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Re: Rule request thread

Posted: March 14th, 2016, 4:48 pm
by muzik
Okay, I'm going to be a complete butthole here, but here goes:

I want a rule with these rules, represented by cell colours:

Green - Life (B3/S23)

Yellow - HighLife (B36/S23)

Blue - tlife (B3/S2-i34q)

Cyan - thighlife (B36/S2-i34q)

Red - B2ce3ai/S23

Magenta - B2in3/S123a

White - Morley/Move (B368/S245)


If any two cells from differing rules come into contact, they both die.

Re: Rule request thread

Posted: March 14th, 2016, 6:21 pm
by drc
muzik wrote:Okay, I'm going to be a complete butthole here, but here goes:

I want a rule with these rules, represented by cell colours:

Green - Life (B3/S23)

Yellow - HighLife (B36/S23)

Blue - tlife (B3/S2-i34q)

Cyan - thighlife (B36/S2-i34q)

Red - B2ce3ai/S23

Magenta - B2in3/S123a

White - Morley/Move (B368/S245)


If any two cells from differing rules come into contact, they both die.
I have too much time on my hands. Also, there is a flaw in your concept.

Code: Select all

@RULE Rainbow
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var l=1
var h=2
var t=3
var u=4
var c=5
var w=6
var m=7
var a={0,1,2,3,4,5,6,7}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,l,l,l,0,0,0,0,0,l
0,l,l,0,l,0,0,0,0,l
0,l,l,0,0,l,0,0,0,l
0,l,l,0,0,0,l,0,0,l
0,l,l,0,0,0,0,l,0,l
0,l,l,0,0,0,0,0,l,l
0,l,0,l,0,l,0,0,0,l
0,l,0,l,0,0,l,0,0,l
0,l,0,0,l,0,l,0,0,l
0,0,l,0,l,0,l,0,0,l
l,l,l,0,0,0,0,0,0,l
l,l,0,l,0,0,0,0,0,l
l,l,0,0,l,0,0,0,0,l
l,l,0,0,0,l,0,0,0,l
l,0,l,0,l,0,0,0,0,l
l,0,l,0,0,l,0,0,0,l
l,0,l,0,0,0,l,0,0,l
l,l,l,l,0,0,0,0,0,l
l,l,l,0,l,0,0,0,0,l
l,l,l,0,0,l,0,0,0,l
l,l,l,0,0,0,l,0,0,l
l,l,l,0,0,0,0,l,0,l
l,l,l,0,0,0,0,0,l,l
l,l,0,l,0,l,0,0,0,l
l,l,0,l,0,0,l,0,0,l
l,l,0,0,l,0,l,0,0,l
l,0,l,0,l,0,l,0,0,l
#highlife
0,h,h,h,0,0,0,0,0,h
0,h,h,0,h,0,0,0,0,h
0,h,h,0,0,h,0,0,0,h
0,h,h,0,0,0,h,0,0,h
0,h,h,0,0,0,0,h,0,h
0,h,h,0,0,0,0,0,h,h
0,h,0,h,0,h,0,0,0,h
0,h,0,h,0,0,h,0,0,h
0,h,0,0,h,0,h,0,0,h
0,0,h,0,h,0,h,0,0,h
0,0,0,h,h,h,h,h,h,h
0,0,h,0,h,h,h,h,h,h
0,0,h,h,0,h,h,h,h,h
0,0,h,h,h,0,h,h,h,h
0,h,0,h,0,h,h,h,h,h
0,h,0,h,h,h,0,h,h,h
h,h,h,0,0,0,0,0,0,h
h,h,0,h,0,0,0,0,0,h
h,h,0,0,h,0,0,0,0,h
h,h,0,0,0,h,0,0,0,h
h,0,h,0,h,0,0,0,0,h
h,0,h,0,0,h,0,0,0,h
h,0,h,0,0,0,h,0,0,h
h,h,h,h,0,0,0,0,0,h
h,h,h,0,h,0,0,0,0,h
h,h,h,0,0,h,0,0,0,h
h,h,h,0,0,0,h,0,0,h
h,h,h,0,0,0,0,h,0,h
h,h,h,0,0,0,0,0,h,h
h,h,0,h,0,h,0,0,0,h
h,h,0,h,0,0,h,0,0,h
h,h,0,0,h,0,h,0,0,h
h,0,h,0,h,0,h,0,0,h
#tlife
0,t,t,t,0,0,0,0,0,t
0,t,t,0,t,0,0,0,0,t
0,t,t,0,0,t,0,0,0,t
0,t,t,0,0,0,t,0,0,t
0,t,t,0,0,0,0,t,0,t
0,t,t,0,0,0,0,0,t,t
0,t,0,t,0,t,0,0,0,t
0,t,0,t,0,0,t,0,0,t
0,t,0,0,t,0,t,0,0,t
0,0,t,0,t,0,t,0,0,t
t,t,t,0,0,0,0,0,0,t
t,t,0,t,0,0,0,0,0,t
t,t,0,0,t,0,0,0,0,t
t,0,t,0,t,0,0,0,0,t
t,0,t,0,0,t,0,0,0,t
t,0,t,0,0,0,t,0,0,t
t,t,t,t,0,0,0,0,0,t
t,t,t,0,t,0,0,0,0,t
t,t,t,0,0,t,0,0,0,t
t,t,t,0,0,0,t,0,0,t
t,t,t,0,0,0,0,t,0,t
t,t,t,0,0,0,0,0,t,t
t,t,0,t,0,t,0,0,0,t
t,t,0,t,0,0,t,0,0,t
t,t,0,0,t,0,t,0,0,t
t,0,t,0,t,0,t,0,0,t
t,t,t,t,0,0,t,0,0,t
#thighlife
0,u,u,u,0,0,0,0,0,u
0,u,u,0,u,0,0,0,0,u
0,u,u,0,0,u,0,0,0,u
0,u,u,0,0,0,u,0,0,u
0,u,u,0,0,0,0,u,0,u
0,u,u,0,0,0,0,0,u,u
0,u,0,u,0,u,0,0,0,u
0,u,0,u,0,0,u,0,0,u
0,u,0,0,u,0,u,0,0,u
0,0,u,0,u,0,u,0,0,u
0,0,0,u,u,u,u,u,u,u
0,0,u,0,u,u,u,u,u,u
0,0,u,u,0,u,u,u,u,u
0,0,u,u,u,0,u,u,u,u
0,u,0,u,0,u,u,u,u,u
0,u,0,u,u,u,0,u,u,u
u,u,u,0,0,0,0,0,0,u
u,u,0,u,0,0,0,0,0,u
u,u,0,0,u,0,0,0,0,u
u,0,u,0,u,0,0,0,0,u
u,0,u,0,0,u,0,0,0,u
u,0,u,0,0,0,u,0,0,u
u,u,u,u,0,0,0,0,0,u
u,u,u,0,u,0,0,0,0,u
u,u,u,0,0,u,0,0,0,u
u,u,u,0,0,0,u,0,0,u
u,u,u,0,0,0,0,u,0,u
u,u,u,0,0,0,0,0,u,u
u,u,0,u,0,u,0,0,0,u
u,u,0,u,0,0,u,0,0,u
u,u,0,0,u,0,u,0,0,u
u,0,u,0,u,0,u,0,0,u
u,u,u,u,0,0,u,0,0,u
#B2ce3ai/S23
0,c,0,c,0,0,0,0,0,c
0,0,c,0,c,0,0,0,0,c
0,c,c,c,0,0,0,0,0,c
0,0,c,c,c,0,0,0,0,c
c,c,c,0,0,0,0,0,0,c
c,c,0,c,0,0,0,0,0,c
c,c,0,0,c,0,0,0,0,c
c,c,0,0,0,c,0,0,0,c
c,0,c,0,c,0,0,0,0,c
c,0,c,0,0,c,0,0,0,c
c,0,c,0,0,0,c,0,0,c
c,c,c,c,0,0,0,0,0,c
c,c,c,0,c,0,0,0,0,c
c,c,c,0,0,c,0,0,0,c
c,c,c,0,0,0,c,0,0,c
c,c,c,0,0,0,0,c,0,c
c,c,c,0,0,0,0,0,c,c
c,c,0,c,0,c,0,0,0,c
c,c,0,c,0,0,c,0,0,c
c,c,0,0,c,0,c,0,0,c
c,0,c,0,c,0,c,0,0,c
#B2in3/S123a
0,w,0,0,0,w,0,0,0,w
0,0,w,0,0,0,w,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
w,w,0,0,0,0,0,0,0,w
w,0,w,0,0,0,0,0,0,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,w,0,0,0,w,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,w,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w
#move
0,m,m,m,0,0,0,0,0,m
0,m,m,0,m,0,0,0,0,m
0,m,m,0,0,m,0,0,0,m
0,m,m,0,0,0,m,0,0,m
0,m,m,0,0,0,0,m,0,m
0,m,m,0,0,0,0,0,m,m
0,m,0,m,0,m,0,0,0,m
0,m,0,m,0,0,m,0,0,m
0,m,0,0,m,0,m,0,0,m
0,0,m,0,m,0,m,0,0,m
0,0,0,m,m,m,m,m,m,m
0,0,m,0,m,m,m,m,m,m
0,0,m,m,0,m,m,m,m,m
0,0,m,m,m,0,m,m,m,m
0,m,0,m,0,m,m,m,m,m
0,m,0,m,m,m,0,m,m,m
0,m,m,m,m,m,m,m,m,m
m,m,m,0,0,0,0,0,0,m
m,m,0,m,0,0,0,0,0,m
m,m,0,0,m,0,0,0,0,m
m,m,0,0,0,m,0,0,0,m
m,0,m,0,m,0,0,0,0,m
m,0,m,0,0,m,0,0,0,m
m,0,m,0,0,0,m,0,0,m
m,m,m,m,m,0,0,0,0,m
m,m,m,m,0,m,0,0,0,m
m,m,m,m,0,0,m,0,0,m
m,m,m,0,m,m,0,0,0,m
m,m,m,0,m,0,m,0,0,m
m,m,m,0,m,0,0,m,0,m
m,m,m,0,m,0,0,0,m,m
m,m,m,0,0,m,m,0,0,m
m,m,m,0,0,m,0,m,0,m
m,m,m,0,0,m,0,0,m,m
m,m,m,0,0,0,m,m,0,m
m,m,0,m,0,m,0,m,0,m
m,0,m,0,m,0,m,0,m,m
m,0,0,0,m,m,m,m,m,m
m,0,0,m,0,m,m,m,m,m
m,0,0,m,m,0,m,m,m,m
m,0,0,m,m,m,0,m,m,m
m,0,0,m,m,m,m,0,m,m
m,0,0,m,m,m,m,m,0,m
m,0,m,0,m,0,m,m,m,m
m,0,m,0,m,m,0,m,m,m
m,0,m,m,0,m,0,m,m,m
m,m,0,m,0,m,0,m,m,m
#death
a,b,d,e,f,g,i,j,k,0

@COLORS

0 0 0 0
1 0 255 0
2 255 255 0
3 0 0 255
4 63 255 255
5 255 0 0
6 255 0 127
7 255 255 255
What would this birth (morley and life):

Code: Select all

x = 3, y = 3, rule = Rainbow
2G$G.A$.2A!

Re: Rule request thread

Posted: March 14th, 2016, 6:46 pm
by drc
Turns out this rule is pretty interesting.

A p4:

Code: Select all

x = 3, y = 9, rule = Rainbow
.F$.F2$3E$E.E3$.F$.F!
And this rule allows for some shennanigans with catalysts:

Code: Select all

x = 8, y = 10, rule = Rainbow
3.A$2.A.A$2.A.A$.2A.3A$7.A$.2A.3A$.2A.A$B$B$B!
And also infinite length bacons:

Code: Select all

x = 6, y = 6, rule = Rainbow
2A$2A$2.2B$2.B$5.A$4.2A!
It also allows for pulsar hasslers, like this p28:

Code: Select all

x = 11, y = 15, rule = Rainbow
4.3A4$A3.3B3.A$A3.B.B3.A$A3.3B3.A2$A9.A$A9.A$A9.A4$4.3A!

Re: Rule request thread

Posted: March 14th, 2016, 6:48 pm
by muzik
drc wrote:I have too much time on my hands.
You, sir, are awesome. I salute you.
drc wrote:I have too much time on my hands. Also, there is a flaw in your concept.
u wot m45786473457

what is the flaw?

Re: Rule request thread

Posted: March 14th, 2016, 7:02 pm
by muzik
This rule is really fun to play with. Here is a spaceship race:

Code: Select all

x = 185, y = 16, rule = Rainbow
107.A8.A$106.A10.A$107.A8.A$20.A88.A4.A$17.A2.A48.A37.10A30.2G.2G$16.
A.A26.F23.A36.A.A6.A.A13.A3.2A2.A$18.A.A24.F.F22.A15.G6.G12.A3.A2.A3.
A13.2A3.A2.A7.G.G.G$8.2A3.A6.A17.2A25.A20.2G4.2G15.2A2.2A17.A3.A.A8.G
3.G19.B9.B$.E6.2A3.A3.3A6.2A3.A3.A4.A3.F17.A3.A.2A16.2G4.2G9.A5.A4.A
5.A10.A5.A10.G.G19.B.B7.B.B$9.A.A.A.A2.A6.A6.2A2.4A4.F3.F5.2A6.A3.3A
9.3C22.A3.A2.A2.A2.A3.A26.5G18.2B9.2B$E.E23.3A.2A.A.2A16.6A2.A6.A10.C
9.2G8.3A.A7.2A7.A.3A7.2A$3E7.2A.2A15.A.2A12.F.F8.A.2A5.2A20.4G12.3A
10.3A11.A2.A33.B15.B$11.3A46.A3.2A65.A.A34.B.B11.B.B$12.A39.A.A5.A3.A
67.A35.B2.B9.B2.B$53.A8.A107.B11.B$53.A115.B13.B!
From left to right: c/2, 2c/5, c/3, 2c/7, c/4, c/5, 4c/23, c/6, c/7, c/10, c/98




Truly a match made in heaven:

Code: Select all

x = 16, y = 34, rule = Rainbow
11.B$11.B$11.B$12.3B6$2C$2C3$4.2C$4.2C17$11.5D$11.2D.2D$11.5D!

Re: Rule request thread

Posted: March 14th, 2016, 8:57 pm
by BlinkerSpawn
That's not tlife you've got there:

Code: Select all

x = 4, y = 4, rule = Rainbow
2.2C$2.2C$2C$2C!

Re: Rule request thread

Posted: March 14th, 2016, 9:46 pm
by drc
BlinkerSpawn wrote:That's not tlife you've got there:

Code: Select all

x = 4, y = 4, rule = Rainbow
2.2C$2.2C$2C$2C!
I expected that type of mistake. I have fixed it.

Period 480:

Code: Select all

x = 21, y = 31, rule = Rainbow
4.2A$4.2A3$2A$2A$12.B$12.B$11.B2$13.B$8.B4.B$6.2B5.B$10.3B2$19.2A$19.
2A3$15.2A$15.2A8$15.2C$14.2C.C$16.C!

Re: Rule request thread

Posted: March 15th, 2016, 3:29 am
by muzik
That's not b2ce3ais23 you've got there:

Code: Select all

x = 1, y = 3, rule = Rainbow
E$E$E!
this should behave identically to a blinker, not the "hollow blinker" p2.

And this should be a p10:

Code: Select all

x = 4, y = 8, rule = Rainbow
.2E$E2.E$.2E3$.2E$E2.E$.2E!

Re: Rule request thread

Posted: March 15th, 2016, 4:23 pm
by drc
muzik wrote:That's not b2ce3ais23 you've got there:
Everything's gone to shit. Fixed.

Re: Rule request thread

Posted: March 15th, 2016, 5:30 pm
by muzik
drc wrote:
muzik wrote:That's not b2ce3ais23 you've got there:
Everything's gone to shit. Fixed.
Theory: you mixed up the "no blinkers" thing with tlife and ce3ais

Re: Rule request thread

Posted: March 15th, 2016, 7:20 pm
by muzik
Since I am a horror, can someone add a few more rules to Rainbow?


Brown - DryLife (B37/S23)

Orange - move_rep (viewtopic.php?f=11&t=1988&p=26182&hilit=move+rep#p26167) (don't know the exact rule terminology)

Purple - cb2 (viewtopic.php?f=11&t=803&start=85#p26145)

Dark yellow - B36/S245

Teal - B3457/S4568

Re: Rule request thread

Posted: March 16th, 2016, 1:12 pm
by muzik
Just want to ask, how would I go about creating a rule like rainbow?

Re: Rule request thread

Posted: March 16th, 2016, 1:20 pm
by muzik
Failed to make it.


Damn.



Must be taught.

Re: Rule request thread

Posted: March 16th, 2016, 4:54 pm
by SuperSupermario24
Using isotrop.py, a text editor's find-and-replace, and some rule table wizardry, I took a shot at it, and all the rules seem to be working except move_rep for some reason, I have no idea why since I literally copypasted the transitions from the rule table provided in the thread.

Anyway here:

Code: Select all

@RULE Rainbow12
@TABLE
n_states:13
neighborhood:Moore
symmetries:rotate4reflect
var l=1
var h=2
var t=3
var u=4
var c=5
var w=6
var m=7
var n=8
var o=9
var p=10
var q=11
var r=12
var a={0,1,2,3,4,5,6,7,8,9,10,11,12}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,l,l,l,0,0,0,0,0,l
0,l,l,0,l,0,0,0,0,l
0,l,l,0,0,l,0,0,0,l
0,l,l,0,0,0,l,0,0,l
0,l,l,0,0,0,0,l,0,l
0,l,l,0,0,0,0,0,l,l
0,l,0,l,0,l,0,0,0,l
0,l,0,l,0,0,l,0,0,l
0,l,0,0,l,0,l,0,0,l
0,0,l,0,l,0,l,0,0,l
l,l,l,0,0,0,0,0,0,l
l,l,0,l,0,0,0,0,0,l
l,l,0,0,l,0,0,0,0,l
l,l,0,0,0,l,0,0,0,l
l,0,l,0,l,0,0,0,0,l
l,0,l,0,0,l,0,0,0,l
l,0,l,0,0,0,l,0,0,l
l,l,l,l,0,0,0,0,0,l
l,l,l,0,l,0,0,0,0,l
l,l,l,0,0,l,0,0,0,l
l,l,l,0,0,0,l,0,0,l
l,l,l,0,0,0,0,l,0,l
l,l,l,0,0,0,0,0,l,l
l,l,0,l,0,l,0,0,0,l
l,l,0,l,0,0,l,0,0,l
l,l,0,0,l,0,l,0,0,l
l,0,l,0,l,0,l,0,0,l
#highlife
0,h,h,h,0,0,0,0,0,h
0,h,h,0,h,0,0,0,0,h
0,h,h,0,0,h,0,0,0,h
0,h,h,0,0,0,h,0,0,h
0,h,h,0,0,0,0,h,0,h
0,h,h,0,0,0,0,0,h,h
0,h,0,h,0,h,0,0,0,h
0,h,0,h,0,0,h,0,0,h
0,h,0,0,h,0,h,0,0,h
0,0,h,0,h,0,h,0,0,h
0,0,0,h,h,h,h,h,h,h
0,0,h,0,h,h,h,h,h,h
0,0,h,h,0,h,h,h,h,h
0,0,h,h,h,0,h,h,h,h
0,h,0,h,0,h,h,h,h,h
0,h,0,h,h,h,0,h,h,h
h,h,h,0,0,0,0,0,0,h
h,h,0,h,0,0,0,0,0,h
h,h,0,0,h,0,0,0,0,h
h,h,0,0,0,h,0,0,0,h
h,0,h,0,h,0,0,0,0,h
h,0,h,0,0,h,0,0,0,h
h,0,h,0,0,0,h,0,0,h
h,h,h,h,0,0,0,0,0,h
h,h,h,0,h,0,0,0,0,h
h,h,h,0,0,h,0,0,0,h
h,h,h,0,0,0,h,0,0,h
h,h,h,0,0,0,0,h,0,h
h,h,h,0,0,0,0,0,h,h
h,h,0,h,0,h,0,0,0,h
h,h,0,h,0,0,h,0,0,h
h,h,0,0,h,0,h,0,0,h
h,0,h,0,h,0,h,0,0,h
#tlife
0,t,t,t,0,0,0,0,0,t
0,t,t,0,t,0,0,0,0,t
0,t,t,0,0,t,0,0,0,t
0,t,t,0,0,0,t,0,0,t
0,t,t,0,0,0,0,t,0,t
0,t,t,0,0,0,0,0,t,t
0,t,0,t,0,t,0,0,0,t
0,t,0,t,0,0,t,0,0,t
0,t,0,0,t,0,t,0,0,t
0,0,t,0,t,0,t,0,0,t
t,t,t,0,0,0,0,0,0,t
t,t,0,t,0,0,0,0,0,t
t,t,0,0,t,0,0,0,0,t
t,0,t,0,t,0,0,0,0,t
t,0,t,0,0,t,0,0,0,t
t,0,t,0,0,0,t,0,0,t
t,t,t,t,0,0,0,0,0,t
t,t,t,0,t,0,0,0,0,t
t,t,t,0,0,t,0,0,0,t
t,t,t,0,0,0,t,0,0,t
t,t,t,0,0,0,0,t,0,t
t,t,t,0,0,0,0,0,t,t
t,t,0,t,0,t,0,0,0,t
t,t,0,t,0,0,t,0,0,t
t,t,0,0,t,0,t,0,0,t
t,0,t,0,t,0,t,0,0,t
t,t,t,t,0,0,t,0,0,t
#thighlife
0,u,u,u,0,0,0,0,0,u
0,u,u,0,u,0,0,0,0,u
0,u,u,0,0,u,0,0,0,u
0,u,u,0,0,0,u,0,0,u
0,u,u,0,0,0,0,u,0,u
0,u,u,0,0,0,0,0,u,u
0,u,0,u,0,u,0,0,0,u
0,u,0,u,0,0,u,0,0,u
0,u,0,0,u,0,u,0,0,u
0,0,u,0,u,0,u,0,0,u
0,0,0,u,u,u,u,u,u,u
0,0,u,0,u,u,u,u,u,u
0,0,u,u,0,u,u,u,u,u
0,0,u,u,u,0,u,u,u,u
0,u,0,u,0,u,u,u,u,u
0,u,0,u,u,u,0,u,u,u
u,u,u,0,0,0,0,0,0,u
u,u,0,u,0,0,0,0,0,u
u,u,0,0,u,0,0,0,0,u
u,0,u,0,u,0,0,0,0,u
u,0,u,0,0,u,0,0,0,u
u,0,u,0,0,0,u,0,0,u
u,u,u,u,0,0,0,0,0,u
u,u,u,0,u,0,0,0,0,u
u,u,u,0,0,u,0,0,0,u
u,u,u,0,0,0,u,0,0,u
u,u,u,0,0,0,0,u,0,u
u,u,u,0,0,0,0,0,u,u
u,u,0,u,0,u,0,0,0,u
u,u,0,u,0,0,u,0,0,u
u,u,0,0,u,0,u,0,0,u
u,0,u,0,u,0,u,0,0,u
u,u,u,u,0,0,u,0,0,u
#B2ce3ai/S23
0,c,0,c,0,0,0,0,0,c
0,0,c,0,c,0,0,0,0,c
0,c,c,c,0,0,0,0,0,c
0,0,c,c,c,0,0,0,0,c
c,c,c,0,0,0,0,0,0,c
c,c,0,c,0,0,0,0,0,c
c,c,0,0,c,0,0,0,0,c
c,c,0,0,0,c,0,0,0,c
c,0,c,0,c,0,0,0,0,c
c,0,c,0,0,c,0,0,0,c
c,0,c,0,0,0,c,0,0,c
c,c,c,c,0,0,0,0,0,c
c,c,c,0,c,0,0,0,0,c
c,c,c,0,0,c,0,0,0,c
c,c,c,0,0,0,c,0,0,c
c,c,c,0,0,0,0,c,0,c
c,c,c,0,0,0,0,0,c,c
c,c,0,c,0,c,0,0,0,c
c,c,0,c,0,0,c,0,0,c
c,c,0,0,c,0,c,0,0,c
c,0,c,0,c,0,c,0,0,c
#B2in3/S123a
0,w,0,0,0,w,0,0,0,w
0,0,w,0,0,0,w,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
w,w,0,0,0,0,0,0,0,w
w,0,w,0,0,0,0,0,0,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,w,0,0,0,w,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,w,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w
#move
0,m,m,m,0,0,0,0,0,m
0,m,m,0,m,0,0,0,0,m
0,m,m,0,0,m,0,0,0,m
0,m,m,0,0,0,m,0,0,m
0,m,m,0,0,0,0,m,0,m
0,m,m,0,0,0,0,0,m,m
0,m,0,m,0,m,0,0,0,m
0,m,0,m,0,0,m,0,0,m
0,m,0,0,m,0,m,0,0,m
0,0,m,0,m,0,m,0,0,m
0,0,0,m,m,m,m,m,m,m
0,0,m,0,m,m,m,m,m,m
0,0,m,m,0,m,m,m,m,m
0,0,m,m,m,0,m,m,m,m
0,m,0,m,0,m,m,m,m,m
0,m,0,m,m,m,0,m,m,m
0,m,m,m,m,m,m,m,m,m
m,m,m,0,0,0,0,0,0,m
m,m,0,m,0,0,0,0,0,m
m,m,0,0,m,0,0,0,0,m
m,m,0,0,0,m,0,0,0,m
m,0,m,0,m,0,0,0,0,m
m,0,m,0,0,m,0,0,0,m
m,0,m,0,0,0,m,0,0,m
m,m,m,m,m,0,0,0,0,m
m,m,m,m,0,m,0,0,0,m
m,m,m,m,0,0,m,0,0,m
m,m,m,0,m,m,0,0,0,m
m,m,m,0,m,0,m,0,0,m
m,m,m,0,m,0,0,m,0,m
m,m,m,0,m,0,0,0,m,m
m,m,m,0,0,m,m,0,0,m
m,m,m,0,0,m,0,m,0,m
m,m,m,0,0,m,0,0,m,m
m,m,m,0,0,0,m,m,0,m
m,m,0,m,0,m,0,m,0,m
m,0,m,0,m,0,m,0,m,m
m,0,0,0,m,m,m,m,m,m
m,0,0,m,0,m,m,m,m,m
m,0,0,m,m,0,m,m,m,m
m,0,0,m,m,m,0,m,m,m
m,0,0,m,m,m,m,0,m,m
m,0,0,m,m,m,m,m,0,m
m,0,m,0,m,0,m,m,m,m
m,0,m,0,m,m,0,m,m,m
m,0,m,m,0,m,0,m,m,m
m,m,0,m,0,m,0,m,m,m
#drylife
0,n,n,n,0,0,0,0,0,n
0,n,n,0,n,0,0,0,0,n
0,n,n,0,0,n,0,0,0,n
0,n,n,0,0,0,n,0,0,n
0,n,n,0,0,0,0,n,0,n
0,n,n,0,0,0,0,0,n,n
0,n,0,n,0,n,0,0,0,n
0,n,0,n,0,0,n,0,0,n
0,n,0,0,n,0,n,0,0,n
0,0,n,0,n,0,n,0,0,n
0,n,n,n,n,n,n,n,0,n
0,n,n,n,n,n,n,0,n,n
n,n,n,0,0,0,0,0,0,n
n,n,0,n,0,0,0,0,0,n
n,n,0,0,n,0,0,0,0,n
n,n,0,0,0,n,0,0,0,n
n,0,n,0,n,0,0,0,0,n
n,0,n,0,0,0,n,0,0,n
n,n,n,n,0,0,0,0,0,n
n,n,n,0,n,0,0,0,0,n
n,n,n,0,0,n,0,0,0,n
n,n,n,0,0,0,n,0,0,n
n,n,n,0,0,0,0,n,0,n
n,n,n,0,0,0,0,0,n,n
n,n,0,n,0,n,0,0,0,n
n,n,0,n,0,0,n,0,0,n
n,n,0,0,n,0,n,0,0,n
n,0,n,0,n,0,n,0,0,n
#move_rep
0,o,o,o,0,0,0,0,0,o
0,o,o,0,o,0,0,0,0,o
0,o,o,0,0,0,o,0,0,o
0,o,o,0,0,0,0,o,0,o
0,o,o,0,0,0,0,0,o,o
0,o,0,o,0,o,0,0,0,o
0,o,0,o,0,0,o,0,0,o
0,o,0,0,o,0,o,0,0,o
0,0,o,0,o,0,o,0,0,o
0,o,0,o,0,o,0,o,0,o
0,0,o,0,o,0,o,o,o,o
0,0,0,o,o,o,o,o,o,o
0,0,o,0,o,o,o,o,o,o
0,0,o,o,0,o,o,o,o,o
0,0,o,o,o,0,o,o,o,o
0,o,0,o,0,o,o,o,o,o
o,0,0,0,0,0,0,0,0,0
o,o,0,0,0,0,0,0,0,0
o,0,o,0,0,0,0,0,0,0
o,o,o,o,0,0,0,0,0,0
o,o,o,0,o,0,0,0,0,0
o,o,o,0,0,0,o,0,0,0
o,o,o,0,0,0,0,o,0,0
o,o,o,0,0,0,0,0,o,0
o,o,0,o,0,o,0,0,0,0
o,o,0,o,0,0,o,0,0,0
o,o,0,0,o,0,o,0,0,0
o,0,0,o,o,o,o,o,o,0
o,0,o,0,o,o,o,o,o,0
o,0,o,o,0,o,o,o,o,0
o,0,o,o,o,0,o,o,o,0
o,o,0,o,0,o,o,o,o,0
o,o,0,o,o,o,0,o,o,0
o,o,0,o,o,o,o,o,o,0
o,o,o,o,o,o,o,o,o,0
#cb2
0,p,p,0,0,0,0,0,0,p
0,p,0,p,0,0,0,0,0,p
0,p,p,0,p,p,0,0,0,p
p,p,0,0,0,0,0,0,0,p
p,0,p,0,0,0,p,0,0,p
p,p,0,0,0,p,0,0,0,p
#b36/s245
0,q,q,q,0,0,0,0,0,q
0,q,q,0,q,0,0,0,0,q
0,q,q,0,0,q,0,0,0,q
0,q,q,0,0,0,q,0,0,q
0,q,q,0,0,0,0,q,0,q
0,q,q,0,0,0,0,0,q,q
0,q,0,q,0,q,0,0,0,q
0,q,0,q,0,0,q,0,0,q
0,q,0,0,q,0,q,0,0,q
0,0,q,0,q,0,q,0,0,q
0,q,q,q,q,q,q,0,0,q
0,q,q,q,q,q,0,q,0,q
0,q,q,q,q,0,q,q,0,q
0,q,q,q,q,0,q,0,q,q
0,q,q,q,0,q,q,q,0,q
0,q,q,0,q,q,q,0,q,q
q,q,q,0,0,0,0,0,0,q
q,q,0,q,0,0,0,0,0,q
q,q,0,0,q,0,0,0,0,q
q,q,0,0,0,q,0,0,0,q
q,0,q,0,q,0,0,0,0,q
q,0,q,0,0,0,q,0,0,q
q,q,q,q,q,0,0,0,0,q
q,q,q,q,0,q,0,0,0,q
q,q,q,q,0,0,q,0,0,q
q,q,q,0,q,q,0,0,0,q
q,q,q,0,q,0,q,0,0,q
q,q,q,0,q,0,0,q,0,q
q,q,q,0,q,0,0,0,q,q
q,q,q,0,0,q,q,0,0,q
q,q,q,0,0,q,0,q,0,q
q,q,q,0,0,q,0,0,q,q
q,q,q,0,0,0,q,q,0,q
q,q,0,q,0,q,0,q,0,q
q,0,q,0,q,0,q,0,q,q
q,q,q,q,q,q,0,0,0,q
q,q,q,q,q,0,q,0,0,q
q,q,q,q,q,0,0,q,0,q
q,q,q,q,q,0,0,0,q,q
q,q,q,q,0,q,q,0,0,q
q,q,q,q,0,q,0,q,0,q
q,q,q,0,q,q,q,0,0,q
q,q,q,0,q,q,0,q,0,q
q,q,q,0,q,0,q,q,0,q
q,q,q,0,q,0,q,0,q,q
#b3457/s4568
0,r,r,r,0,0,0,0,0,r
0,r,r,0,r,0,0,0,0,r
0,r,r,0,0,r,0,0,0,r
0,r,r,0,0,0,r,0,0,r
0,r,r,0,0,0,0,r,0,r
0,r,r,0,0,0,0,0,r,r
0,r,0,r,0,r,0,0,0,r
0,r,0,r,0,0,r,0,0,r
0,r,0,0,r,0,r,0,0,r
0,0,r,0,r,0,r,0,0,r
0,r,r,r,r,0,0,0,0,r
0,r,r,r,0,r,0,0,0,r
0,r,r,r,0,0,r,0,0,r
0,r,r,0,r,r,0,0,0,r
0,r,r,0,r,0,r,0,0,r
0,r,r,0,r,0,0,r,0,r
0,r,r,0,r,0,0,0,r,r
0,r,r,0,0,r,r,0,0,r
0,r,r,0,0,r,0,r,0,r
0,r,r,0,0,r,0,0,r,r
0,r,r,0,0,0,r,r,0,r
0,r,0,r,0,r,0,r,0,r
0,0,r,0,r,0,r,0,r,r
0,r,r,r,r,r,0,0,0,r
0,r,r,r,r,0,r,0,0,r
0,r,r,r,r,0,0,r,0,r
0,r,r,r,r,0,0,0,r,r
0,r,r,r,0,r,r,0,0,r
0,r,r,r,0,r,0,r,0,r
0,r,r,0,r,r,r,0,0,r
0,r,r,0,r,r,0,r,0,r
0,r,r,0,r,0,r,r,0,r
0,r,r,0,r,0,r,0,r,r
0,r,r,r,r,r,r,r,0,r
0,r,r,r,r,r,r,0,r,r
r,r,r,r,r,0,0,0,0,r
r,r,r,r,0,r,0,0,0,r
r,r,r,r,0,0,r,0,0,r
r,r,r,0,r,r,0,0,0,r
r,r,r,0,r,0,r,0,0,r
r,r,r,0,r,0,0,r,0,r
r,r,r,0,r,0,0,0,r,r
r,r,r,0,0,r,r,0,0,r
r,r,r,0,0,r,0,r,0,r
r,r,r,0,0,r,0,0,r,r
r,r,r,0,0,0,r,r,0,r
r,r,0,r,0,r,0,r,0,r
r,0,r,0,r,0,r,0,r,r
r,r,r,r,r,r,0,0,0,r
r,r,r,r,r,0,r,0,0,r
r,r,r,r,r,0,0,r,0,r
r,r,r,r,r,0,0,0,r,r
r,r,r,r,0,r,r,0,0,r
r,r,r,r,0,r,0,r,0,r
r,r,r,0,r,r,r,0,0,r
r,r,r,0,r,r,0,r,0,r
r,r,r,0,r,0,r,r,0,r
r,r,r,0,r,0,r,0,r,r
r,r,r,r,r,r,r,0,0,r
r,r,r,r,r,r,0,r,0,r
r,r,r,r,r,0,r,r,0,r
r,r,r,r,r,0,r,0,r,r
r,r,r,r,0,r,r,r,0,r
r,r,r,0,r,r,r,0,r,r
r,r,r,r,r,r,r,r,r,r
#death
a,b,d,e,f,g,i,j,k,0

@COLORS

0 0 0 0
1 0 255 0
2 255 255 0
3 0 0 255
4 63 255 255
5 255 0 0
6 255 0 127
7 255 255 255
8 127 64 32
9 255 127 0
10 192 0 255
11 192 192 0
12 0 192 192
(also yes i know i messed up the variable naming convention but I didn't realize that until I was done making it, it's not that important anyway)

EDIT: wait i know why, the original move_rep didn't specify survival conditions because normally ruleloader assumes any lines not included are survival, but we have a kill line near the end there
i uh
have no idea how to fix that since i don't know what the isotropic rulestring is

anyway don't use the orange states for now i guess

Re: Rule request thread

Posted: March 16th, 2016, 5:37 pm
by muzik
Hopefully someone will fix that, or I'll learn to, one of those.


Will add this rule to the main thread.

Re: Rule request thread

Posted: March 16th, 2016, 5:53 pm
by SuperSupermario24
Ok, since I have WAY too much time on my hands, I went through and determined the survival conditions for move_rep and fixed it:

Code: Select all

@RULE Rainbow12
@TABLE
n_states:13
neighborhood:Moore
symmetries:rotate4reflect
var l=1
var h=2
var t=3
var u=4
var c=5
var w=6
var m=7
var n=8
var o=9
var p=10
var q=11
var r=12
var a={0,1,2,3,4,5,6,7,8,9,10,11,12}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,l,l,l,0,0,0,0,0,l
0,l,l,0,l,0,0,0,0,l
0,l,l,0,0,l,0,0,0,l
0,l,l,0,0,0,l,0,0,l
0,l,l,0,0,0,0,l,0,l
0,l,l,0,0,0,0,0,l,l
0,l,0,l,0,l,0,0,0,l
0,l,0,l,0,0,l,0,0,l
0,l,0,0,l,0,l,0,0,l
0,0,l,0,l,0,l,0,0,l
l,l,l,0,0,0,0,0,0,l
l,l,0,l,0,0,0,0,0,l
l,l,0,0,l,0,0,0,0,l
l,l,0,0,0,l,0,0,0,l
l,0,l,0,l,0,0,0,0,l
l,0,l,0,0,l,0,0,0,l
l,0,l,0,0,0,l,0,0,l
l,l,l,l,0,0,0,0,0,l
l,l,l,0,l,0,0,0,0,l
l,l,l,0,0,l,0,0,0,l
l,l,l,0,0,0,l,0,0,l
l,l,l,0,0,0,0,l,0,l
l,l,l,0,0,0,0,0,l,l
l,l,0,l,0,l,0,0,0,l
l,l,0,l,0,0,l,0,0,l
l,l,0,0,l,0,l,0,0,l
l,0,l,0,l,0,l,0,0,l
#highlife
0,h,h,h,0,0,0,0,0,h
0,h,h,0,h,0,0,0,0,h
0,h,h,0,0,h,0,0,0,h
0,h,h,0,0,0,h,0,0,h
0,h,h,0,0,0,0,h,0,h
0,h,h,0,0,0,0,0,h,h
0,h,0,h,0,h,0,0,0,h
0,h,0,h,0,0,h,0,0,h
0,h,0,0,h,0,h,0,0,h
0,0,h,0,h,0,h,0,0,h
0,0,0,h,h,h,h,h,h,h
0,0,h,0,h,h,h,h,h,h
0,0,h,h,0,h,h,h,h,h
0,0,h,h,h,0,h,h,h,h
0,h,0,h,0,h,h,h,h,h
0,h,0,h,h,h,0,h,h,h
h,h,h,0,0,0,0,0,0,h
h,h,0,h,0,0,0,0,0,h
h,h,0,0,h,0,0,0,0,h
h,h,0,0,0,h,0,0,0,h
h,0,h,0,h,0,0,0,0,h
h,0,h,0,0,h,0,0,0,h
h,0,h,0,0,0,h,0,0,h
h,h,h,h,0,0,0,0,0,h
h,h,h,0,h,0,0,0,0,h
h,h,h,0,0,h,0,0,0,h
h,h,h,0,0,0,h,0,0,h
h,h,h,0,0,0,0,h,0,h
h,h,h,0,0,0,0,0,h,h
h,h,0,h,0,h,0,0,0,h
h,h,0,h,0,0,h,0,0,h
h,h,0,0,h,0,h,0,0,h
h,0,h,0,h,0,h,0,0,h
#tlife
0,t,t,t,0,0,0,0,0,t
0,t,t,0,t,0,0,0,0,t
0,t,t,0,0,t,0,0,0,t
0,t,t,0,0,0,t,0,0,t
0,t,t,0,0,0,0,t,0,t
0,t,t,0,0,0,0,0,t,t
0,t,0,t,0,t,0,0,0,t
0,t,0,t,0,0,t,0,0,t
0,t,0,0,t,0,t,0,0,t
0,0,t,0,t,0,t,0,0,t
t,t,t,0,0,0,0,0,0,t
t,t,0,t,0,0,0,0,0,t
t,t,0,0,t,0,0,0,0,t
t,0,t,0,t,0,0,0,0,t
t,0,t,0,0,t,0,0,0,t
t,0,t,0,0,0,t,0,0,t
t,t,t,t,0,0,0,0,0,t
t,t,t,0,t,0,0,0,0,t
t,t,t,0,0,t,0,0,0,t
t,t,t,0,0,0,t,0,0,t
t,t,t,0,0,0,0,t,0,t
t,t,t,0,0,0,0,0,t,t
t,t,0,t,0,t,0,0,0,t
t,t,0,t,0,0,t,0,0,t
t,t,0,0,t,0,t,0,0,t
t,0,t,0,t,0,t,0,0,t
t,t,t,t,0,0,t,0,0,t
#thighlife
0,u,u,u,0,0,0,0,0,u
0,u,u,0,u,0,0,0,0,u
0,u,u,0,0,u,0,0,0,u
0,u,u,0,0,0,u,0,0,u
0,u,u,0,0,0,0,u,0,u
0,u,u,0,0,0,0,0,u,u
0,u,0,u,0,u,0,0,0,u
0,u,0,u,0,0,u,0,0,u
0,u,0,0,u,0,u,0,0,u
0,0,u,0,u,0,u,0,0,u
0,0,0,u,u,u,u,u,u,u
0,0,u,0,u,u,u,u,u,u
0,0,u,u,0,u,u,u,u,u
0,0,u,u,u,0,u,u,u,u
0,u,0,u,0,u,u,u,u,u
0,u,0,u,u,u,0,u,u,u
u,u,u,0,0,0,0,0,0,u
u,u,0,u,0,0,0,0,0,u
u,u,0,0,u,0,0,0,0,u
u,0,u,0,u,0,0,0,0,u
u,0,u,0,0,u,0,0,0,u
u,0,u,0,0,0,u,0,0,u
u,u,u,u,0,0,0,0,0,u
u,u,u,0,u,0,0,0,0,u
u,u,u,0,0,u,0,0,0,u
u,u,u,0,0,0,u,0,0,u
u,u,u,0,0,0,0,u,0,u
u,u,u,0,0,0,0,0,u,u
u,u,0,u,0,u,0,0,0,u
u,u,0,u,0,0,u,0,0,u
u,u,0,0,u,0,u,0,0,u
u,0,u,0,u,0,u,0,0,u
u,u,u,u,0,0,u,0,0,u
#B2ce3ai/S23
0,c,0,c,0,0,0,0,0,c
0,0,c,0,c,0,0,0,0,c
0,c,c,c,0,0,0,0,0,c
0,0,c,c,c,0,0,0,0,c
c,c,c,0,0,0,0,0,0,c
c,c,0,c,0,0,0,0,0,c
c,c,0,0,c,0,0,0,0,c
c,c,0,0,0,c,0,0,0,c
c,0,c,0,c,0,0,0,0,c
c,0,c,0,0,c,0,0,0,c
c,0,c,0,0,0,c,0,0,c
c,c,c,c,0,0,0,0,0,c
c,c,c,0,c,0,0,0,0,c
c,c,c,0,0,c,0,0,0,c
c,c,c,0,0,0,c,0,0,c
c,c,c,0,0,0,0,c,0,c
c,c,c,0,0,0,0,0,c,c
c,c,0,c,0,c,0,0,0,c
c,c,0,c,0,0,c,0,0,c
c,c,0,0,c,0,c,0,0,c
c,0,c,0,c,0,c,0,0,c
#B2in3/S123a
0,w,0,0,0,w,0,0,0,w
0,0,w,0,0,0,w,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
w,w,0,0,0,0,0,0,0,w
w,0,w,0,0,0,0,0,0,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,w,0,0,0,w,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,w,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w
#move
0,m,m,m,0,0,0,0,0,m
0,m,m,0,m,0,0,0,0,m
0,m,m,0,0,m,0,0,0,m
0,m,m,0,0,0,m,0,0,m
0,m,m,0,0,0,0,m,0,m
0,m,m,0,0,0,0,0,m,m
0,m,0,m,0,m,0,0,0,m
0,m,0,m,0,0,m,0,0,m
0,m,0,0,m,0,m,0,0,m
0,0,m,0,m,0,m,0,0,m
0,0,0,m,m,m,m,m,m,m
0,0,m,0,m,m,m,m,m,m
0,0,m,m,0,m,m,m,m,m
0,0,m,m,m,0,m,m,m,m
0,m,0,m,0,m,m,m,m,m
0,m,0,m,m,m,0,m,m,m
0,m,m,m,m,m,m,m,m,m
m,m,m,0,0,0,0,0,0,m
m,m,0,m,0,0,0,0,0,m
m,m,0,0,m,0,0,0,0,m
m,m,0,0,0,m,0,0,0,m
m,0,m,0,m,0,0,0,0,m
m,0,m,0,0,m,0,0,0,m
m,0,m,0,0,0,m,0,0,m
m,m,m,m,m,0,0,0,0,m
m,m,m,m,0,m,0,0,0,m
m,m,m,m,0,0,m,0,0,m
m,m,m,0,m,m,0,0,0,m
m,m,m,0,m,0,m,0,0,m
m,m,m,0,m,0,0,m,0,m
m,m,m,0,m,0,0,0,m,m
m,m,m,0,0,m,m,0,0,m
m,m,m,0,0,m,0,m,0,m
m,m,m,0,0,m,0,0,m,m
m,m,m,0,0,0,m,m,0,m
m,m,0,m,0,m,0,m,0,m
m,0,m,0,m,0,m,0,m,m
m,0,0,0,m,m,m,m,m,m
m,0,0,m,0,m,m,m,m,m
m,0,0,m,m,0,m,m,m,m
m,0,0,m,m,m,0,m,m,m
m,0,0,m,m,m,m,0,m,m
m,0,0,m,m,m,m,m,0,m
m,0,m,0,m,0,m,m,m,m
m,0,m,0,m,m,0,m,m,m
m,0,m,m,0,m,0,m,m,m
m,m,0,m,0,m,0,m,m,m
#drylife
0,n,n,n,0,0,0,0,0,n
0,n,n,0,n,0,0,0,0,n
0,n,n,0,0,n,0,0,0,n
0,n,n,0,0,0,n,0,0,n
0,n,n,0,0,0,0,n,0,n
0,n,n,0,0,0,0,0,n,n
0,n,0,n,0,n,0,0,0,n
0,n,0,n,0,0,n,0,0,n
0,n,0,0,n,0,n,0,0,n
0,0,n,0,n,0,n,0,0,n
0,n,n,n,n,n,n,n,0,n
0,n,n,n,n,n,n,0,n,n
n,n,n,0,0,0,0,0,0,n
n,n,0,n,0,0,0,0,0,n
n,n,0,0,n,0,0,0,0,n
n,n,0,0,0,n,0,0,0,n
n,0,n,0,n,0,0,0,0,n
n,0,n,0,0,0,n,0,0,n
n,n,n,n,0,0,0,0,0,n
n,n,n,0,n,0,0,0,0,n
n,n,n,0,0,n,0,0,0,n
n,n,n,0,0,0,n,0,0,n
n,n,n,0,0,0,0,n,0,n
n,n,n,0,0,0,0,0,n,n
n,n,0,n,0,n,0,0,0,n
n,n,0,n,0,0,n,0,0,n
n,n,0,0,n,0,n,0,0,n
n,0,n,0,n,0,n,0,0,n
#move_rep
0,o,o,o,0,0,0,0,0,o
0,o,o,0,o,0,0,0,0,o
0,o,o,0,0,0,o,0,0,o
0,o,o,0,0,0,0,o,0,o
0,o,o,0,0,0,0,0,o,o
0,o,0,o,0,o,0,0,0,o
0,o,0,o,0,0,o,0,0,o
0,o,0,0,o,0,o,0,0,o
0,0,o,0,o,0,o,0,0,o
0,o,0,o,0,o,0,o,0,o
0,0,o,0,o,0,o,o,o,o
0,0,0,o,o,o,o,o,o,o
0,0,o,0,o,o,o,o,o,o
0,0,o,o,0,o,o,o,o,o
0,0,o,o,o,0,o,o,o,o
0,o,0,o,0,o,o,o,o,o
o,o,o,0,0,0,0,0,0,o
o,o,0,o,0,0,0,0,0,o
o,o,0,0,o,0,0,0,0,o
o,o,0,0,0,o,0,0,0,o
o,0,o,0,o,0,0,0,0,o
o,0,o,0,0,0,o,0,0,o
o,o,o,0,0,o,0,0,0,o
o,0,o,0,o,0,o,0,0,o
o,o,o,o,o,0,0,0,0,o
o,o,o,o,0,o,0,0,0,o
o,o,o,o,0,0,o,0,0,o
o,o,o,0,o,o,0,0,0,o
o,o,o,0,o,0,o,0,0,o
o,o,o,0,o,0,0,o,0,o
o,o,o,0,o,0,0,0,o,o
o,o,o,0,0,o,o,0,0,o
o,o,o,0,0,o,0,o,0,o
o,o,o,0,0,o,0,0,o,o
o,o,o,0,0,0,o,o,0,o
o,o,0,o,0,o,0,o,0,o
o,0,o,0,o,0,o,0,o,o
o,o,o,o,o,o,0,0,0,o
o,o,o,o,o,0,o,0,0,o
o,o,o,o,o,0,0,o,0,o
o,o,o,o,o,0,0,0,o,o
o,o,o,o,0,o,o,0,0,o
o,o,o,o,0,o,0,o,0,o
o,o,o,0,o,o,o,0,0,o
o,o,o,0,o,o,0,o,0,o
o,o,o,0,o,0,o,o,0,o
o,o,o,0,o,0,o,0,o,o
o,o,o,o,o,o,o,0,o,o
#cb2
0,p,p,0,0,0,0,0,0,p
0,p,0,p,0,0,0,0,0,p
0,p,p,0,p,p,0,0,0,p
p,p,0,0,0,0,0,0,0,p
p,0,p,0,0,0,p,0,0,p
p,p,0,0,0,p,0,0,0,p
#b36/s245
0,q,q,q,0,0,0,0,0,q
0,q,q,0,q,0,0,0,0,q
0,q,q,0,0,q,0,0,0,q
0,q,q,0,0,0,q,0,0,q
0,q,q,0,0,0,0,q,0,q
0,q,q,0,0,0,0,0,q,q
0,q,0,q,0,q,0,0,0,q
0,q,0,q,0,0,q,0,0,q
0,q,0,0,q,0,q,0,0,q
0,0,q,0,q,0,q,0,0,q
0,q,q,q,q,q,q,0,0,q
0,q,q,q,q,q,0,q,0,q
0,q,q,q,q,0,q,q,0,q
0,q,q,q,q,0,q,0,q,q
0,q,q,q,0,q,q,q,0,q
0,q,q,0,q,q,q,0,q,q
q,q,q,0,0,0,0,0,0,q
q,q,0,q,0,0,0,0,0,q
q,q,0,0,q,0,0,0,0,q
q,q,0,0,0,q,0,0,0,q
q,0,q,0,q,0,0,0,0,q
q,0,q,0,0,0,q,0,0,q
q,q,q,q,q,0,0,0,0,q
q,q,q,q,0,q,0,0,0,q
q,q,q,q,0,0,q,0,0,q
q,q,q,0,q,q,0,0,0,q
q,q,q,0,q,0,q,0,0,q
q,q,q,0,q,0,0,q,0,q
q,q,q,0,q,0,0,0,q,q
q,q,q,0,0,q,q,0,0,q
q,q,q,0,0,q,0,q,0,q
q,q,q,0,0,q,0,0,q,q
q,q,q,0,0,0,q,q,0,q
q,q,0,q,0,q,0,q,0,q
q,0,q,0,q,0,q,0,q,q
q,q,q,q,q,q,0,0,0,q
q,q,q,q,q,0,q,0,0,q
q,q,q,q,q,0,0,q,0,q
q,q,q,q,q,0,0,0,q,q
q,q,q,q,0,q,q,0,0,q
q,q,q,q,0,q,0,q,0,q
q,q,q,0,q,q,q,0,0,q
q,q,q,0,q,q,0,q,0,q
q,q,q,0,q,0,q,q,0,q
q,q,q,0,q,0,q,0,q,q
#b3457/s4568
0,r,r,r,0,0,0,0,0,r
0,r,r,0,r,0,0,0,0,r
0,r,r,0,0,r,0,0,0,r
0,r,r,0,0,0,r,0,0,r
0,r,r,0,0,0,0,r,0,r
0,r,r,0,0,0,0,0,r,r
0,r,0,r,0,r,0,0,0,r
0,r,0,r,0,0,r,0,0,r
0,r,0,0,r,0,r,0,0,r
0,0,r,0,r,0,r,0,0,r
0,r,r,r,r,0,0,0,0,r
0,r,r,r,0,r,0,0,0,r
0,r,r,r,0,0,r,0,0,r
0,r,r,0,r,r,0,0,0,r
0,r,r,0,r,0,r,0,0,r
0,r,r,0,r,0,0,r,0,r
0,r,r,0,r,0,0,0,r,r
0,r,r,0,0,r,r,0,0,r
0,r,r,0,0,r,0,r,0,r
0,r,r,0,0,r,0,0,r,r
0,r,r,0,0,0,r,r,0,r
0,r,0,r,0,r,0,r,0,r
0,0,r,0,r,0,r,0,r,r
0,r,r,r,r,r,0,0,0,r
0,r,r,r,r,0,r,0,0,r
0,r,r,r,r,0,0,r,0,r
0,r,r,r,r,0,0,0,r,r
0,r,r,r,0,r,r,0,0,r
0,r,r,r,0,r,0,r,0,r
0,r,r,0,r,r,r,0,0,r
0,r,r,0,r,r,0,r,0,r
0,r,r,0,r,0,r,r,0,r
0,r,r,0,r,0,r,0,r,r
0,r,r,r,r,r,r,r,0,r
0,r,r,r,r,r,r,0,r,r
r,r,r,r,r,0,0,0,0,r
r,r,r,r,0,r,0,0,0,r
r,r,r,r,0,0,r,0,0,r
r,r,r,0,r,r,0,0,0,r
r,r,r,0,r,0,r,0,0,r
r,r,r,0,r,0,0,r,0,r
r,r,r,0,r,0,0,0,r,r
r,r,r,0,0,r,r,0,0,r
r,r,r,0,0,r,0,r,0,r
r,r,r,0,0,r,0,0,r,r
r,r,r,0,0,0,r,r,0,r
r,r,0,r,0,r,0,r,0,r
r,0,r,0,r,0,r,0,r,r
r,r,r,r,r,r,0,0,0,r
r,r,r,r,r,0,r,0,0,r
r,r,r,r,r,0,0,r,0,r
r,r,r,r,r,0,0,0,r,r
r,r,r,r,0,r,r,0,0,r
r,r,r,r,0,r,0,r,0,r
r,r,r,0,r,r,r,0,0,r
r,r,r,0,r,r,0,r,0,r
r,r,r,0,r,0,r,r,0,r
r,r,r,0,r,0,r,0,r,r
r,r,r,r,r,r,r,0,0,r
r,r,r,r,r,r,0,r,0,r
r,r,r,r,r,0,r,r,0,r
r,r,r,r,r,0,r,0,r,r
r,r,r,r,0,r,r,r,0,r
r,r,r,0,r,r,r,0,r,r
r,r,r,r,r,r,r,r,r,r
#death
a,b,d,e,f,g,i,j,k,0

@COLORS

0 0 0 0
1 0 255 0
2 255 255 0
3 0 0 255
4 63 255 255
5 255 0 0
6 255 0 127
7 255 255 255
8 127 64 32
9 255 127 0
10 192 0 255
11 192 192 0
12 0 192 192
I'll post this in the Rainbow thread too.

Re: Rule request thread

Posted: March 17th, 2016, 9:11 pm
by eze266
I'm looking for a 2-layer rule.
Each layer has its own rule/s and interacts with the other layer.
The intention is to model a simple predator-prey relationship.
The first layer represents the prey.
The second layer represents the predators (or, if you prefer, parasites).

At base, the prey layer has the B3/S123456 rule. But that is affected by cells in the predator layer, namely if a cell has more live neighbors in the predator layer than in its own layer it dies.

The predator layer uses a B23/S234 rule. It is affected by cells in the prey layer. Namely birth requires at least two prey in the immediate vicinity (of 8 cells), and survival requires one in that vicinity.

Re: Rule request thread

Posted: March 18th, 2016, 1:18 am
by M. I. Wright
Interesting idea! A Golly ruletable for it would actually need to have 3 states, with the third acting as a composite state: a cell becomes state 3 when it's occupied by both the predator and prey layer, and then transitions into either as necessary. I'll take a crack at it in a few days if no one else has by then.

Re: Rule request thread

Posted: March 18th, 2016, 6:27 pm
by drc
M. I. Wright wrote:Interesting idea! A Golly ruletable for it would actually need to have 3 states, with the third acting as a composite state: a cell becomes state 3 when it's occupied by both the predator and prey layer, and then transitions into either as necessary. I'll take a crack at it tomorrow if no one else has by then.
You mean 4 including state 0

Re: Rule request thread

Posted: March 19th, 2016, 5:58 pm
by eze266
I've played further with single-layer rules - just what's built-in the Golly distro. And from that I think the prey layer should skew toward the "Life without Death" rule, modified to die from extreme over-population or utter alone-ness.

Ultimately, I'd want to tweak the 4 rule sets: the prey-layer one, the predator-layer one, and the rules that go in each direction between those layers.

Re: Rule request thread

Posted: March 22nd, 2016, 7:36 pm
by muzik
Can someone make a rule in which spaceships travelling faster than light speed exist?

Re: Rule request thread

Posted: March 22nd, 2016, 7:50 pm
by Saka
muzik wrote:Can someone make a rule in which spaceships travelling faster than light speed exist?
I'm pretty sure that's not possible in the current moore neighbor hood, but you can make FTL expanding cubes by putting

Code: Select all

0,0,0,0,0,0,0,0,0,1
into your rule file

Re: Rule request thread

Posted: March 22nd, 2016, 7:53 pm
by muzik
Saka wrote: I'm pretty sure that's not possible in the current moore neighbor hood, but you can make FTL expanding cubes by putting

Code: Select all

0,0,0,0,0,0,0,0,0,1
into your rule file
What about B0 rules?

Re: Rule request thread

Posted: March 22nd, 2016, 7:55 pm
by Saka
muzik wrote:
Saka wrote: I'm pretty sure that's not possible in the current moore neighbor hood, but you can make FTL expanding cubes by putting

Code: Select all

0,0,0,0,0,0,0,0,0,1
into your rule file
What about B0 rules?
B0 doesn't really mean birth on 0 neighbors ._.

Re: Rule request thread

Posted: March 22nd, 2016, 8:03 pm
by fluffykitty
Yes it does. Quicklife just inverts the pattern every generation (and Hashlife complains (And Ruleloader makes big expanding squares, as said earlier)