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Re: Free Star (0345/2/10)

Posted: December 3rd, 2014, 5:49 pm
by lukebradford
A weird wave:

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x = 19, y = 34, rule = 0345/2/10
.2A$A2BA$B2CBA$C2DCBA$D2EDCBA$E2FEDCBA$F2GFEDCBA$G2HGFEA.A$H2IHGFB4A$
I2.IHD.C.A.A$4.IECB5A$4.G.FAD.B.A$2.I2GFE2CB5A$2.A2.I.G.E.C.A.A$.16A$
2.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.2A$2.A.A.A.A.A.A
.A.A$.16A$2.A2.I.G.E.C.A.A$2.I2GFE2CB5A$4.G.FAD.B.A$4.IECB5A$I2.IHD.C
.A.A$H2IHGFB4A$G2HGFEA.A$F2GFEDCBA$E2FEDCBA$D2EDCBA$C2DCBA$B2CBA$A2BA
$.2A!

Re: Free Star (0345/2/10)

Posted: December 3rd, 2014, 6:09 pm
by praosylen
Weird predecessor to a breeder:

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x = 3, y = 3, rule = 0345/2/10
3A$A.A$3A!

Re: Free Star (0345/2/10)

Posted: December 4th, 2014, 4:27 am
by flipper77
Double barreled 2c/3 gun:

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x = 8, y = 9, rule = 0345/2/10
2.BIEB$.AC2ACA$.B.2A.B$A.A2.A.A$.2A2.2A$A.A2.A.A$.B.2A.B$.AC2ACA$2.BI
EB!

Re: Free Star (0345/2/10)

Posted: December 4th, 2014, 9:10 pm
by c0b0p0
Here is an interesting 7c/14 ship, resulting from a collision of the 2c/3 ship posted above with the normal c/2 ship.

Code: Select all

x = 12, y = 7, rule = 0345/2/10
IECBA$.IECB$HE2A.AIGECA$2GE2A2.IGECA$HE2A.AIGECA$.IECB$IECBA!

Re: Free Star (0345/2/10)

Posted: December 7th, 2014, 1:17 pm
by towerator
c0b0p0 wrote:Here is an interesting 7c/14 ship, resulting from a collision of the 2c/3 ship posted above with the normal c/2 ship.

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x = 12, y = 7, rule = 0345/2/10
IECBA$.IECB$HE2A.AIGECA$2GE2A2.IGECA$HE2A.AIGECA$.IECB$IECBA!
It's one of the 4 natural tagalongs this ship has. Here's some others, which seem to be close variations. 2 of them at least seem to be glider- and photon-constructible:

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x = 62, y = 51, rule = 0345/2/10
17$18.HFDBA$18.HFDB.HFDBA$18.IGECA.HFDB$17.IGECA.HFDBA6$17.IGECA$18.I
GECA$19.HFDB.HFDBA23.HFDBA$19.HFDBA.HFDB16.BA6.HFDB$24.HFDBA16.BA5.HF
DBA$44.BA6$19.HFDBA28.HFDBA$20.HFDB.HFDBA15.BA6.HFDB$20.HFDBA.HFDB15.
BA5.HFDBA$25.HFDBA14.BA$44.A!

Also: how about this naming system:
c ships: photons
C/2 ships: gliders
2C/3 ships: bats (which would be called "9-bat" and "13-bat" depending on their size)

Re: Free Star (0345/2/10)

Posted: January 16th, 2015, 9:29 pm
by BlinkerSpawn
Interesting p160 gun:

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x = 25, y = 31, rule = 0345/2/10
4.A$3.ACA$3.CEC$3.EGE$3.GIG$3.I.I5$9.A4$12.A2$3.GFA$.IHEGF5.A$2.A.EG$
4AH$D2A.I$FGA4$23.A$22.ACA$22.CEC$22.EGE$22.GIG$22.I.I!

Re: Free Star (0345/2/10)

Posted: January 27th, 2015, 1:23 pm
by Dets65
I haven't checked to see if this is found yet (probably is) but this rake has an extremely interesting (and useful) reaction that could probably be used to make an analog to Sliding Block Memory. I found this in 0345/2/7 but it works in this rule too.

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x = 11, y = 7, rule = 0345/2/10
5.A.BA$3.2A2BDB$2.B.A.FDF$3ACBACG2FH$3A2CEA2GIG$.A.B.2BF.2F$2.ABCDEFG
HI!
EDIT; It's already been discovered... Moving along. But in other news, I do have a new gun!

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x = 5, y = 8, rule = 0345/2/10
.GIH$3A.G$I3AF$H.A.E$G.A.D$F3AC$E.A.B$.DCBA!

As well as this beast, which I call the "Palace Gun". Was found during a failed attempt at constructing a large puffer.

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x = 17, y = 19, rule = 0345/2/10
.GFE9.EFG$H.A.D7.D.A.H$I3AG.EABAE.G3AI$DA.A.F.A.A.F.A.AD$C.2ADB5ABD2A
.C$.GA.H.A.A.A.H.AG$.I.A2.A.A.A2.A.I$.3A.7A.3A$.B.A.A.A.A.A.A.B$.C.A.
A.A.A.A.A.C$.D13AD$2.A.A.A.A.A.A.A$2.A.A.A.A.A.A.A$.D13AD$.C.A.A.A.A.
A.A.C$2.BAHGD.A.DGHAB$7.3C$7.3A$8.A!
A weird breeder;

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x = 38, y = 62, rule = 0345/2/10
9.IH$9.A.G$8.3AF$7.A.A.E$8.BCD$28.HFDBA$29.HFDB$28.HFDBA$8.BA$7.C.A$
7.D3A$7.E.A.I$8.FGH$24.HFDBA$25.HFDB$24.HFDBA$8.FED$7.G.A.C$7.H3AB$7.
I.A.A2$20.HFDBA$21.HFDB$20.HFDBA$9.IH$9.A.G25.I$8.3AF24.IH$7.A.A.E23.
IHG$8.BCD23.IHGF$16.HFDBA12.IHGFE$17.HFDB11.IHGFED$16.HFDBA10.IHGFEDC
$8.BA20.IHGFEDCB$7.C.A19.IHGFEDCBA$7.D3A17.IHGFEDCBA$7.E.A17.IHGFEDCB
A$8.F.F15.IHGFEDCBA$8.G.G2.HDBA8.IHGFEDCBA$8.HFHI2.HDB7.IHGFEDCBA$8.F
GI2.FDBA6.IHGFEDCBA$12.GFG7.IHGFEDCBA$9.A2.H8.IHGFEDCBA$8.3AF2G6.IHGF
EDCBA$9.A.FG6.IHGFEDCBA$11.F7.HGFEDCBA$11.FCA4.IGFEDCBA$8.A2.A2B3.IHF
EDCBA$10.ABCA2.IHGEDCBA$11.B3.IHGFDCBA$8.HIHBA3.GFECBA$8.AF.H3IGFEDBA
$8.FHI.A2.IEDCA$7.IFGIH3GEDCB$.2I2.2IHDEDA.2HGCBA$.2H2.2HGABGD3ECBA$.
2G2.2GFBDE.A2FEA$.2F2.2FEBCED3CA$.2E2.2ED.2A2.2DC$.2D2.2DC.AC4A$.2C2.
2CB.2A2.2BA$.2B2.2BA.6A$.2A2.2A2.2A2.2A!
Space stations from Star Wars are possible!

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x = 9, y = 18, rule = 0345/2/10
$2.G$.EFG$.CDBGI$B.AC.IAI$3A2G$2.AF.H2G$2.BE.EIH$.CBCFEAE$.BAD.2GF$4.
FD2C$5.AED$4.B3A$3.A.2CB$4.B2A$5.3A$5.2A!
A gun that shoots waves.

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x = 17, y = 14, rule = 0345/2/10
$4.2A$3.A2B3.HIAC$2.AB2C2.G.2ADF$.ABC2D.F.2A.AG$.ABCD.E.2A.2AC$5.E.2A
.2A.E$4.F.2A.2A.AB$4.G2A.2A.2A.A$4.EA.2A.A.2A$4.DB2A.4A.I$5.A.3A2.ED$
7.A.GF!
A gun that fires 3 types of spaceships.

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x = 8, y = 7, rule = 0345/2/10
3.CBA$.CD.A$B.4A.I$3A2.2A$G.2A.A.I$.H.3A$2.I.E!
I've also figured out that the signal circuitry that was discussed on the Star Wars thread could also work here. COULD. At least we now have a method to switch between gliders and electrons as a data source.

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x = 44, y = 30, rule = 0345/2/10
3$22.BA$7.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A$6.36A$7.A2.A2.A2.A2.A11.
A2.A2.A2.A3$25.A2.A$24.6A$23.2A3.A$22.2A4.A$21.2A5.2A$22.A5.A$22.A5.A
$21.9A$22.A2.A2.A7$6.A17.A2.A2.A2.A2.A$5.33A$6.A2.A2.A2.A2.A2.A2.A2.A
2.A2.A2.A!

Re: Free Star (0345/2/10)

Posted: January 27th, 2015, 1:26 pm
by Dets65
lukebradford wrote:This is a very cool rule. Here's a pretty frightening puffer/breeder of ever-increasing complexity.

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x = 9, y = 13, rule = 0345/2/10
I2A4.GF$H.2A3.FE$G2A.GHFED$F.2A2IHDC$E2A.EFDCB$D.2A2GFBA$C2A.CDBA$B.
2A2ED$3A.ABA$2.2A2CB$2.A.2A$3.4A$4.2A!
Believe it or not, but when I tried it out, it spawned something pretty much the same as it was. Perhaps this is a replicator precursor? Probably not, since all of the other junk would destroy the proto-puffer (if that's a word).
EDIT; Sorry for the double-post, I'm new here.

Re: Free Star (0345/2/10)

Posted: March 19th, 2015, 8:18 pm
by BlinkerSpawn
Some oscillators and guns I managed to make through experimentation.
Top: Arbitrary-period oscillators. Since this pattern works for all periods > 10 (just adjust spacing as shown) Free Star is essentially omniperiodic*.
Middle: Arbitrary-period guns for even periods > 10.
Bottom: Arbitrary-period guns for all periods > 32.

Code: Select all

x = 45, y = 129, rule = 0345/2/10
22.A$21.3A$22.A$22.A$22.2A$22.A$2.A2.A2.A3.HI2.ABCDE.A$.9A2HI2.ABCDEF
3A$2.A5.A2.I2.ABCDEFG.A$7.EF2GI2.ABCDEFG.H$7.DE2F9.2IH$7.CD2E11.IH$7.
BC2D12.I.4I4.2I4.2I$7.AB2C9.2A3.2I.2I2.3I3.3I$8.A2B9.2BA2.2I.2I3.2I4.
2I$9.2A9.2CBA.4I4.2I4.2I$7.I12.2DCB.2I6.2I4.2I$7.HI11.2EDC.2I6.2I4.2I
$8.H2I9.2FED.2I5.4I2.4I$8.H.GFEDCBA2.I2GFE$8.A.GFEDCBA2.I2.A5.A$7.3AF
EDCBA2.I2H9A$8.A.EDCBA2.IH3.A2.A2.A$8.A$7.2A$8.A$8.A$7.3A14.A$8.A14.
3A$24.A$24.A$24.2A$24.A$3.A2.A2.A3.HI3.ABCDE.A$2.9A2HI3.ABCDEF3A$3.A
5.A2.I3.ABCDEFG.A$8.EF2GI3.ABCDEFG.H$8.DE2F10.2IH$8.CD2E12.IH$8.BC2D
13.I$8.AB2C15.4I4.2I3.3I$9.A2B10.2A3.2I.2I2.3I2.2I.2I$10.2A10.2BA2.2I
.2I3.2I5.2I$22.2CBA.4I4.2I4.2I$8.I13.2DCB.2I6.2I3.2I$8.HI12.2EDC.2I6.
2I2.2I$9.H2I10.2FED.2I5.4I.5I$9.H.GFEDCBA3.I2GFE$9.A.GFEDCBA3.I2.A5.A
$8.3AFEDCBA3.I2H9A$9.A.EDCBA3.IH3.A2.A2.A$9.A$8.2A$9.A$9.A$8.3A$9.A4$
10.A7.A2.4I3.2I3.3I$9.3A2.AI.3A.2I.2I.3I2.2I.2I$10.A3.AI2.A2.2I.2I2.
2I2.2I.2I$10.A7.A2.4I3.2I2.2I.2I$9.3A5.3A.2I5.2I2.2I.2I$10.A7.A2.2I5.
2I2.2I.2I$21.2I4.4I2.3I4$10.A8.A2.4I3.2I3.3I$9.3A2.AI2.3A.2I.2I.3I2.
2I.2I$10.A3.AI3.A2.2I.2I2.2I5.2I$10.A8.A2.4I3.2I4.2I$9.3A6.3A.2I5.2I
3.2I$10.A8.A2.2I5.2I2.2I2.I$22.2I4.4I.5I4$10.A9.A2.4I3.2I5.2I$9.3A2.A
I3.3A.2I.2I.3I2.2I.2I$10.A3.AI4.A2.2I.2I2.2I2.2I.2I$10.A9.A2.4I3.2I2.
5I$9.3A7.3A.2I5.2I5.2I$10.A9.A2.2I5.2I5.2I$23.2I4.4I4.2I6$2.A2.A$.6A
21.4I3.3I3.3I$2.A2.A6.AI6.A7.2I.2I.2I.2I.2I.2I$12.AI5.3A6.2I.2I4.2I4.
2I$20.A7.4I3.3I3.3I$28.2I7.2I4.2I$5.A19.A2.2I4.2I.2I.2I.2I$4.3A17.3A.
2I5.3I3.3I$5.A6.A12.A6.A$11.3A17.3A$12.A19.A2$17.A$16.3A5.IA$17.A6.IA
6.A2.A$31.6A$32.A2.A4$.A2.A$6A22.4I3.3I5.2I$.A2.A6.AI7.A7.2I.2I.2I.2I
.2I.2I$11.AI6.3A6.2I.2I4.2I.2I.2I$20.A7.4I3.3I2.5I$28.2I7.2I4.2I$4.A
20.A2.2I4.2I.2I4.2I$3.3A18.3A.2I5.3I5.2I$4.A6.A13.A6.A$10.3A18.3A$11.
A20.A2$16.A$15.3A6.IA$16.A7.IA6.A2.A$31.6A$32.A2.A!
*In that p10 oscillators are already known and lower periods are physically impossible.
EDIT 3/22/2015: New gun works for all periods > 22, simply adjust spacing:

Code: Select all

x = 61, y = 61, rule = 0345/2/10
57.A$56.3A$.A55.A$3A$.A50.A$51.3A$42.A9.A$5.A35.3A$4.3A35.A$5.A3$13.A
33.A$12.3A31.3A$13.A7.A25.A$20.3A$21.A17.A2.A$7.A9.A16.H3.6A$6.3A7.3A
14.A.A3.A2.A$7.A9.A14.4A$17.A15.A.H9.A$16.3A25.3A$17.A10.A16.A$27.3A$
28.A$18.2AH$17.H.A$18.3A16.A$19.A16.3A$37.A2$23.A$22.3A16.A$23.A16.3A
$41.A.H$40.H2A$32.A$31.3A$15.A16.A10.A$14.3A25.3A$15.A9.H.A15.A$25.4A
14.A9.A$18.A2.A3.A.A14.3A7.3A$17.6A3.H16.A9.A$18.A2.A17.A$38.3A$13.A
25.A7.A$12.3A31.3A$13.A33.A3$55.A$18.A35.3A$17.3A35.A$8.A9.A$7.3A$8.A
50.A$58.3A$3.A55.A$2.3A$3.A!
EDIT 3/24/2015: Guns now exist for all possible periods excluding 11, thanks to this design.

Code: Select all

x = 91, y = 52, rule = 0345/2/10
66.A8.A$15.A8.A40.3A6.3A$14.3A6.3A40.A8.A$15.A8.A4$77.A$13.A42.A16.A
2.3A2.A$9.A2.3A2.A15.A21.3A14.5A.5A$8.5A.5A13.3A21.A16.A2.3A2.A$9.A2.
3A2.A15.A22.A20.A$13.A19.A21.3A2.A16.A$13.A15.A2.3A19.2A.5A6.AI6.3A$
12.3A6.IA5.5A.2A12.A6.3A2.A6.AI8.A$13.A8.IA5.A2.3A6.A5.3A6.A10.AI$22.
IA9.A6.3A5.A7.A$33.A7.A13.3A$.A30.3A21.A32.A$3A30.A54.3A$.A12.2A59.2A
12.A$13.A2I44.I14.2IA$13.I15.I30.A2I14.I$27.2IA18.A12.2A$27.2A12.A5.
3A$9.A30.3A5.A32.A$8.3A30.A38.3A$.A7.A71.A7.A$3A6.A9.AI48.IA10.A6.3A$
.A6.3A2.A5.AI8.A30.A8.IA6.A2.3A6.A$7.2A.5A5.AI6.3A28.3A6.IA6.5A.2A$8.
3A2.A15.A30.A16.A2.3A$9.A19.A30.A20.A$9.A15.A2.3A2.A22.A2.3A2.A16.A$
8.3A13.5A.5A20.5A.5A14.3A$9.A15.A2.3A2.A22.A2.3A2.A16.A$29.A30.A3$41.
A6.A$40.3A4.3A$18.A8.A13.A6.A13.A8.A$17.3A6.3A32.3A6.3A$18.A8.A34.A8.
A2$15.4I3.2I3.3I29.4I3.2I5.2I$15.2I.2I.3I2.2I.2I28.2I.2I.3I2.2I.2I$
15.2I.2I2.2I5.2I28.2I.2I2.2I2.2I.2I$15.4I3.2I4.2I29.4I3.2I2.5I$15.2I
5.2I5.2I28.2I5.2I5.2I$15.2I5.2I2.2I.2I28.2I5.2I5.2I$15.2I4.4I2.3I29.
2I4.4I4.2I!

Re: Free Star (0345/2/10)

Posted: April 7th, 2015, 3:20 pm
by Alexey_Nigin
I do not know how to describe it, so just have a look:

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x = 1000, y = 1000, rule = 0345/2/10
DECB$3A.A$C3A$B.A.I$.A.IA991$995.AI.A$995.I.A.B$996.3AC$995.A.3A$996.
BCED!

Re: Free Star (0345/2/10)

Posted: April 13th, 2015, 11:16 am
by Kiran

Code: Select all

x = 52, y = 18, rule = 0345/2/10
48.AB$6.CAD.EA3.CB2.B2AB22.A2.AB$6.DC2EGE4.C4AB18.A3.B.BAHGE$.A.A.E.C
A.G3.2ACA.2C4.HA17.C2A.G.A$2AB2ACFEDF4.2B.BA2D3.H.I8.CA5.A.2DBC2.G$2A
2BDA2F.C3.GCDC.GHGEABAF.FECI.IDG.C.GHGB.BA.EFE.G$2.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.50A$3.A$3.A$2.50A$2.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2A2BDA2F.C3.GCDC.GHGEABAF.FECI.IDG
.C.GHGB.BA.EFE.G$2AB2ACFEDF4.2B.BA2D3.H.I8.CA5.A.2DBC2.G$.A.A.E.CA.G
3.2ACA.2C4.HA17.C2A.G.A$6.DC2EGE4.C4AB18.A3.B.BAHGE$6.CAD.EA3.CB2.B2A
B22.A2.AB$48.AB!
Here is another kind of breeder, optimised for smaller population.
If you can stabilize one half please post it.

Re: Free Star (0345/2/10)

Posted: May 26th, 2015, 8:18 am
by Alexey_Nigin
Kiran wrote:

Code: Select all

RLE
Here is another kind of breeder, optimised for smaller population.
If you can stabilize one half please post it.
Like this?

Code: Select all

x = 31, y = 14, rule = 0345/2/10
14.BAC.DA3.BA$14.CB2DFD4.BA$11.A.D.BAHFH4.BA$9.4ABEDCEIHG.2A.A$9.3ACA
2EGB2I.FBCB4.A$10.A.A.A.A.A.A.A.A3.3A$.AB8.15A3.A$.AB10.A.A.A.A.A.A.A
3.A$28.3A$28A.A$28A.A$28.3A$.AB26.A$.AB!

Re: Free Star (0345/2/10)

Posted: July 2nd, 2015, 6:34 pm
by M. I. Wright
Two puffers made from doubling a spaceship that I'm calling the wasp (leftmost).

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x = 47, y = 27, rule = 0345/2/10
3.2A9.2A6.2A9.2A7.2A$3.2A9.2A6.2A9.2A7.2A$2.A2BA7.A2BA4.A2BA7.A2BA5.A
2BA$3.2A9.2A6.2A9.2A7.2A$2.C2DC7.C2DC4.C2DC7.C2DC5.C2DC$2.A2CA7.A2CA
4.A2CA7.A2CA5.A2CA$.AE2FEA5.AE2FEA2.AE2FEA5.AE2FEA3.AE2FEA$ABC2ECBA3.
ABC2ECB2.BC2ECBA3.ABC2ECA3.AC2ECBA$BCG2HGCB3.BCG2HGC2ACG2HGCB3.BCG2HG
C3.CG2HGCB$CDE2GEDC3.CDE2GEC2ACE2GEDC3.CDE2GED3CDE2GEDC$DEI2.IED3.DEI
2.IE2.EI2.IED3.DEI2.IED.DEI2.IED$EFG2IGFE3.EFG2IGF2AFG2IGFE3.EFG2IGED
.DEG2IGFE$FG4.GF3.FG4.G2AG4.GF3.FG4.G.A.G4.GF$GHI2.IHG3.GHI2.IG2AGI2.
IHG3.GHI2.IH3GHI2.IHG$HI4.IH3.HI4.I2.I4.IH3.HI4.IH.HI4.IH$I6.I3.I6.2A
6.I3.I5.IH.HI5.I$18.2A18.A$18.2A$17.B2.B$17.D2CD$16.C.2D.C16.A$16.AC
2DCA$17.F2CF$17.H2GH$16.G.2H.G$17.G2HG$18.2G!
Putting four of the double-line puffer together makes an eater thing (not sure what to call it)

Code: Select all

x = 40, y = 28, rule = 0345/2/10
3.2A6.2A6.2A6.2A6.2A$2.4A4.4A4.4A4.4A4.4A$3.2A6.2A6.2A6.2A6.2A$2.B2CB
4.B2CB4.B2CB4.B2CB4.B2CB$2.A2BA4.A2BA4.A2BA4.A2BA4.A2BA$2.D2ED4.D2ED
4.D2ED4.D2ED4.D2ED$.AB2DBA2.AB2DBA2.AB2DBA2.AB2DBA2.AB2DBA$ABF2GFB.AB
F2GFB2ABF2GFB2ABF2GFBA.BF2GFBA$BCD2FDC.BCD2FDC2BCD2FDC2BCD2FDCB.CD2FD
CB$CDH2IHD2ADH2IHDCADH2IHD2CDH2IHD2ADH2IHDC$DEF2HFD2ADF2HFEDADF2HFE2D
EF2HFD2ADF2HFED$EF4.F.EF4.F2EF4.F2EF4.FE.F4.FE$FGH2.HG2AGH2.HGFAGH2.H
G2FGH2.HG2AGH2.HGF$GH4.H2AH4.HGAH4.H2GH4.H2AH4.HG$HI4.H2AH4.IHAH4.I2H
I4.H2AH4.IH$I7.I6.2I6.2I6.I7.I$6.4A4.4A4.4A4.4A$7.2A6.2A6.2A6.2A$6.4A
4.4A4.4A4.4A$6.C2AC4.C2AC4.C2AC4.C2AC$6.E2DE4.E2DE4.E2DE4.E2DE$5.D.2E
.D2.D.2E.D2.D.2E.D2.D.2E.D$5.AD2EDA2.AD2EDA2.AD2EDA2.AD2EDA$6.G2DG4.G
2DG4.G2DG4.G2DG$6.I2HI4.I2HI4.I2HI4.I2HI$5.H.2I.H2.H.2I.H2.H.2I.H2.H.
2I.H$5.AH2IHA2.AH2IHA2.AH2IHA2.AH2IHA$7.2H6.2H6.2H6.2H!

Re: Free Star (0345/2/10)

Posted: July 6th, 2015, 12:10 am
by Saka
The ultimate fractal maker:

Code: Select all

x = 2, y = 2, rule = 0345/2/10
2A$2A!
It's just a block!

Re: Free Star (0345/2/10)

Posted: July 6th, 2015, 12:28 am
by Saka
Some stuff:
A fast rake:

Code: Select all

x = 14, y = 21, rule = 0345/2/10
4.H4.H$4.H4.H$ABCDFH2.HFDCBA$ABCDF4.FDCBA$4.DF2.FD$4.D4.D$3.ABD2.DBA$
2.I.B4.B.I$2.HIAB2.BAIH$2.GH.4I.HG$2.FGIA2.AIGF$2.EFH4GHFE$2.DEGA2HAG
ED$2.CDF4EFDC$2.BCEA2FAECB$2.ABD4CDBA$3.AC.2D.CA$4.B4AB$4.A.2B.A$5.4A
$6.2A!
A growing rake that fires out big and small spaceships

Code: Select all

x = 12, y = 49, rule = 0345/2/10
3.BCEFHGCA$.2ABEBGF2ECA$ABCDCBIHGCA$ABCDCI.I$2.2A$HG2.I$GH.H2.C$2.IEF
D2C$3.GDE.A$CBH.AC$BC.DCDI$2.DAEAHA$2.EDCD2G$AICF.BG$2HE3AD$.HA.A.CA$
.E3A.2B$AD.A2.B$2C3A$.CA.A$2.3A$3.A2.A$3.2A$.A2.A$3.2A$3.A2.A$3.2A$.A
2.A$3.2A$3.A2.A$3.2A$.A2.A$3.2A$3.A2.A$3.2A$.A2.A$3.2A$3.A2.A$2.H2A$.
A.IA$2.H2AF$3.AG.A$2.D2AF$.A.EA$2.D2AB$3.AC.A$2.3AB$3.2A$3.2A!
A double "wavemaker"

Code: Select all

x = 12, y = 9, rule = 0345/2/10
8.EDC$7.F.A$3.FGHGC3AC$2.D.A.A2.A.D$.EF6AFE$D.A2.A.A.D$C3ACGHGF$2.A.F
$.CDE!
A quad wavemaker

Code: Select all

x = 12, y = 12, rule = 0345/2/10
3.2A$2.ACDC2.2A$.ACE.A.CECA$.AEF4AFECA$2.CA2.A.A.DA$3.4A.2AC$.C2A.4A$
AD.A.A2.AC$ACEF4AFEA$.ACEC.A.ECA$2.2A2.CDCA$7.2A!
A spaceship with a sidecar:

Code: Select all

x = 15, y = 7, rule = 0345/2/10
4.IHGFEDCBA$4.2F.F2B.B.A$I3.EI2GAE2C3A$.I.IGEFECAB4A$2.2HF.2DB$5.IHGF
EDCBA$5.IHGFEDCBA!

Re: Free Star (0345/2/10)

Posted: July 7th, 2015, 12:23 am
by Saka
This crazy p4(?) c spaceship:

Code: Select all

x = 45, y = 16, rule = 0345/2/10
36.ABCDEFGHI$3.A.CBEDGFIHA.CBEDGFIHA.CBEDGFIH2.ABCDEFGHI$.2ABADAFAHA.
A.A.A.A.A.A.A.A.CAEAGAIBADCFEHG.I$.26ABCDEFGHI$29.A.3C.3G$2.ABCDEFGHI
15.ABCDEFGHI$2.A.B.D.F.H14.A.A.C.E.G.I$2ABADCFEHG.I12.3ACBEDGFIH$2ABA
DCFEHG.I12.3ACBEDGFIH$2.A.B.D.F.H14.A.A.C.E.G.I$2.ABCDEFGHI15.ABCDEFG
HI$29.A.3C.3G$.26ABCDEFGHI$.2ABADAFAHA.A.A.A.A.A.A.A.A.CAEAGAIBADCFEH
G.I$3.A.CBEDGFIHA.CBEDGFIHA.CBEDGFIH2.ABCDEFGHI$36.ABCDEFGHI!
four-barrel gun, two barrels in the same direction

Code: Select all

x = 11, y = 12, rule = 0345/2/10
I2.C.A.C2.I$HI2.B.B2.IH$GH2I.A.2IHG$FG2H3.2HGF$EF2G3.2GFE$DE2F3.2FED$
CD2E3.2EDC$BC2DH.H2DCB$ABC.FHF.CBA$2.ABDFDBA$3.ABDBA$4.ABA!
Strange dot puffer

Code: Select all

x = 15, y = 14, rule = 0345/2/10
3.IHGFEDCBA$4.IHGFEDCBA.I$4.IHGFEDCBA$3.IHGFEDCBA$2IHG2EDC2A$2HG.2DC$
A.G.A.C$.IHGFEDCBA$2.IHGFEDCBA$3.IHGFEDCBA$4.IHGFEDCBA$5.IHGFEDCBA$6.
IHGFEDCBA$6.IHGFEDCBA!
interesting wave maker with less waves in one direction:

Code: Select all

x = 15, y = 16, rule = 0345/2/10
A7.2HFEDCB$3.CD3.2IFEDCB$3.A.E4.H$.C3AFHABHB$.D.A.A.A.CBCBA$2.EFA.3AI
D.A$3.H.A.2A.E3AI$3.4A2.A2.A.H$HI.B.2A.2A.A.G$HI.HCI.2A.2AC$2FH2BDE2.
2A.B$2E2.C.A.2A$2D2.B3A.CB$2C2.A.A.G$2B4.IH$2A!

Re: Free Star (0345/2/10)

Posted: August 10th, 2015, 4:49 am
by Saka
This pattern is crazy cool:

Code: Select all

x = 14, y = 6, rule = 0345/2/10
EFHG6.GHFE$B2A.F4.F.2AB$H3AE4.E3AH$G.A8.A.G$.FE8.EF$5.A2.A!
Things found:

Code: Select all

x = 8, y = 13, rule = 0345/2/10
ABA2.ABA$BDB2.BDB$DFD2.DFD$FHF2AFHF$H.H2AH.H$3.2A$2.4A$2.C2EC$ABE2DEB
A$BDG2IGDB$DFI2HIFD$FH4.HF$H6.H!

Code: Select all

x = 6, y = 12, rule = 0345/2/10
2.2A$2.2A$2A2B2A$B.2A.B$CB2DBC$D.2C.D$ED2FDE$F.2E.F$GF2HFG$H.2G.H$IH
2.HI$2.2I!

Code: Select all

x = 15, y = 18, rule = 0345/2/10
5.IEGF$6.2AI$5.B2AC$5.AFHGFEDCBA$6.2EGFEDCBA$5.D.A.ED$5.C3AGD$5.B.A.H
DA$6.I.A.GA$6.H3AB$.HGF.G2.A.C$I.A3.2ABD$.6A.E$A.2A2.A.F3.A$.BCAE3AG$
4.D.3A$5.CAH!

Code: Select all

x = 18, y = 18, rule = 0345/2/10
7.C2.C$5.C.4A.C$4.D.2A2.2A.D$.ABCE2A.2A.2AECBA$ABCDF.2A2.2A.FDCBA$ABC
DH2A.2A.2AHDCBA$3.FI.2A2.2A.IF$2.2FH2A.2A.2AH2F$.CBGC.2A2.2A.CGBC$D.A
2.2A.2A.2A2.A.D$E4A.2A2.2A.4AE$F.2A.2A.2A.2A.2A.F$.GHF2.2A2.2A2.FHG$
4.E2A.2A.2AE$6.2A2.2A$5.EFD2CDFE$8.2B$8.2A!

Code: Select all

x = 8, y = 17, rule = 0345/2/10
3.2A$2A.2A.2A$2B.2A.2B$2C.2A.2C$2D.2A.2D$2E.2A.2E$2F.2B.2F$2GB2AB2G$
2HA2DA2H$2I4C2I$2.D2FD$2.F2EF$2.E2HE$2.4G$2.H2.H$3.2I$2.I2.I!

Code: Select all

x = 21, y = 22, rule = 0345/2/10
8.HI2.IH$7.G.4A.G$5.A2.2A2.2A2.A$3.I.4A.2A.4A.I$3.H2A2.2A2.2A2.2AH$2.
G2.A.2A.2A.2A.A2.G$.F.3A2.2A2.2A2.3A.F$.E2A.4A.2A.4A.2AE$3.A4.2A2.2A
4.A$.I7A.2A.7AI$.H.A.A3.A2.A3.A.A.H$3.I4.6A4.I$9.A2.A$9.I2.I$10.2H$9.
I2GI$2.H.H5.2F5.H.H$2.FHF5.2E5.FHF$2.DFD5.2D5.DFD$2.BDB5.2C5.BDB$2.AB
A5.2B5.ABA$10.2A!
And more but there's too much

Re: Free Star (0345/2/10)

Posted: October 18th, 2015, 5:17 pm
by Aieou
A small puffer:

Code: Select all

x = 19, y = 8, rule = 0345/2/10
.GFE$HAE2.HGB2.A$IFEF2GDC6A$GH3.HID.ADCB2A$8.DGDG.C.C.A$7.I2FHE2BD4A$
.A3.A.H.AHDFADAB2A$7.HIFGDEBC.A!

Re: Free Star (0345/2/10)

Posted: October 18th, 2015, 6:03 pm
by BlinkerSpawn
Aieou wrote:A small puffer:

Code: Select all

rle
Very easy to make:

Code: Select all

x = 18, y = 11, rule = 0345/2/10
16.A$15.3A$4.IHGFEDCBA3.A$4.IHGFEDCBA6$IHGFEDCBA$IHGFEDCBA!

Re: Free Star (0345/2/10)

Posted: October 19th, 2015, 9:36 am
by Saka
"Dot Runner"

Code: Select all

x = 12, y = 49, rule = 0345/2/10
7.2A$6.4A$7.2A$6.B2CB$2A4.A2BA$2BA3.D2ED$2CB2.AB2DBA$2DC.ABF2GFBA$2ED
2.BD2FDCB$2FE.BDH2IHDC$2GFDCEF2HFED$2HGCEF4.FE$2IHDEFH2.HGF$2.I2.H4.H
G$3.2HI4.IH$3.AI6.I8$3.A7$6.2A$3.BA.2A$3.AB.2BA$4.4A$6.ADC$5.EC2B$6.
2FEA$4.4EA$4.F.GHG$4.IG3F$3.I.A2.I$3.HIGFGH$3.DHDF$3.BDB$3.ABA3.I$8.I
A3$5.A!