your first haul to b3s23/C1
Re: Concepts, and their names
Posted: April 10th, 2024, 9:34 am
by b-engine
iddi01 wrote: April 10th, 2024, 8:36 am
47. An rle like this:
Code: Select all
x = 0, y = 0, rule = Perrier
H.E.L.L.O$W.H.A.T$D.O$V.O.U$T.H.I.N.K$A.B.O.U.T$T.H.I.S$F.O.R.M$O.F.$T.E.X.T!
48. Adding an user namespace page to a category
49. A link to a user page in the main namespace
50. A main namespace redirect to an user page
51. A rule fast to apgsearch despite having a 4-cell sqrt growth
52. A rule having so many different common speeds that it is unapgsearchable (due to faster spaceships catching up with slower ones)
53. Discovering something notable on your first haul to b3s23/C1
47. RLE texting.
48. Invalid.
49. Userpage link.
50. User space redirect.
51. That sqrt growth is rare.
52. SoManyShips10 (?)
53. You're lucky.
54. Discovering small stable reflector
55. Smallest orthogonoid
56. Discovering adjustable spaceship in 3-state OTCA
56. Rule with most oscillators
57. Invent a completely new technology in a CA
58. Slowest explosive growth
59. Most boring rule
60. CA textbook
Also, JVN29 and Perrier are engineered CAs.
Re: concepts, and their names
Posted: April 10th, 2024, 10:14 am
by confocaloid
iddi01 wrote: April 6th, 2024, 10:55 am22. A thread getting hot without the thread creator posting
when I first saw this item, I thought it was specifically about threads that are "about such-and-such CA rule" (new activity would mean that several people recently got interested in an "old" CA rule). I did not connect that to threads such as TFYUCA/MDiOCA or "meta" general discussion threads like this one.
The distinction between "activity because of the OP posting" and "activity because of other people posting" could make sense when the topic could meaningfully "compete" with topics of other threads for attention / for being famous™. while collection threads such as TFYUCA and MDiOCA don't have that property, so it becomes mostly unimportant who is the OP and whether they're active in the thread.
added: "old" CA rules with very simple definitions (such as many easily-rediscoverable Life-like cellular automata) also lack that property. B35/S23, B36/S23, B38/S23, B2/S were explored early, and those CA rules have sufficiently simple definitions that it makes very little sense to argue whether or not they are "popular" or "famous". Those CA rules are on a likely path of rediscovery for anyone interested in cellular automata.
Re: concepts, and their names
Posted: April 15th, 2024, 3:06 pm
by confocaloid
45 Jam on infinitely lengthened triskaidekapole
50 Cross-namespace redirect
52 Overunity explosion?
53 Beginner's luck
54 Hunting the Snark
59 Every [other] cell dies or stays dead
61. When a thread for someone's CA gets only one post by them by the time when there are already multiple posts by others
Re: concepts, and their names
Posted: April 16th, 2024, 12:26 am
by eRroR_6o6
62. when you're running a (moderately) large soup at a (moderately) large scale, and some active region either inside or outside the soup looks like a notable thing (either unrecognized oscillator, spaceship, puffer, or something like that), but seems to hit an object causing it to destruct.
So you spend at least a minute finding the time and place you saw it and copy-pasting the region into empty space, and when you finally run it, it's either a common already-known object or just that, an active region.
(this might or might not be extremely specific)
(probably because i might or might not have experienced it multiple times before)
Edit: more broad things
63. when you forget to include the slash in the ending code tag so your entire post after that ends up in the rle
64. when there's nothing else to discover in your rule
65. accidentally quoting your post instead of editing it (without knowing)
66. being sure you pressed cmd+c but you didn't
67. being paranoid of 66 so you do cmd+c*10^10^100
Re: concepts, and their names
Posted: April 16th, 2024, 5:02 am
by b-engine
eRroR_6o6 wrote: April 16th, 2024, 12:26 am
63. when you forget to include the slash in the ending code tag so your entire post after that ends up in the rle
64. when there's nothing else to discover in your rule
65. accidentally quoting your post instead of editing it
66. being sure you pressed cmd+c but you didn't
67. being paranoid of 67 so you do cmd+c*10^10^100
63. Mistype
64. That's the end of the rule.
65. Misclick
You can click the browser go back [ <- ] button
66. You're on WIndows.
67. Are you a Mac user?
I doesn't even know how to type c followed by 10^10^100 0s
-
68. Trying to get WLS to work in Android
69. WLLS
70. What had Conway done?
Re: concepts, and their names
Posted: April 16th, 2024, 5:06 am
by confocaloid
b-engine wrote: April 16th, 2024, 5:02 am
eRroR_6o6 wrote: April 16th, 2024, 12:26 am
64. when there's nothing else to discover in your rule
64. That's the end of the rule.
dvgrn wrote: March 16th, 2020, 10:55 am
JP21 wrote: March 16th, 2020, 10:48 amBut really, this rule is dying. I can't do anything anymore. I only posted because of dvgrn.
That kind of attitude is the only reason Conway's Life has orders of magnitude more discoveries than any other rule. Somewhere around 1971 John Conway basically tried to say that B3/S23 was dead -- but then a bunch of unreasonable people refused to believe him.
LeapLife today is about where B3/S23 was in 1971... well, maybe not quite that far along. By 1971 there were more people doing fairly good systematic searches in B3/S23 than LeapLife has seen so far.
Re: Concepts, and their names
Posted: April 16th, 2024, 6:02 am
by Haycat2009
b-engine wrote: April 10th, 2024, 9:34 am
54. Discovering small stable reflector
55. Smallest orthogonoid
56. Discovering adjustable spaceship in 3-state OTCA
56. Rule with most oscillators
57. Invent a completely new technology in a CA
58. Slowest explosive growth
59. Most boring rule
60. CA textbook
In order:
Instant fame and fortune
Einstein, the rule
Happiness
Most rules - many rules have infinitely extensible oscillators
Instant fame, a Youtube video, toppling the rule of Conway Life (In a different sense of the word "rule") and fortune
O(sqrt(log(t))) (Actually true)
Hard to say
Our work
71. Refusing to use uppercase letters
72. The difficulty of finding p19/p41
73. The magic of prime oscs.
Re: Concepts, and their names
Posted: April 16th, 2024, 6:13 am
by b-engine
Haycat2009 wrote: April 16th, 2024, 6:02 am
71. Refusing to use uppercase letters
72. The difficulty of finding p19/p41
73. The magic of prime oscs.
71. You don't know what is shift key.
72. The difficulty of hunting something decides the year of discovery.
73. A LCM osc can't have prime period. Dependent or independent reflectors are also hard to find.
-
74. Making an orthogonoid
75. Discovering engineered object in a soup
-
Did you forget this?
b-engine wrote: April 10th, 2024, 9:34 am
59. Most boring rule
Re: Concepts, and their names
Posted: April 16th, 2024, 9:05 am
by eRroR_6o6
b-engine wrote: April 16th, 2024, 6:13 am
Did you forget this?
b-engine wrote: April 10th, 2024, 9:34 am
59. Most boring rule
they said "hard to say"
Re: Concepts, and their names
Posted: April 16th, 2024, 9:08 am
by confocaloid
eRroR_6o6 wrote: April 16th, 2024, 9:05 amthey said "hard to say"
They edited that in later; it wasn't there initially.
Anyways
76. Writing and posting ruletables in pseudocode, just to make them somewhat more human-readable
77. Accidentally creating a file named 'table: 0x60e5716306c0_testing_3_16.rule' and not noticing it until two hours later
Re: concepts, and their names
Posted: April 22nd, 2024, 7:37 pm
by tommyaweosme
b-engine wrote: March 30th, 2024, 12:41 am
8. When you call a
small lake "misshapen honeyfarm"
by tommyawesome
two things
1. you deadnamed me. its tommyawe
osme
2. i always allow people to use me as an example of stupidity/newbieness/whatever
Re: Concepts, and their names
Posted: April 22nd, 2024, 9:52 pm
by Haycat2009
eRroR_6o6 wrote: April 16th, 2024, 9:05 am
b-engine wrote: April 16th, 2024, 6:13 am
Did you forget this?
b-engine wrote: April 10th, 2024, 9:34 am
59. Most boring rule
they said "hard to say"
Use the pronoun “it” please.
confocaloid wrote: April 16th, 2024, 9:08 am
Anyways
76. Writing and posting ruletables in pseudocode, just to make them somewhat more human-readable
77. Accidentally creating a file named 'table: 0x60e5716306c0_testing_3_16.rule' and not noticing it until two hours later
76: Explaination. Frankly this virtue is too rare.
77. Being careless
Re: Concepts, and their names
Posted: April 22nd, 2024, 11:03 pm
by eRroR_6o6
Haycat2009 wrote: April 22nd, 2024, 9:52 pm
eRroR_6o6 wrote: April 16th, 2024, 9:05 am
they said "hard to say"
Use the pronoun “it” please.
ok
it's just that I automatically use "they" for pronouns I don't know
Anyway:
78. when your rule is stable on C1 but is basically Seeds on other symmetries
Re: Concepts, and their names
Posted: April 22nd, 2024, 11:22 pm
by confocaloid
eRroR_6o6 wrote: April 22nd, 2024, 11:03 pm
78. when your rule is stable on C1 but is basically Seeds on other symmetries
Sometimes it's the other way round. Try apgsearching
b36ns237c in the C1 census. I would be surprised if you manage to submit more than two or three C1 hauls using unmodified official apgsearch.
Re: Concepts, and their names
Posted: April 23rd, 2024, 9:11 am
by b-engine
79. An apgsearchable rule with a 5-cell dirty quadratic replicator
80. When you messing up with
LWOD and
LFoD, especially if Live Free or Die is suspiciously similar to Life Free of Die
Re: concepts, and their names
Posted: April 23rd, 2024, 11:27 am
by hotcrystal0
81: When you attempt a seemingly impossible weld and find out that everything fits perfectly (check the
honey ring-based sparker)
Re: concepts, and their names
Posted: April 25th, 2024, 9:41 am
by d/dx
iddi01 wrote: April 10th, 2024, 8:36 am
It's quite hot already despite the creator being completely inactive.
Did you say something about me?
I might not be active here but I am active. This thread should be dead now but it's not somehow (and that's a good thing btw)
This thread isn't going where I expected it to but that's fine too.
Re: Concepts, and their names
Posted: April 25th, 2024, 9:55 am
by b-engine
81. Crashing spaceships together to prove a rule Turing complete (That's what Matthew Cook done)
82. Mashing large oscillators to just hassling a small region
Re: concepts, and their names
Posted: October 20th, 2024, 10:05 pm
by hotcrystal0
83. (applies to discord only) simming Caterer for a multiple of the period of the oscillator and people believing it’s that period
84. When you report this thread
85. When a moderator sees the report
86. When a moderator decides to take action
87. When a moderator locks this thread
88. When this thread is deleted after a few days of being locked
89. When someone saves the pages of this thread on the Wayback Machine
Re: concepts, and their names
Posted: October 21st, 2024, 3:39 am
by confocaloid
hotcrystal0 wrote: October 20th, 2024, 10:05 pm
83. (applies to discord only) simming Caterer for a multiple of the period of the oscillator and people believing it’s that period
[...]
89. When someone saves the pages of this thread on the Wayback Machine
90. When someone is being unreasonable for no apparent reason
91. When someone is being unreasonable for a reason
92. When someone is repeatedly testing boundaries in nonproductive or counterproductive ways
93. When the sensemaking factory stops making sense and starts making pies for no apparent reason other than its apparent brokenness
CARuler wrote: October 3rd, 2024, 7:03 pm
floor 111111111111111111111111111111
is a factory that makes cents and sense it is currently broken and the cgol skyscraper is in desperate need of its repair
hotdogPi wrote: October 7th, 2021, 3:23 pm
[...]
p123 pi factory (for it to make sense, you have to delete the pi heptominoes before they crash into the blocks)
Code: Select all
x = 31, y = 31, rule = B3/S23
8b2o$8b2o4$21b2o2$20bo$2o15b2ob3o$2o16bo4bo$19bo2b2o$15bo$15bo6$15bo$
15bo$7b2o2bo$7bo4bo16b2o$8b3ob2o15b2o$10bo2$8b2o4$21b2o$21b2o!
[...]
Re: concepts, and their names
Posted: October 21st, 2024, 6:08 am
by Haycat2009
94: Rules that are basically seeds in one symmetry and nothing else.
95: The difficulty of getting the sweet spot between stable and explosive in rulegolfing.