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Re: Brew

Posted: March 5th, 2021, 9:30 pm
by hotcrystal0

Code: Select all

x = 63, y = 4, rule = Brew5s
3.C28.D29.B$.CBC26.DCD27.BAB$2B2C25.2C2D26.2A2B$.2B27.2C28.2A!

Arbitrary state Brew's variant

Posted: March 6th, 2021, 3:45 am
by PHPBB12345

Code: Select all

@RULE Brew6s

@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a1={0,1,2,3,4,5}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1
var b1={0,2,3,4,5}
var b2=b1
var b3=b1
var b4=b1
var b5=b1
var b6=b1
var c1={0,1,3,4,5}
var c2=c1
var c3=c1
var c4=c1
var c5=c1
var c6=c1
var d1={0,1,2,4,5}
var d2=d1
var d3=d1
var d4=d1
var d5=d1
var d6=d1
var e1={0,1,2,3,5}
var e2=e1
var e3=e1
var e4=e1
var e5=e1
var e6=e1
var f1={0,1,2,3,4}
var f2=f1
var f3=f1
var f4=f1
var f5=f1
var f6=f1

1,1,1,a1,b1,b2,b3,b4,b5,1
a1,1,1,1,b1,b2,b3,b4,b5,1
1,a1,a2,a3,a4,a5,a6,a7,a8,2

2,2,2,a1,c1,c2,c3,c4,c5,2
a1,2,2,2,c1,c2,c3,c4,c5,2
2,a1,a2,a3,a4,a5,a6,a7,a8,3

3,3,3,a1,d1,d2,d3,d4,d5,3
a1,3,3,3,d1,d2,d3,d4,d5,3
3,a1,a2,a3,a4,a5,a6,a7,a8,4

4,4,4,a1,e1,e2,e3,e4,e5,4
a1,4,4,4,e1,e2,e3,e4,e5,4
4,a1,a2,a3,a4,a5,a6,a7,a8,5

5,5,5,a1,f1,f2,f3,f4,f5,5
a1,5,5,5,f1,f2,f3,f4,f5,5
5,a1,a2,a3,a4,a5,a6,a7,a8,0

@COLORS

0 0 0 0
1 255 255 255
2 216 216 216
3 177 177 177
4 138 138 138
5 99 99 99

Code: Select all

# [[ RANDOMIZE ]]
x = 0, y = 0, rule = Brew6s
!

Re: Brew

Posted: March 6th, 2021, 11:03 am
by hotcrystal0
P3 green glider to blue blinker

Code: Select all

x = 17, y = 16, rule = Brew5s
15.CD$14.CD$14.3C6$4.2B$3.2B$2AB.B2.B$2A2B.3B$2.B.B.B$3.3B$3.2A$3.2A!

Re: Brew

Posted: March 20th, 2021, 8:02 pm
by hotcrystal0
This based off StateInvestigator

Code: Select all

x = 6, y = 7, rule = Brew6s
.2A$.2A2$4.2A$3C.2A$C.C$C.C!

Code: Select all

x = 6, y = 7, rule = Brew5s
.2A$.2A2$4.2A$3C.2A$C.C$C.C!
p64

Code: Select all

x = 21, y = 19, rule = Brew5s
7.C5.C$6.C.C3.C.C$7.C5.C4$3.2B11.2B$3.2B11.2B2$2B17.2B$2B.3D9.3D.2B$3.
D.D9.D.D$3.D.D9.D.D$2A17.2A$2A.D.D9.D.D.2A$3.D.D9.D.D$3.2B2.C5.C2.2B$
3.2B.C.C3.C.C.2B$7.C5.C!
LOM and boat puffer

Code: Select all

x = 47, y = 35, rule = Brew5s
6$29.D$28.D.D$29.2D$17.D$18.D$15.C2D$14.BDB$14.2BC$15.B$13.2DC2D$12.D
4.2D$11.D7.D$12.D2.4D$12.2D$11.D.D$10.B3C$10.BCB$10.2B!

Re: Brew

Posted: March 20th, 2021, 8:27 pm
by hotcrystal0
Mr. T wrote: December 8th, 2018, 12:34 pm Until Golly is fixed: Oscillator in Brew 1
Grounded on the pentadecathlon

Code: Select all

x = 43, y = 23, rule = Brew
18.2B4.2B$17.B2.B2.B2.B$18.2B4.2B2$4.B34.B$3.B.B32.B.B$3.B.B32.B.B$4.
B34.B2$16.C2A6.2AC$.2A13.ACBA4.ABCA12.2A$A2.A11.6A2.6A10.A2.A$.2A13.A
CBA4.ABCA12.2A$16.C2A6.2AC2$4.B34.B$3.B.B32.B.B$3.B.B32.B.B$4.B34.B2$
18.2B4.2B$17.B2.B2.B2.B$18.2B4.2B!
Similar one

Code: Select all

x = 41, y = 17, rule = Brew
13.2C4.2C$12.4C3.2C$10.3C2.2C$9.C5.3C$8.C4.C.3C$9.2C.C2.B.C$12.2C3BC
6.2B.C$.2A9.3BA2.AB2.BA.CA2C9.2A$A2.A7.2C3A2C6A2C3AC7.A2.A$.2A9.3BA2.
AB2.BA.CA2C9.2A$12.2C3BC6.2B.C$9.2C.C2.B.C$8.C4.C.3C$9.C5.3C$10.3C2.
2C$12.4C3.2C$13.2C4.2C!
Green snacker (and its variants) are p9s.

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x = 28, y = 11, rule = Brew
21.2B$3.2B16.B$3.B2.B12.B.B$4.3B2.C6.C2.2B$.3B5.CBC2.CBC9.2B$B3.B3.2B
C4BC2B7.B.B$.3B5.CBC2.CBC8.B$4.3B2.C6.C2.2B5.B$3.B2.B12.B.B.3B$3.2B16.
B.B$21.2B!
Every red snacker variant evolves differently, but this one evolves into a p18.

Code: Select all

x = 26, y = 9, rule = Brew
3.2A16.2A$3.A2.A12.A2.A$4.3A2.B6.B2.3A$.3A5.BAB2.BAB5.3A$A3.A3.2AB4AB
2A3.A3.A$.3A5.BAB2.BAB5.3A$4.3A2.B6.B2.3A$3.A2.A12.A2.A$3.2A16.2A!

Re: Brew

Posted: March 20th, 2021, 8:37 pm
by hotcrystal0
chaos

Code: Select all

x = 72, y = 88, rule = Brew
25.A$24.A.A29.2B$25.A28.B4.B$25.B27.B6.B$20.A3.3B3.A15.A5.B8.B5.A$19.
A.A.2B.2B.A.A13.A.A4.B8.B4.A.A$20.A3.3B3.A15.A5.B8.B5.A$25.B27.B6.B$54.
B4.B$56.2B2$15.3C36.3C2$15.C40.C$13.3C40.3C$8.2C3.2C42.2C3.2C$8.2C3.C
.C19.2B19.C.C3.2C$6.2C7.C.2C16.2B16.2C.C7.2C$5.2C.C10.C32.C10.C.2C$6.
C.2C10.C6.2C14.2C6.C10.2C.C$7.C2.2C2.C5.C6.BC14.CB6.C5.C2.2C2.C$8.4C2.
C5.C5.CBC14.CBC5.C5.C2.4C$14.C12.B16.B12.C$15.C2.2C32.2C2.C$16.2C36.2C
$25.2C18.2C$12.C12.3C16.3C12.C$11.3C10.C.3C14.3C.C10.3C$5.C5.3C11.C.C
.C12.C.C.C11.3C5.C$4.2C18.2C.C2.C10.C2.C.2C18.2C$3.2C2.C23.2C6.2C23.C
2.2C$3C4.C23.3C4.3C23.C4.3C$C2.3C.C20.C4.C4.C4.C20.C.3C2.C$C2.C.5C.2C
17.2CB6.B2C17.2C.5C.C2.C$8.C2.3C12.2A3.BC2B2C2BCB3.2A12.3C2.C$11.4C11.
A2.2A.C2B2.2BC.2A2.A11.4C$9.C2B2.C12.2A2B.A6.A.2B2A12.C2.2BC$10.2B12.
3A3.3BA4.A3B3.3A12.2B$23.A3.A.A3BA4.A3BA.A3.A$10.2B12.3A3.3BA4.A3B3.3A
12.2B$9.C2B2.C12.2A2B.A6.A.2B2A12.C2.2BC$11.4C11.A2.2A.C2B2.2BC.2A2.A
11.4C$8.C2.3C12.2A3.BC2B2C2BCB3.2A12.3C2.C$C2.C.5C.2C17.2CB6.B2C17.2C
.5C.C2.C$C2.3C.C20.C4.C4.C4.C20.C.3C2.C$3C4.C23.3C4.3C23.C4.3C$3.2C2.
C23.2C6.2C23.C2.2C$4.2C18.2C.C2.C10.C2.C.2C18.2C$5.C5.3C11.C.C.C12.C.
C.C11.3C5.C$11.3C10.C.3C14.3C.C10.3C$12.C12.3C16.3C12.C$25.2C18.2C$16.
2C36.2C$15.C2.2C32.2C2.C$14.C12.B16.B12.C$8.4C2.C5.C5.CBC14.CBC5.C5.C
2.4C$7.C2.2C2.C5.C6.BC14.CB6.C5.C2.2C2.C$6.C.2C10.C6.2C14.2C6.C10.2C.
C$5.2C.C10.C32.C10.C.2C$6.2C7.C.2C16.2B16.2C.C7.2C$8.2C3.C.C19.2B19.C
.C3.2C$8.2C3.2C42.2C3.2C$13.3C40.3C$15.C14.A7.A17.C$29.A.A2.C2.A.A$15.
3C12.A.C5.A15.3C$33.2C$32.4CB$35.B$31.A.3B.A7.2A$30.3AB2.3A6.A.A$33.B
C2B10.A$29.2C2.C3.B9.A.2A$30.2C.C.C2.B.B4.A.A.2A$31.3C.C2.2B.B3.2A$34.
2C3.B.2B$31.C.2C4.2B.2B$40.B2.B$30.A7.A.4B$5.7B17.A.A5.A.A$30.A7.A3.2A
$13.B27.A2.A$13.B19.2A7.2A$13.B18.A.A$13.B19.A$13.B$13.B$13.B!

Re: Brew

Posted: March 21st, 2021, 10:09 am
by hotcrystal0
83bismuth38 wrote: October 5th, 2018, 8:56 pm Well, I guess I might as well. This rule contains 3 life universes, red, green, and blue. red cells die into green cells, which die into blue cells, which die into dead. red cells ignore green and blue cells, green cells ignore blue cells, and blue cells... well, they basically get bullied by the two higher types of cells. This rule was an accident, but is absolutely amazing, and barely nonexplosive.

Code: Select all

@RULE Brew

@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={0,1,2,3}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i={0,2,3}
var j=i
var k=i
var l=i
var m=i
var n=i
var o={0,1,3}
var p=o
var q=o
var r=o
var s=o
var t=o
var u={0,1,2}
var v=u
var w=u
var x=u
var y=u
var z=u

i,1,1,1,j,k,l,m,n,1
1,1,1,1,i,j,k,l,m,1
1,1,1,i,j,k,l,m,n,1
o,2,2,2,p,q,r,s,t,2
2,2,2,2,p,q,r,s,t,2
2,2,2,o,p,q,r,s,t,2
u,3,3,3,v,w,x,y,z,3
3,3,3,3,u,v,w,x,y,3
3,3,3,u,v,w,x,y,z,3

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,a,b,c,d,e,f,g,h,0

@COLORS

0 0 0 0
1 255 0 0
2 0 255 0
3 0 0 255
Have at it.
But green cells get bullied by red cells.

Re: Brew

Posted: March 25th, 2021, 5:26 pm
by toroidalet
Since a red cell surrounded by 3 blue cells produces a blue cell instead of a green cell (this is why red gliders usually don't become high-period and sparky like the green ones), it's possible for the blue layer to affect the green layer. However, I am having trouble finding a way to make this into a periodic blue glider-green glider converter:

Code: Select all

x = 34, y = 19, rule = Brew
.C.C19.C.C$.CBCB18.CBCB$2.C2B19.C2B$3.B21.B6$4.2A20.2A.2C$3.A.3A17.A.
3AC$3.A4.A16.A4.A$2A.A3.2A13.2A.A3.2A$2A.A5.2A11.2A.A5.2A$4.5A2.A14.
5A2.A$10.2A20.2A$6.A21.A$5.A.A19.A.A$6.A21.A!
It might also be theoretically possible to convert a sparky green glider into an ordinary p4 green glider:

Code: Select all

x = 4, y = 5, rule = Brew
2C.C$3.C$CB$2CBC$3B!

Re: Brew

Posted: March 27th, 2021, 10:40 am
by hotcrystal0
Spark amplifier for sparky green glider

Code: Select all

x = 11, y = 12, rule = Brew
CB$2CB$3B3$9.2A$9.2A3$4.2A$4.A.A$5.2A!

Re: Arbitrary state Brew's variant

Posted: April 16th, 2021, 9:31 pm
by ColorfulGabrielsp138
PHPBB12345 wrote: March 6th, 2021, 3:45 am

Code: Select all

@RULE Brew6s

@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a1={0,1,2,3,4,5}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1
var b1={0,2,3,4,5}
var b2=b1
var b3=b1
var b4=b1
var b5=b1
var b6=b1
var c1={0,1,3,4,5}
var c2=c1
var c3=c1
var c4=c1
var c5=c1
var c6=c1
var d1={0,1,2,4,5}
var d2=d1
var d3=d1
var d4=d1
var d5=d1
var d6=d1
var e1={0,1,2,3,5}
var e2=e1
var e3=e1
var e4=e1
var e5=e1
var e6=e1
var f1={0,1,2,3,4}
var f2=f1
var f3=f1
var f4=f1
var f5=f1
var f6=f1

1,1,1,a1,b1,b2,b3,b4,b5,1
a1,1,1,1,b1,b2,b3,b4,b5,1
1,a1,a2,a3,a4,a5,a6,a7,a8,2

2,2,2,a1,c1,c2,c3,c4,c5,2
a1,2,2,2,c1,c2,c3,c4,c5,2
2,a1,a2,a3,a4,a5,a6,a7,a8,3

3,3,3,a1,d1,d2,d3,d4,d5,3
a1,3,3,3,d1,d2,d3,d4,d5,3
3,a1,a2,a3,a4,a5,a6,a7,a8,4

4,4,4,a1,e1,e2,e3,e4,e5,4
a1,4,4,4,e1,e2,e3,e4,e5,4
4,a1,a2,a3,a4,a5,a6,a7,a8,5

5,5,5,a1,f1,f2,f3,f4,f5,5
a1,5,5,5,f1,f2,f3,f4,f5,5
5,a1,a2,a3,a4,a5,a6,a7,a8,0

@COLORS

0 0 0 0
1 255 255 255
2 216 216 216
3 177 177 177
4 138 138 138
5 99 99 99

Code: Select all

# [[ RANDOMIZE ]]
x = 0, y = 0, rule = Brew6s
!
[[ COLOR 1 255 64 64 COLOR 2 255 192 64 COLOR 3 255 255 0 COLOR 4 192 255 64 COLOR 5 64 255 64 ]]
Gabriel's p138 exploded. Anyone make it a gun?

Code: Select all

#CODE
x = 21, y = 21, rule = Brew6s
11.A$10.3A$10.A.2A$13.A4$2.2A$.2A$2A$.2A15.2A$19.2A$18.2A$17.2A4$7.A$
7.2A.A$8.3A$9.A!
[[ COLOR 1 255 64 64 COLOR 2 255 192 64 COLOR 3 255 255 0 COLOR 4 192 255 64 COLOR 5 64 255 64 ]]

Re: Arbitrary state Brew's variant

Posted: April 16th, 2021, 9:40 pm
by ColorfulGabrielsp138
ColorfulGabrielsp138 wrote: April 16th, 2021, 9:31 pm
PHPBB12345 wrote: March 6th, 2021, 3:45 am

Code: Select all

# [[ RANDOMIZE ]]
x = 0, y = 0, rule = Brew6s
!
[[ COLOR 1 255 64 64 COLOR 2 255 192 64 COLOR 3 255 255 0 COLOR 4 192 255 64 COLOR 5 64 255 64 ]]
Gabriel's p138 exploded. Anyone make it a gun?

Code: Select all

#CODE
x = 21, y = 21, rule = Brew6s
11.A$10.3A$10.A.2A$13.A4$2.2A$.2A$2A$.2A15.2A$19.2A$18.2A$17.2A4$7.A$
7.2A.A$8.3A$9.A!
[[ COLOR 1 255 64 64 COLOR 2 255 192 64 COLOR 3 255 255 0 COLOR 4 192 255 64 COLOR 5 64 255 64 ]]
Natural scrubber

Code: Select all

x = 0, y = 0, rule = Brew6s
bo$b2o$obo$bo!
[[ COLOR 1 255 64 64 COLOR 2 255 192 64 COLOR 3 255 255 0 COLOR 4 192 255 64 COLOR 5 64 255 64 ]]
Edit: This looks really like a breeder

Code: Select all

x = 0, y = 0, rule = Brew6s
3o$Bbo$Bob$Bb!
[[ COLOR 1 255 64 64 COLOR 2 255 192 64 COLOR 3 255 255 0 COLOR 4 192 255 64 COLOR 5 64 255 64 ]]

Re: Brew

Posted: April 16th, 2021, 10:00 pm
by KyYay
Blinkers can stabilize multiple lower-level barberpole parts, leading to these really cool multipoles.

Code: Select all

x = 100, y = 47, rule = Brew
4$26.B13.B37.C13.C$25.3A11.3A35.3B11.3B$26.B.B9.B.B37.C.C9.C.C$27.C.C
7.C.C$28.B.B5.B.B41.C.C5.C.C$29.C.C3.C.C$18.B11.B.B.B.B33.C11.C.C.C.C
$17.3A11.C.A.C33.3B13.B$16.B.B13.BAB33.C.C13.CBC$15.C.C13.C.A.C49.B$
14.B.B13.B.B.B.B29.C.C13.C.C.C.C$13.C.C13.C.C3.C.C$12.B.B13.B.B5.B.B
25.C.C13.C.C5.C.C$11.A.C13.C.C7.C.C23.B$10.BAB13.B.B9.B.B21.CBC13.C.C
9.C.C$11.A.C11.3A11.3A21.B13.3B11.3B$12.B.B11.B11.B.B23.C.C11.C11.C.C
$13.C.C21.C.C$14.B.B19.B.B27.C.C19.C.C$15.C.C17.C.C$16.B.B15.B.B31.C.
C15.C.C$17.3A13.A.C33.3B13.B$16.B.B.B11.BAB33.C.C.C11.CBC$15.C.C.C.C
9.C.A51.B$14.B.B3.B.B7.B.B33.C.C3.C.C7.C.C$13.C.C5.C.C5.C.C$12.B.B7.B
.B3.B.B33.C.C7.C.C3.C.C$11.A.C9.C.C.C.C33.B$10.BAB11.B.B.B33.CBC11.C.
C.C$11.A13.3A35.B13.3B$24.B.B49.C.C$23.C.C$22.B.B49.C.C$21.C.C$20.B.B
49.C.C$19.A.C49.B$18.BAB49.CBC$19.A51.B!

Re: Brew

Posted: April 23rd, 2021, 7:38 pm
by ColorfulGabrielsp138
Is this really a breeder?

Code: Select all

x = 4, y = 3, rule = Brew6s
.3A$2B.A$.BA!
[[ COLOR 1 255 64 64 COLOR 2 255 192 64 COLOR 3 255 255 0 COLOR 4 192 255 64 COLOR 5 64 255 64 ]]

Re: Brew

Posted: May 23rd, 2021, 7:46 pm
by breaker's glider gun
ColorfulGabrielsp138 wrote: April 23rd, 2021, 7:38 pm Is this really a breeder?

Code: Select all

x = 4, y = 3, rule = Brew6s
.3A$2B.A$.BA!
[[ COLOR 1 255 64 64 COLOR 2 255 192 64 COLOR 3 255 255 0 COLOR 4 192 255 64 COLOR 5 64 255 64 ]]
Don't start that off like that! start it off like this:

Code: Select all

x = 4, y = 3, rule = Brew6s
.2A$2B2A$.AB$2B!
[[ COLOR 1 255 64 64 COLOR 2 255 192 64 COLOR 3 255 255 0 COLOR 4 192 255 64 COLOR 5 64 255 64 ]]
It makes a perfect "bubble blower," as I call it, due to the spark it makes behind it.
EDIT:
Oops, double post. Sorry!
EDIT: also, I found this (I'm posting it because it looks interesting:)

Code: Select all

x = 14, y = 19, rule = Brew
2.2B6.2B$2.B2A4.2AB$3.2A4.2A3$.A10.A$A.A8.A.A$A.AB6.BA.A$.A2B6.2BA$.B 10.B$.A2B6.2BA$A.AB6.BA.A$A.A8.A.A$.A10.A3$3.2A4.2A$2.B2A4.2AB$2.2B6. 2B!
 
EDIT: I love how two gliders can make so much:

Code: Select all

 x = 6, y = 7, rule = Brew
5.A$3.2A$4.2A2$.A$.2A$A.A!
 
End result(minus escaped gliders):

Code: Select all

x = 118, y = 212, rule = Brew
70.2C$69.C.C$69.2C9$79.2C$79.2C7$75.2C$75.2C3$106.C$97.C7.C.C$97.C8.C
$54.3C40.C2$93.3C3.3C2$97.C$97.C$67.2C28.C$67.2C38.C$107.C$53.2C52.C$
53.2C4$84.C18.C$83.C.C16.C.C$83.C.C16.C.C$71.2C11.C18.C$71.C.C14.3C$72.
C5.2C15.3C$78.2C4$83.3C$108.2C$62.3C43.2C2.2C$112.2C$60.C5.C$60.C5.C$
60.C5.C8.2C$75.2C$62.3C40.2C$104.C.C$104.2C2$86.C$86.C$64.2C8.C11.C$64.
2C7.C.C$73.C.C$74.C2$87.C$65.2C19.C.C$65.2C19.2C24.2C$46.C65.2C2.2C$46.
C69.2C$46.C$66.2C$65.C2.C$66.2C7$98.3C3$38.2C$38.2C2$75.2C$75.2C35.3C
6$74.C$73.C.C4.C$22.2C49.C2.C2.C.C$22.2C50.2C4.2C10$36.C$35.C.C52.C$35.
C.C52.C$36.C53.C7$62.C16.C$61.C.C14.C.C$61.C.C14.C.C$36.2C24.C4.C11.C
$36.2C28.3B$44.2C21.C$44.2C$58.2B3.B36.C$53.2C2.B.B2.B.B34.C.C8.C$26.
2C25.2C3.B3.B2.B33.C.C8.C$26.2C35.2B7.2C10.C15.C9.C$72.2C10.C$70.2A12.
C20.2C$69.A2.A32.2C$15.C15.2C37.2A$14.C.C7.2C5.2C$13.C2.C7.2C23.C$14.
2C18.C11.3C$21.C11.BC10.3BC6.A33.2B$21.C10.CBC11.C7.A.A17.3C10.C.2B$21.
C11.B7.B12.A.A18.3B8.BC$40.B.B12.A8.B11.C8.CBC$40.B.B20.3A20.B$13.2C26.
B12.2C.2C5.B2C$13.2C39.2C.2C2.A3.2CA$28.2C6.2B7.2B13.BAB3.BAB$28.2C5.
B2.B5.B2.B13.A5.A$19.3C5.C8.2B7.2B17.B18.2A$26.3B32.2C3A11.2B3.A2.A$27.
C13.B11.2C6.2C.B11.B2.B3.2A15.C$40.B.B9.C2.C20.B2.B19.3B$40.B.B9.C.C22.
2B12.B6.C.C$41.B11.C36.B.B4.B5.B$90.B.B3.CBC3.CBC$91.B5.BC4.B$13.2C22.
C29.2C.A26.C.2C$2.C10.2C21.C.C28.2CBAB26.C3B$.C.C33.2C31.A29.C$C2.C63.
B5.B$.2C63.3A3.3A$32.3C32.B5.B3.2B5.2B3.2B8.2C$46.2C22.A5.B2.B4.2B3.2B
8.2C$30.C5.C9.2C.2B9.2A7.BAB5.B.B$30.C5.C12.2B8.A2.A7.A7.B13.C$30.C5.
C23.2A29.C.C$17.2C72.2C$16.C2.C12.3C$17.2C47.C5.C$24.2C39.3B3.3B$24.2C
40.2C4.C$24.B38.C4.CB$23.B.B29.B6.C.C3.CBC$24.2B15.C12.B.B5.C2.C3.BC8.
3C$40.C.C11.B.B6.2C5.C$18.3C9.3C7.C.C12.B$41.C$4.2C28.2C14.2B7.2B$3.C
2.C27.2C13.B2.B5.B2.B$4.C.C43.2B7.2B16.2C$5.C44.C26.2C$50.C4.B38.C$36.
C13.C3.B.B.2C21.C12.C$36.C17.B.BC2.C20.C12.C$36.C18.B2.2C21.C$90.2C4.
3C$90.2C$51.2C$51.2C$33.3C57.2C$86.3C4.2C2$90.C$31.2C57.C$31.2C23.2C32.
C$55.C2.C$48.3C5.2C$27.C$26.C.C$26.C.C$27.C10$51.2C$50.C2.C$51.2C!


Re: Brew

Posted: May 27th, 2021, 5:58 am
by FWKnightship

Code: Select all

@RULE LeapBrew

@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i={0,2,3}
var j=i
var k=i
var l=i
var m=i
var n=i
var nn=i
var o={0,1,3}
var p=o
var q=o
var r=o
var s=o
var t=o
var tt=o
var u={0,1,2}
var v=u
var w=u
var x=u
var y=u
var z=u
var zz=u

i,j,1,k,l,m,1,n,nn,1
i,1,1,1,j,k,l,m,n,1
i,1,1,j,1,k,l,m,n,1
i,1,1,j,k,1,l,m,n,1
i,1,1,j,k,l,1,m,n,1
i,1,1,j,k,l,m,1,n,1
i,1,1,j,k,l,m,n,1,1
i,1,j,1,k,1,l,m,n,1
i,1,j,1,k,l,1,m,n,1
i,1,j,k,1,l,1,m,n,1
i,j,1,k,1,l,1,m,n,1
1,1,1,j,k,l,m,n,nn,1
1,1,j,1,k,l,m,n,nn,1
1,1,j,k,1,l,m,n,nn,1
1,1,j,k,l,1,m,n,nn,1
1,j,1,k,1,l,m,n,nn,1
1,j,1,k,l,m,1,n,nn,1
1,1,1,1,j,k,l,m,n,1
1,1,1,j,1,k,l,m,n,1
1,1,1,j,k,1,l,m,n,1
1,1,1,j,k,l,m,1,n,1
1,1,1,j,k,l,m,n,1,1
1,1,j,1,k,1,l,m,n,1
1,1,j,1,k,l,1,m,n,1
1,1,j,k,1,l,1,m,n,1
1,j,1,k,1,l,1,m,n,1

o,p,2,q,r,s,2,t,tt,2
o,2,2,2,p,q,r,s,t,2
o,2,2,p,2,q,r,s,t,2
o,2,2,p,q,2,r,s,t,2
o,2,2,p,q,r,2,s,t,2
o,2,2,p,q,r,s,2,t,2
o,2,2,p,q,r,s,t,2,2
o,2,p,2,q,2,r,s,t,2
o,2,p,2,q,r,2,s,t,2
o,2,p,q,2,r,2,s,t,2
o,p,2,q,2,r,2,s,t,2
2,2,2,p,q,r,s,t,tt,2
2,2,p,2,q,r,s,t,tt,2
2,2,p,q,2,r,s,t,tt,2
2,2,p,q,r,2,s,t,tt,2
2,p,2,q,2,r,s,t,tt,2
2,p,2,q,r,s,2,t,tt,2
2,2,2,2,p,q,r,s,t,2
2,2,2,p,2,q,r,s,t,2
2,2,2,p,q,2,r,s,t,2
2,2,2,p,q,r,s,2,t,2
2,2,2,p,q,r,s,t,2,2
2,2,p,2,q,2,r,s,t,2
2,2,p,2,q,r,2,s,t,2
2,2,p,q,2,r,2,s,t,2
2,p,2,q,2,r,2,s,t,2

u,v,3,w,x,y,3,z,zz,3
u,3,3,3,v,w,x,y,z,3
u,3,3,v,3,w,x,y,z,3
u,3,3,v,w,3,x,y,z,3
u,3,3,v,w,x,3,y,z,3
u,3,3,v,w,x,y,3,z,3
u,3,3,v,w,x,y,z,3,3
u,3,v,3,w,3,x,y,z,3
u,3,v,3,w,x,3,y,z,3
u,3,v,w,3,x,3,y,z,3
u,v,3,w,3,x,3,y,z,3
3,3,3,v,w,x,y,z,zz,3
3,3,v,3,w,x,y,z,zz,3
3,3,v,w,3,x,y,z,zz,3
3,3,v,w,x,3,y,z,zz,3
3,v,3,w,3,x,y,z,zz,3
3,v,3,w,x,y,3,z,zz,3
3,3,3,3,v,w,x,y,z,3
3,3,3,v,3,w,x,y,z,3
3,3,3,v,w,3,x,y,z,3
3,3,3,v,w,x,y,3,z,3
3,3,3,v,w,x,y,z,3,3
3,3,v,3,w,3,x,y,z,3
3,3,v,3,w,x,3,y,z,3
3,3,v,w,3,x,3,y,z,3
3,v,3,w,3,x,3,y,z,3

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,a,b,c,d,e,f,g,h,0

@COLORS

0 0 0 0
1 255 0 0
2 0 255 0
3 0 0 255
Pentadecathlon becomes a p2505 in this rule:

Code: Select all

x = 10, y = 3, rule = LeapBrew
2.A4.A$2A.4A.2A$2.A4.A!
48c/96 glider forerake:

Code: Select all

x = 16, y = 24, rule = LeapBrew
12.2C$11.4C$10.2C.2C$11.2C6$7.2C$2.2B3.C.C$.4BC$2BC2BC2.2C$.2B$2.C2.C
6$11.4C$11.C3.C$11.C$12.C2.C!

Re: Brew

Posted: May 27th, 2021, 7:03 am
by Schiaparelliorbust
FWKnightship wrote: May 27th, 2021, 5:58 am LeapBrew
Two p12s:

Code: Select all

x = 51, y = 32, rule = LeapBrew
19$8.B2CB8.B2CB$7.CB2CBC6.2B2C2B$7.2A2C2A6.2A2C2A$6.C2A2.2AC4.C2A2.2A
C$7.2A2C2A6.2A2C2A$7.CB2CBC6.CB2CBC$8.B2CB8.B2CB!
Based off the LeapLife p6:

Code: Select all

x = 20, y = 17, rule = B2n3/S23-q
7$5b2o2b2o$4bo2b2o2bo$5b2o2b2o!
Edit:
Another one:

Code: Select all

x = 20, y = 26, rule = LeapBrew
6$7.2A$7.A.A$8.A.4C$9.B.B3C$8.2C2.C$8.2A.C2A$7.A2B2A2BA$8.2AC.2A$8.2B
2.2C$8.3B.B$11.C.A$12.A.A$13.2A!
Edit2:
p30:

Code: Select all

x = 24, y = 22, rule = LeapBrew
8$7.2A$7.A.A$8.A3.2C$9.3B2C$8.A4BA$8.CA2BAC$7.BA.2B.AB$8.CA2.AC$8.A4B
A$10.2B$10.2C$10.2C!

Re: Brew

Posted: May 27th, 2021, 8:04 am
by yujh
(4,2)c/16

Code: Select all

x = 5, y = 6, rule = LeapBrew
.3A$C.2B$.A2BA$.C.B$2B.2A$.CBC!
2c/7

Code: Select all

x = 17, y = 16, rule = LeapBrew
.3A9.3A$.CBA9.ABC$B.CBA7.ABC.B$.3BA3.B3.A3B$.A2B2.C3AC2.2BA$.C3A2B.B.
2B3AC$.CBA3BA.A3BABC$.BCA2BACBCA2BACB$.CBA2B.ACA.2BABC$3.CB.A3BA.BC$3.
2C2AB.B2A2C$3.BA.AC.CA.AB$5.3A.3A$4.C2A3.2AC$7.C.C$6.C3.C!

Re: Brew

Posted: May 27th, 2021, 8:17 am
by May13
yujh wrote: May 27th, 2021, 8:04 am (4,2)c/16

Code: Select all

x = 5, y = 6, rule = LeapBrew
.3A$C.2B$.A2BA$.C.B$2B.2A$.CBC!
Knightrake that uses your red Lepas for cleanup:

Code: Select all

x = 307, y = 207, rule = LeapBrew
2$102.C$100.C3B$99.C.CBC$99.C.C2.B$99.2C.CBC$101.C.B$103.C13$90.2C$
90.2C16$86.2C$86.2C$113.3C42.3C42.3C42.3C42.3C$115.C44.C44.C44.C44.C$
114.C44.C44.C44.C44.C12$75.2C$75.2C12$67.2C$66.C2.C$67.2C16$53.A$52.B
AB$52.ABA$52.B2CB$52.B3A$51.C4B$52.BC37$41.2C$41.2C10$24.A$23.BAB$23.
ABA$23.B2CB$23.B3A$22.C4B$22.B.C$22.C13$17.A4.2C$16.BAB3.2C4.2C$16.AB
A8.C.C$16.B2CB8.C$16.B3A$15.C4B$16.BC28$12.3A$11.C.2B$12.A2BA$12.C.B$
11.2B.2A$12.CBC$11.B$10.2C!
Edit: breeder!

Code: Select all

x = 657, y = 157, rule = LeapBrew
626.3A$626.A.2B$627.AB.B$627.2B.2B12.A$630.2B11.2AB$629.2B12.ABAB$
644.BC.B$645.BC.B$645.BC.B$647.B4$649.2B.C.2B$648.B4C2.CB$649.2B.2C2B
$650.C.C3$652.2B$652.2B116$3A11.2A$A.2B9.2A2B$.AB.B9.BACB$.2B.2B9.B2C
B$4.2B9.BCBCB$3.2B10.2CB.C.3B$16.2BC3B.B$17.4B$18.C2.2C$19.C.2C$18.2C
3.2C.2C$20.C2.C.C.2C$21.C4.C2$25.C$23.C.3C$23.C.2C$24.2C2$26.2B$26.2B
!

Re: Brew

Posted: May 27th, 2021, 1:22 pm
by Schiaparelliorbust
Two p112s:

Code: Select all

x = 57, y = 56, rule = LeapBrew
10$23.2B$23.2B7$19.2C$17.C2.2C$17.3C.2C$16.3CA2.C19.CB$19.CA.C.C19.B$
16.BCABA.C.C17.BCBC$14.2CBA2B.3BC16.B2C.C$15.2BA2B2.2CB16.B3C.C$13.C.
C.AC3B.2C16.B3C$13.C.C.AC3B.2C16.B5C$15.2BA2B2.2CB16.B2C.C.2C$14.2CBA
2B.3BC16.B5C$16.BCABA.C.C17.BCB$19.CA.C.C19.B$16.3CA2.C19.CB$17.3C.2C
$17.C2.2C$19.2C7$23.2B$23.2B!
I got the blue version of this oscillator form the ash of a dirty 2c/7 puffer:

Code: Select all

x = 60, y = 52, rule = LeapBrew
17$16.3A9.3A$16.CBA9.ABC$15.B.CBA7.ABC.B$16.3BA3.B3.A3B$16.A2B2.C3AC
2.2BA$16.C3A2B.B.2B3AC$16.CBA3BA.A3BABC$16.BCA2BACBCA2BACB$16.CBA2B.A
CA.2BABC$18.CB.A3BA.BC$18.2C2AB.B2A2C$18.BA.AC.CA.AB$20.3A.3A$19.C2A
3.2AC$22.C.C$21.C3.C3$13.2B13.5B$15.14B!
Look at gen 1400.
Edit:
p28:

Code: Select all

x = 38, y = 27, rule = LeapBrew
13$6.CB12.BC$8.B10.B$6.BCBC9.BCB$5.B2C.C10.2CB$5.B2C.C10.2CB$5.B3C10.
3CB$5.B3C10.3CB$5.B2C10.C.2CB$5.B2C10.C.2CB$6.BCB9.CBCB$8.B10.B$6.CB
12.BC!

Re: Brew

Posted: May 28th, 2021, 11:11 am
by FWKnightship
P242:

Code: Select all

x = 16, y = 16, rule = LeapBrew
9.CB$8.C2B4C$8.2B4.2B$7.2B2.2C.2C$7.B4.2C$6.B3.CB$5.B4.C$3.2B4.C$.C2B
$C2B4.C$2B3.2C$.C.C.B$.C.2C$.C2.C$.CBC$2.BC!

Re: Brew

Posted: May 30th, 2021, 2:27 pm
by breaker's glider gun
A "double bubble blower" that makes blue blocks:

Code: Select all

x = 13, y = 13, rule = Brew
7.C$7.2C$6.C2.C$7.2C.C$3.2C4.C.C$3.B2C3.C.2C$.BABC5.C$2A2BC2.C$.2A2.4C
$5.3BC$4.ABA$4.2AB$5.A!
EDIT: What period is this?

Code: Select all

x = 9, y = 9, rule = Brew
7.C$6.3B$5.3C$2B2.3C$2B2.3C2$3.2B$2.B2.B$3.2B!
Another oscillator like it:zz

Code: Select all

x = 8, y = 8, rule = Brew
6.B$5.CBC$6.B$2B3C$2B2$3.2B$3.2B!
EDIT: just found it works like this. Spoilsport.

Code: Select all

x = 6, y = 5, rule = Brew
4.B$2.2CBC$C3.B$C.2C$.C!
EDIT: This oscillator is awesome. It makes a blue loaf, and then destroys it.

Code: Select all

x = 8, y = 8, rule = Brew
2.C3.B$.C.2C3A$2.C2B.B$2ACBC.C$2A.B3C$4.3C$3.2A$3.2A!
EDIT: Don't remove the red blocks.

EDIT: High period oscillator(I made a containment cell for it):

Code: Select all

x = 25, y = 28, rule = Brew6s
7.2A$7.A.A$10.A$11.A$12.A$13.A$8.2A4.A$7.A.A5.A$6.A9.A$5.A11.A$4.A2E3.
2E6.A$3.AE.2E2.2E7.A$2.AE2.E13.A$.A.E.E2C2.A10.A$A3.EC.DEBAB10.A$2A3.
CDCDCA7.2A3.A$4.2A3B4D6.A4.A$4.2A.3CE.DE4.A4.2A$8.D3E2.E2.A$7.2A2E.2E
2.A$7.2ADE.DE.A$10.3D.A$13.A$12.A$11.A$10.A$7.A.A$7.2A!

Re: Brew

Posted: July 13th, 2021, 9:43 am
by breaker's glider gun

Code: Select all

x = 25, y = 23, rule = Brew5s
2$5.B$2.2C3A2C$2.CB.B.BC$2.A.C.C.A$.BAB3.BAB$2.A.C.C.A$2.CB.B.BC$2.2C
3A2C$5.B!

Re: Brew

Posted: July 17th, 2021, 4:43 am
by FWKnightship
P26:

Code: Select all

x = 8, y = 8, rule = Brew
3.BC$2.CBCB$.B4.C$3C3.2B$2B4.2C$.2C3.B$2.BCBC$3.CB!

Re: Brew

Posted: July 17th, 2021, 8:44 am
by breaker's glider gun
FWKnightship wrote: July 17th, 2021, 4:43 am P26:

Code: Select all

x = 8, y = 8, rule = Brew
3.BC$2.CBCB$.B4.C$3C3.2B$2B4.2C$.2C3.B$2.BCBC$3.CB!
this spices it up a bit:

Code: Select all

x = 8, y = 8, rule = Brew
3.BA$2.ABAB$.B3.BA$2A3.3B$2B4.2A$.A4.B$2.BABA$3.AB!
EDIT: also, "battery," which messes with green inside:

Code: Select all

x = 13, y = 13, rule = LeapBrew
.A9.A$3A7.3A$.A9.A8$.A9.A$3A7.3A$.A9.A!

Re: Brew

Posted: November 5th, 2021, 8:36 pm
by hotcrystal0
TL puffer

Code: Select all

#C [[  TRACK -0.25 0.25 ZOOM 10  ]]
x = 8, y = 9, rule = Brew
6.C$5.A.B$5.ABA$5.2A2$2.C$.B3C$B3C$3B!
An EXTRA green glider like this converts the traffic light predecessors into just 1 blinker.

Code: Select all

#C [[  TRACK -0.25 0.25 ZOOM 10  ]]
x = 14, y = 11, rule = Brew
6.C$5.A.B$5.ABA$5.2A2$2.C$.B3C6.C$B3C6.C2.C$3B6.BCB.C$9.2BC$10.B!
Some other ways to modify it

Code: Select all

#C [[  TRACK -0.25 0.25 ZOOM 10  ]]
x = 17, y = 9, rule = Brew
6.C$5.A.B$5.ABA$5.2A7.C$13.C2.C$2.C9.BCB.C$.B3C7.2BC$B3C9.B$3B!

Code: Select all

#C [[  TRACK -0.25 0.25 ZOOM 10  ]]
x = 17, y = 9, rule = Brew
6.C$5.A.B$5.ABA$5.2A$14.C$2.C10.C2.C$.B3C7.BCB.C$B3C8.2BC$3B10.B!