Re: Golly bugs
Posted: June 30th, 2026, 3:43 am
Well, maybe I can try using Termux to run Linux version……but apparently it will be much more troublesome, probably with more technological difficulties and bugs
Well, maybe I can try using Termux to run Linux version……but apparently it will be much more troublesome, probably with more technological difficulties and bugs
Looks like new layer was created. I suggest to try clicking Layer -> Delete Layer.NNlk05 wrote: September 5th, 2026, 1:08 pm For some reason, when I use nbsearch2a and stop it all the cells are in this weird greyed-out state that counts as dead:
Must be a Windows quirk because I definitely see such files on macOS. Golly's code says to display all files.qqd wrote: September 18th, 2026, 2:30 am I am not sure if this is intentional, but files with no extension cannot be viewed in the Files panel ...
Code: Select all
Uncaught ReferenceError: _OverCanvas is not defined
onmouseover https://golly.sourceforge.io/webapp/golly.html:1
golly.html:1:1
onmouseover https://golly.sourceforge.io/webapp/golly.html:1
Blocked https://golly.sourceforge.io from creating WebGL context but prompting the user. golly.js:1:166972
Failed to create WebGL context: WebGL is currently disabled. golly.js:1:166972
Uncaught TypeError: can't access property "id", GLFW.active is null
_glfwSetWindowTitle https://golly.sourceforge.io/webapp/golly.js:1
_main https://golly.sourceforge.io/webapp/golly.js:1
callMain https://golly.sourceforge.io/webapp/golly.js:1
doRun https://golly.sourceforge.io/webapp/golly.js:1
run https://golly.sourceforge.io/webapp/golly.js:1
runCaller https://golly.sourceforge.io/webapp/golly.js:1
removeRunDependency https://golly.sourceforge.io/webapp/golly.js:1
processPackageData https://golly.sourceforge.io/webapp/golly.js:1
loadPackage https://golly.sourceforge.io/webapp/golly.js:1
onload https://golly.sourceforge.io/webapp/golly.js:1I can't reproduce any error so please describe in more details what steps you did. Maybe post the .rule data before and after the change. Here's what I did:I6_I6 wrote: October 10th, 2026, 4:16 am While using a ruleloader rule, if you increase n_states, when Golly tries to update to the newly modified rule, all new states become broken and trying to click on one of them in the state selector will cause Golly to freeze. (Using MacOS)
Instead of clicking the .rule file again, I ran the pattern and then reset, which makes Golly reread the .rule file.Andrew wrote: October 11th, 2026, 7:33 amI can't reproduce any error so please describe in more details what steps you did. Maybe post the .rule data before and after the change. Here's what I did:I6_I6 wrote: October 10th, 2026, 4:16 am While using a ruleloader rule, if you increase n_states, when Golly tries to update to the newly modified rule, all new states become broken and trying to click on one of them in the state selector will cause Golly to freeze. (Using MacOS)
* Clicked on a .rule file containing @TABLE data with 10 states (so Golly loaded it).
* Ctrl-clicked on the file so it opened in my text editor.
* Increased n_states to 11 and appended "10 0 0 255" to the @COLORS section.
* Saved the changes and clicked on the .rule file again.
* Golly loaded the new rule and I could switch to the new state without any problems.
So what steps did you do?
Ok, that let me reproduce the bug. I've fixed it for the next release (Golly 5.1b1) which will hopefully happen in a few days.I6_I6 wrote: October 11th, 2026, 8:00 am Instead of clicking the .rule file again, I ran the pattern and then reset, which makes Golly reread the .rule file.