Stabilise [GAME]

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Hdjensofjfnen
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Re: Stabilise [GAME]

Post by Hdjensofjfnen »

toroidalet wrote: October 2nd, 2019, 11:49 pm 176

Code: Select all

x = 14, y = 10, rule = LifeHistory
7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E
$3EA.E2.E.A.E$3.A4.A.EDEA$2A.A5.A$A.A!
I am pretty sure the above is minimal.
One above minimal (177):

Code: Select all

x = 16, y = 10, rule = LifeHistory
7.2E$2A6.E$EDE.2ED.E.2ED$2.E.E.E.E.E.E$.2E.E.E.E.EDE$E3.E.E.E.A.E.2A$
3EA.E2.E.A.E2.A$3.A4.A.EDEA$2A.A5.A$A.A!
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Re: Stabilise [GAME]

Post by Entity Valkyrie 2 »

Stabilize this:

Code: Select all

x = 71, y = 37, rule = B3/S23
3b2o$2bobo23bo$3bo23b2o15b2o$26b2o16b2o$27b2o2b2o$2o11b3o$2o9bo3bo$10b
o4bo$10bo3bo12b2o2b2o$26b2o16b2o$10bo3bo12b2o15b2o$10bo4bo12bo$2o9bo3b
o$2o11b3o38bo$52bo3bo$30b5o22bo$3bo30bo17bo4bo$2bobo24bo5bo17b5o$3b2o
25bob2o4$49b3o3bo$47b5o2bobo12b2o$42bo3b2o3b2o3bo12b2o$37bo3bo4b3o3bo
2bo$22b2o12bo8bob2o3b3o$22b2o12bo2b2o5bo$37b2o5bo2b2o3b3o$38b3o3b5o3bo
2bo$46b2o3b2o3bo12b2o$38b3o3b8o2bobo12b2o$37b2o5bo2bob3o3bo$22b2o12bo
2b2o5bo$22b2o12bo8b2o$37bo3bo$42bo!















































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testitemqlstudop
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Re: Stabilise [GAME]

Post by testitemqlstudop »

No
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BlinkerSpawn
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Re: Stabilise [GAME]

Post by BlinkerSpawn »

Hdjensofjfnen wrote: October 3rd, 2019, 1:49 am
toroidalet wrote: October 2nd, 2019, 11:49 pm 176

Code: Select all

rle
I am pretty sure the above is minimal.
One above minimal (177):

Code: Select all

rle
I believe the minimum is 174 (5/14), you're almost there.
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Re: Stabilise [GAME]

Post by testitemqlstudop »

175?

Code: Select all

x = 14, y = 11, rule = LifeHistory
7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E
$3E2.E2.E.A.E$3.2A3.A.EDEA$2.A6.A$3.A$2.2A!
Aha! 174!

Code: Select all

x = 14, y = 10, rule = LifeHistory
7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E
$3EA.E2.E.A.E$4.A3.A.EDEA$2.A6.A$2.2A!
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Re: Stabilise [GAME]

Post by Hdjensofjfnen »

Didn't find a reduction, but I found an alternate 176:

Code: Select all

x = 14, y = 11, rule = LifeHistory
7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E
$3E2.E2.E.A.E$3.2A3.A.EDEA$2.A6.A$3.A.A$4.2A!
EDIT: Nice work, testitem! I knew it was somewhere in that region. Your turn to post a new one.
Last edited by Hdjensofjfnen on October 3rd, 2019, 11:37 pm, edited 1 time in total.
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Re: Stabilise [GAME]

Post by testitemqlstudop »

New:

Code: Select all

x = 5, y = 5, rule = LifeHistory
.4A$4.A$2A$3.A$.3A!
Minimal?

Code: Select all

x = 5, y = 5, rule = LifeHistory
.4A$4.A$2A$3.A$.3A!
How about this random fill?

Code: Select all

x = 14, y = 4, rule = LifeHistory
A2.A.A5.A$A.2A2.2A3.A$2.A.2A.2A.A2.A$A.A4.2A2.2A!
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Re: Stabilise [GAME]

Post by Hdjensofjfnen »

testitemqlstudop wrote: October 3rd, 2019, 11:33 pm Minimal?

Code: Select all

x = 5, y = 5, rule = LifeHistory
.4A$4.A$2A$3.A$.3A!
Another casualty of not hitting the Sync button. :cry:
EDIT: Here's an xs solution. There's probably some xq integrations out there with x66, but I'm lazy.

Code: Select all

x = 6, y = 11, rule = LifeHistory
4.2A$4.2A2$2.4E$.A3.E$.2E$4.E$.A3E$A$A.A$.2A!
EDIT: For the fill, 143 is my starting bid (two still lifes):

Code: Select all

x = 15, y = 9, rule = LifeHistory
2.A$.A.A$.E2.E.E5.D$AE.2E.A2E3.EA$.A.E.2D.DE.E2.E$.E.E4.2E.A2E$2.A$8.
4A$8.A2.A!
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Re: Stabilise [GAME]

Post by testitemqlstudop »

138 with only three OFFs:

Code: Select all

x = 19, y = 12, rule = LifeHistory
8.2E4.2E$8.E4.E2.E$10.E2.3E$9.2E$E.EA.EA.A4.EAE$2E.A.AD2.2A2.ED.E$3.E
.A.2A.DA.A2.A$3.A.A.E2.2A2.2A$4.E3.2E2.2E$9.E2.E2.3E$8.E5.2E2.E$8.2E
7.2E!
Wait! 133!

Code: Select all

x = 17, y = 12, rule = LifeHistory
8.2E4.2E$8.E4.E2.E$10.E2.3E$9.2E$E.EA.EA.A4.EAE$2E.A.AD2.2A2.ED.E$3.E
.A.2A.DA.A2.A$3.A.A.E2.2A2.2A$4.E3.2E2.2E$11.E2.2E$12.2E2.E$15.2E!
Ah ah ah, 132:

Code: Select all

x = 18, y = 12, rule = LifeHistory
11.2E3.2E$11.E2.E2.E$13.3E$9.4E$E.EA.EA.A4.EAE$2E.A.AD2.2A2.ED.E$3.E.
A.2A.DA.A2.A$3.A.A.E2.2A2.2A$4.E3.2E2.2E$11.E2.2E$12.2E2.E$15.2E!
127:

Code: Select all

x = 19, y = 11, rule = LifeHistory
11.2E$11.E.E$9.2E2.E$E.EA.EA.A2.2E.AE$2E.A.AD2.2A2.ED.E$3.E.A.2A.DA.A
2.A$3.A.A.E2.2A.E2A$4.E2.E$7.2E6.3E$15.E2.E$17.2E!
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Re: Stabilise [GAME]

Post by BlinkerSpawn »

testitemqlstudop wrote: October 4th, 2019, 4:25 am 127:

Code: Select all

x = 19, y = 11, rule = LifeHistory
11.2E$11.E.E$9.2E2.E$E.EA.EA.A2.2E.AE$2E.A.AD2.2A2.ED.E$3.E.A.2A.DA.A
2.A$3.A.A.E2.2A.E2A$4.E2.E$7.2E6.3E$15.E2.E$17.2E!
Can be trivially modified to save an OFF and get you to 94:

Code: Select all

x = 19, y = 11, rule = LifeHistory
11.2E$11.E.E$9.2E2.E$E.EA.EA.A2.2E.AE$2E.A.AD2.2A3.A.E$3.E.A.2A.DA.A
2.A$3.A.A.E2.2A.E2A$4.E2.E$7.2E6.3E$15.E2.E$17.2E!
At least eight more cells can be saved.

EDIT: Toroidalet's choice of OFFs is quite interesting and pushes the least upper bound down to 85!
Last edited by BlinkerSpawn on October 7th, 2019, 6:55 pm, edited 1 time in total.
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Re: Stabilise [GAME]

Post by Hdjensofjfnen »

You have to admit my initial solution was quite neat, though.
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Re: Stabilise [GAME]

Post by toroidalet »

90:

Code: Select all

x = 16, y = 9, rule = LifeHistory
9.2E$5.E2.E2.E$.A2.A.A2.2E.A.2E$.AE2A2.2A3.A.E$3.D.2A.DA.A2.A$.AEA.E
2.2A.E2A$E2.E.E$2E2.E3.4E$8.E2.E!
Here are 2 others:

Code: Select all

x = 16, y = 10, rule = LifeHistory
10.2E$2E8.E.E$E.E5.2E2.E$2.A2.D.A2.2E.AE$.EA.2A2.2A3.A.E$2.E.A.2A.DA.
A2.A$2.A.A4.2A.E2A$3.2E$9.4E$9.E2.E!

Code: Select all

x = 15, y = 10, rule = LifeHistory
10.E$2.2E5.E.E$.E.3E2.E2.E$.A2.D.A2.2E.AE$EA.2A2.2A3.A.E$.E.A.2A.DA.A
2.A$.A.A4.2A.E2A$2.2E$8.4E$8.E2.E!
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Re: Stabilise [GAME]

Post by BlinkerSpawn »

85, as promised:

Code: Select all

x = 15, y = 8, rule = LifeHistory
4.2E2.E.E$A2.A.A2.2E.A.2E$AE2A2.2A3.A.E$2.D.2A.DA.A2.A$AEAE3.2A.E2A$E
2.E$7.4E$7.E2.E!
New puzzle:

Code: Select all

x = 6, y = 8, rule = LifeHistory
.3A$A2.A$.4A$2.A$3.A$.4A$2.A2.A$2.3A!
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Re: Stabilise [GAME]

Post by praosylen »

BlinkerSpawn wrote: October 8th, 2019, 3:52 pmNew puzzle:

Code: Select all

x = 6, y = 8, rule = LifeHistory
.3A$A2.A$.4A$2.A$3.A$.4A$2.A2.A$2.3A!
103:

Code: Select all

x = 6, y = 10, rule = LifeHistory
3.2E$.3A.E$A2.D.E$.4A$2.A$E2.D$E4A$2.D2.A$2.3A$2.E!
I'd be surprised if this wasn't minimal.
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Re: Stabilise [GAME]

Post by BlinkerSpawn »

A for awesome wrote: October 8th, 2019, 5:32 pm 103:

Code: Select all

x = 6, y = 10, rule = LifeHistory
3.2E$.3A.E$A2.D.E$.4A$2.A$E2.D$E4A$2.D2.A$2.3A$2.E!
I'd be surprised if this wasn't minimal.
I would certainly be inclined to agree, since I specifically designed it to be impossible with two OFFs, well done!
Next puzzle is yours.
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Re: Stabilise [GAME]

Post by praosylen »

Code: Select all

x = 9, y = 9, rule = LifeHistory
A.3A$A.A$A2.A$.2A.A$.A2.2A2.A$A2.A2.A.A$2.A2.A.2A$4.2A$3.A2.3A!
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Re: Stabilise [GAME]

Post by toroidalet »

101:

Code: Select all

x = 14, y = 15, rule = LifeHistory
6.2E$6.E$2E5.3E$E.A.3A2.E$2.A.A2.E$.EA2.A.2E$E2.2A.A2.E$.E.A2.ADE.A$
2.A2.A.ED.A$3.EA2.A.2A.2E$4.E.2A4.E$2.E2.A2.3A.E$2.2E.E.E2.E.2E$5.E.E
$5.2E!
EDIT:
98

Code: Select all

x = 16, y = 15, rule = LifeHistory
3.2E$4.E$3.E$2.A.3A$2.A.A2.E.2E$.EA2.A.E.E.E$E2.2A.A2.E2.E.2E$.E.A2.A
DE.A.2E.E$2.A2.A.ED.A$3.EA2.A.2A$4.E.2A$2.E2.A2.3A$2.2E.E.E2.E$5.E.E$
5.2E!
EDIT2:
95

Code: Select all

x = 14, y = 15, rule = LifeHistory
3.2E$4.E$3.E3.E$2.A.3AE$2.A.A$.EA2.A$E2.2A.A.2E$.E.A2.ADE.A$2.A2.A.ED
.A$3.EA2.A.2A.2E$4.E.2A4.E$2.E2.A2.3A.E$2.2E.E.E2.E.2E$5.E.E$5.2E!
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Re: Stabilise [GAME]

Post by BlinkerSpawn »

Now that one was tough, but 90:

Code: Select all

x = 13, y = 14, rule = LifeHistory
3.E$.3E$E6.2E$.A.3A2.E$EA.A2.2E$.A.EDE$E.DA.A3.2E.E$E.A2.2A2.A.2E$.A.
EA2.A.A$3.A2.A.2A$3.E.2A$4.A2.3A$6.E2.E$7.2E!
EDIT: 88

Code: Select all

x = 13, y = 14, rule = LifeHistory
2.2E$3.E$2.E4.2E$.A.3A2.E$.A.A2.2E$EA.EDE$E.DA.A3.2E.E$2.A2.2A2.A.2E$
.AE.A2.A.A$3.A2.A.2A$3.E.2A$4.A2.3A$6.E2.E$7.2E!
EDIT 2: Lucky break yields 84:

Code: Select all

x = 13, y = 14, rule = LifeHistory
5.2E$5.E$6.E$EA.3AE$.A.A$.A2.A$2.2A.D3.2E.E$2.D.E2A2.A.2E$EAE.A2.A.A$
E2.A2.A.2A$3.E.2A$4.A2.3A$6.E2.E$7.2E!
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Re: Stabilise [GAME]

Post by praosylen »

BlinkerSpawn wrote: October 9th, 2019, 5:11 pm84:

Code: Select all

x = 13, y = 14, rule = LifeHistory
5.2E$5.E$6.E$EA.3AE$.A.A$.A2.A$2.2A.D3.2E.E$2.D.E2A2.A.2E$EAE.A2.A.A$
E2.A2.A.2A$3.E.2A$4.A2.3A$6.E2.E$7.2E!
Still not optimal.
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Re: Stabilize [GAME]

Post by Entity Valkyrie 2 »

Stabilize this mess (taking away one cell penalizes 10 points for this one, not 32):

Code: Select all

x = 11, y = 12, rule = B3/S23
4b2o$4b2o2$3bo4bo$3bo3bobo$2obo2bo2bo$2obo3b2o$3bo$5bo$3ob2o4bo$5bo2b
2o$9b2o!

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Re: Stabilize [GAME]

Post by Hdjensofjfnen »

Entity Valkyrie 2 wrote: December 15th, 2019, 3:58 pm Stabilize this mess (taking away one cell penalizes 10 points for this one, not 32):

Code: Select all

x = 11, y = 12, rule = LifeHistory
4.2C$4.2C2$3.C4.C$3.C3.C.C$2C.C2.C2.C$2C.C3.2C$3.C$5.C$3C.2C4.C$5.C2.
2C$9.2C!
Not bad, huh? 63.

Code: Select all

x = 14, y = 16, rule = LifeHistory
12.A$10.3A$3.2A.2C.A$4.A.2C.A.2A$2.A.A5.A.A$2.2A.C3A.C$5.C3.C.C$2.2C.
C2.C2.C$2.2C.CA2.2C$5.C$2.2A3.C$A.D2CA2C3.AC$2A5.D2.CD.A$5.A5.2C$4.A.
A$5.A!

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Re: Stabilize [GAME]

Post by Entity Valkyrie 2 »

Hdjensofjfnen wrote: January 7th, 2020, 2:24 am
Entity Valkyrie 2 wrote: December 15th, 2019, 3:58 pm Stabilize this mess (taking away one cell penalizes 10 points for this one, not 32):

Code: Select all

x = 11, y = 12, rule = LifeHistory
4.2C$4.2C2$3.C4.C$3.C3.C.C$2C.C2.C2.C$2C.C3.2C$3.C$5.C$3C.2C4.C$5.C2.
2C$9.2C!
Not bad, huh? 63.

Code: Select all

x = 14, y = 16, rule = LifeHistory
12.A$10.3A$3.2A.2C.A$4.A.2C.A.2A$2.A.A5.A.A$2.2A.C3A.C$5.C3.C.C$2.2C.
C2.C2.C$2.2C.CA2.2C$5.C$2.2A3.C$A.D2CA2C3.AC$2A5.D2.CD.A$5.A5.2C$4.A.
A$5.A!

Not minimal.
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Re: Stabilise [GAME]

Post by Hdjensofjfnen »

testitemqlstudop wrote: August 1st, 2019, 6:33 am First puzzle ...

Code: Select all

x = 7, y = 4, rule = LifeHistory
3.2C$3C.C$.C2.C.C$.2C!
43:

Code: Select all

x = 10, y = 5, rule = LifeHistory
3.A.2C$.A3C.C$A2.D2.C.CA$.2A2C.A.2A$3.A.A!
EDIT:
Entity Valkyrie 2 wrote: January 7th, 2020, 8:12 am Not minimal.
Down to 60.

Code: Select all

x = 12, y = 15, rule = LifeHistory
10.A$8.3A$.2A.2C.A$2.A.2C.A.2A$A.A5.A.A$2A.C3A.C$3.C3.C.C$2C.C2.C2.C$
2C.CA2.2C$3.C$3.A.C$D2C.2C3.AC$2.A2.D2.CD.A$2.A.2A3.2C$3.A.A!
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Re: Stabilise [GAME]

Post by PkmnQ »

Just made a new puzzle:

Code: Select all

x = 10, y = 10, rule = LifeHistory
2.C.C$3C.3C.2C$3.C4.2C$3.C$3.C$3.C2.C$4.3C2$7.2C$7.2C!
Whenever it’s ok.
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Re: Stabilise [GAME]

Post by Entity Valkyrie 2 »

EDIT:
Hdjensofjfnen wrote: January 8th, 2020, 1:21 am
Entity Valkyrie 2 wrote: January 7th, 2020, 8:12 am Not minimal.
Down to 60.

Code: Select all

x = 12, y = 15, rule = LifeHistory
10.A$8.3A$.2A.2C.A$2.A.2C.A.2A$A.A5.A.A$2A.C3A.C$3.C3.C.C$2C.C2.C2.C$
2C.CA2.2C$3.C$3.A.C$D2C.2C3.AC$2.A2.D2.CD.A$2.A.2A3.2C$3.A.A!
Still not minimal. (P.S. This one is a trick puzzle)
Bx222 IS MY WORST ENEMY.

HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling

Creator of the rule StateInvestigator
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