Re: Stable signal converters
Posted: October 25th, 2020, 8:47 am
I think there's a typo.
Forums for Conway's Game of Life
https://conwaylife.com/forums/
There were several. Fixed now I think (but since you didn't say what you saw, I don't know for sure).
Yes, it's fixed.
Code: Select all
x = 20, y = 40, rule = B3/S23
o$3o$3bo$2b2o3$3b2o$2bobo4bo$2bo5bobo$3bo4bobo$3o6bo$o$6b2o$5bo2bo$5bo
2bo$4bo4bo$4bo4bo$5b4o$4b2o2b2o6b2o$4bo4bo6bobo$4bo4bo8bo$18b2o2$5b4o$
6b2o3$6b2o$5bo2bo$4b2o2b2o$4b2o2b2o$4bob2obo$6b2o$4bo4bo$3b2o4b2o3$6b
2o$5bo2bo$5bo2bo!Code: Select all
x = 19, y = 76, rule = B3/S23
8bo$6b3o6bo$5bo7b3o$4bobo5bo$4bobo4bobo$5bo5bobo$12bo14$17b2o$17b2o33$
8b3o$b3o$2bo5bobo$7bo$4bobo$2b2obo2bo$o2bob2o$o4b2o$2bo5bo$4b3o$b3o$3o
$o2b2o$3bo$3b2o$3b2o$3o3$2o$2o$b2o!
Code: Select all
x = 28, y = 21, rule = B3/S23
16b4o$16bo3bo$16bo$17bo2bo3$19b2o5b2o$18bobo3bo$18bo6bobo$18b3o5bo$2b
2o$bobo$bo$2o$16b4o$16bo3bo$16bo$7b2o8bo2bo$6bobo$6bo$5b2o!
Why haven't I ever seen this spaceship before? I don't see anything on the wiki either.bubblegum wrote: October 30th, 2020, 4:12 pm Sidewinder to LWSS+G:Code: Select all
x = 28, y = 21, rule = B3/S23 16b4o$16bo3bo$16bo$17bo2bo3$19b2o5b2o$18bobo3bo$18bo6bobo$18b3o5bo$2b 2o$bobo$bo$2o$16b4o$16bo3bo$16bo$7b2o8bo2bo$6bobo$6bo$5b2o!
There are several p20 spaceships based off of puffer 2, so they can't all be notable.Schiaparelliorbust wrote: October 30th, 2020, 4:34 pmWhy haven't I ever seen this spaceship before? I don't see anything on the wiki either.
Wow. The wiki doesn't mention that puffer 2 can be stabilized in any way other that the ecologist. It would be nice if they could give some examples. I might post that on the suggested lifewiki edits thread.MathAndCode wrote: October 30th, 2020, 4:43 pmThere are several p20 spaceships based off of puffer 2, so they can't all be notable.Schiaparelliorbust wrote: October 30th, 2020, 4:34 pmWhy haven't I ever seen this spaceship before? I don't see anything on the wiki either.
Here are three.Schiaparelliorbust wrote: October 30th, 2020, 4:46 pmWow. The wiki doesn't mention that puffer 2 can be stabilized in any way other that the ecologist. It would be nice if they could give some examples. I might post that on the suggested lifewiki edits thread.
Code: Select all
x = 27, y = 18, rule = TripleB3S23
.G2.G5.2CB$G8.4CB$G3.G3.2C.2CB$4G5.2C3$11.2B$11.2C4.2B$2.3G5.D.2C3.2B3.2B$2.G6.G.DC8.B$2.G.G3.D2.C10.2B$3.2G3.2C2D$25.2A$25.A$.G2.G18.3A$G$G3.G$4G!Code: Select all
x = 20, y = 40, rule = B3/S23
o$3o$3bo$2b2o3$3b2o$2bobo4bo$2bo5bobo$3bo4bobo$3o6bo$o17b2o$6b2o10bo$
5bo2bo7bobo$5bo2bo7b2o$4bo4bo$4bo4bo$5b4o$4b2o2b2o$4bo4bo$4bo4bo3$5b4o
$6b2o3$6b2o$5bo2bo$4b2o2b2o$4b2o2b2o$4bob2obo$6b2o$4bo4bo$3b2o4b2o3$6b
2o$5bo2bo$5bo2bo!This of course is the smallest so this should be notable.MathAndCode wrote: October 30th, 2020, 4:43 pmThere are several p20 spaceships based off of puffer 2, so they can't all be notable.Schiaparelliorbust wrote: October 30th, 2020, 4:34 pmWhy haven't I ever seen this spaceship before? I don't see anything on the wiki either.
But do we really need an article about the smallest known spaceship in every unsimplified speed with a known spaceship?bubblegum wrote: October 30th, 2020, 7:08 pmThis of course is the smallest so this should be notable.
With the shear variety of spaceships discovered in cellular autonoma, name overlaps will be inevitable. However, I believe that we should attempt to be thrifty with what words we reserve for spaceships in order to minimize this (which is one of the reasons why I think that the fat minnow should not have a separate name).bubblegum wrote: October 30th, 2020, 7:08 pmI made an attempt once at creating an article for the sidewinder but Hunting objected, saying that it was the name of a spaceship in OCA. Hunting has previously objected to names in OCA because they were in Life, though (and thought I made up the term bakery) so I respectfully invalidate his opinion.
No, but given that there already is an article about a 10c/20o spaceship...MathAndCode wrote: October 30th, 2020, 7:30 pmBut do we really need an article about the smallest known spaceship in every unsimplified speed with a known spaceship?bubblegum wrote: October 30th, 2020, 7:08 pmThis of course is the smallest so this should be notable.
That is notable due to its rake potential, not due to the fact that no other 10c/20 spaceships have articles.bubblegum wrote: October 30th, 2020, 9:26 pmNo, but given that there already is an article about a 10c/20o spaceship...
Code: Select all
x = 23, y = 20, rule = DoubleB3S23
12.2C5.4C$10.2C.2C3.C3.C$10.4C8.C$11.2C5.C2.C2$9.C$8.2C8.2C$7.C9.C2.C$8.5C4.C2.C$9.4C3.2C.2C$12.C4.2C4$19.4C$.A2.A13.C3.C$.4BA16.C$BA2.BA12.C2.C$2.2ACA$B2.B!Code: Select all
x = 18, y = 12, rule = B3/S23
b3o11b3o$o2bo10bo2bo$3bo4b3o6bo$3bo4bo2bo5bo$2bo4bo8bo5$7b3o$9bo$8bo!...Guam wrote: November 15th, 2011, 3:59 pm This reaction can be used to construct stable LWSS pseudo-heisenburp device.Half of this reaction with Pi:Code: Select all
x = 39, y = 11 10boo7boo$10boo7boo$$obbo$4bo10boo16boo$o3bo9bobbo14bobbo$b4o10boo16b oo3$28boo7boo$28boo7boo!Code: Select all
x = 30, y = 49 10boo7boo$10boo7boo$$obbo$4bo10boo$o3bo9bobbo$b4o10boo4$oo$bo9bo$bobo 6bobo$bboo5bobbo$10boo19$28boo$28boo13$18boo$18boo!
I don't believe there's been a rebuild of that glider pseudo-Heisenburp, or an initial build of the LWSS pseudo-Heisenburp. If either of them exist, someone should tell me and I'll edit links into the first message in this thread.GUYTU6J wrote: November 15th, 2020, 8:45 pm Once again, is this completed? [stable LWSS pseudo-Heisenburp]
...
Wait, right above is calcyman's stable glider pseudo-Heisenburp built before the era of Snark and syringe. Any rebuild?
Code: Select all
x = 16, y = 13, rule = LifeHistory
4.2A$4.A$5.3A$7.A$13.2A$12.A2.A$2A2.2A6.A2.A$2A2.2A7.2A3$10.3A$10.A$
11.A!Would adding an extra still life for a glider output in the opposite direction be worth the increased number of restoration gliders required? Here is an example demonstrating that there is a usable spark produced on the other side. I'm sure that a more thorough source would return a clean method requiring only one additional object.dvgrn wrote: November 15th, 2020, 10:21 pmAn early result of the recent turner and splitter enumeration project was a four-object constellation that pseudo-Heisenburps a glider:
There's very likely to be a three-object constellation that does this same trick, but it will take a much larger search to find it (which probably shouldn't be written in Python).Code: Select all
x = 16, y = 13, rule = LifeHistory 4.2A$4.A$5.3A$7.A$13.2A$12.A2.A$2A2.2A6.A2.A$2A2.2A7.2A3$10.3A$10.A$ 11.A!
Code: Select all
x = 20, y = 18, rule = DoubleB3S23
8.2A$8.A$9.3A$11.A$17.2A$16.A2.A$4.2A2.2A6.A2.A$4.2A2.2A7.2A3$.2A11.3C$.2A11.C$15.C3$8.A$7.A.A$7.2A!I think that's a definite maybe. It partly depends on whether the repeat time of the pseudo-Heisenburp device is more important, or the bounding box size. More outputs in different directions will tend to make it easier to get the rebuild signals back to the key location quickly.MathAndCode wrote: November 16th, 2020, 12:01 amWould adding an extra still life for a glider output in the opposite direction be worth the increased number of restoration gliders required? Here is an example demonstrating that there is a usable spark produced on the other side. I'm sure that a more thorough source would return a clean method requiring only one additional object.
Code: Select all
x = 43, y = 34, rule = LifeHistory
5.2C$4.C.C32.4B$5.C32.4B$4.B32.4B$4.2B30.4B$4.3B28.4B$2C2.4B26.4B$2C
3.4B24.4B$6.4B22.4B$7.4B20.4B$8.4B18.4B$9.4B16.4B$10.4B14.4B$11.4B12.
4B$26.4B$25.4B$17.B6.4B$15.B2CB5.4B$16.CBC2B.6B$17.C10B$19.10B$19.6B
2C3B$20.4BC2BCB$20.4BC.C2B$21.4BC3B$23.4B$22.4B$22.4B$23.4B$24.4B$25.
4B$6.B3C16.B3C$7.C2B17.C2B$8.C19.C!Code: Select all
x = 28, y = 44, rule = LifeHistory
3D$D$.D9$15.2C$15.2C4$3D$D$.D12.2C$14.C.C$16.C$16.2C4$25.3A$25.A$26.A
14$25.3A$25.A$26.A!Yes, but if we only have an output glider in one direction, we will need to split the glider on one side and send it to the other side, so we will need to make the gliders staying on that wait longer in order to keep the timing correct, which means that we will need to build more conduits for them.dvgrn wrote: November 16th, 2020, 8:37 amOn the other hand, more outputs will also mean more cells where you can't put catalysts, which might mean you have to let signals travel farther away before duplicating them and bending them around and sending them back in, maybe with more expensive edge-shooters. So really until you complete a construction, it's hard to guess whether it will be either faster or smaller than the competition.
Sure, there's no end to the "yes, but"s. For some bait objects, it turns out you only need signals on one side -- like the loaf in a highway robber.MathAndCode wrote: November 16th, 2020, 10:37 amYes, but if we only have an output glider in one direction, we will need to split the glider on one side and send it to the other side, so we will need to make the gliders staying on that wait longer in order to keep the timing correct, which means that we will need to build more conduits for them.
Code: Select all
x = 61, y = 70, rule = LifeHistory
28.4B9.4B12.2A$29.4B9.4B10.B2AB$30.4B9.4B8.4B$31.4B9.4B8.4B$32.4B9.4B
8.3B$33.4B8.7B2.7B$34.4B7.2B2A12B$35.4B5.3B2A12B$36.4B3.4BD13B$37.4B
2.4BD13B$38.4B.4BD13B$39.22B$40.21B$41.20B$42.19B$42.19B$42.7B2D10B$
41.8B2D10B$28.3B9.21B$27.5B7.18B2D2B$26.6B6.4B.14B2D2B$25.4BA2B5.4B2.
18B$24.4BABAB4.4B3.18B$22.6BABA2B2.4B4.18B$21.8BA2B2.4B5.18B$21.10B2.
4B5.19B$21.10B.4B5.20B$20.15B5.21B$20.14B5.22B$20.13B5.4B.18B$20.12B
5.4B2.18B$20.11B5.4B3.18B$18.12B5.4B4.18B$14.B2.14B3.4B5.18B$13.19B.
4B6.18B$12.24B7.18B$12.7B2A14B8.18B$11.8B2A16B6.18B$11.26B6.18B$11.
24B.B2A4.18B$11.21B4.BA.A3.18B$10.22B7.A3.18B$10.20B9.2A2.18B$8.2A19B
14.B3A10B3AB$3.2A2.A2BA4.14B14.18B$3.A3.BABA4.13B15.BABA10BABAB$2A.A.
4BA5.9B.B.B2A13.2BA12BA2B$.A.A.2AB7.8B4.BA.A12.18B$A2.A.BAB9.3B10.A
12.3B2AB6AB2A3B$2A2.A4.A20.2A11.18B$5.5A34.3BA2BA2BA2BA3B$45.14B$4.A.
2A36.4B8A4B$4.2A.A35.8B2A8B$43.5B2A4B2A5B$43.18B$44.16B$45.6B2.6B$44.
3B2A6B2A3B$43.3BABA6BABA3B$43.3BA2BA4BA2BA3B$43.4B2A6B2A4B$44.4BAB4.B
A4B$45.2B10.2B$44.B14.B$43.3AB10.B3A$43.4B10.4B$43.2BAB10.BA2B$44.B2A
10.2AB$45.2A10.2A!
Code: Select all
x = 24, y = 47, rule = LifeHistory
23.A$21.3A$20.A$20.2A$17.5B$5.B11.3B$4.3B2.B6.6B$4.7B5.6B$2.8B2A3B.5B
$.9B2A3B.5B$.2BD14B3D$.DBD17B$B3D9B2D.5B$.D11B2D6B$3.18B$3.18B$3.18B$
3.18B$3.9B2D7B$3.9B2D7B$3.B3A10B3AB$3.18B$3.BABA10BABAB$3.2BA12BA2B$
3.18B$3.3B2AB6AB2A3B$3.18B$3.4BA2BA2BA2BA4B$3.18B$3.5B8A5B$3.8B2A8B$
3.5B2A4B2A5B$3.18B$3.18B$3.18B$3.4B2A6B2A4B$3.3BABA6BABA3B$3.3BA2BA4B
A2BA3B$3.4B2A6B2A4B$3.5BA6BA5B$3.18B$3.18B$3.3A12B3A$3.18B$3.2BA12BA
2B$3.2B2A10B2A2B$3.2B2A10B2A2B!
Code: Select all
x = 49, y = 55, rule = B3/S23
27b2o$26bo2bo$23bo2b2o2bo$23b3o2b2o$27bo2b3o$25b2obo4bo$19b2o3bobobob
2o2bob2o$19bo4bo4bo2b3obo$20b3obo5bo5bo2bob2o$22bobobo4b2ob2o3b2obo$
25bobo4bobo$12b2o3b2o7bo5bobo2b5o$12b2o4bo14bo3bo4bo2b2o$17bo22bo2bo2b
o$17b2o21b2obobo$37bo5bob2o$36bobo4bo$36bo2bo2b2o$2bo34b2o$2b3o$5bo$4b
2o6$b2o10bo12bo$b2o10bo12bo$12bobo10bobo$13bo12bo$13bo12bo$6b2o6bo3b4o
3bo16b2obo$2b2o2b2o10b4o20b2ob3o$bobo10b4o4b4o22bo$bo40b2ob3o$2o14bo6b
o19bobo$17b2o2b2o20bobo$44bo5$15b2o6b2o$14bob2o4b2obo$14bo2bo4bo2bo$
15b3o4b3o$15b2o6b2o2$12bo14bo$12bo14bo$13bo12bo$13b2o10b2o$12bo14bo$
13b2o10b2o!Code: Select all
x = 46, y = 55, rule = B3/S23
27b2o$26bo2bo$23bo2b2o2bo$23b3o2b2o$27bo2b3o$25b2obo4bo$19b2o3bobobob
2o2bob2o$19bo4bo4bo2b3obo$20b3obo5bo5bo$22bobobo4b2ob2o$25bobo4bobo$
12b2o3b2o7bo5bobo$12b2o4bo14bo$17bo$17b2o3$40b2o$2bo37bo$2b3o33bobo$5b
o32b2o$4b2o6$b2o10bo12bo$b2o10bo12bo$12bobo10bobo$13bo12bo$13bo12bo$6b
2o6bo3b4o3bo16b2o$2b2o2b2o10b4o20bobo$bobo10b4o4b4o18bo$bo42b2o$2o14bo
6bo$17b2o2b2o6$15b2o6b2o$14bob2o4b2obo$14bo2bo4bo2bo$15b3o4b3o$15b2o6b
2o2$12bo14bo$12bo14bo$13bo12bo$13b2o10b2o$12bo14bo$13b2o10b2o!
Here is a way to convert it to an E-sequence based off of that.
Code: Select all
x = 35, y = 55, rule = LifeHistory
24.2A$23.A2.A$20.A2.2A2.A$20.3A2.2A$24.A2.3A$22.2A.A4.A$16.2A3.A.A.A.
2A2.A.2A$16.A4.A4.A2.3A.A$17.3A.A5.A5.A$19.A.A.A4.2A.2A$22.A.A4.A.A$9.
2A3.2A7.A5.A.A$9.2A4.A14.A$14.A$14.2A3$A$3A$3.A$2.2A3$3.2A$3.2A2$30.3D
$10.A12.A5.2D$3.2A5.A12.A6.2D$3.2A4.A.A10.A.A$10.A12.A$10.A12.A$11.A3.
4A3.A$15.4A$11.4A4.4A2$13.A6.A$14.2A2.2A6$12.2A6.2A$11.A.2A4.2A.A$11.
A2.A4.A2.A$12.3A4.3A$12.2A6.2A2$9.A14.A$9.A14.A$10.A12.A$10.2A10.2A$9.
A14.A$10.2A10.2A!Code: Select all
x = 15, y = 14, rule = B3/S23
7b2o2bob2o$2o4bo2bo2b2o$2o5bobo$8bo$14bo$12b3o$11bo$12bo$13b2o2$9b2o$
10bo$7b3o$7bo!Code: Select all
x = 27, y = 18, rule = B3/S23
7b2o$7b2o4$2o3b2o2bob2o$2o2bo2bo2b2o$5bobo$6bo$12bo$10b3o$9bo$10bo$11b2o3$25b2o$25b2o!