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Re: Thread For Your Unrecognised CA

Posted: August 19th, 2016, 4:30 pm
by BlinkerSpawn
Reflector:

Code: Select all

x = 46, y = 28, rule = B35y/S236c
41b3o$43bobo$36bo5bo2bo$35bobo4bob2o$17b2o13bo3bo5bo$32bobo$15bo3bo12b
o$14b6o$13bo3bo$14b2o7$19bo$17b2o$18b2o5$3o$b2o2bo$5b2o$6b2o$5b2o!

Re: Thread For Your Unrecognised CA

Posted: August 19th, 2016, 5:12 pm
by drc
BlinkerSpawn wrote:Reflector:

Code: Select all

x = 46, y = 28, rule = B35y/S236c
41b3o$43bobo$36bo5bo2bo$35bobo4bob2o$17b2o13bo3bo5bo$32bobo$15bo3bo12b
o$14b6o$13bo3bo$14b2o7$19bo$17b2o$18b2o5$3o$b2o2bo$5b2o$6b2o$5b2o!
p58, p116, p232:

Code: Select all

x = 40, y = 140, rule = B35y/S236c
26b2o$25b2o$26b2o$27bo2b2o$30b3o3$4bo$3b2o$3b2o3$ob2o$3o$bo10$10bo$9b
2o27bo$9bobo25b3o$36b2obo3$35b2o$35b2o$35bo3$7b3o$8b2o2bo$12b2o$13b2o$
12b2o11$26b2o$25b2o$26b2o$27bo2b2o$30b3o3$4bo$3b2o$3b2o3$ob2o$3o25bobo
$bo27b2o$29bo9$10bo$9b2o27bo$9bobo25b3o$36b2obo3$35b2o$35b2o$35bo3$7b
3o$8b2o2bo$12b2o$13b2o$12b2o11$26b2o$25b2o$26b2o$27bo2b2o$30b3o3$4bo$
3b2o$3b2o8b2o$14b2o$13bo$ob2o$3o25bobo$bo27b2o$29bo9$10bo$9b2o27bo$9bo
bo25b3o$36b2obo$26bo$24b2o$25b2o8b2o$35b2o$35bo3$7b3o$8b2o2bo$12b2o$
13b2o$12b2o!

Re: Thread For Your Unrecognised CA

Posted: August 19th, 2016, 5:55 pm
by AbhpzTa
drc wrote:Here's a p58 gun: (50*12)

Code: Select all

x = 28, y = 7, rule = B35y/S236c
3o$b2o2bo$5b2o14b2o$6b2o13b2o2bo$5b2o15b2o3bo$24b2obo$25b3o!
And another: (28*33)

Code: Select all

x = 15, y = 19, rule = B35y/S236c
4bo$3b2o$3b2o3$ob2o$3o$bo7$8b2o$8b2o2bo$9b2o3bo$11b2obo$12b3o!
Smaller: (46*9)

Code: Select all

x = 29, y = 6, rule = B35y_S236c
3b2o$bo25b2o$o2bo19bobo2bo$2o22bo$b3o18b3ob2o$3bo19bo!
p58 bi-gun:

Code: Select all

x = 24, y = 8, rule = B35y_S236c
19b3o$21bobo$20bo2bo$3bo16bob2o$2obo16bo$o2bo$obo$2b3o!
p116 glider gun:

Code: Select all

x = 29, y = 11, rule = B35y_S236c
b2o$2b2o$o4b3o$7bo$bo5bo$6bo$23bo$22b2ob2o$27b2o$23bo2b3o$25b2o!
p58 LWSS gun:

Code: Select all

x = 11, y = 29, rule = B35y_S236c
o$2o$2o3$b2obo$2b3o$3bo14$7b3o$7bo2bo$7bo2$6bo$5b2o$5bo3bo$7bo!

Re: Thread For Your Unrecognised CA

Posted: August 19th, 2016, 6:00 pm
by drc
AbhpzTa wrote: p58 LWSS gun:

Code: Select all

x = 11, y = 29, rule = B35y_S236c
o$2o$2o3$b2obo$2b3o$3bo14$7b3o$7bo2bo$7bo2$6bo$5b2o$5bo3bo$7bo!
Nice! Was expecting it to take more than two! If anybody wants, they can create a thread. I don't want to pollute the forum.

Edit: This is the predecessor:

Code: Select all

x = 4, y = 4, rule = B35y/S236c
bo$b2o$o2bo$b3o!

Re: Thread For Your Unrecognised CA

Posted: August 19th, 2016, 8:15 pm
by drc
This is sad:

Code: Select all

x = 9, y = 9, rule = B35y/S236c
5b4o$4bo3bo$8bo$bo2bo2bo$obo$bo2bo2bo$8bo$4bo3bo$5b4o!
This, however, has potential:

Code: Select all

x = 9, y = 9, rule = B35y/S236c
5b4o$4bo3bo$o7bo$2o2bo2bo$b2o$2o2bo2bo$o7bo$4bo3bo$5b4o!
Bullet could be a 3c/7 ship:

Code: Select all

x = 8, y = 5, rule = B35y/S236c
b2o$3o$b2o4bo$5b2o$7bo!
Longboat f4:

Code: Select all

x = 2, y = 11, rule = B35y/S236c
2o$bo$bo6$2o$bo$bo!
A natural p6:

Code: Select all

x = 3, y = 14, rule = B35y/S236c
2o$2o2$bo$3o$3o3$3o$3o$bo2$2o$2o!
The soup:

Code: Select all

x = 16, y = 16, rule = B35y/S236c
oobbbboobbobbooo$
bobboooobbobboob$
ooobooboobobbooo$
ooobbbbooboobbbb$
oobbbbooooobboob$
oooobboobboooboo$
bobobbobbbboooob$
obbbbbobbboooooo$
bobobobbbooobooo$
bbbbboobboboboob$
bbobbboooobbbbbb$
bbobbobboooboooo$
obobobobooobbobo$
oooooooobboobooo$
ooobbbbbbobbbboo$
boboobboooobbboo!

Re: Thread For Your Unrecognised CA

Posted: August 21st, 2016, 12:28 pm
by praosylen
Two rules where a single cell is a gun:
P6:

Code: Select all

x = 1, y = 1, rule = B1e4aew8/S01e3iy4at5a6c
o!
P7:

Code: Select all

x = 1, y = 1, rule = B1e4acew/S01e3iy4at5a6c
o!

Re: Thread For Your Unrecognised CA

Posted: August 21st, 2016, 6:42 pm
by LVGuy
A for awesome wrote:Two rules where a single cell is a gun:
P6:

Code: Select all

x = 1, y = 1, rule = B1e4aew8/S01e3iy4at5a6c
o!
P7:

Code: Select all

x = 1, y = 1, rule = B1e4acew/S01e3iy4at5a6c
o!
2 cells in the first rule is a 1d replicator

Code: Select all

x = 2, y = 1, rule = B1e4aew8/S01e3iy4at5a6c
2o!
3 cells is a spacefiller

Code: Select all

x = 2, y = 1, rule = B1e4aew8/S01e3iy4at5a6c
3o!

Re: Thread For Your Unrecognised CA

Posted: August 22nd, 2016, 12:27 pm
by FlameandFury
TriLife(?)

Code: Select all

x = 25, y = 24, rule = B34w6k/S234eiqw6k
5$20b3o$20bo$21bo2$12b3o$11bo$10bo$10bo$10bo4$5b3o$5b3o$4bo$5bo!

Re: Thread For Your Unrecognised CA

Posted: August 22nd, 2016, 2:13 pm
by BlinkerSpawn
Looks a bit like Tosc if you ask me, but I'm not sure how close the two rules are because nobody came up with the Hensel string for either it or the variant.

Re: Thread For Your Unrecognised CA

Posted: August 22nd, 2016, 2:56 pm
by drc
This is a methuselah:

Code: Select all

x = 3, y = 4, rule = B3-nr5r/S234-a
bo$3o$obo$2o!
It lasts 1,233 gens and produces: 7 blinkers, 5 beehives, 2 blocks, 2 boats, 1 z, 1 ship, 1 long ship, 1 2c/5 ortho glider, and 1 p6 pre-loaf. I just thought this was cool and i'd like to share this rule. (sick rhymez)

Re: Thread For Your Unrecognised CA

Posted: August 22nd, 2016, 3:26 pm
by FlameandFury
Something cool in a related rule:

Code: Select all

x = 14, y = 15, rule = B3-nr5r/S235
2b6o$bo2bo2bo$3b2ob2o$5bo$5b2o$6bo3$11bobo$11b3o3$11b3o$12bo!

Re: Thread For Your Unrecognised CA

Posted: August 22nd, 2016, 3:35 pm
by muzik
There a way to mesh those together to form a true knightship, like in my MTEK knightship in tDryLife?

Re: Thread For Your Unrecognised CA

Posted: August 22nd, 2016, 4:11 pm
by drc
This rule is like day&night:

Code: Select all

x = 203, y = 24, rule = B3-nr5r/S234-a
bo99bo99bo$obo97bobo97bobo$3o97b3o97b3o14$3o$obo$bo$100b3o$100bobo$
101bo98b3o$200bobo$201bo!

Re: Thread For Your Unrecognised CA

Posted: August 22nd, 2016, 4:18 pm
by BlinkerSpawn
@muzik: Not sparky enough on either side for really easy alterations, and all successful interactions that I've seen reset the tail end of the engine, meaning that the succeeding cycles are all out of phase.

Re: Thread For Your Unrecognised CA

Posted: August 22nd, 2016, 4:26 pm
by drc
(2,1)c/8:

Code: Select all

x = 6, y = 5, rule = B3-nr5r/S234-a
o$obob2o$ob4o$4bo$3b3o!

Re: Thread For Your Unrecognised CA

Posted: August 23rd, 2016, 3:15 am
by drc
Another fun rule:

Code: Select all

x = 3, y = 5, rule = B34er6i/S2-c3-acen4-aw5ei
bo$3o2$3o$o!

Re: Thread For Your Unrecognised CA

Posted: August 23rd, 2016, 6:19 am
by muzik
drc wrote:(2,1)c/8:

Code: Select all

x = 6, y = 5, rule = B3-nr5r/S234-a
o$obob2o$ob4o$4bo$3b3o!
It kind of looks like the loafer

Re: Thread For Your Unrecognised CA

Posted: August 23rd, 2016, 1:10 pm
by drc
muzik wrote: It kind of looks like the loafer
loaf knight would be a good name then.

Re: Thread For Your Unrecognised CA

Posted: August 23rd, 2016, 2:39 pm
by muzik
Seems like a good enough name. There is a blinker on the front of it, but blinkerer doesn't have that ring to it

Re: Thread For Your Unrecognised CA

Posted: August 23rd, 2016, 6:15 pm
by drc
B3-q4/S3-j4 is the closest you can get to APGsearching 3-4 Life

Re: Thread For Your Unrecognised CA

Posted: August 23rd, 2016, 7:05 pm
by BlinkerSpawn
drc wrote:B3-q4/S3-j4 is the closest you can get to APGsearching 3-4 Life
If by closeness you measure in terms of transitions then B34-a/S34 is Class I(?) and closer.

Re: Thread For Your Unrecognised CA

Posted: August 23rd, 2016, 8:56 pm
by drc
BlinkerSpawn wrote:
drc wrote:B3-q4/S3-j4 is the closest you can get to APGsearching 3-4 Life
If by closeness you measure in terms of transitions then B34-a/S34 is Class I(?) and closer.
I meant as in number of intact structures.

Re: Thread For Your Unrecognised CA

Posted: August 24th, 2016, 8:36 am
by muzik
A rule with (1,0)c/2, (1,1)c/2 and (2,1)c/2 spaceships, alongside a stationary oscillator, which allows for this effect:

Code: Select all

x = 43, y = 43, rule = B012356/S2347
2b3o5b2ob2o4b2ob2o4b2ob2o5b3o$5b2o7bo3bo5bo3bo7b2o$ob2o2bo4b4o3bo5bo3b
4o4bo2b2obo$obo2b2o11b3ob3o11b2o2bobo$o9b3o17b3o9bo$bobo6b3o17b3o6bobo
$b3o6bobo17bobo6b3o$10b3o17b3o3$o3b4o27b4o3bo$obob2obo27bob2obobo$2bob
4o27b4obo$obo37bobo$3o37b3o4$b3o35b3o$o2bo35bo2bo$o2bo35bo2bo$21bo$o2b
o35bo2bo$o2bo35bo2bo$b3o35b3o4$3o37b3o$obo37bobo$2bob4o27b4obo$obob2ob
o27bob2obobo$o3b4o27b4o3bo3$10b3o17b3o$b3o6bobo17bobo6b3o$bobo6b3o17b
3o6bobo$o9b3o17b3o9bo$obo2b2o11b3ob3o11b2o2bobo$ob2o2bo4b4o3bo5bo3b4o
4bo2b2obo$5b2o7bo3bo5bo3bo7b2o$2b3o5b2ob2o4b2ob2o4b2ob2o5b3o!
When we get a (2,1)c/6 or (2,1)c/7 in normal Life, we'll be able to do a slower and larger version of this...

Re: Thread For Your Unrecognised CA

Posted: August 24th, 2016, 10:00 am
by drc
This is the sparkiest spaceship I've ever seen. 30c/206o:

Code: Select all

x = 13, y = 3, rule = B3/S23-j4i5i6c
obo9bo$2o9b2o$obo9bo!
EDIT: Here's a siderake:

Code: Select all

x = 16, y = 20, rule = B3/S23-j4i5i6c
3bobo9bo$3b2o9b2o$3bobo9bo15$obo9bo$2o9b2o$obo9bo!
EDIT 2: OH NO

Re: Thread For Your Unrecognised CA

Posted: August 24th, 2016, 10:58 am
by muzik
drc wrote: spaceshit
What did the poor pattern do to you? You bully.