Re: Thread For Your Useless Discoveries
That is actually 12c/26.testitemqlstudop wrote:12c/13
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That is actually 12c/26.testitemqlstudop wrote:12c/13
Wow, that's actually close to being a c/2 in its own right.AforAmpere wrote:That is actually 12c/26.testitemqlstudop wrote:12c/13
Code: Select all
x = 500, y = 502, rule = B3/S23
485bo$484bobo$484bobo$485bo5$487bo$486bobo$481bo4bobo$480bobo4bo9b2o$
479bo2bo13bo2bo$480b2o9b2o4b2o$490bo2bo$470bo20b2o$469bobo$469bobo$
470bo$487b2o$487bobo$488bo2$472b2o$472b2o2$482b2o$481bo2bo$482b2o7$
465bo$465b2o$464bobo14$449bo$449b2o$448bobo14$433bo$433b2o$432bobo14$
417bo$417b2o$416bobo14$401bo$401b2o$400bobo14$385bo$385b2o$384bobo14$
369bo$369b2o$368bobo14$353bo$353b2o$352bobo14$337bo$337b2o$336bobo14$
321bo$321b2o$320bobo14$305bo$305b2o$304bobo14$289bo$289b2o$288bobo14$
273bo$273b2o$272bobo14$257bo$257b2o$256bobo14$241bo$241b2o$240bobo14$
225bo$225b2o$224bobo14$209bo$209b2o$208bobo14$193bo$193b2o$192bobo14$
177bo$177b2o$176bobo14$161bo$161b2o$160bobo14$145bo$145b2o$144bobo14$
129bo$129b2o$128bobo14$113bo$113b2o$112bobo14$97bo$97b2o$96bobo14$81bo
$81b2o$80bobo14$65bo$65b2o$64bobo14$49bo$49b2o$48bobo14$33bo$33b2o$32b
obo14$17bo$17b2o$16bobo14$bo$b2o$obo!
Code: Select all
x = 9, y = 8, rule = B3/S23
7b2o$7bo$5bobo$5b2o2$2b2o$b2o$2o!
Code: Select all
x = 5, y = 7, rule = B3/S23
3o$bo2$3bo$2bobo$2bobo$3bo!
Code: Select all
x = 14, y = 18, rule = B3/S23
11bobo$10bo2bo$11bobo4$9b2o$9b2o3$3b3o$2o4bo$o2bo3bo$6bo$5bo$3bo$3bo$
2b2o!
Code: Select all
x = 18, y = 11, rule = B3/S23
bo$2bo$3o4$11bo$10b2o$11bo4bo$15bobo$16bo!
That's just an elementary collision of two honeyfarm predecessors.Hdjensofjfnen wrote:The explosion at the northeast is one that I haven't seen occur naturally before: ...
Code: Select all
x = 20, y = 20, rule = B3/S23
10b2o3b2o$10b2o3b2o$6bo$2o3b2o$2o2bo10bo$5bo3b2o2b2obo$5bo3bo6b2o2$2o$2o3bo3b
2o2b2o$5b2o2b2o3bo3b2o$18b2o2$2b2o6bo3bo$3bob2o2b2o3bo$4bo10bo2b2o$13b2o3b2o
$13bo$3b2o3b2o$3b2o3b2o!Rich's P16Hdjensofjfnen wrote: EDIT: Transparent boats:Code: Select all
x = 24, y = 13, rule = B3/S23 5b2o10b2o$4bo2bo8bo2bo$7b2o6b2o$bo5b3o4b3o5bo$obo3bo2bo4bo2bo3bobo$b2o 3b3o6b3o3b2o2$b2o3b3o6b3o3b2o$obo3bo2bo4bo2bo3bobo$bo5b3o4b3o5bo$7b2o 6b2o$4bo2bo8bo2bo$5b2o10b2o!
I know, but what I realized was that the boats end up in the same place. Maybe not a coincidence. Also, wiki tags provide links to the wiki?Entity Valkyrie wrote:Rich's P16Hdjensofjfnen wrote: EDIT: Transparent boats:Code: Select all
x = 24, y = 13, rule = B3/S23 5b2o10b2o$4bo2bo8bo2bo$7b2o6b2o$bo5b3o4b3o5bo$obo3bo2bo4bo2bo3bobo$b2o 3b3o6b3o3b2o2$b2o3b3o6b3o3b2o$obo3bo2bo4bo2bo3bobo$bo5b3o4b3o5bo$7b2o 6b2o$4bo2bo8bo2bo$5b2o10b2o!
That gave me an idea:2718281828 wrote:A phi-spark + a domino spark give a copy of it plus two tubs (see gen. 22):Code: Select all
x = 5, y = 8, rule = LifeHistory 3.2E2$2.A$.3A$A.A.A$A.A.A$.3A$2.A!
Code: Select all
x = 25, y = 50, rule = B3/S23
10b2o$10b2o4$15b2o2$14bo$13b3o$12bobobo$12bobobo$13b3o$14bo$2o$2o21$
23b2o$23b2o$10bo$9b3o$8bobobo$8bobobo$9b3o$10bo2$8b2o4$13b2o$13b2o!
Code: Select all
x = 7, y = 9, rule = B3/S23
5b2o$5b2o4$2o$b2o$2o$o!
I can't verify, but I'm tempted to say yes-- It's a reaction between a b and a block.Entity Valkyrie wrote:Is this B-to-TL known?Code: Select all
x = 7, y = 9, rule = B3/S23 5b2o$5b2o4$2o$b2o$2o$o!
Code: Select all
x = 6, y = 3, rule = Life
bo2bo$2b2o$6o!
Code: Select all
x = 22, y = 6, rule = LifeHistory
.2D16.2C$ACA15.C2.C$2.C15.C2.C$3.C$2.C.C14.2CD$3.C17.A!
Also:Hdjensofjfnen wrote:Close to p3 but not really. Dim hope that it can be hassled.Code: Select all
x = 22, y = 6, rule = LifeHistory .2D16.2C$ACA15.C2.C$2.C15.C2.C$3.C$2.C.C14.2CD$3.C17.A!
Code: Select all
x = 6, y = 6, rule = B3/S23
2o$obo$bo$3b3o2$4bo!
#C [[ STOP 3 ]]
Code: Select all
x = 23, y = 12, rule = B3/S23
10b2o$10bobo$11bo$13b3o2$14bo5bo$12bo2bo2bo2bo$5b2o15bo$b2ob4ob2ob2ob
4ob2o$o15b2o$bo2bo2bo2bo$2bo6bo!
Code: Select all
x = 13, y = 5, rule = B3/S23
3o2$9b3o$9bo2bo$10b2o!Code: Select all
x = 7, y = 10, rule = B3/S23
b2ob2o$bo3bo$2b3o2$7o$o2bo2bo2$2b3o$2bobo$2bobo!
Code: Select all
x = 7, y = 10, rule = B3/S23
3b2o$2bo2bo$2b3o2$7o$o2bo2bo3$2b3o$2bo2bo!
This is Tanner's pi-catcher, used in his reduction of the period-45 glider gun. While the house induction coil achieves smallest population, the symmetric variant shown in the wiki achieves minimal bounding box.Moosey wrote:Is this near-inaccessible pi eater known?I suppose It’s not awful; pre-pis work.Code: Select all
x = 7, y = 10, rule = B3/S23 b2ob2o$bo3bo$2b3o2$7o$o2bo2bo2$2b3o$2bobo$2bobo!Those displayed on lifewiki fit differently; this might reduce some conduits.Code: Select all
x = 7, y = 10, rule = B3/S23 3b2o$2bo2bo$2b3o2$7o$o2bo2bo3$2b3o$2bo2bo!
But it’s probably known.
Code: Select all
x = 95, y = 82, rule = B3/S23
48b2o3b2o$46b3obo2b2o$45bo4bo$45bo2b2ob4o$44b2obobobo2bo$45bobobobo$
45bobob2o$46bo2$59b2o$50bo8bo$49b3o5bobo$48b5o4b2o$47b2o3b2o$46b3o3b3o
$47b2o3b2o$48b5o$49b3o$48b3o$47b2o$48bo$45b3o$45bo5$6b2o7bo7b2o$7bo7b
3o5b2o$7bobo8bo$8b2o7b2o2$20bo$19bobo48bo$5bo12bo3bo46b2o$5b3o10bo3bo
8b2ob2o33bobo$8bo9bo3bo8b2obo2bo$7b2o10bobo12bob2o$20bo13bo$33b2o$30bo
bo2b2o$2b2ob2o23b2o2bo2bo$o2bob2o28b2o$2obo$3bo86bo$3b2o67b2o14b5o$b2o
2bobo65bo13bo5bo$o2bo2b2o65bobo12b3o2bo$b2o16b2o53b2o15bob2o$19bo68b4o
2bo$13b2o5b3o7bo52b2o3bo3b2o$13b2o7bo8b2o50b2o4b3o$30b2o59bo$91bob2o$
90b2ob2o2$72b2o$55b2o7bo8b2o7b2o$55b2o5b3o7bo9bo$61bo21b3o$61b2o22bo4$
74bo$72b3o$71bo$71b2o3$62bo$61bobo9b2ob2o$60bo3bo8b2obo2bo$60bo3bo11bo
b2o$60bo3bo11bo$61bobo11b2o$62bo9bobo2b2o$72b2o2bo2bo$59b2o16b2o$60bo$
57b3o5b2o$57bo7b2o!
Code: Select all
x = 20, y = 21, rule = B3/S23
15bo$15bo$15bo3$14b2o$14b2o$18b2o$14b2o2b2o$14b2o9$b2o$obo$2bo!
Code: Select all
x = 11, y = 11, rule = B3/S23
6b3o2$3b2o$2bo2bo$3b2o4bo$8bobo$8bobo$9bo2$b2o$obo$2bo$!Code: Select all
x = 16, y = 12, rule = B3/S23
13bo$13bobo$13b2o2$6b2o$5bo2bo$2o3bobo$2o4bo3$5bo$4bobo$4bobo$5bo$!Code: Select all
x = 13, y = 10, rule = B3/S23
5b2o$2o3b2o$2o3$3b2o$2bo2bo$2bobo$3bo6b2o$10bobo$10bo$!Code: Select all
x = 13, y = 10, rule = B3/S23
5b2o$2o3b2o$2o$10bo$10bobo$3b2o5b2o$2bo2bo$2bobo$3bo$!Code: Select all
x = 13, y = 9, rule = B3/S23
11b2o$10bobo$6b2o3bo$5bobo$5b2o5$b2o$obo$2bo$!Code: Select all
x = 17, y = 9, rule = B3/S23
11b3o$b2o4b2o$obo4bobo$2bo5bo3$15bo$14bobo$10b2o2bobo$10b2o3bo$!Here's a similar reaction that produces a whole lot of extra junk:pcallahan wrote:Here is a useless collision that could be thought of as glider bowling.
I can't do much with that, but it is rare to find a collision that preserves all the components. The initial cluster is "natural" in the sense that I got it by generating small starting seeds. Before we had examples of stable reflectors, it was speculated that a reflector could be a magic glider-preserving self-restoring cluster (with the parts back in the right place unlike this). It is very unlikely once you get beyond blocks and blinkers, and those don't work as reflectors.Code: Select all
x = 20, y = 21, rule = B3/S23 15bo$15bo$15bo3$14b2o$14b2o$18b2o$14b2o2b2o$14b2o9$b2o$obo$2bo!
...
Code: Select all
x = 8, y = 11, rule = B3/S23
2o$2o3bo$5bo$5bo5$5b3o$5bo$6bo!
Code: Select all
x = 15, y = 13, rule = B3/S23
13bo$12bo$12b3o8$2o$2o4b2o$6b2o!
Well, the point is not to produce extra junk. If you could keep the block and blinker in the same place along with extra junk, that would be more interesting, though also useless.Moosey wrote: Here's a similar reaction that produces a whole lot of extra junk:
Code: Select all
x = 81, y = 80
2bo$obo$b2o67$72b2o5b2o$72b2o5b2o5$79b2o$79b2o$67b2o$66bobo$68bo!Code: Select all
x = 19, y = 14, rule = B3/S23
$8b2o$8b2o5$15b2o$15b2o$3b2o$2bobo$4bo!Code: Select all
x = 37, y = 35, rule = B3/S23
35b2o$31b2o2b2o$31b2o6$34b2o$34b2o13$12b2o$11bobo$13bo8$2b2o$bobo$3bo!
Code: Select all
x = 73, y = 12, rule = B3/S23
17b2o35b2o$16bo2bo33bo2bo$12bo4b2o4bo25bo4b2o4bo$12bobo6bobo25bobo6bob
o$2o11bobo4bobo11b2ob2o11bobo4bobo11b2o$2o11bo2bo2bo2bo11b2ob2o11bo2bo
2bo2bo11b2o$13bobo4bobo27bobo4bobo$12bobo6bobo25bobo6bobo$12bo10bo25bo
10bo$17b2o$17b2o35b2o$54b2o!
Code: Select all
x = 40, y = 17, rule = B3/S23
11bo$10bo$10b3o3$38bo$37bo$37b3o$9bo$8b2o$8bobo3b3o$14bo$15bo2$3o$2bo$
bo!
for instance:There always exists at least one convoy of gliders from any number of directions that can cleanly destroy a certain pattern, stable or unstable.
Code: Select all
x = 95, y = 73, rule = B3/S23
93bo$92bo$92b3o4$89bo$88bo$88b3o5$84bo$83bo$83b3o$79bo$78bo$78b3o2$74b
o$72b2o$73b2o13$bo79bo$2bo77bo$3o77b3o23$23bo35bo$24bo33bo$22b3o33b3o
8$40b3o$40bobo$40bobo!
Code: Select all
x = 16, y = 13, rule = B3/S23
15bo$13b2o$14b2o2$4bo$4bo$4bo2$3o3b3o2$4bo$4bo$4bo!
Code: Select all
x = 45, y = 21, rule = B3/S23
42bo$42bobo$42b2o14$16bo$3bo10bobo$4bo10b2o7bo$o3bo17b2o$b4o18b2o!
Code: Select all
x = 28, y = 24, rule = B3/S23
22bo$21bo$21b3o6$20bo5bo$20bobo2bo$20b2o3b3o$5bo$5bo$6bo2bo$4b3ob2obo$
2o6b2ob2o$2o6b2ob2o$4b3ob2obo$6bo2bo$5bo$5bo$20b2o$20bobo$20bo!
Code: Select all
x = 34, y = 18, rule = B3/S23
bo30bo$2bo28bo$3o28b3o13$9bo4bo4bo4bo$10bo4bo2bo4bo$8b3o2b3o2b3o2b3o!
#C[[ T 15 PAUSE 1 T 35 PAUSE 1 T 59 PAUSE 1 T 67 PAUSE 2 GPS 5 T 69 GPS 60 T 73 PAUSE 1 ]]