Re: Only one object [GAME]
Posted: December 29th, 2018, 5:50 am
Please stop spamming. Carriers work in that rule, by the by.
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https://conwaylife.com/forums/
Help I cant delete my chain of posts
Code: Select all
x = 4, y = 10, rule = B3aijn4q6n/S2ae3jnr
2o$o2bo$2b2o5$bo$2bo$3o!
you havnt escaped s n e kΒεν Γ. Κυθισ wrote:Added B4q to disrupt the aircraft carriers.Code: Select all
x = 4, y = 10, rule = B3aijn4q6n/S2ae3jnr 2o$o2bo$2b2o5$bo$2bo$3o!
Code: Select all
x = 17, y = 17, rule = B3aijn4q6n/S2ae3jnr
4$6b2o$7bo$6bo$6b2o!
Code: Select all
x = 28, y = 13, rule = B2e3-j4aqrw5n/S23-a
13b2o9b2obo$12bobo9bob2o$2o10b2o$o2bo$2b2o6$11bo$12bo$10b3o!
Have you tried running a soup in that rule?Βεν Γ. Κυθισ wrote:Does it still count even though the glider now has different phases?Code: Select all
x = 28, y = 13, rule = B2e3-j4aqrw5n/S23-a 13b2o9b2obo$12bobo9bob2o$2o10b2o$o2bo$2b2o6$11bo$12bo$10b3o!
Code: Select all
x = 40, y = 40, rule = B2e3-j4aqrw5n/S23-a
obob6o2b2o2bo2b3o14bo$3o3b3obo3bo2b2o2bobob2o3b2o2b2o2b2o$bo3b5o7b4obo
2b4obo2b2o3b2o$5b5obobobo2bobo2bo3bob3obo2bo$4bo2bob2o4bobobo2bo2bobo
2b2o2bo2bo$2b3ob2o2bob2o2b2o2b2ob3o3b4o5b2o$4o4bobo2bo2b7obobobobob5ob
2o$3o2bobo2b2ob3obo3b5o2bo2b4obo2bo$bob4o3b3ob2ob3ob2o3bo2b2o2b2obob2o
$obo2b2o7bo2b2obobo2b4o2b4o2bo$6o2b2o4bobob2ob3o2bob3obo2bo2bo$2bo2b3o
bobob3o3bo2bo2b2o2bo2bob2obobo$b2o4b2obo2bo2bob5o2bob2o4bo2b4o$3obo3b
2o3b2obo2bob6ob2o4bob2o$o2b4o2bobo2b2obob4ob2o3b2o2b2o2b2o$b2obob6o2bo
b3obo3b4ob2obo3b3o$2ob3obo4bob2o3bobo2bob4obob2o2b3o$o2bo4b2ob2o3bo6bo
bobo2bobo3b3o$o2b3o2b3o2bo2b2ob2obob3obobobo2bo$2o4bo3bob2ob3o2bobobo
3b4obo2b2o$obo4bo2bob3o2b2o2bob2ob4obo2bo2b2o$4b4obobo2b2ob6ob2o2bob4o
5bo$o2bo2bobob3obo3b2o2b5o3bobo2bo2bo$2b2ob2ob2obobobo2b2obob2obobob3o
bob4o$6bobob2obo5bob2o2b3o2bo2bo2b2o$2b2o2b3o2bo3b2ob5ob2o4bobob2obobo
$4ob2o5b6o2b3obo2bobob2ob3ob2o$2b2obob2o2b2ob2o2b5o2b2obob2ob3obobo$b
4o2b2o8bobobo3bobo2b2ob4o$o2bo3b5o3bob5o3b2o3bo3bo4bo$obo3bobobo6bo4b
3ob3o8b2o$3b2ob3ob2o5b3o2b2obo7b6o$b2o3b3o2bo2b6ob2o2bo2bobobo4b2o$4ob
7o2b5ob7o2bob4ob3o$o5b4ob5obo7b3o6bo4bo$o2b9o4b2o4bobo5bob4ob3o$4b2o2b
obob3ob3o4b2obob2o6bob2o$2o5bo2b2o2b5o4bo2b2obob5ob3o$obob2o2b2ob3o6b
5o2b2o2bob2obobo$ob2o5b2o5b3o2bobo7bo4b2o!
Code: Select all
x = 30, y = 13, rule = B3-q/S2-c
3o!Code: Select all
x = 4, y = 4, rule = B3-q/S2-c
b2o$o2bo$o2bo$b2o!
Code: Select all
x = 13, y = 4, rule = B3-q4w/S2-c
10b2o$3o6bo2bo$9bo2bo$10b2o!
Code: Select all
x = 4, y = 2, rule = B3-q4w/S2-c
b2o$4o!Code: Select all
x = 4, y = 2, rule = B3-q/S2-ck
b3!Code: Select all
x = 1, y = 1, rule = B2ikn/S0
o!I'll try and find one of those laterRhombic wrote:EDIT:
Honestly, shall we give a cash prize to whoever finds a rule that only has one stable object and the cardinality of that object is 1 (i.e. the total number of non-totalistic rules that object exists in is one)
I wonder if that is theoretically possible. If the pattern is a still-life, then that still life has to form every single possible birth condition somewhere inside or on the outside of it, because otherwise the birth conditions could be added or removed, and so the cardinality would not be 1. The still-life would also have to use every survival condition for a similar reason. Thus, such a still-life cannot exist, as the rule could not have any birth conditions, and all survival conditions would be used, implying infinite distinct still-lives.Rhombic wrote: EDIT:
Honestly, shall we give a cash prize to whoever finds a rule that only has one stable object and the cardinality of that object is 1 (i.e. the total number of non-totalistic rules that object exists in is one)
Code: Select all
x = 20, y = 3, rule = B2e3i/S1c2ce
o17bo$bo15bobo$o17bo!
How about this?Hunting wrote:Failed ship rule.Code: Select all
x = 20, y = 3, rule = B2e3i/S1c2ce o17bo$bo15bobo$o17bo!
Code: Select all
x = 20, y = 3, rule = B2e3i4e/S1c2ce
o17bo$bo15bobo$o17bo!
Code: Select all
x = 10, y = 10, rule = B2e3i4e/S1c2ce:T10,10
obobobobo$bobobobobo$obobobobo$bobobobobo$obobobobo$bobobobobo$obobobo
bo$bobobobobo$obobobobo$bobobobobo!
Why not B4e/S?Βεν Γ. Κυθισ wrote:Do agars count? Because I found one in that rule:Code: Select all
x = 10, y = 10, rule = B2e3i4e/S1c2ce:T10,10 obobobobo$bobobobobo$obobobobo$bobobobobo$obobobobo$bobobobobo$obobobo bo$bobobobobo$obobobobo$bobobobobo!
Code: Select all
x = 10, y = 10, rule = B4e/S:T10,10
obobobobo$bobobobobo$obobobobo$bobobobobo$obobobobo$bobobobobo$obobobo
bo$bobobobobo$obobobobo$bobobobobo!
Code: Select all
x = 0, y = 0, rule = B/S1e
2o!
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x = 3, y = 2, rule = B2e4q6n/S1c2a3n
obo$2o!I removed some terms that didn't appear to have a purpose in this submission and I found a p2 ship that you need to remove:PkmnQ wrote::roll:Code: Select all
x = 3, y = 2, rule = B2e4q6n/S1c2a3n obo$2o!
Code: Select all
x = 3, y = 3, rule = B2e/S1c2a3n
b2o$obo$2o!
That’s the purpose of the B6n and B4q, you know.Βεν Γ. Κυθισ wrote:I removed some terms that didn't appear to have a purpose in this submission and I found a p2 ship that you need to remove:PkmnQ wrote:![]()
Code: Select all
x = 3, y = 2, rule = B2e4q6n/S1c2a3n obo$2o!Code: Select all
x = 3, y = 3, rule = B2e/S1c2a3n b2o$obo$2o!
What? I mean, what do you mean the oscillating ship is the purpose of the rules I removed but still had the ship lingering after removal of those?Moosey wrote:That’s the purpose of the B6n and B4q, you know.Βεν Γ. Κυθισ wrote:I removed some terms that didn't appear to have a purpose in this submission and I found a p2 ship that you need to remove:PkmnQ wrote::roll:Code: Select all
x = 3, y = 2, rule = B2e4q6n/S1c2a3n obo$2o!Code: Select all
x = 3, y = 3, rule = B2e/S1c2a3n b2o$obo$2o!