Re: Solitaire of Life
Posted: September 29th, 2018, 10:51 am
PTW, I need to participate later (I need to practice welding).
Congratulations, that is one of four optimal solutions.BlinkerSpawn wrote:38:Code: Select all
x = 12, y = 11, rule = LifeHistory 2A$2C3.C$4.C.C$3.C.C$3.C.C.C$.AC3.C.A$A.C.2A2.C$A2.C2.3A.C$.CA2.C3.A. C$6.C2.A.C$5.CA3.A!
Code: Select all
x = 12, y = 10, rule = LifeHistory
2C3.C3.2A$.A2.C.C2.A$.A.C.C.A.A$2A.C.C.C.2A$2.C.A.C.A$2.C.A.A.C$2A.C.
A.A.AC$.C.A.C.A.A.C$.A2.A.C2.A.C$2A3.C3.2A!
This 29-celler might be a good starting point:77topaz wrote:But now, a sort of reverse-Solitaire question can be asked: what is the smallest "challenge" pattern so that this 52-cell pattern is an optimal solution?
Code: Select all
x = 12, y = 10, rule = LifeHistory
2C3.C3.2C$4.C.C$.C7.C$3.C.C.C$2.C3.C$4.C3.C$3.C.C.C$.C7.C$4.C.C4.C$2C
3.C3.2C!
Code: Select all
x = 12, y = 10, rule = LifeHistory
AC3.C3.CA$.A2.A.A2.A$.A.C.C.A.A$CA.A.A.C.AC$2.C.C.A.A$2.A.A.C.C$CA.C.
A.A.AC$.A.A.C.C.A.C$.A2.A.A2.A.A$AC3.C3.CA!
It doesn't work; there are multiple 51-cell solutions.Sarp wrote:This 21 seems likely, haven't tested it with a computer yetCode: Select all
x = 12, y = 10, rule = LifeHistory AC3.C3.CA$.A2.A.A2.A$.A.C.C.A.A$CA.A.A.C.AC$2.C.C.A.A$2.A.A.C.C$CA.C. A.A.AC$.A.A.C.C.A.C$.A2.A.A2.A.A$AC3.C3.CA!
Code: Select all
x = 3, y = 7, rule = LifeHistory
.C$C$.C$C.C$.C$C$.C!
Code: Select all
x = 48, y = 48, rule = LifeHistory
46.CA$45.A.A$44.C$43.A$42.C$41.A$40.C$39.A$38.C$37.A$36.C$35.A$34.C$
33.A$32.C$31.A$30.C$29.A$28.C$27.A$26.C$25.A$24.C$24.2A3$20.CA$19.A.A
$18.C$17.A$16.C$15.A$14.C$13.A$12.C$11.A$10.C$9.A$8.C$7.A$6.C$5.A$4.C
$3.A$2.C$.A$C$2A!
15?Hdjensofjfnen wrote:I am pretty sure I have found the optimal solution for this, although I'm not sure:Code: Select all
x = 3, y = 7, rule = LifeHistory .C$C$.C$C.C$.C$C$.C!
Code: Select all
x = 6, y = 8, rule = LifeHistory
5.A$3.C2A$2.C$A2.C$2AC.C$3.C$2.C$2.AC!Code: Select all
x = 6, y = 7, rule = LifeHistory
3.CA$2.C2.A$A2.C.A$2AC.C$3.C$2.C$2.AC!I just did a search with WLS and determined that those were the only optimal solutions (excluding reflection).A for awesome wrote: 15?Code: Select all
x = 6, y = 8, rule = LifeHistory 5.A$3.C2A$2.C$A2.C$2AC.C$3.C$2.C$2.AC!Code: Select all
x = 6, y = 7, rule = LifeHistory 3.CA$2.C2.A$A2.C.A$2AC.C$3.C$2.C$2.AC!
Code: Select all
x = 14, y = 12, rule = LifeHistory
14B$B12.B$B7.C.2C.B$B5.C4.C.B$B2.C4.C4.B$B2.2C.C6.B$B6.C.2C2.B$B4.C4.
C2.B$B.C4.C5.B$B.2C.C7.B$B12.B$14B!
#C Additional
#C information
#C you
#C may
#C not
#C want:
#C the
#C source
#C still
#C life's
#C apgcode
#C starts
#C with
#C "xs34".Code: Select all
x = 10, y = 10, rule = LifeHistory
4.2A$3.A2.C.2C$4.CA3.C$.C4.C2A$.2CAC$5.CA2C$.2AC4.C$C3.AC$2C.C2.A$4.
2A!Code: Select all
x = 10, y = 7, rule = LifeHistory
2.C2.C$2.C2.C3.C$C8.C$C4.C$2.2C.C.C$2.C4.C$3.2C!Code: Select all
x = 10, y = 7, rule = LifeHistory
2.C2.C$2.C2BC3.C$C3.B4.C$C4.C$2.2C.C.C$2.C4.C$3.2C!At some point we kinda stopped doing that, for whatever reason.dvgrn wrote:Isn't the solver supposed to keep the game going by supplying a new puzzle?
Code: Select all
x = 11, y = 8, rule = LifeHistory
4.2A$3.C2.C$3.C2.C2.AC$AC.2A.A.A.C$.C4.C.A$.A.2C.C.C$2A.C2.A.CA$4.2C!
Not minimal, but close! The 31-cell solution doesn't have a cell in any of the blue positions...BlinkerSpawn wrote:31...
Code: Select all
x = 11, y = 8, rule = LifeHistory
4.2A$3.C2.C$3.CBAC2.AC$AC.A.BA.A.C$AC.A2.C.A$3.2C.C.C$3.C2.A.CA$4.2C!
You got it. Somebody else's turn to make a puzzle...Sarp wrote:30?Code: Select all
x = 11, y = 8, rule = LifeHistory 4.2A$3.C2.C$3.CBAC2.AC$AC.A.BA.A.C$AC.A2.C.A$3.2C.C.C$3.C2.A.CA$4.2C!
Code: Select all
x = 12, y = 8, rule = LifeHistory
5.C$9.C$.C5.2C2.C$.C3.C3.C$C3.2C3.C$.C.C2.C$2.C6.C$4.2C!Code: Select all
x = 17, y = 17, rule = LifeHistory
2A$A8.2A$2.A.2A3.A2.A$.2A.A5.3A$.A3.A$2.3A.A3.3A$4.A.A2.C2.A$6.A.A.A
2.CA$5.C.A.A.2C2.C$5.C3.C3.C.A$4.CA2.2C.2AC.2A$2.A2.C.C2.C$2.2A2.C.A
2.A.C3A$8.2C2A.A2.A$7.A4.A$8.3A$10.2A!
Code: Select all
x = 16, y = 16, rule = LifeHistory
8.2A$2A.2A3.A2.A$.A.A5.3A$A3.A$.3A.A3.3A$3.A.A2.C2.A$5.A.A.A2.CA$4.C.
A.A.2C2.C$4.C3.C3.C.A$3.CA2.2C.2AC.2A$.A2.C.C2.C$.2A2.C.A2.A.C3A$7.2C
2A.A2.A$6.A4.A$7.3A$9.2A!
Code: Select all
x = 16, y = 12, rule = LifeHistory
8.2A$6.C2.A$.A4.2A2.CA2.2A$A.C.2A2.2C2.C2.A$A.CA2.C3.C.2A$.C3.2C.2AC.
A$2.CAC2.C4.A$3.C2.A2.ACA$.A3.2C.2A$.2A3.A$6.A.2A$7.A.A!
Total agreement there.gmc_nxtman wrote:EDIT: Is it just me, or does this game have conceptual similarities to minesweeper? When the interior is forced like in this particular puzzle, similar inferences have to be made to those made in minesweeper regarding what cells ("mines") are allowed to be where.
Code: Select all
x = 14, y = 12, rule = LifeHistory
8.2A$6.C2.A$.A4.2A2.CA$A.C.2A2.2C2.C$A.CA2.C3.C.A$.C3.2C.2AC.2A$2.CAC
2.C4.A$3.C2.A2.AC.A$.A3.2C.2A.A$.2A4.A$7.A.2A$8.A.A!
Code: Select all
x = 14, y = 12, rule = LifeHistory
8.2A$6.C2.A$.A4.2A2DCA$ADCD2A2.2CD.C$ADCE2DC3DC.A$.C3D2CD2AC.2A$.DCEC
2DC4.A$.2DC2DED.AC.A$.A3D2CD2A.A$.2A4.A$7.A.2A$8.A.A!
Code: Select all
x = 13, y = 8, rule = LifeHistory
6.C$8.2DC$.DCDAD2.2CD.C$2DC3DC3DC$DCA2D2CD2.C$2DCDC2DC$A2DC6.C$5.2C!