Re: Thread For Your Accidental Discoveries
Posted: November 22nd, 2010, 7:27 pm
Drat; nice to find it arising naturally from soup, though.
Forums for Conway's Game of Life
https://conwaylife.com/forums/
Code: Select all
x = 67, y = 67, rule = B3/S23
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$
b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2$o3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo$b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o!
Code: Select all
x = 63, y = 63, rule = B3/S23
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$obobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo2$obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$o
bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo2$obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
bo$obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobo
bobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobo$obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
o$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobo$obobobobobobobobobobobobo
bobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobo$obobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobo
bobobobobobobobobobobobobobobobobobobobobobobobo$obobobobobobobobobobo
bobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobobobobobobo
bobobobobobobobo$obobobobobobobobobobobobobobobobobobobobobobobobobobo
bobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobo$obobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobobobobo
bobobobobobobobobobo$obobobobobobobobobobobobobobobobobobobobobobobobo
bobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobo$obobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3bo3bo
3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$obobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobo$obobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobo$bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo2$o
bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo$obobobo
bobobobobobobobobobobobobobobobobobobobobobobobobobobobo$bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo!
Code: Select all
x = 3, y = 63, rule = B3/S23
obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo
2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$
bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo2$obo$obo$bo!Code: Select all
x = 20, y = 20, rule = B3/S23
3b2obo3bo6b2o$b3o3bo3bob4ob2o$o3bobob2o3b2obo2bo$2bobo3b5o2bo2b2o$4bo
4b3obo2b3o$ob4ob2o7b2obo$ob2obobob3o2bob2obo$b2o2bobo2bo2b5obo$bob2o2b
2ob2ob3o3bo$2b2ob4o6b2o$2b3o4b2o2bobobobo$2b3o3b2ob2o3b4o$o3b2ob3obob
2o3bo$ob2obob2obo5bob2o$2b2o2bo2bo3b2o2b2o$o2b3o2b2ob4ob3o$bob2obob2ob
o3b3obo$2bo3b2obobo2bo2b2o$2bob2o4b6o2bo$ob3o2b5o3b2o2bo!
This is the best I can do:Lewis wrote:P2 Griddle on Loaf in random ash:Code: Select all
x = 20, y = 20, rule = B3/S23 3b2obo3bo6b2o$b3o3bo3bob4ob2o$o3bobob2o3b2obo2bo$2bobo3b5o2bo2b2o$4bo 4b3obo2b3o$ob4ob2o7b2obo$ob2obobob3o2bob2obo$b2o2bobo2bo2b5obo$bob2o2b 2ob2ob3o3bo$2b2ob4o6b2o$2b3o4b2o2bobobobo$2b3o3b2ob2o3b4o$o3b2ob3obob 2o3bo$ob2obob2obo5bob2o$2b2o2bo2bo3b2o2b2o$o2b3o2b2ob4ob3o$bob2obob2ob o3b3obo$2bo3b2obobo2bo2b2o$2bob2o4b6o2bo$ob3o2b5o3b2o2bo!
Code: Select all
x = 29, y = 34, rule = B3/S23
15b3o$14bo3bo$14bo3bo$15b3o$17bo5b3o$16bobo$16bobo$17bo9bo$12b3o11bobo
$2b2o2bobo17bobo$bobo23bo$5bo4bo$5bo4b2o$o4b2o5bo8b2o$o3b2obob3o9b2o$b
o2bo5bo6bo$2b3o10b2obo$14bobobo$14b4o4$18bobo$15bob2ob2o$14bo5b2o$15b
2obob2o4b3o$16b2o4b2o2b3o$19b2o3bo$25bo$21b2o2bo$21bo3bo$20b2ob2o$21bo
bo$22bo!
Code: Select all
x = 10, y = 10, rule = B3/S23
4b2o$3bo2bo$3bobo$b2obo3bo$o2b2o2bobo$obo2b2o2bo$bo3bob2o$4bobo$3bo2bo
$4b2o!
Code: Select all
x = 5, y = 2, rule = B3/S23:T0,8
5o$o3bo!
Code: Select all
x = 44, y = 17, rule = B378/S23
17b6o$16bo5bo$16bo5bo$o16bo2b2o$b3o14b2o13b3o$4b4o5b5ob2o11bo3b2o$8b5o
8b2o8bo6bo$23b5o3bo7bo$28b6o5b5o$15b2o14bo2b5obo2bo$10bo3b2o15bo8bo2bo
$10bo4bo15b2o7bo2bo$10bo3bo17b3o4bo2bo$10bo4bo16bo2b2o2bo2bo$11b2o2bo
17bo3b2ob2o$13b3o18b2o2b2o$15bo20b2o!
It all depends on the rule. In the original GoL, natural puffers are practically nonexistant. In B3/S2378, infinite growth is common but there are no "organized" puffers than I am aware of in this rule. In B36/S235, puffers occur in practically every soup that has infinite growth.b_flat wrote: i newer saw something like this randomly emerging from a soup.
There are two natural puffers, namely the block-laying and glider-producing switch engines. No other puffers have been discovered from random initial conditions.In the original GoL, natural puffers are practically nonexist[e]nt.
Code: Select all
x = 8, y = 6, rule = B3/S23:T1000,1000
6bo$4bob2o$4bobo$4bo$2bo$obo!
The Eater never reappeared. Aren't eaters patterns that can 'eat' things without sustaining any permanent damage?Extrementhusiast wrote:Unique way for an eater to eat something (I've never seen it done this way):Code: Select all
x = 9, y = 18, rule = B3/S23 8bo$6b3o$5bo$5b2o2$2b3o2$2bobo$2bobo$bob2o$o2bobo$o6bo$2bobo2bo$3b2obo $3bobo$3bobo2$3b3o!
Just look at the first five generations.12Glider wrote:The Eater never reappeared. Aren't eaters patterns that can 'eat' things without sustaining any permanent damage?Extrementhusiast wrote:Unique way for an eater to eat something (I've never seen it done this way):Code: Select all
x = 9, y = 18, rule = B3/S23 8bo$6b3o$5bo$5b2o2$2b3o2$2bobo$2bobo$bob2o$o2bobo$o6bo$2bobo2bo$3b2obo $3bobo$3bobo2$3b3o!
Alright. I saw the reaction take place. Thanks for pointing that out!Extrementhusiast wrote:Just look at the first five generations.12Glider wrote:The Eater never reappeared. Aren't eaters patterns that can 'eat' things without sustaining any permanent damage?Extrementhusiast wrote:Unique way for an eater to eat something (I've never seen it done this way):Code: Select all
x = 9, y = 18, rule = B3/S23 8bo$6b3o$5bo$5b2o2$2b3o2$2bobo$2bobo$bob2o$o2bobo$o6bo$2bobo2bo$3b2obo $3bobo$3bobo2$3b3o!
Code: Select all
x = 20, y = 5, rule = B3/S23
$b2o15bo$bo14b3o$17bo!
Code: Select all
x = 6, y = 4, rule = B3/S23
o$bo$bob3o$2bo!Code: Select all
x = 6, y = 5, rule = B3/S23
2o$bo$2b3o$5bo$5bo!Code: Select all
x = 17, y = 29, rule = B3/S23
$3bo$b3o$2bo24$13b3o!
Code: Select all
x = 24, y = 10, rule = B3/S23
$21b2o$21bo3$b2o$3bo$3bo$3bo!
Code: Select all
x = 24, y = 32, rule = B3/S23
9b2o$b2o6bobo$obo6bo$2bo26$22b2o$21b2o$23bo!
The unusual oscillator that you pointed out is very similar to the Great On-Off.Extrementhusiast wrote:This is the best I can do:Lewis wrote:P2 Griddle on Loaf in random ash:Code: Select all
x = 20, y = 20, rule = B3/S23 3b2obo3bo6b2o$b3o3bo3bob4ob2o$o3bobob2o3b2obo2bo$2bobo3b5o2bo2b2o$4bo 4b3obo2b3o$ob4ob2o7b2obo$ob2obobob3o2bob2obo$b2o2bobo2bo2b5obo$bob2o2b 2ob2ob3o3bo$2b2ob4o6b2o$2b3o4b2o2bobobobo$2b3o3b2ob2o3b4o$o3b2ob3obob 2o3bo$ob2obob2obo5bob2o$2b2o2bo2bo3b2o2b2o$o2b3o2b2ob4ob3o$bob2obob2ob o3b3obo$2bo3b2obobo2bo2b2o$2bob2o4b6o2bo$ob3o2b5o3b2o2bo!It consists of a pre-honey farm, two blinkers, a block, a beehive, a shape on the top that resembles a beehive right next to a theta spark, a shape on the left that generates a spark and an unimportant loaf, another shape that highly resembles a bookend, and a large shape down below that I do not know what the heck it is.Code: Select all
x = 29, y = 34, rule = B3/S23 15b3o$14bo3bo$14bo3bo$15b3o$17bo5b3o$16bobo$16bobo$17bo9bo$12b3o11bobo $2b2o2bobo17bobo$bobo23bo$5bo4bo$5bo4b2o$o4b2o5bo8b2o$o3b2obob3o9b2o$b o2bo5bo6bo$2b3o10b2obo$14bobobo$14b4o4$18bobo$15bob2ob2o$14bo5b2o$15b 2obob2o4b3o$16b2o4b2o2b3o$19b2o3bo$25bo$21b2o2bo$21bo3bo$20b2ob2o$21bo bo$22bo!
Bakery + two cells = unusual oscillator:Pre-pulsar makes a p20 oscillator in a cylinder of width 8:Code: Select all
x = 10, y = 10, rule = B3/S23 4b2o$3bo2bo$3bobo$b2obo3bo$o2b2o2bobo$obo2b2o2bo$bo3bob2o$4bobo$3bo2bo $4b2o!Code: Select all
x = 5, y = 2, rule = B3/S23:T0,8 5o$o3bo!
Code: Select all
x = 8, y = 11, rule = B3/S23
7bo$5b3o$4bo$4b2o2$b3o2$bobo$2obo$2b2o$2bo!
This is the general synthesis sequence: Start with a block on cap. Then, add a domino spark next to the end of the cap and off to the side (to turn the domino on top into an S-tetromino), and at about the same time, delete the block with a glider. (Even though it is simultaneous, it shouldn't be too hard to do.) Now here comes the hard part. Place the following reaction at the appropriate location:Lewis wrote:P2 'Griddle on Beehive':Code: Select all
x = 20, y = 20, rule = B3/S23 2obob4o3b2o3bobo$bobob2ob2o2bob2ob3o$obob6ob3o5bo$3bo5b2ob3obo$2o3bo3b o4bo4bo$2obobo4b4o2b3o$3b6o2bo3bo2bo$2b3o4bob2obo3bo$o3b3obob3ob2o2b2o $2bobo5b2ob3o$3b3o2b12o$3ob7ob2o$5b2ob2ob4obo$3o2b3ob5o2b4o$bob2obo3bo b3o4bo$2b2o2bob3o2b4ob2o$b5o4b3o2bob2o$b3ob2obob3obo3b2o$3obo4b2obob2o b2o$o3bo3bobob3o4bo!
Code: Select all
x = 17, y = 15, rule = B3/S23
14bobo$14b2o$15bo10$2o7b2o$b2o6bobo$o8bo!
Code: Select all
...OO
...OO
.....
OOO..
.O...
.O...Code: Select all
#C 14 Gliders -> 15P2.28 (via 17.6758)
x=69, y=71
2bo56bo$obo9bo45bo7bo$b2o2b2o4bo46b3o3b2o$6b3o2b3o51b2o$4bo4bo$4b6o2$6b2o$6b
2o$3bo$3b2o$2bobo9$34bo$33bo$33b3o2$34bo$33b2o$33bobo18$51b2o$51bobo$51bo5$5b
2o$4bobo$6bo2$b2o$obo64bo$2bo63b2o$66bobo3$55b2o$54b2o$56bo$11b2o$10bobo$12b
o2$64b3o$64bo$65bo!
Code: Select all
#C 11 Gliders -> 17P2.198
#C by D.Hickerson
x=84, y=106
81bobo$81b2o$82bo20$46bo$45bo$45b3o32$bo$2bo$3o2$7bo$8bo25bo6bobo$6b3o23b
2o7b2o$33b2o7bo4$4bo$2bobo$3b2o18$42b2o$42bobo$42bo4$4bo$4b2o$3bobo7$4b2o$5b
2o23b3o$4bo25bo$31bo!
Code: Select all
#C 16 Gliders -> 16P2.19
x=28, y=28
18bobo$18b2o$12bo6bo$13bo$11b3o$18bobo$18b2o$o4bo13bo$b2o3b2o$2o3b2o$11bob
o$12b2o3bo5bo$12bo2b2o6bobo$16b2o5b2o$3b2o5b2o$2bobo6b2o2bo$4bo5bo3b2o$14b
obo$21b2o3b2o$20b2o3b2o$8bo13bo4bo$8b2o$7bobo$14b3o$14bo$8bo6bo$8b2o$7bob
o!