Page 85 of 209

Re: Thread For Your Useless Discoveries

Posted: February 20th, 2019, 6:06 pm
by AforAmpere
testitemqlstudop wrote:12c/13
That is actually 12c/26.

Re: Thread For Your Useless Discoveries

Posted: February 20th, 2019, 9:03 pm
by Hdjensofjfnen
AforAmpere wrote:
testitemqlstudop wrote:12c/13
That is actually 12c/26.
Wow, that's actually close to being a c/2 in its own right.
EDIT: Crystal:

Code: Select all

x = 500, y = 502, rule = B3/S23
485bo$484bobo$484bobo$485bo5$487bo$486bobo$481bo4bobo$480bobo4bo9b2o$
479bo2bo13bo2bo$480b2o9b2o4b2o$490bo2bo$470bo20b2o$469bobo$469bobo$
470bo$487b2o$487bobo$488bo2$472b2o$472b2o2$482b2o$481bo2bo$482b2o7$
465bo$465b2o$464bobo14$449bo$449b2o$448bobo14$433bo$433b2o$432bobo14$
417bo$417b2o$416bobo14$401bo$401b2o$400bobo14$385bo$385b2o$384bobo14$
369bo$369b2o$368bobo14$353bo$353b2o$352bobo14$337bo$337b2o$336bobo14$
321bo$321b2o$320bobo14$305bo$305b2o$304bobo14$289bo$289b2o$288bobo14$
273bo$273b2o$272bobo14$257bo$257b2o$256bobo14$241bo$241b2o$240bobo14$
225bo$225b2o$224bobo14$209bo$209b2o$208bobo14$193bo$193b2o$192bobo14$
177bo$177b2o$176bobo14$161bo$161b2o$160bobo14$145bo$145b2o$144bobo14$
129bo$129b2o$128bobo14$113bo$113b2o$112bobo14$97bo$97b2o$96bobo14$81bo
$81b2o$80bobo14$65bo$65b2o$64bobo14$49bo$49b2o$48bobo14$33bo$33b2o$32b
obo14$17bo$17b2o$16bobo14$bo$b2o$obo!

Re: Thread For Your Useless Discoveries

Posted: February 23rd, 2019, 4:36 pm
by testitemqlstudop
This LOM-to-B leaving behind a beehive:

Code: Select all

x = 9, y = 8, rule = B3/S23
7b2o$7bo$5bobo$5b2o2$2b2o$b2o$2o!
EDIT: Knightwise beehive pull

Code: Select all

x = 5, y = 7, rule = B3/S23
3o$bo2$3bo$2bobo$2bobo$3bo!

Re: Thread For Your Useless Discoveries

Posted: February 24th, 2019, 1:18 am
by Hdjensofjfnen
Stupidest component I've ever come across:

Code: Select all

x = 14, y = 18, rule = B3/S23
11bobo$10bo2bo$11bobo4$9b2o$9b2o3$3b3o$2o4bo$o2bo3bo$6bo$5bo$3bo$3bo$
2b2o!
EDIT: The explosion at the northeast is one that I haven't seen occur naturally before:

Code: Select all

x = 18, y = 11, rule = B3/S23
bo$2bo$3o4$11bo$10b2o$11bo4bo$15bobo$16bo!

Re: Thread For Your Useless Discoveries

Posted: February 24th, 2019, 2:38 am
by mniemiec
Hdjensofjfnen wrote:The explosion at the northeast is one that I haven't seen occur naturally before: ...
That's just an elementary collision of two honeyfarm predecessors.

Re: Thread For Your Useless Discoveries

Posted: February 24th, 2019, 8:26 pm
by praosylen
68p16 internally deletes a block:

Code: Select all

x = 20, y = 20, rule = B3/S23
10b2o3b2o$10b2o3b2o$6bo$2o3b2o$2o2bo10bo$5bo3b2o2b2obo$5bo3bo6b2o2$2o$2o3bo3b
2o2b2o$5b2o2b2o3bo3b2o$18b2o2$2b2o6bo3bo$3bob2o2b2o3bo$4bo10bo2b2o$13b2o3b2o
$13bo$3b2o3b2o$3b2o3b2o!

Re: Thread For Your Useless Discoveries

Posted: February 24th, 2019, 8:40 pm
by Entity Valkyrie
Hdjensofjfnen wrote: EDIT: Transparent boats:

Code: Select all

x = 24, y = 13, rule = B3/S23
5b2o10b2o$4bo2bo8bo2bo$7b2o6b2o$bo5b3o4b3o5bo$obo3bo2bo4bo2bo3bobo$b2o
3b3o6b3o3b2o2$b2o3b3o6b3o3b2o$obo3bo2bo4bo2bo3bobo$bo5b3o4b3o5bo$7b2o
6b2o$4bo2bo8bo2bo$5b2o10b2o!
Rich's P16

Re: Thread For Your Useless Discoveries

Posted: February 24th, 2019, 8:53 pm
by Hdjensofjfnen
Entity Valkyrie wrote:
Hdjensofjfnen wrote: EDIT: Transparent boats:

Code: Select all

x = 24, y = 13, rule = B3/S23
5b2o10b2o$4bo2bo8bo2bo$7b2o6b2o$bo5b3o4b3o5bo$obo3bo2bo4bo2bo3bobo$b2o
3b3o6b3o3b2o2$b2o3b3o6b3o3b2o$obo3bo2bo4bo2bo3bobo$bo5b3o4b3o5bo$7b2o
6b2o$4bo2bo8bo2bo$5b2o10b2o!
Rich's P16
I know, but what I realized was that the boats end up in the same place. Maybe not a coincidence. Also, wiki tags provide links to the wiki? :o

Re: Thread For Your Useless Discoveries

Posted: February 24th, 2019, 10:51 pm
by Entity Valkyrie
2718281828 wrote:A phi-spark + a domino spark give a copy of it plus two tubs (see gen. 22):

Code: Select all

x = 5, y = 8, rule = LifeHistory
3.2E2$2.A$.3A$A.A.A$A.A.A$.3A$2.A!
That gave me an idea:

Code: Select all

x = 25, y = 50, rule = B3/S23
10b2o$10b2o4$15b2o2$14bo$13b3o$12bobobo$12bobobo$13b3o$14bo$2o$2o21$
23b2o$23b2o$10bo$9b3o$8bobobo$8bobobo$9b3o$10bo2$8b2o4$13b2o$13b2o!

Re: Thread For Your Useless Discoveries

Posted: February 25th, 2019, 8:28 pm
by Entity Valkyrie
Is this B-to-TL known?

Code: Select all

x = 7, y = 9, rule = B3/S23
5b2o$5b2o4$2o$b2o$2o$o!

Re: Thread For Your Useless Discoveries

Posted: February 25th, 2019, 8:37 pm
by Moosey
Entity Valkyrie wrote:Is this B-to-TL known?

Code: Select all

x = 7, y = 9, rule = B3/S23
5b2o$5b2o4$2o$b2o$2o$o!
I can't verify, but I'm tempted to say yes-- It's a reaction between a b and a block.
Technically, though, as the B leaves its block, it's not a conduit. You could string it up to conduit 1, however, to get a true conduit.

Re: Thread For Your Useless Discoveries

Posted: February 25th, 2019, 9:07 pm
by testitemqlstudop
it WOULD have been a Herschel parent at gen 19 without the block

Re: Thread For Your Useless Discoveries

Posted: February 26th, 2019, 10:46 pm
by Βεν Γ. Κυθισ
A methuselah that takes 1,147 gens to stabilize:

Code: Select all

x = 6, y = 3, rule = Life
bo2bo$2b2o$6o!

Re: Thread For Your Useless Discoveries

Posted: February 26th, 2019, 11:34 pm
by Hdjensofjfnen
Close to p3 but not really. Dim hope that it can be hassled.

Code: Select all

x = 22, y = 6, rule = LifeHistory
.2D16.2C$ACA15.C2.C$2.C15.C2.C$3.C$2.C.C14.2CD$3.C17.A!

Re: Thread For Your Useless Discoveries

Posted: February 26th, 2019, 11:42 pm
by Entity Valkyrie 2
Hdjensofjfnen wrote:Close to p3 but not really. Dim hope that it can be hassled.

Code: Select all

x = 22, y = 6, rule = LifeHistory
.2D16.2C$ACA15.C2.C$2.C15.C2.C$3.C$2.C.C14.2CD$3.C17.A!
Also:

Code: Select all

x = 6, y = 6, rule = B3/S23
2o$obo$bo$3b3o2$4bo!
#C [[ STOP 3 ]]
EDIT:
Stabilised:

Code: Select all

x = 23, y = 12, rule = B3/S23
10b2o$10bobo$11bo$13b3o2$14bo5bo$12bo2bo2bo2bo$5b2o15bo$b2ob4ob2ob2ob
4ob2o$o15b2o$bo2bo2bo2bo$2bo6bo!

Re: Thread For Your Useless Discoveries

Posted: February 27th, 2019, 11:49 am
by Hdjensofjfnen
Blinker turns to edgy block:

Code: Select all

x = 13, y = 5, rule = B3/S23
3o2$9b3o$9bo2bo$10b2o!

Re: Thread For Your Useless Discoveries

Posted: February 27th, 2019, 1:53 pm
by Moosey
Is this near-inaccessible pi eater known?

Code: Select all

x = 7, y = 10, rule = B3/S23
b2ob2o$bo3bo$2b3o2$7o$o2bo2bo2$2b3o$2bobo$2bobo!
I suppose It’s not awful; pre-pis work.

Code: Select all

x = 7, y = 10, rule = B3/S23
3b2o$2bo2bo$2b3o2$7o$o2bo2bo3$2b3o$2bo2bo!
Those displayed on lifewiki fit differently; this might reduce some conduits.
But it’s probably known.

Re: Thread For Your Useless Discoveries

Posted: February 27th, 2019, 3:08 pm
by Freywa
Moosey wrote:Is this near-inaccessible pi eater known?

Code: Select all

x = 7, y = 10, rule = B3/S23
b2ob2o$bo3bo$2b3o2$7o$o2bo2bo2$2b3o$2bobo$2bobo!
I suppose It’s not awful; pre-pis work.

Code: Select all

x = 7, y = 10, rule = B3/S23
3b2o$2bo2bo$2b3o2$7o$o2bo2bo3$2b3o$2bo2bo!
Those displayed on lifewiki fit differently; this might reduce some conduits.
But it’s probably known.
This is Tanner's pi-catcher, used in his reduction of the period-45 glider gun. While the house induction coil achieves smallest population, the symmetric variant shown in the wiki achieves minimal bounding box.

Re: Thread For Your Useless Discoveries

Posted: February 28th, 2019, 4:23 pm
by Moosey
AK-94 type thing:

Code: Select all

x = 95, y = 82, rule = B3/S23
48b2o3b2o$46b3obo2b2o$45bo4bo$45bo2b2ob4o$44b2obobobo2bo$45bobobobo$
45bobob2o$46bo2$59b2o$50bo8bo$49b3o5bobo$48b5o4b2o$47b2o3b2o$46b3o3b3o
$47b2o3b2o$48b5o$49b3o$48b3o$47b2o$48bo$45b3o$45bo5$6b2o7bo7b2o$7bo7b
3o5b2o$7bobo8bo$8b2o7b2o2$20bo$19bobo48bo$5bo12bo3bo46b2o$5b3o10bo3bo
8b2ob2o33bobo$8bo9bo3bo8b2obo2bo$7b2o10bobo12bob2o$20bo13bo$33b2o$30bo
bo2b2o$2b2ob2o23b2o2bo2bo$o2bob2o28b2o$2obo$3bo86bo$3b2o67b2o14b5o$b2o
2bobo65bo13bo5bo$o2bo2b2o65bobo12b3o2bo$b2o16b2o53b2o15bob2o$19bo68b4o
2bo$13b2o5b3o7bo52b2o3bo3b2o$13b2o7bo8b2o50b2o4b3o$30b2o59bo$91bob2o$
90b2ob2o2$72b2o$55b2o7bo8b2o7b2o$55b2o5b3o7bo9bo$61bo21b3o$61b2o22bo4$
74bo$72b3o$71bo$71b2o3$62bo$61bobo9b2ob2o$60bo3bo8b2obo2bo$60bo3bo11bo
b2o$60bo3bo11bo$61bobo11b2o$62bo9bobo2b2o$72b2o2bo2bo$59b2o16b2o$60bo$
57b3o5b2o$57bo7b2o!

Re: Thread For Your Useless Discoveries

Posted: February 28th, 2019, 7:36 pm
by pcallahan
Here is a useless collision that could be thought of as glider bowling.

Code: Select all

x = 20, y = 21, rule = B3/S23
15bo$15bo$15bo3$14b2o$14b2o$18b2o$14b2o2b2o$14b2o9$b2o$obo$2bo!
I can't do much with that, but it is rare to find a collision that preserves all the components. The initial cluster is "natural" in the sense that I got it by generating small starting seeds. Before we had examples of stable reflectors, it was speculated that a reflector could be a magic glider-preserving self-restoring cluster (with the parts back in the right place unlike this). It is very unlikely once you get beyond blocks and blinkers, and those don't work as reflectors.

I am not sure the space has been fully explored to find clusters that are not exactly the same but can be used for later collisions with single gliders. Add catalysts, and eventually you get a stable reflector, but catalysts also take up diagonals. Anyway... I am trying to find something useful this way. Still trying.

Here are some collisions between gliders and natural clusters that produce a glider, an spaceship and not much additional debris. I don't know if all or any are new. Is anyone else looking for these? They are not very useful but could be part of a slow synthesis.

MWSS + glider

Code: Select all

x = 11, y = 11, rule = B3/S23
6b3o2$3b2o$2bo2bo$3b2o4bo$8bobo$8bobo$9bo2$b2o$obo$2bo$!
LWSS + 2 gliders

Code: Select all

x = 16, y = 12, rule = B3/S23
13bo$13bobo$13b2o2$6b2o$5bo2bo$2o3bobo$2o4bo3$5bo$4bobo$4bobo$5bo$!
LWSS + glider

Code: Select all

x = 13, y = 10, rule = B3/S23
5b2o$2o3b2o$2o3$3b2o$2bo2bo$2bobo$3bo6b2o$10bobo$10bo$!
LWSS + glider

Code: Select all

x = 13, y = 10, rule = B3/S23
5b2o$2o3b2o$2o$10bo$10bobo$3b2o5b2o$2bo2bo$2bobo$3bo$!
LWSS + glider

Code: Select all

x = 13, y = 9, rule = B3/S23
11b2o$10bobo$6b2o3bo$5bobo$5b2o5$b2o$obo$2bo$!
LWSS + glider

Code: Select all

x = 17, y = 9, rule = B3/S23
11b3o$b2o4b2o$obo4bobo$2bo5bo3$15bo$14bobo$10b2o2bobo$10b2o3bo$!

Re: Thread For Your Useless Discoveries

Posted: February 28th, 2019, 7:41 pm
by Moosey
pcallahan wrote:Here is a useless collision that could be thought of as glider bowling.

Code: Select all

x = 20, y = 21, rule = B3/S23
15bo$15bo$15bo3$14b2o$14b2o$18b2o$14b2o2b2o$14b2o9$b2o$obo$2bo!
I can't do much with that, but it is rare to find a collision that preserves all the components. The initial cluster is "natural" in the sense that I got it by generating small starting seeds. Before we had examples of stable reflectors, it was speculated that a reflector could be a magic glider-preserving self-restoring cluster (with the parts back in the right place unlike this). It is very unlikely once you get beyond blocks and blinkers, and those don't work as reflectors.

...
Here's a similar reaction that produces a whole lot of extra junk:

Code: Select all

x = 8, y = 11, rule = B3/S23
2o$2o3bo$5bo$5bo5$5b3o$5bo$6bo!
also:

Code: Select all

x = 15, y = 13, rule = B3/S23
13bo$12bo$12b3o8$2o$2o4b2o$6b2o!

Re: Thread For Your Useless Discoveries

Posted: February 28th, 2019, 8:02 pm
by pcallahan
Moosey wrote: Here's a similar reaction that produces a whole lot of extra junk:
Well, the point is not to produce extra junk. If you could keep the block and blinker in the same place along with extra junk, that would be more interesting, though also useless.

Here's a possibly useful resettable glider shifter that I found around 1994 (first as far as I know) and forgot about for years.

Code: Select all

x = 81, y = 80
2bo$obo$b2o67$72b2o5b2o$72b2o5b2o5$79b2o$79b2o$67b2o$66bobo$68bo!
I don't remember how it came up, but it is based on this reaction with a block catalyst and I put the other catalyst in a symmetric location.

Code: Select all

x = 19, y = 14, rule = B3/S23
$8b2o$8b2o5$15b2o$15b2o$3b2o$2bobo$4bo!

Re: Thread For Your Useless Discoveries

Posted: March 5th, 2019, 1:24 am
by pcallahan
Useless because of what it would take to set up the three blocks, but I have never seen a glider act like such a honey badger. It comes out on the same diagonal, delayed by only 14 steps if I'm counting right. Trailing glider is just for reference.

Code: Select all

x = 37, y = 35, rule = B3/S23
35b2o$31b2o2b2o$31b2o6$34b2o$34b2o13$12b2o$11bobo$13bo8$2b2o$bobo$3bo!

Re: Thread For Your Useless Discoveries

Posted: March 6th, 2019, 3:37 pm
by Moosey

Code: Select all

x = 73, y = 12, rule = B3/S23
17b2o35b2o$16bo2bo33bo2bo$12bo4b2o4bo25bo4b2o4bo$12bobo6bobo25bobo6bob
o$2o11bobo4bobo11b2ob2o11bobo4bobo11b2o$2o11bo2bo2bo2bo11b2ob2o11bo2bo
2bo2bo11b2o$13bobo4bobo27bobo4bobo$12bobo6bobo25bobo6bobo$12bo10bo25bo
10bo$17b2o$17b2o35b2o$54b2o!
Two reactions with QBs revisiting beehive.
1. Eats block
2. Slightly different stabilization involving a block

Re: Thread For Your Useless Discoveries

Posted: March 8th, 2019, 4:15 pm
by Moosey
I've never seen this constellation before:

Code: Select all

x = 40, y = 17, rule = B3/S23
11bo$10bo$10b3o3$38bo$37bo$37b3o$9bo$8b2o$8bobo3b3o$14bo$15bo2$3o$2bo$
bo!
I'm just colliding random gliders together and seeing what happens.

Conjecture, a relative of the indestructible pattern idea:
There always exists at least one convoy of gliders from any number of directions that can cleanly destroy a certain pattern, stable or unstable.
for instance:

Code: Select all

x = 95, y = 73, rule = B3/S23
93bo$92bo$92b3o4$89bo$88bo$88b3o5$84bo$83bo$83b3o$79bo$78bo$78b3o2$74b
o$72b2o$73b2o13$bo79bo$2bo77bo$3o77b3o23$23bo35bo$24bo33bo$22b3o33b3o
8$40b3o$40bobo$40bobo!
which also demonstrates that I have no idea how to cheaply destroy a TL.
EDIT:
aha!:

Code: Select all

x = 16, y = 13, rule = B3/S23
15bo$13b2o$14b2o2$4bo$4bo$4bo2$3o3b3o2$4bo$4bo$4bo!
These convoys can be as absurd you want. For instance:

Code: Select all

x = 45, y = 21, rule = B3/S23
42bo$42bobo$42b2o14$16bo$3bo10bobo$4bo10b2o7bo$o3bo17b2o$b4o18b2o!
Or more serious:

Code: Select all

x = 28, y = 24, rule = B3/S23
22bo$21bo$21b3o6$20bo5bo$20bobo2bo$20b2o3b3o$5bo$5bo$6bo2bo$4b3ob2obo$
2o6b2ob2o$2o6b2ob2o$4b3ob2obo$6bo2bo$5bo$5bo$20b2o$20bobo$20bo!
EDIT:
I just found out that a certain bi-teardrop predecessor of 2 Bs can be easily synthesized:

Code: Select all

x = 34, y = 18, rule = B3/S23
bo30bo$2bo28bo$3o28b3o13$9bo4bo4bo4bo$10bo4bo2bo4bo$8b3o2b3o2b3o2b3o!
#C[[ T 15 PAUSE 1 T 35 PAUSE 1 T 59 PAUSE 1 T 67 PAUSE 2 GPS 5 T 69 GPS 60 T 73 PAUSE 1 ]]