Page 2 of 4
Re: Wire World Extensible 3 (WWEJ3)
Posted: October 23rd, 2010, 6:20 pm
by alan2here
I made "ships" as I described, so it breaks most patterns even though the behaviour is almost identical, thease patterns could probbably be reworked. Could we work with this instead for building ships? I will upload to the RTR if it is a success.
http://with-logic.co.uk/a/ships.table
http://with-logic.co.uk/a/ships.colors
Re: Wire World Extensible 3 (WWEJ3)
Posted: August 7th, 2011, 8:25 pm
by 12Glider
It says I do not have permission to view the items.
Re: Wire World Extensible 3 (WWEJ3)
Posted: August 8th, 2011, 5:04 pm
by alan2here
Thanks. I've fixed the link, am most greatfull, can't believe that nobody pointed that out before.
Re: Wire World Extensible 3 (WWEJ3)
Posted: August 14th, 2011, 10:15 am
by ebcube
I'm trying to make ships with your ruletable, but I can't. Can you post a sample ship?
Re: Wire World Extensible 3 (WWEJ3)
Posted: August 14th, 2011, 7:55 pm
by alan2here
phew, right, lets try again, freshly uploaded with corrections.
http://with-logic.co.uk/a/b/ships.table
http://with-logic.co.uk/a/b/ships.colors
Iv'e added some exceptions to better moddel the states in the original WWEJ3, apparently It couldn't be that neet. The extra lines Iv'e added to the rule table are commented accordingly. Tell me if you find anything that won't convert (I expect there will be some things) and I will fix them.
Here is an example.
x = 13, y = 7, rule = ships
$4.B3.B$4.CB.BC$3.D5.D$2.A.A.A.A.A$.A.A.A.A.A.A!
Re: Wire World Extensible 3 (WWEJ3)
Posted: December 18th, 2011, 10:55 am
by alan2here
bump
Re: Wire World Extensible 3 (WWEJ3)
Posted: December 18th, 2011, 11:49 am
by Wojowu
Predecessor of spaceship which is glide symmetric and produces smaller sparks
Code: Select all
x = 11, y = 5, rule = ships
3.B3.B$3.CB.BC$2.D5.D$.A.A.A.A.A$A.A.A.A.3A!
Another one
Code: Select all
x = 11, y = 7, rule = ships
3.B3.B$3.CB.BC$2.D5.D$.A.A.A.A.A$A.A.A.A3.A2$.A!
Puffer
Code: Select all
x = 26, y = 6, rule = ships
18.B3.B$3.B3.B10.CB.BC$3.CB.BC9.D5.D$2.D5.D7.A.A.A.A.A$.A.A.A.A.A5.A.
A.A.A.A.A$A.A.A.A.A.A!
Puffer leaving candles!
Code: Select all
x = 43, y = 9, rule = ships
19.B3.B$19.CB.BC$18.D5.D$3.A3.A9.A.A.A.A.A9.A3.A$2.A.A.A.A7.A.A.A.A.A
.A7.A.A.A.A$2.B2.A2.B25.B2.A2.B$2.C.A.A.C25.C.A.A.C$.D.D.A.D.D23.D.D.
A.D.D$A.A.A.A.A.A21.A.A.A.A.A.A!
Edit: One more!
Code: Select all
x = 27, y = 5, rule = Ships
3.B3.B11.B3.B$3.CB.BC11.CB.BC$2.D5.D9.D5.D$.A.A.A.A.A7.A.A.A.A.A$A.A.
A.A.A.A5.A.A.A.A.A.A!
Re: Wire World Extensible 3 (WWEJ3)
Posted: December 18th, 2011, 12:08 pm
by Hektor
Can you please re-post the ship's ruletable and colors? The links are broken...
Thanks you in advance.
Re: Wire World Extensible 3 (WWEJ3)
Posted: December 18th, 2011, 12:24 pm
by Wojowu
Re: Wire World Extensible 3 (WWEJ3)
Posted: December 18th, 2011, 12:26 pm
by Hektor
Thanks!

Re: Wire World Extensible 3 (WWEJ3)
Posted: December 18th, 2011, 12:38 pm
by alan2here
Excelent, ty peeps. If everyone is ok with this verstion I'm going to put it onto the RTR.
Re: Wire World Extensible 3 (WWEJ3)
Posted: December 18th, 2011, 1:15 pm
by Wojowu
None of my ships or puffers from your rule don't work when converted to WWEJ3. Compare these
Code: Select all
x = 43, y = 9, rule = WWEJ3
19.O3.O$19.NO.ON$18.H5.H$3.C3.C9.C.C.C.C.C9.C3.C$2.C.C.C.C7.C.C.C.C.C
.C7.C.C.C.C$2.O2.C2.O25.O2.C2.O$2.N.C.C.N25.N.C.C.N$.H.H.C.H.H23.H.H.
C.H.H$C.C.C.C.C.C21.C.C.C.C.C.C!
Code: Select all
x = 43, y = 9, rule = ships
19.B3.B$19.CB.BC$18.D5.D$3.A3.A9.A.A.A.A.A9.A3.A$2.A.A.A.A7.A.A.A.A.A
.A7.A.A.A.A$2.B2.A2.B25.B2.A2.B$2.C.A.A.C25.C.A.A.C$.D.D.A.D.D23.D.D.
A.D.D$A.A.A.A.A.A21.A.A.A.A.A.A!
You can see that expect for changing letters and rule numbers are all the same. But in your rule it produces Christmas candles, and in WWEJ3 not
Re: Wire World Extensible 3 (WWEJ3)
Posted: January 14th, 2012, 10:58 pm
by edwardfanboy
Shuttle!
Code: Select all
x = 15, y = 2, rule = WWEJ3
3.9D$C.A10C.C!
Re: Wire World Extensible 3 (WWEJ3)
Posted: January 16th, 2012, 1:30 pm
by Extrementhusiast
For some reason, I am really interested in the oscillators in this rule. Here is a small p8:
Code: Select all
x = 3, y = 4, rule = WWEJ3
.P$.B$C.J$.C!
And here is a naturally-appearing p6:
Code: Select all
x = 9, y = 6, rule = WWEJ3
3.BCIB.D$D.J2.C2.D$2.DOBD$2.D.P$5.3C$5.C.C!
I know that some of the cells are not necessary for the oscillator to function, but this was the form I found it in.
Re: Wire World Extensible 3 (WWEJ3)
Posted: January 22nd, 2012, 6:37 pm
by alan2here
Good stuff Wojowu. I'll get on it now.
Re: Wire World Extensible 3 (WWEJ3)
Posted: January 24th, 2012, 1:23 pm
by alan2here
Re: Wire World Extensible 3 (WWEJ3)
Posted: January 24th, 2012, 2:11 pm
by Wojowu
Nice, now more things work as in WWEJ3. But I found one small thing, this don't change move of most spaceships, but is important in my predecessors of ships. State 0 should change to state 2 only if one of its neighbors is state 4, not 2 or more. This pattern
should make state 2 only on ends (i.e. to the left and to the right). Also, state 4 should evolve into some state 5, which isn't eating wire. I can try to make such table if you want. Also, what is second rule based on? It behaves a lot different than WWEJ3
Re: Wire World Extensible 3 (WWEJ3)
Posted: May 13th, 2012, 11:12 am
by alan2here
Thanks, your observations are apreceated. However I'm happy with it as is now, it's a nice comprimise. I've uploaded ships_pure and ships_mid to the RTR.
If you wish to create a ships_orig then I'd include that in the entery as well, with the "exceptions" sections of the RT tweaked to better match the original.
Re: Wire World Extensible 3 (WWEJ3)
Posted: May 14th, 2012, 10:12 am
by Wojowu
Yes, I'd really appreciate that. Also, you should include that for 3 or more active neighbors wire stays intact
Re: Wire World Extensible 3 (WWEJ3)
Posted: February 1st, 2015, 3:31 am
by unname66609
Extrementhusiast wrote:For some reason, I am really interested in the oscillators in this rule. Here is a small p8:
Code: Select all
x = 3, y = 4, rule = WWEJ3
.P$.B$C.J$.C!
And here is a naturally-appearing p6:
Code: Select all
x = 9, y = 6, rule = WWEJ3
3.BCIB.D$D.J2.C2.D$2.DOBD$2.D.P$5.3C$5.C.C!
I know that some of the cells are not necessary for the oscillator to function, but this was the form I found it in.
small p12:
Code: Select all
x = 4, y = 3, rule = WWEJ3
.2C$C2.J$.CB!
Re: Wire World Extensible 3 (WWEJ3)
Posted: February 2nd, 2017, 7:46 am
by PHPBB12345
electron reflector based oscillators:
Code: Select all
x = 9, y = 9, rule = WWEJ3
3.3D$2.6C$DC.D4.C$DC.C.2C.C$2.3C.2C$3.B.2C$3.M2$3.C!
Code: Select all
x = 9, y = 9, rule = WWEJ3
2.2D$2.6C$DC6.C$DC.C.2C.C$2.3C.2C$3.B.2C$3.M2$3.D!
Re: Wire World Extensible 3 (WWEJ3)
Posted: February 16th, 2017, 1:36 pm
by gameoflifemaniac
Can you post the rule table?
Re: Wire World Extensible 3 (WWEJ3)
Posted: March 20th, 2017, 2:59 am
by MarkJ
You can simply find it in the
Rule table repository
Re: Wire World Extensible 3 (WWEJ3)
Posted: January 14th, 2018, 12:32 am
by PHPBB12345
Spiral growth:
Code: Select all
x = 5, y = 7, rule = WWEJ3
3C$C$3CBE$L3.E$B3.C$C3.C$2CE2B!
Re: Wire World Extensible 3 (WWEJ3)
Posted: March 7th, 2019, 4:19 pm
by Moosey
Would it be possible to build a geminoid based on replicators?
Killing one half could look like this:
Code: Select all
x = 16, y = 54, rule = WWEJ3
.C.4C$.C4.C$.C4.C$.C4.C$.C4.C$.C4.C$.6C$6.C$6.C$6.C$6.C$6.C$6.C$.10C$
.C8.C$.C8.C$.C8.C$.C8.C$.C8.C$.C8.C$16C$.C13.C$C.C12.C$3C$.C$.C$.C$.C
.AB2C$.C4.C$.A4.C$.B4.C$.C4.G$.C4.B$.3CGBC$6.C$6.C$6.C$6.C$6.C$6.N$.
10C$.C8.C$.C8.C$.C8.C$.C8.C$.C8.C$.C8.C$16C$.C13.C$C.C12.C$3C$.C$.C$.
C!
though it would obviously be much larger.
Sorry about the necropost but this rule deserves more investigation.
There are infinitely many ships:
Code: Select all
x = 144, y = 232, rule = WWEJ3
72.O3.O$7.O3.O60.NO.ON$7.NO.ON59.H5.H$6.H5.H57.C.C.C.C.C$5.C.C.C.C.C
53.C.C.C.C.C.C.C$4.C.C.C.C.C.C.C49.C.C3.C3.C3.C$3.C3.C3.C3.C.C48.O2.C
.C.C.C.C.C.C$2.C.C.C.C.C.C.C2.O48.NOC.C$13.C.CON47.H2.O.O11.O$.O11.O.
O2.H45.C.N.N.NOC.C.C.C.CON$.NOC.C.C.C.CON.N.N.C43.C4.O.O2.C.C.C.C3.H$
H3.C.C.C.C2.O.O4.C41.C.C13.N.C.C$.C.C.N13.C.C39.C3.C13.C.C$2.C.C13.C
3.C37.C.C3.N.N$15.N.N3.C.C36.O.O2.C.C.C$14.C.C.C2.O.O36.N.NO2.C3.C$
13.C3.C2.ON.N35.H5.C.C.C$14.C.C.C5.H33.C.C.NO4.C$15.C4.ON.C.C31.C3.H$
22.H3.C29.C.C.C$23.C.C.C27.C3.C$24.C3.C25.C.C.C$25.C.C.C24.O2.C$26.C
2.O24.NOC$27.CON23.H$30.H21.C.N$29.N.C19.C$32.C17.C.C$31.C.C15.C3.C$
30.C3.C13.C.C3.N.N$27.N.N3.C.C12.O.O2.C.C$28.C.C2.O.O12.N.NO2.C$29.C
2.ON.N11.H5.C$30.C5.H9.C.C.NO$32.ON.C.C7.C3.H$34.H3.C5.C.C.C$35.C.C.C
2.O4.C$36.C5.NO2.C$37.C2.ON2.O$39.O.O2.NO$39.N3.H$36.C.H.H$35.C.C4.O.
O$34.C3.C3.N.NOC$35.C3.C.H2.O2.C$36.C.C.C.C.C.C$37.C3.C.C.C$42.C.C$
43.C4$37.C$38.C$37.C$36.C.C$37.C4$37.C$38.C$37.C$36.C.C$37.C4$37.C$
38.C$37.C$36.C.C$37.C4$37.C$38.C$37.C$36.C.C$37.C4$37.C$38.C$37.C$36.
C.C$37.C4$37.C$38.C$37.C$36.C.C$37.C4$37.C$38.C91.C3.C$37.C91.C.C.C.C
$36.C.C89.C3.H3.C$37.C89.C.CON.NOC.C$127.O.O2.C2.O.O$125.C.N.N.N.N.N.
N$124.C.H3.H3.H3.H$37.C85.C3.C.C.C.C.C.C.C$38.C83.C.C.C.C11.C$37.C87.
C13.N.C$36.C.C82.O2.C5.C.C7.C.C$37.C83.NO2.C.C.C.C.N5.C.C.C$120.H5.C.
C10.O2.C$119.C18.ONO$118.C.C18.O$37.C79.C3.N$38.C77.C.C$37.C81.C.N.N.
N.N$36.C.C76.O4.C.C3.C$37.C77.N3.C.C$114.H.H3.C$113.C3.NOC$112.C.C.H$
37.C73.C3.C$38.C71.C.C.C$37.C75.C$36.C.C70.O2.C$37.C71.NO$108.H$107.C
$106.C.C$37.C67.C3.N$38.C65.C.C$37.C69.C.N.N$36.C.C64.O4.C.C$37.C65.N
3.C.C$102.H.H3.C$101.C3.NOC$100.C.C.H$37.C61.C3.C$38.C59.C.C.C$37.C
63.C$36.C.C58.O2.C$37.C59.NO$96.H$95.C$94.C.C$37.C55.C3.N$38.C53.C.C$
37.C57.C.N.N$36.C.C52.O4.C.C$37.C53.N3.C.C$90.H.H3.C$89.C3.NOC$88.C.C
.H$37.C49.C3.C$38.C47.C.C.C$37.C51.C$36.C.C46.O2.C$37.C47.NO$84.H$83.
C$82.C.C$37.C43.C3.N$38.C41.C.C$37.C45.C.N.N$36.C.C40.O4.C.C$37.C41.N
3.C.C$78.H.H3.C$77.C3.NOC$76.C.C.H$37.C37.C3.C$38.C35.C.C.C$37.C39.C$
36.C.C34.O2.C$37.C35.NO$72.H$71.C$70.C.C$37.C31.C3.N$38.C29.C.C$37.C
33.C.N.N$36.C.C28.O4.C.C$37.C29.N3.C.C$66.H.H3.C$65.C3.NOC$64.C.C.H$
37.C25.C3.C$38.C23.C.C.C$37.C27.C$36.C.C22.O2.C$37.C23.NO$60.H$59.C$
58.C.C$37.C19.C3.N$38.C17.C.C$37.C21.C.N.N$36.C.C16.O4.C.C$37.C17.N3.
C.C$54.H.H3.C$53.C3.NOC$52.C.C.H$37.C13.C3.C$38.C11.C.C.C$37.C15.C$
36.C.C10.O2.C$37.C11.NO$48.H$47.C$46.C.C$37.C7.C3.N$38.C5.C.C$37.C9.C
.N.N$36.C.C4.O4.C.C$37.C5.N3.C.C$42.H.H3.C$37.N3.N3.NOC$36.C5.C.H$43.
C$42.C2$42.C$35.N7.C$42.C$41.C.C$39.O2.C.C$38.ONOC.C$39.O2.C$39.C.C$
40.C!
EDIT:
extend a wire while producing signals:
Code: Select all
x = 49, y = 37, rule = WWEJ3
28.6C$28.C4.C$27.DC4.C$27.DC3.3C$27.DC3.C.C$28.C4.C$28.C.2C.C$28.3C.
2C$28.C.2C.C$28.C4.C$27.DC4.C$27.DC4.C$27.DC4.C$27.DC4.C$27.DC4.C$27.
DC3.3C9.3C.C$27.DC3.C.C8.C$27.DC4.C8.C$28.C.2C.C.2C4.C$18.3C.3C.5C.4C
.4C$18.C.C.C.C.C3.2C3.2C2.C$18.C.C.C.C.C11.C$18.C.C.C.C.C10.C$18.C.C.
C.C.C9.C$18.C.C.C.C.C8.C$18.C.C.C.C.C7.C$18.C.C.C.C.C6.C$18.C.C.C.C.C
5.C$18.C.C.C.C.C4.C$18.C.C.C.C.C3.C$17.DC.C.C.3C2.C$17.DC.C.C5.C$17.D
C.3C4.C$17.DC7.C$.9D.2C5.C2.2C2.C$A11C.9C.2C$11.2C8.2C!
EDIT:
ships are extensible in multiple ways:
Code: Select all
x = 241, y = 4, rule = WWEJ3
3.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C7.C3.C5.C3.C5.C3.C5.C
3.C5.C3.C5.C3.C5.C3.C5.C3.C3.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C5.C3.C
5.C3.C$2.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.
C3.C.H.H.C5.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H
.H.C3.C.H.H.C.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C.H.H.C3.C
.H.H.C3.C.H.H.C$.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N
3.C.C3.N3.C3.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.
C3.N3.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C.C3.N3.C
$C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C.C5.C.C.C
5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C5.C.C.C5.C.C.C5.C.C.C
5.C.C.C5.C.C.C5.C.C.C5.C.C.C5.C.C!