Rules with Abnormally Common High-Period Patterns

For discussion of other cellular automata.
Bullet51
Posts: 712
Joined: July 21st, 2014, 4:35 am

Re: Rules with Abnormally Common High-Period Patterns

Post by Bullet51 »

shouldsee wrote: Yes. When you are counting you have to take account into the current state of the central cell. This would attribute a neighborhood index to each cell. And by monitoring covariance between counts of different index values, we can identify the strength of tangling between neighorhoods.

It turns out that chaotic rules have weak tangling, and complex rules have moderate tangling.Maybe we are going off-topic...
Still drifting.
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Rules with Abnormally Common High-Period Patterns

Post by BlinkerSpawn »

Maybe instead of looking at variance between neighbor counts, look at variance between neighborhoods within neighbor counts?
For instance, a relatively orderly B2 rule would likely experience a lot more B2a or B2e than other B2 transitions.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
shouldsee
Posts: 406
Joined: April 8th, 2016, 8:29 am

Re: Rules with Abnormally Common High-Period Patterns

Post by shouldsee »

BlinkerSpawn wrote:Maybe instead of looking at variance between neighbor counts, look at variance between neighborhoods within neighbor counts?
For instance, a relatively orderly B2 rule would likely experience a lot more B2a or B2e than other B2 transitions.
Yes I tried to include orientation into account but it multiplies the number of variable by 45, and consider this is a O(n^2) complexity..... It's not clear how much symmetry we should impose on this scheme. The less symmetry in the prior, the harder the computation. So I guess we have to impose some symmetry to reduce the computation power required.
Bullet51 wrote:
It turns out that chaotic rules have weak tangling, and complex rules have moderate tangling.Maybe we are going off-topic...

If we just use the crude estimation, rules with glider usually has an average tangling around 0.25-0.20.

Yes it's quite off topic I guess we should switch to the "smoothness" post.If we just use the crude estimation,
Bullet51
Posts: 712
Joined: July 21st, 2014, 4:35 am

Re: Rules with Abnormally Common High-Period Patterns

Post by Bullet51 »

36c/72 Puffer:

Code: Select all

x = 3, y = 4, rule = B34kjrn_S2-i3
o$2o$b2o$2o!
Still drifting.
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Rules with Abnormally Common High-Period Patterns

Post by BlinkerSpawn »

Bullet51 wrote:36c/72 Puffer:

Code: Select all

x = 3, y = 4, rule = B34kjrn_S2-i3
o$2o$b2o$2o!
Really simple quadratic:

Code: Select all

x = 3, y = 14, rule = B34jknr/S2-i3
o$2o$b2o$2o7$2o$b2o$2o$o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
shouldsee
Posts: 406
Joined: April 8th, 2016, 8:29 am

Re: Rules with Abnormally Common High-Period Patterns

Post by shouldsee »

BlinkerSpawn wrote:
Bullet51 wrote:36c/72 Puffer:

Code: Select all

x = 3, y = 4, rule = B34kjrn_S2-i3
o$2o$b2o$2o!
Really simple quadratic:

Code: Select all

x = 3, y = 14, rule = B34jknr/S2-i3
o$2o$b2o$2o7$2o$b2o$2o$o!
You guys sure this is high-period pattern :wink: ?
Bullet51
Posts: 712
Joined: July 21st, 2014, 4:35 am

Re: Rules with Abnormally Common High-Period Patterns

Post by Bullet51 »

shouldsee wrote:
BlinkerSpawn wrote:
Bullet51 wrote:36c/72 Puffer:

Code: Select all

x = 3, y = 4, rule = B34kjrn_S2-i3
o$2o$b2o$2o!
Really simple quadratic:

Code: Select all

x = 3, y = 14, rule = B34jknr/S2-i3
o$2o$b2o$2o7$2o$b2o$2o$o!
You guys sure this is high-period pattern :wink: ?
Puffers have their own definition of "period", which is different from oscillators.
Still drifting.
shouldsee
Posts: 406
Joined: April 8th, 2016, 8:29 am

Re: Rules with Abnormally Common High-Period Patterns

Post by shouldsee »

Bullet51 wrote:
Puffers have their own definition of "period", which is different from oscillators.
True :shock:
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Rules with Abnormally Common High-Period Patterns

Post by drc »

Have some:

Code: Select all

x = 45, y = 65, rule = B34c5y/S236c
obobo15b2o5b2o$obobo15bo6bo$ob3o$o3bo$o3bo$21bo6bo$20bobo4bobo2$20b3o
4b3o$21bo6bo3$20b2o6b2o$20b2o6b2o7$2b3o15bo5bo13b3o$obo17b2o3b2o14bo$o
b3o15bo5bo$obobo$ob3o$43bo$42b3o14$3obobo14bo$o3bobo13b2o$3ob3o14bo$2b
o3bo$3o3bo$21bo$20b2o$21bo13$3ob3o13b3o$o3bobo14b2o2bo$3ob3o18b2o$2bob
obo19b2o$3ob3o18b2o!
shouldsee
Posts: 406
Joined: April 8th, 2016, 8:29 am

Re: Rules with Abnormally Common High-Period Patterns

Post by shouldsee »

p78

Code: Select all

x = 4, y = 4, rule = B368/S3467
obo$4o$3o$b3o!
shouldsee
Posts: 406
Joined: April 8th, 2016, 8:29 am

Re: Rules with Abnormally Common High-Period Patterns

Post by shouldsee »

p48

Code: Select all

x = 5, y = 5, rule = B01234567/S346
o3bo$b3o$5o$b3o$bobo!
shouldsee
Posts: 406
Joined: April 8th, 2016, 8:29 am

Re: Rules with Abnormally Common High-Period Patterns

Post by shouldsee »

4-cell p126

Code: Select all

x = 2, y = 2, rule = B01356/S0123
2o$2o!
User avatar
Rhombic
Posts: 1100
Joined: June 1st, 2013, 5:41 pm

Re: Rules with Abnormally Common High-Period Patterns

Post by Rhombic »

p20

Code: Select all

x = 5, y = 4, rule = B2n34qz/S2-i34q
ob3o$4bo$4o$2bo!
p30

Code: Select all

x = 10, y = 10, rule = B2n34qz/S2-i34q
o$4bo2bo$4b3obo$3bobobo$b2o3b2o$2b2o3b2o$2bobobo$bob3o$2bo2bo$9bo!
p156

Code: Select all

x = 22, y = 12, rule = B2n34qz/S2-i34q5a
$12b2o$12bobob2o$8b3o2bob2o2b2o$9b3ob5o2b2o$10bob5o2b2o$19bo$3bo$2b3o$
bo3bo$2b2obo$3b2o!
(1,1)c/68 spaceship!!

Code: Select all

x = 4, y = 5, rule = B2n34qz/S2-i34q6e
bo$obo$o$2b2o$3bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
Bullet51
Posts: 712
Joined: July 21st, 2014, 4:35 am

Re: Rules with Abnormally Common High-Period Patterns

Post by Bullet51 »

9c/23, along the lines:

Code: Select all

x = 37, y = 20, rule = B2n34qz7e_S2-i34q
8$23b3o$22bo3bo$22b2ob2o!
Adding B7c gives a little surprise:

Code: Select all

x = 4, y = 3, rule = B2n34qz7_S2-i34q
2bo$b3o$2obo!
(The surprise is on gen 2117.)
Still drifting.
User avatar
Rhombic
Posts: 1100
Joined: June 1st, 2013, 5:41 pm

Re: Rules with Abnormally Common High-Period Patterns

Post by Rhombic »

p76

Code: Select all

x = 7, y = 8, rule = B2-a3-n/S2-a3aik4ijz5cr6n
2$3bo$2b3o$b3o$2bo!
(1,1)c/12

Code: Select all

x = 6, y = 6, rule = B2en35cek6ci/S123cek4ci5cek6ci8
5bo$5bo$2bobo2$2bo$2o!
Last edited by Rhombic on August 24th, 2016, 1:36 pm, edited 3 times in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
AbhpzTa
Posts: 627
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

Re: Rules with Abnormally Common High-Period Patterns

Post by AbhpzTa »

p70 oscillator in B2en3/S25678, bounding box = 9*9

Code: Select all

x = 4, y = 4, rule = B2en3/S25678
o$b3o$b2o$bo!
100009436650194649 = 94649 * 1056634900001
FlameandFury
Posts: 118
Joined: May 18th, 2016, 10:07 pm

Re: Rules with Abnormally Common High-Period Patterns

Post by FlameandFury »

P80:

Code: Select all

x = 10, y = 27, rule = B34qtw6/S245
2$3b4o$3b4o3$b8o$b8o$2b6o$2b2o2b2o$3bo2bo$4b2o$4b2o$4b2o$4b2o3$4b2o$4b
2o3$2o6b2o3$4b2o$4b2o!
P70 in related rule:

Code: Select all

x = 6, y = 9, rule = B34qt6/S2456c
2b2o$2b2o4$2b2o$b4o$b4o!
what is sesame oil?
Rocknlol
Posts: 127
Joined: April 15th, 2012, 9:06 am

Re: Rules with Abnormally Common High-Period Patterns

Post by Rocknlol »

Here's an 8-cell c/144 ship:

Code: Select all

# [[ Z 16 STEP 5 TRACK 1/144 0 ]]
x = 3, y = 7, rule = B2i3-e4ijnrwyz5akqy6ac/S23-jqr4c5n8
bo$3o$bo2$2bo$2bo$2bo!
User avatar
Rhombic
Posts: 1100
Joined: June 1st, 2013, 5:41 pm

Re: Rules with Abnormally Common High-Period Patterns

Post by Rhombic »

16c/38

Code: Select all

x = 14, y = 3, rule = B3/S23-r6c
bobo7bo$2o2bo5b2obo$bobo7bo!
Most common spaceship in another rule is 4c/18:

Code: Select all

x = 4, y = 4, rule = B2-a3i/S23-cnq
bo$o2bo$bobo$2bo!
p20:

Code: Select all

x = 6, y = 8, rule = B2-a3i/S23-cnq
bo$2o2$2b2o$3bo2$4b2o$4bo!
Last edited by Rhombic on August 27th, 2016, 12:46 pm, edited 2 times in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Rules with Abnormally Common High-Period Patterns

Post by BlinkerSpawn »

Rhombic wrote:16c/38

Code: Select all

x = 14, y = 3, rule = B3/S23-r6c
bobo7bo$2o2bo5b2obo$bobo7bo!
Rake:

Code: Select all

x = 15, y = 20, rule = B3/S23-r6c
bobo7bo$2o2bo5b2obo$bobo7bo15$2bobo7bo$b2o2bo5b2obo$2bobo7bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
FlameandFury
Posts: 118
Joined: May 18th, 2016, 10:07 pm

Re: Rules with Abnormally Common High-Period Patterns

Post by FlameandFury »

2/25c diagonal spaceship:

Code: Select all

x = 4, y = 4, rule = B2-ac3aceik/S24-a56-c8
2b2o$3bo$obo$2o!
what is sesame oil?
User avatar
Rhombic
Posts: 1100
Joined: June 1st, 2013, 5:41 pm

Re: Rules with Abnormally Common High-Period Patterns

Post by Rhombic »

6c/33

Code: Select all

x = 3, y = 3, rule = B2-a35n7c/S1c2a7e
obo$3o$bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
User avatar
_zM
Posts: 186
Joined: June 26th, 2016, 3:07 pm

Re: Rules with Abnormally Common High-Period Patterns

Post by _zM »

Not that common, but still a very small p24.

Code: Select all

x = 5, y = 5, rule = B2c3-i/S1c23
b2o$o2bo$b2obo$bo2bo$3bo!
Note that the rotor only contains 7 cells
moment
FlameandFury
Posts: 118
Joined: May 18th, 2016, 10:07 pm

Re: Rules with Abnormally Common High-Period Patterns

Post by FlameandFury »

This monstrosity I found by hand 0.o

Code: Select all

x = 8, y = 13, rule = B2cei3acei/S23
$b2o$b2o3$2b2o3bo$bo2bo2bo$2b2o3bo3$b2o$b2o!
what is sesame oil?
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Rules with Abnormally Common High-Period Patterns

Post by BlinkerSpawn »

p62 Gun:

Code: Select all

x = 26, y = 24, rule = B2cei3acei/S23
5bo$4bobo$4bobo$3bo3bo$4bobo$4bobo$5bo2$2o7b2o$2o7b2o4$21b2o$21bo$15bo
bo5bo$22bo$21bo2bo$14bobobo2b2o2bo$21bo2bo$22bo$15bobo5bo$21bo$21b2o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
Post Reply