Quasilinear Collisions rule (B2-ak3-jnqr/S15678)

For discussion of other cellular automata.
PkmnQ
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Re: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)

Post by PkmnQ »

PkmnQ wrote:Gun-like reaction

Code: Select all

x = 10, y = 10, rule = B2-ak3-jnqr/S15678
9bo2$7bobo5$3o$2bo$2bo!
Unfortunately, a gun cannot be made using this. Unless there is a different domino reaction than the toggle flip one, which moves backwards and can be hit the same way.
PkmnQ
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Re: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)

Post by PkmnQ »

New?

Code: Select all

x = 11, y = 7, rule = B2-ak3-jnqr/S15678
3b2o$b3o2bo$2o2bo$b3o2bo3bo$4bobo2bo$4bo5bo$6b3o!

Code: Select all

x = 15, y = 8, rule = B2-ak3-jnqr/S15678
obo9bo2$o11bobo4$7bo$7bo!
PkmnQ
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Re: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)

Post by PkmnQ »

So...what is this?

Code: Select all

x = 27, y = 16, rule = B2-ak3-jnqr/S15678
obo$bo$24bobo$25bo9$bo$obo$25bo$24bobo!
PkmnQ
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Re: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)

Post by PkmnQ »

Can someone reproduce this using the puffer? I already did it but I didn't save and it automatically cleared itself.

Code: Select all

x = 6, y = 8, rule = B2-ak3-jnqr/S15678
3bo$4b2o4$obo2$obo!
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Moosey
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Re: Quasilinear Collisions rule (B2-ak3-jnqr/S15678)

Post by Moosey »

PkmnQ wrote:So...what is this?

Code: Select all

x = 27, y = 16, rule = B2-ak3-jnqr/S15678
obo$bo$24bobo$25bo9$bo$obo$25bo$24bobo!
That is an explosion.
Can you use the edit button?
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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