For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
testitemqlstudop
Posts: 1365 Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:
Quote
Login to like this post
Post
by testitemqlstudop » January 6th, 2020, 11:14 pm
New SL bit size (xs48), found by PC101:
Code: Select all
x = 16, y = 16, rule = B3/S23
bbobbbobobbbbboo$
bbobbbboobobbobo$
boooobbobbbbbooo$
bbbobboooooobooo$
oobobobbbobbbbob$
obboboooobobbooo$
bobbobbbbboboobo$
boooooobobbbboob$
oobbobbooobbbooo$
bboobbooooobbbbb$
ooooobbooboobooo$
ooobobobbbbobobo$
bbbbbobboboboobo$
bbbooobbbbbobobo$
bbooobbboobobooo$
bobbobooobbboobo!
John Goodman
Posts: 32 Joined: December 13th, 2019, 10:00 am
Quote
Login to like this post
Post
by John Goodman » January 7th, 2020, 12:19 am
Amazing -- a new xs40, xs45, and xs48 -- in the same day.
Billabob
Posts: 160 Joined: April 2nd, 2015, 5:28 pm
Quote
Login to like this post
Post
by Billabob » January 10th, 2020, 1:49 pm
The first messless_12h has appeared in C1!
Soup:
Code: Select all
x = 16, y = 16, rule = B3/S23
ooobbboooobbobbo$
booooboooobbobbo$
ooobbobboooboobb$
boboobobbobooboo$
oobooobbbbbbbbbb$
oobobobobbobbobo$
booobboobboobboo$
bobobboooobobooo$
oobbboobbboboobb$
oooboooboobobobo$
oobbobobbbobobob$
boooboboooobbbob$
boboobbobobbbbbb$
obobbbbboobobbbo$
ooobobbobbbboboo$
obobooobbbbobbbb!
▄▀
▀▀▀
Ian07
Moderator
Posts: 899 Joined: September 22nd, 2018, 8:48 am
Location: Pennsylvania, US
Quote
Login to like this post
Post
by Ian07 » January 10th, 2020, 8:38 pm
Apologies for the double post, but here's a
very unusual blocker variant from G1: (Rob Liston, 2020-01-10)
Code: Select all
x = 16, y = 16, rule = B3/S23
bbbooooooboboobb$
oobobbbbobobooob$
obooobbbobbbbboo$
bbbooobobbobbbbb$
obbboboobbbobbbo$
oboooboobobbbobo$
bbobboooooboboob$
boboobbooobooboo$
oobobbooooooooob$
booobbboobooobob$
bbobbobobbbbbbbo$
bobbboobboooobbb$
obobbbobbooooooo$
obbooboobbboooob$
bobobobbobboooob$
obboooooobobbboo!
Code: Select all
x = 10, y = 24, rule = B3/S23
4b2o$4b2o4$4b3o$4b3o$bo$obo$b2o2$5bo$4bobo$3bo3bo$o2bo3bo$o2bo3bo$o3bo
bo$5bo$8b2o$4bo3b2o$3bo$bobo$o$b2o!
Entity Valkyrie 2
Posts: 2101 Joined: February 26th, 2019, 7:13 pm
Contact:
Quote
Login to like this post
Post
by Entity Valkyrie 2 » January 10th, 2020, 11:09 pm
Ian07 wrote: January 10th, 2020, 8:38 pm
Apologies for the double post, but here's a
very unusual blocker variant from G1: (Rob Liston, 2020-01-10)
Code: Select all
x = 16, y = 16, rule = B3/S23
bbbooooooboboobb$
oobobbbbobobooob$
obooobbbobbbbboo$
bbbooobobbobbbbb$
obbboboobbbobbbo$
oboooboobobbbobo$
bbobboooooboboob$
boboobbooobooboo$
oobobbooooooooob$
booobbboobooobob$
bbobbobobbbbbbbo$
bobbboobboooobbb$
obobbbobbooooooo$
obbooboobbboooob$
bobobobbobboooob$
obboooooobobbboo!
Code: Select all
x = 10, y = 24, rule = B3/S23
4b2o$4b2o4$4b3o$4b3o$bo$obo$b2o2$5bo$4bobo$3bo3bo$o2bo3bo$o2bo3bo$o3bo
bo$5bo$8b2o$4bo3b2o$3bo$bobo$o$b2o!
14G based on HF+boat+block+hive+blinker reaction:
Code: Select all
x = 46, y = 58, rule = B3/S23
24bobo$24b2o$25bo$13bobo$14b2o$14bo5$31bo$29b2o$30b2o6$4bo4b2o9b3o$2bo
bo3bobo9bo$3b2o5bo10bo2$19bo$18b2o$18bobo6$5b3o$7bo$6bo$29bo$28b2o$28b
obo3$35bo$34b2o$28b3o3bobo$28bo$3o26bo$2bo$bo35b2o$36b2o$38bo9$44bo$
43b2o$43bobo!
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
Please click
here for my own pages (and oscillator stamp collections)
Hdjensofjfnen
Posts: 1766 Joined: March 15th, 2016, 6:41 pm
Location: Pacific Time
Quote
Login to like this post
Post
by Hdjensofjfnen » January 15th, 2020, 2:22 am
Symmetric xs31 that looks nice but doesn't really have any purpose. First natural occurrence (has occurred seminaturally).
Code: Select all
x = 16, y = 16, rule = B3/S23
oboobooobbbooboo$
oobboobbbbbooobb$
boobbbbobbbooobo$
booooboooboooboo$
obbboobboooooobb$
obboooobobbbobob$
ooobbboboobobobb$
oobobbboobobbobb$
bboooooboobobobb$
ooooobboobbbbbbb$
oobbobbbbbbboobo$
bbboobboobbbobbo$
obobboobbobobbob$
bbbboobbobbobboo$
obbobobbbobbobbo$
bboboooobbbbobbo!
dvgrn
Moderator
Posts: 12023 Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:
Quote
Login to like this post
Post
by dvgrn » January 15th, 2020, 1:04 pm
Just noticed there are symmetric diehards in the 16h messless bin now. It doesn't look like anything above 14h has gotten mentioned anywhere (?), so here's a celebratory LifeViewer with a fairly pointless 28G synthesis of one of them (
messless hashsoup/C4_1/l_UgAakbjWsQC41075418 ):
Code:
Select all
x = 275, y = 275, rule = B3/S23
267bo$266bo$266b3o3$250bo$2bo247bobo$obo247b2o$b2o14$6bo$7bo$5b3o202bo
bo14bo$210b2o8bobo3bo$211bo8b2o4b3o$221bo6$42bo$43bo$41b3o34bo$79bo$
77b3o4$239bo$239bobo$239b2o3$26bo$24bobo$25b2o4$25bo$26b2o$25b2o8$24bo
$25b2o$24b2o13$237bo$237bobo$237b2o116$36b2o$35bobo$37bo13$249b2o$248b
2o$250bo8$248b2o$247b2o$249bo4$248b2o$248bobo$248bo3$34b2o$33bobo$35bo
4$195b3o$195bo$196bo34b3o$231bo$232bo6$53bo$46b3o4b2o8bo$48bo3bobo8b2o
$47bo14bobo202b3o$267bo$268bo14$272b2o$23b2o247bobo$22bobo247bo$24bo3$
6b3o$8bo$7bo!
[[ THEME 4 AUTOSTART Z 3 T 1600 Z 6 ANGLE 90 T 1750 Z 6 ANGLE 180 T 1900 Z 10 ANGLE 270 LOOP 2000 ]]
Ian07
Moderator
Posts: 899 Joined: September 22nd, 2018, 8:48 am
Location: Pennsylvania, US
Quote
Login to like this post
Post
by Ian07 » January 15th, 2020, 4:42 pm
dvgrn wrote: January 15th, 2020, 1:04 pm
It doesn't look like anything above 14h has gotten mentioned anywhere (?)
They have, actually. The
die hard wiki page has shown for a while a 1638-tick diehard found by
carybe on 2019-03-29 .
dvgrn
Moderator
Posts: 12023 Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:
Quote
Login to like this post
Post
by dvgrn » January 15th, 2020, 4:51 pm
Ian07 wrote: January 15th, 2020, 4:42 pm
dvgrn wrote: January 15th, 2020, 1:04 pm
It doesn't look like anything above 14h has gotten mentioned anywhere (?)
They have, actually. The
die hard wiki page has shown for a while a 1638-tick diehard found by
carybe on 2019-03-29 .
Ah, thanks for the pointer.
-- Bother, the original form of the glider-constructible C4_1 lasts only 1629 ticks, and the C4_4 one dies off at 1615. Guess we're stuck with the record-breaking one with an accidental annoyingly swastikish shape in the middle, maybe until a 17h soup comes along.
Ch91
Posts: 49 Joined: April 26th, 2019, 8:05 pm
Quote
Login to like this post
Post
by Ch91 » January 20th, 2020, 10:48 pm
Found an unnamed 30-bit still life, apparently I'm the first to discover it in a soup. I don't think it's going to be useful for a synthesis but I'm not completely sure.
Code: Select all
x = 16, y = 16, rule = B3/S23
boboobobbobboobb$
ooobbbobbobbbbbb$
bobobboobobbobbb$
obobobbooboobobb$
booboooobbbobobo$
oboboobboobbbbbo$
bobboooooboobbbb$
obooobbbboobbboo$
obbboobobbooooob$
obboobobbbbooobo$
bboooooobooobobo$
bobbbbobboobboob$
oboooobbbobbbooo$
bobbboooobbobboo$
boooooboboboooob$
bobboobooooobbob!
Last edited by
Ch91 on January 21st, 2020, 12:30 pm, edited 1 time in total.
Ian07
Moderator
Posts: 899 Joined: September 22nd, 2018, 8:48 am
Location: Pennsylvania, US
Quote
Login to like this post
Post
by Ian07 » January 20th, 2020, 11:17 pm
Ch91 wrote: January 20th, 2020, 10:48 pm
I don't think it's going to be useful for a synthesis but I'm not completely sure.
It can, actually. 11G:
Code: Select all
x = 146, y = 22, rule = B3/S23
72bo$72bobo$72b2o$53bobo$54b2o$54bo80b2o$134bobo$133bobo$133bo$134bo$
129b2o2b2o$128bo2bo$2bo126bobob2o$bobo123bobobo2bo$obo123bobo3b2o$2o
53bo20b2o47bobo$13bo40bobo18b2o48b2o13b2o$13bobo37bobo21bo3b2o57b2o$
13b2o38b2o26bobo59b3o$16b2o56bo6bo61bo$16bobo46b2o7b2o68bo$16bo48b2o6b
obo!
Ch91
Posts: 49 Joined: April 26th, 2019, 8:05 pm
Quote
Login to like this post
Post
by Ch91 » January 20th, 2020, 11:44 pm
Ian07 wrote: January 20th, 2020, 11:17 pm
Ch91 wrote: January 20th, 2020, 10:48 pm
I don't think it's going to be useful for a synthesis but I'm not completely sure.
It can, actually. 11G:
Code: Select all
x = 146, y = 22, rule = B3/S23
72bo$72bobo$72b2o$53bobo$54b2o$54bo80b2o$134bobo$133bobo$133bo$134bo$
129b2o2b2o$128bo2bo$2bo126bobob2o$bobo123bobobo2bo$obo123bobo3b2o$2o
53bo20b2o47bobo$13bo40bobo18b2o48b2o13b2o$13bobo37bobo21bo3b2o57b2o$
13b2o38b2o26bobo59b3o$16b2o56bo6bo61bo$16bobo46b2o7b2o68bo$16bo48b2o6b
obo!
Interesting. And it's less complex than I thought it would be too.
dvgrn
Moderator
Posts: 12023 Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:
Quote
Login to like this post
Post
by dvgrn » January 21st, 2020, 12:32 am
Ch91 wrote: January 20th, 2020, 11:44 pm Interesting. And it's less complex than I thought it would be too.
Not only that, but it's an actual component, not just a synthesis. The last eight gliders can add that ridiculous decoration to just about anything that looks like a tub at one corner. There's a huge amount of clearance:
Code: Select all
x = 367, y = 121, rule = B3/S23
359bo$358bo$358b3o$256bo$254bobo$255b2o13$270bo$268bobo$269b2o2$348bo$
348bobo$348b2o14$321bo$320bo$320b3o$278bo$276bobo$277b2o13$2bo69bo69bo
149bo$obo67bobo67bobo147bobo$b2o68b2o68b2o148b2o2$20bo69bo69bo149bo$
20bobo67bobo67bobo147bobo$20b2o68b2o68b2o148b2o10$291b2o$4bo69bo69bo
146bo2bo$3bobo20b2o45bobo20b2o45bobo20b2o124b2obo20b2o$4bo21bobo44b2o
21bobo45bo21bobo125bo21bobo$26bo5bo63bo5bo38b3o22bo5bo121bobo19bo5bo$
31b2o68b2o38bo29b2o122b2o24b2o$31bobo67bobo67bobo147bobo$21b3o67b3o67b
3o147b3o$23bo69bo69bo149bo$22bo69bo69bo149bo4$21b2o68b2o68b2o$21bobo
67bobo67bobo$21bo69bo69bo$5b2o68b2o68b2o$4bobo67bobo67bobo168b2o$6bo
69bo69bo168bobo$315bo$291b2o$290bobo$292bo2$36b2o68b2o68b2o148b2o26b2o
$36bobo67bobo67bobo146b2o27bobo$36bo69bo69bo150bo26bo5bo$359b2o$359bob
o$289b3o$291bo$290bo8$353b2o$353bobo$353bo$269b2o$268bobo$270bo2$364b
2o$364bobo$364bo!
(Bother, I should have known better than to spend time on this -- I ended up with pretty much the same synthesis as Ian07 did, but a little too slow.)
testitemqlstudop
Posts: 1365 Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:
Quote
Login to like this post
Post
by testitemqlstudop » January 21st, 2020, 12:42 am
yl6912 classified as zz_LINEAR from G1:
Code: Select all
x = 16, y = 16, rule = B3/S23
booobbbobbobooob$
obbbbbbbbbbobooo$
bobboboobboboboo$
oobobboobbbobooo$
bbooobobobobbbbo$
bboobbbooooobobb$
bbboobboboobbobo$
oboobobboboobbob$
bobbooobbooboboo$
obboooobooobobob$
oboooobbobbboobb$
obbboobobbobbbbo$
obooobobboooboob$
booobbboooobbbob$
oboobbbboboobbob$
oboobbooobbboobb!
In other news, G1 has nearly 1/2 the soups of C1 ... and still no loafer
dvgrn
Moderator
Posts: 12023 Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:
Quote
Login to like this post
Post
by dvgrn » January 21st, 2020, 1:03 am
testitemqlstudop wrote: January 21st, 2020, 12:42 am
yl6912 classified as zz_LINEAR from G1...
Here are links to the
zz_LINEAR page and the
G1 soup . (I went and looked because the soup seemed to be the wrong one at first, but that appears to have been fixed now.)
6912 is an impressively high period for a switch-engine pair from random soup. The initial interaction between the switch engines is a more normal p1152, but interactions farther back multiply that by six.
Ch91
Posts: 49 Joined: April 26th, 2019, 8:05 pm
Quote
Login to like this post
Post
by Ch91 » January 21st, 2020, 11:43 am
dvgrn wrote: January 21st, 2020, 12:32 am
Ch91 wrote: January 20th, 2020, 11:44 pm Interesting. And it's less complex than I thought it would be too.
Not only that, but it's an actual component, not just a synthesis. The last eight gliders can add that ridiculous decoration to just about anything that looks like a tub at one corner. There's a huge amount of clearance:
Code: Select all
x = 367, y = 121, rule = B3/S23
359bo$358bo$358b3o$256bo$254bobo$255b2o13$270bo$268bobo$269b2o2$348bo$
348bobo$348b2o14$321bo$320bo$320b3o$278bo$276bobo$277b2o13$2bo69bo69bo
149bo$obo67bobo67bobo147bobo$b2o68b2o68b2o148b2o2$20bo69bo69bo149bo$
20bobo67bobo67bobo147bobo$20b2o68b2o68b2o148b2o10$291b2o$4bo69bo69bo
146bo2bo$3bobo20b2o45bobo20b2o45bobo20b2o124b2obo20b2o$4bo21bobo44b2o
21bobo45bo21bobo125bo21bobo$26bo5bo63bo5bo38b3o22bo5bo121bobo19bo5bo$
31b2o68b2o38bo29b2o122b2o24b2o$31bobo67bobo67bobo147bobo$21b3o67b3o67b
3o147b3o$23bo69bo69bo149bo$22bo69bo69bo149bo4$21b2o68b2o68b2o$21bobo
67bobo67bobo$21bo69bo69bo$5b2o68b2o68b2o$4bobo67bobo67bobo168b2o$6bo
69bo69bo168bobo$315bo$291b2o$290bobo$292bo2$36b2o68b2o68b2o148b2o26b2o
$36bobo67bobo67bobo146b2o27bobo$36bo69bo69bo150bo26bo5bo$359b2o$359bob
o$289b3o$291bo$290bo8$353b2o$353bobo$353bo$269b2o$268bobo$270bo2$364b
2o$364bobo$364bo!
(Bother, I should have known better than to spend time on this -- I ended up with pretty much the same synthesis as Ian07 did, but a little too slow.)
A shame it still seems as useless as it is goofy-looking. Maybe someone could prove me wrong there too, though- who knows?
testitemqlstudop
Posts: 1365 Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:
Quote
Login to like this post
Post
by testitemqlstudop » January 21st, 2020, 9:29 pm
Proud first discoverer of an xs36
Code: Select all
x = 16, y = 16, rule = B3/S23
ooboobbbbbboobob$
ooobooobbbbobobo$
boboboobbbboboob$
bobobbbbbooobboo$
oboobobobobobbbb$
obboobobbbbooobo$
oboobooboobooboo$
obboooboobbbbooo$
ooobbbooboobooob$
bobbbboboooobobb$
ooboooobobobobbo$
ooooooooobbobbob$
oboobbbobooobobo$
bbobbboboooobbob$
ooboooooobooboob$
oobobbbbbbboooob!
Macbi
Posts: 918 Joined: March 29th, 2009, 4:58 am
Contact:
Quote
Login to like this post
Post
by Macbi » January 22nd, 2020, 6:38 am
testitemqlstudop wrote: January 21st, 2020, 9:29 pm
Proud first discoverer of an xs36
10G synthesis based on that soup:
Code: Select all
x = 33, y = 23, rule = B3/S23
2bo$obo$b2o$16bo3bo$15bobobobo$15bobobobo$16b2ob2o3bo$24bobo$24b2o$30b
obo$30b2o$22b3o6bo$24bo$23bo4$b2o$2b2o$bo$18b2o$17b2o$19bo!
Hdjensofjfnen
Posts: 1766 Joined: March 15th, 2016, 6:41 pm
Location: Pacific Time
Quote
Login to like this post
Post
by Hdjensofjfnen » January 23rd, 2020, 1:57 am
This soup gives us a short-lived pentadecathlon before following it up with a permanent and quixotic p3:
Code: Select all
x = 16, y = 16, rule = B3/S23
oboobbooboobbooo$
obbbbobobbobobbb$
oobobobbbooobooo$
oboboboobbobbbbo$
oobbbbbbbobooooo$
obbbboboobobbobo$
obobbobbbbbboboo$
ooboobooooobbbob$
bbbbobboboooboob$
booobbobobobbbob$
booobbboboobbobo$
obbbooobooobobbb$
bbbobooobobbbobo$
obbobooooobobbbb$
bbobobobooboboob$
oooooboobbboobob!
Core reaction:
Code: Select all
x = 18, y = 27, rule = B3/S23
4bo$4bobobo$5b4o6bo$7bo4bo2bo$9bo2b4o$5b5o3bo$5bo$8b2o$b2o5b2o4bobo$2o
bo8b3obo$3bo7bo$3bo7bo3bo$obo$bo11bobo$14bo$7bo$6b3o$5b2o2bo$6b3o$7b2o
$5bo2bo$8bo$4bo$5b3o$b2o$b2o!
77topaz
Posts: 1496 Joined: January 12th, 2018, 9:19 pm
Quote
Login to like this post
Post
by 77topaz » January 23rd, 2020, 4:46 am
A soup I found for an xs32 in 2018, still the only soup for it and there is no listed synthesis yet, the soup might be useful:
Code: Select all
x = 16, y = 16, rule = B3/S23
boboooobbbbbobbb$
bboboobbbooooooo$
oobboobooooobbbo$
oobbbbobbobbbobo$
bbbobboobbobobob$
bbbbbooobooobobb$
bbobbbbobobboobb$
boobbbbooooboobo$
boooooobboobbboo$
ooboooobooooooob$
oooobooboooboboo$
bbboobbbboobobbb$
ooobooooobbboobo$
obbooobbbobobooo$
obobooobbobbobbo$
ooooobboboobbbob!
BlinkerSpawn
Posts: 1993 Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's
Quote
Login to like this post
Post
by BlinkerSpawn » January 26th, 2020, 11:28 am
77topaz wrote: January 23rd, 2020, 4:46 am
A soup I found for an xs32 in 2018, still the only soup for it and there is no listed synthesis yet, the soup might be useful:
Reduces to a small seed fairly easily:
Code: Select all
x = 19, y = 23, rule = B3/S23
o$b2o6bo$2o6b3o2$5b2o$5bob2o$5bob2ob2o$6b2o2b2o$11bo3$16bo$14b4o$13b2o
3bo$12bo3b2o$13b4o$14bo2$10bo$10bo$10bo2$12b3o!
muzik
Posts: 6604 Joined: January 28th, 2016, 2:47 pm
Location: Scotland
Quote
Login to like this post
Post
by muzik » February 13th, 2020, 7:42 am
What 14-bit and 15-bit objects are still yet to emerge from soup?
Ian07
Moderator
Posts: 899 Joined: September 22nd, 2018, 8:48 am
Location: Pennsylvania, US
Quote
Login to like this post
Post
by Ian07 » February 13th, 2020, 10:19 am
muzik wrote: February 13th, 2020, 7:42 am
What 14-bit and 15-bit objects are still yet to emerge from soup?
For 14-bit, just
octapole and
xp2_4l1148kgzx302 . For 15-bit, I don't know about oscillators but there are at most 24 15-bit still lifes missing.
John Goodman
Posts: 32 Joined: December 13th, 2019, 10:00 am
Quote
Login to like this post
Post
by John Goodman » February 24th, 2020, 8:16 pm
After more than three years, a new xs41 has appeared in C1 (discovered by rliston). It appears after a mere 29 generations:
Code: Select all
x = 16, y = 16, rule = B3/S23
booobobbooobobob$
oooooboobobboobo$
obobbobbbbobobbb$
oboobbbbbobooboo$
oboooooboooooobo$
bobbbboobbbobobo$
bboobbobbbbbbobo$
ooobbooobbobobob$
booobobobbboooob$
bboboobboboooobo$
bbbbboboobobbbbb$
booboooobboobobb$
bbbobbbboobbbooo$
obboboooobbboooo$
oooooobobobboobo$
ooobobobbbobobbb!